Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.22 @ 12:01:09 Player: Inkie Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (84) 420 Value Destroyed (2911) 2911 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-88) -88 TOTAL SCORE: 5823 Bonus ------- Friendly Fire -88 Cogmind --------- Core Integrity 413/700 Matter 300/300 Energy 58/100 System Corruption 12% Temperature Cool (0) Movement Treading (155) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads Advanced Treads > --- UTILITY (6) ------ Large Storage Unit Hacking Suite System Shield > --- WEAPON (2) ------- Rocket Launcher Katana > --- INVENTORY (15) --- Advanced Treads Compact Wheel Compact Wheel Compact Wheel Large Matter Pod (150) Improved Signal Interpreter Energy Filter ECM Suite Authchip [Propulsion] Long-range Tractor Beam Improved EM Pulse Cannon Improved EM Pulse Cannon Rocket Launcher Rocket Launcher Heavy Mace Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Light Treads Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Machine Analyzer Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Rocket Launcher Katana > --- INVENTORY -------- Advanced Treads Compact Wheel Compact Wheel Compact Wheel Large Matter Pod Improved Signal Interpreter Energy Filter ECM Suite Authchip [Propulsion] Long-range Tractor Beam Improved EM Pulse Cannon Improved EM Pulse Cannon Rocket Launcher Rocket Launcher Heavy Mace [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 4 | . . 2 . 2 . Weapon . | . . . . . . Parts Attached 69 | 7 9 8 7 16 22 Power 7 | 2 1 1 1 . 2 Engine 5 | 2 1 1 1 . . Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 19 | 2 2 3 3 4 5 Treads 19 | 2 2 3 3 4 5 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 1 3 2 2 7 Device 5 | . . 2 1 . 2 Storage 2 | 1 1 . . . . Processor 1 | . . 1 . . . Hackware 5 | . . . . 2 3 Protection 3 | . . . 1 . 2 Artifact . | . . . . . . Weapon 27 | 2 5 1 1 10 8 Energy Gun 1 | . 1 . . . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 3 | 2 1 . . . . Ballistic Cannon 12 | . 2 1 1 5 3 Launcher 5 | . 1 . . 3 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 5 | . . . . 2 3 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 27 | . . 3 2 10 12 Power 2 | . . . . 1 1 Propulsion 6 | . . 1 . 3 2 Utility 12 | . . 1 1 4 6 Weapon 7 | . . 1 1 2 3 Highest Loss Streak 5 | . . 3 1 5 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 84 | . 85 75 98 73 86 Engine 7 | . 14 11 11 6 . Treads 23 | . 28 21 22 17 29 Device 6 | . . 5 17 5 2 Storage 10 | . 14 11 11 9 7 Processor 6 | . . 4 11 9 6 Hackware 3 | . . . . 1 12 Protection 4 | . . . 3 6 8 Energy Gun 1 | . 5 8 . . . Ballistic Gun 2 | . 9 11 1 . . Ballistic Cannon 12 | . 11 2 20 16 4 Slashing Weapon 1 | . . . . 1 6 Naked Turns . | . . . . . . Heaviest Build 41 | 14 33 32 41 41 40 Greatest Support 82 | 40 40 40 40 40 82 Greatest Overweight (x) 1 | . . 1 1 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 Most Carried 15 | 5 15 15 15 15 15 Average Carried 13 | 1 10 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 5 15 15 15 15 15 Class Distribution -------------------- 52% | Mutant 35% | Scavenger-Mutant 11% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Jun Mat Mat Min Mat Fac Matter Collected 2408 | 265 222 340 184 619 778 Remotely . | . . . . . . Salvage Created 2702 | 75 308 538 102 668 1011 Parts 165 | 2 34 33 10 33 53 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 2 | . 1 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Combat Hostiles Destroyed 69 | . 12 11 8 16 22 Melee 16 | . . . . 1 15 Guns 10 | . 1 9 . . . Cannons 31 | . 5 2 8 12 4 AOE 12 | . 6 . . 3 3 Classes Destroyed 12 | 1 5 2 . 2 2 Worker 1 | . . . . . 1 Builder 3 | . 1 . . . 2 Hauler 1 | . . . . 1 . Recycler 3 | 1 . . . 1 1 Mechanic 1 | . . 1 . . . Operator 4 | . 2 . . 1 1 Watcher 2 | . 1 1 . . . Swarmer 12 | . 3 . 6 . 3 Grunt 45 | . 9 7 2 11 16 Sentry 7 | . . 4 . 3 . Hunter 3 | . . . . 2 1 Programmer 2 | . . . . . 2 Best Kill Streak 7 | 1 7 6 3 3 7 Combat Bots Only 7 | . 6 5 3 3 7 Max Kills in Single Turn 3 | 1 2 1 1 2 3 Gunslinging . | . . . . . . Exploded 3 | . 2 . . 2 3 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Min Mat Fac Damage Taken 4955 | . 370 619 234 1856 1876 Core 963 | . 79 164 25 408 287 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 186 | . . . . 186 . Core Remaining (%) 61 | 100 68 . 52 25 . Volleys Fired 210 | 5 32 43 15 79 36 Largest 2 | 2 2 2 2 2 2 Hottest 78 | 40 78 60 78 78 78 Shots Fired 392 | 10 51 86 30 155 60 Gun 114 | 10 22 81 1 . . Cannon 259 | . 16 5 29 150 59 Launcher 19 | . 13 . . 5 1 Special . | . . . . . . Kinetic 327 | 10 30 48 30 150 59 Thermal 46 | . 8 38 . . . Explosive 19 | . 13 . . 5 1 Electromagnetic . | . . . . . . Robot Hit Streak 28 | 3 8 28 6 10 8 Robot Miss Streak 4 | 1 3 4 3 2 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 286 | 7 25 66 16 75 97 Core Hits 129 | 2 24 23 9 39 32 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 19 | . . . 3 4 12 Blast 13 | . . . 3 4 6 Sever 6 | . . . . . 6 Melee Attacks 93 | . . . . 8 85 Impact . | . . . . . . Slashing 93 | . . . . 8 85 Piercing . | . . . . . . Sneak Attacks 11 | . . . . . 11 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7070 | 113 900 837 353 1757 3110 Guns 1017 | 111 139 767 . . . Cannons 2933 | . 167 67 353 1421 925 Explosions 984 | . 591 . . 250 143 Melee 2107 | . . . . 65 2042 Ramming 29 | 2 3 3 . 21 . Kinetic 3597 | 111 251 536 353 1421 925 Thermal 353 | . 55 298 . . . Explosive 984 | . 591 . . 250 143 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 2107 | . . . . 65 2042 Piercing . | . . . . . . Highest Corruption 12 | . . . . 3 12 Average Corruption 2 | . . . . 3 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 34 | . . . . 25 9 Message Errors 10 | . . . . 7 3 Matter Fused 10 | . . . . 9 1 Heat Flow Errors 4 | . . . . 3 1 Energy Discharges 4 | . . . . 2 2 Data Loss (minor) 2 | . . . . 1 1 Data Loss (major) 2 | . . . . 1 1 Weapon Failures 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 341 | . 3 . 6 4 328 Projectiles 67 | . . . 6 . 61 Explosions 7 | . 3 . . 4 . Melee 267 | . . . . . 267 Knockbacks 25 | . . . 2 7 16 Impact . | . . . . . . Kinetic 23 | . . . 2 6 15 Secondary 2 | . . . . 1 1 Self-Inflicted Damage 213 | . 20 . . 193 . Shots 6 | . 1 . . 5 . Rammed 12 | 1 1 1 . 9 . Targets Rammed 12 | 1 1 1 . 9 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 209 | . 90 18 13 209 153 Average Temperature 33 | . 25 9 13 40 46 Received Heat Transfer 1752 | . 147 312 51 558 684 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 2 . . . Heat Transferred 800 | . 125 675 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Peak Influence 332 | 5 332 314 172 197 309 Initial 76 | . 3 76 61 . 51 Average 118 | 1 222 155 48 84 138 Maximum Alert Level 1 | . 1 1 . . 1 Low Security (%) 81 | 100 39 65 100 100 80 Level 1 18 | . 60 34 . . 19 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 2 . . 1 7 Investigation 2 | . 1 . . . 1 Extermination 1 | . . . . . 1 Reinforcement 7 | . 1 . . 1 5 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 3 | . . . . . 3 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Distress Signals 6 | . . 1 . 2 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 101 | . 22 16 9 23 31 Peak Tracking Total 7 | . 5 5 3 4 7 Tactical Retreats 10 | . 1 . . 2 7 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Jun Mat Mat Min Mat Fac Machines Disabled 5 | . 1 . . 4 . Max in Single Turn 2 | . 1 . . 2 . Garrison Access 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Machines Accessed 17 | . 4 3 . 3 7 Terminals 10 | . 4 3 . 2 1 Fabricators 4 | . . . . . 4 Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Total Hacks 46 | . 17 4 . 12 13 Successful 18 | . 5 . . 6 7 Failed 28 | . 12 4 . 6 6 Catastrophic 7 | . 2 1 . . 4 Database Lockouts . | . . . . . . Manual 34 | . 15 4 . 5 10 Terminals 29 | . 17 4 . 5 3 Fabricators 8 | . . . . . 8 Repair Stations 7 | . . . . 7 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 4 | . 3 . . 1 . Prototype ID Bank 3 | . 3 . . . . Garrison Index 1 | . . . . 1 . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 4 | . . . . 4 . Scan Component 2 | . . . . 2 . Repair 2 | . . . . 2 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . . . 2 Seal Access 2 | . . . . . 2 Unauthorized Hacks 7 | . 2 . . 1 4 Terminals 4 | . 2 . . 1 1 Assimilate 2 | . 1 . . 1 . Botnet 1 | . . . . . 1 Operators 1 | . 1 . . . . Fabricators 3 | . . . . . 3 Fabnet 2 | . . . . . 2 Recompile 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 4 3 . 3 4 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . 2 . Time 58 | . . . . 58 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Jun Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Min Mat Fac Total Allies 3 | . 1 . 1 1 . Largest Group 1 | . 1 . 1 1 . Highest-Rated Group 31 | . 10 . 31 10 . Highest-Rated Ally 31 | . 10 . 31 10 . Total Orders . | . . . . . . Ally Attacks 3 | . . . 3 . . Total Damage 63 | . . . 63 . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Jun Mat Mat Min Mat Fac Turns Passed 6143 | 114 1144 443 1347 1659 1436 Spaces Moved 2693 | 55 619 176 695 524 624 Core 5 | 5 . . . . . Treads 2688 | 50 619 176 695 524 624 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 155 Average Speed 171 | 150 160 160 177 197 159 Slowest Speed 240 | 160 160 240 240 240 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 2 | . . . . 1 1 Exploration Rate (%) 46 | 4 93 19 96 44 21 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . 3 . . Spaces Dug 58 | . . . . 33 25 Terrain Destroyed 205 | . 98 . 1 81 25 Melee 22 | . . . . 5 17 Projectile 9 | . . . 1 8 . AOE 174 | . 98 . . 68 8 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Total 3657 | 73 723 248 781 961 871 Wait 531 | 2 42 19 60 316 92 Move 2688 | 54 618 175 694 523 624 Hop . | . . . . . . Pick Up 35 | 4 12 . 1 9 9 Fast Attach 22 | 6 3 4 2 . 7 Attach 17 | . . 1 1 7 8 Detach 1 | . 1 . . . . Swap 30 | 1 6 3 4 9 7 Drop 18 | . 8 2 4 1 3 Fire 210 | 5 32 43 15 79 36 Melee 93 | . . . . 8 85 Ram . | . . . . . . Kick . | . . . . . . Crush 12 | 1 1 1 . 9 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 115 | -11/Junkyard | Entered Materials 305 | -10/Materials | Build established: Mutant 477 | -10/Materials | Discovered new exit (range 9) 731 | -10/Materials | Discovered new exit (range 5) 855 | -10/Materials | Discovered new exit (range 15) 1017 | -10/Materials | Discovered new exit (range 9) 1259 | -10/Materials | Entered another Materials area 1259 | -9/Materials | Evolved 2 slots: Utility x2 1630 | -9/Materials | Discovered new exit (range 13) 1635 | -9/Materials | Lost 3 parts (1n1u1w) 1702 | -9/Materials | Entered Mines 1902 | -9/Mines | Build established: Scavenger-Mutant 1953 | -9/Mines | Discovered new exit (range 16) 1958 | -9/Mines | Learned 4 Materials zone layouts 2038 | -9/Mines | Discovered new exit (range 6) 2436 | -9/Mines | Learned Materials emergency access door positions 2465 | -9/Mines | Received a Mining Laser from a helpful Derelict 2611 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2628 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3049 | -9/Mines | Entered Materials 3049 | -8/Materials | Evolved 2 slots: Utility x2 3699 | -8/Materials | Crushed by falling debris 3978 | -8/Materials | Build established: Mutant 4253 | -8/Materials | Core integrity fell below 50% 4335 | -8/Materials | Lost 5 parts (1p2n1u1w) 4363 | -8/Materials | Discovered new exit (range 15) 4507 | -8/Materials | Repaired Rocket Launcher 4534 | -8/Materials | Repaired Lgt. Treads 4655 | -8/Materials | Discovered new exit (range 15) 4708 | -8/Materials | Entered Factory 4708 | -7/Factory | Evolved 2 slots: Propulsion x2 5318 | -7/Factory | Lost 3 parts (1u2w) 5827 | -7/Factory | Build established: Hacker-Mutant 5843 | -7/Factory | Destroyed 7 combat bots 5964 | -7/Factory | Lost 4 parts (1p1n1u1w) 6100 | -7/Factory | Crushed by falling debris 6100 | -7/Factory | System corruption reached 10% 6131 | -7/Factory | Lost 4 parts (1n3u) 6144 | -7/Factory | Self-destructed Last Messages --------------- area. 05989_ TP %JLEUYKWZI6MM EY&XNZ 06001_ S-27 Virus destroyed. 06006_ Acquired Rocket Launcher. 06010_ Acquired 14 matter. 06024_ R-06 Scavenger collects Lgt. Nuclear Core. 06060_ Acquired Adv. Treads. 06096_ ALERT: Cargo convoy en route, clear transfer corridor. 06100_ The unstable cave ceiling collapses. 06100_ Crushed by falling debris. 06100_ Hacking Suite destroyed. 06100_ System corrupted by crushing effect (+5). 06100_ Lgt. Treads destroyed. 06100_ System corrupted by crushing effect (+1). 06100_ Machine Analyzer destroyed. 06100_ System corrupted by crushing effect (+1). 06100_ Adv. Heat Sink destroyed. 06100_ System corrupted by crushing effect (+3). 06112_ System corrupted: Energy discharge (-13). 06132_ System corrupted: Heat flow error (+184). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#?????##???????????????????? | | ??????????????????? ? ??? ! ???????????????????? | | ???????????????????# ? ??? #???????????????????? | | ???????????????????# " ??? #???????????????????? | | ??????????????#????#r T """ #???????????????????? | | ??????????????T ####k " """ #???????????????????? | | ??????????????? u """ #???????????????????? | | ????????????????# #???????????????????? | | ????????????????? u #???????????????????? | | ?????????????????? #???????????????????? | | ???????????????????? !##+########?????????? | | ????????????????????? t ??????????? | | ?????????????????????? ???????????? | | ???????????????????????# ????????????? | | ???????????????????????# @ """ """???????????????? | | ????????????????# ????## """ """ ??????????????? | | ????????????????# ""???# """ """ #??????????? | | ????????????????# """ ## #??????????? | | ? ??????????# "" + "" "" #??????????? | | # #?????????# "" ## ""G"" ???????????? | | # #?????????# ??###+###### ??????????????? | | # #?????????# ????# [#?????????????????? | | # +?????????#??????# """ #?????????????????? | | # ?????????????????# """ #?????????????????? | | # ?????????????????# """ #?????????????????? | | # ?????????????????# !#?????????????????? | | ?????????????????# """ #?????????????????? | | ??????????????????# """ #?????????????????? | | ? ??????????????????# """ #?????????????????? | | ? ??????????????????# #?????????????????? | | ?? * ??????????????????# """ #?????????????????? | | ?##=###????????????????# """ #?????????????????? | | ?##%#=#????????????????# """ #?????????????????? | | ###+#####??????????????# #?????????????????? | | ##%[ #??????????????# """ #?????????????????? | | ## [!! *#??????????????# """ #?????????????????? | | # #??????????????# """ #?????????????????? | | # !! #??????????????# #?????????????????? | | ## #?????????????##"#######?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HugeQuantumStorm Manual? 0 Play Time 00:34:28 Cumulative 506.0 hours Start 2023.05.22 @ 10:53:29 End 2023.05.22 @ 12:01:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 540 Rogue 531 Adventurer 8 Explorer 1 Win Type - Total 10 Types 5/2/3/0/0/0/0/0/0 Lore% 82 Gallery% 91 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cafd8f1a-4e8b-4b59-a37d-048c4b1fb3af