Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.10 @ 20:30:27 Player: Raix Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (104) 520 Value Destroyed (2204) 2204 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6184 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 445/450 Energy 170/300 System Corruption 13% Temperature Critical (524) Movement Core (300) Ox5 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Compact Battery Large Matter Pod Advanced Targeting Computer Improved Target Analyzer > --- WEAPON (2) ------- Gatling Laser > --- INVENTORY (10) --- Light Nuclear Core Medium Matter Pod (15) High-capacity Matter Pod (138) Pulse Rifle Thermic Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fusion Compressor > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Matter Filter > --- WEAPON ----------- Heavy Particle Cannon Flak Gun > --- INVENTORY -------- Heavy Ion Engine Light Deuterium Engine Improved Deuterium Engine Micro Nuclear Core Titanium Leg Titanium Leg Compact Battery Medium Matter Pod High-capacity Matter Pod Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Recalibrator Shock Rifle Shock Rifle Gatling Laser Advanced Assault Cannon Heavy Missile Launcher Heavy Missile Launcher [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Medium Treads Leg Titanium Leg Wheel Wheel Hover Unit Makeshift Hover Unit Flight Unit Improved Flight Unit Utility Advanced Targeting Computer Device Weight Redist. System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Thermic Laser Energy Gun Thermic Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . 1 . . . . . Propulsion 3 | . . 1 2 . . . . Utility 4 | . . . . 2 2 . . Weapon . | . . . . . . . . Parts Attached 105 | 10 13 8 17 11 23 20 3 Power 19 | 1 2 1 3 3 4 5 . Engine 14 | 1 2 1 3 2 3 2 . Core 5 | . . . . 1 1 3 . Reactor . | . . . . . . . . Propulsion 30 | 5 5 4 6 2 2 6 . Treads 3 | . . . 1 . 1 1 . Leg 13 | 2 2 1 5 2 1 . . Wheel 10 | 3 3 . . . . 4 . Hover 1 | . . . . . . 1 . Flight 3 | . . 3 . . . . . Utility 29 | 2 4 1 2 5 8 7 . Device 12 | 1 2 . . 4 4 1 . Storage 11 | 1 2 1 1 . 1 5 . Processor 5 | . . . 1 1 2 1 . Hackware . | . . . . . . . . Protection 1 | . . . . . 1 . . Artifact . | . . . . . . . . Weapon 27 | 2 2 2 6 1 9 2 3 Energy Gun 15 | 2 1 1 2 . 4 2 3 Energy Cannon 2 | . 1 . . . 1 . . Ballistic Gun 5 | . . 1 2 1 1 . . Ballistic Cannon 1 | . . . . . 1 . . Launcher 4 | . . . 2 . 2 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 2 1 . . . . Corrupted Parts 2 | . . . . . 2 . . System Corruption 8 | . . . . . 8 . . Parts Lost 57 | . 4 . 3 3 31 5 11 Power 13 | . 1 . 3 1 4 2 2 Propulsion 16 | . 2 . . . 8 2 4 Utility 13 | . 1 . . 1 8 1 2 Weapon 15 | . . . . 1 11 . 3 Highest Loss Streak 29 | . 4 . 2 1 28 29 11 To Critical Strikes . | . . . . . . . . Average Backups 12 | 5 7 11 16 19 18 5 7 Power 1 | 1 1 2 1 1 3 . 1 Propulsion 1 | 2 1 1 1 2 1 . . Utility 6 | 1 3 6 8 10 7 3 3 Weapon 3 | . . 1 5 5 5 1 3 Tool/Special . | . . . . . . . . Unused Backups 20 | 2 2 2 4 5 4 . 1 Power 1 | . . . 1 . . . . Propulsion 3 | 1 . . 1 1 . . . Utility 7 | . 2 2 . 1 2 . . Weapon 8 | 1 . . 2 3 1 . 1 Tool/Special 1 | . . . . . 1 . . Average Slot Usage (%) 84 | . 92 90 90 97 90 64 59 Engine 9 | . 13 18 16 8 10 3 2 Core 3 | . . . . 3 1 8 4 Treads 2 | . . . 5 . . 4 2 Leg 17 | . 4 21 17 38 28 . . Wheel 4 | . 19 . . . . 7 4 Flight 3 | . . 11 16 . . . . Device 7 | . 10 11 7 8 11 3 4 Storage 8 | . 16 11 9 7 6 6 13 Processor 11 | . . . 1 13 18 16 17 Energy Gun 6 | . 16 7 9 . . 8 6 Energy Cannon 2 | . 9 8 . . 4 . . Ballistic Gun 3 | . . 1 2 14 3 . . Peak Build Rating 56 | 8 11 17 36 48 56 46 44 Average Rating 33 | 5 8 14 29 44 49 32 29 On Entrance 20 | . 8 11 16 35 47 11 37 Naked Turns . | . . . . . . . . Heaviest Build 75 | 13 20 32 65 64 75 40 . Greatest Support 91 | 20 32 45 91 86 86 28 . Greatest Overweight (x) 15 | . 3 1 1 1 15 13 . Average Overweight (x) . | . . . . . . 2 . Largest Inventory Capacity 20 | 8 10 15 20 20 20 10 10 Average Capacity 13 | 7 8 14 17 20 19 6 10 Most Carried 20 | 8 10 15 20 20 20 10 9 Average Carried 12 | 5 8 11 16 19 18 5 6 Final Capacity 20 | 8 10 15 20 20 5 10 10 Final Carried 20 | 8 10 15 20 19 3 10 5 Class Distribution -------------------- 54% | Mutant 31% | Scavenger-Mutant 7% | Scavenger-Skirmisher 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Matter Collected 2538 | 370 259 225 337 308 723 257 59 Remotely 233 | . . . . . . 174 59 Salvage Created 3759 | 190 519 502 445 272 1516 256 59 Parts 222 | 17 31 30 34 24 70 13 3 Haulers Intercepted 3 | . 1 1 1 . . . . Recyclers Shooed 14 | . 3 1 . . 10 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 6 | . . . . . . 4 2 Prevented 1 | . . . . . . . 1 Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Combat Hostiles Destroyed 43 | . 4 7 10 4 14 3 1 Guns 21 | . 2 3 5 4 3 3 1 Cannons 15 | . 2 4 . . 9 . . AOE 6 | . . . 4 . 2 . . Classes Destroyed 14 | 3 5 3 1 1 . 1 . Worker 19 | 2 3 1 4 1 8 . . Builder 7 | . 2 . 2 . 3 . . Tunneler 8 | 5 . . . 1 2 . . Hauler 3 | . 1 1 1 . . . . Recycler 13 | 1 2 2 2 . 6 . . Mechanic 2 | . . 1 . . 1 . . Operator 4 | . 1 1 1 . 1 . . Watcher 5 | . 2 1 1 1 . . . Swarmer 14 | . . 4 7 . . 3 . Grunt 12 | . 4 1 . . 6 . 1 Sentry 9 | . . 2 1 3 3 . . Hunter 2 | . . . 2 . . . . Programmer 6 | . . . . 1 5 . . Decomposer 6 | . . . . . . 6 . Samaritan 2 | . . . . . . 2 . Best Kill Streak 9 | 3 7 5 5 2 9 3 1 Combat Bots Only 4 | . 2 3 4 2 3 3 1 Max Kills in Single Turn 4 | 1 1 2 3 1 4 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Hostile Shots Fired 646 | . 33 40 63 149 295 23 43 Missed 173 | . 4 13 24 48 73 6 5 Hits 473 | . 29 27 39 101 222 17 38 Melee 3 | . . . . . 3 . . Projectile 470 | . 29 27 39 101 219 17 38 Critical Strikes 9 | . . . 1 1 4 . 3 Damage Taken 6159 | . 441 390 578 904 2856 263 727 Core 1295 | . 86 201 54 90 569 106 189 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 78 | 100 65 49 90 87 . . . Volleys Fired 293 | 16 55 39 35 31 77 32 8 Largest 2 | 2 2 2 2 2 2 1 2 Hottest 165 | 100 100 100 100 53 145 85 165 Shots Fired 491 | 32 90 73 58 55 134 36 13 Gun 307 | 32 59 34 44 55 34 36 13 Cannon 166 | . 31 39 . . 96 . . Launcher 18 | . . . 14 . 4 . . Special . | . . . . . . . . Kinetic 143 | . . 5 18 55 65 . . Thermal 293 | 32 90 68 . . 56 35 12 Explosive 18 | . . . 14 . 4 . . Electromagnetic 37 | . . . 26 . 9 1 1 Robot Hit Streak 13 | 5 6 5 7 9 13 8 5 Robot Miss Streak 6 | 1 6 3 3 3 5 2 1 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 314 | 18 45 42 30 39 105 25 10 Core Hits 197 | 9 21 18 24 24 77 16 8 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 9 | 1 2 . . . 1 5 . Burn 8 | 1 2 . . . . 5 . Blast 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7907 | 228 618 621 1304 759 3613 504 260 Guns 3385 | 228 338 178 480 750 683 468 260 Cannons 2550 | . 262 435 . . 1853 . . Explosions 1835 | . . . 823 . 1012 . . Melee . | . . . . . . . . Ramming 137 | . 18 8 1 9 65 36 . Kinetic 2246 | . . 40 195 750 1261 . . Thermal 3385 | 228 600 573 25 . 1258 468 233 Explosive 1644 | . . . 798 . 846 . . Electromagnetic 495 | . . . 285 . 183 . 27 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 13 | . . 3 . 2 11 13 13 Average Corruption 10 | . . 3 . 1 2 12 13 Corruption Purged 2 | . . . . 2 . . . Corruption Blocked . | . . . . . . . . Effects 68 | . . 2 . 1 2 62 1 Message Errors 20 | . . 1 . . . 19 . Matter Fused 16 | . . 1 . . . 15 . Heat Flow Errors 5 | . . . . . . 5 . Energy Discharges 7 | . . . . . . 6 1 Parts Rejected 1 | . . . . . 1 . . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 10 | . . . . . . 10 . Data Loss (major) 3 | . . . . . 1 2 . Misfires 5 | . . . . 1 . 4 . Overload Shots . | . . . . . . . . Overflow Damage 227 | . 10 . 60 . 154 3 . Projectiles 37 | . 10 . . . 27 . . Explosions 185 | . . . 60 . 125 . . Melee 5 | . . . . . 2 3 . Knockbacks 9 | . . . . . 9 . . Impact 1 | . . . . . 1 . . Kinetic 8 | . . . . . 8 . . Secondary . | . . . . . . . . Self-Inflicted Damage 444 | . 7 . 111 . 311 15 . Shots 8 | . . . 3 . 5 . . Rammed 18 | . 7 . 1 . . 10 . Targets Rammed 23 | . 7 1 1 1 3 10 . Kicked 5 | . . 1 . 1 3 . . Crushed . | . . . . . . . . Highest Temperature 548 | 234 535 548 117 86 544 216 497 Average Temperature 124 | 93 169 166 28 26 130 68 286 Received Heat Transfer 1560 | . 249 45 27 222 702 . 315 Effects 42 | . 11 15 . . 13 . 3 Shutdowns 10 | . 3 5 . . 2 . . Energy Bleed 6 | . . 1 . . 2 . 3 Interference 12 | . 5 1 . . 6 . . Matter Decay 1 | . 1 . . . . . . Short Circuit 5 | . 1 2 . . 2 . . Damage (minor) 2 | . 1 1 . . . . . Damage (major) 4 | . . 3 . . 1 . . Damage (core) 2 | . . 2 . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . 1 . 1 . . Combat Hostiles 1 | . . . 1 . . . . Parts Fried 6 | . . . 3 . 3 . . Impact Corruptions 2 | . . . . . 1 1 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 10 | 2 1 1 . . 1 5 . Heat Transferred 7827 | 740 1631 1250 50 . 1819 1800 537 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 1 . 1 . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Maximum Alert Level 1 | . . . 1 . 1 . . Low Security (%) 95 | 100 100 100 79 100 97 . . Level 1 4 | . . . 20 . 2 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 327 | 15 62 152 327 132 223 . . Initial 132 | . . . 44 132 . . . Average 53 | 3 17 85 74 27 71 . . Influence Increases 1981 | 40 161 284 506 152 748 70 20 Destroy 0b10 Robot/C 860 | . 80 140 200 80 280 60 20 Destroy 0b10 Robot/NC 305 | 40 55 35 55 15 105 . . Destroy Leader 256 | . 26 34 54 42 90 10 . Disable Machine 30 | . . 15 15 . . . . Anti-Garrison Action 150 | . . . . . 150 . . Destroy Structure 215 | . . . 182 . 33 . . Lose Combat Pursuer 165 | . . 60 . 15 90 . . Influence Decreases 1981 | 40 161 178 321 443 587 231 20 Entered New Map 282 | . . . 62 159 . 61 . Time Decay 1309 | 40 151 178 229 274 297 140 . Lost Part 390 | . 10 . 30 10 290 30 20 Squads Dispatched 14 | . 1 . . 6 7 . . Investigation 1 | . . . . . 1 . . Extermination 4 | . . . . 2 2 . . Reinforcement 3 | . 1 . . 1 1 . . Assault 2 | . . . . . 2 . . Garrison 4 | . . . . 3 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Distress Signals 1 | . . 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 80 | . 7 18 12 6 30 3 4 Peak Tracking Total 12 | . 2 5 4 2 12 3 4 Tactical Retreats 6 | . . 2 . 1 3 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Traps Triggered 3 | . . . . 1 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Machines Disabled 3 | . . 1 1 . 1 . . Max in Single Turn 1 | . . 1 1 . 1 . . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Machines Accessed 3 | . . . . 2 1 . . Terminals 1 | . . . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 4 | . . . . 2 2 . . Successful . | . . . . . . . . Failed 4 | . . . . 2 2 . . Catastrophic 2 | . . . . . 2 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 1 | . . . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . . Used . | . . . . . . . . Hacking Detections 2 | . . . . 1 1 . . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 5 | . . . . . 5 . . Machine Destruction 2 | . . . . . 2 . . Programmers 3 | . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Active Infowar (turns) 1605 | 92 170 . . 523 820 . . Optics 605 | . . . . . 605 . . Sensors 1343 | . . . . 523 820 . . Terrain 55 | . 55 . . . . . . Seismic 207 | 92 115 . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Turns Passed 5727 | 192 515 410 821 952 1161 1650 26 Spaces Moved 2970 | 130 335 215 367 580 646 697 . Core 225 | 14 11 . . . 37 163 . Treads 502 | . . . 161 . 1 340 . Legs 1601 | 32 76 109 196 580 608 . . Wheels 526 | 84 248 . . . . 194 . Hover . | . . . . . . . . Flight 116 | . . 106 10 . . . . Fastest Speed 50 | 50 80 107 107 128 50 50 . Average Speed 150 | 86 96 117 178 129 133 219 . Slowest Speed 800 | 120 200 190 250 200 800 700 . Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 6 59 22 39 12 17 72 3 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . Scrap Searched 2 | . . . . . . 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed 232 | . . . 196 . 36 . . Melee . | . . . . . . . . Projectile 5 | . . . 1 . 4 . . AOE 227 | . . . 195 . 32 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Total 3756 | 178 438 305 480 744 812 786 13 Wait 144 | . 2 10 21 89 22 . . Move 2963 | 129 334 214 366 579 645 696 . Hop . | . . . . . . . . Pick Up 134 | 19 16 15 25 17 20 22 . Fast Attach . | . . . . . . . . Attach 91 | 9 9 10 8 8 25 17 5 Detach 9 | . . 4 . 1 1 3 . Swap 39 | 1 5 3 9 6 10 5 . Drop 60 | 4 10 9 15 12 9 1 . Fire 293 | 16 55 39 35 31 77 32 8 Melee . | . . . . . . . . Ram 17 | . 7 . . . . 10 . Kick 5 | . . 1 . 1 3 . . Crush 1 | . . . 1 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 193 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 353 | -10/Materials | Lost 4 parts (1p2n1u) 664 | -10/Materials | Discovered new exit (range 13) 708 | -10/Materials | Entered another Materials area 708 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1075 | -9/Materials | Core integrity fell below 50% 1083 | -9/Materials | Discovered new exit (range 9) 1118 | -9/Materials | Entered another Materials area 1118 | -8/Materials | Evolved 2 slots: Propulsion x2 1881 | -8/Materials | Discovered new exit (range 15) 1939 | -8/Materials | Entered Factory 1939 | -7/Factory | Evolved 2 slots: Utility x2 2153 | -7/Factory | Discovered new exit (range 12) 2178 | -7/Factory | Identified exit to Factory 2211 | -7/Factory | Discovered new exit (range 16) 2252 | -7/Factory | Discovered new exit (range 9) 2310 | -7/Factory | Identified exit to Lower Caves 2584 | -7/Factory | Garrison activated, responded to threat 2891 | -7/Factory | Entered another Factory area 2891 | -6/Factory | Evolved 2 slots: Utility x2 2930 | -6/Factory | Spotted B-75 Beast 3618 | -6/Factory | Build established: Skirmisher 3832 | -6/Factory | Discovered new exit (range 12) 3901 | -6/Factory | Garrison activated, responded to threat 4020 | -6/Factory | Core integrity fell below 50% 4023 | -6/Factory | System corruption reached 10% 4052 | -6/Factory | Entered Lower Caves 4062 | -6/Lower Caves | Build established: Mutant 4096 | -6/Lower Caves | Lost 29 parts (4p7n8u10w) 4239 | -6/Lower Caves | Lost 4 parts (2p2n) 4628 | -6/Lower Caves | Build established: Scavenger-Mutant 4746 | -6/Lower Caves | Learned location of Zion (-6) 4750 | -6/Lower Caves | Learned Factory terminal intel 4921 | -6/Lower Caves | Entered a destroyed Warlord outpost 5377 | -6/Lower Caves | Encountered a Warlord checkpoint 5690 | -6/Lower Caves | Discovered new exit (range 5) 5702 | -6/Lower Caves | Entered another Lower Caves area 5711 | -6/Lower Caves | Core integrity fell below 20% 5728 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05706_ Hvy. Riot Gun destroyed. 05708_ Beamcaster destroyed. 05708_ Med. Treads destroyed. 05708_ Angular Momentum Engine destroyed. 05712_ System corrupted: Energy discharge (-53). 05712_ G-50 Soldier destroyed. 05713_ Acquired 59 matter. 05715_ Overheating: Energy bleed (-22). 05716_ Tractor Beam destroyed. 05717_ Carbon-fiber Leg fries itself beyond repair. 05718_ Lgt. Nuclear Core destroyed. 05719_ Corrupted Unknown Energy Gun fries itself beyond repair. 05719_ Core Analyzer destroyed. 05719_ Mak. Hover Unit destroyed. 05723_ Overheating: Energy bleed (-4). 05724_ Adv. Heat Sink self-destruct mechanism malfunctions. 05725_ Thermic Laser destroyed. 05728_ Overheating: Energy bleed (-21). 05728_ G-67 Veteran overheating. 05728_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?????????????????????? | | ????????????????????????# ##????????????????????? | | ??????????????????????### ##???????????????????? | | ??????????????????????# @ #???????????????????? | | ????????????????? #???????????????????? | | ????????????????# g ?????????????????? | | ????????????????## g g! #??????????????? | | ?????????????????## #??????????????? | | ??????????????????# ##??????????????? | | ??????????????????# ###???????????????? | | ??????????????????# ### #?????????????????? | | ??????????????????# ??#### ?????????????????? | | ?????????????????? #??????? #????????????????? | | ????????????????? ???????? #????????????????? | | ???????????????? #????????? ##????????????????? | | ????????????????#?????????? ##?????????????????? | | ???????????????????????????####??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 36 Energy Capacity 560 Matter Stores 450 Matter Capacity 450 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 1 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed KineticTowerSegregator Manual? 0 Play Time 00:50:56 Cumulative 22.8 hours Start 2025.08.10 @ 19:40:15 End 2025.08.10 @ 20:30:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 24 Achievement% 25 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6eec7897-49a3-47f3-ae8b-04194949c27c