Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.28 @ 23:42:03 Player: Scott Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (233) 1165 Value Destroyed (8156) 8156 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2936) 2936 TOTAL SCORE: 17317 Bonus ------- High Alert Combat Kills 781 Follower Combat Kills 55 Entered Garrisons 600 Used RIF Installer 1500 Cogmind --------- Core Integrity 0/1000 Matter 280/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (200) Ox3 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Coolant Injector Advanced Targeting Computer > --- WEAPON (3) ------- Mass Driver > --- INVENTORY (5) ---- Advanced Heat Sink Relay Coupler [ARC] (9) Relay Coupler [Swarmer] (31) Relay Coupler [Duelist] (31) Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Neutrino Core > --- PROPULSION ------- Wheel Wheel Wheel Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Weapon Cycler Improved Medium Armor Plating Relay Coupler [Grunt] > --- WEAPON ----------- High-powered Shock Rifle Heavy Gatling Laser Phase Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Cryofiber Web Advanced Heat Sink Coolant Injector Hacking Suite Hacking Suite Relay Coupler [Swarmer] Relay Coupler [Brawler] Relay Coupler [Duelist] Gatling Laser Improved EM Pulse Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Plasma Cannon Remote Datajack [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [Brawler] Protection Propulsion Shielding Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Phase Cannon Ballistic Gun Autogun Ballistic Cannon Mass Driver Special Weapon Remote Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Fac Gar Fac Fac Upp Slots Evolved 10 | . . 2 2 . 2 . . 2 . . 2 . Power 1 | . . . . . 1 . . . . . . . Propulsion 4 | . . 1 1 . . . . 1 . . 1 . Utility 4 | . . 1 1 . . . . 1 . . 1 . Weapon 1 | . . . . . 1 . . . . . . . Parts Attached 138 | 6 7 15 17 2 2 12 22 6 15 21 7 6 Power 26 | 1 2 2 3 . 1 3 3 1 3 4 3 . Engine 8 | 1 . 1 1 . . 1 1 1 1 . 1 . Core 18 | . 2 1 2 . 1 2 2 . 2 4 2 . Reactor . | . . . . . . . . . . . . . Propulsion 46 | 2 1 6 6 1 . 1 12 1 5 10 1 . Treads . | . . . . . . . . . . . . . Leg 5 | . . . . . . . 2 . 3 . . . Wheel 40 | 2 1 6 6 1 . 1 10 1 1 10 1 . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . . . . 1 . . . Utility 33 | 1 2 4 4 1 . 5 3 4 2 3 2 2 Device 14 | . . 2 . 1 . 2 2 3 2 1 1 . Storage 3 | 1 1 . 1 . . . . . . . . . Processor 3 | . . . 1 . . . . . . 1 . 1 Hackware 4 | . . . . . . 1 1 1 . 1 . . Protection 9 | . 1 2 2 . . 2 . . . . 1 1 Artifact . | . . . . . . . . . . . . . Weapon 33 | 2 2 3 4 . 1 3 4 . 5 4 1 4 Energy Gun 23 | 2 2 2 4 . 1 2 3 . 2 2 1 2 Energy Cannon 5 | . . 1 . . . . 1 . 1 1 . 1 Ballistic Gun 2 | . . . . . . . . . 2 . . . Ballistic Cannon 1 | . . . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . . . Special Weapon 2 | . . . . . . 1 . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . 2 . . . 1 . Parts Lost 75 | . 3 3 7 3 1 11 2 1 15 8 11 10 Power 16 | . . 1 1 . . 4 1 1 3 3 2 . Propulsion 28 | . 1 2 4 1 1 4 . . 5 4 5 1 Utility 13 | . . . 1 2 . 1 . . 2 . 3 4 Weapon 18 | . 2 . 1 . . 2 1 . 5 1 1 5 Highest Loss Streak 11 | . 2 1 2 2 1 4 1 1 11 3 7 7 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 97 96 95 97 87 76 85 98 71 91 89 35 Engine 2 | . 11 2 3 . . 1 2 5 5 1 1 . Core 6 | . 2 7 5 9 15 10 8 6 1 6 6 2 Leg 1 | . . . . . . . 1 . 8 8 . . Wheel 22 | . 27 30 32 34 26 11 18 33 9 20 28 2 Device 8 | . . 11 9 8 7 8 7 6 3 12 11 8 Storage 7 | . 14 11 9 9 7 7 7 6 6 6 5 4 Processor 5 | . . . 9 9 7 7 7 6 6 6 5 5 Hackware 2 | . . . . . . 1 3 12 7 6 3 . Protection 5 | . 12 11 9 7 . 3 3 . . . 4 . Energy Gun 15 | . 27 19 14 18 23 18 17 13 6 6 11 7 Energy Cannon 2 | . . 2 3 . . . . 6 4 9 5 . Special Weapon 1 | . . . . . . 3 4 . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 64 | 14 20 29 41 36 43 47 51 55 50 53 64 46 Greatest Support 78 | 26 26 48 58 52 52 42 46 56 56 62 78 16 Greatest Overweight (x) 13 | 1 1 1 1 . 1 11 12 . 4 5 3 13 Average Overweight (x) . | . . . . . . 1 1 . . 1 . 1 Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 9 10 14 15 15 15 15 15 15 15 15 13 Most Carried 15 | 7 10 10 15 15 13 15 15 15 15 15 15 15 Average Carried 12 | 3 8 9 11 14 12 13 14 14 12 14 14 13 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 3 10 10 15 14 12 12 15 15 14 15 15 5 Class Distribution -------------------- 37% | Scavenger-Mutant 25% | Scavenger-Gunner 24% | Mutant 5% | Bothacker-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Gunner | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Bothacker-Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Fac Gar Fac Fac Upp Matter Collected 1647 | 195 120 140 155 20 25 122 235 49 187 292 45 62 Remotely . | . . . . . . . . . . . . . Salvage Created 8333 | 161 443 1164 1707 627 132 603 928 132 498 1463 227 248 Parts 479 | 10 36 83 97 28 1 29 76 9 23 68 9 10 Haulers Intercepted 10 | . 2 5 3 . . . . . . . . . Recyclers Shooed 6 | . . . . . . . 1 . . 5 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . . . . 10 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Fac Gar Fac Fac Upp Combat Hostiles Destroyed 162 | . 8 27 35 12 3 16 19 5 17 12 4 4 Guns 132 | . 7 27 29 10 2 15 18 4 11 4 3 2 Cannons 19 | . . . 6 . . . . . 6 6 1 . AOE 2 | . . . . . . . . . . . . 2 Classes Destroyed 17 | 2 5 4 1 . . 4 . . . 1 . . Worker 12 | . . 2 6 . . . 2 . . 2 . . Builder 13 | . 1 . . . . . 8 . . 4 . . Tunneler 7 | 4 1 . . . . . . . . 2 . . Hauler 10 | . 2 5 3 . . . . . . . . . Recycler 7 | 1 . . 1 . . . 1 . . 4 . . Mechanic 1 | . . . . . . . . . . 1 . . Operator 5 | . . 2 . . . . 3 . . . . . Watcher 16 | . 2 5 2 . . . 4 1 . 2 . . Swarmer 51 | . 3 7 8 . . 3 7 4 14 3 . 2 Grunt 62 | . 5 9 20 10 3 2 6 1 3 3 . . Brawler 1 | . . . 1 . . . . . . . . . Duelist 5 | . . 1 1 . . 3 . . . . . . Protector 1 | . . . . . . 1 . . . . . . Sentry 26 | . . 10 5 2 . 4 2 . . 3 . . Demolisher 1 | . . . . . . 1 . . . . . . Hunter 8 | . . . . . . 1 1 . . 2 2 2 Programmer 7 | . . . . . . 1 3 . . 1 2 . Packrat 2 | . . . . . . . . . . . . 2 Best Kill Streak 15 | 5 3 7 15 5 3 4 5 4 9 13 4 2 Combat Bots Only 14 | . 3 5 14 3 3 4 5 4 9 3 4 2 Max Kills in Single Turn 2 | 2 1 2 1 1 1 1 2 1 2 2 1 2 Gunslinging 1 | . . 1 . . . . 1 . 1 . . . Exploded 2 | . . . . . . . . . . . . 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Fac Gar Fac Fac Upp Damage Taken 9156 | . 259 626 814 327 180 952 648 139 1812 826 1123 1450 Core 2623 | . 54 154 176 83 64 190 155 23 556 155 196 817 Absorbed by Shields 72 | . . . . . . 6 . . 66 . . . Redirected to Shielding 76 | . 12 33 . . . 15 16 . . . . . Core Remaining (%) 57 | 100 78 61 . 52 . . 41 . . 13 . . Volleys Fired 506 | 9 36 74 90 29 8 60 58 11 41 57 19 14 Largest 3 | 2 2 2 2 2 3 3 3 3 3 3 3 2 Hottest 245 | 90 100 130 122 122 187 187 213 168 168 219 245 160 Shots Fired 1058 | 18 69 148 171 58 24 126 138 32 79 141 34 20 Gun 877 | 18 69 148 147 58 24 121 130 21 51 59 17 14 Cannon 174 | . . . 24 . . . 7 11 28 81 17 6 Launcher . | . . . . . . . . . . . . . Special 7 | . . . . . . 5 1 . . 1 . . Kinetic 17 | . . . . . . . . . 14 3 . . Thermal 975 | 9 56 148 147 58 24 121 137 32 65 135 29 14 Explosive . | . . . . . . . . . . . . . Electromagnetic 59 | 9 13 . 24 . . . . . . 2 5 6 Robot Hit Streak 55 | 8 17 24 48 22 26 55 41 12 17 23 17 24 Robot Miss Streak 8 | 3 4 4 3 2 1 4 8 3 6 3 1 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 12 | . 1 5 . 1 . 2 1 . 2 . . . Max Gunslinging Chain 1 | . 1 1 . 1 . 1 1 . 1 . . . Shots Hit Robots 823 | 12 47 130 151 46 21 87 111 24 61 103 11 19 Core Hits 717 | 6 21 144 168 20 17 86 125 17 47 42 9 15 Critical Kills 2 | . . . . . . . . 1 . 1 . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 30 | 2 7 5 1 4 2 2 2 1 1 3 . . Burn 27 | 2 6 5 1 4 2 2 2 . 1 2 . . Meltdown 2 | . . . . . . . . 1 . 1 . . Corrupt 1 | . 1 . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 16594 | 218 633 1991 2721 920 443 1627 2304 484 1501 2638 427 687 Guns 12831 | 196 633 1991 2184 920 443 1627 2211 323 935 779 212 377 Cannons 3563 | . . . 475 . . . 93 161 566 1859 215 194 Explosions 200 | 22 . . 62 . . . . . . . . 116 Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 307 | . . . . . . . . . 273 34 . . Thermal 15425 | 123 466 1991 2246 920 443 1627 2304 484 1228 2604 427 562 Explosive . | . . . . . . . . . . . . . Electromagnetic 862 | 95 167 . 475 . . . . . . . . 125 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . 1 . . 4 8 8 Average Corruption 6 | . . . . . . . 1 . . 4 7 8 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 19 | . . . . . . . . . . 4 2 13 Message Errors 5 | . . . . . . . . . . 1 1 3 Matter Fused 7 | . . . . . . . . . . 1 1 5 Heat Flow Errors 1 | . . . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 78 | . . . . . . 33 5 2 . 33 5 . Projectiles 45 | . . . . . . . 5 2 . 33 5 . Explosions 33 | . . . . . . 33 . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 128 | . . . . . . 84 . . . . . 44 Shots 2 | . . . . . . 1 . . . . . 1 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 611 | 200 312 159 45 249 327 430 456 291 375 611 393 202 Average Temperature 94 | 89 102 40 15 63 192 115 76 109 158 125 144 80 Received Heat Transfer 2877 | . 120 354 504 306 135 231 132 27 273 138 90 567 Effects 22 | . 1 . . 1 3 2 2 . 2 8 3 . Shutdowns 11 | . . . . . 1 1 2 . 2 4 1 . Energy Bleed 4 | . . . . 1 2 1 . . . . . . Interference 1 | . . . . . . . . . . 1 . . Matter Decay 3 | . . . . . . . . . . 2 1 . Short Circuit 1 | . . . . . . . . . . . 1 . Damage (minor) 2 | . 1 . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . 1 . 2 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 10 | . 1 . 1 2 1 1 1 1 . 2 . . Combat Hostiles 9 | . 1 . . 2 1 1 1 1 . 2 . . Parts Melted 53 | 1 3 8 7 7 2 5 2 1 6 10 1 . Heat Transferred 25938 | 494 1813 3759 4081 1998 873 2347 2837 629 1714 3996 522 875 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | 1 . . 1 . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Fac Gar Fac Fac Upp Peak Influence 938 | 25 213 626 938 788 419 703 359 182 412 391 211 . Initial 533 | . 13 16 153 533 358 258 319 59 112 187 82 . Average 316 | 9 83 355 599 661 394 491 219 134 321 252 97 . Maximum Alert Level 3 | . 1 2 3 3 2 3 1 . 2 1 1 . Low Security (%) 36 | 100 98 16 8 . . . 49 100 13 38 87 . Level 1 34 | . 1 35 19 . 50 31 50 . 55 61 12 . Level 2 22 | . . 47 22 79 50 58 . . 31 . . . Level 3 6 | . . . 49 20 . 9 . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 22 | . 1 2 6 . . . 5 3 . 4 1 . Investigation 2 | . 1 1 . . . . . . . . . . Extermination 3 | . . . . . . . 2 . . 1 . . Reinforcement 10 | . . 1 3 . . . 2 2 . 2 . . Assault 1 | . . . . . . . . . . . 1 . Garrison 6 | . . . 3 . . . 1 1 . 1 . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Fac Gar Fac Fac Upp Distress Signals 4 | . . 2 1 . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 250 | . 12 38 41 12 3 25 33 9 20 22 14 21 Peak Tracking Total 14 | . 3 5 8 4 3 7 4 4 10 4 7 14 Tactical Retreats 17 | . . 1 1 1 . 1 2 . 2 1 4 4 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Fac Gar Fac Fac Upp Traps Triggered 13 | . 1 1 . 2 1 3 1 . 1 3 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . 1 . . . . . . . . . . 2 Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Fac Gar Fac Fac Upp Machines Disabled 9 | . . . . . . 5 1 . 1 1 . 1 Max in Single Turn 2 | . . . . . . 2 1 . 1 1 . 1 Garrison Access 3 | . . . . . . . 1 . . 1 1 . Garrison Relay 4 | . . . . . . 3 . . 1 . . . Phase Generator 1 | . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Fac Gar Fac Fac Upp Machines Accessed 30 | . 5 9 1 . 2 . 8 1 . 4 . . Terminals 22 | . 5 8 . . 1 . 5 . . 3 . . Fabricators 2 | . . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . 1 . 1 1 . 1 . . Total Hacks 41 | . 9 11 1 . 3 . 12 1 . 4 . . Successful 31 | . 6 8 1 . 3 . 9 1 . 3 . . Failed 10 | . 3 3 . . . . 3 . . 1 . . Catastrophic 2 | . 1 . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 31 | . 9 10 . . 1 . 8 . . 3 . . Fabricators 2 | . . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 7 | . . . 1 . 2 . 2 1 . 1 . . Terminal Hacks 21 | . 6 7 . . 1 . 5 . . 2 . . Prototype ID Bank 2 | . 1 . . . . . 1 . . . . . Open DSF 2 | . . . . . 1 . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . Unreport Threat 2 | . 1 . . . . . 1 . . . . . Locate Traps 1 | . . . . . . . . . . 1 . . Dispatch Records 2 | . 1 1 . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . Zone Layout 7 | . 2 2 . . . . 2 . . 1 . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . Network Status 1 | . . . . . . . 1 . . . . . Build 1 | . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . 1 . 2 . 2 1 . 1 . . Unlock Access 3 | . . . 1 . 1 . . 1 . . . . Seal Access 2 | . . . . . . . 1 . . 1 . . Coupler Status 2 | . . . . . 1 . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . 1 . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 14 | . 4 2 . . 2 . 4 . . 2 . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . Time 95 | . . . . . . . 95 . . . . . Total Part Build Rating 10 | . . . . . . . 10 . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Gar Fac Gar Fac Fac Gar Fac Fac Upp Used RIF Installer 3 | . . . . 1 . 1 . . 1 . . . Structural Interface 1 | . . . . . . 1 . . . . . . Autooverride 1 | . . . . . . . . . 1 . . . Robots Hacked 5 | . . . . . . 4 1 . . . . . Non-combat . | . . . . . . . . . . . . . Combat 5 | . . . . . . 4 1 . . . . . Robot Hacks Applied 5 | . . . . . . 4 1 . . . . . formatsys_high 5 | . . . . . . 4 1 . . . . . Relay Couplers Released 16 | . . . . . . 10 . . 3 . 3 . Machine Destruction 16 | . . . . . . 10 . . 3 . 3 . Attached 3 | . . . . . . 1 1 . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Fac Gar Fac Fac Upp Total Allies 5 | . . . . . . 4 1 . . . . . Largest Group 1 | . . . . . . 1 1 . . . . . Highest-Rated Group 20 | . . . . . . 12 20 . . . . . Highest-Rated Ally 20 | . . . . . . 12 20 . . . . . Total Orders 1 | . . . . . . . . 1 . . . . EXPLORE 1 | . . . . . . . . 1 . . . . Ally Attacks 6 | . . . . . . 3 3 . . . . . Total Damage 133 | . . . . . . 49 84 . . . . . Kills 2 | . . . . . . 1 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Fac Gar Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Fac Gar Fac Fac Upp Turns Passed 8070 | 90 503 1327 630 446 124 671 1766 292 500 822 427 472 Spaces Moved 5220 | 47 390 1044 284 367 70 336 970 180 279 598 341 314 Core 265 | 31 . . . . . 12 89 . . . . 133 Treads . | . . . . . . . . . . . . . Legs 172 | . . . . . . . 5 . 152 15 . . Wheels 4783 | 16 390 1044 284 367 70 324 876 180 127 583 341 181 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 85 85 90 108 80 84 84 84 90 50 Average Speed 109 | 82 88 94 94 85 102 135 143 84 114 102 97 131 Slowest Speed 700 | 100 95 100 115 90 108 600 650 84 140 155 145 700 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . 2 . Exploration Rate (%) 41 | 3 90 94 35 57 4 53 33 19 64 22 11 52 Regions Visited 12 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . . . . 1 . . 1 1 . Scrap Searched 3 | . . . . . . . . . . . . 3 Spaces Dug 11 | . . . . . . . . . . . 11 . Terrain Destroyed 108 | 3 . . 4 . . 80 . . . 8 11 2 Melee . | . . . . . . . . . . . . . Projectile 19 | . . . . . . . . . . 8 11 . AOE 89 | 3 . . 4 . . 80 . . . . . 2 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Fac Gar Fac Fac Upp Total 6657 | 79 480 1241 474 442 104 454 1223 297 392 715 407 349 Wait 574 | 10 31 80 64 27 17 12 139 88 37 19 35 15 Move 5207 | 46 389 1043 283 365 69 335 969 180 278 597 339 314 Hop . | . . . . . . . . . . . . . Pick Up 107 | 8 13 12 15 2 . 7 14 6 14 12 4 . Fast Attach 38 | 1 1 7 2 . . 4 8 3 . 7 1 4 Attach 66 | 5 4 5 8 2 2 6 4 3 14 7 4 2 Detach . | . . . . . . . . . . . . . Swap 35 | . 2 3 7 . . 2 11 . 1 7 2 . Drop 70 | . 4 17 5 1 . 4 20 6 2 9 2 . Fire 506 | 9 36 74 90 29 8 60 58 11 41 57 19 14 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 54 | . . . . 16 8 24 . . 5 . 1 . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory -5/Factory (discovered 3 exits: [*Fac] / [*Upp x2]) -5/Upper Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Discovered new exit (range 19) 187 | -10/Materials | Discovered new exit (range 10) 333 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 4) 481 | -10/Materials | Discovered new exit (range 15) 594 | -10/Materials | Entered another Materials area 594 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 760 | -9/Materials | Discovered new exit (range 14) 895 | -9/Materials | Build established: Scavenger-Mutant 1054 | -9/Materials | Discovered new exit (range 16) 1286 | -9/Materials | Build established: Mutant 1385 | -9/Materials | Discovered new exit (range 16) 1883 | -9/Materials | Discovered new exit (range 13) 1921 | -9/Materials | Entered another Materials area 1921 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2234 | -8/Materials | Destroyed 14 combat bots 2323 | -8/Materials | Garrison activated, responded to threat 2424 | -8/Materials | Garrison activated, responded to threat 2472 | -8/Materials | Discovered new exit (range 16) 2545 | -8/Materials | Identified exit to Garrison 2547 | -8/Materials | Build established: Scavenger-Mutant 2551 | -8/Materials | Entered Garrison 2586 | -8/Garrison | Triggered checkpoint 2680 | -8/Garrison | Triggered checkpoint 2759 | -8/Garrison | Discovered new exit (range 8) 2772 | -8/Garrison | Installed Relay Interface Framework 2824 | -8/Garrison | Triggered checkpoint 2879 | -8/Garrison | Discovered new exit (range 13) 2916 | -8/Garrison | Triggered checkpoint 2997 | -8/Garrison | Entered Factory 2997 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3118 | -7/Factory | Identified exit to Garrison 3121 | -7/Factory | Entered Garrison 3142 | -7/Garrison | Triggered checkpoint 3194 | -7/Garrison | Garrison Relay disabled 3252 | -7/Garrison | Triggered checkpoint 3300 | -7/Garrison | Triggered checkpoint 3320 | -7/Garrison | Triggered checkpoint 3350 | -7/Garrison | Build established: Gunner 3396 | -7/Garrison | Garrison Relay disabled 3438 | -7/Garrison | Discovered new exit (range 8) 3583 | -7/Garrison | Lost 4 parts (2p1n1w) 3611 | -7/Garrison | Garrison Relay disabled 3662 | -7/Garrison | Discovered new exit (range 10) 3682 | -7/Garrison | Expanded RIF knowledge: Structural Interface 3726 | -7/Garrison | Phase Generator disabled 3792 | -7/Garrison | Entered Factory 3878 | -7/Factory | Build established: Scavenger-Mutant 4772 | -7/Factory | Core integrity fell below 50% 5083 | -7/Factory | Garrison activated, responded to threat 5269 | -7/Factory | Fabricated Adv. Heat Sink (x2) 5533 | -7/Factory | Discovered new exit (range 11) 5558 | -7/Factory | Entered another Factory area 5558 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5579 | -6/Factory | Build established: Scavenger-Gunner 5842 | -6/Factory | Garrison activated, responded to threat 5850 | -6/Factory | Identified exit to Garrison 5850 | -6/Factory | Entered Garrison 5884 | -6/Garrison | Triggered checkpoint 5966 | -6/Garrison | Core integrity fell below 50% 5984 | -6/Garrison | Lost 11 parts (2p4n2u3w) 5999 | -6/Garrison | Destroyed 9 combat bots 6192 | -6/Garrison | Garrison Relay disabled 6214 | -6/Garrison | Discovered new exit (range 8) 6325 | -6/Garrison | Discovered new exit (range 12) 6345 | -6/Garrison | Expanded RIF knowledge: Autooverride 6350 | -6/Garrison | Entered Factory 6655 | -6/Factory | Garrison activated, responded to threat 6955 | -6/Factory | Spotted B-75 Beast 7028 | -6/Factory | Core integrity fell below 20% 7071 | -6/Factory | Discovered new exit (range 10) 7075 | -6/Factory | Lost 3 parts (1p1n1w) 7172 | -6/Factory | Entered another Factory area 7172 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7242 | -5/Factory | Discovered new exit (range 8) 7342 | -5/Factory | Discovered new exit (range 7) 7451 | -5/Factory | Crushed by falling debris 7470 | -5/Factory | Crushed by falling debris 7526 | -5/Factory | Lost 7 parts (2p3n2u) 7577 | -5/Factory | Discovered new exit (range 15) 7599 | -5/Factory | Entered Upper Caves 7627 | -5/Upper Caves | Lost 4 parts (2n1u1w) 7881 | -5/Upper Caves | Lost 3 parts (1n1u1w) 7886 | -5/Upper Caves | Build established: Bothacker-Mutant 7966 | -5/Upper Caves | Attracted the attention of an 0b10 base 7989 | -5/Upper Caves | Core integrity fell below 50% 8004 | -5/Upper Caves | Core integrity fell below 20% 8026 | -5/Upper Caves | Lost 7 parts (3u4w) 8071 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07986_ Critical hit (Burn: +37). 07986_ Penetrated by Slug. 07987_ Lgt. Nuclear Core fries itself beyond repair. 07989_ VTOL Module fries itself beyond repair. 07994_ Penetrated by Slug. 07995_ Hvy. Plasma Cannon destroyed. 08005_ System corrupted: Heat flow error (+298). 08025_ Searching scrap... 08025_ Found Wave Gun. 08025_ Found Imp. Cryofiber Web. 08025_ Found Mni. Drone Bay. 08025_ Found 12 Matter. 08044_ HWBAQRX8ZQCLOLCF4Q3PHIX=EY4KRCHMBK 08048_ Searching scrap... 08048_ Found Imp. Focal Shield. 08048_ Found Mass Driver. 08048_ Found Energy Well. 08048_ Found 34 Matter. 08049_ Acquired Mass Driver. 08059_ System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????# ## | | ??????????????????????? ????????????????????? | | ??????????????????????? #???????????????????? | | ??????????????????????? ##?????????????????? | | ??????????????????????? ??????????????????# | | ???????????????????????# ??????????????????# | | ???????????????????????# ???????????????##?# | | ??????????????????????## ???????????????""## | | ??????????????????????# ????????????????" | | ??????????????????????# ????????????????? | | ??????????????????????# ##########???????? | | ??????????????????????# ## # # #????????# | | ???????????????????????# ### # #??###??## | | ?????????????# ## ????# ## #### #### | | ?????????????# g ;# # ## | | ??????????????# @ # # | | ??????????????# ;;;#### # # # ## | | ??????????????## ;;;?????# ## !## | | ???????????????#####???????## !%### ## | | ????????????????????????????# #######?## ## | | ????????????????????????????###????????###### | | ????????????????????????????????????????????# | | ????????????????????????????????????????????## | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 65 Energy Generation 26 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 16 Offensive Hacking 20 Relay Coupler Types 1 Relay Coupler Value 34 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Heat Sink | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Challenges ------------ None Game ------ Seed ShadingThrowingPrototype Manual? 0 Play Time 02:04:14 Cumulative 50.0 hours Start 2022.03.28 @ 21:29:28 End 2022.03.28 @ 23:42:03 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 37 Rogue 13 Adventurer 24 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 36 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44596b73-92e4-4d24-8f7a-8ffa84945401