Cogmind - Beta 9.2 --- EXPLORER MODE // 2019.11.14 @ 22:09:24

Player: n8leveler

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (12)       2400
Robots Destroyed (181)     905
Value Destroyed (6822)     6822
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (441)                441
              TOTAL SCORE: 14628

 Bonus
-------
High Alert Combat Kills    69
Follower Combat Kills      72
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1300
Matter                     285/300
Energy                     67/125
System Corruption          19%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -3/Research

 Parts 
-------
>          --- POWER (3) --------
     Light Ion Engine
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (10) -----
           Triangulator
  Enhanced Optical Array
           Signal Interpreter
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (4) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
     Light Particle Reactor
     Light Particle Reactor
>          --- PROPULSION -------
           Impulse Thruster Array
           Impulse Thruster Array
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
  Enhanced Optical Array
           Signal Interpreter
           Terrain Scan Processor
  Improved Armor Integrity Analyzer
  Advanced ECM Suite
  Improved Maneuvering Thrusters
           Antimissile System
>          --- WEAPON -----------
           Tesla Rifle
           Quantum Rifle
           Matter Neutralizer
           KE Penetrator
  Advanced Remote Datajack
>          --- INVENTORY --------
           Flexi-carbon Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
[Rating: 137]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Particle Reactor
Propulsion                 Gravmag Array
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag Array
  Flight Unit              Impulse Thruster Array
Utility                    Signal Interpreter
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     AWS/Thermal
  Energy Gun               AWS/Thermal
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Heavy Shock Bomb Launcher
  Special Weapon           Mining Laser
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res 
Slots Evolved              15   | .   1   .   .   .   4   2   2   2   2   .   .   2   
  Power                    2    | .   .   .   .   .   1   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
  Utility                  8    | .   1   .   .   .   1   1   1   2   1   .   .   1   
  Weapon                   3    | .   .   .   .   .   1   1   .   .   .   .   .   1   
Parts Attached             232  | 7   7   2   6   .   34  32  26  38  7   15  3   55  
  Power                    33   | 1   .   .   .   .   4   3   3   8   2   1   .   11  
    Engine                 12   | 1   .   .   .   .   3   .   1   6   .   .   .   1   
    Core                   13   | .   .   .   .   .   1   3   2   2   2   1   .   2   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   .   8   
  Propulsion               49   | 2   1   .   .   .   12  12  6   2   .   .   .   14  
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    28   | 2   1   .   .   .   12  5   4   .   .   .   .   4   
    Wheel                  7    | .   .   .   .   .   .   6   .   .   .   .   .   1   
    Hover                  10   | .   .   .   .   .   .   .   2   2   .   .   .   6   
    Flight                 4    | .   .   .   .   .   .   1   .   .   .   .   .   3   
  Utility                  72   | 2   3   2   3   .   5   11  10  10  2   11  2   11  
    Device                 47   | .   1   1   .   .   .   7   10  8   2   5   2   11  
    Storage                4    | .   .   .   2   .   .   2   .   .   .   .   .   .   
    Processor              7    | .   1   1   .   .   1   .   .   1   .   3   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             14   | 2   1   .   1   .   4   2   .   1   .   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   78   | 2   3   .   3   .   13  6   7   18  3   3   1   19  
    Energy Gun             21   | .   .   .   2   .   2   1   2   5   .   .   .   9   
    Energy Cannon          21   | .   .   .   .   .   1   2   2   9   1   2   .   4   
    Ballistic Gun          7    | 2   .   .   .   .   1   .   .   .   .   .   1   3   
    Ballistic Cannon       13   | .   2   .   .   .   7   1   .   2   1   .   .   .   
    Launcher               6    | .   1   .   .   .   .   2   .   2   1   .   .   .   
    Special Weapon         9    | .   .   .   1   .   2   .   3   .   .   .   .   3   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   2   .   2   .   2   1   .   .   .   3   
Parts Lost                 63   | .   2   .   .   .   .   2   4   4   .   .   3   48  
  Power                    8    | .   .   .   .   .   .   .   .   .   .   .   .   8   
  Propulsion               13   | .   1   .   .   .   .   1   1   1   .   .   .   9   
  Utility                  18   | .   1   .   .   .   .   .   .   1   .   .   2   14  
  Weapon                   24   | .   .   .   .   .   .   1   3   2   .   .   1   17  
  Highest Loss Streak      21   | .   2   .   .   .   .   1   4   2   .   .   2   21  
Average Slot Usage (%)     88   | .   97  100 91  87  88  95  82  84  90  89  89  78  
  Engine                   7    | .   12  12  12  12  14  6   4   7   5   4   .   .   
  Core                     5    | .   .   .   .   .   1   7   7   3   10  10  15  7   
  Leg                      9    | .   24  25  25  25  22  10  1   .   .   .   .   .   
  Wheel                    1    | .   .   .   .   .   .   9   2   .   .   .   .   .   
  Hover                    5    | .   .   .   .   .   .   .   9   11  10  10  10  5   
  Device                   9    | .   .   11  3   .   .   6   12  12  15  14  9   14  
  Storage                  7    | .   .   .   7   12  8   10  12  11  10  7   5   2   
  Processor                16   | .   10  24  25  25  15  14  12  16  15  20  20  17  
  Protection               4    | .   24  .   1   .   7   2   .   2   5   2   10  4   
  Energy Gun               3    | .   .   .   7   12  7   2   5   3   .   .   .   5   
  Energy Cannon            5    | .   .   .   .   .   .   13  9   6   13  9   2   3   
  Ballistic Gun            1    | .   21  .   .   .   .   .   .   .   .   .   2   3   
  Ballistic Cannon         4    | .   3   12  4   .   7   4   1   3   2   5   5   .   
  Launcher                 2    | .   .   12  .   .   .   1   .   3   4   5   5   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             96   | 12  17  14  27  27  46  63  69  82  96  92  66  84  
  Greatest Support         62   | 10  20  20  20  20  51  55  56  56  56  56  56  62  
  Greatest Overweight (x)  18   | 1   1   .   1   1   15  18  2   1   1   1   1   5   
  Average Overweight (x)   .    | .   .   .   .   1   .   1   1   1   1   1   1   .   
Largest Inventory Capacity 10   | 4   4   4   10  10  10  10  10  10  10  10  10  10  
  Average Capacity         8    | 4   4   4   7   10  10  10  10  10  10  10  10  7   
  Most Carried             10   | 4   4   4   10  10  10  10  10  10  10  10  8   10  
  Average Carried          8    | 3   3   3   5   10  9   9   9   9   9   9   6   5   
  Final Capacity           10   | 4   4   4   10  10  10  10  10  10  10  10  10  4   
  Final Carried            10   | 4   4   4   10  10  10  9   10  9   10  8   6   .   

 Class Distribution 
--------------------
 25% | Mutant
 16% | Gunner
 15% | Skirmisher
 11% | Tank
  8% | Scavenger-Assassin
  6% | Scavenger-Skirmisher
  6% | Generator-Skirmisher
  3% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
           Skirmisher | -8/Materials
           Skirmisher | -7/Factory
                 Tank | -6/Factory
               Gunner | -5/Factory
     Generator-Gunner | -4/Factory
 Generator-Skirmisher | -4/Upper Caves
   Scavenger-Assassin | -4/Upper Caves
   Scavenger-Assassin | -3/Research

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Res  
Matter Collected           3975 | 200  142  .    220  .    599  468  162  941  155  212  287  589  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7387 | .    166  .    .    .    1144 1451 413  2495 344  243  269  862  
  Parts                    395  | .    17   .    .    .    68   70   16   139  13   15   9    48   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           7    | .    .    .    .    .    2    .    .    4    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res 
Combat Hostiles Destroyed  121  | .   6   .   .   .   20  22  7   35  5   9   7   10  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     39   | .   6   .   .   .   16  3   4   8   .   .   .   2   
  Cannons                  52   | .   .   .   .   .   4   18  2   15  3   3   3   4   
  AOE                      22   | .   .   .   .   .   .   1   1   9   2   5   4   .   
Classes Destroyed          14   | .   3   .   .   .   7   2   .   1   .   1   .   .   
  Worker                   14   | .   .   .   .   .   1   5   .   6   .   .   .   2   
  Builder                  19   | .   .   .   .   .   2   5   1   10  .   .   .   1   
  Recycler                 6    | .   .   .   .   .   1   2   .   3   .   .   .   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Operator                 4    | .   .   .   .   .   2   .   1   1   .   .   .   .   
  Watcher                  16   | .   2   .   .   .   4   2   1   6   .   .   .   1   
  Swarmer                  24   | .   4   .   .   .   3   2   .   7   .   3   5   .   
  Grunt                    44   | .   2   .   .   .   5   15  4   8   4   .   1   5   
  Brawler                  4    | .   .   .   .   .   2   1   .   .   .   .   .   1   
  Duelist                  2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
  Sentry                   15   | .   .   .   .   .   9   2   .   2   1   .   1   .   
  Hunter                   11   | .   .   .   .   .   .   1   .   10  .   .   .   .   
  Programmer               15   | .   .   .   .   .   .   1   2   8   .   .   .   4   
  Master Thief             6    | .   .   .   .   .   .   .   .   .   .   6   .   .   
Best Kill Streak           8    | .   2   .   .   .   6   8   2   8   5   3   4   4   
  Combat Bots Only         5    | .   2   .   .   .   5   4   1   5   5   3   4   3   
Max Kills in Single Turn   7    | .   1   .   .   .   2   3   1   7   2   2   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   1   1   2   1   2   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Res  
Damage Taken               9394  | .    399  .    .    .    190  895  280  1355 195  655  379  5046 
  Core                     2163  | .    14   .    .    .    9    69   .    107  29   612  22   1301 
  Absorbed by Shields      733   | .    .    .    .    .    .    .    89   380  157  47   .    60   
Core Remaining (%)         87    | 100  .    .    .    94   98   90   100  89   .    .    42   .    
Volleys Fired              295   | .    21   .    1    .    33   46   28   82   11   24   10   39   
  Largest                  5     | .    2    .    1    .    2    3    3    4    4    4    3    5    
  Hottest                  380   | .    40   .    100  .    109  182  182  287  310  273  168  380  
Shots Fired                833   | .    42   .    1    .    99   135  71   243  31   75   25   111  
  Gun                      269   | .    42   .    .    .    66   14   22   54   .    .    5    66   
  Cannon                   499   | .    .    .    .    .    32   121  47   165  26   64   15   29   
  Launcher                 50    | .    .    .    .    .    .    .    .    24   5    11   5    5    
  Special                  15    | .    .    .    1    .    1    .    2    .    .    .    .    11   
  Kinetic                  254   | .    42   .    .    .    30   29   18   61   10   22   15   27   
  Thermal                  322   | .    .    .    1    .    69   60   36   91   9    19   .    37   
  Explosive                8     | .    .    .    .    .    .    .    .    8    .    .    .    .    
  Electromagnetic          236   | .    .    .    .    .    .    46   15   83   12   34   10   36   
  Robot Hit Streak         46    | .    24   .    .    .    36   31   14   46   9    12   6    33   
  Robot Miss Streak        4     | .    1    .    .    .    3    2    1    3    1    4    1    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               155   | .    .    .    .    .    66   15   22   52   .    .    .    .    
Shots Hit Robots           657   | .    30   .    .    .    88   100  59   192  24   55   16   93   
  Core Hits                292   | .    12   .    .    .    33   49   17   103  16   15   11   36   
  Critical Hits            3     | .    .    .    .    .    .    .    .    2    1    .    .    .    
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    2    .    .    .    .    
Melee Attacks              6     | .    .    .    .    .    .    .    .    .    .    3    .    3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 6     | .    .    .    .    .    .    .    .    .    .    3    .    3    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           22379 | .    392  .    .    .    2393 3633 1636 8222 1325 1631 629  2518 
  Guns                     5810  | .    303  .    .    .    1769 321  603  1414 .    .    90   1310 
  Cannons                  10928 | .    .    .    .    .    624  2575 981  3850 662  1171 198  867  
  Explosions               5449  | .    89   .    .    .    .    737  52   2958 663  393  341  216  
  Melee                    174   | .    .    .    .    .    .    .    .    .    .    67   .    107  
  Ramming                  18    | .    .    .    .    .    .    .    .    .    .    .    .    18   
  Kinetic                  4197  | .    303  .    .    .    569  394  373  1350 187  293  183  545  
  Thermal                  9840  | .    .    .    .    .    1824 1973 883  2951 542  417  162  1088 
  Explosive                1839  | .    89   .    .    .    .    .    .    1750 .    .    .    .    
  Electromagnetic          6311  | .    .    .    .    .    .    1266 380  2171 596  854  284  760  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 174   | .    .    .    .    .    .    .    .    .    .    67   .    107  
Highest Corruption         19    | .    .    .    .    .    1    .    5    1    .    .    .    19   
  Average Corruption       3     | .    .    .    .    .    1    .    4    1    .    .    .    4    
  Corruption Purged        2     | .    .    .    .    .    .    .    1    1    .    .    .    .    
  Effects                  32    | .    .    .    .    .    .    .    11   .    .    .    .    21   
    Message Errors         4     | .    .    .    .    .    .    .    2    .    .    .    .    2    
    Matter Fused           9     | .    .    .    .    .    .    .    3    .    .    .    .    6    
    Energy Discharges      5     | .    .    .    .    .    .    .    2    .    .    .    .    3    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    1    .    .    .    .    2    
    Data Loss (major)      3     | .    .    .    .    .    .    .    1    .    .    .    .    2    
    Misfires               2     | .    .    .    .    .    .    .    1    .    .    .    .    1    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Targeting Errors       4     | .    .    .    .    .    .    .    1    .    .    .    .    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            993   | .    64   .    .    .    22   189  61   507  85   32   3    30   
  Projectiles              473   | .    .    .    .    .    22   85   61   243  13   29   .    20   
  Explosions               510   | .    64   .    .    .    .    104  .    264  72   3    3    .    
  Melee                    10    | .    .    .    .    .    .    .    .    .    .    .    .    10   
Knockbacks                 30    | .    .    .    .    .    4    7    6    6    .    7    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  30    | .    .    .    .    .    4    7    6    6    .    7    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      383   | .    90   .    .    .    .    87   .    117  .    34   50   5    
  Shots                    14    | .    2    .    .    .    .    2    .    3    .    4    3    .    
  Rammed                   11    | .    .    .    .    .    .    .    .    .    .    .    .    11   
Targets Rammed             13    | .    .    .    .    .    .    .    .    .    .    .    .    13   
  Kicked                   2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        744   | .    80   .    32   .    84   390  232  361  349  744  243  628  
  Average Temperature      127   | .    31   .    19   .    24   121  65   97   122  229  93   186  
  Received Heat Transfer   2111  | .    102  .    .    .    72   642  34   203  86   .    57   915  
  Effects                  50    | .    .    .    .    .    .    8    .    1    3    24   .    14   
    Shutdowns              23    | .    .    .    .    .    .    2    .    .    1    11   .    9    
    Energy Bleed           7     | .    .    .    .    .    .    1    .    1    1    3    .    1    
    Interference           8     | .    .    .    .    .    .    5    .    .    .    3    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    1    1    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    1    .    1    
    Damage (minor)         5     | .    .    .    .    .    .    .    .    .    .    2    .    3    
    Damage (core)          3     | .    .    .    .    .    .    .    .    .    .    3    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           7     | .    .    .    .    .    .    .    .    3    .    1    .    3    
  Combat Hostiles          7     | .    .    .    .    .    .    .    .    3    .    1    .    3    
  Parts Fried              38    | .    .    .    .    .    .    4    2    10   3    9    3    7    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             13    | .    .    .    .    .    5    1    1    2    .    2    .    2    
  Heat Transferred         11289 | .    .    .    .    .    2331 2215 1036 3451 446  444  150  1216 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               7     | .    .    .    .    .    .    .    .    .    .    7    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      12    | .    .    .    .    .    .    2    1    5    1    .    2    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res 
Peak Influence             569  | .   107 16  .   .   236 389 226 569 233 .   .   186 
  Average Influence        122  | .   52  11  .   .   82  115 93  274 132 .   .   44  
Maximum Alert Level        2    | .   .   .   .   .   1   1   1   2   1   .   .   .   
  Low Security (%)         78   | 100 100 100 .   100 97  88  89  25  88  .   .   100 
  Level 1                  17   | .   .   .   .   .   2   11  10  60  12  .   .   .   
  Level 2                  3    | .   .   .   .   .   .   .   .   13  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          38   | .   .   .   .   .   1   7   7   9   6   .   .   8   
  Investigation            14   | .   .   .   .   .   .   4   2   2   3   .   .   3   
  Extermination            10   | .   .   .   .   .   .   1   2   4   1   .   .   2   
  Reinforcement            8    | .   .   .   .   .   1   2   .   3   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   .   .   3   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   2   1   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res 
Distress Signals           6    | .   .   .   .   .   3   1   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              218  | .   7   .   .   .   31  33  12  47  11  13  8   56  
  Peak Tracking Total      14   | .   2   .   .   .   4   5   3   4   4   3   3   14  
  Tactical Retreats        30   | .   .   .   .   .   2   3   2   3   2   .   2   16  

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res 
Traps Triggered            11   | .   .   .   .   .   1   1   2   3   1   .   .   3   
  Indirectly               2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res 
Machines Disabled          32   | .   2   .   .   .   .   5   2   21  1   .   .   1   
  Max in Single Turn       8    | .   2   .   .   .   .   3   2   8   1   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res 
Machines Accessed          47   | .   2   .   4   .   10  5   9   7   4   .   .   6   
  Terminals                26   | .   1   .   .   .   7   2   5   2   4   .   .   5   
  Fabricators              5    | .   .   .   .   .   .   1   2   1   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          9    | .   1   .   .   .   2   2   2   2   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                165  | .   6   .   48  .   23  17  23  20  14  .   .   14  
  Successful               124  | .   4   .   48  .   19  10  14  15  5   .   .   9   
  Failed                   41   | .   2   .   .   .   4   7   9   5   9   .   .   5   
    Catastrophic           5    | .   1   .   .   .   .   .   1   1   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
  Terminals                74   | .   3   .   .   .   16  7   16  7   14  .   .   11  
  Fabricators              11   | .   .   .   .   .   .   3   2   3   .   .   .   3   
  Repair Stations          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Recycling Units          19   | .   3   .   .   .   2   7   5   2   .   .   .   .   
  Scanalyzers              11   | .   .   .   .   .   5   .   .   6   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             91   | .   1   .   48  .   12  5   9   4   5   .   .   7   
  Record                   48   | .   .   .   48  .   .   .   .   .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        6    | .   .   .   .   .   .   2   1   .   1   .   .   2   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   .   .   .   .   1   
  Machine Index            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   1   .   1   .   1   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   1   .   1   1   .   .   .   
  Locate Traps             4    | .   1   .   .   .   .   1   1   .   .   .   .   1   
  Disarm Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Security Status          2    | .   .   .   .   .   .   .   .   .   1   .   .   1   
  Surveillance Status      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Investigation Status     2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
  Extermination Status     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   1   .   .   .   .   .   .   1   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              7    | .   .   .   .   .   3   1   2   1   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   2   2   1   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    6    | .   .   .   .   .   .   2   2   1   .   .   .   1   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       13   | .   3   .   .   .   2   3   3   2   .   .   .   .   
  Process                  2    | .   1   .   .   .   .   .   1   .   .   .   .   .   
  Report Inventory         8    | .   1   .   .   .   2   2   1   2   .   .   .   .   
  Retrieve Matter          2    | .   1   .   .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 11   | .   .   .   .   .   5   .   .   6   .   .   .   .   
  Insert Component         6    | .   .   .   .   .   3   .   .   3   .   .   .   .   
  Analyze                  5    | .   .   .   .   .   2   .   .   3   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Hacking Detections         32   | .   2   .   .   .   6   5   7   3   3   .   .   6   
  Full Trace Events        17   | .   1   .   .   .   2   4   2   2   3   .   .   3   
  Feedback Events          3    | .   .   .   .   .   1   .   1   .   .   .   .   1   
    Corruption             3    | .   .   .   .   .   1   .   1   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   .   .   2   .   .   4   1   .   .   .   
  Parts Built              9    | .   .   .   .   .   .   4   4   1   .   .   .   .   
    Matter                 1389 | .   .   .   .   .   .   424 424 351 .   .   .   190 
    Time                   429  | .   .   .   .   .   .   106 105 187 .   .   .   31  
  Total Part Build Rating  55   | .   .   .   .   .   .   24  24  7   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     44   | .   .   .   .   .   .   .   .   44  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          613  | .   305 .   .   .   .   .   308 .   .   .   .   .   
  Retrieved Matter         689  | .   339 .   .   .   .   .   350 .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   2   .   .   3   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   .   .   2   .   .   3   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res 
Total Allies               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   2   2   .   .   .   .   .   .   .   
  Highest-Rated Group      44   | .   .   .   .   44  44  .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   .   .   9   .   .   .   .   .   .   .   
  Total Damage             146  | .   .   .   .   .   146 .   .   .   .   .   .   .   
  Kills                    2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Res  
Turns Passed               10136 | 73   530  542  807  20   1377 1163 1065 1918 275  985  167  1214 
Spaces Moved               6602  | 46   339  25   587  14   840  784  792  1305 217  628  117  908  
  Core                     92    | 6    .    .    .    .    5    4    .    .    .    .    .    77   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2226  | 40   339  25   587  14   835  327  20   .    .    .    .    39   
  Wheels                   565   | .    .    .    .    .    .    453  112  .    .    .    .    .    
  Hover                    3405  | .    .    .    .    .    .    .    660  1305 217  628  117  478  
  Flight                   314   | .    .    .    .    .    .    .    .    .    .    .    .    314  
  Fastest Speed            37    | 50   120  120  120  150  120  90   56   106  106  106  106  37   
  Average Speed            114   | 125  122  120  133  150  140  121  104  106  106  106  106  100  
  Slowest Speed            950   | 150  150  120  150  150  800  950  155  106  106  106  106  300  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32    | 3    67   9    74   7    82   26   21   33   6    61   15   24   
  Regions Visited          12
    Branch Regions         5
  Pre-discovered Areas     1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        12    | 1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             3     | .    .    .    .    .    .    .    .    .    .    3    .    .    
Spaces Dug                 1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          319   | .    42   .    1    .    5    59   6    169  9    13   9    6    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               50    | .    .    .    1    .    5    2    3    14   4    13   4    4    
  AOE                      269   | .    42   .    .    .    .    57   3    155  5    .    5    2    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Res  
Total                      8595 | 59   415  537  607  13   1010 900  986  1681 240  884  139  1124 
  Wait                     1138 | .    38   509  .    .    40   .    90   206  .    204  7    44   
  Move                     6590 | 45   338  24   586  13   839  783  791  1304 216  627  116  908  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  143  | 7    5    1    7    .    25   13   16   22   3    8    2    34   
  Fast Attach              70   | 4    4    .    4    .    16   8    10   6    1    2    .    15   
  Attach                   95   | 3    1    1    1    .    13   5    7    20   2    5    3    34   
  Detach                   9    | .    .    .    1    .    .    2    1    2    1    .    .    2    
  Swap                     67   | .    2    1    1    .    5    19   9    12   4    8    .    6    
  Drop                     152  | .    6    1    6    .    39   24   23   27   2    3    1    20   
  Fire                     295  | .    21   .    1    .    33   46   28   82   11   24   10   39   
  Melee                    6    | .    .    .    .    .    .    .    .    .    .    3    .    3    
  Ram                      3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kick                     10   | .    .    .    .    .    .    .    .    .    .    .    .    10   
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            17   | .    .    .    .    .    .    .    11   .    .    .    .    6    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 3 exits: Arm / Qua x2)

 History 
---------
  Turn | Location       | Event
    17 | -11/Scrapyard  | Identified exit to Materials
    17 | -11/Scrapyard  | Discovered exit to Materials (range 16)
    74 | -11/Scrapyard  | Entered Materials
    74 | -10/Materials  | Evolved 1 slot: Utility x1
   159 | -10/Materials  | Crushed by falling debris
   308 | -10/Materials  | Build established: Mutant
   337 | -10/Materials  | Identified exit to Materials
   337 | -10/Materials  | Discovered exit to Materials (range 18)
   511 | -10/Materials  | Identified exit to Mines
   511 | -10/Materials  | Discovered exit to Mines (range 15)
   604 | -10/Materials  | Entered Mines
  1140 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  1140 | -10/Mines      | Identified exit to Exiles
  1140 | -10/Mines      | Discovered exit to Exiles (range 5)
  1146 | -10/Mines      | Entered Exiles
  1167 | -10/Exiles     | Identified exit to Mines
  1167 | -10/Exiles     | Discovered exit to Mines (range 14)
  1198 | -10/Exiles     | Met 8R-AWN
  1220 | -10/Exiles     | Met EX-HEX
  1280 | -10/Exiles     | Met EX-DEC
  1315 | -10/Exiles     | Learned location of Zion (-7)
  1333 | -10/Exiles     | Met EX-BIN
  1361 | -10/Exiles     | Aligned with FarCom system
  1363 | -10/Exiles     | Given EX-Vault access code
  1441 | -10/Exiles     | Opened EX-Vault
  1448 | -10/Exiles     | Found Prototype Energy Gun
  1448 | -10/Exiles     | Identified AWS/Thermal
  1454 | -10/Exiles     | Found Prototype Storage
  1454 | -10/Exiles     | Identified Superbattery
  1490 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  1880 | -10/Exiles     | Discovered exit to Mines (range 14)
  1953 | -10/Exiles     | Stole two prototypes: AWS/Thermal, Superbattery
  1953 | -10/Exiles     | Entered Mines
  1955 | -9/Mines       | Identified exit to Materials
  1955 | -9/Mines       | Discovered exit to Materials (range 11)
  1973 | -9/Mines       | Entered Materials
  1973 | -8/Materials   | Accompanied by 2 allies
  1973 | -8/Materials   | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
  1978 | -8/Materials   | Led the pair of lost Derelicts to an unsafe place
  2658 | -8/Materials   | Identified exit to Factory
  2658 | -8/Materials   | Discovered exit to Factory (range 11)
  3035 | -8/Materials   | Discovered exit to Factory (range 12)
  3046 | -8/Materials   | Build established: Skirmisher
  3305 | -8/Materials   | Discovered exit to Factory (range 12)
  3350 | -8/Materials   | Entered Factory
  3350 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  3352 | -7/Factory     | FarCom data flow suspended
  3747 | -7/Factory     | Fabricated Nuclear Pulse Array?
  3908 | -7/Factory     | Fabricated Nuclear Pulse Array (x2)
  4058 | -7/Factory     | Identified exit to Factory
  4058 | -7/Factory     | Discovered exit to Factory (range 9)
  4513 | -7/Factory     | Entered another Factory area
  4513 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  4647 | -6/Factory     | Lost 4 parts (1n3w)
  4797 | -6/Factory     | Fabricated Force Field (x2)
  4899 | -6/Factory     | Identified exit to Factory
  4899 | -6/Factory     | Discovered exit to Factory (range 4)
  5102 | -6/Factory     | Build established: Tank
  5167 | -6/Factory     | Garrison activated, responded to threat
  5491 | -6/Factory     | Fabricated Imp. Gyrokinetic Inverter (x2)
  5578 | -6/Factory     | Entered another Factory area
  5578 | -5/Factory     | Evolved 2 slots: Utility x2
  5880 | -5/Factory     | Build established: Gunner
  6881 | -5/Factory     | Fabricated Exp. Cooling System (x1)
  7249 | -5/Factory     | Identified exit to Factory
  7249 | -5/Factory     | Discovered exit to Factory (range 16)
  7496 | -5/Factory     | Entered another Factory area
  7496 | -4/Factory     | Evolved 2 slots: Power x1, Utility x1
  7753 | -4/Factory     | Identified exit to Upper Caves
  7753 | -4/Factory     | Discovered exit to Upper Caves (range 5)
  7771 | -4/Factory     | Entered Upper Caves
  8075 | -4/Upper Caves | Build established: Generator-Skirmisher
  8308 | -4/Upper Caves | Spotted HK-STO(f)
  8309 | -4/Upper Caves | Encountered a Master Thief
  8310 | -4/Upper Caves | Spotted OS-PFF(f)
  8311 | -4/Upper Caves | Encountered a Master Thief
  8316 | -4/Upper Caves | Destroyed HK-STO(f)
  8321 | -4/Upper Caves | Superbattery stolen by Master Thief
  8372 | -4/Upper Caves | Spotted KE-B6U(f)
  8373 | -4/Upper Caves | Encountered a Master Thief
  8377 | -4/Upper Caves | Exp. Cooling System stolen by Master Thief
  8380 | -4/Upper Caves | Destroyed KE-B6U(f)
  8417 | -4/Upper Caves | Spotted WH-64J(f)
  8418 | -4/Upper Caves | Encountered a Master Thief
  8421 | -4/Upper Caves | Destroyed WH-64J(f)
  8511 | -4/Upper Caves | Spotted 2B-I4Q(f)
  8512 | -4/Upper Caves | Encountered a Master Thief
  8513 | -4/Upper Caves | Exp. Cooling System stolen by Master Thief
  8513 | -4/Upper Caves | Spotted FF-C8D(f)
  8514 | -4/Upper Caves | Encountered a Master Thief
  8521 | -4/Upper Caves | Imp. Force Field stolen by Master Thief
  8525 | -4/Upper Caves | Destroyed FF-C8D(f)
  8572 | -4/Upper Caves | Spotted PM-D9H(f)
  8573 | -4/Upper Caves | Encountered a Master Thief
  8580 | -4/Upper Caves | Destroyed PM-D9H(f)
  8580 | -4/Upper Caves | Spotted M6-AKP(f)
  8581 | -4/Upper Caves | Encountered a Master Thief
  8583 | -4/Upper Caves | Core integrity fell below 50%
  8591 | -4/Upper Caves | Imp. Force Field stolen by Master Thief
  8598 | -4/Upper Caves | Destroyed M6-AKP(f)
  8655 | -4/Upper Caves | Identified exit to Upper Caves
  8655 | -4/Upper Caves | Discovered exit to Upper Caves (range 16)
  8718 | -4/Upper Caves | Spotted 1T-QYX(f)
  8718 | -4/Upper Caves | Spotted GQ-ESL(f)
  8719 | -4/Upper Caves | Encountered a Master Thief
  8719 | -4/Upper Caves | Encountered a Master Thief
  8722 | -4/Upper Caves | Imp. Force Field stolen by Master Thief
  8723 | -4/Upper Caves | Matter Neutralizer stolen by Master Thief
  8756 | -4/Upper Caves | Entered another Upper Caves area
  8785 | -4/Upper Caves | Spotted B-86 Titan
  8828 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
  8881 | -4/Upper Caves | Identified exit to Research
  8881 | -4/Upper Caves | Discovered exit to Research (range 10)
  8885 | -4/Upper Caves | Build established: Scavenger-Assassin
  8923 | -4/Upper Caves | Entered Research
  8923 | -3/Research    | Evolved 2 slots: Utility x1, Weapon x1
  9143 | -3/Research    | Garrison activated, responded to threat
  9275 | -3/Research    | Lost 5 parts (1p1n3w)
  9458 | -3/Research    | Found Antimissile System
  9501 | -3/Research    | Lost 4 parts (1p2u1w)
  9656 | -3/Research    | Lost 8 parts (1p4u3w)
  9789 | -3/Research    | Identified exit to Armory
  9789 | -3/Research    | Identified exit to Quarantine
  9802 | -3/Research    | Spotted B-86 Titan
  9896 | -3/Research    | Build established: Scavenger-Gunner
  9981 | -3/Research    | Garrison activated, responded to threat
  9994 | -3/Research    | System corruption reached 10%
 10072 | -3/Research    | Lost 21 parts (4p4n7u6w)
 10076 | -3/Research    | Core integrity fell below 50%
 10122 | -3/Research    | Core integrity fell below 20%
 10135 | -3/Research    | Lost 4 parts (2n1u1w)
 10137 | -3/Research    | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
10120_ Field strength at 88.
10121_ Field strength at 74.
10122_ Field strength at 60.
10123_ Field strength at 46.
10124_ Field strength at 32.
10125_ Field strength at 6.
10126_ Stasis field depleted.
10126_ U-05 Engineer repairs door.
10131_ U-05 Engineer lays Concrete.
10131_ U-05 Engineer destroyed.
10131_ K-01 Serf collects debris.
10132_ Acquired Lgt. Ion Engine.
10133_ Acquired 16 matter.
10134_ Acquired Wheel.
10134_ P-80 Master resets S-43 Plague, system corruption cleaned.
10135_ K-01 Serf collects debris.
10136_ Wheel destroyed.
10137_ K-01 Serf destroyed.
10137_ U-05 Engineer lays Concrete.
[Achievement: Back For More]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           103
Energy Generation          57
Energy Capacity            2500
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         20
Terrain Scan Density       85
ECM Strength               3
Cloak Strength             3
EM Shielding               3
Corruption Prevention      12
Armor Coverage             300
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             30
Propulsion Shielding       66
Point Defense Rating       240
Evasion (%)                72
Armor Integrity Analysis   50

 Item Schematics 
-----------------
              Mining Laser | -8/Materials | Scanalyzed
           Terrain Scanner | -8/Materials | Scanalyzed
 Imp. System Backup Module | -5/Factory   | Scanalyzed
       Imp. Core Shielding | -5/Factory   | Scanalyzed
             Gravmag Array | -5/Factory   | Scanalyzed
    Field Propulsion Array | -5/Factory   | Hacked
          Enh. Force Lance | -4/Factory   | Hacked

 Robot Schematics 
------------------
 B-48 Gladiator | -5/Factory | Hacked

 Fabricated
------------
       Nuclear Pulse Array | x2 | -7/Factory | Preloaded
       Nuclear Pulse Array | x2 | -7/Factory | Preloaded
               Force Field | x2 | -6/Factory | Preloaded
 Imp. Gyrokinetic Inverter | x2 | -6/Factory | Preloaded
       Exp. Cooling System | x1 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More
Preemptive Strike

 Challenges 
------------
None

 Game 
------
Seed              PhasingPropulsionMallet
  Manual?         0
Play Time         03:42:33
  Cumulative      59.0 hours
  Start           2019.11.13 @ 21:38:00
  End             2019.11.14 @ 22:09:24
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          50
  Rogue           43
  Adventurer      0
  Explorer        7
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             17
Gallery%          42
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              14/SmallcapsGlow
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 01073839-0207-4f02-8344-682bf7f659e6