Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.01 @ 20:35:54 Player: Red_Zig Result: Destroyed self with Missile Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (100) 500 Value Destroyed (2927) 2927 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (787) 787 TOTAL SCORE: 6114 Bonus ------- High Alert Combat Kills 742 Follower Combat Kills 93 Friendly Fire -48 Cogmind --------- Core Integrity 0/550 Matter 165/300 Energy 140/140 System Corruption 1% Temperature Cool (62) Movement Walking (450) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (6) --- VSS Leg > --- UTILITY (3) ------ Disposable Heat Sink High-capacity Storage Unit > --- WEAPON (3) ------- Missile Launcher > --- INVENTORY (20) --- Light Nuclear Core Compact Wheel Cooling System Large Storage Unit Structural Scanner Backup Plating I Hacking Suite Makeshift System Shield Makeshift System Restoration Module Improved Recalibrator V3-11A's Pendant Heavy EM Shotgun Heavy EM Shotgun Advanced Beam Rifle Advanced Beam Rifle Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Ripper Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg VSS Leg VSS Leg Arachnoskeleton > --- UTILITY ---------- Disposable Heat Sink High-capacity Storage Unit Improved Recalibrator > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle > --- INVENTORY -------- Compact Wheel Cooling System Disposable Heat Sink Large Storage Unit Structural Scanner Hacking Suite Makeshift System Shield Makeshift System Restoration Module V3-11A's Pendant Riot Gun Heavy EM Shotgun Heavy EM Shotgun Advanced Beam Rifle Advanced Beam Rifle Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Missile Launcher Ripper [Rating: 63] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device V3-11A's Pendant Storage Large Storage Unit Weapon Ripper Energy Gun Precision Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Battle Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Special Weapon Flamer Slashing Weapon Ripper Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Slots Evolved 4 | . . . 4 Power . | . . . . Propulsion 2 | . . . 2 Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 89 | 7 18 21 43 Power 8 | 1 . 3 4 Engine 5 | 1 . 3 1 Core 3 | . . . 3 Reactor . | . . . . Propulsion 21 | 2 1 5 13 Treads 5 | . . 2 3 Leg 12 | . . 2 10 Wheel 4 | 2 1 1 . Hover . | . . . . Flight . | . . . . Utility 16 | 2 3 4 7 Device 12 | 1 1 3 7 Storage 4 | 1 2 1 . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 44 | 2 14 9 19 Energy Gun 15 | 1 2 3 9 Energy Cannon 2 | . . . 2 Ballistic Gun 11 | 1 5 2 3 Ballistic Cannon 3 | . . . 3 Launcher 10 | . 7 2 1 Special Weapon 2 | . . 1 1 Impact Weapon . | . . . . Slashing Weapon 1 | . . 1 . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 5 | . . 1 4 Parts Lost 33 | . 1 9 23 Power 5 | . 1 1 3 Propulsion 13 | . . 4 9 Utility 3 | . . . 3 Weapon 12 | . . 4 8 Highest Loss Streak 7 | . 1 4 7 To Critical Strikes . | . . . . Average Slot Usage (%) 91 | . 91 96 77 Engine 8 | . 6 12 . Core 1 | . . . 5 Treads 2 | . . 2 2 Leg 19 | . . 23 26 Wheel 6 | . 28 1 . Device 13 | . 14 13 13 Storage 12 | . 14 14 7 Energy Gun 11 | . 13 9 14 Ballistic Gun 3 | . 6 4 1 Launcher 3 | . 7 2 1 Special Weapon 2 | . . 3 1 Slashing Weapon 4 | . . 8 1 Naked Turns . | . . . . Heaviest Build 60 | 12 49 49 60 Greatest Support 100 | 26 26 40 100 Greatest Overweight (x) 2 | . 1 2 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 16 | 6 16 15 20 Most Carried 20 | 6 10 20 20 Average Carried 13 | 3 8 13 18 Final Capacity 20 | 8 15 20 20 Final Carried 20 | 6 9 20 20 Class Distribution -------------------- 81% | Mutant 10% | Skirmisher 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Skirmisher | -8/Materials Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Mat Matter Collected 2421 | 264 657 785 715 Remotely . | . . . . Salvage Created 3268 | 69 676 210 2313 Parts 181 | 7 55 16 103 Haulers Intercepted 6 | . 1 . 5 Recyclers Shooed 2 | . 1 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 18 | . . 18 . Prevented . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Combat Hostiles Destroyed 61 | . 9 6 46 Guns 27 | . 3 2 22 Cannons 4 | . . . 4 AOE 24 | . 6 4 14 Classes Destroyed 17 | 2 6 2 7 Worker 8 | . 6 . 2 Builder 7 | . 5 . 2 Tunneler 2 | 1 . . 1 Hauler 6 | . 1 . 5 Recycler 8 | 1 4 . 3 Mechanic 2 | . . . 2 Operator 2 | . . . 2 Watcher 4 | . 3 . 1 Swarmer 17 | . 6 3 8 Grunt 27 | . 3 . 24 Brawler 2 | . . . 2 Duelist 4 | . . . 4 Protector 1 | . . . 1 Sentry 5 | . . . 5 Specialist 2 | . . . 2 Cobbler 2 | . . 2 . Subdweller 3 | . . 3 . Best Kill Streak 11 | 2 3 3 11 Combat Bots Only 9 | . 3 3 9 Max Kills in Single Turn 4 | 1 2 2 4 Gunslinging 1 | . . . 1 Exploded 3 | . 2 2 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Hostile Shots Fired 354 | . 24 113 217 Missed 115 | . 9 44 62 Damage Taken 4443 | . 254 1073 3116 Core 803 | . 49 189 565 Absorbed by Shields . | . . . . Core Remaining (%) 52 | 100 . 4 . Volleys Fired 413 | 6 151 128 128 Largest 3 | 2 2 2 3 Hottest 200 | 70 70 80 200 Shots Fired 628 | 12 185 151 280 Gun 504 | 12 131 141 220 Cannon 29 | . . . 29 Launcher 80 | . 54 10 16 Special 15 | . . . 15 Kinetic 200 | 6 33 96 65 Thermal 308 | 6 98 50 154 Explosive 75 | . 54 5 16 Electromagnetic 45 | . . . 45 Robot Hit Streak 19 | 3 9 12 19 Robot Miss Streak 6 | 2 4 2 6 Penetration Max . | . . . . Secondary Targets 3 | . . . 3 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 303 | 6 71 40 186 Core Hits 173 | 3 38 22 110 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 21 | . 3 . 18 Burn 21 | . 3 . 18 Melee Attacks 48 | . . 48 . Impact . | . . . . Slashing 48 | . . 48 . Piercing . | . . . . Sneak Attacks 4 | . . 4 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 8022 | 70 1600 829 5523 Guns 3800 | 70 788 320 2622 Cannons 373 | . . . 373 Explosions 3521 | . 812 313 2396 Melee 196 | . . 196 . Ramming 6 | . . . 6 Kinetic 927 | 21 161 68 677 Thermal 3820 | 49 627 300 2844 Explosive 2516 | . 782 265 1469 Electromagnetic 557 | . 30 . 527 Impact . | . . . . Slashing 196 | . . 196 . Piercing . | . . . . Highest Corruption 2 | . 2 2 1 Average Corruption 1 | . 2 1 1 Corruption Purged 2 | . . 2 . Corruption Blocked . | . . . . Effects 64 | . 11 46 7 Message Errors 15 | . 3 9 3 Matter Fused 14 | . 1 11 2 Heat Flow Errors 9 | . 1 6 2 Energy Discharges 8 | . 3 5 . Data Loss (minor) 6 | . . 6 . Data Loss (major) 3 | . 1 2 . Misfires 4 | . 1 3 . Alerts 4 | . 1 3 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 240 | . 48 40 152 Projectiles 21 | . . . 21 Explosions 193 | . 48 14 131 Melee 26 | . . 26 . Knockbacks 2 | . . . 2 Impact . | . . . . Kinetic 2 | . . . 2 Secondary . | . . . . Self-Inflicted Damage 393 | . 56 58 279 Shots 12 | . 4 2 6 Rammed . | . . . . Targets Rammed 1 | . . . 1 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 511 | 90 194 271 511 Average Temperature 101 | 47 85 104 106 Received Heat Transfer 1572 | . 102 342 1128 Effects 12 | . . . 12 Energy Bleed 4 | . . . 4 Interference 2 | . . . 2 Short Circuit 2 | . . . 2 Damage (minor) 1 | . . . 1 Damage (major) 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted 6 | . . . 6 Combat Hostiles 5 | . . . 5 Parts Melted 24 | 1 3 1 19 Heat Transferred 10278 | 148 2072 675 7383 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . . 3 Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Peak Influence 1202 | 10 676 . 1202 Initial 400 | . 6 . 400 Average 568 | 2 398 . 725 Maximum Alert Level 4 | . 2 . 4 Low Security (%) 7 | 100 12 . . Level 1 15 | . 23 . 8 Level 2 52 | . 63 . 44 Level 3 24 | . . . 45 Level 4 . | . . . 1 Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 12 | . . . 12 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 4 | . . . 4 Assault 4 | . . . 4 Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Distress Signals 4 | . 2 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 134 | . 14 51 69 Peak Tracking Total 8 | . 5 2 8 Tactical Retreats 9 | . 1 4 4 Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Mat Machines Disabled 52 | . 41 3 8 Max in Single Turn 3 | . 2 1 3 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Machines Accessed 9 | . 7 1 1 Terminals 7 | . 6 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 18 | . 13 1 4 Successful 10 | . 8 1 1 Failed 8 | . 5 . 3 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 13 | . 9 . 4 Terminals 16 | . 12 . 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 2 1 . Unreport Threat 1 | . 1 . . Zone Layout 1 | . 1 . . Derelict Proto ID Bank 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 7 | . 6 . 1 Terminals 7 | . 6 . 1 Botnet 6 | . 5 . 1 Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 7 | . 6 . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Total Allies 8 | . . 8 . Largest Group 5 | . . 5 4 Highest-Rated Group 95 | . . 95 76 Highest-Rated Ally 19 | . . 19 19 Total Orders . | . . . . Ally Attacks 59 | . . 25 34 Total Damage 846 | . . 397 449 Kills 9 | . . 5 4 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Mat Turns Passed 10569 | 80 2058 5924 2507 Spaces Moved 5525 | 53 1644 2773 1055 Core 4 | 4 . . . Treads 323 | . . 323 . Legs 3296 | . . 2241 1055 Wheels 1902 | 49 1644 209 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 90 90 Average Speed 155 | 86 98 189 159 Slowest Speed 260 | 90 105 260 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 61 | 4 99 94 47 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 12 | . . 12 . Spaces Dug 4 | . . 4 . Terrain Destroyed 691 | . 379 100 212 Melee 4 | . . 4 . Projectile 5 | . . . 5 AOE 682 | . 379 96 207 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Total 6820 | 73 1892 3231 1624 Wait 646 | . 76 220 350 Move 5522 | 52 1643 2772 1055 Hop . | . . . . Pick Up 55 | 8 2 27 18 Fast Attach 34 | 5 1 5 23 Attach 25 | 2 . 10 13 Detach 9 | . . 2 7 Swap 31 | . 17 6 8 Drop 36 | . 2 13 21 Fire 413 | 6 151 128 128 Melee 48 | . . 48 . Ram . | . . . . Kick 1 | . . . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec]) -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 16) 507 | -10/Materials | Discovered new exit (range 13) 895 | -10/Materials | Discovered new exit (range 7) 929 | -10/Materials | Discovered new exit (range 15) 1488 | -10/Materials | Discovered new exit (range 7) 2139 | -10/Materials | Entered Subcaves 2185 | -10/Subcaves | Learned location of Zion (-6) 2185 | -10/Subcaves | Met a Zionite searching for "candidates" 2378 | -10/Subcaves | Core integrity fell below 50% 2409 | -10/Subcaves | Lost 4 parts (2n2w) 2971 | -10/Subcaves | Discovered new exit (range 9) 2993 | -10/Subcaves | Core integrity fell below 20% 3025 | -10/Subcaves | Lost 3 parts (2n1w) 3129 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 3208 | -10/Subcaves | Shifting Twisted Machinery released Mak. Leg 3782 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3904 | -10/Subcaves | Visited triangular shrine 3916 | -10/Subcaves | Found Prototype Device 4023 | -10/Subcaves | Identified V3-11A's Pendant 4028 | -10/Subcaves | Befriended Subdweller 4056 | -10/Subcaves | Discovered new exit (range 11) 4123 | -10/Subcaves | Befriended Subdweller 4138 | -10/Subcaves | Befriended Subdweller 4307 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4682 | -10/Subcaves | Visited 4L-MR0's lab 4700 | -10/Subcaves | Found Prototype Leg 4705 | -10/Subcaves | Identified Arachnoskeleton 5008 | -10/Subcaves | Befriended Subdweller 5378 | -10/Subcaves | Discovered new exit (range 11) 5574 | -10/Subcaves | Befriended Subdweller 6054 | -10/Subcaves | Befriended Subdweller 6829 | -10/Subcaves | Befriended Subdweller 6829 | -10/Subcaves | Befriended Subdweller 6903 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 6920 | -10/Subcaves | Shifting Twisted Machinery released Flamer 7038 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 7039 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 8063 | -10/Subcaves | Entered Materials 8063 | -8/Materials | Accompanied by 4 allies 8063 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 8247 | -8/Materials | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 8334 | -8/Materials | Lost 3 allies 8353 | -8/Materials | Lost 3 parts (1p2w) 8809 | -8/Materials | Discovered new exit (range 15) 9263 | -8/Materials | First assault squad dispatched 9320 | -8/Materials | Build established: Skirmisher 9417 | -8/Materials | Garrison activated, responded to threat 9418 | -8/Materials | Destroyed 7 combat bots 9514 | -8/Materials | Discovered new exit (range 3) 9648 | -8/Materials | Core integrity fell below 50% 9651 | -8/Materials | Crushed by falling debris 10001 | -8/Materials | Build established: Gunner 10376 | -8/Materials | Build established: Skirmisher 10554 | -8/Materials | Core integrity fell below 20% 10567 | -8/Materials | Destroyed 9 combat bots 10570 | -8/Materials | Destroyed self with Missile Launcher Last Messages --------------- 10551_ R-06 Scavenger destroyed. 10551_ K-01 Serf collects debris. 10552_ U-05 Engineer lays Concrete. 10553_ H-61 Shepherd calls for reinforcements. 10553_ ALERT: Hostile activity reported, dispatching reinforcements to area. 10555_ U-05 Engineer builds a Door. 10556_ K-01 Serf collects debris. 10556_ U-05 Engineer builds a Wall. 10558_ Prc. Beam Rifle destroyed. 10560_ The unstable cave ceiling collapses. 10560_ Prc. Beam Rifle destroyed. 10560_ U-05 Engineer builds a Wall. 10561_ The unstable cave ceiling collapses. 10561_ Carbon-fiber Leg destroyed. 10563_ Imp. Sensor Array destroyed. 10565_ VSS Leg destroyed. 10565_ U-05 Engineer lays Concrete. 10567_ U-05 Engineer builds a Wall. 10570_ Terminal disabled. 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