Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.08 @ 15:23:14 Player: Cookie Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (42) 210 Value Destroyed (863) 863 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4093 Bonus ------- None Cogmind --------- Core Integrity 385/700 Matter 205/300 Energy 139/240 System Corruption 5% Temperature Cool (95) Movement Core (1000) Ox19 Location -7/Factory Parts ------- > --- POWER (2) -------- Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Cooling System High-capacity Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON (3) ------- Medium Laser Beam Rifle Ion Cannon > --- INVENTORY (20) --- Wheel Improved Cooling System Advanced Visual Processing Unit Improved Signal Interpreter Improved Signal Interpreter Improved Medium Armor Plating Cooled Pulse Rifle Cooled Pulse Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Cooling System High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Beam Rifle Heavy Laser Minigun > --- INVENTORY -------- Nuclear Core Wheel Wheel Wheel Cooling System Improved Cooling System Advanced Visual Processing Unit Improved Signal Interpreter Improved Signal Interpreter Improved Medium Armor Plating Lightning Gun Medium Laser Beam Rifle Cooled Pulse Rifle Cooled Pulse Rifle Ion Cannon [Rating: 32] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Wheel Wheel Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 Power 1 | . . . . . . 1 . Propulsion 1 | . . 1 . . . . . Utility 3 | . . 1 . . . 1 1 Weapon 1 | . . . . . . . 1 Parts Attached 45 | 8 2 10 3 1 2 7 12 Power 6 | 2 . 1 . . . 1 2 Engine 5 | 2 . 1 . . . 1 1 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 14 | 2 1 3 2 . 1 3 2 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 14 | 2 1 3 2 . 1 3 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 1 . 4 1 1 . 3 2 Device 6 | . . 2 1 . . 2 1 Storage 3 | 1 . 1 . 1 . . . Processor 3 | . . 1 . . . 1 1 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 13 | 3 1 2 . . 1 . 6 Energy Gun 10 | 3 1 1 . . 1 . 4 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 2 | . . 1 . . . . 1 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 23 | . 2 6 . . 2 . 13 Power 2 | . . . . . . . 2 Propulsion 10 | . 1 3 . . 1 . 5 Utility 3 | . . 1 . . . . 2 Weapon 8 | . 1 2 . . 1 . 4 Highest Loss Streak 13 | . 2 2 . . 2 . 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 84 85 98 100 96 97 94 Engine 13 | . 14 11 11 11 11 18 13 Wheel 27 | . 27 30 31 33 30 26 20 Device 10 | . . 7 11 11 11 16 13 Storage 9 | . 14 11 11 11 11 9 7 Processor 9 | . . 4 11 11 11 9 15 Energy Gun 14 | . 28 12 11 11 14 18 14 Ballistic Gun 6 | . . 8 11 11 6 . 6 Naked Turns . | . . . . . . . . Heaviest Build 67 | 14 14 25 25 55 55 63 67 Greatest Support 42 | 20 20 42 36 36 36 36 30 Greatest Overweight (x) 6 | . 1 2 1 1 2 6 6 Average Overweight (x) . | . . . . . 1 1 2 Largest Inventory Capacity 20 | 8 8 10 10 20 20 20 20 Average Capacity 14 | 7 8 8 10 17 20 20 20 Most Carried 20 | 5 4 9 8 9 10 17 20 Average Carried 10 | 2 3 6 7 8 9 14 16 Final Capacity 20 | 8 8 10 10 20 20 20 20 Final Carried 17 | 3 3 9 8 9 9 17 8 Class Distribution -------------------- 42% | Scavenger-Mutant 34% | Mutant 22% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Matter Collected 686 | 280 15 158 48 . 29 70 86 Remotely . | . . . . . . . . Salvage Created 1661 | 100 267 410 116 . 216 345 207 Parts 80 | 2 13 34 4 . 10 10 7 Haulers Intercepted 2 | . . 1 . . . 1 . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 25 | . 5 8 . . 4 3 5 Guns 23 | . 5 8 . . 4 1 5 Classes Destroyed 12 | 1 3 4 . . . 1 3 Worker 3 | . 1 . 1 . . . 1 Builder 1 | . . 1 . . . . . Tunneler 1 | . . . . . . . 1 Hauler 2 | . . 1 . . . 1 . Recycler 6 | 1 1 . 1 . 2 1 . Operator 1 | . . . . . . 1 . Watcher 3 | . . 2 . . . 1 . Swarmer 13 | . 3 3 . . 4 . 3 Grunt 4 | . 2 2 . . . . . Sentry 6 | . . 3 . . . 3 . Hunter 1 | . . . . . . . 1 Programmer 1 | . . . . . . . 1 Best Kill Streak 6 | 1 6 4 2 . 5 3 3 Combat Bots Only 5 | . 5 2 . . 4 1 2 Max Kills in Single Turn 1 | 1 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Damage Taken 2419 | . 253 532 . . 142 199 1293 Core 520 | . 38 117 . . 19 31 315 Absorbed by Shields 66 | . . 66 . . . . . Core Remaining (%) 86 | 100 84 . . . 66 94 . Volleys Fired 122 | 5 12 32 6 . 12 25 30 Largest 3 | 2 2 2 2 . 2 2 3 Hottest 150 | 80 80 80 79 . 106 106 150 Shots Fired 246 | 10 24 61 12 . 24 50 65 Gun 241 | 10 24 61 12 . 24 50 60 Cannon 5 | . . . . . . . 5 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 51 | . . 28 6 . 3 . 14 Thermal 160 | . 7 30 6 . 21 50 46 Explosive . | . . . . . . . . Electromagnetic 35 | 10 17 3 . . . . 5 Robot Hit Streak 10 | 3 10 9 9 . 4 10 10 Robot Miss Streak 6 | 2 2 3 3 . 6 3 6 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 2 . . . . . 3 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 167 | 6 20 42 8 . 12 39 40 Core Hits 64 | 2 12 16 3 . 7 12 12 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 9 | . . 3 2 . . 2 2 Burn 9 | . . 3 2 . . 2 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2486 | 81 259 605 122 . 181 530 708 Guns 2363 | 81 221 605 122 . 181 530 623 Cannons 85 | . . . . . . . 85 Explosions 38 | . 38 . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 450 | . . 292 50 . 28 . 80 Thermal 1744 | . 101 292 72 . 153 530 596 Explosive . | . . . . . . . . Electromagnetic 292 | 81 158 21 . . . . 32 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . . . 5 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 435 | 90 181 111 . . 72 90 435 Average Temperature 120 | 46 79 30 . . 33 37 231 Received Heat Transfer 468 | . 96 192 . . . 63 117 Effects 13 | . . . . . . . 13 Shutdowns 3 | . . . . . . . 3 Energy Bleed 1 | . . . . . . . 1 Interference 3 | . . . . . . . 3 Matter Decay 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Damage (major) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | 1 . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . . . 3 . Combat Hostiles 2 | . . . . . . 2 . Parts Melted 17 | . 1 2 . . 2 8 4 Heat Transferred 4764 | . 150 951 333 . 407 1591 1332 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Peak Influence 267 | 5 179 267 105 . 80 222 58 Initial 75 | . 3 75 65 . . 31 18 Average 84 | 1 64 145 82 . 24 130 24 Maximum Alert Level 1 | . . 1 . . . 1 . Low Security (%) 88 | 100 100 74 100 . 100 74 100 Level 1 11 | . . 25 . . . 25 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 1 2 . . . . 2 Investigation . | . . . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 4 | . 1 2 . . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Distress Signals 4 | . . 2 . . . 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 51 | . 10 19 2 . 4 7 9 Peak Tracking Total 7 | . 7 5 2 . 4 3 4 Tactical Retreats 2 | . . . 1 . . 1 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Traps Triggered 1 | . . 1 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Machines Disabled 2 | . 2 . . . . . . Max in Single Turn 2 | . 2 . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Machines Accessed 12 | . 1 2 1 . . 4 4 Terminals 11 | . 1 2 1 . . 3 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 37 | . 1 7 3 . . 11 15 Successful 19 | . . 2 . . . 8 9 Failed 18 | . 1 5 3 . . 3 6 Catastrophic 2 | . . 1 . . . . 1 Database Lockouts . | . . . . . . . . Manual 16 | . . 7 . . . 3 6 Terminals 34 | . 1 7 3 . . 8 15 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . . . . 3 . Garrison Access . | . . . . . . . . Terminal Hacks 17 | . . 2 . . . 6 9 Record 1 | . . . . . . . 1 Prototype ID Bank 3 | . . . . . . 2 1 Branch Access Points 2 | . . . . . . 1 1 Emergency Access Points 1 | . . . . . . . 1 Terminal Index 2 | . . 1 . . . . 1 Dispatch Records 4 | . . 1 . . . 1 2 Transport Status 1 | . . . . . . . 1 Zone Layout 3 | . . . . . . 2 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . . 2 . Insert Component 1 | . . . . . . 1 . Analyze 1 | . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 11 | . 1 2 1 . . 4 3 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Turns Passed 2706 | 67 186 591 311 293 148 462 648 Spaces Moved 2060 | 47 173 400 330 300 103 283 424 Core 12 | 12 . . . . . . . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 2048 | 35 173 400 330 300 103 283 424 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 86 86 86 101 101 110 Average Speed 96 | 72 80 87 87 96 103 108 111 Slowest Speed 170 | 80 95 110 95 101 120 170 170 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 4 48 36 61 75 39 32 13 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . Scrap Searched 2 | . . . 1 . 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 6 | . 6 . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 6 | . 6 . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Total 2553 | 68 197 581 341 303 119 392 552 Wait 245 | . 5 117 . . . 52 71 Move 2053 | 46 172 399 329 299 102 282 424 Hop . | . . . . . . . . Pick Up 63 | 9 4 18 2 2 2 18 8 Fast Attach . | . . . . . . . . Attach 39 | 6 2 7 3 . 2 7 12 Detach . | . . . . . . . . Swap 6 | 2 . 3 . 1 . . . Drop 24 | . 2 5 1 1 . 8 7 Fire 122 | 5 12 32 6 . 12 25 30 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . 1 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 4 exits: Sto x2 / Low x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 15) 254 | -10/Materials | Entered another Materials area 254 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 313 | -9/Materials | Build established: Mutant 837 | -9/Materials | Discovered new exit (range 10) 845 | -9/Materials | Entered Mines 887 | -9/Mines | Build established: Scavenger-Mutant 936 | -9/Mines | Assembled infested the area 948 | -9/Mines | Identified exit to Exiles 1145 | -9/Mines | Learned Materials terminal intel 1152 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1156 | -9/Mines | Entered Exiles 1169 | -9/Exiles | Discovered new exit (range 16) 1178 | -9/Exiles | Met 8R-AWN 1193 | -9/Exiles | Met EX-HEX 1250 | -9/Exiles | Met EX-DEC 1275 | -9/Exiles | Visited The Gauntlet 1434 | -9/Exiles | Discovered new exit (range 17) 1449 | -9/Exiles | Entered Mines 1528 | -8/Mines | Discovered new exit (range 17) 1597 | -8/Mines | Entered Materials 1597 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1598 | -8/Materials | Loaded intel: 12 terminal locations 2005 | -8/Materials | Build established: Mutant 2026 | -8/Materials | Discovered new exit (range 16) 2058 | -8/Materials | Identified exit to Factory 2059 | -8/Materials | Entered Factory 2059 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2349 | -7/Factory | Identified exit to Storage 2349 | -7/Factory | Identified exit to Lower Caves 2351 | -7/Factory | Build established: Skirmisher 2707 | -7/Factory | Self-destructed Last Messages --------------- 02692_ R-06 Scavenger collects Wheel. 02693_ P-60 Hacker heat spikes uncontrollably. 02694_ Melted Gravmag System. 02696_ Overheating: System interference. 02696_ Ion Cannon temporarily disabled. 02696_ Adv. Visual Processing Unit temporarily disabled. 02696_ Med. Laser temporarily disabled. 02696_ P-60 Hacker heat damages Target Analyzer. 02697_ P-60 Hacker heat damages Mic. Nuclear Core, Imp. Heat Sink. 02698_ P-60 Hacker heat damages Imp. Heat Sink, Shock Rifle, Gravmag System, Shock Rifle. 02698_ Critical hit (Burn: +37). 02699_ Destroyed Shock Rifle. 02703_ Destroyed Mic. Nuclear Core. 02704_ P-60 Hacker heat short circuits Gravmag System. 02705_ P-60 Hacker suffers critical hit (Burn). 02705_ Imp. Heat Sink melted. 02705_ P-60 Hacker destroyed. 02706_ System corrupted: Component data lost. 02706_ W-25 Informer sends out distress signal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##############??????????????? | | ?????????????????????# =#??????????????? | | ?????????????????????# #??????????????? | | ????????????# ??????# #??????????????? | | ????????????# ?????# """ #??????????????? | | ????????????# ?????# """ #??????????????? | | ????????????# ?????# """ #??????????????? | | ????????????# ?????# "" #??????????????? | | ????????????# ?????# """ """#??????????????? | | ??## ######## ##???# """ S"#??????????????? | | ?? #???# @""" """#??????????????? | | ?# ##### % """#??????????????? | | ?+ g r g %#??????????????? | | ?# #######r#################???? | | ?# !!! """ """ #???# w #???? | | ?# !! """ """ #???# u #???? | | ?# !! """ """ #???# #???? | | ?# ##### +???? | | % #???? | | #####+########+########## #???? | | ???????#! #????? #???? | | #########????????# """ #???????? ???? | | ????????????????????# """ """ "T" #????????????? | | ??????????????????????# """ """ " " #????????????? | | ??????????????????????# """ """ #????????????? | | ??????????????????????# #????????????? | | ????????#################+###########????????????? | | ????????# #??# #??????????????????????? | | ????????# #??# #??????????????????????? | | ????????# #??# #??????????????????????? | | ????????+ #### #??????????????????????? | | ????????# # #??????????????????????? | | ????????# # #??????????????????????? | | ????????# # #??????????????????????? | | ????????# # #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 21 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- Cooling System | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeavyDecoyCore Manual? 0 Play Time 00:35:45 Cumulative 59.9 hours Start 2022.04.08 @ 13:26:02 End 2022.04.08 @ 15:23:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 35 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ce5c3b7-f16a-41b2-99d6-21b239762e27