Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.06.28 @ 12:12:41 Player: Nomiddlename303 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (64) 320 Value Destroyed (1493) 1493 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 4688 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 628/700 Matter 226/300 Energy 160/160 System Corruption 6% Temperature Cool (0) Movement Rolling (110) Ox1 Location -7/Waste Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (5) ------ Improved Cooling System High-capacity Storage Unit Enhanced Optical Array > --- WEAPON (4) ------- Gauss Rifle > --- INVENTORY (12) --- Armored Treads Armored Wheel Armored Wheel Armored Huge Wheel Improved Light Armor Plating Shock Rifle Heavy Particle Gun Gauss Rifle Proton Missile Launcher Remote Datajack Axe Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Treads Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Improved Light Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Treads Armored Wheel Armored Wheel Armored Huge Wheel Improved Cooling System High-capacity Matter Pod Advanced Sensor Array Salvage Targeting Computer Recoil Stabilizer Hardened Medium Armor Plating Improved Light Armor Plating Shock Rifle Lightning Gun Heavy Particle Gun Heavy Assault Rifle Improved Grenade Launcher Remote Datajack Axe [Rating: 50] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Beam Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 3 | . . . 1 1 1 . Weapon 2 | . . . 1 . 1 . Parts Attached 68 | 6 9 3 13 18 19 . Power 7 | 1 . . 2 . 4 . Engine 5 | 1 . . 2 . 2 . Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 15 | 2 2 . 3 6 2 . Treads 3 | . . . 1 2 . . Leg 2 | 2 . . . . . . Wheel 9 | . 2 . 2 3 2 . Hover . | . . . . . . . Flight 1 | . . . . 1 . . Utility 21 | 1 3 1 4 4 8 . Device 7 | . . . 2 1 4 . Storage 6 | 1 2 1 2 . . . Processor 2 | . . . . . 2 . Hackware . | . . . . . . . Protection 6 | . 1 . . 3 2 . Artifact . | . . . . . . . Weapon 25 | 2 4 2 4 8 5 . Energy Gun 6 | . 1 . 2 3 . . Energy Cannon . | . . . . . . . Ballistic Gun 12 | 2 1 1 1 3 4 . Ballistic Cannon 1 | . 1 . . . . . Launcher 4 | . 1 1 . 2 . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 1 4 1 . Parts Lost 7 | . . . 2 2 . 3 Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility 1 | . . . . . . 1 Weapon 4 | . . . 1 1 . 2 Highest Loss Streak 3 | . . . 1 1 . 3 Average Slot Usage (%) 98 | . 99 100 98 99 95 71 Engine 9 | . 14 14 11 9 3 . Treads 5 | . . . 7 9 7 3 Leg 1 | . 8 . . . . . Wheel 17 | . 19 28 14 18 10 7 Device 5 | . . . 10 9 7 7 Storage 19 | . 17 28 22 18 15 12 Processor 1 | . . . . . 7 7 Protection 6 | . 9 . . 9 7 4 Energy Gun 10 | . 1 14 21 20 . . Ballistic Gun 16 | . 24 8 9 5 29 18 Naked Turns . | . . . . . . . Heaviest Build 97 | 13 47 47 82 91 97 94 Greatest Support 32 | 20 20 20 22 32 28 28 Greatest Overweight (x) 6 | . 2 2 6 5 4 3 Average Overweight (x) 2 | . 1 2 4 2 3 1 Largest Inventory Capacity 20 | 6 14 14 20 20 20 20 Average Capacity 17 | 5 10 14 19 20 20 16 Most Carried 20 | 6 14 14 20 20 20 20 Average Carried 16 | 2 10 13 15 19 19 16 Final Capacity 20 | 6 14 14 20 20 20 12 Final Carried 20 | 6 14 14 20 19 20 12 Class Distribution -------------------- 47% | Hauler-Tank 34% | Mutant 12% | Hauler-Gunner 4% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Gunner | -9/Materials Hauler-Tank | -8/Materials Hauler-Tank | -7/Factory Hauler-Mutant | -7/Waste Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Was Matter Collected 1663 | 245 244 174 237 304 459 . Remotely . | . . . . . . . Salvage Created 2408 | . 297 346 654 917 194 . Parts 127 | . 16 14 33 52 12 . Haulers Intercepted 8 | . 2 . 1 5 . . Recyclers Shooed 2 | . 1 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Combat Hostiles Destroyed 43 | . 8 5 11 16 3 . Guns 30 | . 5 3 11 8 3 . AOE 12 | . 3 2 . 7 . . Classes Destroyed 12 | . 5 1 3 1 2 . Worker 3 | . 2 1 . . . . Tunneler 1 | . . . . . 1 . Hauler 8 | . 2 . 1 5 . . Recycler 5 | . . 2 1 2 . . Operator 1 | . . . 1 . . . Watcher 3 | . 1 . . 2 . . Swarmer 17 | . 6 3 . 8 . . Grunt 12 | . 2 2 7 1 . . Duelist 1 | . . . 1 . . . Sentry 10 | . . . 3 5 2 . Hunter 2 | . . . . 2 . . Programmer 1 | . . . . . 1 . Best Kill Streak 6 | . 4 3 6 5 1 . Combat Bots Only 4 | . 3 3 4 4 1 . Max Kills in Single Turn 4 | . 2 2 1 4 1 . Gunslinging 1 | . 1 . . . . . Exploded 4 | . 2 2 . 4 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Damage Taken 1541 | . 160 124 391 335 436 95 Core 189 | . 43 22 31 21 40 32 Absorbed by Shields . | . . . . . . . Core Remaining (%) 90 | 100 . 74 92 96 . . Volleys Fired 126 | . 24 14 36 38 10 4 Largest 4 | . 2 2 3 3 4 4 Hottest 161 | . 91 76 135 161 112 112 Shots Fired 337 | . 44 21 107 108 40 17 Gun 328 | . 39 20 107 105 40 17 Cannon 2 | . 2 . . . . . Launcher 7 | . 3 1 . 3 . . Special . | . . . . . . . Kinetic 166 | . 40 7 35 27 40 17 Thermal 156 | . 1 13 72 70 . . Explosive 7 | . 3 1 . 3 . . Electromagnetic 8 | . . . . 8 . . Robot Hit Streak 38 | . 10 17 22 29 38 12 Robot Miss Streak 3 | . 3 1 3 3 2 1 Penetration Max 1 | . . . . . 1 . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 243 | . 30 17 79 77 26 14 Core Hits 102 | . 18 12 23 38 9 2 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 3 | . . . 1 . 2 . Impact 1 | . . . 1 . . . Slashing 2 | . . . . . 2 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4682 | . 617 354 1021 1641 698 351 Guns 3822 | . 356 244 1021 1226 624 351 Cannons . | . . . . . . . Explosions 860 | . 261 110 . 415 74 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1908 | . 342 81 276 234 624 351 Thermal 1734 | . 14 163 745 812 . . Explosive 860 | . 261 110 . 415 74 . Electromagnetic 180 | . . . . 180 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . . 2 6 Average Corruption 1 | . . . . . 1 5 Corruption Purged . | . . . . . . . Effects 7 | . . . . . 3 4 Message Errors 1 | . . . . . 1 . Matter Fused 1 | . . . . . . 1 Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . . 1 . Misfires 1 | . . . . . . 1 Targeting Errors 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 69 | . 15 15 . 20 19 . Projectiles . | . . . . . . . Explosions 69 | . 15 15 . 20 19 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 167 | . . . . . 167 . Shots 3 | . . . . . 3 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 156 | . 30 156 89 120 137 . Average Temperature 40 | . 10 65 35 33 83 . Received Heat Transfer 417 | . 48 51 201 63 54 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 9 | . . 2 1 6 . . Heat Transferred 4144 | . 37 407 1850 1850 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Peak Influence 462 | . 149 127 205 344 462 135 Initial 135 | . . 2 3 68 26 135 Average 80 | . 60 54 91 120 63 122 Maximum Alert Level 2 | . . . 1 1 2 . Low Security (%) 94 | 100 100 100 89 89 92 100 Level 1 4 | . . . 10 10 . . Level 2 1 | . . . . . 7 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . . . 2 . 2 . Investigation . | . . . . . . . Extermination 1 | . . . . . 1 . Reinforcement 3 | . . . 2 . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Distress Signals 4 | . 2 . 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 73 | . 13 5 19 27 5 4 Peak Tracking Total 5 | . 4 3 5 4 1 5 Tactical Retreats 2 | . . . . 2 . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Traps Triggered 4 | . . . . . 4 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 7 | . 7 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Was Machines Disabled 4 | . . . . 1 3 . Max in Single Turn 3 | . . . . 1 3 . Garrison Access 2 | . . . . 1 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Machines Accessed 33 | . 9 1 3 10 10 . Terminals 21 | . 8 . 1 7 5 . Fabricators 2 | . . . . . 2 . Repair Stations 4 | . 1 . 1 2 . . Recycling Units 1 | . . . . . 1 . Scanalyzers 2 | . . . 1 . 1 . Garrison Access 2 | . . . . 1 1 . Total Hacks 100 | . 35 1 8 30 26 . Successful 62 | . 21 1 6 20 14 . Failed 38 | . 14 . 2 10 12 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 60 | . 31 . 4 20 5 . Terminals 73 | . 33 . 4 25 11 . Fabricators 6 | . . . . . 6 . Repair Stations 9 | . 2 . 3 4 . . Recycling Units 4 | . . . . . 4 . Scanalyzers 5 | . . . 1 . 4 . Garrison Access 2 | . . . . 1 1 . Terminal Hacks 30 | . 13 1 1 12 3 . Record 1 | . 1 . . . . . Part Schematic 2 | . 1 . . 1 . . Robot Analysis 3 | . 2 . . 1 . . Prototype ID Bank 1 | . . . . 1 . . Open Door 1 | . . 1 . . . . Level Access Points 1 | . . . . 1 . . Branch Access Points 1 | . 1 . . . . . Unreport Threat 2 | . . . . 2 . . Locate Traps 12 | . 4 . 1 5 2 . Disarm Traps 2 | . 2 . . . . . Registered Components 1 | . . . . 1 . . Zone Layout 3 | . 2 . . . 1 . Fabricator Hacks 3 | . . . . . 3 . Load Schematic 1 | . . . . . 1 . Build 2 | . . . . . 2 . Repair Station Hacks 8 | . 2 . 2 4 . . Scan Component 4 | . 1 . 1 2 . . Repair 4 | . 1 . 1 2 . . Recycling Unit Hacks 1 | . . . . . 1 . Report Inventory 1 | . . . . . 1 . Scanalyzer 5 | . . . 1 . 4 . Insert Component 3 | . . . 1 . 2 . Analyze 2 | . . . . . 2 . Garrison Access Hacks 2 | . . . . 1 1 . Seal Access 2 | . . . . 1 1 . Unauthorized Hacks 13 | . 6 . 2 3 2 . Terminals 11 | . 6 . 2 3 . . Track 9 | . 5 . 1 3 . . Botnet 1 | . 1 . . . . . Operators 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . 2 . Monitor 1 | . . . . . 1 . Mask 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 27 | . 9 . 2 8 8 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . 1 . . 1 2 . Parts Built 3 | . . . . . 3 . Matter 336 | . . . . . 336 . Time 71 | . . . . . 71 . Total Part Build Rating 11 | . . . . . 11 . Parts Repaired 4 | . 1 . 1 2 . . Time 134 | . 26 . 38 70 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . Part Schematics Acquired 2 | . . . . . 2 . Parts Damaged 1 | . . . . . 1 . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Robot Analysis Total 3 | . 2 . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Was Turns Passed 4584 | 73 943 581 686 1167 1074 60 Spaces Moved 3201 | 53 803 480 276 780 771 38 Core 7 | 7 . . . . . . Treads 1 | . . . 1 . . . Legs 239 | 46 193 . . . . . Wheels 2954 | . 610 480 275 780 771 38 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 100 100 115 120 110 Average Speed 115 | 110 104 100 130 121 126 118 Slowest Speed 230 | 120 120 100 230 150 130 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 49 | 4 95 93 21 70 25 38 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . 1 . . 1 . . Unknown Exits Taken 3 | 1 . 1 1 . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 3 | . . . 1 . 2 . Terrain Destroyed 75 | . 18 4 1 17 34 1 Melee 3 | . . . 1 . 2 . Projectile 2 | . . . . 1 . 1 AOE 70 | . 18 4 . 16 32 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Total 3857 | 64 863 563 520 953 852 42 Wait 297 | . . 58 179 46 14 . Move 3196 | 52 802 479 275 779 771 38 Hop . | . . . . . . . Pick Up 85 | 6 17 4 10 33 15 . Fast Attach 21 | 6 3 . 2 6 4 . Attach 17 | . 1 . 6 6 4 . Detach 5 | . . . 3 2 . . Swap 31 | . 5 3 5 7 11 . Drop 76 | . 11 5 3 36 21 . Fire 126 | . 24 14 36 38 10 4 Melee 3 | . . . 1 . 2 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Low x2]) -7/Waste History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 8) 308 | -10/Materials | Build established: Mutant 571 | -10/Materials | Discovered new exit (range 16) 581 | -10/Materials | Identified exit to Mines 872 | -10/Materials | Repaired Assault Rifle? 927 | -10/Materials | Discovered new exit (range 16) 1017 | -10/Materials | Entered Mines 1056 | -10/Mines | Discovered new exit (range 5) 1076 | -10/Mines | Met a Derelict bent on vengeance 1183 | -10/Mines | Discovered new exit (range 5) 1401 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1598 | -10/Mines | Entered Materials 1598 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1684 | -9/Materials | Discovered new exit (range 5) 1803 | -9/Materials | Repaired Imp. Heat Sink 1888 | -9/Materials | Build established: Hauler-Gunner 2166 | -9/Materials | Discovered new exit (range 9) 2284 | -9/Materials | Entered another Materials area 2284 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2585 | -8/Materials | Build established: Hauler-Tank 2596 | -8/Materials | Repaired Arm. Wheel? 2624 | -8/Materials | Discovered new exit (range 10) 2886 | -8/Materials | Identified exit to Factory 2980 | -8/Materials | Repaired Arm. Treads 3451 | -8/Materials | Entered Factory 3451 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3800 | -7/Factory | Discovered new exit (range 20) 4076 | -7/Factory | Fabricated Arm. Treads (x2) 4272 | -7/Factory | Discovered new exit (range 21) 4448 | -7/Factory | Local fabrication network quarantined 4478 | -7/Factory | Fabricated Imp. Armor Integrity Analyzer? 4525 | -7/Factory | Sucked down chute 4525 | -7/Factory | Entered Waste 4540 | -7/Waste | EMP discharged 4541 | -7/Waste | Spotted C-40 Crusher 4556 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4559 | -7/Waste | Crushed by Compactor (1 part destroyed) 4562 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4581 | -7/Waste | Spotted C-40 Crusher 4582 | -7/Waste | Spotted C-40 Crusher 4584 | -7/Waste | Spotted C-40 Crusher 4585 | -7/Waste | Self-destructed Last Messages --------------- 04540_ Mass Driver fried beyond repair. 04540_ System corrupted (+4). 04544_ System corrupted: Matter fused (-6). 04544_ System corrupted: Gauss Rifle targeting data glitched. 04544_ Slug penetrates Wall. 04544_ Slug penetrates C-40 Crusher. 04544_ System corrupted: Gauss Rifle targeting data glitched. 04544_ Slug penetrates C-40 Crusher. 04556_ Gauss Rifle crushed. 04556_ Arm. Treads crushed. 04559_ Gauss Rifle crushed. 04562_ Imp. Medium Armor Plating crushed. 04562_ Hcp. Storage Unit crushed. 04563_ System corrupted: FCS attempts to trigger Gauss Rifle. 04563_ System corrupted: Gauss Rifle misfires. 04563_ Slug penetrates C-40 Crusher. 04565_ Hrd. Medium Armor Plating crushed. 04567_ Recoil Stabilizer crushed. 04569_ Imp. Deuterium Engine crushed. 04570_ Imp. Grenade Launcher crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #?????????? #????????? | | ???????????????????????# #???????? CC#????????? | | ???????????# ???????# ######## CC#####????? | | ??????????? #??????# CC ???? | | ??????????? #??????# CC ????? | | ??????????? #??????# CC ?????????? | | ??????????? #??????# CC ???????????????? | | ???????????# #??????# @ #????????????????????? | | ???????????# #??????# #????????????????????? | | ???????????# #??????# #????????????????????? | | ???????????# #??????# #????????????????????? | | ?????????### #??????# #????????????????????? | | ?????????# #??????# #????????????????????? | | ?????????# #??????# #????????????????????? | | ?????????? #??????# #????????????????????? | | ??????????? #??????# #????????????????????? | | ???????????# #??????# CC #????????????????????? | | #########??# #??????# CC #????????????????????? | | #??# #??????# #????????????????????? | | #??# #??????# #????????????????????? | | #### ######## #????????????????????? | | !=[ #????????????????????? | | !!] #????????????????????? | | #????????????????????? | | [ #????????????????????? | | #### ######## #????????????????????? | | #??# #??????# #????????????????????? | | #??# #??????#! #????????????????????? | | #########??# #??????# #????????????????????? | | ???????????# #??????# #????????????????????? | | ??????????? ??????######????????????????????? | | ?????????? ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Arm. Wheel | -8/Materials | Hacked Adv. Sensor Array | -7/Factory | Scanalyzed Arm. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -7/Factory Imp. Armor Integrity Analyzer | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BladeScatterChip Manual? 0 Play Time 00:53:00 Cumulative 144.8 hours Start 2021.06.28 @ 11:19:05 End 2021.06.28 @ 12:12:41 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 101 Rogue 49 Adventurer 31 Explorer 21 Win Type - Total 7 Types 6/0/0/1/0/0/0/0/0 Lore% 78 Gallery% 72 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b45ffe09-3d37-44a6-9ed9-99e1e2623d14