Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.20 @ 16:55:41

Player: skye

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (73)      365
Value Destroyed (2707)     2707
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (459)                459
              TOTAL SCORE: 4851

 Bonus
-------
High Alert Combat Kills    259
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/400
Matter                     244/300
Energy                     112/125
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (260) Ox2
Location                   -9/Garrison

 Parts 
-------
>            --- POWER (1) --------
       Light Ion Engine
>            --- PROPULSION (3) ---
             Aluminum Leg
>            --- UTILITY (3) ------
             Heat Sink
       Large Storage Unit
    Improved Targeting Computer
>            --- WEAPON (2) -------
             Beam Rifle
>            --- INVENTORY (15) ---
    Improved Ion Engine
  Reinforced Ion Engine
             Aluminum Leg
             Wheel
             Cooling System
    Improved Sensor Array
             Reaction Control System
    Hardened Medium Armor Plating
             Shield Generator
             Relay Coupler [NC] (35)
             Relay Coupler [Sentry] (22)
             Relay Coupler [Specialist] (26)
    Improved Medium Laser
    Improved Datajack
             Mining Laser

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
           Weight Redist. System
>          --- WEAPON -----------
           Beam Rifle
           Autogun
>          --- INVENTORY --------
     Light Ion Engine
           Aluminum Leg
           Aluminum Leg
           Wheel
           Cooling System
  Improved Sensor Array
           Propulsion Shielding
  Hardened Medium Armor Plating
           Shield Generator
           EM Pulse Gun
     Small Laser
  Improved Medium Laser
           Particle Cannon
     Heavy Assault Rifle
           Mining Laser
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Propulsion Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             80   | 7   6   19  26  22  
  Power                    11   | 2   1   1   5   2   
    Engine                 11   | 2   1   1   5   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               20   | 2   .   4   3   11  
    Treads                 .    | .   .   .   .   .   
    Leg                    20   | 2   .   4   3   11  
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  25   | 1   3   5   12  4   
    Device                 19   | .   2   3   11  3   
    Storage                3    | 1   1   1   .   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   24   | 2   2   9   6   5   
    Energy Gun             13   | 1   2   6   2   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          9    | 1   .   3   4   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   2   
  Unidentified Prototypes  1    | .   1   .   .   .   
Parts Lost                 10   | .   .   1   5   4   
  Power                    .    | .   .   .   .   .   
  Propulsion               4    | .   .   .   1   3   
  Utility                  3    | .   .   .   3   .   
  Weapon                   3    | .   .   1   1   1   
  Highest Loss Streak      3    | .   .   1   2   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   93  93  97  97  
  Engine                   11   | .   14  11  11  11  
  Leg                      30   | .   28  27  31  32  
  Device                   12   | .   8   16  17  12  
  Storage                  11   | .   14  11  11  11  
  Processor                3    | .   .   .   .   8   
  Protection               1    | .   .   5   3   .   
  Energy Gun               11   | .   14  9   10  10  
  Ballistic Gun            11   | .   14  12  11  10  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             37   | 12  20  31  37  32  
  Greatest Support         36   | 20  26  30  36  30  
  Greatest Overweight (x)  1    | .   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  15  15  15  
  Average Capacity         13   | 6   8   12  15  15  
  Most Carried             15   | 3   10  15  15  15  
  Average Carried          12   | 1   6   11  14  14  
  Final Capacity           15   | 8   10  15  15  15  
  Final Carried            15   | 3   10  15  14  15  

 Class Distribution 
--------------------
 69% | Scavenger-Mutant
 30% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Mutant | -9/Garrison

 Resources                      | -11  -10  -9   -9   -9   
-----------                Run  | Yrd  Mat  Mat  Sto  Gar  
Matter Collected           1413 | 206  71   250  443  443  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2521 | .    194  348  919  1060 
  Parts                    162  | .    20   17   52   73   
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Combat Hostiles Destroyed  65   | .   10  7   20  28  
  Guns                     65   | .   10  7   20  28  
Classes Destroyed          8    | .   3   2   3   .   
  Worker                   2    | .   1   .   1   .   
  Recycler                 2    | .   .   .   2   .   
  Operator                 2    | .   .   1   1   .   
  Watcher                  2    | .   .   .   1   1   
  Swarmer                  22   | .   9   .   7   6   
  Grunt                    30   | .   1   4   7   18  
  Brawler                  1    | .   .   .   1   .   
  Sentry                   12   | .   .   3   5   4   
Best Kill Streak           10   | .   4   3   10  6   
  Combat Bots Only         6    | .   4   3   6   6   
Max Kills in Single Turn   2    | .   1   1   2   2   
  Gunslinging              1    | .   .   .   1   1   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  Gar  
Hostile Shots Fired        401  | .    60   42   129  170  
  Missed                   115  | .    15   11   46   43   
Damage Taken               2340 | .    258  322  733  1027 
  Core                     447  | .    43   76   130  198  
  Absorbed by Shields      108  | .    .    .    .    108  
  Redirected to Shielding  51   | .    .    22   29   .    
  Ignored by Resistances   743  | .    92   93   220  338  
Core Remaining (%)         91   | 100  82   .    .    .    
Volleys Fired              204  | .    26   27   60   91   
  Largest                  2    | .    2    2    2    2    
  Hottest                  79   | .    76   76   79   79   
Shots Fired                375  | .    51   52   119  153  
  Gun                      375  | .    51   52   119  153  
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  200  | .    26   39   60   75   
  Thermal                  175  | .    25   13   59   78   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         43   | .    10   27   43   23   
  Robot Miss Streak        4    | .    4    1    2    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        13   | .    2    1    4    6    
    Max Gunslinging Chain  1    | .    1    1    1    1    
Shots Hit Robots           283  | .    29   48   96   110  
  Core Hits                117  | .    16   19   39   43   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    1    .    1    
  Critical Strikes         13   | .    1    2    1    9    
    Burn                   11   | .    1    1    1    8    
    Destroy                2    | .    .    1    .    1    
Melee Attacks              1    | .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3985 | 7    384  469  1442 1683 
  Guns                     3976 | .    384  469  1442 1681 
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  9    | 7    .    .    .    2    
  Kinetic                  2012 | .    165  286  779  782  
  Thermal                  1964 | .    219  183  663  899  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    1    .    .    .    
  Average Corruption       1    | .    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             2    | 1    .    .    .    1    
  Kicked                   2    | 1    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        309  | .    194  46   309  20   
  Average Temperature      63   | .    70   22   90   5    
  Received Heat Transfer   1101 | .    18   162  369  552  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             9    | .    .    2    2    5    
  Heat Transferred         5042 | .    557  471  1719 2295 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   
-------                    Run  | Yrd  Mat  Mat  Sto  Gar  
Peak Influence             1122 | .    205  280  382  1122 
  Initial                  217  | .    .    27   31   217  
  Average                  371  | .    76   107  171  679  
Maximum Alert Level        4    | .    1    1    1    4    
  Low Security (%)         46   | 100  98   79   70   .    
  Level 1                  17   | .    1    20   29   21   
  Level 2                  12   | .    .    .    .    27   
  Level 3                  22   | .    .    .    .    48   
  Level 4                  1    | .    .    .    .    3    
  Level 5                  .    | .    .    .    .    .    
  High Security            .    | .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    
Squads Dispatched          5    | .    1    .    4    .    
  Investigation            3    | .    1    .    2    .    
  Extermination            .    | .    .    .    .    .    
  Reinforcement            .    | .    .    .    .    .    
  Assault                  .    | .    .    .    .    .    
  Garrison                 2    | .    .    .    2    .    
  Intercept                .    | .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Gar 
Distress Signals           3    | .   2   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              82   | .   16  10  23  33  
  Peak Tracking Total      6    | .   6   3   5   6   
  Tactical Retreats        4    | .   1   1   1   1   

 Traps                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Traps Triggered            11   | .   2   .   1   8   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         29   | .   .   .   .   29  
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             3    | .   .   .   .   3   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Mat Sto Gar 
Machines Disabled          4    | .   .   .   .   4   
  Max in Single Turn       1    | .   .   .   .   1   
  Garrison Relay           4    | .   .   .   .   4   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Gar 
Machines Accessed          15   | .   4   2   8   1   
  Terminals                11   | .   3   2   5   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                33   | .   9   6   16  2   
  Successful               10   | .   .   3   7   .   
  Failed                   23   | .   9   3   9   2   
    Catastrophic           7    | .   1   1   4   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   19   | .   7   5   5   2   
  Terminals                27   | .   7   6   12  2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   2   .   2   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             7    | .   .   3   4   .   
  Open Door                3    | .   .   .   3   .   
  Branch Access Points     1    | .   .   1   .   .   
  Terminal Index           1    | .   .   1   .   .   
  Locate Traps             1    | .   .   1   .   .   
  Recall Investigation     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   1   .   
  Scan Component           1    | .   .   .   1   .   
Recycling Unit Hacks       1    | .   .   .   1   .   
  Report Inventory         1    | .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   1   .   
  Used                     1    | .   .   1   .   .   
Hacking Detections         12   | .   4   1   6   1   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  
------------               Run  | Yrd Mat Mat Sto Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    16   | .   .   .   .   16  
  Machine Destruction      16   | .   .   .   .   16  
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Mat Sto Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   
-------------              Run  | Yrd  Mat  Mat  Sto  Gar  
Turns Passed               3630 | 103  762  456  649  1660 
Spaces Moved               2037 | 77   478  232  261  989  
  Core                     4    | 4    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     2033 | 73   478  232  261  989  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  
  Average Speed            129  | 116  120  148  127  131  
  Slowest Speed            190  | 120  120  190  190  190  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       38   | 4    65   21   37   65   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   
---------                  Run  | Yrd  Mat  Mat  Sto  Gar  
Total                      2684 | 86   625  297  470  1206 
  Wait                     217  | .    94   .    108  15   
  Move                     2034 | 77   477  231  260  989  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  34   | 2    13   7    5    7    
  Fast Attach              20   | 6    2    7    2    3    
  Attach                   5    | .    .    .    5    .    
  Detach                   2    | .    .    .    2    .    
  Swap                     55   | 1    4    12   19   19   
  Drop                     52   | .    9    13   9    21   
  Fire                     204  | .    26   27   60   91   
  Melee                    1    | .    .    .    .    1    
  Ram                      .    | .    .    .    .    .    
  Kick                     1    | .    .    .    .    1    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            29   | .    .    .    .    29   
  Rewire                   1    | .    .    .    .    1    
  Trap                     29   | .    .    .    .    29   
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 5 exits: [*Mat] / Min x2 / *Sto x2)
-9/Storage
-9/Garrison (discovered 3 exits: [*Mat x3])

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
  104 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Discovered new exit (range 15)
  314 | -10/Materials | Build established: Mutant
  359 | -10/Materials | Discovered new exit (range 16)
  448 | -10/Materials | Discovered new exit (range 16)
  587 | -10/Materials | Discovered new exit (range 12)
  866 | -10/Materials | Entered another Materials area
  866 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1140 | -9/Materials  | Discovered new exit (range 3)
 1141 | -9/Materials  | Discovered new exit (range 7)
 1302 | -9/Materials  | Identified exit to Mines
 1302 | -9/Materials  | Identified exit to Storage
 1322 | -9/Materials  | Entered Storage
 1426 | -9/Storage    | Build established: Scavenger-Mutant
 1783 | -9/Storage    | Garrison activated, responded to threat
 1916 | -9/Storage    | Core integrity fell below 50%
 1969 | -9/Storage    | Identified exit to Garrison
 1971 | -9/Storage    | Entered Garrison
 2051 | -9/Garrison   | Garrison Relay disabled
 2150 | -9/Garrison   | Triggered checkpoint
 2162 | -9/Garrison   | Triggered checkpoint
 2291 | -9/Garrison   | Discovered new exit (range 11)
 2340 | -9/Garrison   | Triggered checkpoint
 2598 | -9/Garrison   | Triggered checkpoint
 2646 | -9/Garrison   | Triggered checkpoint
 2751 | -9/Garrison   | Discovered new exit (range 14)
 2756 | -9/Garrison   | Triggered checkpoint
 2891 | -9/Garrison   | Triggered checkpoint
 2896 | -9/Garrison   | Core integrity fell below 20%
 2984 | -9/Garrison   | Triggered checkpoint
 3048 | -9/Garrison   | Discovered new exit (range 13)
 3125 | -9/Garrison   | Garrison Relay disabled
 3324 | -9/Garrison   | Garrison Relay disabled
 3438 | -9/Garrison   | Garrison Relay disabled
 3552 | -9/Garrison   | Triggered checkpoint
 3631 | -9/Garrison   | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
Beams of light sweep through the air. An alarm
  sounds.
Critical hit (Burn: +37).
G-34 Mercenary destroyed.
Switching to secondary target: Y-45 Defender.
Kicked Y-45 Defender out of the way.
Y-45 Defender suffers critical hit (Destroy).
Destroyed Imp. Ion Engine.
Y-45 Defender suffers critical hit (Burn).
Y-45 Defender destroyed.
Switching to secondary target: Y-45 Defender.
Y-45 Defender suffers critical hit (Burn).
Critical hit (Burn: +37).
Y-45 Defender suffers critical hit (Burn).
Heat Sink melted.
Y-45 Defender destroyed.
Dropped Beam Rifle.
Aluminum Leg destroyed.
Hvy. Assault Rifle destroyed.
Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
|    #############    ##  ##??????#  #?????????????# |
|                          ########  #?????????????# |
|                                    ############### |
|                                                ^^  |
| ###########   ##    ##   ######################### |
| ????????###   ##    ##   ###?????????????????????? |
| ????????#*%=               #?????????????????????? |
| ????????#%==             = #?????????????????????? |
| ????????#=[              % #?????????????????????? |
| ????????# ![           * = #?????????????????????? |
| ????????###   ##    ##^ !###????????????????????## |
| ??????????#   ## %  ## [ #############?????????##" |
| #?????????#    ===%          ^^      ###########   |
|  ?????????#     %=[  %%!     ^                     |
|  #????????#    *     =   ##########  ######  ####" |
|  #????????##  ##[%  ######????????#  #???#!! /#?#" |
|  #?????????#  ##    #?????????????#  #???#!![ #?## |
|  #?????????#  #######?????????????#  #???# =  #??? |
| !!?????????#  #???????????????????#  #???#   ]#??? |
| +#?????????#  #???????????????????#  #???#!  ]#??? |
| %#?????????#  #??????????????######  ######  ##??? |
| =#?????????#  #??????????????#               #???? |
| =#?????????#  #??????????????# ####  ############# |
| %#?????????#  #????????????### #??#  #########   # |
| *###########  #???????# ####%#%#??#                |
| %=[           #???????# Y@[=!g*#??#                |
| =[            #???????# ######[#??#                |
| #  ############??????????????#%#??############   # |
| #  #?????????????????????????#!#?????????????##### |
| #  #?????????????????????????#  ?????????????????? |
| #  #?????????????????????????#  ?????????????????? |
| #  #?????????????????????????#   ????????????????? |
| #  #?????????????????????????# ##????????????????? |
| #  #?????????????????????????# #?????????????????? |
| #  #?????????????????????????  #?????????????????? |
| #  #?????????????????????????# #?????????????????? |
|    #?????????????????????????? ??????????????????? |
| <  #?????????????????????????? ??????????????????? |
|    #?????????????????????????? ??????????????????? |
| ####?????????????????????????? ??????????????????? |
| ?????????????????????????????? ??????????????????? |
| ??????????????????????????????#??????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Coolant Potential          50
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    6
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Evasion (%)                55
Targeting Accuracy         6
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HelicalCoilRefractor
  Manual?         0
Play Time         00:37:26
  Cumulative      31.5 hours
  Start           2024.03.20 @ 16:25:38
  End             2024.03.20 @ 16:55:41
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          31
  Rogue           5
  Adventurer      26
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          39
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 202ea804-74ba-4227-b684-52f3640fbaee