Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.15 @ 16:07:47 Player: Alexbot Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (84) 420 Value Destroyed (3115) 3115 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (81) 81 TOTAL SCORE: 7176 Bonus ------- High Alert Combat Kills 106 Follower Combat Kills 157 Friendly Fire -182 Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Hacking Suite > --- WEAPON (3) ------- Great Axe > --- INVENTORY (4) ---- Advanced Terrain Scanner Mini Assault Cannon Plasma Cutter Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Matter Pod Enhanced Optical Array Hacking Suite Improved Field Recycling Unit > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon Great Axe > --- INVENTORY -------- Advanced Signal Interpreter Advanced Terrain Scanner Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Improved Datajack Plasma Cutter Axe Self-destruct Interrupter Self-destruct Interrupter Self-destruct Interrupter [Rating: 47] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Improved Field Recycling Unit Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 5 | . . . 1 . 2 2 . . . . Weapon 1 | . . . 1 . . . . . . . Parts Attached 89 | 6 . 5 5 8 40 9 5 2 4 5 Power 10 | 1 . . 1 1 5 . 1 1 . . Engine 6 | 1 . . 1 1 2 . . 1 . . Core 4 | . . . . . 3 . 1 . . . Reactor . | . . . . . . . . . . . Propulsion 22 | 2 . 2 1 3 10 1 . . 1 2 Treads 8 | . . 1 1 . 5 1 . . . . Leg . | . . . . . . . . . . . Wheel 11 | 2 . 1 . . 5 . . . 1 2 Hover . | . . . . . . . . . . . Flight 3 | . . . . 3 . . . . . . Utility 28 | 1 . 1 1 3 14 5 2 . 1 . Device 4 | . . 1 . . 1 1 1 . . . Storage 9 | 1 . . . 3 4 . . . 1 . Processor 3 | . . . 1 . 1 . 1 . . . Hackware 1 | . . . . . . 1 . . . . Protection 11 | . . . . . 8 3 . . . . Artifact . | . . . . . . . . . . . Weapon 29 | 2 . 2 2 1 11 3 2 1 2 3 Energy Gun 6 | 1 . 1 1 . 3 . . . . . Energy Cannon 1 | . . . . . . . 1 . . . Ballistic Gun 5 | 1 . 1 . 1 2 . . . . . Ballistic Cannon 4 | . . . . . . 3 . . 1 . Launcher 3 | . . . . . . . 1 1 . 1 Special Weapon 1 | . . . 1 . . . . . . . Impact Weapon 4 | . . . . . 4 . . . . . Slashing Weapon 5 | . . . . . 2 . . . 1 2 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . Parts Lost 44 | . 1 4 6 . 19 2 4 . . 8 Power 9 | . . 1 1 . 5 1 . . . 1 Propulsion 13 | . 1 1 1 . 6 . 1 . . 3 Utility 12 | . . . . . 6 1 3 . . 2 Weapon 10 | . . 2 4 . 2 . . . . 2 Highest Loss Streak 7 | . 1 2 3 . 7 2 3 . . 4 Average Slot Usage (%) 80 | . 76 78 63 19 86 77 76 79 97 88 Engine 4 | . 14 10 5 2 4 2 . 2 7 6 Core 1 | . . . . . 4 . 1 . . . Treads 3 | . . 13 7 . 7 6 . . . . Wheel 9 | . 19 10 10 . 8 7 7 7 14 11 Device 7 | . . 13 10 . 2 3 8 15 15 11 Storage 18 | . 14 14 10 6 23 15 15 15 21 21 Processor 2 | . . . 7 . . . 1 7 7 7 Hackware 3 | . . . . . . 6 7 7 7 7 Protection 5 | . . . . . 9 14 11 . . . Energy Gun 1 | . 14 1 3 . 3 . . . . . Ballistic Gun 2 | . 14 14 3 . 2 . . . . . Ballistic Cannon 7 | . . . . . . 11 15 15 15 13 Launcher 1 | . . . . . . . 4 3 4 3 Impact Weapon 4 | . . . . . 13 7 . . . . Slashing Weapon 2 | . . . . . 6 . . . 2 2 Naked Turns 194 | . . . 6 188 . . . . . . Heaviest Build 91 | 11 11 11 11 10 63 80 91 63 69 71 Greatest Support 28 | 26 26 20 20 9 20 12 12 12 22 28 Greatest Overweight (x) 20 | 1 . . 3 1 20 6 7 5 5 3 Average Overweight (x) 2 | . . . . . 3 4 5 4 2 2 Largest Inventory Capacity 16 | 6 6 6 6 6 16 16 16 16 16 16 Average Capacity 13 | 5 6 6 5 4 13 16 16 16 16 15 Most Carried 16 | 4 5 5 5 6 16 11 15 16 16 16 Average Carried 10 | 1 4 3 1 3 9 7 12 15 15 14 Final Capacity 16 | 6 6 6 4 6 16 16 16 16 16 16 Final Carried 16 | 4 5 4 1 6 7 11 15 16 16 16 Class Distribution -------------------- 79% | Mutant 10% | Tank 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Matter Collected 2083 | 212 82 119 12 92 440 165 368 293 40 260 Remotely . | . . . . . . . . . . . Salvage Created 2785 | . 88 211 12 76 1532 108 389 83 . 286 Parts 113 | . 4 12 1 1 61 3 12 6 . 13 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled 4 | . . . . . . 4 . . . . Retrieved Matter 42 | . . . . . . 42 . . . . Parts Self-Destructed 27 | . . . . . . . 7 7 . 13 Prevented 3 | . . . . . . . . . . 3 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 77 | . 2 4 2 4 34 4 15 3 . 9 Melee 27 | . . . . 4 22 . . . . 1 Guns 13 | . 2 4 . . 7 . . . . . Cannons 19 | . . . 2 . . 3 6 2 . 6 AOE 12 | . . . . . . . 9 1 . 2 Classes Destroyed 11 | . 1 1 1 1 5 1 1 . . . Worker 2 | . . . . . 2 . . . . . Tunneler 1 | . . 1 . . . . . . . . Operator 2 | . . . . . 2 . . . . . Watcher 1 | . . . . . 1 . . . . . Swarmer 22 | . . . . 4 9 . 6 1 . 2 Grunt 32 | . 2 4 1 . 16 . 4 . . 5 Brawler 3 | . . . . . . . 2 . . 1 Duelist 5 | . . . 1 . 2 . 2 . . . Sentry 10 | . . . . . 6 1 2 . . 1 Hunter 3 | . . . . . 1 2 . . . . Programmer 3 | . . . . . . 1 . 2 . . Best Kill Streak 8 | . 1 2 2 4 5 2 8 1 . 5 Combat Bots Only 8 | . 1 2 2 4 4 2 8 1 . 5 Max Kills in Single Turn 4 | . 1 1 1 1 2 1 4 1 . 2 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . . . . . 4 1 . 2 Melee 1 | . . . . 1 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Damage Taken 7712 | . 201 355 480 244 3268 483 1065 94 . 1522 Core 1602 | . 12 104 149 235 380 73 104 11 . 534 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 46 | 100 . 53 . 4 30 . . . . . Volleys Fired 148 | . 15 26 12 . 20 9 34 7 . 25 Largest 3 | . 2 2 3 . 3 3 3 2 . 2 Hottest 195 | . 70 70 160 . 195 144 144 117 . 96 Shots Fired 274 | . 30 28 16 . 58 27 57 13 . 45 Gun 126 | . 30 28 10 . 58 . . . . . Cannon 132 | . . . . . . 27 49 12 . 44 Launcher 10 | . . . . . . . 8 1 . 1 Special 6 | . . . 6 . . . . . . . Kinetic 196 | . 15 26 2 . 26 27 45 11 . 44 Thermal 63 | . 15 2 14 . 32 . . . . . Explosive 10 | . . . . . . . 8 1 . 1 Electromagnetic 5 | . . . . . . . 4 1 . . Robot Hit Streak 15 | . 12 3 13 . 15 8 6 3 . 10 Robot Miss Streak 3 | . 2 2 3 . 2 3 3 1 . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 308 | . 21 17 13 . 150 30 31 8 . 38 Core Hits 147 | . 5 9 4 12 49 7 36 4 . 21 Critical Hits 5 | . . . . . 3 . 1 . . 1 Critical Kills 3 | . . . . . 1 . 1 . . 1 Critical Parts Destroyed 2 | . . . . . 2 . . . . . Melee Attacks 191 | . . . . . 165 16 . . . 10 Impact 72 | . . . . . 56 16 . . . . Slashing 119 | . . . . . 109 . . . . 10 Piercing . | . . . . . . . . . . . Sneak Attacks 9 | . . . . . 9 . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 26 | . . . . . 24 1 . . . 1 Damage Inflicted 9503 | . 244 256 234 60 4526 786 1908 199 . 1290 Guns 1253 | . 244 256 114 . 639 . . . . . Cannons 2382 | . . . . . . 477 786 166 . 953 Explosions 1282 | . . . . . . . 1122 33 . 127 Melee 4406 | . . . . . 3887 309 . . . 210 Ramming 60 | . . . . 60 . . . . . . Kinetic 2856 | . 118 244 27 . 196 477 681 160 . 953 Thermal 788 | . 126 12 207 . 443 . . . . . Explosive 1282 | . . . . . . . 1122 33 . 127 Electromagnetic 111 | . . . . . . . 105 6 . . Impact 1292 | . . . . . 983 309 . . . . Slashing 3114 | . . . . . 2904 . . . . 210 Piercing . | . . . . . . . . . . . Highest Corruption 2 | . 2 2 . . . . . 2 2 . Average Corruption 1 | . 1 2 . . . . . 1 2 . Corruption Purged . | . . . . . . . . . . . Effects 9 | . . 5 . . . . . 2 2 . Message Errors 4 | . . 2 . . . . . 1 1 . Heat Flow Errors 3 | . . 2 . . . . . . 1 . Data Loss (minor) 2 | . . 1 . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 550 | . . . . . 511 25 13 1 . . Projectiles 13 | . . . . . . 10 2 1 . . Explosions 11 | . . . . . . . 11 . . . Melee 526 | . . . . . 511 15 . . . . Knockbacks 7 | . . . . . 1 . 4 . . 2 Impact 1 | . . . . . 1 . . . . . Kinetic 5 | . . . . . . . 3 . . 2 Secondary 1 | . . . . . . . 1 . . . Self-Inflicted Damage 85 | . . . . 27 . . 58 . . . Shots 3 | . . . . . . . 3 . . . Rammed 21 | . . . . 21 . . . . . . Targets Rammed 21 | . . . . 21 . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 348 | . 222 286 . . 327 348 340 . 229 207 Average Temperature 144 | . 100 187 . . 155 145 150 . 126 126 Received Heat Transfer 2358 | . 114 195 99 . 1197 96 252 . . 405 Effects 8 | . . 1 . . . . 4 . . 3 Energy Bleed 2 | . . 1 . . . . 1 . . . Interference 5 | . . . . . . . 2 . . 3 Short Circuit 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 6 | . . . . . 5 . 1 . . . Impact Corruptions 12 | . . . . . 11 1 . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . 1 . . 3 . . . . . Heat Transferred 1819 | . 370 37 450 . 962 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Peak Influence 566 | . 92 90 85 198 566 327 . . . . Average Influence 228 | . 37 67 58 105 337 245 . . . . Maximum Alert Level 2 | . . . . . 2 1 . . . . Low Security (%) 51 | 100 100 100 100 100 26 15 . . . . Level 1 31 | . . . . . 36 84 . . . . Level 2 17 | . . . . . 36 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 14 | . . . 4 . 7 2 . . . 1 Investigation 3 | . . . 2 . . 1 . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 5 | . . . 2 . 3 . . . . . Assault 2 | . . . . . 1 . . . . 1 Garrison 3 | . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Distress Signals 8 | . . . . . 8 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 143 | . 6 6 13 7 60 5 14 3 . 29 Peak Tracking Total 14 | . 3 2 10 4 8 3 9 1 . 14 Tactical Retreats 10 | . . . . . 7 . 1 . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Traps Triggered 3 | . 2 . 1 . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . 2 . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Machines Disabled 2 | . . . . . 1 . 1 . . . Max in Single Turn 1 | . . . . . 1 . 1 . . . Garrison Access 1 | . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Machines Accessed 13 | . 1 . 1 . 6 3 . 1 1 . Terminals 8 | . 1 . 1 . 4 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 28 | . 3 . 2 . 13 7 . 1 2 . Successful 14 | . 1 . . . 8 2 . 1 2 . Failed 14 | . 2 . 2 . 5 5 . . . . Catastrophic 5 | . 1 . 1 . 2 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 5 | . . . 2 . 3 . . . . . Terminals 18 | . 3 . 2 . 9 4 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . Scanalyzers 3 | . . . . . 3 . . . . . Garrison Access 3 | . . . . . . 3 . . . . Terminal Hacks 9 | . 1 . . . 4 1 . 1 2 . Part Schematic 2 | . . . . . . . . . 2 . Prototype ID Bank 1 | . . . . . 1 . . . . . Open Door 1 | . . . . . . . . 1 . . Branch Access Points 3 | . 1 . . . 1 1 . . . . Locate Traps 1 | . . . . . 1 . . . . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . Retrieve Components 1 | . . . . . 1 . . . . . Scanalyzer 3 | . . . . . 3 . . . . . Insert Component 1 | . . . . . 1 . . . . . Analyze 2 | . . . . . 2 . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 1 . 1 . 4 3 . . . . Full Trace Events 3 | . 1 . 1 . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 1 . . . 2 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Total Allies 5 | . . . . 3 . . 2 . . . Largest Group 3 | . . . . 3 3 . 2 1 . . Highest-Rated Group 62 | . . . . 40 40 . 62 32 . . Highest-Rated Ally 32 | . . . . 16 16 . 32 32 . . Total Orders . | . . . . . . . . . . . Ally Attacks 42 | . . . . 12 27 . 1 2 . . Total Damage 566 | . . . . 151 354 . 22 39 . . Kills 8 | . . . . 3 4 . 1 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . 3 . 1 . . 1 . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Turns Passed 5276 | 51 159 328 175 333 1445 475 674 430 922 284 Spaces Moved 3325 | 45 117 248 91 267 672 256 372 303 816 138 Core 161 | 7 . . 32 114 1 . . . . 7 Treads 96 | . . 33 59 . 4 . . . . . Legs . | . . . . . . . . . . . Wheels 2909 | 38 117 215 . . 661 256 372 303 816 131 Hover . | . . . . . . . . . . . Flight 159 | . . . . 153 6 . . . . . Fastest Speed 37 | 50 90 100 50 37 37 120 130 130 105 100 Average Speed 115 | 86 97 107 139 43 124 139 140 133 110 114 Slowest Speed 1050 | 100 100 160 200 117 1050 150 160 140 140 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . . . 2 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 4 22 59 17 31 56 6 58 46 84 24 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 4 | . . . . 1 . . 1 . 2 . Known Exits Taken 2 | . 1 . . . . 1 . . . . Unknown Exits Taken 8 | 1 . 1 1 1 1 . 1 1 1 . Scrap Searched 11 | . . 2 . 2 . . 2 1 4 . Spaces Dug 2 | . . . . . 1 . 1 . . . Terrain Destroyed 80 | . . . 1 . 1 4 52 7 . 15 Melee 1 | . . . . . 1 . . . . . Projectile 19 | . . . 1 . . 4 10 2 . 2 AOE 60 | . . . . . . . 42 5 . 13 Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Total 4200 | 54 132 279 110 479 1000 322 467 313 841 203 Wait 352 | . . . 2 179 79 24 45 1 1 21 Move 3311 | 44 116 247 90 262 671 255 371 302 815 138 Hop 2 | . . . . 2 . . . . . . Pick Up 60 | 4 1 1 1 5 26 6 4 1 11 . Fast Attach 40 | 6 . 3 1 4 15 7 3 1 . . Attach 30 | . . 2 4 3 14 2 . . 2 3 Detach 11 | . . . . 2 5 2 1 . . 1 Swap 19 | . . . . 1 11 . 2 1 2 2 Drop 38 | . . . . . 21 2 1 . 10 4 Fire 148 | . 15 26 12 . 20 9 34 7 . 25 Melee 162 | . . . . . 138 15 . . . 9 Ram 21 | . . . . 21 . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 6 | . . . . . . . 6 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: [*Min] / Sto) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 68 | -10/Materials | Discovered new exit (range 6) 187 | -10/Materials | Identified exit to Mines 211 | -10/Materials | Entered Mines 296 | -10/Mines | Learned Materials terminal intel 317 | -10/Mines | Build established: Mutant 362 | -10/Mines | Learned Materials security intel 430 | -10/Mines | Excavation squad dispatched 430 | -10/Mines | A large section of the Mines collapsed 501 | -10/Mines | Discovered new exit (range 10) 539 | -10/Mines | Entered Materials 539 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 540 | -9/Materials | Identified exit to Storage 542 | -9/Materials | Loaded intel: 12 terminal locations 625 | -9/Materials | Lost 3 parts (3w) 707 | -9/Materials | Discovered new exit (range 13) 708 | -9/Materials | Released all parts (4) 714 | -9/Materials | Entered Mines 726 | -9/Mines | Lost 3 parts (1p1n1w) 737 | -9/Mines | Met a Derelict bent on vengeance 829 | -9/Mines | Core integrity fell below 50% 843 | -9/Mines | Core integrity fell below 20% 859 | -9/Mines | Learned location of Zion (-7) 951 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1026 | -9/Mines | Discovered new exit (range 8) 1047 | -9/Mines | Entered Materials 1047 | -8/Materials | Accompanied by 3 allies 1047 | -8/Materials | Evolved 2 slots: Utility x2 1589 | -8/Materials | Build established: Scavenger-Mutant 1719 | -8/Materials | Garrison activated, responded to threat 1792 | -8/Materials | Lost 4 parts (1p1n2u) 1962 | -8/Materials | Build established: Mutant 2003 | -8/Materials | Core integrity fell below 50% 2072 | -8/Materials | Discovered new exit (range 12) 2247 | -8/Materials | First assault squad dispatched 2435 | -8/Materials | Lost 7 parts (1p2n3u1w) 2492 | -8/Materials | Entered Factory 2492 | -7/Factory | Evolved 2 slots: Utility x2 2638 | -7/Factory | Identified exit to Lower Caves 2967 | -7/Factory | Entered Lower Caves 3112 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3287 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3334 | -7/Lower Caves | Destroyed 8 combat bots 3340 | -7/Lower Caves | Lost 3 parts (3u) 3521 | -7/Lower Caves | Learned location of Extension (-5) 3524 | -7/Lower Caves | Encountered a Warlord checkpoint 3615 | -7/Lower Caves | Discovered new exit (range 13) 3641 | -7/Lower Caves | Entered another Lower Caves area 3641 | -7/Lower Caves | Accompanied by 1 ally 4039 | -7/Lower Caves | Discovered new exit (range 22) 4071 | -7/Lower Caves | Entered Zion 4149 | -7/Zion | Discovered new exit (range 22) 4193 | -7/Zion | Learned location of Warlord (-5) 4224 | -7/Zion | System corruption cleaned by Quarantine Array 4275 | -7/Zion | Found Relay Coupler [Programmer] 4277 | -7/Zion | Found Relay Coupler [Programmer] 4281 | -7/Zion | Found Relay Coupler [Programmer] 4285 | -7/Zion | Found Relay Coupler [Programmer] 4288 | -7/Zion | Found Relay Coupler [Programmer] 4304 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4357 | -7/Zion | Learned Factory emergency access door positions 4687 | -7/Zion | Learned Factory emergency access door positions 4723 | -7/Zion | Learned location of Data Miner (-6) 4993 | -7/Zion | Entered Proximity Caves 5178 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5226 | -6/Proximity Caves | Lost 4 parts (2n1u1w) 5248 | -6/Proximity Caves | Core integrity fell below 50% 5267 | -6/Proximity Caves | Core integrity fell below 20% 5277 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 05250_ Lrg. Matter Pod destroyed. 05250_ Axe follow-up attack on L-41 Fighter. 05250_ Carbon-fiber Leg severed. 05252_ S-27 Virus destroyed. 05254_ Axe destroyed. 05259_ Autogun fries itself beyond repair. 05260_ Lgt. Nuclear Core fries itself beyond repair. 05262_ Arm. Huge Wheel destroyed. 05262_ Dropped Lrg. Storage Unit. 05263_ Lgt. Nuclear Core fries itself beyond repair. 05263_ Dropped Lrg. Storage Unit. 05263_ Dropped Imp. Field Recycling Unit. 05264_ Dropped Mni. Assault Cannon. 05265_ Self-destruct Interrupter shorts VTOL Module self-destruct mechanism. 05265_ C-30 ARC bursts open, deploying its payload. 05265_ G-67 Veteran unfolds itself. 05265_ B-48 Gladiator unfolds itself. 05265_ G-50 Soldier unfolds itself. 05265_ E-15 Imp unfolds itself. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????####????????????????????????????? | | ??######????####?# ????????????????????????????? | | ### ###### ### ##?####??????????????????????? | | ## #""""#??????????????????????? | | # # "#??????????????????????? | | ## ???????????????????????? | | ## % ### ?????????????????????????? | | ### ## ####]! #???????????????????????????? | | # #?# ##" ###=!!&#???????????????????????????? | | # #?######### %!%####### #????????????????????? | | # #?????????######!gg!lgl@ s#????????????????????? | | # #??????????????##b#########????????????????????? | | # ???????????????#!#????????????????????????????? | | # ???????????????#&#????????????????????????????? | | # ???????????????# #????????????????????????????? | | ???????????????#%#????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# #????????????????????????????? | | ?????????????? #????????????????????????????? | | ###?????????????? ?????????????????????????????? | | ?????????????????##?????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 19 Energy Capacity 660 Matter Stores 450 Matter Capacity 450 Sight Range 22 Terrain Scan Density 10 Armor Coverage 675 Evasion (%) 62 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Katana | -8/Materials | Scanalyzed Bore Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombArmoredStripper Manual? 0 Play Time 00:41:36 Cumulative 704.6 hours Start 2019.11.15 @ 15:19:34 End 2019.11.15 @ 16:07:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 193 Rogue 193 Adventurer 0 Explorer 0 Win Type - Total 33 Types 24/0/2/3/2/1/1 Lore% 96 Gallery% 97 Achievement% 91 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b8fcb587-6f96-458a-8c32-a29b92ba6078