Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.05 @ 02:11:59 Player: Vine Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (1002) 1002 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4277 Bonus ------- None Cogmind --------- Core Integrity 822/850 Matter 91/300 Energy 200/200 System Corruption 0% Temperature Cool (111) Movement Treading (145) Location -6/Factory Parts ------- > --- POWER (3) -------- Light Deuterium Engine Light Nuclear Core > --- PROPULSION (3) --- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (6) ------ High-capacity Storage Unit Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer Hardened Medium Armor Plating Hacking Suite > --- WEAPON (3) ------- Electrolaser Plasma Cannon Precision Assault Rifle > --- INVENTORY (12) --- Light Deuterium Engine Light Nuclear Core Armored Treads High-capacity Battery (400) Compact Battery (300) Improved Sensor Array Advanced Sensor Array Transmission Jammer Gauss Cannon EMP Blaster Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer Transmission Jammer Hacking Suite > --- WEAPON ----------- Improved EM Pulse Cannon Precision Assault Rifle Gauss Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Armored Treads High-capacity Battery Compact Battery Improved Sensor Array Advanced Sensor Array Hardened Medium Armor Plating Electrolaser Heavy Ion Cannon EMP Blaster [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Arc Projector Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher EMP Blaster Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . . . 1 1 Propulsion 1 | . . 1 . . . Utility 4 | . . 1 2 . 1 Weapon 1 | . . . . 1 . Parts Attached 93 | 6 9 15 23 19 21 Power 9 | 1 2 . 1 2 3 Engine 6 | 1 2 . . 1 2 Core 3 | . . . 1 1 1 Reactor . | . . . . . . Propulsion 10 | 2 3 2 3 . . Treads 3 | . . . 3 . . Leg 7 | 2 3 2 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 43 | 1 1 8 13 6 14 Device 33 | . . 7 10 6 10 Storage 3 | 1 . 1 . . 1 Processor 5 | . 1 . 2 . 2 Hackware 1 | . . . 1 . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 31 | 2 3 5 6 11 4 Energy Gun 10 | . 3 3 1 2 1 Energy Cannon 8 | . . . 3 3 2 Ballistic Gun 9 | 2 . 2 1 3 1 Ballistic Cannon 1 | . . . . 1 . Launcher 3 | . . . 1 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 8 | . 4 1 . . 3 Power 2 | . 1 . . . 1 Propulsion 1 | . 1 . . . . Utility . | . . . . . . Weapon 5 | . 2 1 . . 2 Highest Loss Streak 3 | . 3 1 . . 2 Average Slot Usage (%) 98 | . 90 99 99 100 99 Engine 8 | . 14 11 6 7 6 Core 5 | . . . 2 7 12 Treads 14 | . . . 22 23 20 Leg 10 | . 27 32 4 . . Device 7 | . . 11 9 7 5 Storage 8 | . 14 11 9 7 6 Processor 15 | . 6 11 18 15 20 Hackware 4 | . . . 8 7 6 Energy Gun 8 | . 13 17 5 5 2 Energy Cannon 3 | . . . 3 6 4 Ballistic Gun 7 | . 14 4 8 6 6 Ballistic Cannon 1 | . . . . . 4 Naked Turns . | . . . . . . Heaviest Build 68 | 12 13 29 34 42 68 Greatest Support 66 | 20 20 30 66 66 66 Greatest Overweight (x) 1 | . . . 1 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 12 | 6 6 10 10 10 12 Average Capacity 9 | 5 6 9 10 10 10 Most Carried 11 | 3 6 10 10 10 11 Average Carried 8 | 1 4 9 9 9 10 Final Capacity 12 | 6 6 10 10 10 12 Final Carried 10 | 2 6 10 9 10 10 Class Distribution -------------------- 33% | Scavenger-Mutant 22% | Skirmisher 20% | Mutant 13% | Gunner 10% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1285 | 222 212 140 156 342 213 Remotely . | . . . . . . Salvage Created 1378 | . 247 226 156 326 423 Parts 79 | . 15 20 6 12 26 Haulers Intercepted 2 | . . 1 1 . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 21 | . 4 7 2 3 5 Guns 14 | . 4 7 1 . 2 Cannons 2 | . . . . . 2 AOE 3 | . . . . 3 . Classes Destroyed 9 | . 4 3 . . 2 Worker 2 | . . . . . 2 Hauler 2 | . . 1 1 . . Recycler 2 | . 1 . . . 1 Operator 2 | . 1 . . 1 . Watcher 6 | . 1 . . 2 3 Swarmer 7 | . . 3 . . 4 Grunt 11 | . 4 2 2 3 . Sentry 2 | . . 2 . . . Hunter 1 | . . . . . 1 Best Kill Streak 4 | . 3 3 1 3 4 Combat Bots Only 3 | . 2 3 1 3 2 Max Kills in Single Turn 2 | . 1 1 1 1 2 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 1760 | . 520 251 158 296 535 Core 203 | . 62 58 9 46 28 Absorbed by Shields 63 | . . 18 27 18 . Core Remaining (%) 90 | 100 75 85 98 93 . Volleys Fired 121 | . 36 26 18 18 23 Largest 3 | . 2 2 2 3 3 Hottest 177 | . 100 130 96 153 177 Shots Fired 250 | . 66 52 30 52 50 Gun 188 | . 66 52 20 26 24 Cannon 46 | . . . 6 14 26 Launcher 16 | . . . 4 12 . Special . | . . . . . . Kinetic 109 | . 48 7 15 15 24 Thermal 78 | . 18 45 8 2 5 Explosive . | . . . . . . Electromagnetic 63 | . . . 7 35 21 Robot Hit Streak 11 | . 7 11 6 8 11 Robot Miss Streak 4 | . 3 4 3 2 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 171 | . 44 41 21 33 32 Core Hits 71 | . 16 24 5 11 15 Critical Hits 1 | . . . . 1 . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2667 | . 483 444 360 556 824 Guns 1505 | . 483 444 224 157 197 Cannons 768 | . . . 54 195 519 Explosions 394 | . . . 82 204 108 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 759 | . 268 41 167 60 223 Thermal 938 | . 215 403 57 53 210 Explosive . | . . . . . . Electromagnetic 970 | . . . 136 443 391 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 1 . . 3 . Average Corruption 1 | . 1 . . 2 . Corruption Purged . | . . . . . . Effects 5 | . 1 . . 4 . Heat Flow Errors 1 | . . . . 1 . Data Loss (minor) 1 | . . . . 1 . Targeting Errors 1 | . . . . 1 . Weapon Failures 2 | . 1 . . 1 . Overload Shots . | . . . . . . Overflow Damage 2 | . . . . . 2 Projectiles 2 | . . . . . 2 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 82 | . . . . 82 . Shots 5 | . . . . 5 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 373 | . 251 188 66 230 373 Average Temperature 79 | . 58 66 22 81 115 Received Heat Transfer 474 | . 288 63 90 33 . Effects 3 | . 1 . . . 2 Shutdowns 1 | . . . . . 1 Energy Bleed 2 | . 1 . . . 1 Siege Activations . | . . . . . . Robots Corrupted 3 | . . . 1 1 1 Combat Hostiles 2 | . . . 1 . 1 Parts Fried 13 | . . . 2 3 8 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 2 . . . Heat Transferred 1885 | . 592 771 148 74 300 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . 2 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 266 | . 117 266 110 216 170 Initial 50 | . . 49 27 49 50 Average 76 | . 62 129 29 108 60 Maximum Alert Level 1 | . . 1 . 1 . Low Security (%) 92 | 100 100 72 100 89 100 Level 1 7 | . . 27 . 10 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 2 2 2 2 1 Investigation . | . . . . . . Extermination 1 | . . . . 1 . Reinforcement 8 | . 2 2 2 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 5 | . 2 1 . . 2 Communications Jammed 5 | . . . 4 1 . Distress Signals 5 | . . . 4 1 . Times Spotted 54 | . 12 12 11 9 10 Peak Tracking Total 4 | . 4 4 3 3 3 Tactical Retreats 4 | . . 2 1 1 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 5 | . 1 . . 4 . Indirectly 4 | . . . . 4 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . 6 . . . Reprogrammed 2 | . . . 2 . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 4 | . . . . 4 . Max in Single Turn 2 | . . . . 2 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 17 | . 1 3 6 3 4 Terminals 11 | . 1 3 4 . 3 Fabricators . | . . . . . . Repair Stations 2 | . . . . 1 1 Recycling Units 4 | . . . 2 2 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 43 | . 1 8 17 6 11 Successful 34 | . 1 5 14 5 9 Failed 9 | . . 3 3 1 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 34 | . 1 8 15 . 10 Fabricators . | . . . . . . Repair Stations 3 | . . . . 2 1 Recycling Units 6 | . . . 2 4 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 27 | . 1 5 12 . 9 Record 4 | . . . 1 . 3 Robot Analysis 1 | . . 1 . . . Prototype ID Bank 2 | . . 1 1 . . Emergency Access Points 2 | . . 1 . . 1 Alert Level 4 | . 1 . 2 . 1 Unreport Threat 1 | . . . 1 . . Locate Traps 1 | . . . . . 1 Disarm Traps 1 | . . 1 . . . Reprogram Traps 1 | . . . 1 . . Dispatch Records 2 | . . . 1 . 1 Maintenance Status 1 | . . . 1 . . Transport Status 2 | . . . 1 . 1 Recall Reinforcements 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Registered Prototypes 1 | . . . 1 . . Zone Layout 2 | . . 1 . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . 1 . Scan Component 1 | . . . . 1 . Recycling Unit Hacks 6 | . . . 2 4 . Process 2 | . . . 1 1 . Report Inventory 3 | . . . 1 2 . Retrieve Matter 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 9 | . . 2 4 1 2 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 32 | . . . 20 12 . Retrieved Matter 12 | . . . . 12 . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 2825 | 62 303 573 609 587 691 Spaces Moved 1570 | 42 137 340 330 329 392 Core 3 | 3 . . . . . Treads 978 | . . . 257 329 392 Legs 589 | 39 137 340 73 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 145 145 Average Speed 135 | 115 120 120 139 145 145 Slowest Speed 165 | 120 120 120 165 145 165 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 4 41 33 35 14 14 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 10 | . . . 2 5 3 Melee . | . . . . . . Projectile 3 | . . . 2 . 1 AOE 7 | . . . . 5 2 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2028 | 55 212 452 445 395 469 Wait 155 | . 15 51 56 15 18 Move 1565 | 41 136 339 329 328 392 Hop . | . . . . . . Pick Up 57 | 8 12 13 8 8 8 Fast Attach 6 | . 1 . 4 . 1 Attach 21 | 6 4 3 2 2 4 Detach . | . . . . . . Swap 66 | . 4 12 17 17 16 Drop 37 | . 4 8 11 7 7 Fire 121 | . 36 26 18 18 23 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Lost 3 parts (1n2w) 315 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 12) 366 | -10/Materials | Entered another Materials area 366 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 638 | -9/Materials | Build established: Scavenger-Mutant 928 | -9/Materials | Discovered new exit (range 10) 939 | -9/Materials | Entered another Materials area 939 | -8/Materials | Evolved 2 slots: Utility x2 1509 | -8/Materials | Discovered new exit (range 12) 1547 | -8/Materials | Identified exit to Factory 1548 | -8/Materials | Entered Factory 1548 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1749 | -7/Factory | Build established: Skirmisher 2108 | -7/Factory | Discovered new exit (range 15) 2134 | -7/Factory | Identified exit to Factory 2135 | -7/Factory | Entered another Factory area 2135 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2826 | -6/Factory | Self-destructed Last Messages --------------- 02741_ U-05 Engineer lays Concrete. 02790_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02798_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F011. 02805_ Penetrated by Slug. 02805_ Lgt. Nuclear Core destroyed. 02808_ Penetrated by Slug. 02811_ H-66 Slayer IFF system glitched. 02811_ Slug penetrates Wall. 02814_ H-66 Slayer system terminally corrupted. 02814_ Targeting Computer fried. 02814_ Lgt. Fission Core fried. 02814_ Penetrated by Slug. 02817_ K-01 Serf collects debris. 02822_ Slug penetrates Wall. 02822_ Imp. EM Pulse Cannon destroyed. 02822_ K-01 Serf collects debris. 02825_ Slug penetrates Wall. 02825_ K-01 Serf collects debris. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????# #? | | ??????????????????????????????????????????????# #? | | ?????????????????????? ???????????????????#+## | | ???????????????????? ???????????????????# " | | ??????????????????? ???????????????????# "" | | ??????????????????? ???????????????????# "" | | ??????????????????? ???????????????????# | | ???????????????????? ???????????????????# | | ????????????????????# #???????????????????# | | ????????????????????# #?????????? ????????# ] | | ????????????????????# #?????????" ????????# | | ????????????????????# #???????? " ????????# | | ????????????????????# #???????" 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