Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.11 @ 14:01:43 Player: Xeram Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (93) 465 Value Destroyed (2972) 2972 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (437) 437 TOTAL SCORE: 8274 Bonus ------- High Alert Combat Kills 97 Follower Combat Kills 40 Met Data Miner 300 Cogmind --------- Core Integrity 641/850 Matter 76/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (550) Ox10 Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Improved Ion Engine Light Nuclear Core Improved Heat Sink Improved Light Armor Plating Makeshift Armor Plating Shock Rifle Gatling Laser Gauss Rifle Gauss Rifle Flak Gun Assault Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Salvage Targeting Computer Improved Targeting Computer Makeshift Armor Plating Makeshift Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Angular Momentum Engine Improved Heat Sink Matter Filter Improved Light Armor Plating Shock Rifle Gatling Laser Plasma Cannon Gauss Rifle Gauss Rifle Flak Gun Assault Cannon Flak Cannon Missile Launcher Heavy Rocket Launcher Long-range Missile Launcher [Rating: 50] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Reactive Plating Weapon Gauss Rifle Energy Gun Heavy EM Shotgun Ballistic Gun Gauss Rifle Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Slots Evolved 8 | . . 2 2 2 . . . . 2 . Power . | . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 6 | . . 2 1 1 . . . . 2 . Weapon 1 | . . . . 1 . . . . . . Parts Attached 80 | 6 1 14 15 14 2 6 . 10 8 4 Power 8 | 1 . 2 1 2 . . . . 2 . Engine 7 | 1 . 2 1 2 . . . . 1 . Core 1 | . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . Propulsion 13 | 2 . 3 4 2 . 2 . . . . Treads 10 | . . 2 4 2 . 2 . . . . Leg 3 | 2 . 1 . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 30 | 1 1 4 4 7 2 4 . 3 3 1 Device 6 | . . . . . 1 2 . 1 1 1 Storage 4 | 1 . 3 . . . . . . . . Processor 3 | . 1 . . . 1 . . . 1 . Hackware . | . . . . . . . . . . . Protection 17 | . . 1 4 7 . 2 . 2 1 . Artifact . | . . . . . . . . . . . Weapon 29 | 2 . 5 6 3 . . . 7 3 3 Energy Gun 8 | 1 . 3 3 . . . . . 1 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 14 | 1 . 2 2 3 . . . 4 2 . Ballistic Cannon . | . . . . . . . . . . . Launcher 7 | . . . 1 . . . . 3 . 3 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . Parts Lost 29 | . . 4 4 5 . 3 . 3 2 8 Power 3 | . . 1 . . . . . . 1 1 Propulsion 5 | . . 1 . 1 . 3 . . . . Utility 9 | . . . 2 2 . . . 1 . 4 Weapon 12 | . . 2 2 2 . . . 2 1 3 Highest Loss Streak 8 | . . 3 2 3 . 3 . 2 1 8 Average Slot Usage (%) 96 | . 89 99 97 99 100 95 92 91 92 87 Engine 7 | . 14 10 9 7 7 7 7 7 4 . Treads 18 | . . 14 26 22 23 18 15 15 13 11 Leg 2 | . 28 7 . . . . . . . . Device 3 | . . . . . 6 4 7 6 12 9 Storage 16 | . 14 22 18 15 15 15 15 15 13 13 Processor 11 | . 4 11 9 7 12 15 15 15 13 20 Protection 13 | . . 11 16 22 10 9 7 7 12 7 Energy Gun 3 | . 14 7 5 2 . . . . . . Ballistic Gun 17 | . 14 14 12 19 23 23 23 16 19 8 Naked Turns . | . . . . . . . . . . . Heaviest Build 105 | 12 12 78 84 105 105 99 96 100 98 95 Greatest Support 84 | 20 20 46 84 84 79 79 50 50 50 50 Greatest Overweight (x) 4 | 1 . 1 1 1 1 4 1 1 1 1 Average Overweight (x) . | . . . . . 1 1 1 1 1 1 Largest Inventory Capacity 20 | 6 6 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 5 6 14 20 20 20 20 20 20 20 19 Most Carried 20 | . 5 15 19 20 20 20 18 18 17 18 Average Carried 15 | . 1 7 15 19 19 19 18 17 14 16 Final Capacity 20 | 6 6 20 20 20 20 20 20 20 20 12 Final Carried 20 | . 5 14 18 20 20 18 18 17 17 12 Class Distribution -------------------- 38% | Hauler-Tank 29% | Hauler-Mutant 18% | Hauler-Skirmisher 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Tank | -7/Factory Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Tank | -6/Factory Hauler-Skirmisher | -6/Waste Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Matter Collected 1950 | 197 65 240 494 116 113 252 . 405 68 . Remotely . | . . . . . . . . . . . Salvage Created 3167 | . 107 501 1241 428 . 146 . 378 366 . Parts 192 | . 3 32 80 23 . 8 . 24 22 . Haulers Intercepted 2 | . . 1 1 . . . . . . . Recyclers Shooed 4 | . . . 1 2 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . 12 . 24 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Combat Hostiles Destroyed 76 | . 3 14 26 6 . 2 . 19 6 . Guns 53 | . 3 14 21 5 . 2 . 2 6 . AOE 23 | . . . 5 1 . . . 17 . . Classes Destroyed 13 | . 1 5 3 3 . 1 . . . . Worker 7 | . . 1 2 4 . . . . . . Builder 4 | . . . 2 2 . . . . . . Tunneler 2 | . . . 1 1 . . . . . . Hauler 2 | . . 1 1 . . . . . . . Recycler 1 | . . . . 1 . . . . . . Watcher 1 | . . . . 1 . . . . . . Swarmer 27 | . . 7 6 . . . . 14 . . Grunt 27 | . 3 4 14 1 . . . 4 1 . Brawler 2 | . . 1 1 . . . . . . . Sentry 12 | . . 2 4 1 . 1 . 1 3 . Hunter 4 | . . . 1 2 . . . . 1 . Programmer 3 | . . . . 2 . . . . 1 . Behemoth 1 | . . . . . . 1 . . . . Best Kill Streak 14 | . 3 4 14 10 . 1 . 10 5 . Combat Bots Only 10 | . 3 4 10 2 . 1 . 10 5 . Max Kills in Single Turn 6 | . 1 1 4 6 . 1 . 4 1 . Gunslinging 1 | . . . 1 . . . . . . . Exploded 4 | . . . 1 1 . . . 4 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Damage Taken 4946 | . 42 672 1237 789 . 538 . 681 722 265 Core 603 | . . 126 180 47 . 30 . 11 178 31 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 84 | 100 100 68 67 . . . . 87 . . Volleys Fired 203 | . 5 40 73 25 . 13 . 22 23 2 Largest 3 | . 2 2 2 3 . 3 . 3 3 3 Hottest 136 | . 70 105 73 96 . 79 . 84 136 103 Shots Fired 451 | . 10 80 139 71 . 38 . 40 69 4 Gun 433 | . 10 80 137 71 . 38 . 27 69 1 Cannon . | . . . . . . . . . . . Launcher 18 | . . . 2 . . . . 13 . 3 Special . | . . . . . . . . . . . Kinetic 357 | . 5 48 109 61 . 38 . 27 68 1 Thermal 38 | . 5 32 . . . . . . 1 . Explosive 18 | . . . 2 . . . . 13 . 3 Electromagnetic 38 | . . . 28 10 . . . . . . Robot Hit Streak 23 | . 4 19 23 16 . 21 . 6 15 3 Robot Miss Streak 3 | . 1 3 3 2 . 2 . 2 2 1 Penetration Max 1 | . . . . 1 . . . . 1 . Secondary Targets 4 | . . . 3 . . . . . 1 . Max Gunslinging Chain 1 | . . . 1 . . . . . 1 . Shots Hit Robots 347 | . 7 57 115 55 . 31 . 24 55 3 Core Hits 179 | . 6 21 63 27 . 11 . 31 19 1 Critical Hits 4 | . 1 . 2 . . . . . 1 . Critical Kills 2 | . 1 . . . . . . . 1 . Critical Parts Destroyed 2 | . . . 2 . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8438 | 3 84 728 2244 1510 . 624 . 1944 1114 187 Guns 5585 | . 84 724 1748 970 . 624 . 298 1114 23 Cannons . | . . . . . . . . . . . Explosions 2846 | . . . 496 540 . . . 1646 . 164 Melee . | . . . . . . . . . . . Ramming 7 | 3 . 4 . . . . . . . . Kinetic 4575 | . 34 423 1252 840 . 624 . 298 1081 23 Thermal 1099 | . 50 301 175 540 . . . . 33 . Explosive 1972 | . . . 162 . . . . 1646 . 164 Electromagnetic 785 | . . . 655 130 . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . 1 2 2 2 2 2 1 1 Average Corruption 1 | . . . 1 1 2 2 2 2 1 1 Corruption Purged . | . . . . . . . . . . . Effects 22 | . . . 1 7 3 3 3 4 . 1 Message Errors 8 | . . . . 1 1 2 2 1 . 1 Heat Flow Errors 2 | . . . . 1 . . . 1 . . Energy Discharges 6 | . . . . 2 1 . 1 2 . . Data Loss (minor) 4 | . . . 1 1 1 1 . . . . Targeting Errors 2 | . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 203 | . . . 17 130 . . . 52 . 4 Projectiles . | . . . . . . . . . . . Explosions 203 | . . . 17 130 . . . 52 . 4 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 447 | . . . 39 237 . . . 55 . 116 Shots 8 | . . . 1 3 . . . 2 . 2 Rammed 1 | . . 1 . . . . . . . . Targets Rammed 3 | 1 . 2 . . . . . . . . Kicked 1 | 1 . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . Highest Temperature 252 | . 114 181 114 242 . 203 . 252 159 21 Average Temperature 63 | . 61 61 24 69 . 99 . 97 60 14 Received Heat Transfer 1086 | . 24 66 450 51 . 114 . 192 189 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 7 | . . . 4 3 . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . 1 . 1 . . . . . . Heat Transferred 1663 | . 148 790 200 450 . . . . 75 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . 3 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Peak Influence 619 | . 85 248 619 209 . . . . 354 50 Initial 169 | . . 35 84 76 . . . . 169 50 Average 171 | . 47 130 313 108 . . . . 207 48 Maximum Alert Level 2 | . . 1 2 1 . . . . 1 . Low Security (%) 67 | 100 100 74 19 88 . . . . 70 100 Level 1 26 | . . 25 54 11 . . . . 29 . Level 2 6 | . . . 26 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 16 | . 1 . 6 3 . . . . 6 . Investigation 5 | . 1 . 3 . . . . . 1 . Extermination 3 | . . . . 2 . . . . 1 . Reinforcement 4 | . . . 2 1 . . . . 1 . Assault . | . . . . . . . . . . . Garrison 4 | . . . 1 . . . . . 3 . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Distress Signals 8 | . . 2 2 2 . . . . 2 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 117 | . 3 28 37 15 . 3 . 20 10 1 Peak Tracking Total 6 | . 3 4 6 5 . 1 . 4 4 1 Tactical Retreats 13 | . . 4 6 1 . . . . 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Traps Triggered 7 | . 1 . 1 2 . . . . 3 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Machines Disabled 6 | . . . 1 2 . . . 3 . . Max in Single Turn 2 | . . . 1 2 . . . 1 . . Garrison Access 1 | . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Machines Accessed 18 | . 1 4 4 2 1 . 4 . 2 . Terminals 10 | . 1 4 3 1 . . . . 1 . Fabricators 1 | . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . 1 . Total Hacks 61 | . 2 10 13 5 1 . 25 . 5 . Successful 40 | . . 6 3 3 1 . 25 . 2 . Failed 21 | . 2 4 10 2 . . . . 3 . Catastrophic 2 | . . . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 19 | . 2 8 9 . . . . . . . Terminals 30 | . 2 10 12 3 . . . . 3 . Fabricators 2 | . . . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . 1 . . . . . 2 . Terminal Hacks 37 | . . 5 2 2 1 . 25 . 2 . Record 12 | . . . . 1 . . 11 . . . Part Schematic 7 | . . . . . . . 7 . . . Robot Schematic 4 | . . . . . . . 4 . . . Prototype ID Bank 8 | . . 4 . 1 . . 3 . . . Open Door 1 | . . . . . 1 . . . . . Level Access Points 1 | . . 1 . . . . . . . . Terminal Index 1 | . . . . . . . . . 1 . Unreport Threat 2 | . . . 2 . . . . . . . Registered Components 1 | . . . . . . . . . 1 . Fabricator Hacks 1 | . . . . 1 . . . . . . Build 1 | . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . Seal Access 1 | . . . 1 . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . . . . Terminals 1 | . . 1 . . . . . . . . Botnet 1 | . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 1 2 3 1 . . . . 2 . Full Trace Events 1 | . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . 7 . . . Parts Built 2 | . . . . 2 . . . . . . Matter 212 | . . . . 212 . . . . . . Time 106 | . . . . 106 . . . . . . Total Part Build Rating 12 | . . . . 12 . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Total Allies 1 | . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . 1 . . Highest-Rated Group 94 | . . . . . . . . 94 . . Highest-Rated Ally 94 | . . . . . . . . 94 . . Total Orders . | . . . . . . . . . . . Ally Attacks 16 | . . . . . . . . 16 . . Total Damage 283 | . . . . . . . . 283 . . Kills 2 | . . . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Turns Passed 5181 | 53 170 756 825 1015 610 411 136 540 575 90 Spaces Moved 2498 | 38 124 334 315 494 335 197 80 272 264 45 Core 8 | 8 . . . . . . . . . . Treads 2214 | . . 212 315 494 335 197 80 272 264 45 Legs 276 | 30 124 122 . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 150 160 160 180 172 172 172 172 172 Average Speed 169 | 109 120 162 162 179 180 177 172 172 172 172 Slowest Speed 225 | 120 120 180 180 180 180 225 172 172 172 172 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 3 18 33 30 18 52 42 69 56 8 40 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken 5 | . . 1 . . 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . . Scrap Searched 4 | . . . . . 3 1 . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 170 | . . . 25 15 . 3 . 87 4 36 Melee . | . . . . . . . . . . . Projectile 14 | . . . . . . 3 . 7 4 . AOE 156 | . . . 25 15 . . . 80 . 36 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Total 3044 | 46 135 468 487 568 344 227 79 305 333 52 Wait 192 | 2 1 66 65 12 2 12 . . 32 . Move 2490 | 38 123 333 314 493 334 196 79 271 264 45 Hop . | . . . . . . . . . . . Pick Up 46 | . 5 9 10 13 3 . . 2 4 . Fast Attach 22 | 6 1 3 4 7 . . . . 1 . Attach 25 | . . 6 4 5 . 2 . 3 4 1 Detach 8 | . . 3 2 1 . . . . 1 1 Swap 33 | . . 5 7 2 2 4 . 7 3 3 Drop 23 | . . 1 8 10 3 . . . 1 . Fire 203 | . 5 40 73 25 . 13 . 22 23 2 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 2 | . . 2 . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 4) 224 | -10/Materials | Entered another Materials area 224 | -9/Materials | Evolved 2 slots: Utility x2 258 | -9/Materials | Identified exit to Materials 313 | -9/Materials | Build established: Mutant 445 | -9/Materials | Lost 3 parts (1n2w) 980 | -9/Materials | Entered another Materials area 980 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1044 | -8/Materials | Build established: Hauler-Mutant 1395 | -8/Materials | Discovered new exit (range 4) 1654 | -8/Materials | Garrison activated, responded to threat 1740 | -8/Materials | Destroyed 10 combat bots 1743 | -8/Materials | Discovered new exit (range 16) 1805 | -8/Materials | Entered Factory 1805 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2106 | -7/Factory | Build established: Hauler-Tank 2188 | -7/Factory | Fabricated Variable Charge Gun? 2255 | -7/Factory | Lost 3 parts (1n1u1w) 2546 | -7/Factory | Discovered new exit (range 16) 2820 | -7/Factory | Entered Lower Caves 2872 | -7/Lower Caves | Encountered a Warlord checkpoint 3309 | -7/Lower Caves | Build established: Hauler-Skirmisher 3414 | -7/Lower Caves | Discovered new exit (range 9) 3428 | -7/Lower Caves | Identified exit to Lower Caves 3430 | -7/Lower Caves | Entered another Lower Caves area 3432 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3633 | -7/Lower Caves | Spotted B-75 Beast 3657 | -7/Lower Caves | Destroyed B-75 Beast 3683 | -7/Lower Caves | Lost 3 parts (3n) 3737 | -7/Lower Caves | Encountered a Warlord checkpoint 3820 | -7/Lower Caves | Discovered new exit (range 15) 3839 | -7/Lower Caves | Identified exit to Data Miner 3841 | -7/Lower Caves | Entered Data Miner 3841 | -7/Data Miner | Discovered new exit (range 6) 3874 | -7/Data Miner | Met Data Miner 3909 | -7/Data Miner | Learned location of Section 7 (-2) 3909 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3940 | -7/Data Miner | Received God Mode back door access code from Data Miner 3976 | -7/Data Miner | Identified exit to Proximity Caves 3977 | -7/Data Miner | Entered Proximity Caves 3979 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4103 | -6/Proximity Caves | Escorted by Enhanced Grunt 4292 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4324 | -6/Proximity Caves | Destroyed 10 combat bots 4500 | -6/Proximity Caves | Discovered new exit (range 11) 4515 | -6/Proximity Caves | Identified exit to Factory 4517 | -6/Proximity Caves | Entered Factory 4517 | -6/Factory | Evolved 2 slots: Utility x2 4812 | -6/Factory | Build established: Hauler-Tank 5092 | -6/Factory | Sucked down chute 5092 | -6/Factory | Entered Waste 5092 | -6/Waste | The area was eerily silent 5170 | -6/Waste | A Compactor rumbled back to life 5171 | -6/Waste | Spotted C-40 Crusher 5175 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5178 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5181 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5182 | -6/Waste | Self-destructed Last Messages --------------- 05110_ 1=CVU,DXHWNYNLSAGY|RJE M5OLZ/DJWIVLP8 05170_ C-40 Crusher sparks and fizzles, then rumbles back to life. 05173_ Damper Plating crushed. 05175_ 200 Matter crushed. 05175_ Damper Plating crushed. 05175_ Mak. Armor Plating crushed. 05175_ Med. Treads crushed. 05175_ Adv. Treads crushed. 05175_ Slug penetrates C-40 Crusher. 05175_ Missile Launcher destroyed. 05175_ Destroyed Missile Launcher. 05178_ Hvy. Rocket Launcher crushed. 05178_ Gauss Rifle crushed. 05178_ Matter Filter destroyed. 05178_ Lgt. Nuclear Core destroyed. 05181_ The unstable cave ceiling collapses. 05181_ Lrn. Missile Launcher crushed. 05181_ Hcp. Storage Unit crushed. 05181_ Imp. Salvage Targeting Computer destroyed. 05181_ Imp. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ???????????????????????????????????? | | ?????????? ?????????????????????????????????? | | ?????????? #???????????????????????????????? | | ?????????? #???????????????????????????????? | | ?????????? #???????????????????????????????? | | ?????????? ?????? ??????????????????????? | | ?????????? ?????? ]??????????????????????? | | ??????????# #??????# ??????????????????????? | | ########??# #??????# #?????????????????????? | | ] #??# #??????# #?????????????????????? | | #??# #??????# #?????????????????????? | | #### #??????# #####?????????????????? | | #??????# ??????????????????? | | ! #??????# ???????????????????? | | #??????# ????????????????????? | | #??????# ?????????????????????? | | #### #????### ###???????????????????? | | #??# #????# #???????????????????? | | #??# #????## #???????????????????? | | ########??# #?#### [[ #???????????????????? | | ????????### [@* ###### #?????????? | | ????????# ]CC ???????? | | ????????# CC ???????? | | ????????# ! ???????? | | ????????# ????????? | | ????????### = # # ##### ##????????? | | ??????????# # ## ####?????? #?????????? | | ??????????# ######?# #???????????#?????????? | | ??????????# #??????# #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ????????# #??????# #?????????????????????? | | ????????# #??????# #?????????????????????? | | ????????# #??????# #?????????????????????? | | ????????# ! #??????# #?????????????????????? | | ????????### #??????# #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ??????????# #??????# * #?????????????????????? | | ??????????# #??????? %! ??????????????????????? | | ??????????# #?????????????????????????????????? | | ??????????######?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 525 Resistance: KI 20 Power Shielding 66 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Matter Filtering 30 Salvage Targeting 2 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Variable Charge Gun | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WarforgedOpossum Manual? 1 Play Time 00:40:17 Cumulative 56.7 hours Start 2020.10.11 @ 13:07:08 End 2020.10.11 @ 14:01:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 56 Adventurer 1 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 54 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a4f53083-25a4-4710-b610-3ace3deacdcd