Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.08 @ 12:08:25 Player: FourDJ Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (28) 140 Value Destroyed (604) 604 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1544 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 200/200 System Corruption 0% Temperature Cool (6) Movement Rolling (100) Location -7/Recycling Parts ------- > --- POWER (1) -------- Subdweller Power Source > --- PROPULSION (2) --- Compact Wheel Compact Wheel > --- UTILITY (2) ------ Improved Heat Sink > --- WEAPON (2) ------- Small Laser > --- INVENTORY (5) ---- Improved Heat Sink Targeting Computer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Sensor Array > --- WEAPON ----------- Small Laser Beam Rifle > --- INVENTORY -------- Improved Heat Sink Targeting Computer Light Armor Plating [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Sensor Array Device Sensor Array Storage Small Storage Unit Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 31 | 6 9 8 4 4 Power 7 | 1 1 3 2 . Engine 5 | 1 . 3 1 . Core 2 | . 1 . 1 . Reactor . | . . . . . Propulsion 9 | 2 2 2 1 2 Treads . | . . . . . Leg . | . . . . . Wheel 9 | 2 2 2 1 2 Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 4 1 1 2 Device 7 | . 4 1 1 1 Storage 1 | 1 . . . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 6 | 2 2 2 . . Energy Gun 5 | 1 2 2 . . Energy Cannon . | . . . . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 8 | . . . 7 1 Power 2 | . . . 2 . Propulsion 3 | . . . 3 . Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Highest Loss Streak 3 | . . . 3 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 99 100 96 74 Engine 11 | . 9 9 13 14 Core 2 | . 4 4 . . Wheel 25 | . 28 28 25 20 Device 23 | . 19 28 27 14 Storage 1 | . 8 . . . Protection 1 | . . . . 10 Energy Gun 24 | . 24 28 27 14 Peak Build Rating 12 | 6 11 11 12 9 Average Rating 8 | 3 8 9 9 8 On Entrance 6 | . 6 11 8 6 Naked Turns . | . . . . . Heaviest Build 13 | 11 13 10 11 10 Greatest Support 32 | 26 26 20 20 32 Greatest Overweight (x) 3 | . . . 3 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 Average Capacity 5 | 6 6 5 5 5 Most Carried 5 | 5 5 5 5 4 Average Carried 3 | 1 2 3 4 2 Final Capacity 8 | 8 5 5 5 5 Final Carried 5 | . 3 5 3 2 Class Distribution -------------------- 76% | Scavenger-Mutant 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -7/Recycling Resources | -11 -10 -10 -10 -7 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 510 | 184 166 76 44 40 Remotely . | . . . . . Salvage Created 1100 | . 228 469 111 292 Parts 64 | . 13 34 6 11 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . 1 . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 14 | . . . 14 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 18 | . 4 10 3 1 Guns 17 | . 4 9 3 1 Classes Destroyed 9 | . 3 4 2 . Worker 1 | . 1 . . . Builder 2 | . . 1 . 1 Tunneler 3 | . 1 2 . . Recycler 3 | . . 1 . 2 Turret 1 | . . . 1 . Swarmer 7 | . . 6 1 . Grunt 6 | . 4 2 . . Sentry 3 | . . 2 . 1 Subdweller 2 | . . . 2 . Best Kill Streak 4 | . 2 4 1 1 Combat Bots Only 3 | . 2 3 1 1 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -7 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 184 | . 24 43 60 57 Missed 68 | . 10 16 19 23 Damage Taken 995 | . 160 214 422 199 Core 253 | . 40 37 130 46 Absorbed by Shields . | . . . . . Ignored by Resistances 303 | . 46 67 123 67 Core Remaining (%) 100 | 100 . . . . Volleys Fired 95 | . 19 31 18 27 Largest 2 | . 2 2 2 1 Hottest 100 | . 100 96 96 40 Shots Fired 158 | . 38 58 35 27 Gun 158 | . 38 58 35 27 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic . | . . . . . Thermal 158 | . 38 58 35 27 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 22 | . 10 12 22 13 Robot Miss Streak 2 | . 1 2 1 1 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 128 | . 31 43 30 24 Core Hits 53 | . 13 20 11 9 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . 1 2 2 . Burn 5 | . 1 2 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1577 | . 401 527 377 272 Guns 1577 | . 401 527 377 272 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic . | . . . . . Thermal 1577 | . 401 527 377 272 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 286 | . 286 28 8 7 Average Temperature 55 | . 84 10 6 3 Received Heat Transfer 516 | . 126 45 249 96 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 8 | . 3 4 . 1 Heat Transferred 4389 | . 1199 1536 1054 600 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Peak Influence 196 | . 125 196 . 90 Initial 41 | . . 41 . 36 Average 84 | . 54 123 . 51 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Rec Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 37 | . 9 13 13 2 Peak Tracking Total 6 | . 4 3 6 1 Tactical Retreats 5 | . 1 2 2 . Traps | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . . . 2 . Machines | -11 -10 -10 -10 -7 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 9 | . 3 . 2 4 Terminals 6 | . 3 . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 16 | . 6 . 3 7 Successful 12 | . 4 . 3 5 Failed 4 | . 2 . . 2 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 12 | . 6 . . 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . 4 . 3 4 Record 4 | . . . 1 3 Open Door 1 | . . . 1 . Dispatch Records 1 | . 1 . . . Recall Reinforcements 1 | . 1 . . . Zone Layout 3 | . 2 . . 1 Release Object 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . . 1 Report Inventory 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 2 . . 1 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -7 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -7 -------- Run | Yrd Mat Min Sub Rec Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -7 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 2049 | 41 391 691 582 344 Spaces Moved 1982 | 38 354 718 607 265 Core 63 | 12 . . 14 37 Treads . | . . . . . Legs . | . . . . . Wheels 1919 | 26 354 718 593 228 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 80 100 Average Speed 85 | 77 88 80 82 106 Slowest Speed 200 | 90 90 80 200 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 45 | 3 54 76 33 63 Regions Visited 4 Branch Regions 3 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Rec Total 2171 | 49 391 776 657 298 Wait 24 | . . 3 21 . Move 1978 | 37 353 717 606 265 Hop . | . . . . . Pick Up 27 | 6 6 9 4 2 Fast Attach . | . . . . . Attach 13 | 6 1 . 3 3 Detach . | . . . . . Swap 18 | . 8 8 1 1 Drop 15 | . 4 8 3 . Fire 95 | . 19 31 18 27 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 1 | . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Subcaves -7/Recycling History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 42 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 5) 305 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 16) 427 | -10/Materials | Discovered new exit (range 7) 433 | -10/Materials | Entered Mines 522 | -10/Mines | Learned Materials garrison access intel 667 | -10/Mines | Build established: Scavenger-Mutant 689 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1120 | -10/Mines | Discovered new exit (range 5) 1124 | -10/Mines | Entered Subcaves 1125 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1157 | -10/Subcaves | Ambushed by swarm of Subdwellers 1163 | -10/Subcaves | Released subatomizers from SUBCON Basin 1212 | -10/Subcaves | Lost 3 allies 1585 | -10/Subcaves | Core integrity fell below 50% 1648 | -10/Subcaves | Lost 3 parts (2p1n) 1648 | -10/Subcaves | Discovered new exit (range 10) 1656 | -10/Subcaves | Core integrity fell below 20% 1706 | -10/Subcaves | Entered Recycling 1707 | -7/Recycling | Met a Zionite searching for Scraptown 2050 | -7/Recycling | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- appear in the areas they serve. >>Query(Complex 0b1) Primary subterranean facilities below the faux [Human] city, developed over the several decades following deployment of Project [Seraph] in 2211. Surrounding the complex are cave systems and old mining tunnels now populated by Derelicts. >>Query(Cooled Power Sources) Among the prototype power sources are cooled variants capable of being pushed to double their energy output at the cost of possibly suffering temporary shutdowns and weakened structural integrity. No robot designs currently employ this technology, but it is being developed as a theoretical way to support vastly more powerful shield generators, or applied in other areas where only short but powerful bursts of energy are required. Map ----- +----------------------------------------------------+ | ???# #"" """"" # # ??????? | | ???# #"T """"" + + ??????? | | ???# #"" """ # ########??????? | | ???# ### # ??????????????? | | ???# ! ! #?# #?????????????????? | | ???# ! #?# #?????????????????? | | ???# #?# #?????????????????? | | ???# #?##############?????????????????? | | ??# ! #????????????????????????????????? | | ??##########+####????????????????????????????????? | | ?????????# #?????????????????????????????????? | | ?????????# #?????????????????????????????????? | | ?????????# #?????????????????????????????????? | | ?????????# #?????????????????????????????????? | | ?????????# #?????????????????????????????????? | | ?????????## ##????#########????????????????????? | | ??????????# #???# """" ###??????????????????? | | ?########## %##??# """" ""#??????????????????? | | ?# # #??# """" ""#??????????????????? | | ?# + ##??# """" T"#??????????????????? | | ?# # #???# ""#??????????????????? | | ## # #???# ""#??????????????????? | | # # #???# ###??????????????????? | | ## # #???# #????????????????????? | | ?# # ###########/#########///#??????????? | | ?# # % @Y ????????? | | ?# + ????????? | | ?########## ????????? | | ??????????### r ?????????? | | ????????????# ?????????? | | ????????????# ??????????? | | ????????????# ??????????? | | ????????????########### !!####### #####??????????? | | ??????????????????????#!!!#???????#??????????????? | | ???????????????????????####??????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 15 Energy Capacity 200 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravmagLobotomyFlail Manual? 0 Play Time 00:37:13 Cumulative 5.7 hours Start 2025.01.08 @ 11:31:35 End 2025.01.08 @ 12:08:25 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 0 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8b5cca9a-f9ac-4075-a2f3-ceb7422b272c