Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.20 @ 17:12:36 Player: LU-1G1 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (103) 515 Value Destroyed (2372) 2372 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (311) 311 TOTAL SCORE: 5398 Bonus ------- High Alert Combat Kills 11 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 254/500 Energy 100/100 System Corruption 47% Temperature Cool (17) Movement Core (1450) Ox28 Location -8/Mines Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Huge Storage Unit High-capacity Matter Pod Visual Processing Unit > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (25) --- Ion Engine Light Treads Light Treads Wheel Large Matter Pod (150) Experimental Sensor Array Signal Interpreter Assault Rifle Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle EMP Blaster Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Field Lobotomy Kit (5) Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Compact Matter Pod Visual Processing Unit > --- WEAPON ----------- Improved Assault Rifle EMP Blaster > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Compact Matter Pod Experimental Sensor Array Signal Interpreter Assault Rifle Assault Rifle Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle EMP Blaster Grenade Launcher Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Grenade Launcher Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 65 | 7 9 4 32 11 1 1 Power 14 | 2 . 1 9 2 . . Engine 14 | 2 . 1 9 2 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 15 | 2 1 . 10 2 . . Treads 14 | 2 1 . 9 2 . . Leg . | . . . . . . . Wheel 1 | . . . 1 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 1 4 1 5 1 1 . Device 2 | . 1 . 1 . . . Storage 7 | 1 3 . 1 1 1 . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 3 | . . 1 2 . . . Artifact . | . . . . . . . Weapon 23 | 2 4 2 8 6 . 1 Energy Gun 1 | . . 1 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 9 | 2 1 . 5 1 . . Ballistic Cannon . | . . . . . . . Launcher 13 | . 3 1 3 5 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . Corrupted Parts 7 | . . . 6 1 . . System Corruption 44 | . . . 41 3 . . Parts Lost 28 | . . . 15 10 . 3 Power 7 | . . . 3 3 . 1 Propulsion 7 | . . . 3 2 . 2 Utility 6 | . . . 4 2 . . Weapon 8 | . . . 5 3 . . Highest Loss Streak 7 | . . . 7 7 . 3 Average Slot Usage (%) 86 | . 90 100 88 78 56 66 Engine 15 | . 14 14 21 5 11 10 Treads 24 | . 27 28 21 21 22 21 Device 4 | . 2 10 2 1 . . Storage 14 | . 16 14 12 19 12 22 Processor 4 | . . . 6 11 11 11 Protection 2 | . . 3 5 . . . Ballistic Gun 6 | . 19 . 7 . . . Launcher 13 | . 8 27 11 20 . 1 Naked Turns . | . . . . . . . Heaviest Build 105 | 14 92 96 105 96 87 87 Greatest Support 46 | 40 40 40 46 46 40 40 Greatest Overweight (x) 6 | 1 2 2 6 2 2 4 Average Overweight (x) 1 | . . 2 2 1 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 23 | 7 18 25 25 25 25 25 Most Carried 25 | 6 25 25 25 24 20 20 Average Carried 21 | 2 16 24 24 16 19 19 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 6 25 25 24 16 20 19 Class Distribution -------------------- 56% | Mutant 43% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 2444 | 183 483 118 1299 157 204 . Remotely . | . . . . . . . Salvage Created 2985 | . 627 156 1973 138 . 91 Parts 201 | . 41 20 111 20 . 9 Haulers Intercepted 8 | . 2 . 6 . . . Recyclers Shooed 5 | . 1 . 2 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 62 | . 13 7 30 9 . 3 Guns 10 | . 7 . 3 . . . AOE 47 | . 6 7 22 9 . 3 Classes Destroyed 11 | . 6 2 2 1 . . Worker 7 | . . 2 4 1 . . Builder 12 | . 3 . 6 2 . 1 Tunneler 4 | . . 2 1 . . 1 Hauler 8 | . 2 . 6 . . . Recycler 3 | . 1 . 2 . . . Operator 1 | . . . 1 . . . Watcher 7 | . 3 . 4 . . . Swarmer 15 | . 3 3 3 6 . . Grunt 41 | . 10 4 22 2 . 3 Sentry 5 | . . . 5 . . . Assembled 1 | . . . . 1 . . Best Kill Streak 8 | . 4 5 8 6 . 5 Combat Bots Only 5 | . 3 3 5 5 . 3 Max Kills in Single Turn 4 | . 3 4 3 3 . 2 Gunslinging . | . . . . . . . Exploded 3 | . 2 2 2 3 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 3464 | . 523 29 1865 873 . 174 Core 504 | . 84 7 221 153 . 39 Absorbed by Shields . | . . . . . . . Core Remaining (%) 81 | 100 . 63 . . . . Volleys Fired 180 | 1 50 4 103 15 . 7 Largest 2 | 1 2 2 2 2 . 1 Hottest 60 | 20 60 60 60 60 . 30 Shots Fired 261 | 1 94 8 132 19 . 7 Gun 137 | 1 84 . 49 3 . . Cannon . | . . . . . . . Launcher 124 | . 10 8 83 16 . 7 Special . | . . . . . . . Kinetic 137 | 1 84 . 49 3 . . Thermal . | . . . . . . . Explosive 59 | . 10 8 22 12 . 7 Electromagnetic 65 | . . . 61 4 . . Robot Hit Streak 12 | . 9 4 12 3 . 8 Robot Miss Streak 5 | 1 5 1 4 2 . . Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 128 | . 46 4 65 8 . 5 Core Hits 153 | . 36 12 71 20 . 14 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5861 | . 1251 500 2711 834 . 565 Guns 1017 | . 634 . 371 12 . . Cannons . | . . . . . . . Explosions 4755 | . 617 458 2300 815 . 565 Melee . | . . . . . . . Ramming 89 | . . 42 40 7 . . Kinetic 1017 | . 634 . 371 12 . . Thermal 47 | . . . 47 . . . Explosive 2999 | . 617 458 731 628 . 565 Electromagnetic 1709 | . . . 1522 187 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 47 | . 1 1 43 47 47 47 Average Corruption 22 | . 1 1 30 46 47 47 Corruption Purged . | . . . . . . . Effects 246 | . 4 5 137 41 47 12 Message Errors 61 | . . 4 32 7 14 4 Matter Fused 70 | . . . 38 11 19 2 Heat Flow Errors 19 | . . . 8 7 2 2 Energy Discharges 35 | . 3 . 20 5 5 2 Parts Rejected 4 | . . . 3 1 . . Data Loss (minor) 31 | . 1 1 19 4 6 . Data Loss (major) 10 | . . . 6 2 1 1 Misfires 3 | . . . 2 1 . . Alerts 4 | . . . 2 2 . . Misdirections 3 | . . . 2 . . 1 Weapon Failures 6 | . . . 5 1 . . Overload Shots . | . . . . . . . Overflow Damage 68 | . . . 43 4 . 21 Projectiles . | . . . . . . . Explosions 68 | . . . 43 4 . 21 Melee . | . . . . . . . Knockbacks 1 | . . . . 1 . . Impact 1 | . . . . 1 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 721 | . 44 12 334 327 . 4 Shots 35 | . 3 1 18 12 . 1 Rammed 11 | . 3 3 5 . . . Targets Rammed 13 | . 3 4 5 1 . . Kicked . | . . . . . . . Crushed 2 | . . 1 . 1 . . Highest Temperature 287 | . 20 . 287 281 186 218 Average Temperature 68 | . 5 . 58 99 92 126 Received Heat Transfer 987 | . 243 . 624 30 . 90 Effects 1 | . . . 1 . . . Energy Bleed 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted 5 | . . . 5 . . . Combat Hostiles 5 | . . . 5 . . . Parts Fried 9 | . . . 9 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 150 | . . . 150 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 10 | . . . 9 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 426 | . 299 80 426 376 . 123 Initial 156 | . . 34 . 156 . . Average 104 | . 38 24 179 213 . 6 Maximum Alert Level 2 | . 1 . 2 1 . . Low Security (%) 77 | 100 95 100 56 52 . 100 Level 1 16 | . 4 . 29 47 . . Level 2 5 | . . . 14 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 2 . 9 . . 1 Investigation 5 | . 2 . 3 . . . Extermination . | . . . . . . . Reinforcement 7 | . . . 6 . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 2 | . . . 1 . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals 6 | . 2 . 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 94 | . 21 4 49 12 . 8 Peak Tracking Total 5 | . 4 3 4 5 . 3 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 1 | . 1 . . . . . Reused 1 | . 1 . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled 20 | . 2 1 13 4 . . Max in Single Turn 2 | . 1 1 2 2 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 12 | . 8 . 2 . 2 . Terminals 9 | . 7 . 2 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 39 | . 33 . 4 . 2 . Successful 17 | . 13 . 2 . 2 . Failed 22 | . 20 . 2 . . . Catastrophic 3 | . 3 . . . . . Database Lockouts . | . . . . . . . Manual 13 | . 11 . 1 . 1 . Terminals 33 | . 29 . 4 . . . Fabricators . | . . . . . . . Repair Stations 4 | . 4 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 9 . 1 . 2 . Record 1 | . . . . . 1 . Part Schematic 1 | . 1 . . . . . Unreport Threat 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Reprogram Traps 1 | . 1 . . . . . Transport Status 1 | . 1 . . . . . Recall Reinforcements 1 | . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . Zone Layout 2 | . 2 . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 4 . . . . . Scan Component 2 | . 2 . . . . . Repair 2 | . 2 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . Terminals 1 | . . . 1 . . . Search 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 8 . 1 . . . Full Trace Events 3 | . 2 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 2 . . . . . Time 52 | . 52 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 . . . Highest-Rated Group 40 | . . 40 40 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders 3 | . . . 3 . . . STAY 2 | . . . 2 . . . FOLLOW 1 | . . . 1 . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 9554 | 84 2177 2035 3282 810 946 220 Spaces Moved 3002 | 45 844 622 894 238 295 64 Core 6 | 6 . . . . . . Treads 2981 | 39 844 622 879 238 295 64 Legs . | . . . . . . . Wheels 15 | . . . 15 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 320 155 240 320 320 Average Speed 290 | 149 227 320 317 319 320 322 Slowest Speed 480 | 160 320 320 400 320 320 480 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 58 | 6 93 99 67 50 71 24 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 34 | . 5 . . 14 . 15 Terrain Destroyed 376 | . 28 62 133 89 . 64 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 376 | . 28 62 133 89 . 64 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 3539 | 57 1000 657 1187 267 299 72 Wait 214 | . 66 6 141 1 . . Move 2996 | 44 843 621 893 237 294 64 Hop . | . . . . . . . Pick Up 44 | 5 23 8 6 . 2 . Fast Attach 25 | 6 3 1 10 4 1 . Attach 17 | . . 1 9 6 . 1 Detach 3 | . 1 . . . 2 . Swap 23 | 1 6 2 13 1 . . Drop 24 | . 5 10 7 2 . . Fire 180 | 1 50 4 103 15 . 7 Melee . | . . . . . . . Ram 1 | . . . 1 . . . Kick . | . . . . . . . Crush 12 | . 3 4 4 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines (discovered 3 exits: [*Mat] / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 14) 314 | -10/Materials | Build established: Mutant 495 | -10/Materials | Discovered new exit (range 13) 676 | -10/Materials | Discovered new exit (range 7) 961 | -10/Materials | Discovered new exit (range 8) 2072 | -10/Materials | Repaired Lgt. Treads 2099 | -10/Materials | Repaired Lgt. Treads 2262 | -10/Materials | Entered Mines 2404 | -10/Mines | Discovered new exit (range 16) 2608 | -10/Mines | Learned Materials interactive machine intel 3110 | -10/Mines | Discovered new exit (range 12) 3306 | -10/Mines | Learned location of Storage (-8) 3702 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 3709 | -10/Mines | Found Prototype Device 3803 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4134 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 4297 | -10/Mines | Entered Materials 4297 | -9/Materials | Accompanied by 3 allies 4297 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 4298 | -9/Materials | Loaded intel: 18 interactive machine locations 4924 | -9/Materials | Lost 7 parts (1p1n2u3w) 4934 | -9/Materials | System corruption reached 10% 5149 | -9/Materials | Discovered new exit (range 10) 5221 | -9/Materials | Build established: Scavenger-Mutant 6518 | -9/Materials | System corruption reached 30% 6897 | -9/Materials | Discovered new exit (range 13) 7184 | -9/Materials | Discovered new exit (range 17) 7304 | -9/Materials | Core integrity fell below 50% 7579 | -9/Materials | Entered Mines 7632 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 7637 | -9/Mines | Discovered new exit (range 8) 7654 | -9/Mines | Assembled infested the area 7664 | -9/Mines | Core integrity fell below 20% 7694 | -9/Mines | Lost 7 parts (2p2n1u2w) 7944 | -9/Mines | Build established: Mutant 8376 | -9/Mines | Discovered new exit (range 5) 8389 | -9/Mines | Entered Exiles 8435 | -9/Exiles | Discovered new exit (range 16) 8449 | -9/Exiles | Build established: Scavenger-Mutant 8480 | -9/Exiles | Met 8R-AWN 8522 | -9/Exiles | Met EX-HEX 8686 | -9/Exiles | Met EX-DEC 8750 | -9/Exiles | Learned location of Zion (-7) 8811 | -9/Exiles | Met EX-BIN 8859 | -9/Exiles | Aligned with FarCom system 8862 | -9/Exiles | Given EX-Vault access code 8942 | -9/Exiles | Opened EX-Vault 8967 | -9/Exiles | Found Field Lobotomy Kit 9032 | -9/Exiles | Warned to stay clear of 0b10 Research branches 9309 | -9/Exiles | Discovered new exit (range 10) 9335 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 9335 | -9/Exiles | Entered Mines 9555 | -8/Mines | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09471_ System corrupted: Matter fused (-7). 09486_ System corrupted: Energy discharge (-48). 09503_ Y2Z9XEHF=7JZ2 09553_ >EMFI D5 IGLB:FQKJS%JIWEWFH,RBPFNQF 09553_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????# | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????? #??????????????????????????? | | ????????????? #?????????????????????????? | | ????????????? #????????????????????????? | | ????????????? #????????####???????????? | | ?????????????# ##?????## ##??????????? | | ?????????????# #????## ##?????????? | | ????????????# ###?## #####?????? | | ????????????? ## ##????? | | ???????????????? ###### | | ?????????????????? # | | ??????????????????# # ##### | | ??????????????????# # ### ### ##???? | | ??????????????????# ## ##?####?## #????? | | ??????????????????#@ ##### #????????# #????? | | ??????????????????# #???# #????????# #????? | | ?????????????????# # #????????# #????? | | ?????????????????## # ???????# #????? | | ?????????????????? = #####?# #????? | | ?????????????????? *% ? | | ?????????????????? r ######?###????? | | ?????????????????? #????????????? | | ????????????????? # #????????????? | | ????????????????### $ ####????????????? | | ??????????????????# g #???????????????? | | ??????????????????## ###???????????????? | | ???????????????????# ##gg#?????????????????? | | ???????????????????# #? #?????????????????? | | ???????????????????? #? #?????????????????? | | ????????????????????##? #?????????????????? | | ???????????????????????? #?????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 19 Energy Capacity 430 Matter Stores 444 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeuteriumArmorRifle Manual? 0 Play Time 00:44:58 Cumulative 427.8 hours Start 2021.11.18 @ 23:05:10 End 2021.11.20 @ 17:12:36 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 411 Rogue 196 Adventurer 112 Explorer 103 Win Type - Total 29 Types 21/0/5/2/0/0/0/1/0 Lore% 85 Gallery% 89 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 76x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab216377-24f0-48ea-ab77-5039256798ab