Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.29 @ 12:13:10 Player: Minty Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (106) 530 Value Destroyed (2705) 2705 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (189) 189 TOTAL SCORE: 7344 Bonus ------- Aligned with FarCom 300 Friendly Fire -111 Cogmind --------- Core Integrity 520/700 Matter 92/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Modified TNC 0b10 Alert Chip Improved Targeting Computer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Light Angular Momentum Engine Advanced Heat Sink Improved Cooling System Experimental Sensor Array Improved Targeting Computer System Shield Improved EM Pulse Cannon Improved EM Pulse Cannon Advanced Beam Cannon Autogun Autogun Minigun Heavy Battle Rifle AWS/Gauss Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Modified TNC 0b10 Alert Chip Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Autogun AWS/Gauss Rocket Launcher > --- INVENTORY -------- Light Angular Momentum Engine Advanced Heat Sink Improved Cooling System Experimental Sensor Array Improved Targeting Computer System Shield Improved EM Pulse Cannon Improved EM Pulse Cannon Advanced Beam Cannon Autogun Autogun Minigun Heavy Battle Rifle [Rating: 49] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor 0b10 Alert Chip Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . Utility 3 | . . . 1 . . . 1 1 . Weapon 2 | . . . 1 . . . . 1 . Parts Attached 69 | . 17 2 12 4 . 5 19 7 3 Power 8 | . 2 . 1 1 . . 3 1 . Engine 8 | . 2 . 1 1 . . 3 1 . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 14 | . 2 1 2 . . 2 5 2 . Treads 13 | . 2 1 2 . . 1 5 2 . Leg . | . . . . . . . . . . Wheel 1 | . . . . . . 1 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 17 | . 5 1 1 2 . 2 3 3 . Device 5 | . 1 1 . 1 . 1 1 . . Storage 2 | . 1 . . . . . . 1 . Processor 6 | . 2 . 1 . . . 2 1 . Hackware 1 | . . . . . . . . 1 . Protection 3 | . 1 . . 1 . 1 . . . Artifact . | . . . . . . . . . . Weapon 30 | . 8 . 8 1 . 1 8 1 3 Energy Gun 7 | . 4 . 3 . . . . . . Energy Cannon 4 | . 1 . . . . 1 2 . . Ballistic Gun 13 | . 2 . 4 . . . 5 1 1 Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 5 | . 1 . 1 1 . . 1 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . Corrupted Parts 1 | . . 1 . . . . . . . System Corruption 1 | . . 1 . . . . . . . Parts Lost 16 | . . . 3 . . 2 5 2 4 Power 4 | . . . 1 . . . 2 . 1 Propulsion 6 | . . . . . . 1 2 2 1 Utility 1 | . . . . . . 1 . . . Weapon 5 | . . . 2 . . . 1 . 2 Highest Loss Streak 3 | . . . 2 . . 1 3 1 2 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 14 | 6 14 15 14 15 14 13 13 13 14 Power 1 | 1 3 3 2 1 1 1 1 1 1 Propulsion 1 | 4 4 1 1 1 1 . . . . Utility 1 | . 1 1 . . 1 3 2 3 5 Weapon 9 | 1 4 9 10 11 10 9 10 9 8 Tool/Special . | . . . . . . . . . . Unused Backups 23 | . 15 1 . . 2 . . . 5 Power 5 | . 5 . . . . . . . . Propulsion 7 | . 6 1 . . . . . . . Utility 5 | . 2 . . . . . . . 3 Weapon 6 | . 2 . . . 2 . . . 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 97 | . 93 100 99 100 100 97 96 99 87 Engine 10 | . 14 14 10 11 11 11 8 7 7 Treads 22 | . 20 28 22 22 22 21 24 22 18 Leg 1 | . 7 . . . . . . . . Device 7 | . 6 . 11 11 11 11 10 2 . Storage 10 | . 14 14 11 11 11 11 9 7 7 Processor 6 | . 2 . 7 3 . . 11 22 23 Protection 5 | . . 14 3 7 11 8 4 . . Energy Gun 6 | . 14 28 5 . . . . . . Energy Cannon 1 | . . . . . . . 8 . . Ballistic Gun 22 | . 12 . 26 33 33 32 15 30 16 Peak Build Rating 49 | 6 14 14 22 26 23 25 36 43 49 Average Rating 22 | 6 9 11 20 21 21 24 32 41 36 On Entrance 20 | 6 6 12 14 22 21 23 25 33 39 Naked Turns . | . . . . . . . . . . Heaviest Build 47 | 12 34 34 39 40 40 40 42 43 47 Greatest Support 62 | 20 40 40 40 40 40 40 62 62 60 Greatest Overweight (x) 3 | . 1 . . . . 3 3 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 20 15 Average Capacity 14 | 8 14 15 15 15 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 Average Carried 14 | 6 14 14 14 14 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 15 15 15 15 15 Class Distribution -------------------- 27% | Mutant 21% | Skirmisher 21% | Tank 15% | Scavenger-Skirmisher 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Tank | -9/Mines Tank | -9/Exiles Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Matter Collected 2576 | 200 281 20 396 201 . 293 455 730 . Remotely . | . . . . . . . . . . Salvage Created 3881 | . 613 308 601 190 . 547 863 759 . Parts 226 | . 37 13 54 17 . 19 53 33 . Haulers Intercepted 4 | . 1 . 2 . . . 1 . . Recyclers Shooed 5 | . 1 . . 1 . . 2 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 75 | . 12 4 14 7 . 10 17 11 . Guns 48 | . 9 2 8 3 . 8 7 11 . Cannons 4 | . . . . . . . 4 . . AOE 22 | . 3 2 5 4 . 2 6 . . Classes Destroyed 12 | . 6 1 2 1 . 2 . . . Worker 7 | . 2 . 1 1 . . 3 . . Builder 3 | . . . 2 . . 1 . . . Tunneler 5 | . . . . 3 . 1 1 . . Hauler 4 | . 1 . 2 . . . 1 . . Recycler 7 | . 2 1 1 1 . . . 2 . Mechanic 1 | . 1 . . . . . . . . Watcher 4 | . . . 1 . . . 1 2 . Swarmer 29 | . 6 . 9 7 . . 4 3 . Grunt 34 | . 6 2 2 . . 8 9 7 . Brawler 1 | . . . . . . 1 . . . Sentry 10 | . . 2 3 . . . 4 1 . Hunter 1 | . . . . . . 1 . . . Best Kill Streak 8 | . 3 3 8 4 . 3 6 4 . Combat Bots Only 8 | . 3 2 8 4 . 3 4 4 . Max Kills in Single Turn 5 | . 1 2 2 4 . 2 5 1 . Gunslinging 1 | . . . . 1 . . . . . Exploded 4 | . 1 2 2 4 . 2 4 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Hostile Shots Fired 391 | . 51 18 79 18 . 30 91 100 4 Missed 128 | . 15 4 35 5 . 8 31 29 1 Hits 263 | . 36 14 44 13 . 22 60 71 3 Melee 3 | . . . . . . . . . 3 Projectile 260 | . 36 14 44 13 . 22 60 71 . AOE 4 | . . . . 4 . . . . . Critical Strikes 8 | . . 1 1 . . . 4 . 2 Actively Blocked 1 | . . . 1 . . . . . . Damage Taken 3645 | . 309 196 438 248 . 343 1075 855 181 Core 426 | . 90 . 38 8 . 18 92 100 80 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 43 | . . 20 23 . . . . . . Core Remaining (%) 82 | 100 . 64 . . . 84 83 . . Volleys Fired 210 | . 47 8 31 12 . 25 49 37 1 Largest 4 | . 2 2 3 3 . 3 3 4 4 Hottest 168 | . 90 90 135 79 . 114 168 92 112 Shots Fired 551 | . 77 16 84 34 . 73 115 145 7 Gun 502 | . 72 16 82 33 . 71 78 145 5 Cannon 32 | . 1 . . . . 1 30 . . Launcher 17 | . 4 . 2 1 . 1 7 . 2 Special . | . . . . . . . . . . Kinetic 418 | . 29 . 57 33 . 71 78 145 5 Thermal 1 | . . . . . . 1 . . . Explosive 17 | . 4 . 2 1 . 1 7 . 2 Electromagnetic 115 | . 44 16 25 . . . 30 . . Robot Hit Streak 21 | . 16 4 8 11 . 18 15 21 12 Robot Miss Streak 5 | . 2 2 3 2 . 2 4 5 . Penetration Max . | . . . . . . . . . . Secondary Targets 14 | . . 1 5 1 . 1 2 4 . Max Gunslinging Chain 1 | . . 1 1 1 . 1 1 1 . Autonomous 3 | . . . . . . . . . 3 Shots Hit Robots 363 | . 54 11 50 24 . 53 71 93 7 Core Hits 172 | . 23 7 26 13 . 26 41 35 1 Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 4 | . 1 . 1 . . . 2 . . Destroy 2 | . . . 1 . . . 1 . . Corrupt 2 | . 1 . . . . . 1 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7280 | . 865 209 1123 586 . 909 1758 1395 435 Guns 5083 | . 680 148 792 374 . 773 808 1386 122 Cannons 442 | . . . . . . 21 421 . . Explosions 1689 | . 180 61 314 186 . 108 527 . 313 Melee . | . . . . . . . . . . Ramming 66 | . 5 . 17 26 . 7 2 9 . Kinetic 4279 | . 249 . 567 374 . 773 808 1386 122 Thermal 403 | . . 61 146 . . 129 67 . . Explosive 1307 | . 180 . 168 186 . . 460 . 313 Electromagnetic 1225 | . 431 148 225 . . . 421 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . . 1 . . . . 5 . 13 Average Corruption 5 | . . 1 . . . . 4 . 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 16 | . . . . . . . 11 . 5 Matter Fused 9 | . . . . . . . 7 . 2 Heat Flow Errors 3 | . . . . . . . 2 . 1 Energy Discharges 2 | . . . . . . . . . 2 Weapon Failures 2 | . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . Overflow Damage 41 | . 23 . . . . . 18 . . Projectiles . | . . . . . . . . . . Explosions 41 | . 23 . . . . . 18 . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 95 | . 4 . . . . . 20 . 71 Shots 5 | . 1 . . . . . 2 . 2 Rammed 13 | . 1 . 2 3 . 3 1 3 . Targets Rammed 15 | . 2 . 2 4 . 3 1 3 . Kicked . | . . . . . . . . . . Crushed 2 | . 1 . . 1 . . . . . Highest Temperature 270 | . 48 174 72 . . 15 110 270 253 Average Temperature 54 | . 13 76 25 . . 10 38 78 99 Received Heat Transfer 1074 | . 54 105 78 . . 162 378 297 . Effects 3 | . . . . . . . . 3 . Interference 3 | . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Robots Corrupted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Fried 8 | . 3 . 1 . . . 4 . . Impact Corruptions 1 | . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 537 | . . 50 250 . . 187 50 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . 1 2 . . . 1 . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Maximum Alert Level 1 | . 1 . . . . . . . . Low Security (%) 98 | 100 92 100 100 100 . 100 100 100 100 Level 1 1 | . 7 . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 222 | . 222 83 191 121 . 191 199 85 16 Initial 73 | . . 73 9 54 . . 42 71 16 Average 57 | . 63 21 134 29 . 72 66 44 2 Influence Increases 2385 | . 445 95 438 196 . 378 553 274 6 Destroy 0b10 Robot/C 1388 | . 240 80 280 140 . 200 272 176 . Destroy 0b10 Robot/NC 145 | . 30 5 35 25 . 10 24 16 . Destroy Leader 282 | . 42 10 66 20 . 40 68 36 . Allied During Kill 8 | . . . . . . 8 . . . Successful Hack 109 | . 40 . 19 . . . 6 44 . Select Force Hacks 54 | . 30 . . . . . 24 . . Disable Machine 156 | . 30 . . . . 90 36 . . Destroy Structure 129 | . 18 . 23 11 . 30 39 2 6 Lose Combat Pursuer 114 | . 15 . 15 . . . 84 . . Influence Decreases 2385 | . 255 261 322 336 . 268 506 384 53 Entered New Map 403 | . . 117 15 86 . . 68 86 31 Time Decay 1760 | . 255 144 277 250 . 208 326 278 22 Lost Part 120 | . . . 30 . . 20 50 20 . Lost Ally 40 | . . . . . . 40 . . . Purge Threat 62 | . . . . . . . 62 . . Squads Dispatched 7 | . 2 . . . . 1 2 2 . Investigation 4 | . 2 . . . . . 1 1 . Extermination . | . . . . . . . . . . Reinforcement 3 | . . . . . . 1 1 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Distress Signals 6 | . 1 . 1 . . . 4 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 105 | . 18 4 20 8 . 8 28 16 3 Peak Tracking Total 7 | . 3 2 7 4 . 3 6 5 3 Tactical Retreats 5 | . 1 . 1 . . . 3 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Traps Triggered 5 | . . . . . . . 4 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Machines Disabled 12 | . 2 1 . . . 6 3 . . Max in Single Turn 6 | . 1 1 . . . 6 1 . . Garrison Access 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Machines Accessed 21 | . 7 1 3 . 2 . 5 3 . Terminals 15 | . 6 1 3 . . . 2 3 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . . . . . 1 . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 65 | . 23 5 14 . 2 . 14 7 . Successful 42 | . 17 2 6 . 2 . 11 4 . Failed 22 | . 6 2 8 . . . 3 3 . Catastrophic 3 | . . 1 1 . . . 1 . . Database Lockouts 1 | . . 1 . . . . . . . Manual 34 | . 12 5 10 . 1 . 3 3 . Terminals 53 | . 21 5 14 . . . 6 7 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 2 . . . . . 2 . . Scanalyzers 5 | . . . . . . . 5 . . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 27 | . 12 2 5 . 2 . 3 3 . Record 1 | . . . . . 1 . . . . Robot Analysis 3 | . 1 . 1 . . . . 1 . Prototype ID Bank 6 | . 4 1 1 . . . . . . Branch Access Points 3 | . 1 . 1 . . . 1 . . Emergency Access Points 1 | . 1 . . . . . . . . Terminal Index 2 | . 1 . . . . . . 1 . Alert Level 2 | . 1 . 1 . . . . . . Unreport Threat 1 | . . . . . . . 1 . . Locate Traps 3 | . 1 . 1 . . . . 1 . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 2 | . . 1 . . . . 1 . . Proto ID Catalog 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . . 2 . . Report Inventory 2 | . 1 . . . . . 1 . . Retrieve Components 1 | . . . . . . . 1 . . Scanalyzer 4 | . . . . . . . 4 . . Insert Component 2 | . . . . . . . 2 . . Analyze 2 | . . . . . . . 2 . . Garrison Access Hacks 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks 7 | . 4 . 1 . . . 1 1 . Terminals 5 | . 3 . 1 . . . . 1 . Botnet 4 | . 2 . 1 . . . . 1 . Operators 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Tunnel 1 | . 1 . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . Extract 1 | . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 7 1 3 . . . 4 3 . Full Trace Events 3 | . 1 . 1 . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . 6 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . . . . . . . 1 . . Parts Scanalyzed 1 | . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Total Allies 5 | . . . . 4 . . . . 1 Largest Group 3 | . . . . 3 3 3 . . 1 Highest-Rated Group 40 | . . . . 40 40 40 . . 31 Highest-Rated Ally 31 | . . . . 31 16 16 . . 31 Total Orders . | . . . . . . . . . . Ally Attacks 21 | . . . . 4 . 9 . . 8 Total Damage 356 | . . . . 61 . 126 . . 169 Kills 1 | . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Active Infowar (turns) 1581 | . 93 . 419 324 . . . 599 146 Optics 742 | . . . 419 323 . . . . . Sensors 1 | . . . . 1 . . . . . T.N.C. 745 | . . . . . . . . 599 146 Machine Analysis 93 | . 93 . . . . . . . . Robot Analysis Total 3 | . 1 . 1 . . . . 1 . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Turns Passed 5275 | 2 776 627 600 908 357 523 736 600 146 Spaces Moved 2669 | 2 362 351 295 519 220 242 316 279 83 Core . | . . . . . . . . . . Treads 2567 | . 284 351 295 519 220 227 309 279 83 Legs 80 | 2 78 . . . . . . . . Wheels 22 | . . . . . . 15 7 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 110 | 120 120 160 160 160 160 125 110 152 160 Average Speed 160 | 120 164 160 160 160 160 158 157 163 162 Slowest Speed 240 | 120 190 160 160 160 160 240 225 240 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 2 47 84 32 98 61 50 30 8 31 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . 1 . . . 1 . . . . Known Exits Taken 3 | . 1 . 1 . . . 1 . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . . . Scrap Searched 4 | . . 1 . 1 . 2 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 130 | . 18 . 20 11 . 32 39 . 10 Melee . | . . . . . . . . . . Projectile 3 | . . . 1 . . . 2 . . AOE 127 | . 18 . 19 11 . 32 37 . 10 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Total 3257 | 1 474 403 351 566 227 324 459 361 91 Wait 164 | . 1 36 . 14 1 45 47 19 1 Move 2661 | 1 361 350 294 518 219 241 315 279 83 Hop . | . . . . . . . . . . Pick Up 44 | . 23 2 1 4 3 . 5 6 . Fast Attach 24 | . 4 2 3 . . 2 10 2 1 Attach 15 | . 4 . 5 . . 1 2 2 1 Detach 11 | . 4 . 3 . . 1 2 . 1 Swap 64 | . 10 2 11 10 . 5 18 6 2 Drop 49 | . 18 3 1 4 4 1 10 7 1 Fire 210 | . 47 8 31 12 . 25 49 37 1 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 15 | . 2 . 2 4 . 3 1 3 . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 13) 528 | -10/Materials | Identified exit to Mines 555 | -10/Materials | Discovered new exit (range 15) 779 | -10/Materials | Entered Mines 791 | -10/Mines | Met a Derelict bent on vengeance 825 | -10/Mines | Assembled infested the area 987 | -10/Mines | Learned Materials security intel 1112 | -10/Mines | Found a hidden stash of uninstalled traps 1227 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1254 | -10/Mines | Central database locked down 1355 | -10/Mines | Discovered new exit (range 8) 1406 | -10/Mines | Entered Materials 1406 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1487 | -9/Materials | Destroyed 8 combat bots 1659 | -9/Materials | Discovered new exit (range 11) 1668 | -9/Materials | Discovered new exit (range 18) 1768 | -9/Materials | Discovered new exit (range 15) 1874 | -9/Materials | Build established: Skirmisher 1936 | -9/Materials | Identified exit to Mines 2006 | -9/Materials | Entered Mines 2009 | -9/Mines | Received a Mining Laser from a helpful Derelict 2054 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2058 | -9/Mines | Discovered new exit (range 8) 2104 | -9/Mines | Allies destroyed YI-UF0 2198 | -9/Mines | Learned location of 1 exit from Lower Caves 2243 | -9/Mines | Discovered new exit (range 5) 2522 | -9/Mines | Learned 2 Materials zone layouts 2538 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2543 | -9/Mines | Found Prototype Device 2543 | -9/Mines | Identified Exp. Sensor Array 2626 | -9/Mines | Build established: Tank 2856 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2856 | -9/Mines | Discovered new exit (range 5) 2878 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2914 | -9/Mines | Entered Exiles 2914 | -9/Exiles | Accompanied by 3 allies 2954 | -9/Exiles | Met 8R-AWN 2980 | -9/Exiles | Met EX-HEX 3026 | -9/Exiles | Met EX-BIN 3049 | -9/Exiles | Aligned with FarCom system 3050 | -9/Exiles | Given EX-Vault access code 3087 | -9/Exiles | Opened EX-Vault 3101 | -9/Exiles | Found AWS/Gauss 3108 | -9/Exiles | Found Modified TNC 3112 | -9/Exiles | Found 0b10 Alert Chip 3147 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3157 | -9/Exiles | Exiles lab attacked by MAIN.C 3209 | -9/Exiles | Learned location of Zion (-6) 3257 | -9/Exiles | Discovered new exit (range 10) 3271 | -9/Exiles | Stole three prototypes: Modified TNC, 0b10 Alert Chip, AWS/Gauss 3271 | -9/Exiles | Entered Mines 3271 | -8/Mines | Accompanied by 3 allies 3477 | -8/Mines | Lost 4 allies 3561 | -8/Mines | Build established: Skirmisher 3751 | -8/Mines | Discovered new exit (range 9) 3794 | -8/Mines | Entered Materials 3794 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3795 | -8/Materials | Identified exit to Factory 3872 | -8/Materials | Build established: Scavenger-Skirmisher 4502 | -8/Materials | Lost 3 parts (1p2n) 4530 | -8/Materials | Entered Factory 4530 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4532 | -7/Factory | FarCom data flow suspended 4927 | -7/Factory | Build established: Gunner 5130 | -7/Factory | Sucked down chute 5130 | -7/Factory | Entered Waste 5131 | -7/Waste | Met a frightened Derelict 5145 | -7/Waste | EMP discharged 5183 | -7/Waste | Spotted C-40 Crusher 5183 | -7/Waste | Spotted C-40 Crusher 5191 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5245 | -7/Waste | EMP discharged 5245 | -7/Waste | System corruption reached 10% 5261 | -7/Waste | Spotted C-40 Crusher 5273 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5274 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5276 | -7/Waste | Self-destructed Last Messages --------------- 05200_ AA-ED6(g) destroyed. 05203_ Imp. Heat Sink crushed. 05205_ 53 Matter crushed. 05205_ Carbon-fiber Leg crushed. 05206_ Imp. Heat Sink crushed. 05218_ Acquired Enh. Gauss Cannon. 05219_ System corrupted: Energy discharge (-85). 05221_ Dropped Enh. Gauss Cannon. 05227_ Enh. Gauss Cannon crushed. 05235_ ALERT: Foreign system detected. Charging EMP. 05245_ System corrupted (+8). 05245_ Corrupted Fusion Compressor fried beyond repair. 05248_ System corrupted: Energy discharge (-81). 05265_ System corrupted: Heat flow error (+278). 05271_ Slug penetrates C-40 Crusher. 05273_ Imp. Deuterium Engine crushed. 05273_ Autogun crushed. 05273_ Lgt. Treads crushed. 05274_ Rocket Launcher crushed. 05274_ Lgt. Treads crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????????????######????????????? | | ???????????????????????????# #????????????? | | ???????????????????????????# #????????????? | | ???????????????????????????# #???###???? #? | | ???????????????????????????# #??## #?? #? | | ?????????????????????????### #### # #? | | ?????????????????????????# #? | | ?????????????????????????# % #? | | ?????????????????????????# !=! #? | | ?????????????????????????# = #? | | ?????????????????????????### ##### #? | | ???????????????????????????# #??? # #? | | ???????????????????????????# #???#### #? | | ???????????????????????????# #???????? #? | | ?????????????????????????### #???????? #? | | ?????????????????????????# #????????? #? | | ?????????????????????????# #????????? #? | | ?????????????????????????# #?????????? #? | | ?????????????????????????# #?????????? #? | | ?????????????????????????### #???????????#? | | ?????????????############??# #????????????? | | ?????????????# CC[@ #??# #????????????? | | ?????????????# CC CC #??# #????????????? | | ?????????????# CCCC #### #????????????? | | ?????????????# CC #????????????? | | ?????????????# #????????????? | | ?????????????# #????????????? | | ?????????????# #????????????? | | ?????????????# #### #????????????? | | ?????????????# #??# #????????????? | | ?????????????# #??# #????????????? | | ?????????????############??# #????????????? | | ???????????????????????????# #????????????? | | ???????????????????????????######????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Hvy. Battle Rifle | -8/Materials | Scanalyzed Imp. Weapon Shielding | -8/Materials | Extracted Seismic Detector | -8/Materials | Extracted Hcp. Storage Unit | -8/Materials | Extracted Com. Matter Pod | -8/Materials | Extracted Adv. Targeting Computer | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisposableAssembledScrap Manual? 0 Play Time 00:24:58 Cumulative 1070.5 hours Start 2025.05.29 @ 11:48:52 End 2025.05.29 @ 12:13:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1327 Rogue 1044 Adventurer 124 Explorer 159 Win Type - Total 48 Types 34/0/8/4/1/0/0/1/0/0 Lore% 91 Gallery% 86 Achievement% 80 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 437d3764-7e27-4eb1-8406-e29ad59685da