Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.13 @ 01:41:00

Player: K.Ioz

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (49)      245
Value Destroyed (1429)     1429
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (990)                990
              TOTAL SCORE: 6644

 Bonus
-------
Follower Combat Kills      390
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     99/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Micro Nuclear Core
  Improved Cooling System
           Force Booster

 Peak State 
------------
>              --- POWER ------------
       Zionite Heavy DM Reactor
>              --- PROPULSION -------
     Makeshift Flight Unit
>              --- UTILITY ----------
      Advanced Heat Sink
               Trap Scanner
               0b10 Decoder Chip [Generic]
  Experimental Targeting Computer
  Experimental Target Analyzer
>              --- WEAPON -----------
     Makeshift Sword
               CR-A16's Pointy Stick
>              --- INVENTORY --------
               Neutrino Core
      Improved Armor Integrity Analyzer
               Weapon Cycler
               Force Booster
         Heavy Assault Rifle
[Rating: 50]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Zionite Heavy DM Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Airjet
  Flight Unit              Makeshift Flight Unit
Utility                    Small Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Small Storage Unit
  Processor                Experimental Target Analyzer
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Phase Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          CR-A16's Pointy Stick
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac 
Slots Evolved              8    | .   .   2   2   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   .   .   
  Utility                  5    | .   .   1   1   1   .   .   .   .   2   
  Weapon                   2    | .   .   1   1   .   .   .   .   .   .   
Parts Attached             74   | 6   11  11  4   1   5   13  13  1   9   
  Power                    10   | 1   2   3   .   .   .   2   .   .   2   
    Engine                 8    | 1   2   3   .   .   .   2   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               20   | 2   2   4   .   .   2   5   1   1   3   
    Treads                 6    | .   .   2   .   .   2   2   .   .   .   
    Leg                    9    | 2   2   2   .   .   .   3   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   1   .   .   
    Flight                 4    | .   .   .   .   .   .   .   .   1   3   
  Utility                  25   | 1   4   2   2   1   2   2   9   .   2   
    Device                 14   | .   2   1   2   .   1   2   4   .   2   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   
    Processor              6    | .   .   .   .   1   .   .   5   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             4    | .   2   1   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   19   | 2   3   2   2   .   1   4   3   .   2   
    Energy Gun             2    | .   1   .   1   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          7    | 2   1   1   .   .   .   2   1   .   .   
    Ballistic Cannon       1    | .   .   1   .   .   .   .   .   .   .   
    Launcher               2    | .   1   .   .   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   1   1   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   1   .   1   
    Special Melee Weapon   1    | .   .   .   1   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   .   3   .   1   
Parts Lost                 32   | .   1   .   .   .   1   23  .   .   7   
  Power                    2    | .   .   .   .   .   .   2   .   .   .   
  Propulsion               10   | .   .   .   .   .   .   7   .   .   3   
  Utility                  10   | .   .   .   .   .   1   6   .   .   3   
  Weapon                   10   | .   1   .   .   .   .   8   .   .   1   
  Highest Loss Streak      16   | .   1   .   .   .   1   16  .   .   4   
  To Critical Strikes      3    | .   .   .   .   .   .   3   .   .   .   
Average Slot Usage (%)     76   | .   98  99  92  90  97  50  47  61  44  
  Engine                   6    | .   14  10  9   7   7   5   .   .   .   
  Treads                   6    | .   .   3   18  15  20  6   .   .   .   
  Leg                      7    | .   28  18  .   .   .   11  .   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   6   6   
  Device                   10   | .   2   14  16  15  13  6   8   15  10  
  Storage                  5    | .   14  11  9   7   7   1   .   .   .   
  Processor                9    | .   .   .   .   5   7   1   20  23  19  
  Protection               5    | .   10  7   9   7   8   1   .   .   .   
  Energy Gun               5    | .   2   11  12  15  15  2   .   .   .   
  Ballistic Gun            7    | .   25  14  9   7   3   4   1   .   .   
  Ballistic Cannon         3    | .   .   7   9   7   7   1   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   4   7   4   
  Piercing Weapon          2    | .   .   .   .   .   .   .   6   7   1   
Peak Build Rating          50   | 6   9   14  22  26  34  34  47  45  50  
  Average Rating           24   | 4   8   12  18  24  30  16  34  41  37  
  On Entrance              19   | .   6   8   14  22  26  34  2   43  42  
Naked Turns                36   | .   .   .   .   .   .   18  13  .   5   
Heaviest Build             33   | 14  20  26  30  30  33  32  11  8   10  
  Greatest Support         62   | 20  20  40  40  40  62  62  8   8   10  
  Greatest Overweight (x)  2    | 1   .   2   .   .   .   1   2   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   5   5   5   
  Average Capacity         6    | 6   8   8   8   8   8   5   5   5   5   
  Most Carried             8    | 6   8   8   8   8   8   8   5   5   5   
  Average Carried          6    | 3   7   7   7   8   7   5   4   5   4   
  Final Capacity           8    | 8   8   8   8   8   8   5   5   5   5   
  Final Carried            8    | 6   8   8   8   8   7   5   4   5   3   

 Class Distribution 
--------------------
 34% | Mutant
 23% | Scavenger-Tank
 18% | Derelict-Mutant
  8% | Gunner
  6% | Scavenger-Gunner
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
   Scavenger-Tank | -9/Materials
   Scavenger-Tank | -8/Materials
 Scavenger-Gunner | -7/Factory
           Gunner | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
           Mutant | -7/Zion
  Derelict-Mutant | -6/Proximity Caves
           Mutant | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac 
Matter Collected           1521 | 228 315 306 89  .   114 142 105 141 81  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1642 | .   452 772 89  .   101 138 .   .   90  
  Parts                    101  | .   35  47  5   .   4   1   .   .   9   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      29   | .   .   .   .   .   11  2   .   16  .   
  Prevented                5    | .   .   .   .   .   .   .   .   5   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  36   | .   13  11  1   .   3   5   .   .   3   
  Melee                    5    | .   .   .   .   .   .   2   .   .   3   
  Guns                     20   | .   10  8   1   .   1   .   .   .   .   
  Cannons                  5    | .   .   3   .   .   1   1   .   .   .   
  AOE                      4    | .   3   .   .   .   1   .   .   .   .   
Classes Destroyed          11   | .   5   3   .   .   .   2   .   .   1   
  Worker                   2    | .   1   1   .   .   .   .   .   .   .   
  Builder                  2    | .   2   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   2   .   .   .   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   .   .   
  Watcher                  6    | .   1   4   1   .   .   .   .   .   .   
  Swarmer                  9    | .   6   .   .   .   .   1   .   .   2   
  Grunt                    16   | .   7   6   .   .   3   .   .   .   .   
  Sentry                   6    | .   .   5   1   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   1   
  Savage                   3    | .   .   .   .   .   .   3   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           8    | .   8   4   1   .   3   3   .   .   2   
  Combat Bots Only         7    | .   7   4   1   .   3   3   .   .   2   
Max Kills in Single Turn   3    | .   3   2   1   .   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  
Hostile Shots Fired        389  | .    43   31   3    7    17   147  .    8    133  
  Missed                   136  | .    12   7    2    2    4    46   .    2    61   
Damage Taken               4873 | .    324  336  41   39   212  2570 .    94   1257 
  Core                     1634 | .    43   38   .    6    31   580  .    81   855  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   81   | .    .    81   .    .    .    .    .    .    .    
Core Remaining (%)         74   | 100  82   90   100  .    .    .    .    .    .    
Volleys Fired              92   | .    31   31   5    .    6    15   4    .    .    
  Largest                  4    | .    2    3    4    .    4    4    1    .    .    
  Hottest                  193  | .    76   120  183  .    193  193  23   .    .    
Shots Fired                229  | .    60   93   16   .    19   37   4    .    .    
  Gun                      183  | .    58   73   11   .    11   26   4    .    .    
  Cannon                   40   | .    .    20   5    .    6    9    .    .    .    
  Launcher                 6    | .    2    .    .    .    2    2    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  159  | .    56   62   10   .    6    21   4    .    .    
  Thermal                  64   | .    2    31   6    .    11   14   .    .    .    
  Explosive                6    | .    2    .    .    .    2    2    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         13   | .    10   13   5    .    9    5    .    .    .    
  Robot Miss Streak        4    | .    3    3    4    .    2    2    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           162  | .    35   59   8    .    12   42   .    .    6    
  Core Hits                75   | .    22   28   4    .    7    11   .    .    3    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    2    .    .    .    1    .    .    .    
  Critical Strikes         6    | .    .    3    1    .    .    2    .    .    .    
    Burn                   2    | .    .    1    1    .    .    .    .    .    .    
    Destroy                2    | .    .    2    .    .    .    .    .    .    .    
    Smash                  1    | .    .    .    .    .    .    1    .    .    .    
    Sever                  1    | .    .    .    .    .    .    1    .    .    .    
Melee Attacks              27   | .    .    .    1    .    .    18   .    .    8    
  Impact                   10   | .    .    .    .    .    .    10   .    .    .    
  Slashing                 10   | .    .    .    .    .    .    8    .    .    2    
  Piercing                 6    | .    .    .    .    .    .    .    .    .    6    
  Sneak Attacks            1    | .    .    .    1    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3428 | .    624  889  112  .    383  1203 .    .    217  
  Guns                     1616 | .    476  673  85   .    92   290  .    .    .    
  Cannons                  518  | .    .    216  27   .    112  163  .    .    .    
  Explosions               508  | .    148  .    .    .    179  181  .    .    .    
  Melee                    774  | .    .    .    .    .    .    561  .    .    213  
  Ramming                  12   | .    .    .    .    .    .    8    .    .    4    
  Kinetic                  1478 | .    446  554  50   .    112  316  .    .    .    
  Thermal                  656  | .    30   335  62   .    92   137  .    .    .    
  Explosive                508  | .    148  .    .    .    179  181  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   349  | .    .    .    .    .    .    349  .    .    .    
  Slashing                 291  | .    .    .    .    .    .    212  .    .    79   
  Piercing                 134  | .    .    .    .    .    .    .    .    .    134  
Highest Corruption         38   | .    .    .    .    1    1    38   38   4    3    
  Average Corruption       7    | .    .    .    .    1    1    28   5    4    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  68   | .    .    .    .    .    5    24   25   14   .    
    Message Errors         16   | .    .    .    .    .    .    5    8    3    .    
    Matter Fused           16   | .    .    .    .    .    .    7    6    3    .    
    Heat Flow Errors       8    | .    .    .    .    .    1    3    3    1    .    
    Energy Discharges      9    | .    .    .    .    .    .    2    4    3    .    
    Parts Rejected         1    | .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      10   | .    .    .    .    .    1    4    2    3    .    
    Data Loss (major)      5    | .    .    .    .    .    2    .    2    1    .    
    Alerts                 1    | .    .    .    .    .    .    1    .    .    .    
    Misdirections          1    | .    .    .    .    .    .    1    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            90   | .    .    .    .    .    1    89   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               1    | .    .    .    .    .    1    .    .    .    .    
  Melee                    89   | .    .    .    .    .    .    89   .    .    .    
Knockbacks                 1    | .    .    .    .    .    1    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    1    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      73   | .    39   .    .    .    .    32   .    .    2    
  Shots                    2    | .    1    .    .    .    .    1    .    .    .    
  Rammed                   9    | .    .    .    .    .    .    8    .    .    1    
Targets Rammed             10   | .    .    .    .    .    .    9    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    .    1    .    .    .    
Highest Temperature        513  | .    75   159  75   .    386  513  226  239  24   
  Average Temperature      121  | .    15   38   40   .    183  251  107  138  15   
  Received Heat Transfer   1106 | .    78   138  .    9    117  405  .    41   318  
  Effects                  9    | .    .    .    .    .    2    6    1    .    .    
    Shutdowns              2    | .    .    .    .    .    1    1    .    .    .    
    Energy Bleed           2    | .    .    .    .    .    .    2    .    .    .    
    Interference           2    | .    .    .    .    .    1    .    1    .    .    
    Short Circuit          2    | .    .    .    .    .    .    2    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    2    .    .    .    
  Combat Hostiles          2    | .    .    .    .    .    .    2    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    1    .    .    .    
  Impact Corruptions       3    | .    .    .    .    .    .    3    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    .    .    .    .    
  Heat Transferred         1739 | .    74   925  222  .    222  296  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac 
Peak Influence             392  | .   353 329 142 35  .   .   .   .   392 
  Initial                  138  | .   .   85  113 20  .   .   .   .   138 
  Average                  134  | .   103 191 94  20  .   .   .   .   221 
Maximum Alert Level        1    | .   1   1   .   .   .   .   .   .   1   
  Low Security (%)         68   | 100 79  45  100 100 .   .   .   .   32  
  Level 1                  31   | .   20  54  .   .   .   .   .   .   67  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   3   1   5   .   .   1   .   .   2   
  Investigation            3    | .   1   1   .   .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   2   .   2   .   .   .   .   .   1   
  Assault                  1    | .   .   .   .   .   .   1   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac 
Distress Signals           6    | .   1   1   4   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              102  | .   16  18  2   3   3   24  .   10  26  
  Peak Tracking Total      14   | .   5   4   1   3   3   12  .   3   14  
  Tactical Retreats        12   | .   1   2   .   .   .   3   .   2   4   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac 
Traps Triggered            4    | .   2   .   1   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac 
Machines Disabled          6    | .   2   .   .   .   .   .   .   4   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac 
Machines Accessed          21   | .   8   4   4   1   .   .   .   1   3   
  Terminals                14   | .   6   3   3   .   .   .   .   1   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   1   
Total Hacks                47   | .   18  11  7   1   .   .   .   7   3   
  Successful               31   | .   10  7   5   .   .   .   .   7   2   
  Failed                   16   | .   8   4   2   1   .   .   .   .   1   
    Catastrophic           3    | .   1   .   .   1   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   5   1   2   .   .   .   1   .   12  
  Terminals                37   | .   16  9   4   .   .   .   .   7   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   
  Repair Stations          2    | .   .   2   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   1   
Terminal Hacks             25   | .   8   5   4   .   .   .   .   7   1   
  Record                   8    | .   1   .   .   .   .   .   .   7   .   
  Prototype ID Bank        3    | .   1   2   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   
  Locate Traps             4    | .   .   1   3   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   .   .   .   .   
  Patrol Status            2    | .   1   1   .   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   
  Assault Status           1    | .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       2    | .   .   2   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   1   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   6   3   3   1   .   .   .   .   2   
  Full Trace Events        1    | .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   3   .   3   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   .   .   15  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   .   .   .   
  Time                     26   | .   .   26  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   1   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   1   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   1   .   .   .   .   .   .   
  parse_system             1    | .   .   .   1   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  
Total Allies               11   | .    .    .    .    .    .    1    8    .    2    
  Largest Group            8    | .    .    .    .    .    .    1    8    8    6    
  Highest-Rated Group      397  | .    .    .    .    .    .    138  397  397  303  
  Highest-Rated Ally       138  | .    .    .    .    .    .    138  96   96   85   
Zionite Dispatches         2    | .    .    .    .    .    .    .    .    .    2    
  Heavy                    1    | .    .    .    .    .    .    .    .    .    1    
  Recon                    1    | .    .    .    .    .    .    .    .    .    1    
Total Orders               1    | .    .    .    .    .    .    .    .    .    1    
  ROAM                     1    | .    .    .    .    .    .    .    .    .    1    
Ally Attacks               67   | .    .    .    .    .    .    .    .    52   15   
  Total Damage             3045 | .    .    .    .    .    .    .    .    2150 895  
  Kills                    18   | .    .    .    .    .    .    .    .    14   4    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   1   1   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   2   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   1   
Decoded 0b10 Intel         14   | .   .   .   .   .   .   .   .   .   14  
  Emergency Access         2    | .   .   .   .   .   .   .   .   .   2   
  Items                    10   | .   .   .   .   .   .   .   .   .   10  
  Machines                 1    | .   .   .   .   .   .   .   .   .   1   
  Patrols                  1    | .   .   .   .   .   .   .   .   .   1   
Zionite Intel Received     1    | .   .   .   .   .   .   .   .   .   1   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               6491 | 87   886  932  594  246  937  435  1302 618  454  
Spaces Moved               5820 | 69   602  465  320  95   572  319  1832 794  752  
  Core                     1137 | 18   .    .    .    .    .    135  967  .    17   
  Treads                   1086 | .    .    65   320  95   572  34   .    .    .    
  Legs                     1203 | 51   602  400  .    .    .    150  .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    995  | .    .    .    .    .    .    .    865  130  .    
  Flight                   1399 | .    .    .    .    .    .    .    .    664  735  
  Fastest Speed            32   | 50   120  120  160  160  152  50   50   55   32   
  Average Speed            93   | 105  120  161  160  160  157  94   66   55   49   
  Slowest Speed            260  | 120  120  260  160  160  160  165  150  60   120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            5    | .    .    .    .    .    .    .    .    .    5    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 4    84   38   27   3    67   43   92   84   20   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    1    1    .    
Scrap Searched             8    | .    .    .    .    .    1    1    3    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          45   | .    17   6    2    .    6    14   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               8    | .    .    6    2    .    .    .    .    .    .    
  AOE                      37   | .    17   .    .    .    6    14   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  
Total                      6615 | 80   706  579  391  189  592  386  1909 968  815  
  Wait                     523  | .    51   53   55   94   7    7    47   172  37   
  Move                     5802 | 68   601  464  319  94   571  318  1831 793  743  
  Hop                      4    | .    .    .    .    .    .    .    .    .    4    
  Pick Up                  38   | 6    5    7    3    .    2    5    6    .    4    
  Fast Attach              42   | 6    4    6    3    1    1    4    10   1    6    
  Attach                   21   | .    2    2    1    .    3    8    2    .    3    
  Detach                   7    | .    1    .    .    .    .    1    2    1    2    
  Swap                     12   | .    5    3    .    .    1    1    2    .    .    
  Drop                     37   | .    6    13   4    .    1    .    5    1    7    
  Fire                     92   | .    31   31   5    .    6    15   4    .    .    
  Melee                    27   | .    .    .    1    .    .    18   .    .    8    
  Ram                      1    | .    .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    9    | .    .    .    .    .    .    9    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location           | Event
    6 | -11/Scrapyard      | Discovered new exit (range 15)
   88 | -11/Scrapyard      | Entered Materials
  165 | -10/Materials      | Discovered new exit (range 13)
  309 | -10/Materials      | Build established: Mutant
  420 | -10/Materials      | Discovered new exit (range 3)
  597 | -10/Materials      | Discovered new exit (range 11)
  852 | -10/Materials      | Discovered new exit (range 15)
  858 | -10/Materials      | Destroyed 7 combat bots
  974 | -10/Materials      | Entered another Materials area
  974 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 1176 | -9/Materials       | Repaired Aluminum Leg
 1256 | -9/Materials       | Build established: Scavenger-Skirmisher
 1561 | -9/Materials       | Discovered new exit (range 8)
 1574 | -9/Materials       | Build established: Scavenger-Tank
 1816 | -9/Materials       | Discovered new exit (range 10)
 1906 | -9/Materials       | Entered another Materials area
 1906 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 2115 | -8/Materials       | Garrison activated, responded to threat
 2409 | -8/Materials       | Discovered new exit (range 8)
 2500 | -8/Materials       | Entered Factory
 2500 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2609 | -7/Factory         | Discovered new exit (range 16)
 2746 | -7/Factory         | Entered Lower Caves
 2856 | -7/Lower Caves     | Build established: Scavenger-Gunner
 3113 | -7/Lower Caves     | Encountered a Warlord checkpoint
 3393 | -7/Lower Caves     | Discovered new exit (range 5)
 3456 | -7/Lower Caves     | Build established: Gunner
 3683 | -7/Lower Caves     | Entered another Lower Caves area
 3723 | -7/Lower Caves     | Attacked by a faux Warlord
 3772 | -7/Lower Caves     | System corruption reached 10%
 3810 | -7/Lower Caves     | System corruption reached 30%
 3858 | -7/Lower Caves     | Lost 16 parts (2p4n5u5w)
 3967 | -7/Lower Caves     | Encountered a Warlord checkpoint
 4012 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 4048 | -7/Lower Caves     | Core integrity fell below 50%
 4073 | -7/Lower Caves     | Core integrity fell below 20%
 4079 | -7/Lower Caves     | Lost 7 parts (3n1u3w)
 4111 | -7/Lower Caves     | Discovered new exit (range 14)
 4118 | -7/Lower Caves     | Entered Zion
 4131 | -7/Zion            | Found CR-A16's Pointy Stick
 4167 | -7/Zion            | Gained Derelict followers
 4182 | -7/Zion            | System corruption cleaned by Quarantine Array
 4197 | -7/Zion            | Discovered new exit (range 12)
 4323 | -7/Zion            | Build established: Mutant
 4340 | -7/Zion            | Found Prototype Processor
 4340 | -7/Zion            | Identified Exp. Targeting Computer
 4342 | -7/Zion            | Found Prototype Processor
 4342 | -7/Zion            | Identified Exp. Core Analyzer
 4350 | -7/Zion            | Found Prototype Processor
 4350 | -7/Zion            | Identified Exp. Target Analyzer
 4356 | -7/Zion            | Found Exp. Target Analyzer
 4460 | -7/Zion            | Given A8's code to call for help
 4479 | -7/Zion            | Learned Factory terminal intel
 4521 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 4526 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 4931 | -7/Zion            | Met Imprinter
 4946 | -7/Zion            | Imprinted
 4948 | -7/Zion            | Declared Zion's savior
 5201 | -7/Zion            | Build established: Derelict-Mutant
 5420 | -7/Zion            | Entered Proximity Caves
 5420 | -6/Proximity Caves | Accompanied by 8 allies
 5473 | -6/Proximity Caves | Spotted B-75 Beast
 5522 | -6/Proximity Caves | Learned location of 1 exit from Research
 5522 | -6/Proximity Caves | Learned Extension stockpile data
 5522 | -6/Proximity Caves | Learned Armory stockpile data
 5530 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 5667 | -6/Proximity Caves | Discovered new exit (range 12)
 5673 | -6/Proximity Caves | Learned Factory trap positions
 6038 | -6/Proximity Caves | Entered Factory
 6038 | -6/Factory         | Accompanied by 4 allies
 6038 | -6/Factory         | Evolved 2 slots: Utility x2
 6039 | -6/Factory         | Loaded intel: 99 trap records
 6040 | -6/Factory         | Loaded intel: 24 terminal locations
 6077 | -6/Factory         | Zion Heavy squad teleported in
 6129 | -6/Factory         | Zion Recon squad teleported in
 6144 | -6/Factory         | Discovered new exit (range 28)
 6282 | -6/Factory         | Retrieved Zion intel report: Unaware Schematics
 6416 | -6/Factory         | Core integrity fell below 50%
 6424 | -6/Factory         | Lost 4 parts (1n2u1w)
 6485 | -6/Factory         | Core integrity fell below 20%
 6487 | -6/Factory         | Released all parts (6)
 6492 | -6/Factory         | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
06461_ P-60 Hacker destroyed.
06464_ Acquired 25 matter.
06465_ Acquired Mic. Nuclear Core.
06467_ Acquired 10 matter.
06468_ Acquired Imp. Heat Sink.
06472_ R-10 Processor collects Remote Datajack.
06480_ Acquired 8 matter.
06483_ Imp. Heat Sink destroyed.
06484_ >> DECODED: Nuclear Pulse Thruster location.
06484_ VTOL Module destroyed.
06485_ Critical hit (Burn: +37).
06487_ Released CR-A16's Pointy Stick.
06487_ Released 0b10 Decoder Chip [Generic].
06487_ Released Exp. Targeting Computer.
06487_ Released Exp. Target Analyzer.
06487_ Released Nuclear Pulse Thruster.
06487_ Released Mic. Nuclear Core.
06487_ Slammed into G-50 Soldier.
06488_ G-50 Soldier suffers critical hit (Burn).
06489_ R-10 Processor collects Mic. Nuclear Core.

 Map 
-----
+----------------------------------------------------+
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| ?#         ##    """"#?????????????#     #???????? |
| ?#         ##    """"#?????????????+     +???????? |
| ?#         ##    """"#????=????????#     #???????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             300
Weapon Cycling             15
Evasion (%)                63
Targeting Accuracy         12
Target Analysis            15
Core Analysis              6
Recoil Reduction           7

 Item Schematics 
-----------------
                    Force Field | -7/Zion | Archive
            Imp. Thermal Shield | -7/Zion | Archive
             Imp. Medium Treads | -7/Zion | Archive
                   Gauss Cannon | -7/Zion | Archive
   Imp. Proton Missile Launcher | -7/Zion | Archive
          Imp. Deuterium Engine | -7/Zion | Archive
                  Gatling Laser | -7/Zion | Archive
                  Lightning Gun | -7/Zion | Archive
               Hyp. Gauss Rifle | -7/Zion | Archive
 Adv. System Restoration Module | -7/Zion | Archive
                     Power Maul | -7/Zion | Archive
                 Adv. Heat Sink | -7/Zion | Archive
                  Plasma Cannon | -7/Zion | Archive
                      Hvy. Pick | -7/Zion | Archive
              Imp. Titanium Leg | -7/Zion | Archive

 Robot Schematics 
------------------
 O-24 Administrator | -7/Zion    | Archive
       G-47 Trooper | -7/Zion    | Archive
   A-02 Transporter | -7/Zion    | Archive
          K-01 Serf | -6/Factory | Z-intel
         M-28 Smith | -6/Factory | Z-intel
        H-66 Slayer | -6/Factory | Z-intel

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntigravImprinterMonowheel
  Manual?         0
Play Time         01:31:12
  Cumulative      187.0 hours
  Start           2024.08.07 @ 14:32:41
  End             2024.08.13 @ 01:41:00
Sessions          16
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          140
  Rogue           107
  Adventurer      0
  Explorer        33
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          58
Achievement%      58
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              14/CherryShadow
Map View          53x45
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(47,30,31)
Steam             1


RUN: 2dce92b9-b3f7-438b-80ca-82bd15b780ca