Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.13 @ 01:41:00 Player: K.Ioz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (49) 245 Value Destroyed (1429) 1429 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (990) 990 TOTAL SCORE: 6644 Bonus ------- Follower Combat Kills 390 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Improved Cooling System Force Booster Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor > --- PROPULSION ------- Makeshift Flight Unit > --- UTILITY ---------- Advanced Heat Sink Trap Scanner 0b10 Decoder Chip [Generic] Experimental Targeting Computer Experimental Target Analyzer > --- WEAPON ----------- Makeshift Sword CR-A16's Pointy Stick > --- INVENTORY -------- Neutrino Core Improved Armor Integrity Analyzer Weapon Cycler Force Booster Heavy Assault Rifle [Rating: 50] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit Makeshift Flight Unit Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Experimental Target Analyzer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Great Maul Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 5 | . . 1 1 1 . . . . 2 Weapon 2 | . . 1 1 . . . . . . Parts Attached 74 | 6 11 11 4 1 5 13 13 1 9 Power 10 | 1 2 3 . . . 2 . . 2 Engine 8 | 1 2 3 . . . 2 . . . Core 1 | . . . . . . . . . 1 Reactor 1 | . . . . . . . . . 1 Propulsion 20 | 2 2 4 . . 2 5 1 1 3 Treads 6 | . . 2 . . 2 2 . . . Leg 9 | 2 2 2 . . . 3 . . . Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . 1 . . Flight 4 | . . . . . . . . 1 3 Utility 25 | 1 4 2 2 1 2 2 9 . 2 Device 14 | . 2 1 2 . 1 2 4 . 2 Storage 1 | 1 . . . . . . . . . Processor 6 | . . . . 1 . . 5 . . Hackware . | . . . . . . . . . . Protection 4 | . 2 1 . . 1 . . . . Artifact . | . . . . . . . . . . Weapon 19 | 2 3 2 2 . 1 4 3 . 2 Energy Gun 2 | . 1 . 1 . . . . . . Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 7 | 2 1 1 . . . 2 1 . . Ballistic Cannon 1 | . . 1 . . . . . . . Launcher 2 | . 1 . . . 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . Slashing Weapon 2 | . . . . . . 1 1 . . Piercing Weapon 2 | . . . . . . . 1 . 1 Special Melee Weapon 1 | . . . 1 . . . . . . Unidentified Prototypes 4 | . . . . . . . 3 . 1 Parts Lost 32 | . 1 . . . 1 23 . . 7 Power 2 | . . . . . . 2 . . . Propulsion 10 | . . . . . . 7 . . 3 Utility 10 | . . . . . 1 6 . . 3 Weapon 10 | . 1 . . . . 8 . . 1 Highest Loss Streak 16 | . 1 . . . 1 16 . . 4 To Critical Strikes 3 | . . . . . . 3 . . . Average Slot Usage (%) 76 | . 98 99 92 90 97 50 47 61 44 Engine 6 | . 14 10 9 7 7 5 . . . Treads 6 | . . 3 18 15 20 6 . . . Leg 7 | . 28 18 . . . 11 . . . Flight 1 | . . . . . . . . 6 6 Device 10 | . 2 14 16 15 13 6 8 15 10 Storage 5 | . 14 11 9 7 7 1 . . . Processor 9 | . . . . 5 7 1 20 23 19 Protection 5 | . 10 7 9 7 8 1 . . . Energy Gun 5 | . 2 11 12 15 15 2 . . . Ballistic Gun 7 | . 25 14 9 7 3 4 1 . . Ballistic Cannon 3 | . . 7 9 7 7 1 . . . Slashing Weapon 2 | . . . . . . . 4 7 4 Piercing Weapon 2 | . . . . . . . 6 7 1 Peak Build Rating 50 | 6 9 14 22 26 34 34 47 45 50 Average Rating 24 | 4 8 12 18 24 30 16 34 41 37 On Entrance 19 | . 6 8 14 22 26 34 2 43 42 Naked Turns 36 | . . . . . . 18 13 . 5 Heaviest Build 33 | 14 20 26 30 30 33 32 11 8 10 Greatest Support 62 | 20 20 40 40 40 62 62 8 8 10 Greatest Overweight (x) 2 | 1 . 2 . . . 1 2 . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 Average Capacity 6 | 6 8 8 8 8 8 5 5 5 5 Most Carried 8 | 6 8 8 8 8 8 8 5 5 5 Average Carried 6 | 3 7 7 7 8 7 5 4 5 4 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 6 8 8 8 8 7 5 4 5 3 Class Distribution -------------------- 34% | Mutant 23% | Scavenger-Tank 18% | Derelict-Mutant 8% | Gunner 6% | Scavenger-Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 1521 | 228 315 306 89 . 114 142 105 141 81 Remotely . | . . . . . . . . . . Salvage Created 1642 | . 452 772 89 . 101 138 . . 90 Parts 101 | . 35 47 5 . 4 1 . . 9 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 29 | . . . . . 11 2 . 16 . Prevented 5 | . . . . . . . . 5 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 36 | . 13 11 1 . 3 5 . . 3 Melee 5 | . . . . . . 2 . . 3 Guns 20 | . 10 8 1 . 1 . . . . Cannons 5 | . . 3 . . 1 1 . . . AOE 4 | . 3 . . . 1 . . . . Classes Destroyed 11 | . 5 3 . . . 2 . . 1 Worker 2 | . 1 1 . . . . . . . Builder 2 | . 2 . . . . . . . . Recycler 2 | . . 2 . . . . . . . Operator 1 | . . 1 . . . . . . . Watcher 6 | . 1 4 1 . . . . . . Swarmer 9 | . 6 . . . . 1 . . 2 Grunt 16 | . 7 6 . . 3 . . . . Sentry 6 | . . 5 1 . . . . . . Programmer 1 | . . . . . . . . . 1 Savage 3 | . . . . . . 3 . . . Mutant 1 | . . . . . . 1 . . . Best Kill Streak 8 | . 8 4 1 . 3 3 . . 2 Combat Bots Only 7 | . 7 4 1 . 3 3 . . 2 Max Kills in Single Turn 3 | . 3 2 1 . 1 1 . . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . 2 . . . 1 . . . . Melee 1 | . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 389 | . 43 31 3 7 17 147 . 8 133 Missed 136 | . 12 7 2 2 4 46 . 2 61 Damage Taken 4873 | . 324 336 41 39 212 2570 . 94 1257 Core 1634 | . 43 38 . 6 31 580 . 81 855 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 81 | . . 81 . . . . . . . Core Remaining (%) 74 | 100 82 90 100 . . . . . . Volleys Fired 92 | . 31 31 5 . 6 15 4 . . Largest 4 | . 2 3 4 . 4 4 1 . . Hottest 193 | . 76 120 183 . 193 193 23 . . Shots Fired 229 | . 60 93 16 . 19 37 4 . . Gun 183 | . 58 73 11 . 11 26 4 . . Cannon 40 | . . 20 5 . 6 9 . . . Launcher 6 | . 2 . . . 2 2 . . . Special . | . . . . . . . . . . Kinetic 159 | . 56 62 10 . 6 21 4 . . Thermal 64 | . 2 31 6 . 11 14 . . . Explosive 6 | . 2 . . . 2 2 . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 13 | . 10 13 5 . 9 5 . . . Robot Miss Streak 4 | . 3 3 4 . 2 2 . . . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 162 | . 35 59 8 . 12 42 . . 6 Core Hits 75 | . 22 28 4 . 7 11 . . 3 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 3 | . . 2 . . . 1 . . . Critical Strikes 6 | . . 3 1 . . 2 . . . Burn 2 | . . 1 1 . . . . . . Destroy 2 | . . 2 . . . . . . . Smash 1 | . . . . . . 1 . . . Sever 1 | . . . . . . 1 . . . Melee Attacks 27 | . . . 1 . . 18 . . 8 Impact 10 | . . . . . . 10 . . . Slashing 10 | . . . . . . 8 . . 2 Piercing 6 | . . . . . . . . . 6 Sneak Attacks 1 | . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3428 | . 624 889 112 . 383 1203 . . 217 Guns 1616 | . 476 673 85 . 92 290 . . . Cannons 518 | . . 216 27 . 112 163 . . . Explosions 508 | . 148 . . . 179 181 . . . Melee 774 | . . . . . . 561 . . 213 Ramming 12 | . . . . . . 8 . . 4 Kinetic 1478 | . 446 554 50 . 112 316 . . . Thermal 656 | . 30 335 62 . 92 137 . . . Explosive 508 | . 148 . . . 179 181 . . . Electromagnetic . | . . . . . . . . . . Impact 349 | . . . . . . 349 . . . Slashing 291 | . . . . . . 212 . . 79 Piercing 134 | . . . . . . . . . 134 Highest Corruption 38 | . . . . 1 1 38 38 4 3 Average Corruption 7 | . . . . 1 1 28 5 4 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 68 | . . . . . 5 24 25 14 . Message Errors 16 | . . . . . . 5 8 3 . Matter Fused 16 | . . . . . . 7 6 3 . Heat Flow Errors 8 | . . . . . 1 3 3 1 . Energy Discharges 9 | . . . . . . 2 4 3 . Parts Rejected 1 | . . . . . 1 . . . . Data Loss (minor) 10 | . . . . . 1 4 2 3 . Data Loss (major) 5 | . . . . . 2 . 2 1 . Alerts 1 | . . . . . . 1 . . . Misdirections 1 | . . . . . . 1 . . . Weapon Failures 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 90 | . . . . . 1 89 . . . Projectiles . | . . . . . . . . . . Explosions 1 | . . . . . 1 . . . . Melee 89 | . . . . . . 89 . . . Knockbacks 1 | . . . . . 1 . . . . Impact . | . . . . . . . . . . Kinetic 1 | . . . . . 1 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 73 | . 39 . . . . 32 . . 2 Shots 2 | . 1 . . . . 1 . . . Rammed 9 | . . . . . . 8 . . 1 Targets Rammed 10 | . . . . . . 9 . . 1 Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . Highest Temperature 513 | . 75 159 75 . 386 513 226 239 24 Average Temperature 121 | . 15 38 40 . 183 251 107 138 15 Received Heat Transfer 1106 | . 78 138 . 9 117 405 . 41 318 Effects 9 | . . . . . 2 6 1 . . Shutdowns 2 | . . . . . 1 1 . . . Energy Bleed 2 | . . . . . . 2 . . . Interference 2 | . . . . . 1 . 1 . . Short Circuit 2 | . . . . . . 2 . . . Damage (minor) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . 2 . . . Parts Fried 1 | . . . . . . 1 . . . Impact Corruptions 3 | . . . . . . 3 . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . Heat Transferred 1739 | . 74 925 222 . 222 296 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Peak Influence 392 | . 353 329 142 35 . . . . 392 Initial 138 | . . 85 113 20 . . . . 138 Average 134 | . 103 191 94 20 . . . . 221 Maximum Alert Level 1 | . 1 1 . . . . . . 1 Low Security (%) 68 | 100 79 45 100 100 . . . . 32 Level 1 31 | . 20 54 . . . . . . 67 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 3 1 5 . . 1 . . 2 Investigation 3 | . 1 1 . . . . . . 1 Extermination . | . . . . . . . . . . Reinforcement 5 | . 2 . 2 . . . . . 1 Assault 1 | . . . . . . 1 . . . Garrison 3 | . . . 3 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 6 | . 1 1 4 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 102 | . 16 18 2 3 3 24 . 10 26 Peak Tracking Total 14 | . 5 4 1 3 3 12 . 3 14 Tactical Retreats 12 | . 1 2 . . . 3 . 2 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 4 | . 2 . 1 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 6 | . 2 . . . . . . 4 . Max in Single Turn 1 | . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 21 | . 8 4 4 1 . . . 1 3 Terminals 14 | . 6 3 3 . . . . 1 1 Fabricators 1 | . . . . . . . . . 1 Repair Stations 1 | . . 1 . . . . . . . Recycling Units 2 | . 2 . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 Total Hacks 47 | . 18 11 7 1 . . . 7 3 Successful 31 | . 10 7 5 . . . . 7 2 Failed 16 | . 8 4 2 1 . . . . 1 Catastrophic 3 | . 1 . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 21 | . 5 1 2 . . . 1 . 12 Terminals 37 | . 16 9 4 . . . . 7 1 Fabricators 1 | . . . . . . . . . 1 Repair Stations 2 | . . 2 . . . . . . . Recycling Units 2 | . 2 . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 Terminal Hacks 25 | . 8 5 4 . . . . 7 1 Record 8 | . 1 . . . . . . 7 . Prototype ID Bank 3 | . 1 2 . . . . . . . Open DSF 1 | . . . . . . . . . 1 Emergency Access Points 1 | . . . 1 . . . . . . Locate Traps 4 | . . 1 3 . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . Patrol Status 2 | . 1 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . . Assault Status 1 | . 1 . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . 1 Repair Station Hacks 2 | . . 2 . . . . . . . Scan Component 1 | . . 1 . . . . . . . Repair 1 | . . 1 . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . Scanalyzer 1 | . . . 1 . . . . . . Insert Component 1 | . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 6 3 3 1 . . . . 2 Full Trace Events 1 | . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 3 . 3 Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 26 | . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . . Non-combat 1 | . . . 1 . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . 1 . . . . . . parse_system 1 | . . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies 11 | . . . . . . 1 8 . 2 Largest Group 8 | . . . . . . 1 8 8 6 Highest-Rated Group 397 | . . . . . . 138 397 397 303 Highest-Rated Ally 138 | . . . . . . 138 96 96 85 Zionite Dispatches 2 | . . . . . . . . . 2 Heavy 1 | . . . . . . . . . 1 Recon 1 | . . . . . . . . . 1 Total Orders 1 | . . . . . . . . . 1 ROAM 1 | . . . . . . . . . 1 Ally Attacks 67 | . . . . . . . . 52 15 Total Damage 3045 | . . . . . . . . 2150 895 Kills 18 | . . . . . . . . 14 4 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . Drone Launches 2 | . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . 1 Decoded 0b10 Intel 14 | . . . . . . . . . 14 Emergency Access 2 | . . . . . . . . . 2 Items 10 | . . . . . . . . . 10 Machines 1 | . . . . . . . . . 1 Patrols 1 | . . . . . . . . . 1 Zionite Intel Received 1 | . . . . . . . . . 1 Unaware Schematics 1 | . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 6491 | 87 886 932 594 246 937 435 1302 618 454 Spaces Moved 5820 | 69 602 465 320 95 572 319 1832 794 752 Core 1137 | 18 . . . . . 135 967 . 17 Treads 1086 | . . 65 320 95 572 34 . . . Legs 1203 | 51 602 400 . . . 150 . . . Wheels . | . . . . . . . . . . Hover 995 | . . . . . . . 865 130 . Flight 1399 | . . . . . . . . 664 735 Fastest Speed 32 | 50 120 120 160 160 152 50 50 55 32 Average Speed 93 | 105 120 161 160 160 157 94 66 55 49 Slowest Speed 260 | 120 120 260 160 160 160 165 150 60 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . 5 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 46 | 4 84 38 27 3 67 43 92 84 20 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . 1 1 3 3 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 45 | . 17 6 2 . 6 14 . . . Melee . | . . . . . . . . . . Projectile 8 | . . 6 2 . . . . . . AOE 37 | . 17 . . . 6 14 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total 6615 | 80 706 579 391 189 592 386 1909 968 815 Wait 523 | . 51 53 55 94 7 7 47 172 37 Move 5802 | 68 601 464 319 94 571 318 1831 793 743 Hop 4 | . . . . . . . . . 4 Pick Up 38 | 6 5 7 3 . 2 5 6 . 4 Fast Attach 42 | 6 4 6 3 1 1 4 10 1 6 Attach 21 | . 2 2 1 . 3 8 2 . 3 Detach 7 | . 1 . . . . 1 2 1 2 Swap 12 | . 5 3 . . 1 1 2 . . Drop 37 | . 6 13 4 . 1 . 5 1 7 Fire 92 | . 31 31 5 . 6 15 4 . . Melee 27 | . . . 1 . . 18 . . 8 Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush 9 | . . . . . . 9 . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 13) 309 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 3) 597 | -10/Materials | Discovered new exit (range 11) 852 | -10/Materials | Discovered new exit (range 15) 858 | -10/Materials | Destroyed 7 combat bots 974 | -10/Materials | Entered another Materials area 974 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1176 | -9/Materials | Repaired Aluminum Leg 1256 | -9/Materials | Build established: Scavenger-Skirmisher 1561 | -9/Materials | Discovered new exit (range 8) 1574 | -9/Materials | Build established: Scavenger-Tank 1816 | -9/Materials | Discovered new exit (range 10) 1906 | -9/Materials | Entered another Materials area 1906 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2115 | -8/Materials | Garrison activated, responded to threat 2409 | -8/Materials | Discovered new exit (range 8) 2500 | -8/Materials | Entered Factory 2500 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2609 | -7/Factory | Discovered new exit (range 16) 2746 | -7/Factory | Entered Lower Caves 2856 | -7/Lower Caves | Build established: Scavenger-Gunner 3113 | -7/Lower Caves | Encountered a Warlord checkpoint 3393 | -7/Lower Caves | Discovered new exit (range 5) 3456 | -7/Lower Caves | Build established: Gunner 3683 | -7/Lower Caves | Entered another Lower Caves area 3723 | -7/Lower Caves | Attacked by a faux Warlord 3772 | -7/Lower Caves | System corruption reached 10% 3810 | -7/Lower Caves | System corruption reached 30% 3858 | -7/Lower Caves | Lost 16 parts (2p4n5u5w) 3967 | -7/Lower Caves | Encountered a Warlord checkpoint 4012 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4048 | -7/Lower Caves | Core integrity fell below 50% 4073 | -7/Lower Caves | Core integrity fell below 20% 4079 | -7/Lower Caves | Lost 7 parts (3n1u3w) 4111 | -7/Lower Caves | Discovered new exit (range 14) 4118 | -7/Lower Caves | Entered Zion 4131 | -7/Zion | Found CR-A16's Pointy Stick 4167 | -7/Zion | Gained Derelict followers 4182 | -7/Zion | System corruption cleaned by Quarantine Array 4197 | -7/Zion | Discovered new exit (range 12) 4323 | -7/Zion | Build established: Mutant 4340 | -7/Zion | Found Prototype Processor 4340 | -7/Zion | Identified Exp. Targeting Computer 4342 | -7/Zion | Found Prototype Processor 4342 | -7/Zion | Identified Exp. Core Analyzer 4350 | -7/Zion | Found Prototype Processor 4350 | -7/Zion | Identified Exp. Target Analyzer 4356 | -7/Zion | Found Exp. Target Analyzer 4460 | -7/Zion | Given A8's code to call for help 4479 | -7/Zion | Learned Factory terminal intel 4521 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4526 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4931 | -7/Zion | Met Imprinter 4946 | -7/Zion | Imprinted 4948 | -7/Zion | Declared Zion's savior 5201 | -7/Zion | Build established: Derelict-Mutant 5420 | -7/Zion | Entered Proximity Caves 5420 | -6/Proximity Caves | Accompanied by 8 allies 5473 | -6/Proximity Caves | Spotted B-75 Beast 5522 | -6/Proximity Caves | Learned location of 1 exit from Research 5522 | -6/Proximity Caves | Learned Extension stockpile data 5522 | -6/Proximity Caves | Learned Armory stockpile data 5530 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5667 | -6/Proximity Caves | Discovered new exit (range 12) 5673 | -6/Proximity Caves | Learned Factory trap positions 6038 | -6/Proximity Caves | Entered Factory 6038 | -6/Factory | Accompanied by 4 allies 6038 | -6/Factory | Evolved 2 slots: Utility x2 6039 | -6/Factory | Loaded intel: 99 trap records 6040 | -6/Factory | Loaded intel: 24 terminal locations 6077 | -6/Factory | Zion Heavy squad teleported in 6129 | -6/Factory | Zion Recon squad teleported in 6144 | -6/Factory | Discovered new exit (range 28) 6282 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 6416 | -6/Factory | Core integrity fell below 50% 6424 | -6/Factory | Lost 4 parts (1n2u1w) 6485 | -6/Factory | Core integrity fell below 20% 6487 | -6/Factory | Released all parts (6) 6492 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06461_ P-60 Hacker destroyed. 06464_ Acquired 25 matter. 06465_ Acquired Mic. Nuclear Core. 06467_ Acquired 10 matter. 06468_ Acquired Imp. Heat Sink. 06472_ R-10 Processor collects Remote Datajack. 06480_ Acquired 8 matter. 06483_ Imp. Heat Sink destroyed. 06484_ >> DECODED: Nuclear Pulse Thruster location. 06484_ VTOL Module destroyed. 06485_ Critical hit (Burn: +37). 06487_ Released CR-A16's Pointy Stick. 06487_ Released 0b10 Decoder Chip [Generic]. 06487_ Released Exp. Targeting Computer. 06487_ Released Exp. Target Analyzer. 06487_ Released Nuclear Pulse Thruster. 06487_ Released Mic. Nuclear Core. 06487_ Slammed into G-50 Soldier. 06488_ G-50 Soldier suffers critical hit (Burn). 06489_ R-10 Processor collects Mic. Nuclear Core. Map ----- +----------------------------------------------------+ | ??????????????????????????????????# ?????????? | | ??????????????????????????????????# "?????????? | | ??????????????????????????????????# "?????????? | | ??????????????????????????????????# ""????????? | | ??????????????????????????????????# """"#?????? | | ??????????????????????????????????# """"#?????? | | ############??????????????????????# """"#?????? | | # #??????????????????????# """"#?????? | | # """" #??????????????????????# ??????? | | # """" #?????????############??? ????????? | | # """" #?????????# ??###+###???###+# | | # """" #?????????# ?# ##### | | # """" #?????????# ## % | | # """" #?####????# + T | | # #? !?? # # | | # """" #?? ?? # ## #####[ | | # """" #?"" "" # ??## ##???##### | | # """" # "" "" # ???# #????????? | | # """" # """ """ # " " ????# #????????? | | # """" # """ """ # "Y" ????# #???????## | | # """" #?""" """ #??"" ???### ###?????# | | # #??? ???? ???# #?????#" | | #######+#########g##############+## #?????#" | | g #?????#" | | R = g g #?????# | | ggg @ #?????# | | ##+####+#########/################# #?????# | | ?# #??? ??????????????# #?????# | | ?# #? #????????????## ##?????# | | ?# ## """"#?????????????# #???????? | | ?# ## """"#?????????????# #???????? | | ?# ## """"#?????????????+ +???????? | | ?# ## """"#????=????????# #???????? | | ?# ## """???????????????? #???????? | | ?# ## ??????????????????? #???????? | | ?# ## ??????????????????? #???????? | | ?# ######??????????????????? #???????? | | ?# #?????????????????^??????? ??????????? | | ?# #??????????????????????^??????????????? | | ?# #??????????????????????????"""????????? | | ?# #????????!?????????^????????T"????????? | | ?# #???????????????????^??????"""????????? | | ?# #?????????????????????????????????????? | | ?###########?????????????????????????????????????? | | ??^???????????????????????^??????????????????????? | | ??^???????????????????????^??????????????????????? | | ??^???????????????????????^??????????????????????? | | ??^???????????????????????^??????????????????????? | | ??^???????????????????????^??????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 12 Target Analysis 15 Core Analysis 6 Recoil Reduction 7 Item Schematics ----------------- Force Field | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Power Maul | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Robot Schematics ------------------ O-24 Administrator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive K-01 Serf | -6/Factory | Z-intel M-28 Smith | -6/Factory | Z-intel H-66 Slayer | -6/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntigravImprinterMonowheel Manual? 0 Play Time 01:31:12 Cumulative 187.0 hours Start 2024.08.07 @ 14:32:41 End 2024.08.13 @ 01:41:00 Sessions 16 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 140 Rogue 107 Adventurer 0 Explorer 33 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 58 Achievement% 58 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 14/CherryShadow Map View 53x45 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(47,30,31) Steam 1 RUN: 2dce92b9-b3f7-438b-80ca-82bd15b780ca