Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.24 @ 18:36:23 // AFD2020/Player2 Player: Dizzar Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (73) 365 Value Destroyed (3272) 3272 Prototype IDs (46) 920 Alien Tech Used (0) 0 Bonus (4518) 4518 TOTAL SCORE: 15675 Bonus ------- High Alert Combat Kills 175 Follower Combat Kills 2799 Entered Garrisons 200 Entered DSFs 1000 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -2556 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 1100/1100 System Corruption 0% Temperature Cool (0) Movement Walking (180) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Assembled Flux Generator > --- PROPULSION (4) --- Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (11) ----- Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Biocell Array Assembled Suspension Frame Machine Analyzer Assembled Combat Suite Assembled Alloy Armor System Shield GOLEM Unit > --- WEAPON (2) ------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY (5) ---- Zionite Metafield Generator Relay Coupler [NC] (32) GOLEM Unit Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Assembled Alloy Leg Assembled Alloy Leg Armored Huge Wheel > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Biocell Array Assembled Suspension Frame Machine Analyzer Assembled Combat Suite Assembled Alloy Armor System Shield GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Zionite Metafield Generator Relay Coupler [NC] GOLEM Unit [Rating: 148] Favorites ----------- Power Assembled Flux Generator Engine Ion Engine Power Core Light Fission Core Reactor Assembled Flux Generator Propulsion Improved Flight Unit Leg Assembled Alloy Leg Wheel Armored Huge Wheel Hover Unit Zionite Glidesys I Flight Unit Improved Flight Unit Utility Assembled Nanovents Device Assembled Nanovents Storage Assembled Biocell Array Processor Machine Analyzer Hackware Hacking Suite Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Medium Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Assault Rifle Launcher Heavy Missile Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Makeshift Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Zio Dee Pro Fac DSF Gar Fac Slots Evolved 12 | . . . 2 . . . 2 2 . 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 . . . . . . . . . . Utility 9 | . . . 1 . . . 2 1 . 1 . . . . 2 . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 76 | . 1 1 5 2 . 1 9 1 4 18 . 5 24 3 2 . . . Power 11 | . . . . 1 . . 2 . . 3 . . 5 . . . . . Engine 3 | . . . . 1 . . . . . 2 . . . . . . . . Core 3 | . . . . . . . 2 . . 1 . . . . . . . . Reactor 5 | . . . . . . . . . . . . . 5 . . . . . Propulsion 14 | . . . 3 . . . 1 1 . 2 . . 5 1 1 . . . Treads . | . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . 1 . . . . Wheel 1 | . . . . . . . . . . . . . . . 1 . . . Hover 5 | . . . . . . . . . . . . . 5 . . . . . Flight 7 | . . . 3 . . . 1 1 . 2 . . . . . . . . Utility 32 | . 1 1 2 1 . . 3 . 3 8 . 2 10 . 1 . . . Device 17 | . . 1 . 1 . . . . 1 5 . 2 7 . . . . . Storage 4 | . 1 . 2 . . . . . . . . . 1 . . . . . Processor 3 | . . . . . . . 1 . 2 . . . . . . . . . Hackware 4 | . . . . . . . 1 . . 2 . . . . 1 . . . Protection 4 | . . . . . . . 1 . . 1 . . 2 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 19 | . . . . . . 1 3 . 1 5 . 3 4 2 . . . . Energy Gun 1 | . . . . . . . . . . . . . 1 . . . . . Energy Cannon 3 | . . . . . . . 2 . . . . . 1 . . . . . Ballistic Gun 2 | . . . . . . . . . 1 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . . . . 1 1 . . 1 . . 1 1 . . . . Special Weapon 3 | . . . . . . . . . . . . 1 1 1 . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 . . . . . . Slashing Weapon 4 | . . . . . . . . . . 3 . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 1 1 . . . . . . 2 . 2 9 . . . . . Corrupted Parts 1 | . . . . . . . 1 . . . . . . . . . . . System Corruption 3 | . . . . . . . 3 . . . . . . . . . . . Parts Lost 21 | . . . . . . . 3 . . 7 . . 2 2 . 4 . 3 Power 1 | . . . . . . . . . . 1 . . . . . . . . Propulsion 6 | . . . . . . . 1 . . 2 . . 2 . . . . 1 Utility 9 | . . . . . . . . . . 3 . . . 1 . 3 . 2 Weapon 5 | . . . . . . . 2 . . 1 . . . 1 . 1 . . Highest Loss Streak 4 | . . . . . . . 2 . . 4 . . 2 1 . 3 . 2 To Critical Strikes 1 | . . . . . . . . . . 1 . . . . . . . . Average Slot Usage (%) 83 | . 85 85 71 86 88 84 69 69 91 84 93 94 89 78 80 80 81 82 Engine 3 | . 14 14 11 11 11 11 6 . . 2 6 6 . . . . . . Core 1 | . . . . . . . 2 7 7 4 6 6 1 . . . . . Reactor 3 | . . . . . . . . . . . . . 10 6 5 5 4 5 Leg 9 | . 28 28 10 . . . . . . . . . 3 17 15 11 11 10 Hover 1 | . . . . . . . . . . . . . 10 . . . . . Flight 10 | . . . 17 33 33 33 27 30 30 24 26 26 4 . . . . . Device 17 | . . . . 9 11 11 6 . 7 8 13 15 27 25 23 21 23 30 Storage 5 | . 14 14 11 11 11 11 9 7 7 2 . . . 5 5 5 4 5 Processor 8 | . . . . . . . 6 7 21 18 13 13 13 7 5 5 5 5 Hackware 3 | . . . . . . . 3 7 7 8 13 12 . . 3 5 5 5 Protection 1 | . . . . . . . 1 7 . 1 . . 1 . 5 5 5 5 Energy Gun 2 | . 14 14 11 11 11 1 . . . . . . 1 . . . . . Energy Cannon 5 | . . . . . . . 5 . . . . . 3 11 11 11 10 10 Ballistic Gun 2 | . 14 14 11 11 11 11 . . 6 2 . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 8 13 8 2 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 83 | 14 19 33 19 15 15 16 15 15 20 27 27 28 43 78 83 83 80 82 Greatest Support 80 | 20 20 20 20 15 15 15 15 20 20 32 32 32 70 76 76 28 28 80 Greatest Overweight (x) 3 | . . 1 3 . . 1 . . . . . . 1 1 2 2 2 2 Average Overweight (x) . | . . . . . . . . . . . . . . . 1 2 2 1 Largest Inventory Capacity 10 | . 10 10 10 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 Average Capacity 6 | . 8 10 9 8 8 8 8 8 8 6 5 5 5 5 5 5 5 5 Most Carried 9 | . 6 7 9 8 8 8 8 5 8 8 5 5 5 5 3 4 4 4 Average Carried 4 | . 5 6 7 7 7 7 7 5 5 5 5 4 4 3 3 3 3 4 Final Capacity 10 | 8 10 10 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 Final Carried 8 | 6 6 7 8 8 7 8 6 5 8 5 5 5 3 3 3 4 4 4 Class Distribution -------------------- 40% | Golem 25% | Mutant 13% | Hacker-Sprinter 9% | Scout 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scout | -8/Materials Sprinter | -7/Factory Scout | -7/DSF Scout | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Mutant | -6/Deep Caves Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/DSF Golem | -5/Garrison Golem | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Zio Dee Pro Fac DSF Gar Fac Matter Collected 1740 | 182 309 9 85 63 . 1 142 . 220 289 6 26 336 72 . . . . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 4304 | . 305 . 175 . . 22 247 . 148 943 . . 178 729 . 494 195 868 Parts 164 | . 12 . 8 . . 4 20 . 8 33 . . 4 16 . 22 4 33 Haulers Intercepted 6 | . . . 1 . . . 1 . 1 3 . . . . . . . . Recyclers Shooed 7 | . 2 . . . . . . . . 5 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . . . . . . 25 . . . . Prevented 1 | . . . . . . . . . . . 1 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Zio Dee Pro Fac DSF Gar Fac Combat Hostiles Destroyed 70 | . 7 . 1 . . . 2 . 2 3 . . 24 13 . 7 3 8 Melee 2 | . . . . . . . . . . 2 . . . . . . . . Guns 11 | . 7 . 1 . . . . . 2 1 . . . . . . . . Cannons 30 | . . . . . . . 1 . . . . . 4 7 . 7 3 8 AOE 25 | . . . . . . . 1 . . . . . 20 4 . . . . Classes Destroyed 18 | . 2 . 2 . . 1 3 . 1 3 . . 2 1 . 2 . 1 Worker 6 | . . . . . . . . . . 5 . . . . . . . 1 Builder 2 | . . . . . . . 1 . . . . . . . . . . 1 Tunneler 1 | . . . . . . 1 . . . . . . . . . . . . Hauler 6 | . . . 1 . . . 1 . 1 3 . . . . . . . . Recycler 7 | . . . 1 . . . 1 . . 3 . . . . . . . 2 Operator 2 | . 1 . . . . . . . . 1 . . . . . . . . Watcher 1 | . . . . . . . 1 . . . . . . . . . . . Swarmer 1 | . . . . . . . . . . 1 . . . . . . . . Grunt 26 | . 7 . 1 . . . 1 . 1 . . . . 10 . 4 2 . Brawler 3 | . . . . . . . . . . . . . . 2 . . . 1 Duelist 1 | . . . . . . . . . . . . . . . . . . 1 Sentry 5 | . . . . . . . 1 . . 1 . . . 1 . . 1 1 Specialist 2 | . . . . . . . . . 1 . . . . . . 1 . . Hunter 5 | . . . . . . . . . . . . . . . . 1 . 4 Programmer 1 | . . . . . . . . . . 1 . . . . . . . . Heavy 2 | . . . . . . . . . . . . . . . . 1 . 1 Assembler 2 | . . . . . . . . . . . . . 2 . . . . . Assembled 24 | . . . . . . . . . . . . . 24 . . . . . Best Kill Streak 16 | . 3 . 1 . . 1 4 . 2 3 . . 16 5 . 3 2 5 Combat Bots Only 16 | . 3 . 1 . . . 1 . 1 1 . . 16 5 . 3 2 3 Max Kills in Single Turn 7 | . 1 . 1 . . 1 1 . 1 1 . . 7 3 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 7 | . . . . . . . 1 . . . . . 7 3 . . . . Melee 1 | . . . . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Zio Dee Pro Fac DSF Gar Fac Damage Taken 4894 | . 164 . 176 . . . 312 . 165 592 . . 512 618 . 1035 280 1040 Core 706 | . 22 . 27 . . . 107 . 41 108 . . 102 108 . 64 20 107 Absorbed by Shields 8 | . . . . . . . . . 8 . . . . . . . . . Redirected to Shielding 15 | . . . . . . . . . . 15 . . . . . . . . Core Remaining (%) 54 | 100 . 4 . . . 82 32 . 83 . . . . 23 . . 54 . Volleys Fired 275 | . 29 1 23 3 . 10 27 . 14 24 . . 16 22 4 30 32 40 Largest 2 | . 2 2 2 2 . 1 1 . 1 1 . . 2 2 2 2 2 2 Hottest 116 | . 70 70 70 70 . 30 56 . 28 28 . . 116 64 50 50 50 50 Shots Fired 440 | . 58 2 41 6 . 10 27 . 14 24 . . 26 39 7 49 64 73 Gun 149 | . 58 2 41 6 . . . . 14 24 . . 4 . . . . . Cannon 256 | . . . . . . . 21 . . . . . 9 33 7 49 64 73 Launcher 25 | . . . . . . 10 6 . . . . . 6 3 . . . . Special 10 | . . . . . . . . . . . . . 7 3 . . . . Kinetic 94 | . 29 1 23 3 . . . . 14 24 . . . . . . . . Thermal 277 | . 29 1 18 3 . . . . . . . . . 33 7 49 64 73 Explosive 35 | . . . . . . 10 6 . . . . . 13 6 . . . . Electromagnetic 30 | . . . . . . . 21 . . . . . 9 . . . . . Phasic 4 | . . . . . . . . . . . . . 4 . . . . . Robot Hit Streak 19 | . 9 5 12 2 . . 3 . 5 6 . . 3 4 . 8 14 19 Robot Miss Streak 5 | . 5 . 4 3 . . 4 . 2 5 . . 5 2 . 3 5 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 282 | . 40 2 30 2 . . 14 . 9 49 . . 10 21 . 34 22 49 Core Hits 196 | . 19 1 9 1 . 1 13 . 3 21 . . 66 20 . 13 8 21 Critical Kills 1 | . . . . . . . . . 1 . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . . . Critical Strikes 6 | . 3 1 . . . . 1 . 1 . . . . . . . . . Burn 3 | . 2 1 . . . . . . . . . . . . . . . . Destroy 2 | . 1 . . . . . . . 1 . . . . . . . . . Corrupt 1 | . . . . . . . 1 . . . . . . . . . . . Melee Attacks 55 | . . . . . . . . . . 44 . 11 . . . . . . Impact 10 | . . . . . . . . . . . . 10 . . . . . . Slashing 45 | . . . . . . . . . . 44 . 1 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . . . . . . . . 12 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . 3 . . . . . . . . Damage Inflicted 13816 | . 635 26 436 47 . 53 486 . 196 1971 . . 2875 2183 . 1665 988 2255 Guns 1540 | . 521 26 436 47 . . . . 196 281 . . 33 . . . . . Cannons 6286 | . . . . . . . 282 . . . . . 59 1037 . 1665 988 2255 Explosions 4068 | . 114 . . . . 53 204 . . . . . 2677 1020 . . . . Melee 1690 | . . . . . . . . . . 1690 . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 1021 | . 268 14 251 11 . . . . 196 281 . . . . . . . . Thermal 6639 | . 367 12 185 36 . . 94 . . . . . . 1037 . 1665 988 2255 Explosive 3860 | . . . . . . 53 110 . . . . . 2677 1020 . . . . Electromagnetic 341 | . . . . . . . 282 . . . . . 59 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 1922 | . . . . . . . . . . 1690 . . 106 126 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Phasic 33 | . . . . . . . . . . . . . 33 . . . . . Highest Corruption 3 | . . . . . . . 3 . . 2 2 2 . . . . . . Average Corruption 2 | . . . . . . . 3 . . 2 2 2 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 17 | . . . . . . . 8 . . 7 2 . . . . . . . Message Errors 2 | . . . . . . . 1 . . 1 . . . . . . . . Matter Fused 8 | . . . . . . . 4 . . 2 2 . . . . . . . Heat Flow Errors 1 | . . . . . . . . . . 1 . . . . . . . . Energy Discharges 2 | . . . . . . . 1 . . 1 . . . . . . . . Data Loss (minor) 3 | . . . . . . . 1 . . 2 . . . . . . . . Alerts 1 | . . . . . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 495 | . 96 . . . . . . . . 66 . . 110 81 . 28 2 112 Projectiles 233 | . . . . . . . . . . . . . 30 61 . 28 2 112 Explosions 196 | . 96 . . . . . . . . . . . 80 20 . . . . Melee 66 | . . . . . . . . . . 66 . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 166 | . 17 . . . . . . . . . . . 24 125 . . . . Shots 4 | . 1 . . . . . . . . . . . 1 2 . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 155 | . 114 9 45 33 . . 83 . 3 147 . . 155 11 . . . . Average Temperature 30 | . 30 6 17 19 . . 29 . 3 46 . . 44 6 . . . . Received Heat Transfer 995 | . 72 . 45 . . . 27 . . 147 . . 281 195 . 120 81 27 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . 2 . . . . Parts Melted 13 | . 3 . . . . . . . . . . . 3 5 . 1 1 . Heat Transferred 4907 | . 872 111 527 83 . . 200 . . . . . . 505 . 849 504 1256 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Zio Dee Pro Fac DSF Gar Fac Peak Influence 877 | . 302 77 506 264 . 15 732 268 475 877 . . . . 69 163 412 602 Initial 264 | . . 77 29 196 . . 5 264 187 249 . . . . 56 48 122 216 Average 285 | . 121 77 219 259 . 8 421 267 335 502 . . . . 58 98 240 435 Maximum Alert Level 3 | . 1 . 2 1 . . 3 1 2 3 . . . . . . 2 2 Low Security (%) 40 | . 87 100 56 5 . 100 16 . 1 . . . . . 100 100 43 . Level 1 28 | . 12 . 21 94 . . 15 100 61 22 . . . . . . 43 42 Level 2 27 | . . . 21 . . . 67 . 36 55 . . . . . . 13 57 Level 3 3 | . . . . . . . . . . 22 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Sterilizations 2 | . . . . . . . . . 1 . . . . . . 1 . . Squads Dispatched 26 | . 2 . 2 . . . 3 . 2 7 . . . 1 . 1 . 8 Investigation 2 | . . . 1 . . . . . . . . . . . . . . 1 Extermination 2 | . . . . . . . . . . 1 . . . . . . . 1 Reinforcement 16 | . 2 . 1 . . . 1 . 2 6 . . . . . 1 . 3 Assault 2 | . . . . . . . 1 . . . . . . 1 . . . . Garrison 4 | . . . . . . . 1 . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . 2 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Zio Dee Pro Fac DSF Gar Fac Distress Signals 8 | . 3 . 2 . . . 1 . . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 178 | . 12 . 13 1 . . 18 . 9 15 . . 56 25 . 10 4 15 Peak Tracking Total 28 | . 3 . 4 1 . . 5 . 3 4 . . 28 8 . 5 3 4 Tactical Retreats 5 | . . . . . . . 1 . . . . . 2 2 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Zio Dee Pro Fac DSF Gar Fac Traps Triggered 7 | . . . 1 . . . . . 3 1 . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . 2 . . 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Zio Dee Pro Fac DSF Gar Fac Machines Disabled 27 | . 1 . 3 . . . 4 . . 7 . 3 4 1 . 1 2 1 Max in Single Turn 1 | . 1 . . . . . 1 . . . . 1 1 1 . 1 1 1 Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . Garrison Relay 1 | . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Zio Dee Pro Fac DSF Gar Fac Machines Accessed 13 | . 2 1 . . 2 . 3 1 . 1 . . . . 1 . . 2 Terminals 10 | . 2 . . . . . 3 1 . 1 . . . . 1 . . 2 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 24 | . 3 1 . . 2 . 6 1 . 1 . . . . 1 . . 9 Successful 9 | . 1 1 . . 2 . 1 1 . 1 . . . . 1 . . 1 Failed 15 | . 2 . . . . . 5 . . . . . . . . . . 8 Catastrophic 4 | . 1 . . . . . 1 . . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 21 | . 3 . . . 1 . 6 . . 1 . 1 . . . . . 9 Terminals 21 | . 3 . . . . . 6 1 . 1 . . . . 1 . . 9 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 8 | . 1 1 . . 2 . . 1 . 1 . . . . 1 . . 1 Record 1 | . . . . . 1 . . . . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . . . Open DSF 2 | . . . . . . . . 1 . . . . . . 1 . . . Branch Access Points 3 | . 1 . . . . . . . . 1 . . . . . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . 1 . . . . . . . . . . . Terminals 1 | . . . . . . . 1 . . . . . . . . . . . Botnet 1 | . . . . . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 6 | . 1 . . . . . 3 . . . . . . . . . . 2 Full Trace Events 2 | . . . . . . . 1 . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . . . . . 13 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Zio Dee Pro Fac DSF Gar Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . 4 . Machine Destruction 4 | . . . . . . . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Zio Dee Pro Fac DSF Gar Fac Total Allies 8 | . 1 . . . . . . . . . . 4 1 2 . . . . Largest Group 5 | . 1 1 1 1 1 1 1 1 1 1 1 5 5 3 3 3 1 1 Highest-Rated Group 353 | . 61 60 65 65 75 75 94 99 106 117 115 275 353 176 177 181 109 125 Highest-Rated Ally 133 | . 61 60 65 65 75 75 94 99 106 117 115 115 129 133 119 123 109 125 Total Orders 2 | . . . . . . . . . . 2 . . . . . . . . EXPLORE 1 | . . . . . . . . . . 1 . . . . . . . . RETURN 1 | . . . . . . . . . . 1 . . . . . . . . Ally Attacks 340 | . 24 . 23 5 . . 18 . 4 14 . . 81 55 . 30 6 80 Total Damage 17964 | . 397 . 789 116 . . 2142 . 787 1910 . . 7342 1857 . 894 162 1568 Kills 158 | . 5 . 14 3 . . 21 . 8 18 . . 63 13 . 3 1 9 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Zio Dee Pro Fac DSF Gar Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . . . . . . 1 . . 1 . . . . Drone Launches 5 | . . . . . . . . . . 5 . . . . . . . . Drone Recoveries 5 | . . . . . . . . . . 5 . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Zio Dee Pro Fac DSF Gar Fac Turns Passed 8175 | . 535 164 315 233 232 60 401 26 214 688 160 774 1021 2042 138 271 519 382 Spaces Moved 5761 | 1 329 126 124 529 294 59 309 5 152 761 170 756 849 824 58 104 154 157 Core . | . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Legs 1444 | 1 329 126 73 . . . . . . . . . 1 824 49 . . 41 Wheels 383 | . . . . . . . . . . . . . . . 9 104 154 116 Hover 754 | . . . . . . . . . . . . . 754 . . . . . Flight 3180 | . . . 51 529 294 59 309 5 152 761 170 756 94 . . . . . Fastest Speed 24 | 120 120 120 34 34 34 34 34 31 31 31 31 31 24 150 130 130 130 115 Average Speed 71 | 120 120 121 90 34 34 51 34 31 31 31 31 31 35 182 174 130 130 134 Slowest Speed 260 | 120 120 190 260 34 34 104 34 31 31 34 31 31 150 183 183 130 130 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 14 | . . . 2 8 . . . . . 4 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 2 58 44 21 85 60 9 26 . 85 20 32 82 73 86 2 56 33 6 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 2 | . . . . . 1 . . . . . . 1 . . . . . . Known Exits Taken 8 | . 1 . . . . . 1 1 . 1 1 1 1 . 1 . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 . . . . . . . 1 . . . . Scrap Searched 6 | . . 1 . 1 . . . . . . 1 1 . 2 . . . . Spaces Dug 55 | . . . . . . 17 . . . 2 . . . . 7 . 22 7 Terrain Destroyed 259 | . 14 . . . . 59 33 . . 2 . . 8 87 7 8 25 16 Melee 2 | . . . . . . . . . . 2 . . . . . . . . Projectile 65 | . . . . . . . . . . . . . 1 8 7 8 25 16 AOE 192 | . 14 . . . . 59 33 . . . . . 7 79 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Zio Dee Pro Fac DSF Gar Fac Total 9296 | . 412 135 286 566 426 77 577 28 302 1109 276 1286 1544 1327 87 191 411 256 Wait 2971 | . 50 7 117 39 130 7 227 23 76 263 107 507 630 447 23 55 205 58 Move 5715 | . 328 125 119 512 293 58 308 4 151 752 169 755 848 823 57 103 153 157 Hop 14 | . . . 2 8 . . . . . 4 . . . . . . . . Pick Up 23 | . 1 . 9 1 1 . . . 3 2 . . 2 1 . 2 1 . Fast Attach 53 | . 1 1 5 1 . . 6 . 4 11 . 5 16 1 2 . . . Attach 16 | . . . . . . . 3 1 . 7 . . 3 2 . . . . Detach 12 | . 1 1 . . . 1 2 . . 3 . 2 1 1 . . . . Swap 7 | . . . . 1 . 1 . . . . . . 5 . . . . . Drop 73 | . 2 . 11 1 2 . 4 . 1 6 . 7 23 9 1 1 4 1 Fire 275 | . 29 1 23 3 . 10 27 . 14 24 . . 16 22 4 30 32 40 Melee 47 | . . . . . . . . . . 37 . 10 . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 69 | . . . . . . . . . 53 . . . . . . . 16 . Rewire 21 | . . . . . . . . . . . . . . 21 . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Zion -6/Deep Caves -5/Proximity Caves -5/Factory -5/DSF -5/Garrison -4/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 10) 197 | -10/Materials | Discovered new exit (range 9) 226 | -10/Materials | Core integrity fell below 50% 304 | -10/Materials | Build established: Mutant 390 | -10/Materials | Core integrity fell below 20% 440 | -10/Materials | Discovered new exit (range 15) 466 | -10/Materials | Identified exit to Mines 536 | -10/Materials | Entered Mines 660 | -10/Mines | Discovered new exit (range 14) 676 | -10/Mines | Found the Drone Emporium 690 | -10/Mines | Found Prototype Device 690 | -10/Mines | Identified Sensor Drone Bay 700 | -10/Mines | Entered Materials 700 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 876 | -9/Materials | Discovered new exit (range 16) 1015 | -9/Materials | Entered Mines 1068 | -9/Mines | Discovered new exit (range 14) 1134 | -9/Mines | Learned location of 1 exit from Materials 1143 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1228 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1228 | -9/Mines | Discovered new exit (range 5) 1248 | -9/Mines | Entered Exiles 1258 | -9/Exiles | Met 8R-AWN 1263 | -9/Exiles | Met EX-HEX 1273 | -9/Exiles | Met EX-BIN 1278 | -9/Exiles | Aligned with FarCom system 1278 | -9/Exiles | Given EX-Vault access code 1358 | -9/Exiles | Opened EX-Vault 1362 | -9/Exiles | Found Longsword +1 1389 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1392 | -9/Exiles | Exiles lab attacked by MAIN.C 1430 | -9/Exiles | Learned location of Zion (-6) 1440 | -9/Exiles | Discovered new exit (range 10) 1480 | -9/Exiles | Stole three prototypes: Firepult, AWS/Thermal, Longsword +1 1480 | -9/Exiles | Entered Mines 1527 | -8/Mines | Discovered new exit (range 11) 1540 | -8/Mines | Entered Materials 1540 | -8/Materials | Evolved 2 slots: Utility x2 1541 | -8/Materials | Identified exit to Factory 1666 | -8/Materials | Core integrity fell below 50% 1824 | -8/Materials | Build established: Scout 1851 | -8/Materials | Discovered exit to Factory (range 6) 1941 | -8/Materials | Entered Factory 1941 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1943 | -7/Factory | FarCom data flow suspended 1943 | -7/Factory | Identified exit to DSF 1967 | -7/Factory | Entered DSF 1989 | -7/DSF | Additional patrols routed to DSF 2083 | -7/DSF | Discovered new exit (range 16) 2135 | -7/DSF | Sterilization system engaged 2155 | -7/DSF | Ambient heat levels rising (+10) 2166 | -7/DSF | Identified exit to Factory 2170 | -7/DSF | Ambient heat levels rising (+10) 2181 | -7/DSF | Entered Factory 2181 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2313 | -6/Factory | Lost 4 parts (2n1u1w) 2601 | -6/Factory | Identified exit to Lower Caves 2869 | -6/Factory | Entered Lower Caves 2913 | -6/Lower Caves | Build established: Hacker-Sprinter 2975 | -6/Lower Caves | Learned Factory terminal intel 2984 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2986 | -6/Lower Caves | Identified exit to Zion 3029 | -6/Lower Caves | Entered Zion 3067 | -6/Zion | System corruption cleaned by Quarantine Array 3083 | -6/Zion | Given the Hacking Drone Bay 3083 | -6/Zion | Found Prototype Device 3083 | -6/Zion | Identified Hacking Drone Bay 3105 | -6/Zion | Received a visual enhancement algorithm 3282 | -6/Zion | Found Prototype Special Weapon 3282 | -6/Zion | Identified RU-N14's Throwing Claymores 3483 | -6/Zion | Imprinted 3485 | -6/Zion | Declared Zion's savior 3681 | -6/Zion | Discovered new exit (range 4) 3681 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 3682 | -6/Zion | Identified exit to Deep Caves 3803 | -6/Zion | Entered Deep Caves 3803 | -6/Deep Caves | Accompanied by 4 allies 3804 | -6/Deep Caves | Met 5H-AD0 3855 | -6/Deep Caves | Z-Facility disabled 3861 | -6/Deep Caves | Attacked by Z-Imprinter 3871 | -6/Deep Caves | Allies destroyed Z-Imprinter 3884 | -6/Deep Caves | Found Prototype Device 3884 | -6/Deep Caves | Identified Zio. Metafield Generator 3892 | -6/Deep Caves | Found Prototype Protection 3892 | -6/Deep Caves | Identified Zio. Weapon Casing 4258 | -6/Deep Caves | Discovered new exit (range 6) 4355 | -6/Deep Caves | Spotted as-05403 4362 | -6/Deep Caves | Exposed GOLEM chamber 4364 | -6/Deep Caves | Allies destroyed as-05403 4368 | -6/Deep Caves | Triggered Deep Caves wall 4372 | -6/Deep Caves | Spotted AS-08428 4377 | -6/Deep Caves | Found GOLEM Unit 4384 | -6/Deep Caves | Found GOLEM Unit 4385 | -6/Deep Caves | Spotted AS-63741 4399 | -6/Deep Caves | Destroyed 16 combat bots 4404 | -6/Deep Caves | Build established: Scavenger-Sprinter 4421 | -6/Deep Caves | Destroyed AS-08428 4426 | -6/Deep Caves | Destroyed AS-63741 4459 | -6/Deep Caves | Identified exit to Proximity Caves 4750 | -6/Deep Caves | Build established: Mutant 4824 | -6/Deep Caves | Entered Proximity Caves 4840 | -5/Proximity Caves | Core integrity fell below 50% 5184 | -5/Proximity Caves | Build established: Golem 5280 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5488 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5811 | -5/Proximity Caves | Spotted B-75 Beast 6003 | -5/Proximity Caves | Learned Factory emergency access door positions 6799 | -5/Proximity Caves | Discovered new exit (range 11) 6866 | -5/Proximity Caves | Entered Factory 6866 | -5/Factory | Accompanied by 2 allies 6866 | -5/Factory | Evolved 2 slots: Utility x2 6868 | -5/Factory | Loaded intel: 26 terminal locations 6987 | -5/Factory | Identified exit to DSF 7004 | -5/Factory | Entered DSF 7004 | -5/DSF | Accompanied by 2 allies 7070 | -5/DSF | Discovered new exit (range 16) 7073 | -5/DSF | Additional patrols routed to DSF 7154 | -5/DSF | Lost 3 parts (2u1w) 7203 | -5/DSF | Sterilization system engaged 7223 | -5/DSF | Ambient heat levels rising (+10) 7238 | -5/DSF | Ambient heat levels rising (+10) 7253 | -5/DSF | Ambient heat levels rising (+10) 7268 | -5/DSF | Ambient heat levels rising (+10) 7275 | -5/DSF | Entered Garrison 7544 | -5/Garrison | Triggered checkpoint 7601 | -5/Garrison | Garrison Relay disabled 7692 | -5/Garrison | Triggered checkpoint 7779 | -5/Garrison | Discovered new exit (range 10) 7794 | -5/Garrison | Entered Factory 7794 | -4/Factory | Evolved 2 slots: Utility x2 7895 | -4/Factory | Garrison activated, responded to threat 7906 | -4/Factory | Identified exit to Upper Caves 8137 | -4/Factory | Core integrity fell below 50% 8161 | -4/Factory | Core integrity fell below 20% 8176 | -4/Factory | Core destroyed Last Messages --------------- area. 08075_ Player 2 removes Com. Wheel. 08075_ Player 2 attaches Com. Wheel. 08077_ Destroyed Lgt. Ion Engine. 08077_ K-01 Serf destroyed. 08079_ Player 2 attaches Hvy. Mace. 08083_ Arm. Huge Wheel destroyed. 08087_ Knocked back. 08088_ Asb. Suspension Frame integration complete. 08101_ H-71 Marshal calls for reinforcements. 08101_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 08108_ Slug penetrates Wall. 08113_ H-71 Marshal destroyed. 08159_ >> Machine Analyzer network decryption results: 08159_ Terminal x1 08160_ ALERT: Security rotation in progress. 08168_ Connecting with Terminal... 08168_ ALERT: Suspicious activity at Terminal F017. Dispatching Investigation squad. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????##??????????????????? | | ????????????????????????????? #??????????????????? | | ????????????????????????????? ??????>???????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????? #??????????????????? | | ??????????????????########?? #??????????????????? | | ??????????????????? #?? #??????????????????? | | #####??????????????| """ #? #??????????????????? | | #????????????? """ ?? #??????????????????? | | #????????????? """ ?? #??????????????????? | | #?#?###+###???? ?## ##?????????????????? | | ] #?# #??? ?# #?????????????????? | | #?# ? #???#+### T" #?????????????????? | | #?# #???# @ " #?????????????????? | | #?# #???# ### #?????????????????? | | #?? #???# #?# #?????????????????? | | #??? #???# #?#######?????????????????? | | #???? #???# #???######????????????????? | | #????? #?### ###? #????????????????? | | #?????? ### [ # #????????????????? | | +""##########+#!##]#= # """ #????????????????? | | % !!%!! + """ #????????????????? | | ! "!*= # """ #????????????????? | | % % % % " # # #????????????????? | | % #########?##+###????????????????? | | % % #???????????????????????????????? | | #########"#"##+###???????????????????????????????? | | ????????? ?? ?????????????????????????????????? | | ????????# ??? ]?????????????????????????????????? | | ???????????? ????????????????????????????????? | | ???????????? ????????????????????????????????? | | ??????????? """"?????????????????????????????? | | ??????????? """"?????????????????????????????? | | ?????????? ! """"?????????????????????????????? | | ?????????? ! """"?????????????????????????????? | | ????????? ! """"???????????"""???????????????? | | ????????? """"???????????"""???????????????? | | ????????# ] """"???????????"""???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 49 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 20 Armor Coverage 150 Resistance: KI 15 Resistance: TH 20 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Propulsion Shielding 33 Weapon Shielding 100 Phase Shifting 8 Evasion (%) 65 Targeting Accuracy 8 Core Analysis 8 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Corruption Screen | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Lance | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Imp. Heavy Armor Plating | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Coil Gun | -6/Zion | Archive Wave Gun | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Robot Schematics ------------------ R-10 Processor | -6/Zion | Archive G-47 Trooper | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive G-73 Enforcer | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Collateral Damage Generalissimo Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Zio Dee Pro Fac DSF Gar Fac Slots Evolved 12 | . . 2 . . . 2 2 . 2 . . . . 2 . . 2 . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . 1 . 1 . . . . . . . 1 . Utility 7 | . . 1 . . . 2 1 . 1 . . . . 1 . . 1 . Weapon 2 | . . 1 . . . . . . . . . . . 1 . . . . Parts Attached 116 | . 15 . 11 . 1 . 26 3 6 5 . . 4 14 2 6 6 17 Parts Lost 57 | . 2 . . . . . 8 . 1 . . . 1 7 . 11 1 26 Damage Taken 9176 | . 459 . 57 114 . . 901 . 360 482 . . 1040 878 . 1294 341 3250 Core 2370 | . 218 . 10 34 . . 267 . 73 36 . . 132 161 . 255 120 1064 Player 2/Cogmind (%) 77 | . 90 . 27 100 . . 71 . 64 25 . . 56 59 . 79 85 90 Absorbed by Shields 49 | . . . . . . . . . . . . . . . . 49 . . Damage Inflicted 16069 | . 397 . 789 116 . . 2142 . 787 1910 . . 6063 1278 . 857 162 1568 Player 2/Cogmind (%) 53 | . 38 . 64 71 . . 81 . 80 49 . . 67 36 . 33 14 41 Combat Hostiles Destroyed 124 | . 3 . 7 2 . . 14 . 8 12 . . 55 10 . 3 1 9 Player 2/Cogmind (%) 63 | . 30 . 87 100 . . 87 . 80 80 . . 69 43 . 30 25 52 Game ------ Seed HellfireRecoilMinigun Manual? 0 Play Time 01:24:59 Cumulative 42.2 hours Start 2022.04.24 @ 10:01:40 End 2022.04.24 @ 18:36:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 42 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c3f8152b-8e00-444c-bcb7-03f5b010c578