Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.28 @ 22:30:36 Player: Andru7428 Result: Destroyed by Tracker with Linked Autogun Performance ------------- Evolutions (8) 4000 Regions Visited (24) 4800 Robots Destroyed (452) 2260 Value Destroyed (22904) 22904 Prototype IDs (79) 1580 Alien Tech Used (7) 1400 Bonus (18727) 18727 TOTAL SCORE: 55671 Bonus ------- Triggered High Security 500 High Alert Combat Kills 6667 Follower Combat Kills 1115 Delivered SUBCON Basin 2000 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1000 Friendly Fire -255 Cogmind --------- Core Integrity 0/1450 Matter 230/300 Energy 244/590 System Corruption 0% Temperature Cool (0) Movement Rolling (165) Ox5 Location -2/Quarantine Parts ------- > --- POWER (2) -------- Particle Reactor (fused) Improved Quantum Reactor > --- PROPULSION (5) --- Medium Treads Wheel Compact Wheel Antigrav System Improved Antigrav System > --- UTILITY (12) ----- Small Storage Unit Enhanced Optical Array Enhanced Optical Array Enhanced Optical Array Advanced Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Advanced Phase Shifter Layered Medium Armor Plating Phase Armor > --- WEAPON (4) ------- Enhanced Nova Cannon Potential Cannon Railgun > --- INVENTORY (8) ---- Improved Antigrav System Experimental Thermal Shield Field Recycling Unit (0) Quantum Rifle Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Quantum Reactor > --- PROPULSION ------- Medium Treads Medium Treads Biometal Medium Treads Improved Thunder Leg > --- UTILITY ---------- Experimental Cooling System High-capacity Storage Unit Enhanced Optical Array Improved Sensor Array Advanced Targeting Computer Advanced Target Analyzer Improved Powered Armor Quantum Router Improved Component Analysis Suite LC Capacitor > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Hypervelocity Railgun Thunder Hammer > --- INVENTORY -------- Advanced Heat Sink Experimental Thermal Shield AEGIS Remote Shield Z-Drone Bay Core Regenerator Tachyon Dispersion Ray Plasma Rifle Phase Gun Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon Potential Cannon Micro-nuke Launcher Molecular Deconstructor GAL Module [Rating: 173] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Nuclear Core Reactor Fusion Reactor Propulsion Improved Titanium Leg Treads Medium Treads Leg Improved Titanium Leg Wheel Armored Wheel Hover Unit Antigrav System Flight Unit Electron Diverter Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Quantum Router Protection Hardened Heavy Armor Plating Artifact LC Capacitor Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Matter Neutralizer Ballistic Gun Improved Heavy Machine Gun Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Thunder Hammer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Slots Evolved 16 | . . . . 6 . . . . 2 . . . . 2 . . . . 2 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 3 | . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . Utility 10 | . . . . 3 . . . . 1 . . . . 1 . . . . 2 1 . . 2 . Weapon 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Parts Attached 316 | 7 14 7 1 33 4 1 1 . 10 2 1 . 1 19 8 5 7 2 26 22 48 10 63 24 Power 38 | 1 1 1 . 4 . . . . 3 . . . . 1 . . 2 . . 2 8 1 10 4 Engine 10 | 1 1 1 . 3 . . . . 2 . . . . . . . . . . . . . 2 . Core 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Reactor 27 | . . . . . . . . . 1 . . . . 1 . . 2 . . 2 8 1 8 4 Propulsion 64 | 2 5 1 . 5 . . . . 2 . . . . 6 1 2 . . 6 3 8 . 15 8 Treads 28 | 2 3 . . . . . . . . . . . . . . 2 . . 5 3 8 . 4 1 Leg 17 | . . . . 4 . . . . 2 . . . . 6 1 . . . 1 . . . 3 . Wheel 12 | . 2 1 . 1 . . . . . . . . . . . . . . . . . . 6 2 Hover 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 5 Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Utility 130 | 2 3 . 1 9 4 . . . 4 . . . 1 8 5 1 2 2 12 12 22 4 28 10 Device 63 | 1 1 . . 1 2 . . . 2 . . . . 5 3 1 . 2 7 7 11 2 13 5 Storage 11 | 1 2 . . 1 . . . . . . . . . . . . 1 . . 1 2 . 2 1 Processor 20 | . . . . 1 1 . . . . . . . . 2 1 . . . 3 1 2 . 7 2 Hackware 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Protection 32 | . . . 1 6 1 . . . 2 . . . 1 . 1 . 1 . 2 3 7 . 6 1 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Weapon 84 | 2 5 5 . 15 . 1 1 . 1 2 1 . . 4 2 2 3 . 8 5 10 5 10 2 Energy Gun 39 | 1 2 2 . 7 . . . . 1 . . . . . . . 3 . 6 5 10 2 . . Energy Cannon 7 | . . . . . . . . . . 1 1 . . . . . . . 1 . . 1 2 1 Ballistic Gun 25 | 1 2 1 . 6 . 1 . . . . . . . 3 2 1 . . . . . . 7 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . 2 . . . . . . . 1 . . . . . . . . 1 . . . . . Special Weapon 4 | . 1 . . . . . . . . . . . . . . 1 . . . . . 2 . . Impact Weapon 4 | . . . . 2 . . . . . . . . . 1 . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 48 | . . . . 5 . . . . 3 . . . . 3 . . 4 . 4 4 7 8 8 2 Corrupted Parts 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . System Corruption 12 | . . . . . . . . . . . . . . . . . . . . . . . 12 . Parts Lost 135 | . . 8 . 1 . . . . 1 . . . . 3 11 2 . 1 11 4 23 7 57 6 Power 21 | . . 2 . 1 . . . . . . . . . . . . . . 1 1 3 3 9 1 Propulsion 32 | . . 1 . . . . . . 1 . . . . 3 4 1 . . 3 . 1 2 14 2 Utility 51 | . . . . . . . . . . . . . . . 5 1 . . 5 2 13 1 21 3 Weapon 31 | . . 5 . . . . . . . . . . . . 2 . . 1 2 1 6 1 13 . Highest Loss Streak 17 | . . 3 . 1 . . . . 1 . . . . 1 5 1 . 1 3 2 4 4 17 4 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Average Backups 15 | 5 10 16 7 19 18 18 17 17 17 18 18 18 18 17 15 16 17 16 16 15 15 13 14 3 Power . | . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . . Propulsion 1 | 3 2 5 2 2 2 2 2 3 2 2 2 2 2 . . . . . 1 2 2 . . . Utility 6 | . 1 4 2 7 8 8 8 8 8 8 8 8 8 9 9 6 6 6 5 4 4 3 4 1 Weapon 6 | 1 5 5 2 7 7 7 6 5 5 7 7 7 7 5 4 8 9 8 8 6 6 8 8 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 77 | 1 6 3 2 28 . . . . 5 . . . . 2 . 3 1 . 4 12 7 . 2 1 Power 7 | . . . . 2 . . . . 1 . . . . 1 . 1 . . 1 . 1 . . . Propulsion 19 | . 4 . 1 6 . . . . 1 . . . . . . . . . . 5 2 . . . Utility 24 | . . 3 1 11 . . . . 2 . . . . 1 . . 1 . 1 2 2 . . . Weapon 27 | 1 2 . . 9 . . . . 1 . . . . . . 2 . . 2 5 2 . 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 100 99 100 85 86 87 87 87 82 82 82 82 82 89 90 98 94 93 90 87 86 57 74 64 Engine 3 | . 14 13 14 4 6 6 6 6 5 5 5 5 5 2 . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . 2 5 5 5 5 5 9 8 1 4 6 Treads 5 | . 22 . . . . . . . . . . . . . . 9 11 11 15 14 14 5 3 2 Leg 11 | . . . . 15 25 25 25 25 25 23 23 23 23 26 23 16 11 11 4 . . . 1 . Wheel 3 | . 5 27 28 8 . . . . . . . . . . . . . . . . . . 4 4 Device 11 | . 14 14 5 6 5 6 6 6 4 4 4 5 4 5 11 16 17 18 21 24 17 15 8 5 Storage 6 | . 14 14 14 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 4 6 7 4 3 Processor 12 | . . . . 6 11 12 12 12 11 11 11 11 11 16 14 17 17 15 14 12 13 14 24 21 Protection 3 | . . . 8 6 6 6 6 6 5 5 5 5 5 6 4 . . . 2 1 5 . 3 2 Energy Gun 11 | . 1 10 . 5 25 25 21 18 17 18 18 17 21 9 3 5 13 11 14 17 17 5 1 . Energy Cannon 1 | . . . . . . . . . . 2 2 . . . 1 . . 10 5 . . . . 5 Ballistic Gun 6 | . 25 15 28 16 . . . . . . . . . 7 14 17 6 . . . . . 8 2 Peak Build Rating 173 | 7 11 34 34 83 83 82 83 82 93 93 93 90 91 100 93 85 87 90 120 146 154 141 173 151 Average Rating 89 | 5 8 14 29 60 82 81 81 82 90 91 91 90 90 91 80 82 84 87 111 138 141 98 120 110 On Entrance 75 | . 7 11 34 17 83 82 82 82 82 90 90 90 90 91 92 75 82 87 90 113 132 141 120 35 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 143 | 13 90 92 89 117 89 75 75 74 94 95 95 88 95 96 86 82 81 92 118 122 119 98 141 143 Greatest Support 190 | 40 40 24 24 108 108 90 90 90 110 90 110 90 90 110 95 47 46 46 154 163 190 185 91 33 Greatest Overweight (x) 18 | . 3 3 3 3 . . . . 1 1 1 . 1 1 2 2 1 1 1 1 1 1 18 11 Average Overweight (x) . | . . 3 3 . . . . . . . . . . . . 1 1 1 . . . . 3 3 Largest Inventory Capacity 25 | 8 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 8 Average Capacity 19 | 7 12 25 25 21 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 7 Most Carried 25 | 8 16 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7 Average Carried 18 | 6 10 19 21 20 19 20 19 20 19 20 20 20 19 18 17 19 19 19 19 19 18 16 17 4 Final Capacity 25 | 8 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 8 Final Carried 25 | 7 16 25 16 20 20 20 20 20 20 20 20 20 20 19 16 20 20 19 19 19 12 20 5 5 Class Distribution -------------------- 31% | Skirmisher 18% | Scavenger-Tank 13% | Mutant 12% | Tank 9% | Gunner 5% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Tank | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Data Miner Skirmisher | -5/Proximity Caves Skirmisher | -5/Factory Skirmisher | -5/Upper Caves Gunner | -5/Upper Caves Gunner | -5/Zhirov Gunner | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Scavenger-Tank | -3/Armory Scavenger-Mutant | -3/Lab Scavenger-Gunner | -2/Research Scavenger-Mutant | -2/Quarantine Resources | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 ----------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Matter Collected 12251 | 330 369 513 99 726 111 8 48 7 566 105 183 . 166 927 783 344 448 160 655 646 1268 51 3493 245 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 26199 | 149 444 389 119 865 371 . . . 945 151 203 . 152 2202 864 356 198 257 3046 4535 6321 51 3513 1068 Parts 854 | 14 34 29 3 47 10 . . . 25 6 9 . 3 73 29 8 2 9 109 99 147 1 157 40 Haulers Intercepted 14 | . . . . 2 . . . . 2 . . . . 3 . . . . 2 2 . . 3 . Recyclers Shooed 15 | . . . . . . . . . 3 . . . . 1 . . . . 2 9 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 85 | . . 15 . . 9 . . 3 . 6 8 . 3 . 26 5 1 9 . . . . . . Prevented 6 | . . 3 . . . . . . . . . . . . 1 . . 2 . . . . . . Kills | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Combat Hostiles Destroyed 356 | . 13 15 . 15 5 . . . 11 3 7 . 3 32 19 6 . 8 37 43 93 1 32 13 Melee 3 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Guns 230 | . 13 4 . 15 5 . . . 9 1 2 . . 23 14 6 . 7 16 24 64 . 27 . Cannons 19 | . . . . . . . . . . . . . . . . . . . 13 . . . . 6 AOE 40 | . . 11 . . . . . . . 2 5 . 1 7 5 . . . 3 . 2 . . 4 Classes Destroyed 28 | 2 4 3 . 6 2 . . . 1 . . . . . 1 1 . 1 . . 5 . 1 1 Worker 16 | . 1 . . 2 . . . . . . . . . 6 . . . . 4 1 . . 2 . Builder 16 | . . . . 3 . . . . 1 . . . . 1 . . . . 5 1 . . 4 1 Tunneler 6 | 4 . . . . . . . . 1 . . . . . . . . . 1 . . . . . Hauler 14 | . . . . 2 . . . . 2 . . . . 3 . . . . 2 2 . . 3 . Recycler 22 | 1 1 . 1 . . . . . . . . . . 3 . . . . 3 8 . . 3 2 Minesweeper 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . Mechanic 3 | . . . . 1 . . . . . . . . . . . . . . 1 . . . 1 . Drone 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Turret 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . Watcher 12 | . 2 . . . . . . . 3 . . . . 1 . . . . 2 1 3 . . . Swarmer 66 | . 9 7 . 6 . . . . . 2 3 . . 8 6 . . 4 . 3 12 . 6 . Saboteur 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . Grunt 118 | . 4 3 . 2 5 . . . 3 . 4 . . 10 6 3 . 1 22 15 33 . 3 4 Brawler 13 | . . . . . . . . . 1 . . . . . 3 . . . . 4 4 . 1 . Duelist 7 | . . . . . . . . . . . . . . . 3 1 . . 1 1 1 . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 30 | . . 1 . 2 . . . . 2 1 . . 1 3 1 . . 1 1 7 7 . 2 1 Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Hunter 29 | . . . . 1 . . . . . . . . . . 1 . . 1 4 4 4 . 12 2 Programmer 70 | . . . . 3 . . . . 5 . . . 2 11 . 1 . . 9 9 21 . 3 6 Heavy 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Tracker 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Subdweller 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . Z-Heavy 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Samaritan 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 21 | 3 4 4 1 4 3 . . . 3 3 4 . 2 7 8 4 . 4 21 7 11 1 8 6 Combat Bots Only 11 | . 3 4 . 4 3 . . . 2 3 4 . 2 5 8 4 . 4 6 7 11 1 6 5 Max Kills in Single Turn 6 | 1 1 2 1 1 1 . . . 1 2 2 . 1 6 2 1 . 2 3 1 2 1 3 4 Gunslinging 1 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Exploded 4 | . . 2 . . . . . . . 2 2 . 1 4 2 . . . 2 . 2 . . 2 Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . A5 (-3/Lab) Combat | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Hostile Shots Fired 2484 | . 68 92 . 83 19 . . . 89 9 18 . 27 155 78 44 . 58 248 256 574 44 500 122 Missed 781 | . 16 32 . 34 4 . . . 32 6 6 . 9 51 16 14 . 17 81 89 155 5 163 51 Hits 1703 | . 52 60 . 49 15 . . . 57 3 12 . 18 104 62 30 . 41 167 167 419 39 337 71 Melee 20 | . . . . . . . . . 1 . . . . . 6 1 . . . 2 10 . . . Projectile 1683 | . 52 60 . 49 15 . . . 56 3 12 . 18 104 56 29 . 41 167 165 409 39 337 71 AOE 14 | . . 2 . . . . . . . . . . . . . . . . 2 . 2 . 8 . Critical Strikes 79 | . . 1 . 1 1 . . . 2 . 1 . . 4 4 1 . 2 15 4 14 . 27 2 Actively Blocked 7 | . . . . . . . . . . . . . . . 1 . . . . . 3 . 3 . Part Disruptions 10 | . . . . . . . . . . . . . . 2 . . . . . 1 2 . 5 . Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Damage Taken 30603 | . 492 766 . 768 253 . . . 972 85 222 . 389 2168 1137 346 . 511 3281 2141 5938 1015 8492 1627 Core 3153 | . 78 141 . 53 53 . . . 97 . . . . 45 77 35 . 36 212 155 376 79 1402 314 Absorbed by Shields 4605 | . . . . . . . . . 45 . . . . 72 280 128 . 184 143 1319 2373 . 61 . Reduced by Siege Mode 539 | . . . . . . . . . . . . . . . . . . . 27 35 390 87 . . Redirected to Core 112 | . . . . . . . . . . . . . . . . . . . . . . . . 112 Redirected to Shielding 1254 | . . . . . 31 . . . 38 . 22 . 25 . 109 . . . 135 161 564 7 162 . Ignored by Resistances 1193 | . . . . . . . . . . . . . . . . . . . 398 . 643 . 152 . Regen/Repaired (Parts) 985 | . . . . . . . . . 349 . . . . 105 . . . . 531 . . . . . Core Remaining (%) 70 | 100 . . 12 . . . . 84 . . . . 88 . . . . 80 81 . . 47 . . Volleys Fired 1055 | 20 47 43 3 35 14 . . . 50 32 8 . 8 80 66 19 6 18 87 109 182 21 153 54 Largest 4 | 2 2 2 2 4 4 . . . 4 4 4 . 4 4 4 4 4 4 4 4 4 4 4 2 Hottest 398 | 70 100 100 45 141 80 . . . 80 105 105 . 80 80 150 113 288 398 398 326 300 270 205 200 Shots Fired 3175 | 40 89 69 6 130 57 1 . . 164 35 17 . 23 261 163 68 22 56 301 434 706 75 405 53 Gun 2933 | 40 84 55 6 130 57 1 . . 164 4 10 . 20 260 148 68 22 35 234 434 705 71 384 1 Cannon 193 | . . . . . . . . . . 30 2 . . . 7 . . 21 64 . . . 17 52 Launcher 34 | . . 11 . . . . . . . 1 5 . 3 1 8 . . . 3 . 1 . 1 . Special 15 | . 5 3 . . . . . . . . . . . . . . . . . . . 4 3 . Kinetic 820 | 20 82 33 6 82 . . . . . . . . . 107 98 47 . . . . . . 344 1 Thermal 2279 | 20 7 3 . 48 57 1 . . 164 34 12 . 20 153 57 21 22 56 298 434 705 71 44 52 Explosive 34 | . . 11 . . . . . . . 1 5 . 3 1 8 . . . 3 . 1 . 1 . Electromagnetic 35 | . . 22 . . . . . . . . . . . . . . . . . . . . 13 . Robot Hit Streak 48 | 5 10 18 7 13 14 . . . 31 10 4 . 19 20 32 22 48 10 29 27 34 16 35 6 Robot Miss Streak 7 | 3 5 2 1 7 4 . . . 3 . 3 . 1 3 2 1 1 5 4 3 4 4 3 3 Penetration Max 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 2 . Secondary Targets 67 | . 1 . . 1 2 . . . . . . . . 7 3 2 . 3 8 9 23 . 8 . Max Gunslinging Chain 2 | . 1 . . 1 1 . . . . . . . . 1 1 1 . 2 1 1 2 . 1 . Shots Hit Robots 2296 | 22 45 50 4 83 37 . . . 114 4 5 . 20 199 120 53 18 31 204 343 535 57 319 33 Core Hits 952 | 6 22 34 2 44 16 . . . 34 4 14 . 8 79 41 15 10 17 112 124 219 8 126 17 Critical Kills 36 | . . . . . . . . . . . . . . . . . 1 . 1 . . . 31 3 Critical Parts Destroyed 63 | . . . . 2 . . . . . . . . . 2 . . 1 . 2 . 1 . 55 . Critical Strikes 276 | 1 1 . . 2 1 . . . 6 . . . 2 15 1 2 2 . 14 54 51 1 120 3 Burn 141 | 1 1 . . . 1 . . . 5 . . . 2 10 1 2 . . 11 54 50 1 2 . Meltdown 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 3 Destroy 117 | . . . . . . . . . . . . . . . . . 2 . 2 . . . 113 . Smash 11 | . . . . 2 . . . . . . . . . 3 . . . . . . 1 . 5 . Impale 3 | . . . . . . . . . 1 . . . . 2 . . . . . . . . . . Melee Attacks 209 | . . . . 30 . . 1 . 42 6 2 . . 56 1 . . . 6 25 14 3 23 . Impact 111 | . . . . 30 . . . . . . . . . 9 1 . . . 6 25 14 3 23 . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 98 | . . . . . . . 1 . 42 6 2 . . 47 . . . . . . . . . . Sneak Attacks 24 | . . . . 8 . . . . 4 . . . . 10 . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 61062 | 276 592 1386 52 2262 747 . . . 2558 249 706 . 485 6064 2836 1206 585 1028 7635 9374 13997 1164 4253 3607 Guns 47662 | 276 589 612 52 1480 732 . . . 2280 58 40 . 384 4404 2419 1206 585 620 4899 9249 13507 1164 3106 . Cannons 4448 | . . . . . . . . . . . . . . . . . . 408 1638 . . . 41 2361 Explosions 5577 | . . 774 . 35 . . . . . 118 666 . 101 810 417 . . . 905 . 425 . 80 1246 Melee 2970 | . . . . 747 . . . . 278 73 . . . 796 . . . . . . 65 . 1011 . Ramming 405 | . 3 . . . 15 . . . . . . . . 54 . . . . 193 125 . . 15 . Kinetic 8532 | 138 576 337 52 905 . . . . . . . . . 1894 1469 886 . . . . . . 2275 . Thermal 44973 | 138 13 49 . 575 732 . . . 2280 58 40 . 384 3079 950 320 585 1028 6537 9249 13507 1164 678 3607 Explosive 3678 | . . 725 . . . . . . . 118 666 . 101 241 417 . . . 905 . 425 . 80 . Electromagnetic 504 | . . 275 . 35 . . . . . . . . . . . . . . . . . . 194 . Impact 2013 | . . . . 747 . . . . . . . . . 190 . . . . . . 65 . 1011 . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 957 | . . . . . . . . . 278 73 . . . 606 . . . . . . . . . . Highest Corruption 49 | . . . . 3 3 3 3 . 11 12 12 12 16 3 4 6 6 6 8 4 30 30 43 49 Average Corruption 8 | . . . . 2 3 3 3 . 6 11 12 12 14 2 3 4 6 6 4 2 12 6 13 43 Corruption Purged 6 | . . . . 2 . . . . . . . . . . . . . . . 4 . . . . Corruption Blocked 8 | . . . . . . . . . . . . . . 8 . . . . . . . . . . Effects 507 | . . . . 15 13 7 2 . 29 26 25 3 22 10 19 14 13 33 40 23 99 23 55 36 Message Errors 118 | . . . . 4 3 3 . . 5 12 3 . 4 2 3 4 4 14 10 3 14 7 12 11 Matter Fused 101 | . . . . 4 3 . 2 . 4 1 5 . 6 1 7 1 5 3 8 6 30 3 8 4 Heat Flow Errors 61 | . . . . 2 1 1 . . 8 1 3 1 4 1 2 3 . 3 2 4 10 3 7 5 Energy Discharges 45 | . . . . . 2 1 . . 3 6 2 2 1 1 1 1 2 . 4 5 7 . 5 2 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . 1 . . . 2 . Parts Fused 7 | . . . . . 1 . . . . . . . . 1 . . . 1 . . 1 2 . 1 Data Loss (minor) 47 | . . . . 2 . 1 . . 1 5 5 . 4 1 1 2 . 6 5 . 5 3 3 3 Data Loss (major) 25 | . . . . 2 . . . . 3 . 2 . 2 1 3 . 1 2 2 1 4 . 2 . Misfires 30 | . . . . 1 2 1 . . . . 4 . . 2 . 2 1 . 2 1 6 4 2 2 Alerts 16 | . . . . . . . . . 1 1 . . 1 . . . . 1 2 2 4 . 3 1 Misdirections 14 | . . . . . . . . . 1 . . . . . . . . . . . 2 . 8 3 Weapon Failures 40 | . . . . . 1 . . . 3 . 1 . . . 2 1 . 3 4 1 16 1 3 4 Overload Shots 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . Overflow Damage 2228 | . . 47 . 435 14 . . . 99 65 . . . 402 . . . 5 101 2 151 . 305 602 Projectiles 461 | . . . . 14 . . . . . . . . . . . . . 5 77 . . . . 365 Explosions 416 | . . 47 . . . . . . . . . . . 42 . . . . 4 . 86 . . 237 Melee 1351 | . . . . 421 14 . . . 99 65 . . . 360 . . . . 20 2 65 . 305 . Knockbacks 11 | . . . . 6 . . . . . . . . . 1 . . . . . . . . 4 . Impact 10 | . . . . 5 . . . . . . . . . 1 . . . . . . . . 4 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 478 | . . 64 . 10 . . . . . . . . . 121 . . . . . . . . 93 190 Shots 12 | . . 4 . 1 . . . . . . . . . 2 . . . . . . . . 1 4 Rammed 23 | . 1 . . . . . . . . . . . . . . . . . 11 10 . . 1 . Targets Rammed 30 | . 2 . . . 1 . . . . . . . . 2 . . . . 13 11 . . 1 . Kicked 3 | . . . . . 1 . . . . . . . . 2 . . . . . . . . . . Crushed 4 | . 1 . . . . . . . . . . . . . . . . . 2 1 . . . . Highest Temperature 589 | 72 40 2 14 282 120 256 . . 317 344 203 175 246 249 213 200 589 400 453 345 294 204 233 194 Average Temperature 80 | 23 12 2 10 73 22 129 . . 87 122 63 94 95 38 47 76 225 146 125 75 69 30 70 54 Received Heat Transfer 3522 | . 129 276 . 42 153 . . . 253 . 93 . 9 303 189 90 . 19 823 150 705 . 153 135 Effects 24 | . . . . . . . . . 1 4 . . . . . . 9 4 1 3 2 . . . Shutdowns 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Energy Bleed 5 | . . . . . . . . . 1 1 . . . . . . . . 1 1 1 . . . Interference 11 | . . . . . . . . . . 3 . . . . . . 3 3 . 1 1 . . . Short Circuit 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . Damage (major) 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . Siege Activations 26 | . . . . . . . . . . . . . . . . . . . 7 3 15 1 . . Total Turns 607 | . . . . . . . . . . . . . . . . . . . 64 109 359 75 . . Longest Duration 75 | . . . . . . . . . . . . . . . . . . . 21 74 75 75 . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Robots Corrupted 11 | . . . . 5 1 . . . . . . . . 1 . . . . . . 1 . 3 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Fried 16 | . . 1 . 7 . . . . . . . . . . 1 . . . 4 1 . . 2 . Impact Corruptions 32 | . . . . 14 3 . . . . . . . . 4 . . . . 1 1 2 . 7 . Robots Melted 62 | . . . . . . . . . 3 . . . 2 2 . . . 1 5 20 25 . 1 3 Combat Hostiles 60 | . . . . . . . . . 2 . . . 2 2 . . . 1 5 19 25 . 1 3 Parts Melted 352 | 1 . . . 6 3 . . . 15 . . . 5 16 . 1 1 4 36 88 161 . 6 9 Heat Transferred 83564 | 481 111 50 . 1036 1443 . . . 4551 111 74 . 814 5680 1850 740 920 1378 9451 19975 29190 1977 1066 2666 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Maximum Alert Level 5 | . . . . . . . . . 1 . . . . 3 . . . . 3 4 5 . 2 2 Low Security (%) 53 | 100 100 . 100 100 . . . . 98 . . . . 46 . . . . 44 . . . 44 74 Level 1 11 | . . . . . . . . . 1 . . . . 34 . . . . 11 16 . . 26 24 Level 2 17 | . . . . . . . . . . . . . . 13 . . . . 25 49 25 . 29 1 Level 3 10 | . . . . . . . . . . . . . . 5 . . . . 18 20 39 . . . Level 4 4 | . . . . . . . . . . . . . . . . . . . . 13 18 . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . 4 . . . High Security 1 | . . . . . . . . . . . . . . . . . . . . . 13 . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2392 | 5 89 . 118 171 . . . . 203 . . . . 731 . . . . 998 1211 2392 . 544 433 Initial 632 | . . . 118 . . . . . 11 . . . . . . . . . 150 513 632 . . 116 Average 355 | . 28 . 25 54 . . . . 72 . . . . 231 . . . . 366 683 1101 . 240 162 Influence Increases 12777 | 25 408 430 31 574 115 . . 42 640 65 160 . 70 1393 517 112 15 160 1726 1372 2666 . 1593 663 Destroy 0b10 Robot/C 7520 | . 260 260 . 300 100 . . 20 240 60 140 . 60 680 380 100 . 140 920 860 1940 . 780 280 Destroy 0b10 Robot/NC 550 | 25 20 . 10 40 5 . . . 40 5 . . . 80 . . 15 10 105 65 20 . 95 15 Destroy Leader 1444 | . 54 20 . 104 10 . . 10 100 . 20 . 10 140 30 10 . 10 182 166 346 . 182 50 Allied During Kill 302 | . . . . . . . . 12 37 . . . . 6 2 2 . . 88 . 24 . 131 . Trap Triggered on 0b10 30 | . . . . . . . . . 30 . . . . . . . . . . . . . . . Successful Hack 101 | . 21 . 21 34 . . . . 4 . . . . 9 . . . . 12 . . . . . Disable Machine 510 | . . . . 30 . . . . 45 . . . . 180 . . . . 60 30 75 . 45 45 Destroy Structure 1180 | . 8 . . 21 . . . . 39 . . . . 268 . . . . 194 56 66 . 255 273 Advance Influence 150 | . . . . . . . . . . . . . . . . . . . 150 . . . . . Partial Spotted 30 | . . . . 30 . . . . . . . . . . . . . . . . . . . . Lose Combat Pursuer 960 | . 45 150 . 15 . . . . 105 . . . . 30 105 . . . 15 195 195 . 105 . Influence Decreases 12344 | 25 338 253 278 476 213 . . 24 463 260 160 . 70 668 765 441 163 160 748 1145 1479 2392 1386 437 Entered New Map 4309 | . . 34 129 . 37 . . . 7 73 . . . . 269 91 148 . . 465 573 2392 . 91 Time Decay 6027 | 25 338 169 149 326 176 . . 24 379 187 160 . 70 534 386 310 15 150 594 610 636 . 503 286 Lost Part 1227 | . . 50 . . . . . . 10 . . . . 30 110 20 . 10 104 40 230 . 563 60 Lost Ally 631 | . . . . . . . . . 67 . . . . 104 . 20 . . 50 30 40 . 320 . Purge Threat 150 | . . . . 150 . . . . . . . . . . . . . . . . . . . . Squads Dispatched 101 | . 3 . . 11 . . . . 10 . . . . 10 . . . . 13 15 20 . 10 9 Investigation 7 | . 1 . . 1 . . . . 3 . . . . 1 . . . . . . 1 . . . Extermination 34 | . . . . 5 . . . . 4 . . . . 4 . . . . 4 5 6 . 5 1 Reinforcement 30 | . 2 . . 5 . . . . 3 . . . . 4 . . . . 6 3 3 . 2 2 Assault 16 | . . . . . . . . . . . . . . . . . . . 2 4 10 . . . Garrison 8 | . . . . . . . . . . . . . . 1 . . . . 1 3 . . . 3 Intercept 6 | . . . . . . . . . . . . . . . . . . . . . . . 3 3 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 7 | . . . . . . . . . . . . . . . . . . . 2 4 1 . . . Construction Impeded 7 | . . . . 1 . . . . . . . . . . . . . . 2 1 . . 2 1 Haulers Reinforced 9 | . . . . . . . . . 2 . . . . 3 . . . . 2 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Distress Signals 27 | . 1 . . 3 . . . . 5 . . . . 1 . . . . 5 2 6 . 4 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 535 | . 24 21 . 26 5 . . 1 32 1 6 . 3 36 26 6 . 8 71 62 134 1 54 18 Peak Tracking Total 11 | . 4 5 . 4 3 . . 1 10 1 4 . 2 5 9 4 . 4 8 9 11 1 5 5 Tactical Retreats 37 | . 3 3 . 1 . . . . 3 . . . . 1 6 . . . 1 7 8 . 4 . Traps | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Traps Triggered 14 | . 1 . . 4 . . . . 1 1 . . . 1 . . . . 3 2 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused 5 | . . . . . . . . . 3 . . . . . 2 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . 3 . . . . . 2 . . . . . . . . . Triggered 5 | . . . . . . . . . 3 . . . . . 2 . . . . . . . . . Most Traps Carried 6 | . . 2 . . 6 6 6 6 6 2 2 2 2 2 2 . . 2 2 . . . . . Objects Rigged 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Machines | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 ---------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Machines Disabled 42 | . . 2 . 2 . . . . 3 . . . . 12 . 2 . . 4 2 5 4 3 3 Max in Single Turn 6 | . . 2 . 1 . . . . 1 . . . . 6 . 1 . . 1 1 1 2 1 1 Garrison Access 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Machines Accessed 59 | . 6 3 8 8 . 3 . . 3 . . 3 . 10 . . 4 . 5 2 1 3 . . Terminals 13 | . 6 . 3 4 . . . . . . . . . . . . . . . . . . . . Fabricators 10 | . . . . 3 . . . . . . . . . 4 . . . . 2 . 1 . . . Repair Stations 8 | . . . . . . . . . 2 . . . . 3 . . . . 3 . . . . . Recycling Units 7 | . . . 5 . . . . . . . . . . 1 . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 . . . . 1 . . . . 2 . . . . . 1 . . . . Total Hacks 185 | . 20 6 19 19 . 9 . . 7 . . 22 . 25 . . 17 . 11 5 2 23 . . Successful 129 | . 11 6 10 8 . 9 . . 2 . . 22 . 16 . . 17 . 4 1 . 23 . . Failed 55 | . 8 . 9 11 . . . . 5 . . . . 9 . . . . 7 4 2 . . . Catastrophic 7 | . . . 2 1 . . . . 1 . . . . . . . . . 1 1 1 . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Manual 133 | . 15 . 10 7 . . 1 . 32 . . . . 28 . 1 . . 9 7 16 1 3 3 Terminals 38 | . 20 . 9 9 . . . . . . . . . . . . . . . . . . . . Fabricators 29 | . . . . 8 . . . . . . . . . 13 . . . . 6 . 2 . . . Repair Stations 18 | . . . . . . . . . 5 . . . . 8 . . . . 5 . . . . . Recycling Units 14 | . . . 10 . . . . . . . . . . 1 . . . . . 3 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . 2 . . . . 2 . . . . 3 . . . . . 2 . . . . Terminal Hacks 89 | . 3 6 3 6 . 9 . . . . . 22 . . . . 17 . . . . 23 . . Record 44 | . . 4 . . . 7 . . . . . 6 . . . . 5 . . . . 22 . . Part Schematic 14 | . . . . . . . . . . . . 10 . . . . 4 . . . . . . . Robot Schematic 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . Robot Analysis 6 | . 1 . . 1 . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 12 | . 1 . 3 1 . . . . . . . 3 . . . . 4 . . . . . . . Open Door 3 | . . 1 . . . 2 . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Release Object 2 | . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks 9 | . . . . 2 . . . . . . . . . 6 . . . . 1 . . . . . Network Status 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Load Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . Build 3 | . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . Repair Station Hacks 8 | . . . . . . . . . 2 . . . . 4 . . . . 2 . . . . . Scan Component 5 | . . . . . . . . . 1 . . . . 3 . . . . 1 . . . . . Repair 3 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . Recycling Unit Hacks 6 | . . . 4 . . . . . . . . . . 1 . . . . . 1 . . . . Retrieve Components 6 | . . . 4 . . . . . . . . . . 1 . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . Unauthorized Hacks 15 | . 8 . 3 . . . . . . . . . . 3 . . . . 1 . . . . . Terminals 9 | . 8 . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . 3 . 1 . . . . . . . . . . . . . . . . . . . . . Skim 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . . 3 . . . . 1 . . . . . Prioritize 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Liberate 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 5 . 4 8 . . . . 3 . . . . 7 . . . . 3 2 1 . . . Full Trace Events 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 3 . . 3 . . . . . . . . . . . 1 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 84 | . . . . 13 3 3 1 . 18 . 2 10 . 27 2 . 4 . . . . . . 1 Parts Built 3 | . . . . 2 . . . . . . . . . 1 . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Time 443 | . . . . 117 . . . . . . . . . 187 . . . . 139 . . . . . Total Part Build Rating 21 | . . . . 14 . . . . . . . . . 7 . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . Time 158 | . . . . . . . . . 44 . . . . 70 . . . . 44 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 20 | . . . 7 . . . . . . . . . . 3 . . . . . 10 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 ------------ Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . 2 . . . . . 1 . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Total Allies 42 | . . . . . . . 4 . 1 . . . . 8 2 . . . 3 3 4 . 17 . Largest Group 9 | . . . . . . . 4 4 4 . . . . 3 2 1 . . 2 2 2 . 9 . Highest-Rated Group 345 | . . . . . . . 155 155 155 . . . . 210 78 49 . . 206 58 206 . 345 . Highest-Rated Ally 115 | . . . . . . . 41 41 41 . . . . 70 49 49 . . 103 32 103 . 115 . Zionite Dispatches 13 | . . . . . . . . . 2 . . . . 2 . . . . 2 3 3 . 1 . Heavy 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Light 2 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Recon 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Hacker 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Trap Resupply 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Offense Resupply 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 12 | . . . . . . . . . 2 . . . . . 4 . 1 . 1 3 1 . . . STAY 3 | . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . ROAM 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . DROP 4 | . . . . . . . . . 1 . . . . . . . . . 1 2 . . . . EXPLORE 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . . RETURN 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . Ally Attacks 204 | . . . . . . . . 3 21 . . . . 24 2 2 . . 22 . 22 . 108 . Total Damage 7430 | . . . . . . . . 40 412 . . . . 602 . 46 . . 2081 . 1596 . 2653 . Kills 38 | . . . . . . . . 1 2 . . . . 4 . . . . 12 . 5 . 14 . Allies Corrupted 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Active Infowar (turns) 22782 | 40 1208 1608 291 2124 610 441 1360 491 1682 908 509 85 380 1658 454 538 425 779 1273 859 1403 792 2240 624 Optics 3894 | . . . . . . . . . . . . . . . . . . . . . 238 792 2240 624 Sensors 13345 | . . . . . 609 441 1360 491 1682 908 509 85 380 1657 452 . . 620 1273 859 1165 . 854 . IFF 1126 | . . . . . . . . . . . . . . . 2 538 425 159 . . . . 2 . Terrain 21 | . . . . . . . . . . . . . . . . . . . . . . . 21 . Seismic 5273 | 40 1208 1608 291 2124 1 . . . . . . . . 1 . . . . . . . . . . ECM 47 | . . . . . . . . . . . . . . . . . . . . . . . . 47 Robot Analysis Total 6 | . 1 . . 1 . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 10 | . . . . . 2 . 2 1 . . 1 . . . 2 1 . 1 . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . 1 . 2 . . . 1 . . . Drone Recoveries 3 | . . . . . . . . . . . . . . . 1 . 2 . . . . . . . Zionite Intel Received 12 | . . . . . . . . . 6 . . . . 4 . . . . . . 2 . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Component Schematics 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Unaware Schematics 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Active Terminals 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Active Garrisons 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 ------------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Turns Passed 28415 | 260 1208 1608 765 2232 689 441 1360 491 1919 943 559 85 439 2302 909 680 440 835 2010 1997 2587 792 2240 624 Spaces Moved 15160 | 115 651 1060 529 1532 499 377 1133 371 1169 553 340 74 330 1191 425 318 160 302 839 781 979 290 839 303 Core 69 | 2 . . . . . . . . . . . . . . . . . . . . . . 16 51 Treads 4062 | 113 500 . . . . . . . . . . . . . . 9 160 302 839 781 979 290 89 . Legs 7886 | . . . . 999 499 377 1133 371 1169 553 340 74 330 1191 425 309 . . . . . . 116 . Wheels 3086 | . 151 1060 529 533 . . . . . . . . . . . . . . . . . . 618 195 Hover 57 | . . . . . . . . . . . . . . . . . . . . . . . . 57 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 135 135 135 113 116 116 116 116 116 116 116 116 116 112 112 186 240 240 160 160 145 145 108 52 Average Speed 143 | 158 154 135 135 120 116 116 116 116 117 140 151 116 117 131 133 188 240 240 171 165 150 218 179 144 Slowest Speed 950 | 160 160 135 135 180 117 116 116 116 192 192 192 116 192 195 265 265 240 240 240 245 225 225 950 245 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Exploration Rate (%) 53 | 8 96 78 64 46 56 59 87 54 34 63 50 68 60 34 59 48 60 43 26 25 60 100 20 28 Regions Visited 24 Branch Regions 17 Pre-discovered Areas 10 | . 2 . . . . 2 1 . . . . 1 . . . . 3 1 . . . . . . Known Exits Taken 19 | . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . . Unknown Exits Taken 5 | 1 . 1 1 . . . . . . . . . . . . . . . . . 1 . 1 . Scrap Searched 18 | . . 1 . . . 3 1 1 . 3 . . 1 . 3 2 . 3 . . . . . . Spaces Dug 218 | . 5 . . 16 . . . . 35 26 3 . . 45 7 . . 9 14 24 11 . 22 1 Terrain Destroyed 743 | . 5 58 . 17 . . . . 35 32 45 . 19 138 71 3 . 13 51 24 24 1 84 123 Melee 148 | . . . . 16 . . . . 35 5 2 . . 43 1 . . . 6 24 11 . 5 . Projectile 116 | . 5 . . . . . . . . 24 2 . . 2 7 3 . 13 29 . 8 1 9 13 AOE 458 | . . 58 . . . . . . . 3 41 . 19 93 63 . . . 16 . 5 . 50 110 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Total 19226 | 151 757 1166 578 1802 569 380 1178 431 1512 670 363 73 362 1634 665 360 199 364 1201 1198 1597 401 1206 409 Wait 1586 | . 11 21 25 57 42 . 34 61 192 72 2 . 15 218 123 2 12 29 150 157 244 39 65 15 Move 15136 | 114 650 1059 528 1531 498 376 1132 370 1168 552 339 73 329 1190 424 317 159 301 838 780 978 289 838 303 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 259 | 9 15 12 13 58 2 . 5 . 13 . . . 2 15 4 8 3 1 21 26 28 11 11 2 Fast Attach 121 | 6 . . . 4 . . . . . . . . . 2 2 2 1 2 10 3 14 7 44 24 Attach 131 | 1 . 9 . 12 2 . . . 4 . . . . 11 10 1 . 2 12 10 25 10 19 3 Detach 43 | . . 1 . 3 . . . . 2 . . . . 3 3 . . 1 6 1 4 12 5 2 Swap 382 | . 19 9 1 22 8 3 1 . 26 8 12 . 6 47 8 7 14 8 41 45 72 . 23 2 Drop 221 | 1 13 12 8 50 2 1 5 . 12 . . . 2 8 . 4 4 2 17 31 30 9 6 4 Fire 1055 | 20 47 43 3 35 14 . . . 50 32 8 . 8 80 66 19 6 18 87 109 182 21 153 54 Melee 209 | . . . . 30 . . 1 . 42 6 2 . . 56 1 . . . 6 25 14 3 23 . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Kick 3 | . . . . . 1 . . . . . . . . 2 . . . . . . . . . . Crush 26 | . 2 . . . . . . . . . . . . . . . . . 13 11 . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 46 | . . . . . . . . . . . . . . . 22 . . . . . 6 . 18 . Trap 7 | . . . . . . . . . 3 . . . . 2 2 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -9/Recycling -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low / Ext) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 3 exits: *Res x2 / *Arm) -3/Armory (discovered 2 exits: *Res / *Lab) -3/Lab -2/Research -2/Quarantine History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 261 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 15) 541 | -10/Materials | Discovered new exit (range 5) 686 | -10/Materials | Discovered new exit (range 3) 806 | -10/Materials | Discovered new exit (range 10) 851 | -10/Materials | Central database locked down 988 | -10/Materials | Identified exit to Subcaves 1023 | -10/Materials | Learned Storage interactive machine intel 1047 | -10/Materials | Learned Storage emergency access door positions 1061 | -10/Materials | Identified exit to Materials 1061 | -10/Materials | Learned location of 1 exit from Materials 1067 | -10/Materials | Learned location of Subcaves (-10) 1095 | -10/Materials | Learned 2 Storage zone layouts 1122 | -10/Materials | Learned Storage trap positions 1469 | -10/Materials | Entered Subcaves 1548 | -10/Subcaves | Discovered new exit (range 5) 1967 | -10/Subcaves | A Subdweller sparked back to life 1967 | -10/Subcaves | A Subdweller sparked back to life 1967 | -10/Subcaves | A Subdweller sparked back to life 1977 | -10/Subcaves | Found Prototype Leg 2066 | -10/Subcaves | Disturbed a concealed Subdweller 2098 | -10/Subcaves | Lost 3 parts (1p2w) 2106 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2109 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 2139 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 2166 | -10/Subcaves | Discovered new exit (range 7) 2168 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2399 | -10/Subcaves | Core integrity fell below 50% 2781 | -10/Subcaves | Visited Clippyterm 2785 | -10/Subcaves | Learned Factory stockpile data 2963 | -10/Subcaves | Discovered new exit (range 12) 2970 | -10/Subcaves | Core integrity fell below 20% 2998 | -10/Subcaves | Lost 3 parts (1p1n1w) 3031 | -10/Subcaves | Found SUBCON Basin 3077 | -10/Subcaves | Entered Recycling 3342 | -9/Recycling | Discovered new exit (range 7) 3540 | -9/Recycling | Scanned before Scraplab entrance 3559 | -9/Recycling | Entered Scraplab 3631 | -9/Recycling | Found SUBCON Basin 3842 | -9/Recycling | Entered Factory 3842 | -7/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 4008 | -7/Factory | Tech Extrapolator generated special schematic: Deep Structural Scanner 4139 | -7/Factory | Build established: Tank 4552 | -7/Factory | Discovered new exit (range 7) 4643 | -7/Factory | Identified Arachnoskeleton 4644 | -7/Factory | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 4822 | -7/Factory | Cargo convoy interrupted 5407 | -7/Factory | Allied Derelicts emerged from ambush trap array 5485 | -7/Factory | Identified exit to Lower Caves 5553 | -7/Factory | Fabricated Matter Neutralizer? 5921 | -7/Factory | Tech Extrapolator generated special schematic: Machine Rigger 6074 | -7/Factory | Entered Lower Caves 6469 | -7/Lower Caves | Learned 4 Factory zone layouts 6594 | -7/Lower Caves | Identified exit to Lower Caves 6762 | -7/Lower Caves | Build established: Skirmisher 6763 | -7/Lower Caves | Entered another Lower Caves area 6858 | -7/Lower Caves | Entered an active Warlord outpost 6869 | -7/Lower Caves | Learned location of Armory (-3) 6869 | -7/Lower Caves | Learned Armory security intel 6914 | -7/Lower Caves | Discovered new exit (range 4) 6917 | -7/Lower Caves | Identified exit to Factory 6946 | -7/Lower Caves | Tech Extrapolator generated special schematic: Heat Bomb Trap 7158 | -7/Lower Caves | Discovered new exit (range 9) 7203 | -7/Lower Caves | Identified exit to Zion 7204 | -7/Lower Caves | Entered Zion 7245 | -7/Zion | System corruption cleaned by Quarantine Array 7301 | -7/Zion | Discovered new exit (range 14) 7305 | -7/Zion | Learned 4 Factory zone layouts 7327 | -7/Zion | Found GAL Module 7413 | -7/Zion | Found CR-A16's Pointy Stick 7493 | -7/Zion | Received a visual enhancement algorithm 7494 | -7/Zion | Ran a visual enhancement algorithm 7522 | -7/Zion | Given the Hacking Drone Bay 7877 | -7/Zion | Identified exit to Deep Caves 7896 | -7/Zion | Learned location of Quarantine (-2) 8252 | -7/Zion | Met Imprinter 8270 | -7/Zion | Imprinted 8272 | -7/Zion | Declared Zion's savior 8528 | -7/Zion | Identified exit to Proximity Caves 8564 | -7/Zion | Entered Proximity Caves 8564 | -6/Proximity Caves | Accompanied by 4 allies 8628 | -6/Proximity Caves | Learned Factory garrison access intel 8930 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8986 | -6/Proximity Caves | Discovered exit to Factory (range 11) 9055 | -6/Proximity Caves | Entered Factory 9055 | -6/Factory | Accompanied by 4 allies 9055 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9056 | -6/Factory | Identified exit to Lower Caves 9056 | -6/Factory | Identified exit to Extension 9057 | -6/Factory | Loaded intel: 4 garrison access locations 9226 | -6/Factory | Retrieved Zion intel report: Active Terminals 9396 | -6/Factory | Retrieved Zion intel report: Active Garrisons 9422 | -6/Factory | Retrieved Zion intel report: Component Schematics 9970 | -6/Factory | Zion Trap Resupply teleported in 10142 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 10160 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 10161 | -6/Factory | Zion Recon squad teleported in 10228 | -6/Factory | Discovered new exit (range 16) 10296 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 10522 | -6/Factory | Repaired Hrd. Heavy Armor Plating 10570 | -6/Factory | Terminal network hard line cut 10723 | -6/Factory | System corruption reached 10% 10974 | -6/Factory | Entered Lower Caves 11643 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11740 | -6/Lower Caves | Encountered a Warlord checkpoint 11911 | -6/Lower Caves | Discovered new exit (range 6) 11916 | -6/Lower Caves | Identified exit to Lower Caves 11917 | -6/Lower Caves | Entered another Lower Caves area 11956 | -6/Lower Caves | Learned 4 Factory zone layouts 12450 | -6/Lower Caves | Discovered new exit (range 14) 12473 | -6/Lower Caves | Identified exit to Data Miner 12476 | -6/Lower Caves | Entered Data Miner 12476 | -6/Data Miner | Discovered new exit (range 6) 12481 | -6/Data Miner | Identified exit to Proximity Caves 12499 | -6/Data Miner | Met Data Miner 12518 | -6/Data Miner | Learned location of Section 7 (-2) 12518 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12534 | -6/Data Miner | Received God Mode back door access code from Data Miner 12561 | -6/Data Miner | Entered Proximity Caves 12847 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12924 | -5/Proximity Caves | Discovered new exit (range 9) 12999 | -5/Proximity Caves | Identified exit to Factory 13000 | -5/Proximity Caves | Entered Factory 13000 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13001 | -5/Factory | Identified exit to Upper Caves 13266 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 13414 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 13415 | -5/Factory | Zion Light squad teleported in 13602 | -5/Factory | Lost 3 allies 13732 | -5/Factory | Zion Hacker squad teleported in 13759 | -5/Factory | Retrieved Zion intel report: Component Schematics 13923 | -5/Factory | Repaired Cld. Pulse Rifle 14040 | -5/Factory | Retrieved Zion intel report: Trap Installations 14093 | -5/Factory | Discovered new exit (range 15) 14110 | -5/Factory | Identified exit to Factory 14236 | -5/Factory | Terminal network hard line cut 14407 | -5/Factory | Garrison activated, responded to threat 14698 | -5/Factory | Tech Extrapolator generated special schematic: Energy Deflector 14802 | -5/Factory | Fabricated Machine Rigger? 15158 | -5/Factory | Discovered exit to Upper Caves (range 15) 15302 | -5/Factory | Entered Upper Caves 15326 | -5/Upper Caves | Learned Factory terminal intel 15891 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 15939 | -5/Upper Caves | Destroyed 8 combat bots 15942 | -5/Upper Caves | Lost 5 parts (3n2u) 16094 | -5/Upper Caves | Discovered new exit (range 27) 16203 | -5/Upper Caves | Identified exit to Upper Caves 16211 | -5/Upper Caves | Entered another Upper Caves area 16211 | -5/Upper Caves | Accompanied by 1 ally 16299 | -5/Upper Caves | Discovered exit to Factory (range 5) 16385 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 16433 | -5/Upper Caves | Build established: Gunner 16513 | -5/Upper Caves | Learned Factory emergency access door positions 16553 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 16568 | -5/Upper Caves | Found Prototype Special Weapon 16863 | -5/Upper Caves | Caught by Unaware searching for contraband prototypes 16879 | -5/Upper Caves | Discovered new exit (range 7) 16889 | -5/Upper Caves | Identified exit to Zhirov 16891 | -5/Upper Caves | Entered Zhirov 16891 | -5/Zhirov | Discovered new exit (range 3) 16935 | -5/Zhirov | Met Zhirov 16978 | -5/Zhirov | Learned location of Testing (-3) 16978 | -5/Zhirov | Learned location of Command (-1) 17002 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17040 | -5/Zhirov | Found Alien Artifact 17040 | -5/Zhirov | Identified Integrated Reactor 17040 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17075 | -5/Zhirov | Found Alien Artifact 17329 | -5/Zhirov | Identified exit to Proximity Caves 17331 | -5/Zhirov | Entered Proximity Caves 17729 | -4/Proximity Caves | Spotter reported a threat 17861 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18154 | -4/Proximity Caves | Discovered exit to Factory (range 6) 18166 | -4/Proximity Caves | Entered Factory 18166 | -4/Factory | Evolved 2 slots: Utility x2 18168 | -4/Factory | Loaded intel: 26 terminal locations 18252 | -4/Factory | Build established: Skirmisher 18365 | -4/Factory | Zion Offense Resupply teleported in 18615 | -4/Factory | Build established: Gunner 18664 | -4/Factory | Lost 3 parts (2n1u) 18728 | -4/Factory | Zion Heavy squad teleported in 18823 | -4/Factory | Garrison activated, responded to threat 18942 | -4/Factory | Repaired Hrd. Heavy Armor Plating 19407 | -4/Factory | Found Prototype Protection 19407 | -4/Factory | Identified Zio. Weapon Casing 19422 | -4/Factory | Terminal network hard line cut 19545 | -4/Factory | Build established: Scavenger-Tank 19666 | -4/Factory | First assault squad dispatched 19694 | -4/Factory | Incoming assault squad redirected 19946 | -4/Factory | Incoming assault squad redirected 20078 | -4/Factory | Discovered new exit (range 12) 20096 | -4/Factory | Identified exit to Research 20176 | -4/Factory | Entered Research 20176 | -3/Research | Evolved 2 slots: Power x1, Utility x1 20177 | -3/Research | Identified exit to Armory 20396 | -3/Research | Zion Offense Resupply teleported in 20402 | -3/Research | Found Heavy Servo Lattice 20515 | -3/Research | Zion Zionite Resupply teleported in 20541 | -3/Research | Found Prototype Protection 20541 | -3/Research | Identified Zio. Heavy Carapace 20552 | -3/Research | Found Zio. Weapon Casing 20733 | -3/Research | Zion Thermal Resupply teleported in 20981 | -3/Research | Discovered new exit (range 11) 20986 | -3/Research | Garrison activated, responded to threat 21118 | -3/Research | Identified exit to Research 21176 | -3/Research | First assault squad dispatched 21201 | -3/Research | Incoming assault squad redirected 21415 | -3/Research | Terminal network hard line cut 21453 | -3/Research | Incoming assault squad redirected 21608 | -3/Research | Spotted B-86 Titan 21670 | -3/Research | Incoming assault squad redirected 21795 | -3/Research | Destroyed 7 combat bots 21941 | -3/Research | Incoming assault squad redirected 22068 | -3/Research | Discovered exit to Research (range 9) 22163 | -3/Research | Spotted B-86 Titan 22173 | -3/Research | Entered Armory 22300 | -3/Armory | Zion Heavy squad teleported in 22503 | -3/Armory | P-80 Master assimilated allied A0-TZN(Z) 22545 | -3/Armory | Found Zio. Weapon Casing 22632 | -3/Armory | Found Zio. Weapon Casing 22670 | -3/Armory | Found Prototype Device 22670 | -3/Armory | Identified Exp. Thermal Shield 22782 | -3/Armory | Retrieved Zion intel report: Active Terminals 22961 | -3/Armory | System corruption reached 10% 23007 | -3/Armory | Lost 3 parts (1p2u) 23044 | -3/Armory | Discovered exit to Research (range 5) 23127 | -3/Armory | Retrieved Zion intel report: Branch Access 23128 | -3/Armory | Zion Resource Resupply teleported in 23194 | -3/Armory | Destroyed 7 combat bots 23209 | -3/Armory | Zion Recon squad teleported in 23553 | -3/Armory | Terminal network hard line cut 23585 | -3/Armory | Found Prototype Processor 23585 | -3/Armory | Identified Exp. Signal Interpreter 23910 | -3/Armory | Destroyed 7 combat bots 24173 | -3/Armory | First assault squad dispatched 24203 | -3/Armory | Incoming assault squad redirected 24276 | -3/Armory | Destroyed 9 combat bots 24414 | -3/Armory | Lost 3 parts (1n2u) 24419 | -3/Armory | High security lockdown imminent 24494 | -3/Armory | Destroyed 9 combat bots 24499 | -3/Armory | High security lockdown engaged 24590 | -3/Armory | Destroyed 7 combat bots 24599 | -3/Armory | Lost 4 parts (2u2w) 24686 | -3/Armory | Destroyed 11 combat bots 24711 | -3/Armory | System corruption reached 30% 24728 | -3/Armory | Spotted Investigator 24730 | -3/Armory | Scanned by Researcher 24759 | -3/Armory | Identified Transdimensional Reconstructor 24759 | -3/Armory | Warped through subspace to slip node 24759 | -3/Armory | Discovered new exit (range 1) 24760 | -3/Armory | Entered Lab 24760 | -3/Lab | Discovered exit to Research (range 9) 24778 | -3/Lab | Unable to decrypt terminal 24778 | -3/Lab | Opened the door to a hidden lab 24779 | -3/Lab | Gained access to the hidden lab's interior 24786 | -3/Lab | Detected by scanners 24795 | -3/Lab | Confronted by A5 24795 | -3/Lab | Found Alien Artifact 24795 | -3/Lab | Identified Core Reset Matrix 24795 | -3/Lab | Used Core Reset Matrix 24799 | -3/Lab | Sensed 3 artifacts in vicinity 24811 | -3/Lab | Core integrity fell below 50% 24838 | -3/Lab | Lost 4 parts (1p1n1u1w) 24863 | -3/Lab | Identified Molecular Deconstructor 24880 | -3/Lab | Destroyed A5 24940 | -3/Lab | Found Transdimensional Reconstructor 24957 | -3/Lab | Found Integrated Dissipator 24957 | -3/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 24975 | -3/Lab | Found Core Regenerator 25042 | -3/Lab | Unable to decrypt terminal 25130 | -3/Lab | Found Prototype Special Weapon 25166 | -3/Lab | Build established: Scavenger-Mutant 25167 | -3/Lab | Found Prototype Energy Gun 25167 | -3/Lab | Identified Tachyon Dispersion Ray 25175 | -3/Lab | Found Prototype Energy Cannon 25175 | -3/Lab | Identified Potential Cannon 25181 | -3/Lab | Found Prototype Device 25181 | -3/Lab | Identified AEGIS Remote Shield 25188 | -3/Lab | Found Prototype Hackware 25188 | -3/Lab | Identified Quantum Router 25313 | -3/Lab | Unable to decrypt terminal 25319 | -3/Lab | Found LC Capacitor 25346 | -3/Lab | Identified Gui. Remote Datajack 25446 | -3/Lab | Discovered exit to Research (range 9) 25538 | -3/Lab | Unable to decrypt terminal 25538 | -3/Lab | Unable to decrypt terminal 25552 | -3/Lab | Entered Research 25552 | -2/Research | Evolved 2 slots: Utility x2 25592 | -2/Research | Build established: Alien-Mutant 25607 | -2/Research | Warped through subspace 25740 | -2/Research | Found Unknown Protection 25740 | -2/Research | Identified Imp. Powered Armor 26098 | -2/Research | Lost 3 parts (2n1u) 26190 | -2/Research | Zion Light squad teleported in 26406 | -2/Research | Lost 3 allies 26420 | -2/Research | Lost 7 parts (2p3n2w) 26723 | -2/Research | Build established: Scavenger-Gunner 27027 | -2/Research | Terminal network hard line cut 27057 | -2/Research | Found Unknown Protection 27057 | -2/Research | Identified Hvy. Reactive Plating 27156 | -2/Research | Intercept squad dispatched 27176 | -2/Research | Spotted Tracker 27178 | -2/Research | Spotted Tracker 27198 | -2/Research | Destroyed Tracker 27201 | -2/Research | Spotted Combat Programmer 27214 | -2/Research | Spotted Combat Programmer 27236 | -2/Research | System corruption reached 10% 27270 | -2/Research | Destroyed Combat Programmer 27303 | -2/Research | Found Prototype Processor 27303 | -2/Research | Identified Exp. Targeting Computer 27323 | -2/Research | Destroyed Combat Programmer 27328 | -2/Research | Lost 17 parts (3p5n5u4w) 27340 | -2/Research | System corruption reached 30% 27362 | -2/Research | Core integrity fell below 50% 27382 | -2/Research | Emitted hypermatrix ping 27387 | -2/Research | Assembled emerged from beneath the floor 27399 | -2/Research | Used Core Regenerator, restored core integrity (+362) 27409 | -2/Research | Allies destroyed Tracker 27412 | -2/Research | Found Exp. Targeting Computer 27422 | -2/Research | Lost 4 parts (1p2u1w) 27453 | -2/Research | Found Prototype Device 27453 | -2/Research | Identified Exp. Phase Shifter 27496 | -2/Research | Lost 4 allies 27522 | -2/Research | Assembled emerged from beneath the floor 27609 | -2/Research | Spotted B-90 Cyclops 27638 | -2/Research | Lost 4 parts (1p1n1u1w) 27643 | -2/Research | Lost 8 allies 27684 | -2/Research | Build established: Scavenger-Mutant 27752 | -2/Research | Discovered new exit (range 10) 27792 | -2/Research | Entered Quarantine 27793 | -2/Quarantine | Detected hypermatrix surge 27793 | -2/Quarantine | Sensed 14 artifacts in vicinity 27815 | -2/Quarantine | Lost 11 parts (2n6u3w) 27946 | -2/Quarantine | Core integrity fell below 20% 27973 | -2/Quarantine | Garrison activated, responded to threat 28002 | -2/Quarantine | Lost 4 parts (1p2n1u) 28012 | -2/Quarantine | Found Phase Armor 28399 | -2/Quarantine | Found Core Reset Matrix 28401 | -2/Quarantine | Sensed 12 artifacts in vicinity 28404 | -2/Quarantine | Intercept squad dispatched 28412 | -2/Quarantine | Spotted Tracker 28414 | -2/Quarantine | Spotted Tracker 28416 | -2/Quarantine | Destroyed by Tracker with Linked Autogun Last Messages --------------- 28396_ System corrupted: Component data lost. 28399_ Acquired Core Reset Matrix. 28399_ Wiping memory... 28400_ CORE RESET 28401_ Sensed 12 artifacts in vicinity. 28404_ ALERT: Reliable intel has pinpointed LRC-V3, intercept squad en route. 28408_ Destroyed Unknown Reactor. 28408_ Destroyed Unknown Energy Gun. 28408_ P-80 Master suffers critical hit (Meltdown). 28408_ Imp. Antigrav System melted. 28408_ Unknown Storage melted. 28408_ P-80 Master destroyed. 28408_ Destroyed Imp. Antigrav System. 28408_ Destroyed Unknown Storage. 28411_ P-80 Master destroyed. Tracker: "THREAT CONFIRMED. DEPLOY COMBAT PROGRAMMER." 28413_ Antigrav System temporarily disabled. Tracker: "THREAT CONFIRMED. DEPLOY COMBAT PROGRAMMER." 28414_ Imp. Antigrav System temporarily disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ???????????????#+??+## ??????????????????????????? | | ???????????????# ??????????????????????????? | | ???????????????# ??????????????????????????? | | ????????????####= """ ??????????????????????????? | | ????????????? """ #?????????????????????????? | | ??????????????? """ #?????????????????????????? | | ???????????????? ???????????/?????????????? | | ????????????????? =#?????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# s######+######+####????????? | | ??????????????????# s #????????? | | ??????????????????+ #????????? | | ??????????????????# @ #????????? | | ??????????????????# #????????? | | ?????????????????#####+; ###########????????? | | ?????????????????# # #?????????????????? | | ?????????????????# # =|% ##?????????????????? | | ?????????????????#"" ""# #??????????????????? | | ?????????????????#"""""# #??????????????????? | | ?????????????????#"""""##### ##??????????????????? | | ?????????????????#######????##???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 134 Coolant Potential 80 Energy Generation 57 Energy Capacity 990 Matter Stores 698 Matter Capacity 800 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 16 Corruption Block 8 Armor Coverage 2400 Resistance: KI 40 Resistance: TH 30 Resistance: EX 50 Core Shielding 30 Propulsion Shielding 66 Weapon Shielding 100 Point Defense Rating 160 Phase Shifting 20 Evasion (%) 80 Targeting Accuracy 32 Target Analysis 12 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 5 Matter Filtering 30 Energy Filtering 30 Defensive Hacking 25 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Matter Neutralizer | x2 | -7/Factory | Preloaded Machine Rigger | x1 | -5/Factory | Authchip Repaired ---------- Hrd. Heavy Armor Plating | 41% | -6/Factory Cld. Pulse Rifle | 12% | -5/Factory Hrd. Heavy Armor Plating | 11% | -4/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Integrated Dissipator LC Capacitor Core Regenerator Phase Armor Achievements -------------- Anyone Home? Challenges ------------ None Game ------ Seed HardcellMobileSpecial Manual? 0 Play Time 04:42:07 Cumulative 391.0 hours Start 2025.08.19 @ 00:05:02 End 2025.08.28 @ 22:30:36 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 244 Rogue 244 Adventurer 0 Explorer 0 Win Type - Total 8 Types 8/0/0/0/0/0/0/0/0/0 Lore% 79 Gallery% 76 Achievement% 69 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96186efa-ea30-4960-bf53-0f25baeed5c1