Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.13 @ 10:06:32 Player: Johge Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (119) 595 Value Destroyed (3644) 3644 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (51) 51 TOTAL SCORE: 7990 Bonus ------- High Alert Combat Kills 51 Follower Combat Kills 312 Friendly Fire -312 Cogmind --------- Core Integrity 0/850 Matter 31/300 Energy 99/100 System Corruption 19% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Makeshift Light Armor Plating System Shield Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Medium Treads Medium Treads Carbon-fiber Leg Gravmag System > --- UTILITY ---------- Improved Cooling System Large Storage Unit Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Makeshift Light Armor Plating > --- WEAPON ----------- Heavy Battle Rifle Heavy Battle Rifle > --- INVENTORY -------- High-capacity Matter Pod Hardened Medium Armor Plating Makeshift Light Armor Plating Makeshift Hacking Suite System Shield Heart of Steel Gauss Rifle Heavy Battle Rifle Heavy Rocket Launcher [Rating: 55] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Gravmag System Utility Visual Processing Unit Device Improved Cooling System Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Slots Evolved 8 | . . 2 . . 4 . . 2 Power 1 | . . . . . 1 . . . Propulsion 3 | . . 1 . . 1 . . 1 Utility 4 | . . 1 . . 2 . . 1 Weapon . | . . . . . . . . . Parts Attached 76 | 6 3 16 . 1 19 9 . 22 Power 15 | 1 . 3 . . 2 4 . 5 Engine 12 | 1 . 3 . . 2 1 . 5 Core 3 | . . . . . . 3 . . Reactor . | . . . . . . . . . Propulsion 19 | 2 . 5 . . 4 2 . 6 Treads 17 | 2 . 5 . . 4 2 . 4 Leg 1 | . . . . . . . . 1 Wheel . | . . . . . . . . . Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 24 | 1 1 4 . 1 9 2 . 6 Device 6 | . . . . . 3 1 . 2 Storage 3 | 1 . 1 . 1 . . . . Processor 6 | . . 1 . . 3 . . 2 Hackware 1 | . . . . . 1 . . . Protection 8 | . 1 2 . . 2 1 . 2 Artifact . | . . . . . . . . . Weapon 18 | 2 2 4 . . 4 1 . 5 Energy Gun 4 | . 1 1 . . 1 . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 11 | 2 1 2 . . 2 1 . 3 Ballistic Cannon 2 | . . 1 . . 1 . . . Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . 1 . . . 2 . . 2 Parts Lost 48 | . . 5 . . 7 4 . 32 Power 12 | . . 1 . . 2 2 . 7 Propulsion 16 | . . 2 . . 2 2 . 10 Utility 13 | . . 1 . . 2 . . 10 Weapon 7 | . . 1 . . 1 . . 5 Highest Loss Streak 14 | . . 5 . . 5 3 . 14 To Critical Strikes . | . . . . . . . . . Average Backups 10 | 1 6 8 10 11 13 14 13 6 Power 1 | 1 1 2 3 3 1 . 1 . Propulsion 1 | . . 2 3 3 2 . . . Utility 3 | . 3 1 1 3 4 6 7 3 Weapon 3 | . 1 2 2 2 5 6 4 2 Tool/Special . | . . . . . . . . . Unused Backups 17 | . 2 2 2 . 4 1 2 4 Power 4 | . . 1 . . 2 1 . . Propulsion . | . . . . . . . . . Utility 5 | . 1 . 1 . . . . 3 Weapon 8 | . 1 1 1 . 2 . 2 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 93 | . 98 98 100 100 99 98 99 63 Engine 10 | . 14 10 11 11 14 5 7 5 Core 1 | . . . . . . 7 7 1 Treads 27 | . 28 32 33 33 29 29 30 9 Device 3 | . . . . . 6 7 7 5 Storage 8 | . 14 11 11 11 7 7 7 4 Processor 10 | . . 11 11 11 11 15 15 14 Protection 8 | . 12 11 11 11 7 6 6 5 Ballistic Gun 11 | . 28 11 11 11 10 7 7 8 Ballistic Cannon 5 | . . 6 11 11 3 7 7 1 Peak Build Rating 55 | 6 11 15 15 15 33 41 42 55 Average Rating 24 | 5 8 14 15 15 28 37 41 37 On Entrance 19 | . 6 9 15 15 15 32 41 42 Naked Turns 41 | . . . . . . . . 41 Heaviest Build 60 | 13 18 30 29 39 53 60 60 60 Greatest Support 80 | 40 40 60 60 60 80 80 80 80 Greatest Overweight (x) 14 | . . . . . . . . 14 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 15 15 15 15 15 Average Capacity 12 | 7 8 9 10 14 15 15 15 11 Most Carried 15 | 5 8 10 10 12 15 15 15 14 Average Carried 10 | 1 7 8 9 11 13 14 14 8 Final Capacity 15 | 8 8 10 10 15 15 15 15 5 Final Carried 15 | 2 8 10 10 12 12 15 15 2 Class Distribution -------------------- 67% | Scavenger-Mutant 20% | Mutant 12% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Commander-Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Matter Collected 3352 | 296 236 493 126 354 588 511 44 704 Remotely . | . . . . . . . . . Salvage Created 4821 | 130 452 950 173 484 793 502 98 1239 Parts 257 | 9 33 71 12 17 47 18 2 48 Haulers Intercepted 10 | . 1 3 1 . 3 . . 2 Recyclers Shooed 6 | . . 1 . . . . . 5 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 24 | . . . . . . 21 3 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Combat Hostiles Destroyed 79 | . 11 22 2 3 12 11 . 18 Guns 47 | . 11 15 . 1 10 2 . 8 Cannons 24 | . . 7 2 2 1 9 . 3 AOE 8 | . . . . . 1 . . 7 Classes Destroyed 18 | 2 5 3 1 3 1 2 . 1 Worker 4 | . 1 1 . . . . . 2 Builder 6 | . . 1 . . 1 . . 4 Tunneler 3 | 2 . . . 1 . . . . Hauler 10 | . 1 3 1 . 3 . . 2 Recycler 6 | 1 . . . 2 . . . 3 Operator 2 | . . . 1 . 1 . . . Watcher 9 | . 3 2 . . 4 . . . Swarmer 21 | . 6 8 . . . 4 . 3 Saboteur 1 | . . . . . . . . 1 Grunt 26 | . 5 8 . . 5 5 . 3 Brawler 4 | . . 1 . . . . . 3 Duelist 4 | . . . . . . 1 . 3 Protector 1 | . . . . 1 . . . . Sentry 10 | . . 5 2 . 1 1 . 1 Demolisher 1 | . . . . 1 . . . . Hunter 7 | . . . . 1 3 . . 3 Programmer 4 | . . . . . 3 . . 1 Samaritan 6 | . . . . . . 3 3 . Best Kill Streak 9 | 3 4 9 2 3 5 4 . 8 Combat Bots Only 7 | . 3 7 1 1 3 4 . 4 Max Kills in Single Turn 4 | 1 2 2 1 1 1 2 1 4 Gunslinging 1 | . 1 . . . . . . . Exploded 1 | . . . . . 1 . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Hostile Shots Fired 842 | . 71 173 13 4 156 68 18 339 Missed 235 | . 20 49 4 2 43 26 4 87 Hits 607 | . 51 124 9 2 113 42 14 252 Melee 30 | . . . . . . . . 30 Projectile 577 | . 51 124 9 2 113 42 14 222 AOE 2 | . . . . . 1 . . 1 Critical Strikes 19 | . . 1 . . 3 1 . 14 Part Disruptions 1 | . . . . . 1 . . . Damage Taken 9251 | . 463 1213 112 33 1667 569 105 5089 Core 1291 | . 54 86 19 . 187 88 . 857 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 287 | . . 287 . . . . . . Core Remaining (%) 77 | 100 78 . . 73 . . 60 . Volleys Fired 404 | 9 46 81 13 18 79 31 13 114 Largest 2 | 2 2 2 2 2 2 2 2 2 Hottest 89 | 40 40 79 56 56 63 73 73 89 Shots Fired 755 | 18 92 156 27 38 155 63 26 180 Gun 597 | 18 92 117 14 19 137 32 13 155 Cannon 153 | . . 39 13 19 18 31 13 20 Launcher 5 | . . . . . . . . 5 Special . | . . . . . . . . . Kinetic 683 | 18 92 122 27 38 155 63 26 142 Thermal 34 | . . 34 . . . . . . Explosive 5 | . . . . . . . . 5 Electromagnetic 33 | . . . . . . . . 33 Robot Hit Streak 32 | 9 7 9 3 6 32 8 21 20 Robot Miss Streak 6 | 2 6 5 3 3 6 3 1 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 7 | . 2 3 . . 1 . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 . . 1 Shots Hit Robots 476 | 12 48 87 14 24 105 45 19 122 Core Hits 234 | 4 27 44 5 14 41 25 8 66 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 4 | . . . . . 2 . . 2 Critical Strikes 13 | . . 3 1 1 2 1 1 4 Burn 2 | . . 2 . . . . . . Destroy 4 | . . . . . 2 . . 2 Blast 7 | . . 1 1 1 . 1 1 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10201 | 132 571 1425 315 559 1717 1135 474 3873 Guns 6201 | 132 563 961 139 222 1412 456 261 2055 Cannons 2538 | . . 461 171 293 239 667 213 494 Explosions 1291 | . . . . . . . . 1291 Melee . | . . . . . . . . . Ramming 171 | . 8 3 5 44 66 12 . 33 Kinetic 8105 | 132 563 1107 310 515 1651 1123 474 2230 Thermal 1079 | . . 315 . . . . . 764 Explosive 527 | . . . . . . . . 527 Electromagnetic 319 | . . . . . . . . 319 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 19 | . . . 3 3 6 2 2 19 Average Corruption 3 | . . . 2 3 2 2 2 14 Corruption Purged 4 | . . . . . 4 . . . Corruption Blocked . | . . . . . . . . . Effects 94 | . . . 12 15 24 13 5 25 Message Errors 20 | . . . 5 3 3 3 1 5 Matter Fused 11 | . . . . 1 3 1 3 3 Heat Flow Errors 13 | . . . 2 3 3 1 . 4 Energy Discharges 15 | . . . 1 3 6 2 . 3 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 14 | . . . 3 3 3 2 . 3 Data Loss (major) 4 | . . . . . 2 1 1 . Misfires 7 | . . . 1 2 2 2 . . Alerts 3 | . . . . . 1 . . 2 Misdirections 2 | . . . . . . . . 2 Weapon Failures 3 | . . . . . 1 1 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 86 | . . 1 . . . 10 38 37 Projectiles 50 | . . 1 . . . . 38 11 Explosions 26 | . . . . . . . . 26 Melee 10 | . . . . . . 10 . . Knockbacks 17 | . . 3 . 4 1 4 1 4 Impact 1 | . . . . 1 . . . . Kinetic 15 | . . 3 . 2 1 4 1 4 Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 440 | . . . . . . . . 440 Shots 7 | . . . . . . . . 7 Rammed 24 | . 2 1 1 6 7 1 . 6 Targets Rammed 24 | . 2 1 1 6 7 1 . 6 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 380 | . 50 380 242 293 163 138 . 161 Average Temperature 68 | . 13 85 51 84 51 63 . 81 Received Heat Transfer 1980 | . 87 321 42 . 507 198 12 813 Effects 4 | . . 3 . 1 . . . . Shutdowns 1 | . . 1 . . . . . . Interference 2 | . . 1 . 1 . . . . Damage (minor) 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Parts Fried 5 | . . . . . . 4 . 1 Impact Corruptions 3 | . . . . . . 3 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . 3 . . . . . . Heat Transferred 1612 | . . 962 . . . . . 650 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . 4 Alert | -11 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Maximum Alert Level 2 | . . 1 . . . . . 2 Low Security (%) 92 | 100 100 82 100 100 100 . . 74 Level 1 3 | . . 17 . . . . . 3 Level 2 3 | . . . . . . . . 21 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 538 | 10 110 259 144 122 77 . . 538 Initial 98 | . . . 98 49 50 . . . Average 66 | 1 33 116 48 32 26 . . 146 Influence Increases 3480 | 15 362 656 313 176 641 270 . 1047 Destroy 0b10 Robot/C 1800 | . 220 440 160 80 320 220 . 360 Destroy 0b10 Robot/NC 235 | 15 25 35 10 45 45 5 . 55 Destroy Leader 458 | . 48 110 42 . 134 30 . 94 Allied During Kill 173 | . . . 66 50 57 . . . Successful Hack 83 | . 24 7 18 . 17 . . 17 Disable Machine 210 | . . 15 . . . . . 195 Anti-Garrison Action 150 | . . . . . . . . 150 Destroy Structure 96 | . . 4 2 1 3 . . 86 Advance Influence 50 | . . . . . 50 . . . Partial Spotted 15 | . . . . . 15 . . . Lose Combat Pursuer 210 | . 45 45 15 . . 15 . 90 Influence Decreases 2950 | 15 362 421 420 304 623 288 . 517 Entered New Map 224 | . . . 137 79 . 8 . . Time Decay 2153 | 15 257 371 263 225 470 250 . 302 Lost Part 360 | . . 50 . . 65 30 . 215 Lost Ally 108 | . . . 20 . 88 . . . Purge Threat 105 | . 105 . . . . . . . Squads Dispatched 26 | . 1 2 1 . 9 . . 13 Investigation 3 | . 1 . . . 2 . . . Extermination 5 | . . . . . 3 . . 2 Reinforcement 10 | . . 2 1 . 3 . . 4 Assault 2 | . . . . . . . . 2 Garrison 6 | . . . . . 1 . . 5 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Distress Signals 6 | . 2 1 1 . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 157 | . 20 30 15 4 34 12 1 41 Peak Tracking Total 9 | . 4 9 4 1 6 4 1 8 Tactical Retreats 10 | . 2 3 1 . . 1 . 3 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Traps Triggered 12 | . 2 1 2 . 6 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Machines Disabled 15 | . . 1 . . . . . 14 Max in Single Turn 6 | . . 1 . . . . . 6 Garrison Access 2 | . . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Machines Accessed 33 | . 7 4 5 2 11 1 1 2 Terminals 24 | . 7 3 5 2 5 . . 2 Fabricators 1 | . . . . . 1 . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units 2 | . . . . . 2 . . . Scanalyzers 2 | . . . . . 2 . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 94 | . 20 15 17 5 32 1 1 3 Successful 51 | . 8 10 8 1 20 1 1 2 Failed 43 | . 12 5 9 4 12 . . 1 Catastrophic 4 | . 2 . . 1 1 . . . Database Lockouts . | . . . . . . . . . Manual 6 | . 6 . . . . . . . Terminals 69 | . 20 9 17 5 15 . . 3 Fabricators 1 | . . . . . 1 . . . Repair Stations 6 | . . 6 . . . . . . Recycling Units 7 | . . . . . 7 . . . Scanalyzers 8 | . . . . . 8 . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 32 | . 8 4 8 1 7 1 1 2 Record 2 | . 1 . . . . . . 1 Open Door 2 | . . . . . . 1 1 . Open DSF 2 | . . . . . 1 . . 1 Emergency Access Points 1 | . . 1 . . . . . . Alert Level 8 | . 1 1 4 1 1 . . . Unreport Threat 1 | . 1 . . . . . . . Locate Traps 7 | . 2 1 2 . 2 . . . Dispatch Records 2 | . . 1 . . 1 . . . Maintenance Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 4 | . . . 2 . 2 . . . Security Stations 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . Network Status 1 | . . . . . 1 . . . Repair Station Hacks 6 | . . 6 . . . . . . Scan Component 3 | . . 3 . . . . . . Repair 3 | . . 3 . . . . . . Recycling Unit Hacks 5 | . . . . . 5 . . . Process 1 | . . . . . 1 . . . Report Inventory 1 | . . . . . 1 . . . Retrieve Matter 2 | . . . . . 2 . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer 6 | . . . . . 6 . . . Insert Component 3 | . . . . . 3 . . . Analyze 3 | . . . . . 3 . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 20 | . 5 4 3 2 5 . . 1 Full Trace Events 3 | . 1 . . 1 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . 3 . . . . . . Time 84 | . . 84 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 17 | . . . . . 17 . . . Retrieved Matter 17 | . . . . . 17 . . . Retrieved Components 6 | . . . . . 6 . . . Parts Scanalyzed 3 | . . . . . 3 . . . Part Schematics Acquired 3 | . . . . . 3 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Total Allies 10 | . . . 10 . . . . . Largest Group 10 | . . . 10 8 8 . . . Highest-Rated Group 88 | . . . 88 72 72 . . . Highest-Rated Ally 16 | . . . 16 16 16 . . . Total Orders . | . . . . . . . . . Ally Attacks 111 | . . . 30 9 72 . . . Total Damage 937 | . . . 276 103 558 . . . Kills 14 | . . . 7 2 5 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Active Infowar (turns) 6806 | . . 1163 622 791 2014 1094 303 819 Optics 6806 | . . 1163 622 791 2014 1094 303 819 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Turns Passed 8301 | 111 964 1163 622 791 2014 1094 303 1239 Spaces Moved 3936 | 55 503 445 291 409 996 608 160 469 Core 169 | 14 . . . . . . . 155 Treads 3767 | 41 503 445 291 409 996 608 160 314 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 50 Average Speed 162 | 132 160 160 160 160 160 160 160 187 Slowest Speed 750 | 160 160 160 160 160 160 160 160 750 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 6 78 40 52 63 37 84 18 21 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . 3 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 89 | . . 1 1 1 1 4 2 79 Melee . | . . . . . . . . . Projectile 12 | . . 1 1 1 1 4 2 2 AOE 77 | . . . . . . . . 77 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Total 5105 | 77 579 748 422 507 1281 669 183 639 Wait 525 | . 7 176 112 71 149 2 . 8 Move 3928 | 54 502 444 290 408 995 607 159 469 Hop . | . . . . . . . . . Pick Up 87 | 8 11 14 3 2 19 11 1 18 Fast Attach 9 | . 2 3 . . 2 1 1 . Attach 57 | 6 1 8 . . 13 5 . 24 Detach . | . . . . . . . . . Swap 27 | . 3 11 . 1 8 4 . . Drop 38 | . 5 10 3 1 8 7 4 . Fire 404 | 9 46 81 13 18 79 31 13 114 Melee . | . . . . . . . . . Ram 2 | . . . . . . . . 2 Kick . | . . . . . . . . . Crush 22 | . 2 1 1 6 7 1 . 4 Escape Stasis . | . . . . . . . . . Rewire 6 | . . . . . 1 . 5 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 732 | -10/Materials | Discovered new exit (range 9) 1011 | -10/Materials | Discovered new exit (range 6) 1019 | -10/Materials | Discovered new exit (range 16) 1076 | -10/Materials | Entered another Materials area 1076 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1466 | -9/Materials | Discovered new exit (range 17) 1516 | -9/Materials | Build established: Scavenger-Mutant 1576 | -9/Materials | Destroyed 7 combat bots 1584 | -9/Materials | Lost 5 parts (1p2n1u1w) 1702 | -9/Materials | Discovered new exit (range 18) 1769 | -9/Materials | Repaired Lgt. Treads 1797 | -9/Materials | Repaired Lgt. Treads 1830 | -9/Materials | Repaired Imp. Ion Engine 2239 | -9/Materials | Entered Storage 2383 | -9/Storage | Met 01-MTF 2653 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2753 | -9/Storage | Discovered new exit (range 18) 2861 | -9/Storage | Entered Recycling 2861 | -9/Recycling | Accompanied by 9 allies (01-MTF) 2862 | -9/Recycling | Met a Zionite searching for Scraptown 2953 | -9/Recycling | Build established: Commander-Mutant 3464 | -9/Recycling | Discovered new exit (range 8) 3652 | -9/Recycling | Entered Factory 3652 | -7/Factory | Accompanied by 8 allies 3652 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 3729 | -7/Factory | Garrison activated, responded to threat 3961 | -7/Factory | Build established: Scavenger-Mutant 4606 | -7/Factory | Lost 5 allies 5488 | -7/Factory | Lost 5 parts (1p2n1u1w) 5624 | -7/Factory | Discovered new exit (range 15) 5666 | -7/Factory | Entered Lower Caves 5886 | -7/Lower Caves | Lost 3 parts (1p2n) 6351 | -7/Lower Caves | Found DCF Scrap (14 items) 6532 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6606 | -7/Lower Caves | Encountered a Warlord checkpoint 6725 | -7/Lower Caves | Discovered new exit (range 10) 6760 | -7/Lower Caves | Entered another Lower Caves area 6797 | -7/Lower Caves | Murdered Warlord Statue 6815 | -7/Lower Caves | Found Prototype Device 6886 | -7/Lower Caves | Discovered new exit (range 10) 7006 | -7/Lower Caves | Spotted B-75 Beast 7063 | -7/Lower Caves | Entered Factory 7063 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7064 | -6/Factory | Identified exit to Extension 7068 | -6/Factory | Identified exit to DSF 7332 | -6/Factory | Lost 10 parts (3p4n2u1w) 7509 | -6/Factory | Garrison activated, responded to threat 7847 | -6/Factory | Garrison activated, responded to threat 7883 | -6/Factory | System corruption reached 10% 7891 | -6/Factory | Identified Heart of Steel 7938 | -6/Factory | Lost 14 parts (2p4n6u2w) 8050 | -6/Factory | Core integrity fell below 50% 8105 | -6/Factory | Lost 3 parts (1n1u1w) 8221 | -6/Factory | Lost 4 parts (1p1n1u1w) 8268 | -6/Factory | Core integrity fell below 20% 8302 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System corrupted: Heat flow error (+193). Triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. Mak. Light Armor Plating severed. Acquired Mak. Light Armor Plating. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 8X. Penetrated by Slug. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Slammed into M-28 Smith. System corrupted: IFF burst signal emitted. Slammed into A-15 Conveyor. W-25 Informer sends out distress signal. Acquired 3 matter. Knocked back. Acquired 2 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ###########??????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | #########????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #?????????????????????????????????????############ | | #?????????????????????? ??????????# | | #????????????????????# ??????????# | | #????????????????????# ??????????# | | #????????????????????# ??????????# | | #????????????????????# k#??????????# """"" | | #????????????????????# #??????????# """"" | | #????????????????????# u #??????????# """ | | ?????????????????????# k +??????????# | | ?????????????????????# u#??????????# """"" | | ?????????????????????# #??????????# """"" | | ?????????????????????# g #??????????# """ | | ?????????????????????#u #????####??# | | ?????????????????????# A######T ##########+#### | | ?????????????????????# u | | ?????????????????????# A | | ?????????????????????# @ % | | ?????????????????????# | | ????????+#???????????# g | | ???????? ???????????# u ####g########### | | ??????? ???????????# ####/#########?? | | ?????? """??? ?????? # #?? | | ????? """ ???? u R # #?? | | ##### """ ??? # #?? | | ????##### # #?? | | ????????# # """" """ #?? | | ????????######## # """" """ #?? | | ???????????????# # """" """ #?? | | """"" ???????????????# u# """" #?? | | """"" ??????????????????# + """" ? #?? | | """ !!?????#####??# # """" = ????? | | ?????? ??# # ????? | | ??# """ ?# # ???? | | #+##### ???# """ ?# ###########????? | | ? ????? ???# """ # ##########?????? | | ? ????# ??# # ????? | | ??""???# ??# """ + ????? | | ??????# ??# """ # ????? | | ??????# ??? """ !# ????? | | ?????# ??? ?# ????? | | ###?????# ????######?# ###/##### ?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Force Boost 20 Offensive Hacking 10 Item Schematics ----------------- Imp. Signal Interpreter | -7/Factory | Scanalyzed Adv. Targeting Computer | -7/Factory | Scanalyzed Lgt. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 5% | -9/Materials Lgt. Treads | 6% | -9/Materials Imp. Ion Engine | 67% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! \\IAMDERELICT Challenges ------------ None Game ------ Seed MolecularPulseArchive Manual? 0 Play Time 01:23:53 Cumulative 33.8 hours Start 2025.07.13 @ 08:44:23 End 2025.07.13 @ 10:06:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 22 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 71af9528-b27a-4fe7-82ea-27ff94f43a21