Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.09 @ 23:41:07 Player: Sara Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (71) 355 Value Destroyed (1628) 1628 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (88) 88 TOTAL SCORE: 4671 Bonus ------- High Alert Combat Kills 88 Cogmind --------- Core Integrity 528/700 Matter 300/300 Energy 275/275 System Corruption 0% Temperature Cool (18) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (4) --- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY (5) ------ Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Improved Terrain Scan Processor > --- WEAPON (2) ------- Ion Cannon Improved Assault Rifle > --- INVENTORY (20) --- Improved Ion Engine Light Treads Advanced Treads Advanced Treads Advanced Treads Advanced Treads Advanced Treads Improved Aluminum Leg Improved Flight Unit Improved Terrain Scanner Target Analyzer Particle Charger ECM Suite Hardened Medium Armor Plating Hacking Suite Heavy Particle Gun EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Improved Assault Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Improved Terrain Scanner Improved Terrain Scan Processor > --- WEAPON ----------- Ion Cannon Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Advanced Treads Advanced Treads Advanced Treads Advanced Treads Advanced Treads Improved Aluminum Leg Improved Flight Unit Improved Terrain Scanner Particle Charger ECM Suite Hardened Medium Armor Plating Hacking Suite Heavy Particle Gun EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Improved Assault Rifle [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Targeting Computer Weapon Assault Rifle Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 2 . . . Utility 3 | . . . . 2 1 Weapon . | . . . . . . Parts Attached 56 | 2 5 24 . 23 2 Power 6 | . . 2 . 3 1 Engine 4 | . . 1 . 3 . Core 2 | . . 1 . . 1 Reactor . | . . . . . . Propulsion 21 | . 2 11 . 8 . Treads 20 | . 2 10 . 8 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 10 | 2 2 . . 5 1 Device 4 | 2 . . . 1 1 Storage 1 | . 1 . . . . Processor 5 | . 1 . . 4 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 19 | . 1 11 . 7 . Energy Gun 5 | . . 2 . 3 . Energy Cannon 6 | . . 5 . 1 . Ballistic Gun 8 | . 1 4 . 3 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 3 . 2 . Parts Lost 9 | . 1 3 . 3 2 Power 3 | . . 1 . 1 1 Propulsion 2 | . . 2 . . . Utility 2 | . 1 . . . 1 Weapon 2 | . . . . 2 . Highest Loss Streak 2 | . 1 2 . 2 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 95 99 100 95 99 Engine 10 | . 14 9 11 7 7 Core 1 | . . 1 . . 6 Treads 34 | . 23 43 44 36 30 Leg 1 | . 4 . . . . Device 7 | . 11 . . 8 15 Storage 10 | . 11 11 11 9 7 Processor 9 | . . 11 11 16 15 Energy Gun 1 | . . 3 . 2 . Energy Cannon 8 | . . 10 22 10 7 Ballistic Gun 11 | . 28 7 . 4 7 Naked Turns . | . . . . . . Heaviest Build 65 | 12 47 55 55 59 65 Greatest Support 112 | 20 40 80 80 112 112 Greatest Overweight (x) 1 | . 1 . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 17 20 20 20 20 Most Carried 20 | 7 10 20 20 20 20 Average Carried 15 | 6 7 17 20 19 18 Final Capacity 20 | 5 20 20 20 20 20 Final Carried 20 | 5 10 20 20 20 20 Class Distribution -------------------- 42% | Mutant 39% | Scavenger-Mutant 14% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1271 | 244 240 382 . 305 100 Remotely . | . . . . . . Salvage Created 2677 | 91 390 1442 124 536 94 Parts 164 | 11 24 88 11 27 3 Haulers Intercepted 6 | . 1 4 . 1 . Recyclers Shooed 4 | 1 1 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 49 | . 9 23 6 9 2 Guns 29 | . 9 14 . 5 1 Cannons 15 | . . 9 3 2 1 AOE 3 | . . . 3 . . Classes Destroyed 13 | 2 4 5 . 1 1 Worker 3 | . . 3 . . . Builder 1 | . . 1 . . . Tunneler 2 | 2 . . . . . Hauler 6 | . 1 4 . 1 . Recycler 7 | 1 . 4 . 2 . Operator 1 | . . 1 . . . Watcher 2 | . 1 1 . . . Swarmer 17 | . 3 7 4 3 . Grunt 20 | . 6 9 2 2 1 Brawler 1 | . . 1 . . . Sentry 9 | . . 6 . 3 . Hunter 1 | . . . . 1 . Programmer 1 | . . . . . 1 Best Kill Streak 13 | 2 3 13 4 2 1 Combat Bots Only 6 | . 3 6 4 2 1 Max Kills in Single Turn 4 | 1 1 2 4 2 1 Gunslinging 1 | . . . . 1 . Exploded 3 | . . . 3 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 2789 | . 434 932 124 563 736 Core 482 | . 86 139 . 85 172 Absorbed by Shields . | . . . . . . Core Remaining (%) 78 | 100 65 . 65 84 . Volleys Fired 182 | 6 49 74 6 32 15 Largest 2 | 2 2 2 2 2 2 Hottest 136 | 40 40 136 136 136 83 Shots Fired 359 | 12 98 143 12 64 30 Gun 230 | 12 98 85 . 20 15 Cannon 129 | . . 58 12 44 15 Launcher . | . . . . . . Special . | . . . . . . Kinetic 187 | 12 98 45 . 17 15 Thermal 129 | . . 58 12 44 15 Explosive . | . . . . . . Electromagnetic 43 | . . 40 . 3 . Robot Hit Streak 22 | 4 13 22 6 11 6 Robot Miss Streak 7 | 1 4 7 4 3 1 Penetration Max . | . . . . . . Secondary Targets 5 | . 2 2 . 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 238 | 7 62 97 6 47 19 Core Hits 106 | 4 23 51 6 16 6 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 2 | . 1 1 . . . Destroy 2 | . 1 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4096 | 77 698 1729 257 938 397 Guns 2025 | 77 698 881 . 223 146 Cannons 1905 | . . 794 145 715 251 Explosions 166 | . . 54 112 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1603 | 77 698 516 . 166 146 Thermal 2071 | . . 848 257 715 251 Explosive . | . . . . . . Electromagnetic 422 | . . 365 . 57 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . . . 10 . Message Errors 3 | . . . . 3 . Matter Fused 3 | . . . . 3 . Energy Discharges 2 | . . . . 2 . Data Loss (minor) 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 39 | . . 11 25 3 . Projectiles 14 | . . 11 . 3 . Explosions 25 | . . . 25 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 35 | . . . 35 . . Shots 1 | . . . 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 422 | . 59 328 383 422 9 Average Temperature 105 | . 20 107 167 121 4 Received Heat Transfer 1170 | . 264 396 60 207 243 Effects 3 | . . . . 3 . Shutdowns 1 | . . . . 1 . Matter Decay 1 | . . . . 1 . Short Circuit 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . 2 . Combat Hostiles 2 | . . . . 2 . Parts Melted 7 | . . 1 1 2 3 Heat Transferred 3419 | . . 1419 409 1221 370 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 2 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 550 | 15 157 550 417 547 257 Initial 227 | . 9 18 199 84 227 Average 187 | 9 42 275 368 189 176 Maximum Alert Level 2 | . . 2 2 2 1 Low Security (%) 58 | 100 100 40 . 69 32 Level 1 20 | . . 30 29 3 67 Level 2 21 | . . 29 70 26 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . 2 . . 3 Investigation 1 | . . 1 . . . Extermination 1 | . . . . . 1 Reinforcement 3 | . . 1 . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 3 | . . 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 89 | . 15 41 7 15 11 Peak Tracking Total 7 | . 3 7 4 4 7 Tactical Retreats 4 | . . 1 1 1 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 4 | . 1 1 . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 2 | . . 1 1 . . Max in Single Turn 1 | . . 1 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 11 | . 3 7 . 1 . Terminals 10 | . 3 6 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 36 | . 13 22 . 1 . Successful 14 | . 5 9 . . . Failed 21 | . 7 13 . 1 . Catastrophic 6 | . 1 4 . 1 . Database Lockouts 1 | . 1 . . . . Manual 29 | . 9 19 . 1 . Terminals 33 | . 13 19 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . 3 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 4 6 . . . Robot Analysis 3 | . 1 2 . . . Terminal Index 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Maintenance Status 1 | . 1 . . . . Recall Investigation 2 | . 1 1 . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . 2 . . . Retrieve Components 2 | . . 2 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 1 1 . . . Terminals 2 | . 1 1 . . . Operators 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 3 7 . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total 3 | . 1 2 . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 4812 | 67 1321 1308 503 1016 597 Spaces Moved 1853 | 22 447 569 304 333 178 Core . | . . . . . . Treads 1759 | . 375 569 304 333 178 Legs 94 | 22 72 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 160 160 160 160 Average Speed 173 | 120 217 160 160 160 160 Slowest Speed 240 | 120 240 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 3 58 53 51 28 7 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 19 | . . 6 11 2 . Melee . | . . . . . . Projectile 2 | . . . . 2 . AOE 17 | . . 6 11 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 3115 | 52 704 828 309 762 460 Wait 936 | 20 196 121 . 336 263 Move 1848 | 21 446 568 303 332 178 Hop . | . . . . . . Pick Up 46 | 1 5 23 . 15 2 Fast Attach 16 | 1 4 4 . 7 . Attach 12 | 1 . 5 . 4 2 Detach 3 | . . 2 . 1 . Swap 28 | . 1 15 . 12 . Drop 44 | 2 3 16 . 23 . Fire 182 | 6 49 74 6 32 15 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 3) 68 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 12) 919 | -10/Materials | Central database locked down 1328 | -10/Materials | Discovered new exit (range 7) 1389 | -10/Materials | Entered another Materials area 1389 | -9/Materials | Evolved 2 slots: Propulsion x2 1876 | -9/Materials | Discovered new exit (range 16) 2332 | -9/Materials | Build established: Scavenger-Mutant 2648 | -9/Materials | Discovered new exit (range 9) 2697 | -9/Materials | Entered Mines 2722 | -9/Mines | Met a Derelict bent on vengeance 2787 | -9/Mines | Found a hidden stash of uninstalled traps 3053 | -9/Mines | Learned location of Zion (-6) 3133 | -9/Mines | Discovered new exit (range 8) 3200 | -9/Mines | Entered Materials 3200 | -8/Materials | Evolved 2 slots: Utility x2 3924 | -8/Materials | Discovered new exit (range 10) 4216 | -8/Materials | Entered Factory 4216 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4390 | -7/Factory | Build established: Skirmisher 4813 | -7/Factory | Self-destructed Last Messages --------------- 04612_ R-06 Scavenger collects Gravmag System. 04613_ K-01 Serf cleans the Power Conduit. 04617_ R-06 Scavenger collects Mic. Nuclear Core. 04617_ K-01 Serf cleans the Power Conduit. 04627_ K-01 Serf collects debris. 04647_ K-01 Serf cleans the Power Conduit. 04709_ ALERT: Cargo convoy en route, clear transfer corridor. 04736_ A-02 Transporter calls for reinforcements. 04736_ ALERT: Hostile activity reported, dispatching reinforcements to area. 04748_ Lgt. Nuclear Core melted. 04748_ G-47 Trooper destroyed. 04756_ Acquired 54 matter. 04762_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 04778_ Acquired 6 matter. 04784_ Critical hit (Burn: +37). 04788_ U-05 Engineer builds a Wall. 04799_ Lgt. Nuclear Core destroyed. 04811_ Imp. Terrain Scanner destroyed. 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