Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.12 @ 00:39:19 // Winter2019/RPGLIKE Player: boggy Result: Destroyed by AG-93197 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (392) 1960 Value Destroyed (12216) 12216 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (3147) 3147 TOTAL SCORE: 21083 Bonus ------- High Alert Combat Kills 2489 Follower Combat Kills 118 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -160 Cogmind --------- Core Integrity 0/1450 Matter 187/300 Energy 263/290 System Corruption 1% Temperature Warm (197) Movement Rolling (100) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Armored Huge Wheel (fused) > --- UTILITY (6) ------ Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Makeshift Light Armor Plating Hacking Suite Makeshift Hacking Suite > --- WEAPON (4) ------- Zionite Phaser-S Plasma Cannon Gauss Rifle (fused) > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Makeshift Light Armor Plating Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- Advanced Beam Cannon Plasma Cannon Gauss Rifle Improved Grenade Launcher > --- INVENTORY -------- (None) [Rating: 47] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Reactor Zionite Light DM Reactor Propulsion Armored Wheel Wheel Armored Wheel Hover Unit Airjet Utility Improved Targeting Computer Device Improved Shield Generator Storage Zionite Biocell Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Maul Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Low Zio Dee Slots Evolved 9 | 4 . 2 1 . . 2 . . . . Power . | . . . . . . . . . . . Propulsion 1 | 1 . . . . . . . . . . Utility 5 | 2 . 2 . . . 1 . . . . Weapon 3 | 1 . . 1 . . 1 . . . . Parts Attached 102 | 7 11 26 12 5 . 16 4 2 11 8 Power 19 | 1 1 4 4 . . 6 . 1 . 2 Engine 18 | 1 1 4 4 . . 6 . 1 . 1 Core . | . . . . . . . . . . . Reactor 1 | . . . . . . . . . . 1 Propulsion 18 | 2 1 12 . 1 . 1 . 1 . . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 14 | 2 1 8 . 1 . 1 . 1 . . Hover 4 | . . 4 . . . . . . . . Flight . | . . . . . . . . . . . Utility 34 | 2 5 4 1 3 . 4 3 . 8 4 Device 10 | 2 1 . . . . 2 3 . 2 . Storage 1 | . . . . . . . . . . 1 Processor 6 | . 4 . . . . . . . 2 . Hackware 3 | . . 1 . . . . . . 2 . Protection 14 | . . 3 1 3 . 2 . . 2 3 Artifact . | . . . . . . . . . . . Weapon 31 | 2 4 6 7 1 . 5 1 . 3 2 Energy Gun 6 | 1 1 1 1 . . 1 . . . 1 Energy Cannon 9 | . 1 1 3 1 . 1 1 . . 1 Ballistic Gun 6 | 1 . 3 . . . 1 . . 1 . Ballistic Cannon 2 | . . 1 . . . 1 . . . . Launcher 2 | . 1 . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon 4 | . . . 3 . . . . . 1 . Slashing Weapon 1 | . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . Unidentified Prototypes 9 | . . 1 3 . . 1 . . . 4 Parts Lost 7 | . . . . 1 . 3 . . 2 1 Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 4 | . . . . 1 . 2 . . 1 . Weapon 3 | . . . . . . 1 . . 1 1 Highest Loss Streak 2 | . . . . 1 . 2 . . 2 1 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 96 | . 96 99 98 99 100 95 91 91 90 91 Engine 8 | . 12 10 9 9 9 7 7 7 7 7 Wheel 15 | . 24 20 19 17 18 12 7 6 7 7 Device 2 | . 13 . . . . 3 6 7 1 . Processor 26 | . 20 31 29 27 27 23 23 23 25 23 Hackware 8 | . . 7 9 9 9 7 7 7 11 15 Protection 7 | . . 8 9 8 9 7 7 7 5 6 Energy Cannon 13 | . 5 10 14 17 18 14 14 15 15 14 Ballistic Gun 4 | . 4 6 3 . . 1 7 7 7 7 Ballistic Cannon 2 | . . 2 . . . 5 7 7 2 . Impact Weapon 2 | . . . 1 9 9 2 . . 2 . Naked Turns . | . . . . . . . . . . . Heaviest Build 57 | 8 12 23 23 26 26 57 55 55 55 35 Greatest Support 38 | 20 20 29 34 34 34 38 38 38 38 38 Greatest Overweight (x) 4 | 1 . 2 . 1 . 1 1 4 1 . Average Overweight (x) . | . . . . . . . 1 1 . . Largest Inventory Capacity . | . . . . . . . . . . . Average Capacity . | . . . . . . . . . . . Most Carried . | . . . . . . . . . . . Average Carried . | . . . . . . . . . . . Final Capacity . | . . . . . . . . . . . Final Carried . | . . . . . . . . . . . Class Distribution -------------------- 53% | Hacker-Mutant 28% | Hacker-Gunner 10% | Wizard-Gunner 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -9/Garrison Hacker-Mutant | -9/Recycling Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Wizard-Gunner | -7/Zion Wizard-Gunner | -7/Deep Caves Resources | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Low Zio Dee Matter Collected 5418 | 324 404 1286 246 56 85 694 612 303 1267 141 Remotely 85 | 85 . . . . . . . . . . Salvage Created 15465 | 232 826 2865 1191 1665 3443 1860 579 522 1830 452 Parts 913 | 15 65 228 93 97 93 89 35 28 151 19 Haulers Intercepted 12 | . 2 6 2 . 2 . . . . . Recyclers Shooed 14 | . . 1 . . 9 4 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . . . 35 18 . . Prevented 1 | . . . . . . . . 1 . . Kills | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Low Zio Dee Combat Hostiles Destroyed 235 | . 18 48 22 46 19 30 17 14 9 12 Melee 1 | . . . . . 1 . . . . . Guns 30 | . 9 7 3 . . . 5 . 3 3 Cannons 177 | . 1 41 17 43 16 25 11 14 4 5 AOE 15 | . 8 . . . . 3 . . . 4 Classes Destroyed 25 | 3 6 5 . 3 1 1 1 1 2 2 Worker 40 | 2 5 22 9 . 2 . . . . . Builder 26 | . 3 14 3 . 3 3 . . . . Tunneler 14 | 5 2 5 . . . 2 . . . . Hauler 12 | . 2 6 2 . 2 . . . . . Recycler 32 | 1 1 4 1 . 19 6 . . . . Mechanic 2 | . . 1 . . . 1 . . . . Operator 6 | . 1 3 1 . . 1 . . . . Watcher 15 | . 3 5 2 . . 5 . . . . Swarmer 33 | . 3 6 2 10 . 3 3 6 . . Grunt 87 | . 15 29 8 12 1 13 9 . . . Brawler 6 | . . 1 2 . 2 . 1 . . . Duelist 7 | . . 1 . 2 1 1 1 1 . . Protector 7 | . . 1 1 . 4 1 . . . . Sentry 33 | . . 10 10 3 6 3 1 . . . Demolisher 1 | . . . . . 1 . . . . . Specialist 8 | . . . . 8 . . . . . . Hunter 15 | . . . . 7 2 4 1 1 . . Programmer 11 | . . . . 4 2 4 1 . . . Heavy 1 | . . . . . . 1 . . . . Zionite 80 | . . . . . . . . . 80 . Z-Technician 5 | . . . . . . . . . . 5 Z-Light 6 | . . . . . . . . . . 6 Decomposer 1 | . . . . . . . . 1 . . Tinkerer 6 | . . . . . . . 1 . 5 . Assembled 6 | . . . . . . . . . . 6 Surgeon 1 | . . . . . . . . . 1 . Thug 1 | . . . . . . . . 1 . . Savage 4 | . . . . . . . . 4 . . Butcher 1 | . . . . . . . . . 1 . Marauder 2 | . . . . . . . . . 2 . Mutant 6 | . . . . . . . . 1 5 . Best Kill Streak 25 | 4 8 7 10 6 14 8 4 5 25 6 Combat Bots Only 7 | . 4 5 5 6 7 6 4 5 2 6 Max Kills in Single Turn 5 | 1 2 1 2 2 1 2 2 1 1 5 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 1 . . . . 2 . . . 1 Melee 1 | . . . . . 1 . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . Imprinter (-7/Zion) Combat | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Low Zio Dee Hostile Shots Fired 1192 | . 89 191 61 183 46 197 52 67 251 55 Missed 372 | . 30 55 19 50 18 64 13 19 91 13 Damage Taken 10201 | . 720 1617 614 1566 345 1757 324 457 1808 993 Core 7493 | . 580 1278 436 1077 229 1227 230 316 1354 766 Absorbed by Shields 781 | . . . . 109 . 401 123 61 87 . Redirected to Core 6045 | . 451 899 370 935 217 1019 175 262 1095 622 Ignored by Resistances 1729 | . . 23 74 166 47 358 113 217 522 209 Regen/Repaired (Parts) 184 | . 21 129 34 . . . . . . . Core Remaining (%) 91 | 100 79 . . . 96 . . . . . Volleys Fired 1123 | 18 80 297 89 139 126 121 50 23 158 22 Largest 4 | 2 2 2 2 2 2 4 4 4 4 4 Hottest 236 | 60 90 116 128 128 128 224 224 224 224 236 Shots Fired 2638 | 34 138 524 178 270 252 323 200 90 551 78 Gun 625 | 34 99 169 42 . . 6 51 23 171 30 Cannon 1990 | . 24 355 136 270 252 317 149 67 379 41 Launcher 23 | . 15 . . . . . . . 1 7 Special . | . . . . . . . . . . . Kinetic 817 | 18 43 218 42 . . 89 102 47 236 22 Thermal 1718 | . 24 306 136 270 252 234 98 43 314 41 Explosive 23 | . 15 . . . . . . . 1 7 Electromagnetic 72 | 16 56 . . . . . . . . . Phasic 8 | . . . . . . . . . . 8 Robot Hit Streak 127 | 7 11 43 60 38 112 127 47 54 54 20 Robot Miss Streak 4 | 4 4 4 2 2 1 2 1 1 2 1 Penetration Max 1 | . . . . . . . 1 . . 1 Secondary Targets 3 | . 3 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 1628 | 20 76 307 125 182 188 207 69 47 362 45 Core Hits 700 | 9 51 181 52 70 59 83 31 24 113 27 Critical Kills 17 | . . . 2 2 4 2 1 . 5 1 Critical Parts Destroyed 8 | . . . . 2 3 . 1 . 2 . Critical Strikes 35 | . . . 2 4 7 7 2 3 8 2 Meltdown 14 | . . . 2 2 2 2 1 . 4 1 Destroy 4 | . . . . . . . 1 . 3 . Blast 9 | . . . . . . 5 . 3 1 . Smash 7 | . . . . 2 5 . . . . . Intensify 1 | . . . . . . . . . . 1 Melee Attacks 75 | . . . 38 19 12 6 . . . . Impact 70 | . . . 38 19 12 1 . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 11 | . . . . . 7 4 . . . . Combat Hostiles 3 | . . . . . 3 . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 37547 | 267 1771 5701 2242 3924 4256 5391 1642 1215 7787 3351 Guns 5726 | 267 772 1200 378 . . 20 406 221 1987 475 Cannons 27073 | . 227 4347 1864 3770 3601 4710 1236 994 5800 524 Explosions 3926 | . 772 141 . . . 661 . . . 2352 Melee 809 | . . . . 154 655 . . . . . Ramming 13 | . . 13 . . . . . . . . Kinetic 8840 | 134 359 1999 378 . . 1582 734 542 2835 277 Thermal 25461 | . 402 3548 1864 3770 3601 3488 908 673 4952 2255 Explosive 1539 | . 597 . . . . 321 . . . 621 Electromagnetic 687 | 133 413 141 . . . . . . . . Impact 809 | . . . . 154 655 . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Phasic 198 | . . . . . . . . . . 198 Highest Corruption 6 | . 1 . . 4 6 3 5 5 5 1 Average Corruption 3 | . 1 . . 3 5 2 4 5 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 137 | . 8 . . 11 48 7 33 18 8 4 Message Errors 31 | . 3 . . 5 11 1 6 3 . 2 Matter Fused 32 | . 2 . . 2 11 3 8 3 3 . Heat Flow Errors 19 | . 1 . . 1 8 1 4 1 2 1 Energy Discharges 11 | . . . . 1 2 . 5 1 1 1 Parts Rejected 5 | . 1 . . . . . 2 2 . . Parts Fused 2 | . . . . . . . . 1 1 . Data Loss (minor) 17 | . 1 . . . 8 . 4 4 . . Data Loss (major) 5 | . . . . 1 1 1 . 1 1 . Misfires 7 | . . . . 1 2 . 3 1 . . Alerts 5 | . . . . . 3 1 1 . . . Weapon Failures 3 | . . . . . 2 . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1518 | . . 33 2 90 536 197 33 . 141 486 Projectiles 563 | . . 33 2 8 216 122 33 . 141 8 Explosions 553 | . . . . . . 75 . . . 478 Melee 402 | . . . . 82 320 . . . . . Knockbacks 47 | . . 22 . . 5 12 1 2 5 . Impact 4 | . . . . . 4 . . . . . Kinetic 39 | . . 20 . . . 11 1 2 5 . Secondary 4 | . . 2 . . 1 1 . . . . Self-Inflicted Damage 330 | . 45 6 . . . 279 . . . . Shots 7 | . 2 . . . . 5 . . . . Rammed 2 | . . 2 . . . . . . . . Targets Rammed 2 | . . 2 . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 495 | . 283 464 315 284 322 468 358 459 495 442 Average Temperature 92 | . 53 98 65 78 69 92 115 210 95 141 Received Heat Transfer 2650 | . 366 699 234 145 99 439 132 6 267 263 Effects 53 | . . 14 . 4 4 9 . 6 14 2 Shutdowns 8 | . . 2 . . . 3 . 1 2 . Energy Bleed 4 | . . . . 1 . . . 2 1 . Interference 21 | . . 4 . 3 4 . . 2 6 2 Matter Decay 4 | . . 2 . . . . . 1 1 . Short Circuit 2 | . . 1 . . . . . . 1 . Damage (minor) 6 | . . 1 . . . 2 . . 3 . Damage (major) 8 | . . 4 . . . 4 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 5 | 1 . 1 . . 3 . . . . . Impact Corruptions 15 | . . . . 4 11 . . . . . Robots Melted 16 | . . . 2 3 3 2 1 . 4 1 Combat Hostiles 12 | . . . 2 2 2 2 1 . 2 1 Parts Melted 83 | . . 7 9 23 12 7 2 . 21 2 Heat Transferred 43561 | . 631 7487 3627 6882 6720 5623 1590 1218 8776 1007 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . 5 . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Low Zio Dee Peak Influence 1739 | 40 336 1071 853 1739 1122 1684 . . . . Initial 782 | . 26 37 452 51 782 548 . . . . Average 678 | 21 168 449 494 816 1018 1093 . . . . Maximum Alert Level 5 | . 1 3 3 5 4 5 . . . . Low Security (%) 14 | 100 56 7 33 16 . . . . . . Level 1 20 | . 43 48 . 9 . . . . . . Level 2 19 | . . 23 36 21 . 27 . . . . Level 3 31 | . . 20 29 24 97 27 . . . . Level 4 7 | . . . . 19 2 20 . . . . Level 5 6 | . . . . 9 . 24 . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 29 | . 6 9 2 . . 12 . . . . Investigation 11 | . 5 4 . . . 2 . . . . Extermination 5 | . . . . . . 5 . . . . Reinforcement 6 | . 1 3 . . . 2 . . . . Assault 6 | . . 2 1 . . 3 . . . . Garrison 1 | . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Low Zio Dee Distress Signals 10 | . 3 1 3 . 1 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 352 | . 25 62 28 40 14 49 18 15 88 13 Peak Tracking Total 7 | . 5 4 5 7 4 7 5 7 5 6 Tactical Retreats 11 | . 1 1 2 . . 3 . 1 3 . Traps | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Low Zio Dee Traps Triggered 17 | . 2 2 2 9 . 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 7 | . . 7 . . . . . . . . Reprogrammed 4 | . . . . . . 4 . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Low Zio Dee Machines Disabled 89 | . 3 11 7 10 11 40 1 . 3 3 Max in Single Turn 15 | . 1 2 1 2 1 15 1 . 1 1 Garrison Relay 5 | . . . . 5 . . . . . . Phase Generator 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Low Zio Dee Machines Accessed 49 | . 10 9 10 2 7 11 . . . . Terminals 39 | . 7 8 7 2 6 9 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 3 | . 1 1 1 . . . . . . . Recycling Units 4 | . 2 . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . . . . Total Hacks 235 | . 37 49 45 2 54 48 . . . . Successful 162 | . 16 40 30 2 41 33 . . . . Failed 69 | . 20 9 15 . 11 14 . . . . Catastrophic 14 | . 6 3 2 . 2 1 . . . . Database Lockouts 4 | . 1 . . . 2 1 . . . . Manual 13 | . . . 1 . . . . . 12 . Terminals 209 | . 33 39 37 2 53 45 . . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations 14 | . 2 10 2 . . . . . . . Recycling Units 6 | . 2 . 3 . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . 3 . . 1 . . . . Terminal Hacks 138 | . 12 30 24 2 40 30 . . . . Record 50 | . 3 11 7 . 11 18 . . . . Part Schematic 6 | . . . 1 . 5 . . . . . Robot Schematic 1 | . . . 1 . . . . . . . Robot Analysis 5 | . 2 . . . 3 . . . . . Prototype ID Bank 4 | . . . 2 . 2 . . . . . Open Door 1 | . . . . 1 . . . . . . Open DSF 3 | . . . . . . 3 . . . . Level Access Points 3 | . 1 1 . . 1 . . . . . Emergency Access Points 4 | . . 2 1 1 . . . . . . Machine Index 1 | . . 1 . . . . . . . . Fabricator Index 1 | . . . . . 1 . . . . . Repair Station Index 1 | . . . . . 1 . . . . . Alert Level 9 | . . 3 1 . 5 . . . . . Unreport Threat 9 | . 2 1 6 . . . . . . . Locate Traps 5 | . 1 1 1 . . 2 . . . . Disarm Traps 2 | . . 2 . . . . . . . . Reprogram Traps 1 | . . . . . . 1 . . . . Dispatch Records 3 | . 1 1 1 . . . . . . . Maintenance Status 2 | . . 1 . . 1 . . . . . Security Status 1 | . . . 1 . . . . . . . Surveillance Status 1 | . . . . . . 1 . . . . Patrol Status 3 | . . . . . 1 2 . . . . Transport Status 3 | . . 1 . . 1 1 . . . . Investigation Status 2 | . . . . . 2 . . . . . Extermination Status 1 | . . . 1 . . . . . . . Recall Investigation 4 | . . . . . 3 1 . . . . Hauler Manifests 3 | . . 2 . . 1 . . . . . Registered Components 3 | . . 1 . . 1 1 . . . . Zone Layout 6 | . 2 2 1 . 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 14 | . 2 10 2 . . . . . . . Scan Component 7 | . 1 5 1 . . . . . . . Repair 7 | . 1 5 1 . . . . . . . Recycling Unit Hacks 5 | . 2 . 2 . 1 . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . Retrieve Components 4 | . 2 . 1 . 1 . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . 2 . . 1 . . . . Unlock Access 2 | . . . 1 . . 1 . . . . Coupler Status 1 | . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used 1 | . . . 1 . . . . . . . Hacking Detections 34 | . 8 7 7 1 5 6 . . . . Full Trace Events 16 | . 5 4 3 . 2 2 . . . . Feedback Events 2 | . 1 . . . 1 . . . . . Corruption 2 | . 1 . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . . . 1 . 5 . . . . . Parts Built 1 | . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . Time 31 | . . . . . . 31 . . . . Total Part Build Rating 2 | . . . . . . 2 . . . . Parts Repaired 7 | . 1 5 1 . . . . . . . Time 219 | . 26 142 51 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 13 | . 11 . . . 2 . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Sto Gar Rec Fac Low Low Zio Dee Used RIF Installer 1 | . . . . 1 . . . . . . Robots Hacked 4 | . . . . . . 4 . . . . Non-combat 4 | . . . . . . 4 . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 5 | . . . . . . 5 . . . . no_distress 3 | . . . . . . 3 . . . . ignore_repairs 1 | . . . . . . 1 . . . . find_recycling 1 | . . . . . . 1 . . . . Relay Couplers Released 8 | . . . . 8 . . . . . . Machine Destruction 8 | . . . . 8 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Low Zio Dee Total Allies 11 | . . . 10 1 . . . . . . Largest Group 10 | . . . 10 1 . . . . . . Highest-Rated Group 88 | . . . 88 31 . . . . . . Highest-Rated Ally 31 | . . . 16 31 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 26 | . . . . 26 . . . . . . Total Damage 415 | . . . . 415 . . . . . . Kills 6 | . . . . 6 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Low Zio Dee Robot Analysis Total 5 | . 2 . . . 3 . . . . . Derelict Logs Recovered 8 | . . . . . . . 3 2 3 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Low Zio Dee Turns Passed 16864 | 158 1116 3819 1374 1541 1563 2550 1356 697 1893 797 Spaces Moved 13051 | 123 1028 3148 967 1042 1248 2047 983 517 1266 682 Core 17 | 16 . . . . . . . 1 . . Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 12996 | 107 1028 3110 967 1042 1248 2047 983 516 1266 682 Hover 38 | . . 38 . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 80 90 90 90 90 115 115 100 100 Average Speed 94 | 77 80 86 90 90 90 101 115 115 104 100 Slowest Speed 250 | 100 80 180 90 105 90 115 115 250 115 100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 73 | 5 97 95 88 88 96 36 81 69 85 72 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 3 | . 1 . 1 . 1 . . . . . Unknown Exits Taken 6 | 1 . 1 . . . 1 1 1 1 . Scrap Searched 7 | . . . . . . . 2 1 4 . Spaces Dug 30 | . . . 1 2 2 . 24 1 . . Terrain Destroyed 503 | . 76 51 1 79 2 159 52 10 10 63 Melee 5 | . . . 1 2 2 . . . . . Projectile 87 | . . . . . . 11 52 10 10 4 AOE 411 | . 76 51 . 77 . 148 . . . 59 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Low Zio Dee Total 15146 | 148 1181 3752 1219 1335 1411 2246 1083 560 1465 746 Wait 332 | . 34 183 75 11 . 7 . 3 . 19 Move 13041 | 122 1027 3147 966 1041 1247 2046 982 516 1265 682 Hop . | . . . . . . . . . . . Pick Up . | . . . . . . . . . . . Fast Attach 97 | 7 10 22 12 5 . 16 4 2 11 8 Attach . | . . . . . . . . . . . Detach 4 | . 1 . . . . . . . 3 . Swap 5 | . 1 4 . . . . . . . . Drop 63 | 1 6 19 8 1 . 12 2 . 6 8 Fire 1123 | 18 80 297 89 139 126 121 50 23 158 22 Melee 75 | . . . 38 19 12 6 . . . . Ram 2 | . . 2 . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 64 | . . . . 64 . . . . . . Rewire 1 | . . . . . 1 . . . . . Trap . | . . . . . . . . . . . Miscellaneous 339 | . 22 78 31 55 25 38 45 16 22 7 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 7 exits: *Mat x3 / [*Min x2] / *Sto x2) -9/Storage (discovered 3 exits: *Mat / Rec / Gar) -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling -7/Factory (discovered 4 exits: [*Fac x2] / [*Low] / Gar) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 18 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 18 | -11/Scrapyard | Upgraded with Utility slot (x2) 18 | -11/Scrapyard | Upgraded with Weapon slot (x1) 159 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 8) 318 | -10/Materials | Build established: Mutant 438 | -10/Materials | Repaired EM Pulse Gun 489 | -10/Materials | Discovered new exit (range 8) 561 | -10/Materials | Reached level 2 655 | -10/Materials | Discovered new exit (range 5) 761 | -10/Materials | Discovered new exit (range 11) 761 | -10/Materials | Identified exit to Materials 926 | -10/Materials | Central database locked down 1275 | -10/Materials | Entered another Materials area 1277 | -9/Materials | Reached level 3 1287 | -9/Materials | Discovered new exit (range 16) 1336 | -9/Materials | Reached level 4 1580 | -9/Materials | Build established: Hacker-Mutant 1678 | -9/Materials | Discovered new exit (range 9) 1796 | -9/Materials | Reached level 5 1840 | -9/Materials | Discovered new exit (range 10) 2070 | -9/Materials | Upgraded with Utility slot (x2) 2285 | -9/Materials | Discovered new exit (range 10) 2598 | -9/Materials | Repaired Beam Cannon 2626 | -9/Materials | Repaired Wheel 2653 | -9/Materials | Repaired Wheel 2687 | -9/Materials | Repaired Imp. Ion Engine 2720 | -9/Materials | Repaired Hrd. Light Armor Plating 2779 | -9/Materials | Discovered new exit (range 3) 2977 | -9/Materials | Discovered new exit (range 14) 2992 | -9/Materials | Reached level 6 3003 | -9/Materials | Identified exit to Materials 3322 | -9/Materials | Discovered new exit (range 11) 4075 | -9/Materials | First assault squad dispatched 4093 | -9/Materials | Reached level 7 4548 | -9/Materials | Reached level 8 5094 | -9/Materials | Entered Storage 5164 | -9/Storage | Reached level 9 5480 | -9/Storage | Repaired Hvy. Ion Engine 5534 | -9/Storage | Discovered new exit (range 14) 5777 | -9/Storage | Garrison activated, responded to threat 5804 | -9/Storage | Identified exit to Garrison 5894 | -9/Storage | First assault squad dispatched 6032 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 6059 | -9/Storage | Discovered exit to Materials (range 15) 6127 | -9/Storage | Lost 3 allies 6162 | -9/Storage | Reached level 10 6172 | -9/Storage | Upgraded with Weapon slot (x1) 6468 | -9/Storage | Entered Garrison 6754 | -9/Garrison | Triggered checkpoint 6803 | -9/Garrison | Triggered checkpoint 6875 | -9/Garrison | Triggered checkpoint 6902 | -9/Garrison | Triggered checkpoint 6972 | -9/Garrison | Triggered checkpoint 7020 | -9/Garrison | Garrison Relay disabled 7052 | -9/Garrison | Discovered new exit (range 11) 7081 | -9/Garrison | Rescued a captive Derelict 7181 | -9/Garrison | Triggered checkpoint 7189 | -9/Garrison | Garrison Relay disabled 7193 | -9/Garrison | Reached level 11 7240 | -9/Garrison | Triggered checkpoint 7311 | -9/Garrison | Discovered new exit (range 14) 7526 | -9/Garrison | Installed Relay Interface Framework 7565 | -9/Garrison | Discovered new exit (range 11) 7570 | -9/Garrison | Triggered checkpoint 7623 | -9/Garrison | Triggered checkpoint 7650 | -9/Garrison | Garrison Relay disabled 7702 | -9/Garrison | Phase Generator disabled 7734 | -9/Garrison | Garrison Relay disabled 7818 | -9/Garrison | Core integrity fell below 50% 7864 | -9/Garrison | Triggered checkpoint 7945 | -9/Garrison | Garrison Relay disabled 8009 | -9/Garrison | Entered Recycling 8148 | -9/Recycling | Destroyed 7 combat bots 8377 | -9/Recycling | Identified exit to Factory 8560 | -9/Recycling | Reached level 12 9572 | -9/Recycling | Entered Factory 9574 | -7/Factory | Reached level 13 9863 | -7/Factory | Identified exit to Garrison 9944 | -7/Factory | Discovered new exit (range 5) 10003 | -7/Factory | Discovered new exit (range 14) 10132 | -7/Factory | Reached level 14 10135 | -7/Factory | Upgraded with Utility slot (x1) 10135 | -7/Factory | Upgraded with Weapon slot (x1) 10524 | -7/Factory | Build established: Hacker-Gunner 10772 | -7/Factory | First assault squad dispatched 10894 | -7/Factory | Core integrity fell below 50% 10902 | -7/Factory | Core integrity fell below 20% 10924 | -7/Factory | Reached level 15 11019 | -7/Factory | Fabricated Imp. Targeting Computer? 11071 | -7/Factory | Cargo convoy interrupted 11440 | -7/Factory | Central database locked down 11495 | -7/Factory | Reached level 16 11566 | -7/Factory | Discovered new exit (range 5) 12122 | -7/Factory | Entered Lower Caves 12161 | -7/Lower Caves | Learned Factory emergency access door positions 12247 | -7/Lower Caves | Learned Factory non-interactive machine intel 12345 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12432 | -7/Lower Caves | Discovered new exit (range 18) 13478 | -7/Lower Caves | Entered another Lower Caves area 13506 | -7/Lower Caves | Attacked by a faux Warlord 13785 | -7/Lower Caves | Reached level 17 13870 | -7/Lower Caves | Encountered a Warlord checkpoint 14118 | -7/Lower Caves | Discovered new exit (range 6) 14151 | -7/Lower Caves | Learned location of Zion (-7) 14175 | -7/Lower Caves | Entered Zion 14204 | -7/Zion | Learned Factory terminal intel 14262 | -7/Zion | System corruption cleaned by Quarantine Array 14266 | -7/Zion | RIF detected upon attempting to enter Zion 14266 | -7/Zion | Attacked by Zionites 14266 | -7/Zion | Spotted VX-ZBU(B) 14266 | -7/Zion | Spotted X5-Y0M(B) 14337 | -7/Zion | Destroyed X5-Y0M(B) 14351 | -7/Zion | Destroyed VX-ZBU(B) 14694 | -7/Zion | Destroyed Imprinter 14700 | -7/Zion | Extracted access codes from Imprinter's data core 15365 | -7/Zion | Build established: Wizard-Gunner 15426 | -7/Zion | Opened final containment barrier to the Deep Caves 15816 | -7/Zion | Learned Factory emergency access door positions 15866 | -7/Zion | Discovered new exit (range 14) 16065 | -7/Zion | Discovered new exit (range 3) 16065 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 16068 | -7/Zion | Entered Deep Caves 16383 | -7/Deep Caves | Z-Facility disabled 16423 | -7/Deep Caves | Found Prototype Protection 16423 | -7/Deep Caves | Identified Zio. Weapon Casing 16832 | -7/Deep Caves | Spotted AG-93197 16865 | -7/Deep Caves | Destroyed by AG-93197 with Assembled Focal Cannon Last Messages --------------- 16460_ Acquired Adv. Beam Cannon. 16515_ System corrupted: Heat flow error (+216). 16587_ AY-5EF(o) destroyed. 16587_ Destroyed Unknown Hover Unit. 16587_ DE-IJQ(o) destroyed. 16587_ Destroyed Unknown Hover Unit. 16587_ ZH-HO3(o) destroyed. 16587_ Destroyed Unknown Hover Unit. 16587_ 47-OF1(o) destroyed. 16769_ System corrupted: Energy discharge (-58). 16825_ 4N-G1W(b) suffers critical hit (Meltdown). 16825_ Lgt. Treads melted. 16836_ AG-93197: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 16850_ Slug penetrates AG-93197. 16850_ UW-0IZ(M) destroyed. 16854_ AG-93197 suffers critical hit (Intensify). 16854_ Slug penetrates AG-93197. 16855_ Adv. Beam Cannon destroyed. 16857_ Slug penetrates AG-93197. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????? #??????????????????? | | ?????????????????? #??????????????????? | | ??????????????? h ??????????????????? | | ????????????? l= #??????????????????? | | ?????????? ! g ##?????????????????? | | ????????? [ [l #?????????????????? | | ????????? M #???????????????### | | ????????? l ! #??????????????## | | ????????# ! #?????????????## | | ?????????" = #?????????????# | | ?????????" b = #????????????## | | ?????????" #???????????## | | ?????????" = ##??####???## | | ????????"" = * = = #?## ##### | | ????????# * ] #?# | | ????????" ] #?# | | ????????" = #### #### | | ????????" %G @ ###??## | | ??????????" * ] #?????# | | ????????" #?????? | | ????????"" ######## #?????? | | ????????" h ;#?????# #?????? | | ????????"" #;#?????## #????? | | ????????" # # #?#??????## #????? | | ????????" #### ## ## ##??????????###????? | | ????????""" #????# ?# ####??????????????????? | | ?????????" ??????##?# ??????????????????????? | | ?????????###???????????#??????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 28 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 6 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 375 Resistance: KI 30 Resistance: TH 15 Resistance: EX 5 Evasion (%) 50 Targeting Accuracy 18 Armor Integrity Analysis 30 Offensive Hacking 56 Defensive Hacking 21 Item Schematics ----------------- Field Laser | -9/Storage | Hacked Coolant Injector | -9/Recycling | Hacked Imp. Targeting Computer | -9/Recycling | Hacked Imp. Heat Sink | -9/Recycling | Hacked Imp. Light Cannon | -9/Recycling | Hacked Imp. Aluminum Leg | -9/Recycling | Hacked Robot Schematics ------------------ O-16 Technician | -9/Storage | Hacked Fabricated ------------ Imp. Targeting Computer | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 20k Club Adventurer Armchair Analyst Backstab Monster Signs Are For Wimps The More The Merrier \\IAMDERELICT Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Low Zio Dee Levels Raised 16 | . 1 6 2 1 1 4 . 1 . . XP Earned 27411 | 3000 2650 8428 2563 2286 724 6129 799 475 118 239 XP Spent 26960 | 2900 . 10520 2950 1610 1400 6020 . 1560 . . Upgrades 67 | 6 . 23 5 4 1 16 . 12 . . Propulsion Slot 1 | 1 . . . . . . . . . . Utility Slot 5 | 2 . 2 . . . 1 . . . . Weapon Slot 3 | 1 . . 1 . . 1 . . . . Core Integrity 17 | . . 2 . . . 3 . 12 . . Heat Dissipation 6 | . . 3 . 1 . 2 . . . . Energy Generation 2 | . . . . . . 2 . . . . Mass Support 2 | . . 1 1 . . . . . . . Sight Range 2 | . . . . . . 2 . . . . Sensor Range 3 | . . . . . . 3 . . . . Ranged Accuracy 5 | . . 4 1 . . . . . . . Hack Attack % 7 | 2 . 4 . . 1 . . . . . Hack Defense % 2 | . . 2 . . . . . . . . KI Resistance % 4 | . . 2 1 . . 1 . . . . TH Resistance % 3 | . . 2 . . . 1 . . . . EX Resistance % 1 | . . 1 . . . . . . . . KI Damage % 3 | . . . . 3 . . . . . . TH Damage % 1 | . . . 1 . . . . . . . Protomatter Created 3572 | . 223 676 446 740 242 365 326 167 304 83 Integrity Restored 7105 | . 456 1611 629 1105 536 825 938 351 513 141 Core 6014 | . 456 1395 443 962 322 731 748 303 513 141 Parts 1091 | . . 216 186 143 214 94 190 48 . . Protomatter Decayed 1336 | . . 93 195 399 61 214 77 164 133 . Game ------ Seed PulseSpacefoldRefractor Manual? 0 Play Time 02:33:15 Cumulative 16.0 hours Start 2024.05.11 @ 22:02:22 End 2024.05.12 @ 00:39:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 15 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 14/SmallcapsGlow Map View 36x27 Zoom Use 98% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80d6c000-d308-4a4c-95f1-aca084af7e0e