Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.26 @ 09:53:01 // AFD2020/Player2 Player: KTG-V3 Result: Core destroyed Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (17) 85 Value Destroyed (297) 297 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (93) 93 TOTAL SCORE: 875 Bonus ------- Follower Combat Kills 117 Friendly Fire -24 Cogmind --------- Core Integrity 0/250 Matter 295/300 Energy 250/250 System Corruption 3% Temperature Cool (0) Movement Treading (320) Ox2 Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Heat Sink Huge Storage Unit > --- WEAPON (2) ------- Medium Laser Particle Gun > --- INVENTORY (25) --- Ion Engine Light Ion Engine Light Treads Light Treads Wheel Compact Wheel Combat Airjet Large Storage Unit Structural Scanner Seismic Detector Improved Light Armor Plating Tractor Beam Medium Laser Small Laser Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Seismic Detector > --- WEAPON ----------- Medium Laser Particle Gun > --- INVENTORY -------- Ion Engine Light Ion Engine Light Treads Light Treads Wheel Compact Wheel Combat Airjet Heat Sink Large Storage Unit Structural Scanner Tractor Beam Medium Laser Small Laser Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Mining Laser [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 16 | 8 6 2 Power 3 | 1 2 . Engine 3 | 1 2 . Core . | . . . Reactor . | . . . Propulsion 5 | 3 2 . Treads 4 | 2 2 . Leg 1 | 1 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | 2 1 1 Device 2 | 1 . 1 Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 4 | 2 1 1 Energy Gun 3 | 1 1 1 Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 3 | . 2 1 Power 1 | . 1 . Propulsion . | . . . Utility . | . . . Weapon 2 | . 1 1 Highest Loss Streak 2 | . 2 1 To Critical Strikes . | . . . Average Backups 10 | 4 10 17 Power 1 | . 1 2 Propulsion 3 | 3 3 4 Utility 2 | . 2 3 Weapon 3 | . 2 7 Tool/Special . | . . . Unused Backups 16 | . 2 14 Power 1 | . . 1 Propulsion 4 | . 1 3 Utility 4 | . . 4 Weapon 7 | . 1 6 Tool/Special . | . . . Average Slot Usage (%) 97 | . 97 100 Engine 13 | . 13 14 Treads 28 | . 28 28 Device 14 | . 14 14 Storage 14 | . 14 14 Energy Gun 16 | . 16 19 Ballistic Gun 9 | . 9 9 Peak Build Rating 10 | 7 9 10 Average Rating 8 | 5 8 9 On Entrance 5 | . 7 9 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 91 | 12 90 91 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 2 | . 2 2 Average Overweight (x) 1 | . 1 2 Largest Inventory Capacity 25 | 8 25 25 Average Capacity 23 | 7 24 25 Most Carried 19 | 6 17 19 Average Carried 10 | 4 10 17 Final Capacity 25 | 8 25 25 Final Carried 19 | 6 17 19 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 495 | 292 169 34 Remotely . | . . . Salvage Created 489 | 118 361 10 Parts 34 | 7 27 . Haulers Intercepted 1 | . 1 . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 9 | . 8 1 Guns 8 | . 7 1 Classes Destroyed 9 | 3 5 1 Worker 2 | 1 1 . Tunneler 2 | 1 1 . Hauler 1 | . 1 . Recycler 1 | 1 . . Watcher 3 | . 3 . Swarmer 3 | . 3 . Grunt 3 | . 3 . Subdweller 2 | . 2 . Assembled 1 | . . 1 Best Kill Streak 3 | 1 3 1 Combat Bots Only 2 | . 2 1 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 42 | . 38 4 Missed 13 | . 12 1 Hits 29 | . 26 3 Melee 2 | . . 2 Projectile 27 | . 26 1 AOE 2 | . . 2 Critical Strikes 3 | . 3 . Damage Taken 573 | . 443 130 Core 124 | . 108 16 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 70 | 12 50 8 Largest 2 | 2 2 2 Hottest 115 | 70 115 115 Shots Fired 128 | 24 89 15 Gun 128 | 24 89 15 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 48 | 12 35 1 Thermal 80 | 12 54 14 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 5 | 4 5 5 Robot Miss Streak 8 | 1 8 2 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 65 | 14 42 9 Core Hits 32 | 6 23 3 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 5 | . 3 2 Burn 5 | . 3 2 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 783 | 153 521 109 Guns 783 | 153 521 109 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 178 | 27 145 6 Thermal 605 | 126 376 103 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 3 | . 3 3 Average Corruption 2 | . 2 3 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 41 | . 38 3 Message Errors 13 | . 13 . Matter Fused 11 | . 8 3 Heat Flow Errors 5 | . 5 . Energy Discharges 4 | . 4 . Data Loss (minor) 1 | . 1 . Data Loss (major) 2 | . 2 . Misfires 1 | . 1 . Alerts 3 | . 3 . Weapon Failures 1 | . 1 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 270 | 90 254 270 Average Temperature 75 | 39 77 105 Received Heat Transfer 120 | . 120 . Effects 4 | . 1 3 Energy Bleed 1 | . 1 . Interference 3 | . . 3 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted 1 | . 1 . Combat Hostiles 1 | . 1 . Parts Melted 3 | . 3 . Heat Transferred 2072 | 370 1258 444 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 111 | 5 111 62 Initial . | . . . Average 24 | 1 26 12 Influence Increases 444 | 15 366 63 Destroy 0b10 Robot/C 220 | . 180 40 Destroy 0b10 Robot/NC 50 | 15 35 . Destroy Leader 68 | . 58 10 Allied During Kill 74 | . 62 12 Successful Hack 10 | . 10 . Destroy Structure 7 | . 6 1 Lose Combat Pursuer 15 | . 15 . Influence Decreases 441 | 15 366 60 Time Decay 401 | 15 336 50 Lost Part 40 | . 30 10 Squads Dispatched 2 | . 2 . Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 28 | . 19 9 Peak Tracking Total 4 | . 3 4 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 3 | . 3 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 6 | . 6 . Successful 3 | . 3 . Failed 3 | . 3 . Catastrophic . | . . . Database Lockouts . | . . . Manual 2 | . 2 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations 3 | . 3 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks 1 | . 1 . Scan Component 1 | . 1 . Recycling Unit Hacks 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 1 | . 1 . Terminals 1 | . 1 . Botnet 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events 1 | . 1 . Feedback Events 1 | . 1 . Corruption 1 | . 1 . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 10 | . 10 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies 1 | . 1 . Largest Group 1 | . 1 1 Highest-Rated Group 61 | . 61 61 Highest-Rated Ally 61 | . 61 61 Total Orders . | . . . Ally Attacks 28 | . 22 6 Total Damage 510 | . 417 93 Kills 6 | . 4 2 Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) 3811 | 68 3481 262 Seismic 3811 | 68 3481 262 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 3953 | 203 3481 269 Spaces Moved 1083 | 94 915 74 Core 9 | 9 . . Treads 1071 | 82 915 74 Legs 3 | 3 . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 320 Average Speed 302 | 148 316 320 Slowest Speed 320 | 160 320 320 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 42 | 5 98 25 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 1640 | 133 1416 91 Wait 443 | 13 426 4 Move 1081 | 93 914 74 Hop . | . . . Pick Up 23 | 6 14 3 Fast Attach 9 | 8 1 . Attach 2 | . 1 1 Detach . | . . . Swap 6 | . 5 1 Drop 6 | 1 5 . Fire 70 | 12 50 8 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Mines History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 204 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 1104 | -10/Materials | Derelicts attacked the area 1369 | -10/Materials | Discovered new exit (range 16) 1482 | -10/Materials | Core integrity fell below 50% 1862 | -10/Materials | Discovered new exit (range 9) 1915 | -10/Materials | Discovered new exit (range 5) 2237 | -10/Materials | Discovered new exit (range 16) 2805 | -10/Materials | Discovered new exit (range 3) 2974 | -10/Materials | Core integrity fell below 20% 3685 | -10/Materials | Entered Mines 3799 | -10/Mines | Assembled infested the area 3954 | -10/Mines | Core destroyed Last Messages --------------- 03931_ K-01 Serf collects debris. 03934_ as-72386 suffers critical hit (Burn). 03935_ K-01 Serf collects debris. 03936_ Player 2 drops Sub. Power Source. 03936_ Player 2 drops EM Shotgun. 03937_ Player 2 drops Battle Cannon. 03937_ Player 2 drops Weapon Shielding. 03938_ Player 2 attaches Hover Unit. 03939_ Player 2 swaps in Aluminum Leg. 03940_ K-01 Serf collects debris. 03940_ Player 2 attaches EM Shotgun. 03940_ as-72386 suffers critical hit (Burn). 03940_ as-72386 destroyed. 03941_ Player 2 attaches EM Shotgun. 03942_ Player 2 attaches Lgt. Ion Engine. 03943_ Acquired 5 matter. 03944_ Overheating: System interference. 03944_ Med. Laser temporarily disabled. 03944_ Particle Gun temporarily disabled. 03948_ Acquired 5 matter. 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Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 24 | . 19 5 Parts Lost 2 | . 1 1 Damage Taken 634 | . 259 375 Core 126 | . 104 22 Player 2/Cogmind (%) 50 | . 49 57 Absorbed by Shields . | . . . Damage Inflicted 510 | . 417 93 Player 2/Cogmind (%) 39 | . 44 46 Combat Hostiles Destroyed 5 | . 3 2 Player 2/Cogmind (%) 35 | . 27 66 Game ------ Seed CoordinationProjectileDeck Manual? 0 Play Time 00:10:44 Cumulative 344.1 hours Start 2026.05.26 @ 09:43:19 End 2026.05.26 @ 09:53:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 92 Rogue 91 Adventurer 1 Explorer 0 Win Type - Total 32 Types 7/7/7/0/0/0/10/0/0/1 Lore% 66 Gallery% 72 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a47f2df6-3485-4917-9c02-5cef31f06f04