Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.04 @ 02:51:16

Player: Granzteel

Result: Core destroyed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (13)       2600
Robots Destroyed (86)      430
Value Destroyed (3854)     3854
Prototype IDs (31)         620
Alien Tech Used (3)        600
Bonus (7544)               7544
              TOTAL SCORE: 19148

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    351
Follower Combat Kills      215
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Used Core Reset Matrix     3000
Met Sigix                  2000
Friendly Fire              -22

 Cogmind 
---------
Core Integrity             0/1300
Matter                     40/300
Energy                     58/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Quarantine

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (10) -----
           Visual Processing Unit
           Transport Network Coupler
  Improved Targeting Computer
  Improved Targeting Computer
  Improved Targeting Computer
           Graphene Brace
           System Shield
  Improved System Guard
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Particle Reactor
           XL Autogun Subcomponent
           Hellfire Missile Launcher

 Peak State 
------------
>               --- POWER ------------
                Angular Momentum Engine
          Light Fission Core
>               --- PROPULSION -------
        Armored Treads
       Improved Medium Treads
       Improved Medium Treads
        Armored Heavy Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Energy Well
                Visual Processing Unit
       Improved Targeting Computer
       Improved Targeting Computer
       Improved Targeting Computer
                Graphene Brace
       Improved System Guard
                Bomb Drone Bay
>               --- WEAPON -----------
                XL Autogun Subcomponent
                XL Autogun Subcomponent
                XL Autogun Subcomponent
                XL Autogun Subcomponent
>               --- INVENTORY --------
                Deuterium Engine
       Improved Medium Treads
       Improved Medium Treads
                Cesium-ion Thruster
       Improved Cooling System
         Medium Matter Pod
     Long-range Terrain Scanner
                Transport Network Coupler
       Improved Kinecellerator
                Core Shielding
       Hardened Heavy Armor Plating
        Layered Medium Armor Plating
          Heavy Reactive Plating
       Advanced Shield Generator
       Advanced Force Field
                Hellfire Missile Launcher
       Improved Remote Datajack
          Heavy Flail
[Rating: 114]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Light Fission Core
  Reactor                  Particle Reactor
Propulsion                 Improved Medium Treads
  Treads                   Improved Medium Treads
  Flight Unit              Improved Surge Thruster
Utility                    Large Storage Unit
  Device                   Graphene Brace
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Core Shielding
Weapon                     XL Autogun Subcomponent
  Energy Gun               Small Laser
  Ballistic Gun            XL Autogun Subcomponent
  Launcher                 Mini Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -3  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac Gar Fac Fac Fac Res Qua 
Slots Evolved              14   | .   .   .   .   .   4   2   2   .   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   .   1   .   .   1   .   .   .   
  Utility                  8    | .   .   .   .   .   1   1   1   .   .   1   2   2   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Parts Attached             86   | 6   2   .   .   1   6   2   12  5   14  7   6   13  12  
  Power                    10   | 1   .   .   .   1   1   1   1   1   .   1   .   1   2   
    Engine                 7    | 1   .   .   .   1   1   1   1   1   .   .   .   1   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               24   | 2   .   .   .   .   3   .   5   2   3   1   .   4   4   
    Treads                 21   | 2   .   .   .   .   3   .   5   2   3   1   .   4   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Utility                  29   | 1   2   .   .   .   1   1   5   2   3   1   4   6   3   
    Device                 6    | .   .   .   .   .   .   .   1   1   1   .   1   2   .   
    Storage                4    | 1   1   .   .   .   .   .   1   .   1   .   .   .   .   
    Processor              8    | .   .   .   .   .   .   .   1   .   1   .   2   2   2   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             10   | .   1   .   .   .   1   1   2   1   .   1   1   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   23   | 2   .   .   .   .   1   .   1   .   8   4   2   2   3   
    Energy Gun             2    | 1   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          13   | 1   .   .   .   .   1   .   1   .   6   2   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   .   .   .   .   .   .   1   .   .   3   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   .   1   1   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   .   .   .   1   .   .   1   2   
Parts Lost                 13   | .   .   .   .   .   .   .   .   1   .   1   .   4   7   
  Power                    3    | .   .   .   .   .   .   .   .   .   .   1   .   1   1   
  Propulsion               6    | .   .   .   .   .   .   .   .   .   .   .   .   2   4   
  Utility                  3    | .   .   .   .   .   .   .   .   1   .   .   .   1   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      5    | .   .   .   .   .   .   .   .   1   .   1   .   3   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   96  100 100 100 67  74  76  79  86  91  95  91  58  
  Engine                   10   | .   14  14  14  14  9   15  13  13  13  9   5   4   .   
  Treads                   24   | .   28  28  28  28  22  23  26  26  25  25  26  19  1   
  Device                   3    | .   .   .   .   .   .   .   3   5   3   5   5   6   4   
  Storage                  10   | .   16  14  14  14  9   7   6   13  13  11  10  9   .   
  Processor                8    | .   .   .   .   .   .   .   3   6   11  11  11  23  31  
  Protection               9    | .   8   14  14  14  17  21  15  6   3   1   7   2   .   
  Energy Gun               2    | .   14  14  14  14  .   .   .   .   .   .   .   .   .   
  Ballistic Gun            11   | .   14  14  14  14  9   7   6   6   11  18  20  18  .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             98   | 13  33  29  29  29  46  58  94  78  98  95  90  98  19  
  Greatest Support         147  | 40  40  40  40  40  60  60  120 120 120 120 120 147 21  
  Greatest Overweight (x)  1    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  15  15  20  20  20  20  20  
  Average Capacity         16   | 6   13  15  15  15  15  15  15  15  19  20  20  20  6   
  Most Carried             20   | 4   15  15  15  15  15  15  15  15  20  20  20  20  20  
  Average Carried          15   | 2   7   14  14  14  14  14  14  14  17  19  18  19  5   
  Final Capacity           20   | 8   15  15  15  15  15  15  15  15  20  20  20  20  5   
  Final Carried            20   | 4   15  15  15  15  15  15  15  15  20  19  20  20  3   

 Class Distribution 
--------------------
 26% | Skirmisher
 21% | Mutant
 17% | Scavenger-Skirmisher
 16% | Scavenger-Gunner
  9% | Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
           Skirmisher | -8/Materials
                 Tank | -7/Factory
           Skirmisher | -6/Factory
           Skirmisher | -6/Garrison
 Scavenger-Skirmisher | -6/Factory
     Scavenger-Mutant | -5/Factory
       Scavenger-Tank | -4/Factory
     Scavenger-Gunner | -3/Research
      Scavenger-Scout | -3/Quarantine

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   -3   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Fac  Gar  Fac  Fac  Fac  Res  Qua  
Matter Collected           4005 | 229  99   .    .    137  280  50   188  1085 430  297  .    1055 155  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4303 | .    110  .    .    141  454  43   211  1143 367  203  .    1520 111  
  Parts                    246  | .    11   .    .    8    23   2    17   65   22   10   .    83   5    
Haulers Intercepted        3    | .    .    .    .    .    1    .    1    .    .    .    .    1    .    
Recyclers Shooed           1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -3  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac Gar Fac Fac Fac Res Qua 
Combat Hostiles Destroyed  70   | .   6   .   .   3   6   .   1   24  5   3   .   19  3   
  Guns                     67   | .   6   .   .   3   6   .   1   24  5   3   .   19  .   
  AOE                      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Classes Destroyed          16   | .   3   .   .   1   3   .   2   4   2   .   .   1   .   
  Worker                   4    | .   1   .   .   .   .   2   .   .   1   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   .   .   1   .   1   .   .   .   .   1   .   
  Recycler                 2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Watcher                  5    | .   1   .   .   .   1   .   2   1   .   .   .   .   .   
  Swarmer                  12   | .   6   .   .   .   .   .   .   6   .   .   .   .   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Saboteur                 4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Grunt                    24   | .   .   .   .   3   4   .   .   10  3   .   .   1   3   
  Sentry                   8    | .   .   .   .   .   2   .   .   .   1   1   .   4   .   
  Specialist               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hunter                   6    | .   .   .   .   .   .   .   .   2   .   2   .   2   .   
  Programmer               9    | .   .   .   .   .   .   .   1   .   .   .   .   8   .   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           6    | .   4   .   .   2   3   2   2   6   3   2   .   3   3   
  Combat Bots Only         6    | .   3   .   .   2   2   .   1   6   3   2   .   3   3   
Max Kills in Single Turn   2    | .   2   .   .   1   1   1   2   1   2   1   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   -3   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Fac  Gar  Fac  Fac  Fac  Res  Qua  
Damage Taken               6190  | .    199  .    .    147  136  .    40   664  687  561  .    1996 1760 
  Core                     1467  | .    15   .    .    37   .    .    .    37   46   41   .    97   1194 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  26    | .    .    .    .    8    15   .    3    .    .    .    .    .    .    
Core Remaining (%)         94    | 100  .    .    .    79   100  100  .    .    90   95   100  .    .    
Volleys Fired              242   | .    16   .    .    9    15   2    7    69   25   21   6    64   8    
  Largest                  4     | .    2    .    .    2    1    1    1    1    4    4    4    4    3    
  Hottest                  100   | .    60   .    .    60   60   60   60   60   80   80   80   80   100  
Shots Fired                532   | .    32   .    .    18   15   2    7    70   45   59   18   256  10   
  Gun                      520   | .    32   .    .    18   15   2    7    70   45   56   17   256  2    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 11    | .    .    .    .    .    .    .    .    .    .    3    .    .    8    
  Special                  1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Kinetic                  495   | .    16   .    .    9    15   2    7    70   45   56   17   256  2    
  Thermal                  25    | .    16   .    .    9    .    .    .    .    .    .    .    .    .    
  Explosive                11    | .    .    .    .    .    .    .    .    .    .    3    .    .    8    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         35    | .    7    .    .    5    12   4    7    12   11   6    4    35   8    
  Robot Miss Streak        10    | .    3    .    .    1    6    2    2    10   5    3    4    2    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    1    .    .    .    .    .    .    .    .    .    .    5    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    1    .    
Shots Hit Robots           384   | .    18   .    .    14   14   2    7    57   35   34   9    193  1    
  Core Hits                185   | .    8    .    .    8    13   2    7    47   17   11   2    65   5    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              8     | .    .    .    .    .    .    .    .    .    5    2    .    1    .    
  Impact                   8     | .    .    .    .    .    .    .    .    .    5    2    .    1    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10931 | .    220  .    .    165  606  79   425  2910 1483 585  103  3989 366  
  Guns                     10537 | .    220  .    .    165  599  79   425  2889 1483 585  103  3989 .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               366   | .    .    .    .    .    .    .    .    .    .    .    .    .    366  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  28    | .    .    .    .    .    7    .    .    21   .    .    .    .    .    
  Kinetic                  10393 | .    132  .    .    109  599  79   425  2889 1483 585  103  3989 .    
  Thermal                  144   | .    88   .    .    56   .    .    .    .    .    .    .    .    .    
  Explosive                366   | .    .    .    .    .    .    .    .    .    .    .    .    .    366  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    .    .    .    .    6    6    .    .    .    .    
  Average Corruption       6     | .    .    .    .    .    .    .    .    6    6    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       15    | .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Effects                  18    | .    .    .    .    .    .    .    .    14   4    .    .    .    .    
    Message Errors         3     | .    .    .    .    .    .    .    .    1    2    .    .    .    .    
    Matter Fused           5     | .    .    .    .    .    .    .    .    4    1    .    .    .    .    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    2    1    .    .    .    .    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            18    | .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               18    | .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      328   | .    .    .    .    .    .    .    25   21   .    18   .    .    264  
  Shots                    6     | .    .    .    .    .    .    .    1    .    .    1    .    .    4    
  Rammed                   3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        368   | .    .    .    .    45   175  39   141  321  368  115  31   360  .    
  Average Temperature      99    | .    .    .    .    22   52   24   52   89   134  54   19   135  .    
  Received Heat Transfer   603   | .    .    .    .    87   45   .    .    156  171  27   .    72   45   
  Effects                  4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         325   | .    200  .    .    125  .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   -3   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Fac  Gar  Fac  Fac  Fac  Res  Qua  
Peak Influence             1862 | .    228  10   .    95   197  146  193  683  437  341  197  192  1862 
  Initial                  358  | .    .    10   .    .    37   89   71   46   358  189  166  102  108  
  Average                  217  | .    142  10   .    51   72   120  60   414  358  266  185  59   1763 
Maximum Alert Level        5    | .    1    .    .    .    .    .    .    2    2    1    .    .    5    
  Low Security (%)         66   | 100  55   100  .    100  100  100  100  15   .    8    100  100  .    
  Level 1                  20   | .    44   .    .    .    .    .    .    24   91   91   .    .    .    
  Level 2                  10   | .    .    .    .    .    .    .    .    59   8    .    .    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             2    | .    .    .    .    .    .    .    .    .    .    .    .    .    99   
Squads Dispatched          16   | .    .    .    .    .    1    .    .    .    2    1    .    6    6    
  Investigation            1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Extermination            2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Reinforcement            7    | .    .    .    .    .    1    .    .    .    2    .    .    4    .    
  Assault                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -3  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Fac Gar Fac Fac Fac Res Qua 
Distress Signals           7    | .   1   .   .   .   2   .   .   3   .   .   .   1   .   
Communications Jammed      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Distress Signals         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Times Spotted              101  | .   9   .   .   4   11  2   3   30  6   3   2   22  9   
  Peak Tracking Total      8    | .   3   .   .   2   2   1   1   4   3   2   1   6   8   
  Tactical Retreats        4    | .   1   .   .   1   2   .   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -3  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac Gar Fac Fac Fac Res Qua 
Traps Triggered            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -3  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Fac Gar Fac Fac Fac Res Qua 
Machines Disabled          19   | .   .   .   .   .   1   .   6   3   2   .   .   .   7   
  Max in Single Turn       4    | .   .   .   .   .   1   .   4   1   1   .   .   .   3   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -3  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Fac Gar Fac Fac Fac Res Qua 
Machines Accessed          19   | .   2   1   1   .   1   4   2   2   2   1   1   2   .   
  Terminals                15   | .   2   .   .   .   1   4   1   2   2   1   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                38   | .   6   1   1   .   3   9   3   4   4   2   2   3   .   
  Successful               15   | .   2   1   1   .   2   4   2   1   1   .   1   .   .   
  Failed                   23   | .   4   .   .   .   1   5   1   3   3   2   1   3   .   
    Catastrophic           9    | .   2   .   .   .   .   1   .   1   1   2   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   29   | .   7   .   1   .   3   8   2   1   4   .   2   1   .   
  Terminals                33   | .   6   .   .   .   3   9   2   4   4   2   2   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Terminal Hacks             6    | .   2   1   1   .   .   1   .   1   .   .   .   .   .   
  Record                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   .   .   .   .   2   3   1   .   1   .   1   .   .   
  Terminals                8    | .   .   .   .   .   2   3   1   .   1   .   1   .   .   
    Assimilate             3    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   
    Botnet                 5    | .   .   .   .   .   1   2   1   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   2   .   .   .   1   3   1   2   2   1   1   2   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -3  
------------               Run  | Jun Mat Min Exi Min Mat Fac Fac Gar Fac Fac Fac Res Qua 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   .   .   .   9   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -3  
--------                   Run  | Jun Mat Min Exi Min Mat Fac Fac Gar Fac Fac Fac Res Qua 
Total Allies               10   | .   .   .   .   .   .   .   .   9   .   .   1   .   .   
  Largest Group            6    | .   .   .   .   .   .   .   .   6   1   1   1   1   .   
  Highest-Rated Group      148  | .   .   .   .   .   .   .   .   148 148 148 26  26  .   
  Highest-Rated Ally       148  | .   .   .   .   .   .   .   .   148 148 148 26  26  .   
Total Orders               25   | .   .   .   .   .   .   .   .   3   2   4   .   16  .   
  STAY                     4    | .   .   .   .   .   .   .   .   .   1   2   .   1   .   
  ROAM                     3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  FOLLOW                   4    | .   .   .   .   .   .   .   .   .   1   2   .   1   .   
  EXPLORE                  14   | .   .   .   .   .   .   .   .   .   .   .   .   14  .   
Ally Attacks               73   | .   .   .   .   .   .   .   .   52  7   .   .   14  .   
  Total Damage             1267 | .   .   .   .   .   .   .   .   992 275 .   .   .   .   
  Kills                    7    | .   .   .   .   .   .   .   .   5   2   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -3  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac Gar Fac Fac Fac Res Qua 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             16   | .   .   .   .   .   .   .   .   .   .   .   .   16  .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   -3   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Fac  Gar  Fac  Fac  Fac  Res  Qua  
Turns Passed               6240 | 77   401  95   448  315  690  251  724  895  672  217  257  1039 159  
Spaces Moved               3410 | 43   212  58   278  171  304  154  343  422  361  99   134  496  335  
  Core                     10   | 3    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Treads                   3072 | 40   212  58   278  171  304  154  343  422  361  99   134  496  .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   328  | .    .    .    .    .    .    .    .    .    .    .    .    .    328  
  Fastest Speed            27   | 50   160  160  160  160  160  160  160  160  160  166  166  163  27   
  Average Speed            153  | 152  160  160  160  160  194  160  181  160  160  166  166  165  28   
  Slowest Speed            240  | 160  160  160  160  160  240  160  240  160  167  167  166  166  87   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       21   | 4    36   21   60   37   22   5    8    51   4    2    5    22   30   
  Regions Visited          13
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    .    .    .    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    .    1    1    1    1    .    .    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Spaces Dug                 120  | .    .    .    .    .    .    .    .    .    5    25   .    1    89   
Terrain Destroyed          182  | .    .    .    .    .    21   .    2    .    6    26   .    3    124  
  Melee                    8    | .    .    .    .    .    .    .    .    .    5    2    .    1    .    
  Projectile               27   | .    .    .    .    .    21   .    2    .    1    1    .    2    .    
  AOE                      147  | .    .    .    .    .    .    .    .    .    .    23   .    .    124  
Terrain Rammed             1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Walls Destroyed          1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -3  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Fac Gar Fac Fac Fac Res Qua 
Total                      4311 | 52  241 61  284 196 403 158 455 644 441 131 164 684 397 
  Wait                     294  | .   1   1   .   12  64  .   64  6   26  .   14  92  14  
  Move                     3396 | 42  211 57  277 170 303 153 342 420 360 98  133 495 335 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  60   | 4   10  1   2   2   6   1   9   2   4   2   3   11  3   
  Fast Attach              33   | 6   2   .   .   .   1   1   4   1   9   1   1   2   5   
  Attach                   30   | .   .   .   .   .   2   1   3   .   1   2   2   8   11  
  Detach                   14   | .   1   .   .   .   .   .   4   .   1   .   1   .   7   
  Swap                     28   | .   .   .   .   1   3   .   5   4   4   4   3   3   1   
  Drop                     67   | .   .   2   5   2   6   .   17  6   6   1   1   8   13  
  Fire                     242  | .   16  .   .   9   15  2   7   69  25  21  6   64  8   
  Melee                    8    | .   .   .   .   .   .   .   .   .   5   2   .   1   .   
  Ram                      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   135  | .   .   .   .   .   .   .   .   135 .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-5/Factory
-4/Factory
-3/Research
-3/Quarantine

 History 
---------
 Turn | Location      | Event
   14 | -11/Junkyard  | Discovered new exit (range 15)
   78 | -11/Junkyard  | Entered Materials
  220 | -10/Materials | Discovered new exit (range 8)
  318 | -10/Materials | Build established: Mutant
  479 | -10/Materials | Entered Mines
  506 | -10/Mines     | Identified exit to Exiles
  542 | -10/Mines     | Found the Drone Emporium
  549 | -10/Mines     | Found Prototype Device
  567 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  574 | -10/Mines     | Entered Exiles
  614 | -10/Exiles    | Met 8R-AWN
  640 | -10/Exiles    | Met EX-HEX
  683 | -10/Exiles    | Met EX-BIN
  706 | -10/Exiles    | Aligned with FarCom system
  707 | -10/Exiles    | Given EX-Vault access code
  747 | -10/Exiles    | Opened EX-Vault
  759 | -10/Exiles    | Found XL Autogun Array
  793 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  880 | -10/Exiles    | Met EX-DEC
 1005 | -10/Exiles    | Discovered new exit (range 14)
 1022 | -10/Exiles    | Left Exiles lab with XL Autogun Array
 1022 | -10/Exiles    | Entered Mines
 1329 | -9/Mines      | Discovered new exit (range 5)
 1337 | -9/Mines      | Entered Materials
 1337 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2
 1632 | -8/Materials  | Build established: Skirmisher
 1938 | -8/Materials  | Discovered new exit (range 12)
 2008 | -8/Materials  | Discovered new exit (range 13)
 2027 | -8/Materials  | Entered Factory
 2027 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2268 | -7/Factory    | Discovered new exit (range 7)
 2278 | -7/Factory    | Entered another Factory area
 2278 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2356 | -6/Factory    | Build established: Tank
 2378 | -6/Factory    | Found Hvy. Reactive Plating
 2930 | -6/Factory    | Build established: Skirmisher
 3001 | -6/Factory    | Identified exit to Garrison
 3002 | -6/Factory    | Entered Garrison
 3033 | -6/Garrison   | Installed Relay Interface Framework
 3134 | -6/Garrison   | Triggered checkpoint
 3172 | -6/Garrison   | Triggered checkpoint
 3175 | -6/Garrison   | Discovered new exit (range 76)
 3175 | -6/Garrison   | Discovered new exit (range 58)
 3175 | -6/Garrison   | Discovered new exit (range 60)
 3399 | -6/Garrison   | Triggered checkpoint
 3583 | -6/Garrison   | Spotted B-75 Beast
 3590 | -6/Garrison   | Triggered checkpoint
 3638 | -6/Garrison   | Destroyed B-75 Beast
 3662 | -6/Garrison   | Triggered checkpoint
 3781 | -6/Garrison   | Spotted B-75 Beast
 3798 | -6/Garrison   | Rewired B-90 Cyclops
 3820 | -6/Garrison   | Allies destroyed B-75 Beast
 3897 | -6/Garrison   | Entered Factory
 3897 | -6/Factory    | Accompanied by 1 ally
 3952 | -6/Factory    | Build established: Scavenger-Skirmisher
 4266 | -6/Factory    | Discovered new exit (range 18)
 4569 | -6/Factory    | Entered another Factory area
 4569 | -5/Factory    | Accompanied by 1 ally
 4569 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4654 | -5/Factory    | Discovered new exit (range 10)
 4786 | -5/Factory    | Entered another Factory area
 4786 | -4/Factory    | Evolved 2 slots: Utility x2
 5038 | -4/Factory    | Discovered new exit (range 3)
 5043 | -4/Factory    | Entered Research
 5043 | -3/Research   | Accompanied by 1 ally
 5043 | -3/Research   | Evolved 2 slots: Utility x2
 5150 | -3/Research   | Identified Bomb Drone Bay
 5230 | -3/Research   | Spotted B-86 Titan
 5311 | -3/Research   | Build established: Scavenger-Gunner
 5334 | -3/Research   | Found Prototype Launcher
 5927 | -3/Research   | Discovered new exit (range 10)
 5977 | -3/Research   | Lost 3 parts (1p1n1u)
 6082 | -3/Research   | Entered Quarantine
 6082 | -3/Quarantine | Identified Hellfire Missile Launcher
 6083 | -3/Quarantine | Maximum security lockdown engaged
 6105 | -3/Quarantine | Found Alien Artifact
 6105 | -3/Quarantine | Identified Core Reset Matrix
 6105 | -3/Quarantine | Used Core Reset Matrix
 6109 | -3/Quarantine | Detected hypermatrix surge
 6109 | -3/Quarantine | Sensed 14 artifacts in vicinity
 6125 | -3/Quarantine | Found Transdimensional Reconstructor
 6154 | -3/Quarantine | Met incapacitated Sigix Warrior
 6154 | -3/Quarantine | Lockdown squad dispatched
 6194 | -3/Quarantine | Warped through subspace
 6206 | -3/Quarantine | Spotted Lightning
 6207 | -3/Quarantine | Spotted Lightning
 6207 | -3/Quarantine | Spotted Lightning
 6220 | -3/Quarantine | Found Dimensional Node Initializer
 6235 | -3/Quarantine | Found Dimensional Node Initializer
 6237 | -3/Quarantine | Initialized slip node
 6239 | -3/Quarantine | Found Dimensional Node Initializer
 6239 | -3/Quarantine | Initialized slip node
 6241 | -3/Quarantine | Core destroyed

 Last Messages 
---------------
06227_ EMDS Slug penetrates C-55 Analyst.
06228_ Penetrated by EMDS Slug. <x3>
06231_ EMDS Slug penetrates C-55 Analyst.
06232_ C-55 Analyst system terminally corrupted.
06232_ Acquired 55 matter.
06232_ Extracted schematic archive: Prc. Phase Gun.
06233_ Extracted schematic archive: Exp. Field Recycling Unit.
06233_ Extracted schematic archive: Shock Maul.
06233_ Penetrated by EMDS Slug.
06233_ Nuclear Pulse Array destroyed.
06234_ Penetrated by EMDS Slug.
06235_ Acquired Dimensional Node Initializer.
06236_ EMDS Slug penetrates Suspension Chamber.
06236_ Penetrated by EMDS Slug.
06237_ Initializer activates and latches into the ground.
06238_ Initializer activates but location unsuitable.
06239_ Acquired Dimensional Node Initializer.
06239_ Initializer activates and latches into the ground.
06241_ EMDS Slug penetrates Suspension Chamber.
06241_ Dimensional Slip Node implodes. <x2>

 Map 
-----
+----------------------------------------------------+
|                      ??????????#     ![!! #??????? |
|                      ?????????#      =!=!=#??????? |
|                      ?????????#    %[[!!!!######## |
|                      ??????????    [[ !|*=##"""""# |
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|                      ?????????# ##        ##"" ""# |
|                      ??????????#          ##     # |
|                      ?????????????   #    ##     # |
|                      ????????????????#    ###+#### |
|                      ????????????????#             |
|                      ????????????????#             |
|                      ????????????????#             |
|                      ????????????????#             |
|                      ????????????????## #####+#### |
|                      ?????????????????# #??     ?? |
|                      ?????????????????# # """ """  |
|                      ?????????????????# # """ """  |
|                      ?????????????????# # """ """  |
|                      ?????????????????# #          |
|                      ?????????????????# #     !    |
|                      ?????????????????# #%      =  |
|                      ?????????????????# #   !      |
|                      ?#######??########+#######+## |
|                      ?#     #??#!           #????? |
|                      ?#     ####   """      #????? |
|                      ?#  @    ##   """ " "" #????? |
|                      ?#      |##!  """ "R"" +????? |
|                      ?#   h   ##       """" #????# |
|                      ?##  h  i##    !       #??  # |
|                      ??#""h   ###########+###    # |
|                      ??#!""   #                    |
|                      ??#!!"T !+                    |
|                      ??########                    |
|                      ?????????#                    |
|                      ?????????####/###########+### |
|                      ??????????#      #            |
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|                      ????????#"" """" #   """""""" |
|                      ????????#"T """" +   "!""!""! |
|                      ????????# " """" #   """""""" |
|                      ????????#"           """""""" |
|                      ????????#             """"""" |
|                      ???????#                      |
|                      ???????#           ########## |
|                      ???????# #        #         # |
|                      ??????# # #                 # |
|                      ??????##  #                 + |
|                      ???????#  ##         """""" # |
|                      ???????#  #       #  """""" # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          31
Energy Capacity            840
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Jamming Range              12
Corruption Containment     12
Armor Coverage             600
Resistance: KI             40
Core Shielding             20
Propulsion Shielding       33
Evasion (%)                64
Targeting Accuracy         24
Recoil Reduction           5
Defensive Hacking          10

 Item Schematics 
-----------------
            Prc. Phase Gun | -3/Quarantine | Archive
 Exp. Field Recycling Unit | -3/Quarantine | Archive
                Shock Maul | -3/Quarantine | Archive

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Reset Matrix
Transdimensional Reconstructor
Dimensional Node Initializer

 Achievements 
--------------
False Reunion

 Challenges 
------------
None

 Game 
------
Seed              Hacknet
  Manual?         1
Play Time         01:59:28
  Cumulative      57.6 hours
  Start           2023.03.03 @ 18:43:08
  End             2023.03.04 @ 02:51:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          38
Achievement%      31
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9946a366-044c-41c0-8401-09d88ef18d37