Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.04 @ 02:51:16 Player: Granzteel Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (86) 430 Value Destroyed (3854) 3854 Prototype IDs (31) 620 Alien Tech Used (3) 600 Bonus (7544) 7544 TOTAL SCORE: 19148 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 351 Follower Combat Kills 215 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Used Core Reset Matrix 3000 Met Sigix 2000 Friendly Fire -22 Cogmind --------- Core Integrity 0/1300 Matter 40/300 Energy 58/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Visual Processing Unit Transport Network Coupler Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Graphene Brace System Shield Improved System Guard > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Particle Reactor XL Autogun Subcomponent Hellfire Missile Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Armored Treads Improved Medium Treads Improved Medium Treads Armored Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Energy Well Visual Processing Unit Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Graphene Brace Improved System Guard Bomb Drone Bay > --- WEAPON ----------- XL Autogun Subcomponent XL Autogun Subcomponent XL Autogun Subcomponent XL Autogun Subcomponent > --- INVENTORY -------- Deuterium Engine Improved Medium Treads Improved Medium Treads Cesium-ion Thruster Improved Cooling System Medium Matter Pod Long-range Terrain Scanner Transport Network Coupler Improved Kinecellerator Core Shielding Hardened Heavy Armor Plating Layered Medium Armor Plating Heavy Reactive Plating Advanced Shield Generator Advanced Force Field Hellfire Missile Launcher Improved Remote Datajack Heavy Flail [Rating: 114] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Fission Core Reactor Particle Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Flight Unit Improved Surge Thruster Utility Large Storage Unit Device Graphene Brace Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Core Shielding Weapon XL Autogun Subcomponent Energy Gun Small Laser Ballistic Gun XL Autogun Subcomponent Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Flail Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Gar Fac Fac Fac Res Qua Slots Evolved 14 | . . . . . 4 2 2 . . 2 2 2 . Power 1 | . . . . . . 1 . . . . . . . Propulsion 3 | . . . . . 1 . 1 . . 1 . . . Utility 8 | . . . . . 1 1 1 . . 1 2 2 . Weapon 2 | . . . . . 2 . . . . . . . . Parts Attached 86 | 6 2 . . 1 6 2 12 5 14 7 6 13 12 Power 10 | 1 . . . 1 1 1 1 1 . 1 . 1 2 Engine 7 | 1 . . . 1 1 1 1 1 . . . 1 . Core 2 | . . . . . . . . . . 1 . . 1 Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 24 | 2 . . . . 3 . 5 2 3 1 . 4 4 Treads 21 | 2 . . . . 3 . 5 2 3 1 . 4 1 Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . . . 3 Utility 29 | 1 2 . . . 1 1 5 2 3 1 4 6 3 Device 6 | . . . . . . . 1 1 1 . 1 2 . Storage 4 | 1 1 . . . . . 1 . 1 . . . . Processor 8 | . . . . . . . 1 . 1 . 2 2 2 Hackware 1 | . . . . . . . . . . . . . 1 Protection 10 | . 1 . . . 1 1 2 1 . 1 1 2 . Artifact . | . . . . . . . . . . . . . . Weapon 23 | 2 . . . . 1 . 1 . 8 4 2 2 3 Energy Gun 2 | 1 . . . . . . . . 1 . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 13 | 1 . . . . 1 . 1 . 6 2 1 1 . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 4 | . . . . . . . . . . 1 . . 3 Special Weapon 1 | . . . . . . . . . . . 1 . . Impact Weapon 3 | . . . . . . . . . 1 1 . 1 . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . 1 . . 1 2 Parts Lost 13 | . . . . . . . . 1 . 1 . 4 7 Power 3 | . . . . . . . . . . 1 . 1 1 Propulsion 6 | . . . . . . . . . . . . 2 4 Utility 3 | . . . . . . . . 1 . . . 1 1 Weapon 1 | . . . . . . . . . . . . . 1 Highest Loss Streak 5 | . . . . . . . . 1 . 1 . 3 5 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 96 100 100 100 67 74 76 79 86 91 95 91 58 Engine 10 | . 14 14 14 14 9 15 13 13 13 9 5 4 . Treads 24 | . 28 28 28 28 22 23 26 26 25 25 26 19 1 Device 3 | . . . . . . . 3 5 3 5 5 6 4 Storage 10 | . 16 14 14 14 9 7 6 13 13 11 10 9 . Processor 8 | . . . . . . . 3 6 11 11 11 23 31 Protection 9 | . 8 14 14 14 17 21 15 6 3 1 7 2 . Energy Gun 2 | . 14 14 14 14 . . . . . . . . . Ballistic Gun 11 | . 14 14 14 14 9 7 6 6 11 18 20 18 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 98 | 13 33 29 29 29 46 58 94 78 98 95 90 98 19 Greatest Support 147 | 40 40 40 40 40 60 60 120 120 120 120 120 147 21 Greatest Overweight (x) 1 | . . . . . 1 . 1 . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 20 20 20 20 20 Average Capacity 16 | 6 13 15 15 15 15 15 15 15 19 20 20 20 6 Most Carried 20 | 4 15 15 15 15 15 15 15 15 20 20 20 20 20 Average Carried 15 | 2 7 14 14 14 14 14 14 14 17 19 18 19 5 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 20 20 20 20 5 Final Carried 20 | 4 15 15 15 15 15 15 15 15 20 19 20 20 3 Class Distribution -------------------- 26% | Skirmisher 21% | Mutant 17% | Scavenger-Skirmisher 16% | Scavenger-Gunner 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Tank | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Garrison Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Scout | -3/Quarantine Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ----------- Run | Jun Mat Min Exi Min Mat Fac Fac Gar Fac Fac Fac Res Qua Matter Collected 4005 | 229 99 . . 137 280 50 188 1085 430 297 . 1055 155 Remotely . | . . . . . . . . . . . . . . Salvage Created 4303 | . 110 . . 141 454 43 211 1143 367 203 . 1520 111 Parts 246 | . 11 . . 8 23 2 17 65 22 10 . 83 5 Haulers Intercepted 3 | . . . . . 1 . 1 . . . . 1 . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Gar Fac Fac Fac Res Qua Combat Hostiles Destroyed 70 | . 6 . . 3 6 . 1 24 5 3 . 19 3 Guns 67 | . 6 . . 3 6 . 1 24 5 3 . 19 . AOE 3 | . . . . . . . . . . . . . 3 Classes Destroyed 16 | . 3 . . 1 3 . 2 4 2 . . 1 . Worker 4 | . 1 . . . . 2 . . 1 . . . . Builder 1 | . . . . . . . . . 1 . . . . Tunneler 1 | . . . . . . . 1 . . . . . . Hauler 3 | . . . . . 1 . 1 . . . . 1 . Recycler 2 | . . . . . 1 . . . . . . 1 . Watcher 5 | . 1 . . . 1 . 2 1 . . . . . Swarmer 12 | . 6 . . . . . . 6 . . . . . Cutter 3 | . . . . . . . . . . . . 3 . Saboteur 4 | . . . . . . . . 4 . . . . . Grunt 24 | . . . . 3 4 . . 10 3 . . 1 3 Sentry 8 | . . . . . 2 . . . 1 1 . 4 . Specialist 1 | . . . . . . . . 1 . . . . . Hunter 6 | . . . . . . . . 2 . 2 . 2 . Programmer 9 | . . . . . . . 1 . . . . 8 . Heavy 2 | . . . . . . . . . 1 . . 1 . Behemoth 1 | . . . . . . . . 1 . . . . . Best Kill Streak 6 | . 4 . . 2 3 2 2 6 3 2 . 3 3 Combat Bots Only 6 | . 3 . . 2 2 . 1 6 3 2 . 3 3 Max Kills in Single Turn 2 | . 2 . . 1 1 1 2 1 2 1 . 1 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . 2 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -------- Run | Jun Mat Min Exi Min Mat Fac Fac Gar Fac Fac Fac Res Qua Damage Taken 6190 | . 199 . . 147 136 . 40 664 687 561 . 1996 1760 Core 1467 | . 15 . . 37 . . . 37 46 41 . 97 1194 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 26 | . . . . 8 15 . 3 . . . . . . Core Remaining (%) 94 | 100 . . . 79 100 100 . . 90 95 100 . . Volleys Fired 242 | . 16 . . 9 15 2 7 69 25 21 6 64 8 Largest 4 | . 2 . . 2 1 1 1 1 4 4 4 4 3 Hottest 100 | . 60 . . 60 60 60 60 60 80 80 80 80 100 Shots Fired 532 | . 32 . . 18 15 2 7 70 45 59 18 256 10 Gun 520 | . 32 . . 18 15 2 7 70 45 56 17 256 2 Cannon . | . . . . . . . . . . . . . . Launcher 11 | . . . . . . . . . . 3 . . 8 Special 1 | . . . . . . . . . . . 1 . . Kinetic 495 | . 16 . . 9 15 2 7 70 45 56 17 256 2 Thermal 25 | . 16 . . 9 . . . . . . . . . Explosive 11 | . . . . . . . . . . 3 . . 8 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 35 | . 7 . . 5 12 4 7 12 11 6 4 35 8 Robot Miss Streak 10 | . 3 . . 1 6 2 2 10 5 3 4 2 . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 6 | . 1 . . . . . . . . . . 5 . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . 1 . Shots Hit Robots 384 | . 18 . . 14 14 2 7 57 35 34 9 193 1 Core Hits 185 | . 8 . . 8 13 2 7 47 17 11 2 65 5 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . Melee Attacks 8 | . . . . . . . . . 5 2 . 1 . Impact 8 | . . . . . . . . . 5 2 . 1 . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 10931 | . 220 . . 165 606 79 425 2910 1483 585 103 3989 366 Guns 10537 | . 220 . . 165 599 79 425 2889 1483 585 103 3989 . Cannons . | . . . . . . . . . . . . . . Explosions 366 | . . . . . . . . . . . . . 366 Melee . | . . . . . . . . . . . . . . Ramming 28 | . . . . . 7 . . 21 . . . . . Kinetic 10393 | . 132 . . 109 599 79 425 2889 1483 585 103 3989 . Thermal 144 | . 88 . . 56 . . . . . . . . . Explosive 366 | . . . . . . . . . . . . . 366 Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . 6 6 . . . . Average Corruption 6 | . . . . . . . . 6 6 . . . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . . . . 15 Effects 18 | . . . . . . . . 14 4 . . . . Message Errors 3 | . . . . . . . . 1 2 . . . . Matter Fused 5 | . . . . . . . . 4 1 . . . . Heat Flow Errors 3 | . . . . . . . . 2 1 . . . . Energy Discharges 3 | . . . . . . . . 3 . . . . . Data Loss (minor) 2 | . . . . . . . . 2 . . . . . Data Loss (major) 1 | . . . . . . . . 1 . . . . . Misfires 1 | . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 18 | . . . . . . . . . . . . . 18 Projectiles . | . . . . . . . . . . . . . . Explosions 18 | . . . . . . . . . . . . . 18 Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 328 | . . . . . . . 25 21 . 18 . . 264 Shots 6 | . . . . . . . 1 . . 1 . . 4 Rammed 3 | . . . . . 3 . . . . . . . . Targets Rammed 3 | . . . . . 3 . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 368 | . . . . 45 175 39 141 321 368 115 31 360 . Average Temperature 99 | . . . . 22 52 24 52 89 134 54 19 135 . Received Heat Transfer 603 | . . . . 87 45 . . 156 171 27 . 72 45 Effects 4 | . . . . . . . . . . . . 4 . Interference 3 | . . . . . . . . . . . . 3 . Damage (minor) 1 | . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . Heat Transferred 325 | . 200 . . 125 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Gar Fac Fac Fac Res Qua Peak Influence 1862 | . 228 10 . 95 197 146 193 683 437 341 197 192 1862 Initial 358 | . . 10 . . 37 89 71 46 358 189 166 102 108 Average 217 | . 142 10 . 51 72 120 60 414 358 266 185 59 1763 Maximum Alert Level 5 | . 1 . . . . . . 2 2 1 . . 5 Low Security (%) 66 | 100 55 100 . 100 100 100 100 15 . 8 100 100 . Level 1 20 | . 44 . . . . . . 24 91 91 . . . Level 2 10 | . . . . . . . . 59 8 . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . 99 Squads Dispatched 16 | . . . . . 1 . . . 2 1 . 6 6 Investigation 1 | . . . . . . . . . . 1 . . . Extermination 2 | . . . . . . . . . . . . 2 . Reinforcement 7 | . . . . . 1 . . . 2 . . 4 . Assault 6 | . . . . . . . . . . . . . 6 Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Gar Fac Fac Fac Res Qua Distress Signals 7 | . 1 . . . 2 . . 3 . . . 1 . Communications Jammed 1 | . . . . . . . 1 . . . . . . Distress Signals 1 | . . . . . . . 1 . . . . . . Times Spotted 101 | . 9 . . 4 11 2 3 30 6 3 2 22 9 Peak Tracking Total 8 | . 3 . . 2 2 1 1 4 3 2 1 6 8 Tactical Retreats 4 | . 1 . . 1 2 . . . . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Gar Fac Fac Fac Res Qua Traps Triggered 1 | . . . . . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ---------- Run | Jun Mat Min Exi Min Mat Fac Fac Gar Fac Fac Fac Res Qua Machines Disabled 19 | . . . . . 1 . 6 3 2 . . . 7 Max in Single Turn 4 | . . . . . 1 . 4 1 1 . . . 3 Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Gar Fac Fac Fac Res Qua Machines Accessed 19 | . 2 1 1 . 1 4 2 2 2 1 1 2 . Terminals 15 | . 2 . . . 1 4 1 2 2 1 1 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . Total Hacks 38 | . 6 1 1 . 3 9 3 4 4 2 2 3 . Successful 15 | . 2 1 1 . 2 4 2 1 1 . 1 . . Failed 23 | . 4 . . . 1 5 1 3 3 2 1 3 . Catastrophic 9 | . 2 . . . . 1 . 1 1 2 1 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 29 | . 7 . 1 . 3 8 2 1 4 . 2 1 . Terminals 33 | . 6 . . . 3 9 2 4 4 2 2 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . Terminal Hacks 6 | . 2 1 1 . . 1 . 1 . . . . . Record 1 | . . . . . . 1 . . . . . . . Robot Schematic 1 | . 1 . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . Garrison Registry 1 | . . . . . . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . Unauthorized Hacks 8 | . . . . . 2 3 1 . 1 . 1 . . Terminals 8 | . . . . . 2 3 1 . 1 . 1 . . Assimilate 3 | . . . . . 1 1 . . . . 1 . . Botnet 5 | . . . . . 1 2 1 . 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 15 | . 2 . . . 1 3 1 2 2 1 1 2 . Full Trace Events 2 | . . . . . . . . 1 . 1 . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . . . 3 Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------------ Run | Jun Mat Min Exi Min Mat Fac Fac Gar Fac Fac Fac Res Qua Used RIF Installer 1 | . . . . . . . . 1 . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . . Non-combat 1 | . . . . . . . . . . . 1 . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . 1 . . parse_system 1 | . . . . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . 9 . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -------- Run | Jun Mat Min Exi Min Mat Fac Fac Gar Fac Fac Fac Res Qua Total Allies 10 | . . . . . . . . 9 . . 1 . . Largest Group 6 | . . . . . . . . 6 1 1 1 1 . Highest-Rated Group 148 | . . . . . . . . 148 148 148 26 26 . Highest-Rated Ally 148 | . . . . . . . . 148 148 148 26 26 . Total Orders 25 | . . . . . . . . 3 2 4 . 16 . STAY 4 | . . . . . . . . . 1 2 . 1 . ROAM 3 | . . . . . . . . 3 . . . . . FOLLOW 4 | . . . . . . . . . 1 2 . 1 . EXPLORE 14 | . . . . . . . . . . . . 14 . Ally Attacks 73 | . . . . . . . . 52 7 . . 14 . Total Damage 1267 | . . . . . . . . 992 275 . . . . Kills 7 | . . . . . . . . 5 2 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Gar Fac Fac Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . Drone Launches 16 | . . . . . . . . . . . . 16 . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------------- Run | Jun Mat Min Exi Min Mat Fac Fac Gar Fac Fac Fac Res Qua Turns Passed 6240 | 77 401 95 448 315 690 251 724 895 672 217 257 1039 159 Spaces Moved 3410 | 43 212 58 278 171 304 154 343 422 361 99 134 496 335 Core 10 | 3 . . . . . . . . . . . . 7 Treads 3072 | 40 212 58 278 171 304 154 343 422 361 99 134 496 . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 328 | . . . . . . . . . . . . . 328 Fastest Speed 27 | 50 160 160 160 160 160 160 160 160 160 166 166 163 27 Average Speed 153 | 152 160 160 160 160 194 160 181 160 160 166 166 165 28 Slowest Speed 240 | 160 160 160 160 160 240 160 240 160 167 167 166 166 87 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 21 | 4 36 21 60 37 22 5 8 51 4 2 5 22 30 Regions Visited 13 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 2 | . . 1 . . . . 1 . . . . . . Unknown Exits Taken 10 | 1 1 . 1 1 1 1 . . 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . . . . . . . . Spaces Dug 120 | . . . . . . . . . 5 25 . 1 89 Terrain Destroyed 182 | . . . . . 21 . 2 . 6 26 . 3 124 Melee 8 | . . . . . . . . . 5 2 . 1 . Projectile 27 | . . . . . 21 . 2 . 1 1 . 2 . AOE 147 | . . . . . . . . . . 23 . . 124 Terrain Rammed 1 | . . . . . . . . 1 . . . . . Walls Destroyed 1 | . . . . . . . . 1 . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Gar Fac Fac Fac Res Qua Total 4311 | 52 241 61 284 196 403 158 455 644 441 131 164 684 397 Wait 294 | . 1 1 . 12 64 . 64 6 26 . 14 92 14 Move 3396 | 42 211 57 277 170 303 153 342 420 360 98 133 495 335 Hop . | . . . . . . . . . . . . . . Pick Up 60 | 4 10 1 2 2 6 1 9 2 4 2 3 11 3 Fast Attach 33 | 6 2 . . . 1 1 4 1 9 1 1 2 5 Attach 30 | . . . . . 2 1 3 . 1 2 2 8 11 Detach 14 | . 1 . . . . . 4 . 1 . 1 . 7 Swap 28 | . . . . 1 3 . 5 4 4 4 3 3 1 Drop 67 | . . 2 5 2 6 . 17 6 6 1 1 8 13 Fire 242 | . 16 . . 9 15 2 7 69 25 21 6 64 8 Melee 8 | . . . . . . . . . 5 2 . 1 . Ram 1 | . . . . . . . . 1 . . . . . Kick . | . . . . . . . . . . . . . . Crush 3 | . . . . . 3 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 135 | . . . . . . . . 135 . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -5/Factory -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 15) 78 | -11/Junkyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 8) 318 | -10/Materials | Build established: Mutant 479 | -10/Materials | Entered Mines 506 | -10/Mines | Identified exit to Exiles 542 | -10/Mines | Found the Drone Emporium 549 | -10/Mines | Found Prototype Device 567 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 574 | -10/Mines | Entered Exiles 614 | -10/Exiles | Met 8R-AWN 640 | -10/Exiles | Met EX-HEX 683 | -10/Exiles | Met EX-BIN 706 | -10/Exiles | Aligned with FarCom system 707 | -10/Exiles | Given EX-Vault access code 747 | -10/Exiles | Opened EX-Vault 759 | -10/Exiles | Found XL Autogun Array 793 | -10/Exiles | Warned to stay clear of 0b10 Research branches 880 | -10/Exiles | Met EX-DEC 1005 | -10/Exiles | Discovered new exit (range 14) 1022 | -10/Exiles | Left Exiles lab with XL Autogun Array 1022 | -10/Exiles | Entered Mines 1329 | -9/Mines | Discovered new exit (range 5) 1337 | -9/Mines | Entered Materials 1337 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 1632 | -8/Materials | Build established: Skirmisher 1938 | -8/Materials | Discovered new exit (range 12) 2008 | -8/Materials | Discovered new exit (range 13) 2027 | -8/Materials | Entered Factory 2027 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2268 | -7/Factory | Discovered new exit (range 7) 2278 | -7/Factory | Entered another Factory area 2278 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2356 | -6/Factory | Build established: Tank 2378 | -6/Factory | Found Hvy. Reactive Plating 2930 | -6/Factory | Build established: Skirmisher 3001 | -6/Factory | Identified exit to Garrison 3002 | -6/Factory | Entered Garrison 3033 | -6/Garrison | Installed Relay Interface Framework 3134 | -6/Garrison | Triggered checkpoint 3172 | -6/Garrison | Triggered checkpoint 3175 | -6/Garrison | Discovered new exit (range 76) 3175 | -6/Garrison | Discovered new exit (range 58) 3175 | -6/Garrison | Discovered new exit (range 60) 3399 | -6/Garrison | Triggered checkpoint 3583 | -6/Garrison | Spotted B-75 Beast 3590 | -6/Garrison | Triggered checkpoint 3638 | -6/Garrison | Destroyed B-75 Beast 3662 | -6/Garrison | Triggered checkpoint 3781 | -6/Garrison | Spotted B-75 Beast 3798 | -6/Garrison | Rewired B-90 Cyclops 3820 | -6/Garrison | Allies destroyed B-75 Beast 3897 | -6/Garrison | Entered Factory 3897 | -6/Factory | Accompanied by 1 ally 3952 | -6/Factory | Build established: Scavenger-Skirmisher 4266 | -6/Factory | Discovered new exit (range 18) 4569 | -6/Factory | Entered another Factory area 4569 | -5/Factory | Accompanied by 1 ally 4569 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4654 | -5/Factory | Discovered new exit (range 10) 4786 | -5/Factory | Entered another Factory area 4786 | -4/Factory | Evolved 2 slots: Utility x2 5038 | -4/Factory | Discovered new exit (range 3) 5043 | -4/Factory | Entered Research 5043 | -3/Research | Accompanied by 1 ally 5043 | -3/Research | Evolved 2 slots: Utility x2 5150 | -3/Research | Identified Bomb Drone Bay 5230 | -3/Research | Spotted B-86 Titan 5311 | -3/Research | Build established: Scavenger-Gunner 5334 | -3/Research | Found Prototype Launcher 5927 | -3/Research | Discovered new exit (range 10) 5977 | -3/Research | Lost 3 parts (1p1n1u) 6082 | -3/Research | Entered Quarantine 6082 | -3/Quarantine | Identified Hellfire Missile Launcher 6083 | -3/Quarantine | Maximum security lockdown engaged 6105 | -3/Quarantine | Found Alien Artifact 6105 | -3/Quarantine | Identified Core Reset Matrix 6105 | -3/Quarantine | Used Core Reset Matrix 6109 | -3/Quarantine | Detected hypermatrix surge 6109 | -3/Quarantine | Sensed 14 artifacts in vicinity 6125 | -3/Quarantine | Found Transdimensional Reconstructor 6154 | -3/Quarantine | Met incapacitated Sigix Warrior 6154 | -3/Quarantine | Lockdown squad dispatched 6194 | -3/Quarantine | Warped through subspace 6206 | -3/Quarantine | Spotted Lightning 6207 | -3/Quarantine | Spotted Lightning 6207 | -3/Quarantine | Spotted Lightning 6220 | -3/Quarantine | Found Dimensional Node Initializer 6235 | -3/Quarantine | Found Dimensional Node Initializer 6237 | -3/Quarantine | Initialized slip node 6239 | -3/Quarantine | Found Dimensional Node Initializer 6239 | -3/Quarantine | Initialized slip node 6241 | -3/Quarantine | Core destroyed Last Messages --------------- 06227_ EMDS Slug penetrates C-55 Analyst. 06228_ Penetrated by EMDS Slug. 06231_ EMDS Slug penetrates C-55 Analyst. 06232_ C-55 Analyst system terminally corrupted. 06232_ Acquired 55 matter. 06232_ Extracted schematic archive: Prc. Phase Gun. 06233_ Extracted schematic archive: Exp. Field Recycling Unit. 06233_ Extracted schematic archive: Shock Maul. 06233_ Penetrated by EMDS Slug. 06233_ Nuclear Pulse Array destroyed. 06234_ Penetrated by EMDS Slug. 06235_ Acquired Dimensional Node Initializer. 06236_ EMDS Slug penetrates Suspension Chamber. 06236_ Penetrated by EMDS Slug. 06237_ Initializer activates and latches into the ground. 06238_ Initializer activates but location unsuitable. 06239_ Acquired Dimensional Node Initializer. 06239_ Initializer activates and latches into the ground. 06241_ EMDS Slug penetrates Suspension Chamber. 06241_ Dimensional Slip Node implodes. Map ----- +----------------------------------------------------+ | ??????????# ![!! #??????? | | ?????????# =!=!=#??????? | | ?????????# %[[!!!!######## | | ?????????? 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""" "R"" +????? | | ?# h ## """" #????# | | ?## h i## ! #?? # | | ??#""h ###########+### # | | ??#!"" # | | ??#!!"T !+ | | ??######## | | ?????????# | | ?????????####/###########+### | | ??????????# # | | ????????### # | | ????????#"" """" # | | ????????#"" """" # """""""" | | ????????#"T """" + "!""!""! | | ????????# " """" # """""""" | | ????????#" """""""" | | ????????# """"""" | | ???????# | | ???????# ########## | | ???????# # # # | | ??????# # # # | | ??????## # + | | ???????# ## """""" # | | ???????# # # """""" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 31 Energy Capacity 840 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Jamming Range 12 Corruption Containment 12 Armor Coverage 600 Resistance: KI 40 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 64 Targeting Accuracy 24 Recoil Reduction 5 Defensive Hacking 10 Item Schematics ----------------- Prc. Phase Gun | -3/Quarantine | Archive Exp. Field Recycling Unit | -3/Quarantine | Archive Shock Maul | -3/Quarantine | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Transdimensional Reconstructor Dimensional Node Initializer Achievements -------------- False Reunion Challenges ------------ None Game ------ Seed Hacknet Manual? 1 Play Time 01:59:28 Cumulative 57.6 hours Start 2023.03.03 @ 18:43:08 End 2023.03.04 @ 02:51:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 38 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9946a366-044c-41c0-8401-09d88ef18d37