Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.10 @ 20:22:07 Player: sasha Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (138) 690 Value Destroyed (2852) 2852 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (711) 711 TOTAL SCORE: 6073 Bonus ------- High Alert Combat Kills 711 Cogmind --------- Core Integrity 0/550 Matter 152/300 Energy 140/140 System Corruption 0% Temperature Critical (783) Movement Core (1000) Ox19 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ High-capacity Storage Unit Advanced Visual Processing Unit Power Shielding > --- WEAPON (4) ------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Rocket Launcher > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Light Treads Advanced Treads Compact Wheel High-capacity Matter Pod (200) Compact Matter Pod (150) Improved Terrain Scanner Improved Terrain Scan Processor Improved Targeting Computer Hardened Medium Armor Plating Improved Assault Rifle Improved Assault Rifle High-powered Shotgun Enhanced Autogun Enhanced Autogun Gauss Rifle Rocket Launcher Rocket Launcher Katana Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Power Shielding > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Rocket Launcher > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Advanced Treads Compact Wheel High-capacity Matter Pod Compact Matter Pod Improved Terrain Scanner Improved Terrain Scan Processor Improved Targeting Computer Hardened Medium Armor Plating Improved Assault Rifle Improved Assault Rifle High-powered Shotgun Enhanced Autogun Enhanced Autogun Gauss Rifle Rocket Launcher Rocket Launcher Katana [Rating: 30] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Power Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 1 | . . . . 1 Weapon 2 | . . . 2 . Parts Attached 63 | 7 9 2 5 40 Power 7 | 1 1 1 . 4 Engine 4 | 1 1 . . 2 Core 3 | . . 1 . 2 Reactor . | . . . . . Propulsion 13 | 2 2 . . 9 Treads 11 | . 2 . . 9 Leg 2 | 2 . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 2 1 1 2 5 Device 2 | 1 1 . . . Storage 4 | 1 . 1 2 . Processor 4 | . . . . 4 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 32 | 2 5 . 3 22 Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 23 | 1 5 . 3 14 Ballistic Cannon . | . . . . . Launcher 8 | . . . . 8 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 12 | . 1 . 1 10 Power 3 | . . . 1 2 Propulsion 3 | . . . . 3 Utility 2 | . 1 . . 1 Weapon 4 | . . . . 4 Highest Loss Streak 7 | . 1 . 1 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 98 100 98 98 Engine 7 | . 14 12 . 6 Core 2 | . . 1 9 2 Treads 23 | . 4 28 22 26 Leg 2 | . 23 . . . Device 4 | . 12 14 11 . Storage 10 | . 14 14 11 9 Processor 7 | . . . . 11 Protection 4 | . . . . 6 Ballistic Gun 28 | . 20 28 44 26 Launcher 5 | . . . . 9 Naked Turns . | . . . . . Heaviest Build 61 | 15 15 29 51 61 Greatest Support 60 | 20 40 40 40 60 Greatest Overweight (x) 14 | 1 . . 1 14 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 8 15 20 20 Average Capacity 17 | 7 8 14 15 20 Most Carried 20 | 8 8 13 15 20 Average Carried 15 | 7 7 10 13 19 Final Capacity 20 | 8 8 15 20 20 Final Carried 20 | 8 8 12 15 20 Class Distribution -------------------- 26% | Mutant 23% | Scavenger-Mutant 22% | Scavenger-Tank 15% | Scavenger-Gunner 11% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Jun Mat Min Mat Mat Matter Collected 3531 | 285 242 76 279 2649 Remotely . | . . . . . Salvage Created 4490 | 99 373 207 476 3335 Parts 304 | 11 35 12 34 212 Haulers Intercepted 6 | . 1 . 1 4 Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Combat Hostiles Destroyed 79 | . 12 4 11 52 Guns 55 | . 12 4 9 30 AOE 24 | . . . 2 22 Classes Destroyed 15 | 2 4 1 2 6 Worker 27 | 2 1 . . 24 Builder 16 | . . . 1 15 Tunneler 7 | 3 . . . 4 Hauler 6 | . 1 . 1 4 Recycler 8 | . . . 1 7 Mechanic 3 | . . . . 3 Operator 2 | . . . . 2 Watcher 6 | . 2 . 1 3 Swarmer 19 | . 9 . 4 6 Grunt 45 | . 3 2 4 36 Brawler 2 | . . . . 2 Duelist 1 | . . . . 1 Protector 1 | . . . . 1 Sentry 10 | . . 2 3 5 Hunter 1 | . . . . 1 Best Kill Streak 14 | 5 5 2 9 14 Combat Bots Only 7 | . 5 2 6 7 Max Kills in Single Turn 5 | 1 2 1 5 4 Gunslinging 2 | . 1 . . 2 Exploded 3 | . . . 2 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Damage Taken 3114 | . 373 194 182 2365 Core 716 | . 75 14 25 602 Absorbed by Shields . | . . . . . Redirected to Shielding 11 | . . . . 11 Core Remaining (%) 85 | 100 . 64 93 . Volleys Fired 289 | 5 49 11 25 199 Largest 4 | 2 2 2 4 4 Hottest 99 | 70 70 40 80 99 Shots Fired 776 | 10 98 22 100 546 Gun 721 | 10 98 22 100 491 Cannon . | . . . . . Launcher 55 | . . . . 55 Special . | . . . . . Kinetic 689 | 5 71 22 100 491 Thermal 32 | 5 27 . . . Explosive 55 | . . . . 55 Electromagnetic . | . . . . . Robot Hit Streak 24 | 2 8 8 8 24 Robot Miss Streak 6 | 3 5 1 4 6 Penetration Max . | . . . . . Secondary Targets 11 | . 1 . . 10 Max Gunslinging Chain 2 | . 1 . . 2 Shots Hit Robots 485 | 5 60 18 51 351 Core Hits 279 | 5 23 10 25 216 Critical Kills 3 | . . . . 3 Critical Parts Destroyed 2 | . . . 1 1 Critical Strikes 6 | . 1 . 1 4 Burn 1 | . 1 . . . Destroy 5 | . . . 1 4 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 10551 | 75 705 186 1231 8354 Guns 5931 | 75 705 186 506 4459 Cannons . | . . . . . Explosions 4619 | . . . 724 3895 Melee . | . . . . . Ramming 1 | . . . 1 . Kinetic 5666 | 24 491 186 506 4459 Thermal 265 | 51 214 . . . Explosive 4619 | . . . 724 3895 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 109 | . . . 101 8 Projectiles . | . . . . . Explosions 109 | . . . 101 8 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 783 | 18 90 18 99 783 Average Temperature 122 | 9 29 9 40 157 Received Heat Transfer 1065 | . 60 99 60 846 Effects 43 | . . . . 43 Shutdowns 9 | . . . . 9 Energy Bleed 8 | . . . . 8 Interference 6 | . . . . 6 Matter Decay 3 | . . . . 3 Short Circuit 4 | . . . . 4 Damage (minor) 3 | . . . . 3 Damage (major) 6 | . . . . 6 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 2 . . . Heat Transferred 851 | 148 703 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Peak Influence 1323 | 25 295 136 468 1323 Initial 121 | . 16 81 19 121 Average 564 | 5 174 71 200 822 Maximum Alert Level 4 | . 1 . 2 4 Low Security (%) 30 | 100 50 100 52 6 Level 1 14 | . 49 . 30 8 Level 2 19 | . . . 17 28 Level 3 14 | . . . . 23 Level 4 20 | . . . . 32 Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Sterilizations 1 | . . . . 1 Squads Dispatched 15 | . 3 . . 12 Investigation 3 | . 1 . . 2 Extermination . | . . . . . Reinforcement 7 | . 2 . . 5 Assault 4 | . . . . 4 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . . . 3 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Distress Signals 5 | . 3 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 110 | . 21 4 17 68 Peak Tracking Total 7 | . 5 2 5 7 Tactical Retreats 5 | . 1 . 1 3 Traps | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Jun Mat Min Mat Mat Machines Disabled 9 | . . . 5 4 Max in Single Turn 4 | . . . 4 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Machines Accessed 4 | . . 1 1 2 Terminals 4 | . . 1 1 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 11 | . . 1 2 8 Successful 4 | . . 1 . 3 Failed 7 | . . . 2 5 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 2 | . . . 2 . Terminals 11 | . . 1 2 8 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . . 1 . 3 Record 1 | . . 1 . . Emergency Access Points 1 | . . . . 1 Transport Status 1 | . . . . 1 Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . . 1 2 Full Trace Events 2 | . . . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Jun Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Jun Mat Min Mat Mat Turns Passed 4822 | 111 556 630 511 3014 Spaces Moved 1997 | 71 300 366 229 1031 Core 20 | 19 . . . 1 Treads 1672 | . 47 366 229 1030 Legs 305 | 52 253 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 160 160 Average Speed 157 | 108 126 160 170 165 Slowest Speed 750 | 120 160 160 240 750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 3 66 68 32 40 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 8 | . . . . 8 Terrain Destroyed 275 | . . . 37 238 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 273 | . . . 37 236 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Total 3191 | 92 389 392 304 2014 Wait 737 | . 14 3 29 691 Move 1993 | 70 299 365 228 1031 Hop . | . . . . . Pick Up 64 | 10 7 7 10 30 Fast Attach 10 | 5 1 . . 4 Attach 19 | 2 4 . 2 11 Detach . | . . . . . Swap 34 | . 4 2 3 25 Drop 44 | . 11 4 6 23 Fire 289 | 5 49 11 25 199 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 30 | -11/Junkyard | Discovered new exit (range 15) 112 | -11/Junkyard | Entered Materials 313 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 7) 652 | -10/Materials | Discovered new exit (range 11) 668 | -10/Materials | Entered Mines 1010 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1058 | -10/Mines | Discovered new exit (range 10) 1298 | -10/Mines | Entered Materials 1298 | -9/Materials | Evolved 2 slots: Weapon x2 1586 | -9/Materials | Build established: Scavenger-Skirmisher 1785 | -9/Materials | Discovered new exit (range 11) 1809 | -9/Materials | Entered another Materials area 1809 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2121 | -8/Materials | Lost 7 parts (1p3n3w) 2141 | -8/Materials | Destroyed 7 combat bots 2382 | -8/Materials | Discovered new exit (range 17) 2391 | -8/Materials | Build established: Scavenger-Gunner 2609 | -8/Materials | First assault squad dispatched 2794 | -8/Materials | Garrison activated, responded to threat 3097 | -8/Materials | Core integrity fell below 50% 3321 | -8/Materials | Build established: Scavenger-Mutant 4051 | -8/Materials | Sterilization system engaged 4051 | -8/Materials | Non-combat units ordered to evacuate 4151 | -8/Materials | Combat units ordered to evacuate 4326 | -8/Materials | Build established: Scavenger-Tank 4351 | -8/Materials | Ambient heat levels rising (+10) 4501 | -8/Materials | Ambient heat levels rising (+10) 4651 | -8/Materials | Ambient heat levels rising (+10) 4796 | -8/Materials | Core integrity fell below 20% 4801 | -8/Materials | Ambient heat levels rising (+10) 4824 | -8/Materials | Core destroyed Last Messages --------------- 04792_ Overheating: Matter decay (-55). 04793_ Overheating: Core damaged (-82). 04796_ Overheating: Core damaged (-77). 04801_ Power failure, Lgt. Deuterium Engine shutdown. 04801_ ALERT: Ambient heat levels +10. 04804_ Overheating: Matter decay (-45). 04806_ Overheating: System interference. 04806_ Enh. Autogun temporarily disabled. 04812_ Lgt. Treads broken. 04812_ Overheating: Short circuit. 04813_ Overheating: Enh. Autogun damaged (-54). 04814_ Power failure, Lgt. Deuterium Engine shutdown. 04816_ Overheating: Enh. Autogun damaged (-12). 04816_ Overheating: Rocket Launcher damaged (-1). 04816_ Overheating: Broken Lgt. Treads damaged (-19). 04817_ Overheating: Broken Lgt. Treads damaged (-63). 04820_ Overheating: Core damaged (-77). 04821_ Overheating: Energy bleed (-23). 04823_ Power failure, Lgt. Deuterium Engine shutdown. 04824_ Overheating: Core damaged (-71). 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