Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.05 @ 20:34:42 Player: Ben'n'Dan Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 1100 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/400 Matter 295/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Ion Engine Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- VTOL Module > --- UTILITY ---------- (None) > --- WEAPON ----------- Small Laser Light Assault Rifle > --- INVENTORY -------- Ion Engine Small Laser [Rating: 5] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion VTOL Module Flight Unit VTOL Module Utility None Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 6 | 2 . 4 Power 2 | . . 2 Engine 2 | . . 2 Core . | . . . Reactor . | . . . Propulsion 1 | . . 1 Treads . | . . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight 1 | . . 1 Utility . | . . . Device . | . . . Storage . | . . . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 3 | 2 . 1 Energy Gun 2 | 1 . 1 Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 5 | . . 5 Power 1 | . . 1 Propulsion 1 | . . 1 Utility . | . . . Weapon 3 | . . 3 Highest Loss Streak 4 | . . 4 Average Slot Usage (%) 18 | . 28 16 Engine 2 | . . 2 Flight 2 | . . 2 Energy Gun 6 | . 14 4 Ballistic Gun 7 | . 14 6 Naked Turns 50 | . . 50 Heaviest Build 5 | 2 2 5 Greatest Support 5 | 3 3 5 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 4 | 4 4 4 Average Capacity 4 | 4 4 4 Most Carried 3 | 3 3 3 Average Carried 2 | 1 3 1 Final Capacity 4 | 4 4 4 Final Carried 3 | 3 3 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 240 | 220 . 20 Remotely . | . . . Salvage Created . | . . . Parts . | . . . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed . | . . . Classes Destroyed . | . . . Best Kill Streak . | . . . Combat Bots Only . | . . . Max Kills in Single Turn . | . . . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 668 | . . 668 Core 405 | . . 405 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 100 . Volleys Fired . | . . . Largest . | . . . Hottest . | . . . Shots Fired . | . . . Gun . | . . . Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic . | . . . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak . | . . . Robot Miss Streak . | . . . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots . | . . . Core Hits . | . . . Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted . | . . . Guns . | . . . Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic . | . . . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . . 1 Average Corruption 1 | . . 1 Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature . | . . . Average Temperature . | . . . Received Heat Transfer 234 | . . 234 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 39 | . . 39 Average Influence 9 | . . 13 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . . 4 Investigation 3 | . . 3 Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 27 | . . 27 Peak Tracking Total 17 | . . 17 Tactical Retreats 2 | . . 2 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 2 | . . 2 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 5 | . 1 4 Terminals 5 | . 1 4 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 12 | . 1 11 Successful 3 | . 1 2 Failed 9 | . . 9 Catastrophic 2 | . . 2 Database Lockouts . | . . . Manual 11 | . 1 10 Terminals 12 | . 1 11 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 1 2 Level Access Points 2 | . 1 1 Registered Components 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . . 4 Full Trace Events 1 | . . 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 173 | 23 29 121 Spaces Moved 334 | 35 57 242 Core 274 | 35 57 182 Treads . | . . . Legs . | . . . Wheels . | . . . Hover . | . . . Flight 60 | . . 60 Fastest Speed 40 | 50 50 40 Average Speed 48 | 50 50 47 Slowest Speed 50 | 50 50 50 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped 3 | . . 3 Cave-ins Triggered . | . . . Exploration Rate (%) 20 | 4 16 40 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 340 | 39 56 245 Wait 1 | . . 1 Move 326 | 34 56 236 Hop 3 | . . 3 Pick Up 3 | 3 . . Fast Attach 3 | 2 . 1 Attach 3 | . . 3 Detach 1 | . . 1 Swap . | . . . Drop . | . . . Fire . | . . . Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: Mat x3) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 24 | -11/Scrapyard | Entered Materials 41 | -10/Materials | Identified exit to Materials 53 | -10/Materials | Entered another Materials area 53 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 138 | -9/Materials | Core integrity fell below 50% 148 | -9/Materials | Identified exit to Materials 149 | -9/Materials | Core integrity fell below 20% 152 | -9/Materials | Lost 4 parts (1n3w) 174 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 00121_ Lgt. Assault Rifle destroyed. 00127_ Triggered Alarm Trap. 00127_ An alarm sounds. 00127_ ALERT: Alarm triggered, dispatching investigation squad. 00131_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00133_ Connecting with Terminal... 00133_ ALERT: Suspicious activity at Terminal M001. Dispatching Investigation squad. 00135_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M011. 00138_ W-16 Scout sends out distress signal. 00139_ Connecting with Terminal... >>Access(Main) Found 3 level access points to Materials: (12,14) (88,16) (13,88) Map updated. 00148_ S-10 Pest destroyed. 00154_ Lgt. Ion Engine destroyed. 00162_ S-10 Pest destroyed. 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