Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.30 @ 23:30:13 Player: Dhoby_Ghaut Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (105) 525 Value Destroyed (3519) 3519 Prototype IDs (34) 680 Alien Tech Used (3) 600 Bonus (5325) 5325 TOTAL SCORE: 20549 Bonus ------- High Alert Combat Kills 59 Follower Combat Kills 666 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 300/300 Energy 680/700 System Corruption 0% Temperature Cool (16) Movement Hovering (43) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (6) --- Improved Antigrav System Improved Gyrokinetic Inverter Cooled Antigrav System Combat Antigrav System Combat Antigrav System Cooled Linear Gravjet > --- UTILITY (16) ----- Advanced Power Amplifier Large Storage Unit Experimental Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Melee Analysis Suite Experimental Transmission Jammer Improved Maneuvering Thrusters Cloaking Device Improved Weapon Shielding Hardened Medium Armor Plating Hacking Suite Advanced Hacking Suite System Shield System Shield System Guard > --- WEAPON (2) ------- Force Lance Enhanced Force Lance > --- INVENTORY (10) --- Fusion Reactor Light Antimatter Reactor Light Antimatter Reactor Advanced Transmission Jammer Maneuvering Thrusters Improved Weapon Shielding Experimental Thermal Shield Fusion Bomb Launcher Force Lance Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Antigrav System Cooled Antigrav System Combat Antigrav System Antigrav Array Cooled Linear Gravjet > --- UTILITY ---------- Large Storage Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Target Analyzer Experimental Transmission Jammer Improved Power Shielding Experimental Power Shielding Improved Weapon Shielding Layered Heavy Armor Plating Experimental Thermal Shield Advanced Hacking Suite > --- WEAPON ----------- Nova Cannon Enhanced Force Lance > --- INVENTORY -------- Fusion Reactor Light Antimatter Reactor Antigrav System Improved Gyrokinetic Inverter Cooled Antigrav System Combat Antigrav System Advanced Power Amplifier Long-range Terrain Scanner Transdimensional Reconstructor Fusion Bomb Launcher [Rating: 164] Favorites ----------- Power Micro Nuclear Core Engine Deuterium Engine Power Core Micro Nuclear Core Reactor Vortex Chain Reactor Propulsion Gravmag System Wheel Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon Heavy Pick Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Slashing Weapon Axe Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Slots Evolved 18 | . . 2 . 2 2 2 . . . . 2 . . . . . . 2 . . . . 2 2 . . 2 Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . 1 1 . . . . . 1 . . . . . . 1 . . . . . . . . . Utility 13 | . . 2 . 1 . 2 . . . . 1 . . . . . . 1 . . . . 2 2 . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 193 | 8 4 8 1 11 30 24 3 5 . 2 12 1 2 . 7 8 2 6 4 . 10 . 13 10 6 5 11 Power 18 | 1 1 1 . . 6 1 1 . . . 1 . 2 . . 1 . . . . 3 . . . . . . Engine 7 | 1 1 1 . . 3 . 1 . . . . . . . . . . . . . . . . . . . . Core 7 | . . . . . 3 1 . . . . 1 . 2 . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . Propulsion 43 | 2 . . 1 3 10 3 . . . . 6 . . . 1 1 . 2 . . 1 . 6 2 2 1 2 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 14 | 2 . . 1 3 8 . . . . . . . . . . . . . . . . . . . . . . Hover 29 | . . . . . 2 3 . . . . 6 . . . 1 1 . 2 . . 1 . 6 2 2 1 2 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 95 | 2 2 2 . 5 5 11 . 5 . 1 5 1 . . 6 6 2 4 4 . 6 . 5 7 3 4 9 Device 41 | 1 . 1 . 2 1 3 . 3 . 1 3 . . . 2 4 . 2 4 . 2 . 1 2 3 1 5 Storage 9 | 1 2 . . 2 . 2 . . . . . . . . . . . . . . 1 . 1 . . . . Processor 12 | . . 1 . . . 3 . . . . 1 . . . . 1 . 2 . . . . . 2 . . 2 Hackware 5 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 2 1 Protection 28 | . . . . 1 4 2 . 2 . . 1 1 . . 4 1 2 . . . 3 . 2 3 . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 37 | 3 1 5 . 3 9 9 2 . . 1 . . . . . . . . . . . . 2 1 1 . . Energy Gun 3 | 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Ballistic Gun 7 | 1 . 1 . . 1 4 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 8 | . . 2 . 2 3 1 . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . 1 5 . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 8 | . . . . . . 3 1 . . 1 . . . . . . . . . . . . 2 . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . . . . . 1 . . . . . . 1 5 . . . . 6 . 1 . 1 . 1 Parts Lost 30 | . . 1 . 1 7 . 1 . . . 2 . . . 1 . . . . . . 1 . 8 5 3 . Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Propulsion 12 | . . . . . 5 . . . . . 2 . . . . . . . . . . 1 . 1 1 2 . Utility 14 | . . . . 1 1 . . . . . . . . . 1 . . . . . . . . 6 4 1 . Weapon 3 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Highest Loss Streak 5 | . . 1 . 1 2 . 1 . . . 2 . . . 1 . . . . . . 1 . 5 5 3 . Average Slot Usage (%) 94 | . 99 96 100 96 89 97 99 100 100 100 96 99 100 100 99 96 94 94 95 95 94 94 91 82 84 77 92 Engine 3 | . 13 11 11 9 7 . 1 6 6 6 5 5 2 . . . . . . . . . . . . . . Core 3 | . . . . . 5 12 10 6 6 6 5 5 8 11 11 5 . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . 2 5 5 5 5 5 5 4 4 4 4 3 Wheel 7 | . 28 22 22 27 21 . . . . . . . . . . . . . . . . . . . . . . Hover 17 | . . . . . . 25 26 26 26 26 28 29 29 29 28 27 27 29 30 30 30 29 23 16 20 18 22 Device 10 | . 10 8 11 10 7 6 6 6 6 11 9 5 5 5 4 12 11 19 20 20 20 20 18 11 11 8 18 Storage 8 | . 17 22 22 18 15 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 3 Processor 14 | . . 10 11 9 2 14 20 20 20 20 20 23 23 23 22 22 22 20 20 20 20 20 18 21 15 12 13 Hackware 1 | . . . . . . 4 6 1 . . . . . . . . . . . . . . 4 4 4 9 13 Protection 8 | . . . . 4 11 10 6 11 13 7 6 10 11 11 11 9 11 5 5 5 3 5 9 10 14 10 7 Ballistic Gun 1 | . . 3 11 5 3 6 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . 6 11 11 10 . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 6 | . . . . . . 4 9 13 13 13 11 11 11 11 11 11 11 10 10 10 10 10 9 7 5 8 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 105 | 10 43 50 48 83 100 99 42 41 41 43 46 41 46 46 55 83 73 74 78 71 71 65 80 105 101 79 86 Greatest Support 142 | 20 20 20 20 34 44 41 41 41 41 41 54 54 54 54 63 75 75 96 96 96 102 102 112 142 122 121 132 Greatest Overweight (x) 9 | . 2 2 2 2 9 3 1 . . 1 1 . . . . 1 . . . . . . . 1 . 1 . Average Overweight (x) . | . . 2 2 1 3 . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 6 16 16 16 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 12 | 5 10 16 16 17 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 20 | 5 16 16 16 20 20 19 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 10 Average Carried 12 | 2 9 14 15 16 19 10 9 9 10 10 9 9 9 10 9 9 9 9 10 10 9 10 9 9 9 7 8 Final Capacity 20 | 6 16 16 16 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 20 | 5 16 16 16 20 19 10 10 10 10 10 10 10 10 10 9 10 10 10 10 10 10 10 10 10 8 7 9 Class Distribution -------------------- 23% | Scout 20% | Ninja 19% | Hauler-Mutant 13% | Mutant 5% | Scavenger-Mutant 5% | Assassin 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hauler-Mutant | -7/Factory Mutant | -6/Factory Assassin | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Assassin | -5/Proximity Caves Scout | -5/Factory Scavenger-Scout | -5/Waste Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Commander-Assassin | -5/Warlord Scout | -4/Proximity Caves Ninja | -4/Factory Ninja | -4/Upper Caves Ninja | -4/Upper Caves Ninja | -4/Zhirov Ninja | -3/Proximity Caves Ninja | -3/Research Scout | -2/Research Scavenger-Ninja | -2/Quarantine Hacker-Mutant | -2/Section 7 Hacker-Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Matter Collected 3069 | 280 40 168 78 289 823 45 20 325 . 20 95 20 10 3 77 90 30 30 70 . 120 . 130 96 . 25 185 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4611 | 87 76 294 . 355 728 68 31 156 . . 824 . . . 106 . . 132 63 . 143 43 263 896 . 25 321 Parts 214 | 10 15 23 . 24 34 5 1 4 . . 27 . . . 1 . . 6 3 . 2 1 12 34 . 2 10 Haulers Intercepted 4 | . . . . . . . . 1 . . 1 . . . . . . . . . . . 1 . . . 1 Recyclers Shooed 4 | . . 1 . . 2 . . . . . . . . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 96 | . . . . . . . 1 19 . 4 . . . . 10 56 . . 3 . 2 1 . . . . . Prevented 18 | . . . . . . . . . . . . . . . . 16 . . . 1 . 1 . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Combat Hostiles Destroyed 62 | . 3 8 . 9 14 4 4 . . . 4 . . . 2 . . . 1 . . . 1 11 . . 1 Melee 20 | . . . . . . . . . . . 4 . . . 2 . . . 1 . . . 1 11 . . 1 Guns 10 | . 2 1 . 3 4 . . . . . . . . . . . . . . . . . . . . . . Cannons 21 | . 1 4 . 6 10 . . . . . . . . . . . . . . . . . . . . . . AOE 11 | . . 3 . . . 4 4 . . . . . . . . . . . . . . . . . . . . Classes Destroyed 14 | 1 3 4 . 1 2 . . 1 . . . . . . . . . . . . . 1 . . . . 1 Worker 8 | . . 3 . . 2 . . . . . . . . . . . . 1 . . . . . 1 . . 1 Builder 3 | . . 1 . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Tunneler 6 | 4 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Hauler 4 | . . . . . . . . 1 . . 1 . . . . . . . . . . . 1 . . . 1 Recycler 8 | . . . . . 3 . . . . . 3 . . . . . . 1 . . . . . . . . 1 Minesweeper 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 3 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Watcher 7 | . 1 . . 2 . . . . . . 1 . . . . . . . . . . . 1 2 . . . Swarmer 17 | . 3 . . 3 . 4 4 . . . . . . . . . . . . . . . . 2 . . 1 Grunt 23 | . . 6 . 2 5 . . . . . 2 . . . 1 . . . 1 . . . . 6 . . . Sentry 11 | . . 2 . 3 4 . . . . . . . . . 1 . . . . . . . 1 . . . . Hunter 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Programmer 9 | . . . . . 4 . . . . . 2 . . . . . . . . . . . . 3 . . . Decomposer 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 7 | 4 2 6 . 5 3 5 4 1 . . 7 . . . 1 . . 2 1 . . 1 1 4 . 1 2 Combat Bots Only 5 | . 2 5 . 5 3 4 4 . . . 4 . . . 1 . . . 1 . . . 1 4 . . 1 Max Kills in Single Turn 5 | 1 1 3 . 1 1 5 2 1 . . 1 . . . 1 . . 1 1 . . 1 1 2 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 . . . 4 2 . . . . . . . . . . . . . . . . . . . . Melee 2 | . . . . . . . . . . . 1 . . . 1 . . . 1 . . . 1 2 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Damage Taken 6059 | . 27 378 . 280 1078 58 277 17 . 38 390 . . . 185 . 49 70 14 . . 143 109 1924 352 650 20 Core 526 | . 8 61 . 35 89 . 58 . . . 53 . . . 34 . . . . . . 53 . 105 . 30 . Absorbed by Shields 42 | . . . . . . . . . . . . . . . . . . . 24 . . . . 18 . . . Core Remaining (%) 92 | 100 96 . 84 93 87 . . . . 93 . . . . . . 91 . . . . 87 100 . . 85 100 Volleys Fired 150 | 5 14 30 . 29 68 1 3 . . . . . . . . . . . . . . . . . . . . Largest 2 | 2 2 2 . 2 2 1 1 . . . . . . . . . . . . . . . . . . . . Hottest 116 | 80 100 116 . 78 78 36 39 . . . . . . . . . . . . . . . . . . . . Shots Fired 294 | 10 28 59 . 58 135 1 3 . . . . . . . . . . . . . . . . . . . . Gun 93 | 10 14 22 . 21 26 . . . . . . . . . . . . . . . . . . . . . . Cannon 194 | . 14 34 . 37 109 . . . . . . . . . . . . . . . . . . . . . . Launcher 7 | . . 3 . . . 1 3 . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 232 | . . 39 . 58 135 . . . . . . . . . . . . . . . . . . . . . . Thermal 55 | 10 28 17 . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 7 | . . 3 . . . 1 3 . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 12 | 3 4 12 . 10 9 . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak 5 | 1 2 2 . 3 5 1 4 . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 279 | 7 17 41 . 33 96 . 1 3 . . 18 . . . 3 . . 4 3 . 3 6 4 31 1 2 6 Core Hits 151 | 4 7 19 . 19 37 5 9 2 . . 12 . . . 2 . . 2 2 . 1 3 4 18 . 1 4 Critical Hits 8 | . . . . 1 . . . 1 . . 1 . . . . . . 1 . . . . 1 2 . 1 . Critical Kills 7 | . . . . 1 . . . 1 . . 1 . . . . . . 1 . . . . 1 2 . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 299 | . . . . 1 18 8 5 6 . 3 61 . . . 6 13 3 19 6 4 3 6 27 47 13 5 45 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 19 | . . . . 1 18 . . . . . . . . . . . . . . . . . . . . . . Piercing 280 | . . . . . . 8 5 6 . 3 61 . . . 6 13 3 19 6 4 3 6 27 47 13 5 45 Sneak Attacks 24 | . . . . . . . 1 1 . . 8 . . . . . . 4 . . . 3 1 2 . . 4 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 11 | . . . . . . . . . . . 2 . . . . . . . . . . 1 . 7 . 1 . Damage Inflicted 11312 | 87 233 993 . 542 1902 303 619 280 . . 1326 . . . 131 . . 508 144 . 419 495 345 2010 34 122 819 Guns 884 | 87 109 203 . 141 344 . . . . . . . . . . . . . . . . . . . . . . Cannons 2518 | . 124 435 . 401 1558 . . . . . . . . . . . . . . . . . . . . . . Explosions 1170 | . . 355 . . . 303 512 . . . . . . . . . . . . . . . . . . . . Melee 6740 | . . . . . . . 107 280 . . 1326 . . . 131 . . 508 144 . 419 495 345 2010 34 122 819 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2897 | . . 453 . 542 1902 . . . . . . . . . . . . . . . . . . . . . . Thermal 505 | 87 233 185 . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 1170 | . . 355 . . . 303 512 . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 6740 | . . . . . . . 107 280 . . 1326 . . . 131 . . 508 144 . 419 495 345 2010 34 122 819 Highest Corruption 4 | . . . . 1 2 . . . . . 1 1 1 1 1 2 . . . . . . . 4 4 4 . Average Corruption 1 | . . . . 1 1 . . . . . 1 1 1 1 1 1 . . . . . . . 2 4 4 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 40 | . . . . . 18 . . . . . 2 . 1 . 4 1 . . . . . . . 5 6 3 . Message Errors 10 | . . . . . 3 . . . . . 1 . . . 3 1 . . . . . . . 1 1 . . Matter Fused 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . Heat Flow Errors 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Energy Discharges 10 | . . . . . 7 . . . . . . . 1 . 1 . . . . . . . . . 1 . . Data Loss (minor) 7 | . . . . . 2 . . . . . . . . . . . . . . . . . . 3 . 2 . Targeting Errors 6 | . . . . . 3 . . . . . 1 . . . . . . . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1226 | . . 12 . . 17 . 125 66 . . 173 . . . . . . . . . 195 273 . 231 4 . 130 Projectiles 29 | . . 12 . . 17 . . . . . . . . . . . . . . . . . . . . . . Explosions 32 | . . . . . . . 32 . . . . . . . . . . . . . . . . . . . . Melee 1165 | . . . . . . . 93 66 . . 173 . . . . . . . . . 195 273 . 231 4 . 130 Knockbacks 20 | . . 1 . 7 12 . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 18 | . . 1 . 5 12 . . . . . . . . . . . . . . . . . . . . . . Secondary 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 69 | . . . . . . . 69 . . . . . . . . . . . . . . . . . . . . Shots 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 374 | 36 193 104 . 13 374 2 12 . . 1 2 4 17 50 92 306 16 20 . . . . . . . . . Average Temperature 50 | 15 75 36 . 5 80 1 7 . . 1 1 2 6 17 18 97 9 10 . . . . . . . . . Received Heat Transfer 877 | . . 135 . 63 318 . 12 . . 18 72 . . . 9 . 21 18 10 . . 30 18 54 9 90 . Effects 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Heat Transferred 1117 | 200 509 408 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Peak Influence 516 | 20 130 234 . 179 516 376 . . . . 184 64 257 . . . . 90 . . . . 104 342 54 77 142 Average Influence 134 | 7 54 76 . 90 237 325 . . . . 44 64 161 . . . . 43 . . . . 41 161 29 37 87 Maximum Alert Level 2 | . . 1 . . 2 1 . . . . . . 1 . . . . . . . . . . 1 . . . Low Security (%) 79 | 100 100 98 100 100 60 . . . . . 100 100 42 . . . . 100 . . . . 100 59 100 100 100 Level 1 9 | . . 1 . . . 100 . . . . . . 57 . . . . . . . . . . 40 . . . Level 2 11 | . . . . . 39 . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 1 2 . 1 7 3 . . . . 2 . 1 . 1 . . . . . . . . 1 2 1 1 Investigation 7 | . 1 1 . 1 . 2 . . . . . . . . . . . . . . . . . 1 1 . . Extermination 8 | . . . . . 5 1 . . . . 1 . . . . . . . . . . . . . . . 1 Reinforcement 7 | . . 1 . . 2 . . . . . 1 . 1 . . . . . . . . . . . 1 1 . Assault 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Distress Signals 11 | . . 3 . 1 1 . . . . . . . . . . 1 . . . . . . . 2 1 2 . Communications Jammed 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Distress Signals 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Times Spotted 214 | . 6 17 . 20 18 5 5 6 . 7 8 . 2 . 10 6 7 2 1 1 . 3 4 54 6 24 2 Peak Tracking Total 19 | . 3 7 . 5 3 4 4 5 . 5 4 . 3 . 9 5 9 1 1 1 . 3 2 19 5 17 1 Tactical Retreats 24 | . 1 . . . 1 1 1 1 . 2 . . . . 2 . . 1 . 1 . . 1 9 1 2 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Traps Triggered 6 | . . . . 1 2 . . . . . 1 . . . . . . 1 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 7 | . . . . . . . . . . . . . . . . . . . . 6 . 1 . . . . . Triggered 15 | . . . . . . . . . . . . . . . 7 6 . . . 1 . 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Machines Disabled 4 | . . 1 . . 1 1 . . . . . . . . 1 . . . . . . . . . . . . Max in Single Turn 1 | . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Machines Accessed 78 | . 2 1 . 7 15 6 1 1 4 . 4 . 2 . . 8 . 3 . . 9 . 2 1 6 . 6 Terminals 33 | . 2 1 . 5 8 3 . . . . 2 . . . . . . 2 . . . . 2 . 6 . 2 Fabricators 9 | . . . . . 3 1 . . . . 1 . 1 . . . . . . . . . . 1 . . 2 Repair Stations 6 | . . . . . 1 1 . . . . 1 . 1 . . . . 1 . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . 1 Total Hacks 227 | . 10 3 . 23 35 13 1 5 25 . 13 . 7 . . 9 . 8 . . 48 . 4 2 9 . 12 Successful 156 | . 6 1 . 15 16 4 1 5 25 . 8 . 5 . . 9 . 3 . . 48 . 2 . 5 . 3 Failed 71 | . 4 2 . 8 19 9 . . . . 5 . 2 . . . . 5 . . . . 2 2 4 . 9 Catastrophic 13 | . 1 . . . 5 2 . . . . 2 . . . . . . 1 . . . . 1 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 55 | . 9 . . 13 15 4 . 1 . . 3 . 1 . . 1 . 4 . . . . 3 . 1 . . Terminals 83 | . 10 3 . 15 23 8 . . . . 4 . . . . . . 5 . . . . 4 . 9 . 2 Fabricators 22 | . . . . . 5 2 . . . . 2 . 4 . . . . . . . . . . 2 . . 7 Repair Stations 18 | . . . . . 1 2 . . . . 7 . 3 . . . . 3 . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 11 | . . . . 7 4 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 2 1 . . . . . . . . . . . . . . . . . . . . 1 Terminal Hacks 106 | . 4 1 . 1 4 . 1 5 25 . . . . . . 9 . 1 . . 48 . 1 . 5 . 1 Record 63 | . 1 . . . . . . 5 11 . . . . . . 7 . . . . 36 . . . 3 . . Part Schematic 11 | . 1 . . . 1 . . . 5 . . . . . . . . . . . 4 . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . 1 . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 7 | . . . . . . . . . 3 . . . . . . . . . . . 4 . . . . . . Open Door 4 | . . . . . . . 1 . . . . . . . . 2 . . . . . . . . . . 1 Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unreport Threat 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Locate Traps 3 | . 1 . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks 9 | . . . . . 4 1 . . . . 1 . 2 . . . . . . . . . . . . . 1 Load Schematic 6 | . . . . . 2 1 . . . . 1 . 1 . . . . . . . . . . . . . 1 Build 3 | . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks 11 | . . . . . . 1 . . . . 6 . 2 . . . . 1 . . . . . . . . 1 Scan Component 7 | . . . . . . 1 . . . . 3 . 1 . . . . 1 . . . . . . . . 1 Repair 4 | . . . . . . . . . . . 3 . 1 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . 6 4 . . . . . . . . . . . . . . . . . . . . . . Insert Component 5 | . . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . Analyze 5 | . . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 51 | . 5 . . 18 13 3 . . . . 3 . 2 . . . . 3 . . . . 3 . 1 . . Terminals 17 | . 2 . . 7 4 1 . . . . 1 . . . . . . 1 . . . . 1 . . . . Track 6 | . 1 . . 4 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 11 | . 1 . . 3 3 1 . . . . 1 . . . . . . 1 . . . . 1 . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 51 | . 2 1 . 6 15 5 . . . . 4 . 1 . . . . 3 . . . . 2 1 5 . 6 Full Trace Events 6 | . 1 1 . 1 . 2 . . . . . . . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . 1 . . 3 2 . . . 5 . . . . . . . . . . . 4 . . . . . . Parts Built 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Matter 486 | . . . . . 102 . . . . . . . 384 . . . . . . . . . . . . . . Time 153 | . . . . . 51 . . . . . . . 102 . . . . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . . . . . . . 3 . 1 . . . . . . . . . . . . . . Time 188 | . . . . . . . . . . . 120 . 68 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . 2 4 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Total Allies 27 | . . . . . . . . . . 1 . 20 . . 2 4 . . . . . . . . . . . Largest Group 20 | . . . . . . . . . . 1 . 20 20 20 18 18 3 . . . . . . . . . . Highest-Rated Group 793 | . . . . . . . . . . 94 . 793 793 793 751 751 137 . . . . . . . . . . Highest-Rated Ally 94 | . . . . . . . . . . 94 . 50 50 50 50 50 49 . . . . . . . . . . Total Orders 13 | . . . . . . 4 . . . . . . . . . . 2 . . . . . 6 1 . . . GOTO 8 | . . . . . . 3 . . . . . . . . . . 2 . . . . . 3 . . . . EXPLORE 5 | . . . . . . 1 . . . . . . . . . . . . . . . . 3 1 . . . Ally Attacks 104 | . . . . . . . . . . 6 . . 28 6 47 13 4 . . . . . . . . . . Total Damage 3555 | . . . . . . . . . . 234 . . 554 82 2101 486 98 . . . . . . . . . . Kills 19 | . . . . . . . . . . 1 . . 3 . 12 2 1 . . . . . . . . . . Allies Corrupted 13 | . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Robot Analysis Total 5 | . . . . . 1 . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 8 | . . . . . . . 1 1 . 1 . . . 1 1 . 2 . 1 . . . . . . . . Drone Launches 10 | . . . . . . 6 . . . . . . . . . . . . . . . . 4 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Turns Passed 12406 | 89 374 551 84 694 2291 361 374 467 39 402 679 128 243 344 518 694 480 347 830 279 155 109 496 502 262 95 519 Spaces Moved 13588 | 73 302 272 79 555 1360 524 521 784 81 355 637 217 212 379 795 747 483 585 818 484 265 228 684 744 458 156 790 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 2650 | 69 302 272 79 555 1360 13 . . . . . . . . . . . . . . . . . . . . . Hover 10934 | . . . . . . 511 521 784 81 355 637 217 212 379 795 747 483 585 818 484 265 228 684 744 458 156 790 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 33 | 50 80 100 100 90 95 48 48 48 48 48 44 44 44 44 44 42 42 35 38 38 38 40 35 33 42 44 43 Average Speed 57 | 78 89 100 100 93 120 49 66 48 48 75 44 44 44 44 44 59 42 36 38 38 38 40 38 43 42 47 43 Slowest Speed 170 | 80 100 100 100 106 170 110 108 48 48 108 108 44 44 44 44 102 42 42 38 38 40 44 45 95 45 115 48 Overloaded Moves 19 | . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Exploration Rate (%) 45 | 3 33 21 18 30 30 19 73 77 75 55 16 95 7 54 96 94 65 16 75 59 63 48 23 27 52 16 21 Regions Visited 27 Branch Regions 15 Pre-discovered Areas 6 | . . . . . . . . 1 1 . . . . . . . . . 1 . 3 . . . . . . Known Exits Taken 19 | . . . . . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 14 | . . . 1 . . . . 4 . 1 . . . 1 4 . . . 1 2 . . . . . . . Spaces Dug 162 | . . . . 1 17 6 2 3 . 2 30 . . . 1 8 2 14 3 4 . . 19 8 11 2 29 Terrain Destroyed 232 | . . 18 . 2 17 14 45 3 . 2 30 . . . 1 8 2 14 3 4 . . 19 8 11 2 29 Melee 162 | . . . . 1 17 6 2 3 . 2 30 . . . 1 8 2 14 3 4 . . 19 8 11 2 29 Projectile 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . AOE 68 | . . 17 . . . 8 43 . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Total 17352 | 90 380 492 83 670 1848 614 535 862 80 481 954 249 364 555 955 981 755 690 1325 572 313 236 883 842 499 165 879 Wait 2905 | . 43 174 2 58 326 28 1 61 . 121 250 29 141 177 133 195 265 71 498 79 19 3 136 46 15 1 33 Move 13561 | 72 301 271 78 554 1359 523 520 783 80 354 637 216 211 378 794 746 482 584 817 483 264 227 683 743 457 155 789 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 99 | 5 12 5 1 9 18 7 1 2 . . 3 1 5 . 1 2 1 6 . . 3 . 8 4 3 . 2 Fast Attach 74 | 7 2 1 . 1 7 5 1 3 . 1 5 1 . . 2 4 . 1 . . 9 . 5 6 2 4 7 Attach 48 | . . 3 . 4 7 6 1 1 . . 2 . 1 . 3 . . 2 . . 3 . 4 4 4 1 2 Detach 24 | . 2 . . 1 3 4 1 1 . . . . . . 1 2 . . . . 2 . 3 . 1 . 3 Swap 75 | 1 2 4 1 6 16 13 1 1 . 1 5 . 1 . 3 4 2 3 4 . . . 4 . 1 . 2 Drop 112 | . 4 4 1 7 18 17 1 4 . 1 3 2 5 . 2 5 2 5 . . 10 . 15 2 3 . 1 Fire 150 | 5 14 30 . 29 68 1 3 . . . . . . . . . . . . . . . . . . . . Melee 259 | . . . . 1 18 7 5 6 . 3 49 . . . 4 11 3 18 6 4 3 5 23 36 13 4 40 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . Rewire 25 | . . . . . . . . . . . . . . . 12 12 . . . . . . . 1 . . . Trap 7 | . . . . . . . . . . . . . . . . . . . . 6 . 1 . . . . . Miscellaneous 5 | . . . . . . 3 . . . . . . . . . . . . . . . . 2 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / [*Sto] / [*Low]) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / Arm) -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access To Epsilon Eridani History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 16) 464 | -10/Materials | Entered another Materials area 464 | -9/Materials | Evolved 2 slots: Utility x2 464 | -9/Materials | Discovered new exit (range 14) 985 | -9/Materials | Discovered new exit (range 18) 1015 | -9/Materials | Entered Mines 1081 | -9/Mines | Discovered new exit (range 4) 1099 | -9/Mines | Entered Materials 1099 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1401 | -8/Materials | Build established: Scavenger-Mutant 1706 | -8/Materials | Discovered new exit (range 9) 1793 | -8/Materials | Entered Factory 1793 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1920 | -7/Factory | Build established: Hauler-Mutant 2240 | -7/Factory | Discovered new exit (range 5) 2860 | -7/Factory | Discovered new exit (range 5) 3188 | -7/Factory | Local fabrication network quarantined 3333 | -7/Factory | Discovered new exit (range 12) 3720 | -7/Factory | Discovered new exit (range 13) 4084 | -7/Factory | Entered another Factory area 4084 | -6/Factory | Evolved 2 slots: Utility x2 4123 | -6/Factory | Discovered new exit (range 8) 4126 | -6/Factory | Identified exit to Lower Caves 4296 | -6/Factory | Discovered exit to Lower Caves (range 8) 4400 | -6/Factory | Build established: Mutant 4445 | -6/Factory | Entered Lower Caves 4639 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4725 | -6/Lower Caves | Encountered a Warlord checkpoint 4737 | -6/Lower Caves | Learned 4 Factory zone layouts 4819 | -6/Lower Caves | Discovered new exit (range 2) 4819 | -6/Lower Caves | Identified exit to Lower Caves 4819 | -6/Lower Caves | Entered another Lower Caves area 4854 | -6/Lower Caves | Learned Extension emergency access door positions 4854 | -6/Lower Caves | Learned Extension security intel 4854 | -6/Lower Caves | Learned Armory security intel 4951 | -6/Lower Caves | Build established: Scout 5049 | -6/Lower Caves | Discovered new exit (range 21) 5126 | -6/Lower Caves | Learned location of Extension (-6) 5277 | -6/Lower Caves | Discovered new exit (range 20) 5285 | -6/Lower Caves | Identified exit to Data Miner 5286 | -6/Lower Caves | Entered Data Miner 5286 | -6/Data Miner | Discovered new exit (range 6) 5293 | -6/Data Miner | Met Data Miner 5307 | -6/Data Miner | Learned location of Section 7 (-2) 5307 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5314 | -6/Data Miner | Received God Mode back door access code from Data Miner 5324 | -6/Data Miner | Identified exit to Proximity Caves 5325 | -6/Data Miner | Entered Proximity Caves 5327 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5343 | -5/Proximity Caves | Escorted by Enhanced Grunt 5350 | -5/Proximity Caves | Identified exit to Factory 5370 | -5/Proximity Caves | Spotted B-75 Beast 5727 | -5/Proximity Caves | Entered Factory 5727 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5748 | -5/Factory | Build established: Assassin 5787 | -5/Factory | Repaired Gravmag System 5821 | -5/Factory | Repaired Imp. Hover Unit 5866 | -5/Factory | Repaired Lrn. Sensor Array 6019 | -5/Factory | Discovered new exit (range 7) 6021 | -5/Factory | Identified exit to Factory 6087 | -5/Factory | Discovered new exit (range 8) 6089 | -5/Factory | Identified exit to Upper Caves 6172 | -5/Factory | Build established: Scout 6406 | -5/Factory | Sucked down chute 6406 | -5/Factory | Entered Waste 6407 | -5/Waste | Joined by Warlord forces that had cleared the area 6470 | -5/Waste | Discovered new exit (range 12) 6511 | -5/Waste | Identified exit to Factory 6534 | -5/Waste | Entered Factory 6534 | -5/Factory | Accompanied by 20 allies 6624 | -5/Factory | Repaired Cmb. Antigrav System 6644 | -5/Factory | Build established: Scavenger-Scout 6672 | -5/Factory | Discovered exit to Upper Caves (range 13) 6746 | -5/Factory | Fabricated Exp. Transmission Jammer (x1) 6777 | -5/Factory | Entered Upper Caves 6777 | -5/Upper Caves | Accompanied by 20 allies 6778 | -5/Upper Caves | Encountered a Warlord checkpoint 6798 | -5/Upper Caves | Learned location of 1 exit from Factory 6957 | -5/Upper Caves | Build established: Scout 7026 | -5/Upper Caves | Discovered new exit (range 5) 7028 | -5/Upper Caves | Identified exit to Upper Caves 7121 | -5/Upper Caves | Entered another Upper Caves area 7121 | -5/Upper Caves | Accompanied by 18 allies 7136 | -5/Upper Caves | Discovered exit to Factory (range 12) 7191 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7298 | -5/Upper Caves | Spotted B-75 Beast 7472 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7541 | -5/Upper Caves | Allies destroyed B-75 Beast 7577 | -5/Upper Caves | Discovered new exit (range 9) 7590 | -5/Upper Caves | Found Alien Artifact 7590 | -5/Upper Caves | Identified Core Expander 7590 | -5/Upper Caves | Installed Core Expander, added new Utility slot 7598 | -5/Upper Caves | Learned Factory security intel 7613 | -5/Upper Caves | Identified exit to Warlord 7639 | -5/Upper Caves | Entered Warlord 7639 | -5/Warlord | Accompanied by 18 allies 7656 | -5/Warlord | System corruption cleaned by Quarantine Array 7830 | -5/Warlord | Met Warlord 7855 | -5/Warlord | Warlord's base attacked by MAIN.C 7948 | -5/Warlord | Opened Warlord's prototype stash 7958 | -5/Warlord | Found Prototype Processor 7958 | -5/Warlord | Identified Exp. Targeting Computer 7961 | -5/Warlord | Found Prototype Device 7961 | -5/Warlord | Identified Thermal Barrier 7966 | -5/Warlord | Found Prototype Reactor 7966 | -5/Warlord | Identified Vortex Chain Reactor 8205 | -5/Warlord | Warlord forces counterattacked 8256 | -5/Warlord | Build established: Commander-Assassin 8274 | -5/Warlord | Opened side exit 8304 | -5/Warlord | Spotted Striker 8305 | -5/Warlord | Discovered new exit (range 9) 8308 | -5/Warlord | Identified exit to Proximity Caves 8333 | -5/Warlord | Entered Proximity Caves 8333 | -4/Proximity Caves | Accompanied by 3 allies 8349 | -4/Proximity Caves | Spotted B-86 Titan 8521 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8638 | -4/Proximity Caves | Discovered exit to Factory (range 22) 8641 | -4/Proximity Caves | Build established: Scout 8790 | -4/Proximity Caves | Learned Research stockpile data 8810 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 8813 | -4/Proximity Caves | Entered Factory 8813 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8814 | -4/Factory | Identified exit to Upper Caves 9016 | -4/Factory | Discovered new exit (range 16) 9026 | -4/Factory | Identified exit to Research 9118 | -4/Factory | Discovered exit to Upper Caves (range 20) 9122 | -4/Factory | Build established: Ninja 9160 | -4/Factory | Entered Upper Caves 9914 | -4/Upper Caves | Learned location of Quarantine (-2) 9970 | -4/Upper Caves | Discovered new exit (range 20) 9990 | -4/Upper Caves | Identified exit to Upper Caves 9990 | -4/Upper Caves | Entered another Upper Caves area 9992 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10237 | -4/Upper Caves | Discovered new exit (range 8) 10269 | -4/Upper Caves | Identified exit to Zhirov 10269 | -4/Upper Caves | Entered Zhirov 10269 | -4/Zhirov | Discovered new exit (range 3) 10276 | -4/Zhirov | Met Zhirov 10284 | -4/Zhirov | Learned location of Testing (-3) 10284 | -4/Zhirov | Learned location of Command (-1) 10292 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10303 | -4/Zhirov | Found Alien Artifact 10303 | -4/Zhirov | Identified Transdimensional Reconstructor 10303 | -4/Zhirov | Warped through subspace 10314 | -4/Zhirov | Found Alien Artifact 10314 | -4/Zhirov | Identified Integrated Dissipator 10314 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 10423 | -4/Zhirov | Identified exit to Proximity Caves 10424 | -4/Zhirov | Entered Proximity Caves 10522 | -3/Proximity Caves | Discovered exit to Research (range 16) 10530 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10533 | -3/Proximity Caves | Entered Research 10533 | -3/Research | Evolved 2 slots: Utility x2 10534 | -3/Research | Identified exit to Armory 10631 | -3/Research | Found Prototype Device 10631 | -3/Research | Identified Exp. Thermal Shield 10809 | -3/Research | Discovered new exit (range 39) 10829 | -3/Research | Found Fusion Bomb Launcher 10855 | -3/Research | Found Enh. Force Lance 11025 | -3/Research | Identified exit to Research 11029 | -3/Research | Entered another Research area 11029 | -2/Research | Accompanied by 1 ally 11029 | -2/Research | Warlord forces began assault on 0b10 11029 | -2/Research | Evolved 2 slots: Utility x2 11139 | -2/Research | Research machine network offline 11198 | -2/Research | P-80 Master assimilated allied M5-UN5(K) 11198 | -2/Research | Spotted M5-UN5(K) 11316 | -2/Research | Discovered new exit (range 22) 11316 | -2/Research | Spotted B-90 Cyclops 11323 | -2/Research | Spotted Executioner 11325 | -2/Research | Spotted Executioner 11326 | -2/Research | Borebot progress halted 11326 | -2/Research | Spotted Striker 11327 | -2/Research | Spotted Striker 11329 | -2/Research | Spotted Executioner 11330 | -2/Research | Spotted Executioner 11455 | -2/Research | Lost 5 parts (1n3u1w) 11481 | -2/Research | Spotted Striker 11488 | -2/Research | Spotted Striker 11506 | -2/Research | Spotted Executioner 11530 | -2/Research | Identified exit to Quarantine 11531 | -2/Research | Entered Quarantine 11536 | -2/Quarantine | Found Transdimensional Reconstructor 11552 | -2/Quarantine | Incoming investigation squad redirected 11647 | -2/Quarantine | Discovered new exit (range 7) 11649 | -2/Quarantine | Identified exit to Access 11756 | -2/Quarantine | Warped through subspace 11758 | -2/Quarantine | Spotted Fortress 11790 | -2/Quarantine | Discovered new exit (range 6) 11791 | -2/Quarantine | Lost 5 parts (1n4u) 11792 | -2/Quarantine | Identified exit to Section 7 11793 | -2/Quarantine | Entered Section 7 11883 | -2/Section 7 | Discovered exit to Access (range 13) 11888 | -2/Section 7 | Entered Access 11888 | -1/Access | Evolved 2 slots: Utility x2 11896 | -1/Access | Lost 3 parts (2n1u) 11937 | -1/Access | Spotted B-99 Colossus 11970 | -1/Access | Found Prototype Processor 11970 | -1/Access | Identified Exp. Signal Interpreter 12101 | -1/Access | Build established: Hacker-Mutant 12405 | -1/Access | Discovered new exit (range 5) 12407 | -1/Access | Identified exit to Surface 12407 | *** | Escaped! Last Messages --------------- 12295_ Destroyed Lgt. Angular Momentum Engine. 12295_ Destroyed Wheel. 12308_ R-10 Processor collects Imp. Ion Engine. 12310_ Destroyed Adv. Recalibrator. 12310_ Destroyed Wheel. 12310_ M-36 Artificer destroyed. 12312_ R-10 Processor collects Com. Wheel. 12313_ Acquired 16 matter. 12319_ Sneak attack on A-15 Conveyor. 12319_ A-15 Conveyor destroyed. 12323_ R-10 Processor collects Biometal Leg. 12330_ R-10 Processor collects Imp. Heavy Treads. 12371_ K-01 Serf cleans the Terminal. 12388_ ALERT: Rogue bot located, Programmers report to Access Zone 7P. 12404_ Connecting with Terminal... >>Open Sealed Barrier opened. 12405_ The Access Shell folds into the floor. 12405_ EXIT=FOUND 12407_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ## ##### #?#???##??#?#?#?? ?????? | | ## ###?# #? ?????##???#???? ????? | | ## ###?# "" # ???##??#????#? ?? ???? | | ## #?### """ #? ? + ?? ?? #??????? | | ## ##### "R # ?#????#??#??#??????? | | #### #??## """ # ???##??#????#???????? | | #### ############ """ #?? ???##??#???#??? ???? | | + #?#?#??##?## # ? ?#??###?#?????????? | | # ##??#?#?#### #?#?#??????##??#???????? | | # ##??##?##??#####+#################?????????? | | # ############## # #??????????? | | # # #??????????? | | #### + #??????????? | | #######+### ####### ! # #??????????? | | ## #?#???###### ] #??????????? | | ## #????????#?# #???? ?????? | | ## #??#??????####"###########??????????? | | ## #?#??????#???# #????????????????????? | | ## #?????###????# #?#?#????????????????? | | ## ####### ###########?????????????????? | | ## """T""" "??????????????????? | | ## """ """ "??????????????????? | | ##R "??????????????????? | | ## "??????????????????? | | ##R "" "??????????????????? | | ##R @" "??????????????????? | | [## "??????????????????? | | ## "??????????????????? | | ## "??????????????????? | | ########### "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 70 Energy Capacity 700 Matter Stores 300 Matter Capacity 600 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 22 Cloak Strength 2 Power Amplification 30 Corruption Prevention 12 Armor Coverage 825 Resistance: KI 20 Resistance: TH 50 Power Shielding 90 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 68 Melee Accuracy 16 Target Analysis 8 Recoil Reduction 2 Offensive Hacking 24 Defensive Hacking 20 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Propulsion Shielding | -8/Materials | Scanalyzed Imp. Hover Unit | -8/Materials | Scanalyzed Beam Cannon | -8/Materials | Scanalyzed Gravmag System | -7/Factory | Hacked Adv. Signal Interpreter | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Exp. Transmission Jammer | x1 | -5/Factory Alien Tech Used ----------------- Core Expander Transdimensional Reconstructor Integrated Dissipator Achievements -------------- Ambidextrous Nope Reappropriation Challenges ------------ None Game ------ Seed SlugRelayAnalyzer Manual? 0 Play Time 02:53:11 Cumulative 69.6 hours Start 2020.03.30 @ 20:40:04 End 2020.03.30 @ 23:30:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type 0 Total 8 Types 8/0/0/0/0/0/0 Lore% 68 Gallery% 66 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 28e10c94-8d71-4b8d-8a4e-28a6a96c0e55