Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.22 @ 03:33:14 Player: maxwell Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (107) 535 Value Destroyed (3025) 3025 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1727) 1727 TOTAL SCORE: 7787 Bonus ------- High Alert Combat Kills 327 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/550 Matter 207/300 Energy 280/280 System Corruption 4% Temperature Cool (9) Movement Treading (320) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Armored Huge Wheel > --- UTILITY (3) ------ Advanced Heat Sink Disposable Heat Sink Huge Storage Unit > --- WEAPON (3) ------- Improved Medium Laser Improved Medium Laser Grenade Launcher > --- INVENTORY (25) --- Armored Huge Wheel Armored Huge Wheel Trap Scanner Light Armor Plating Improved Medium Laser Field Laser Field Laser Ion Cannon EMP Blaster Datajack Remote Datajack Remote Datajack Mace Heavy Flail Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Heavy Ion Engine Light Treads Armored Huge Wheel Armored Huge Wheel Trap Scanner Light Armor Plating Medium Armor Plating Improved Medium Laser Improved Medium Laser Field Laser Field Laser Light EM Pulse Cannon Ion Cannon Heavy Assault Rifle Improved Assault Rifle EMP Blaster Grenade Launcher Datajack Remote Datajack Remote Datajack Mace [Rating: 43] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Target Analyzer Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Heavy Assault Rifle Launcher EMP Blaster Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Slots Evolved 4 | . . . 2 2 . . . Power . | . . . . . . . . Propulsion 2 | . . . . 2 . . . Utility 1 | . . . 1 . . . . Weapon 1 | . . . 1 . . . . Parts Attached 72 | 6 5 1 14 3 13 25 5 Power 6 | 1 1 . 1 . 1 2 . Engine 6 | 1 1 . 1 . 1 2 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 14 | 2 . . 2 2 3 3 2 Treads 4 | 2 . . . . . . 2 Leg . | . . . . . . . . Wheel 10 | . . . 2 2 3 3 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 1 2 . 3 1 3 4 . Device 4 | . 1 . . . 2 1 . Storage 4 | 1 1 . 2 . . . . Processor 1 | . . . . 1 . . . Hackware . | . . . . . . . . Protection 5 | . . . 1 . 1 3 . Artifact . | . . . . . . . . Weapon 38 | 2 2 1 8 . 6 16 3 Energy Gun 26 | 1 . 1 6 . 4 13 1 Energy Cannon . | . . . . . . . . Ballistic Gun 6 | 1 2 . 2 . . 1 . Ballistic Cannon . | . . . . . . . . Launcher 4 | . . . . . 2 1 1 Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . . 1 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . 1 . 2 . . 2 . Parts Lost 25 | . . 1 3 . 9 12 . Power 2 | . . . . . 1 1 . Propulsion 4 | . . . 1 . 2 1 . Utility 5 | . . . . . 2 3 . Weapon 14 | . . 1 2 . 4 7 . Highest Loss Streak 8 | . . 1 1 . 8 5 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 94 99 93 100 97 83 81 Engine 11 | . 14 14 11 9 9 9 9 Treads 9 | . 28 28 5 . . . 1 Wheel 14 | . . . 15 36 34 20 17 Device 10 | . 9 14 11 3 2 10 18 Storage 11 | . 14 14 10 9 9 9 9 Protection 5 | . . . 6 9 8 7 . Energy Gun 20 | . 1 2 26 27 25 26 22 Ballistic Gun 9 | . 25 24 6 . . . . Naked Turns . | . . . . . . . . Heaviest Build 106 | 13 35 35 101 101 101 106 99 Greatest Support 60 | 40 40 40 40 48 60 60 56 Greatest Overweight (x) 5 | . . . 5 2 2 3 1 Average Overweight (x) 1 | . . . 4 2 1 1 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 Average Capacity 21 | 7 14 15 24 25 25 25 25 Most Carried 25 | 1 8 8 20 18 18 25 18 Average Carried 12 | . 6 7 10 17 13 19 16 Final Capacity 25 | 8 15 15 25 25 25 25 25 Final Carried 19 | 1 8 7 19 18 9 16 16 Class Distribution -------------------- 29% | Mutant 24% | Scavenger-Tank 23% | Gunner 20% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -8/Garrison Tank | -8/Materials Gunner | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Mat Gar Matter Collected 1302 | 131 312 104 244 . 163 348 . Remotely . | . . . . . . . . Salvage Created 4244 | . 370 170 1367 60 395 1882 . Parts 220 | . 29 20 90 1 16 64 . Haulers Intercepted 5 | . . . 2 . . 3 . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Combat Hostiles Destroyed 80 | . 7 9 21 1 10 32 . Guns 65 | . 7 9 17 1 7 24 . AOE 11 | . . . 3 . 3 5 . Classes Destroyed 13 | . 2 2 6 1 1 1 . Worker 7 | . . . 5 . . 2 . Builder 1 | . . . 1 . . . . Hauler 5 | . . . 2 . . 3 . Recycler 4 | . . 1 2 . . 1 . Operator 1 | . . . 1 . . . . Watcher 9 | . 2 . 4 . . 3 . Swarmer 22 | . . 9 6 . . 7 . Cutter 2 | . . . . . 2 . . Grunt 37 | . 7 . 8 . 6 16 . Brawler 2 | . . . . . . 2 . Duelist 3 | . . . 1 . . 2 . Sentry 13 | . . . 6 . 2 5 . Hunter 1 | . . . . 1 . . . Best Kill Streak 11 | . 5 3 7 1 7 11 . Combat Bots Only 9 | . 2 3 6 1 7 9 . Max Kills in Single Turn 3 | . 1 2 2 1 3 3 . Gunslinging 1 | . . 1 1 . 1 1 . Exploded 3 | . . . 1 . 3 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Mat Gar Damage Taken 4215 | . 339 252 564 22 993 1989 56 Core 720 | . 73 61 33 . 217 280 56 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 79 | 100 . 46 91 . . . . Volleys Fired 200 | . 24 16 47 2 21 87 3 Largest 3 | . 2 2 3 3 3 3 1 Hottest 168 | . 60 79 135 135 168 168 56 Shots Fired 515 | . 48 32 140 6 49 237 3 Gun 505 | . 48 32 140 6 47 231 1 Cannon . | . . . . . . . . Launcher 10 | . . . . . 2 6 2 Special . | . . . . . . . . Kinetic 117 | . 47 31 39 . . . . Thermal 145 | . . 1 20 . 29 94 1 Explosive 4 | . . . . . 2 . 2 Electromagnetic 249 | . 1 . 81 6 18 143 . Robot Hit Streak 25 | . 4 5 25 12 22 13 . Robot Miss Streak 5 | . 3 5 5 . 3 4 1 Penetration Max . | . . . . . . . . Secondary Targets 17 | . 2 2 2 . 4 7 . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 . Shots Hit Robots 317 | . 26 16 86 5 31 153 . Core Hits 174 | . 14 9 56 3 27 65 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . . . . . 3 4 . Burn 5 | . . . . . 3 2 . Corrupt 2 | . . . . . . 2 . Melee Attacks 3 | . . . . . . 3 . Impact 3 | . . . . . . 3 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6668 | . 428 296 1559 169 936 3229 51 Guns 5087 | . 428 283 1315 113 523 2425 . Cannons . | . . . . . . . . Explosions 1354 | . . . 238 56 413 596 51 Melee 208 | . . . . . . 208 . Ramming 19 | . . 13 6 . . . . Kinetic 1021 | . 406 268 347 . . . . Thermal 2015 | . . 15 372 56 394 1178 . Explosive 324 | . . . . . 273 . 51 Electromagnetic 3081 | . 22 . 834 113 269 1843 . Impact 208 | . . . . . . 208 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . 4 4 Average Corruption 3 | . . . . . . 3 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 14 | . . . . . . 11 3 Message Errors 3 | . . . . . . 3 . Matter Fused 5 | . . . . . . 2 3 Heat Flow Errors 2 | . . . . . . 2 . Energy Discharges 2 | . . . . . . 2 . Weapon Failures 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 226 | . . . . . 30 196 . Projectiles . | . . . . . . . . Explosions 68 | . . . . . 30 38 . Melee 158 | . . . . . . 158 . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 445 | . . . 70 . 103 233 39 Shots 15 | . . . 3 . 3 8 1 Rammed 3 | . . . 3 . . . . Targets Rammed 4 | . . 1 3 . . . . Kicked . | . . . . . . . . Crushed 1 | . . 1 . . . . . Highest Temperature 549 | . 22 . 66 120 549 308 . Average Temperature 99 | . 8 . 21 65 225 93 . Received Heat Transfer 1500 | . 207 . 105 . 396 783 9 Effects 6 | . . . . . 6 . . Shutdowns 3 | . . . . . 3 . . Interference 1 | . . . . . 1 . . Matter Decay 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Robots Corrupted 4 | . . . 1 . . 3 . Combat Hostiles 4 | . . . 1 . . 3 . Parts Fried 27 | . 1 . 6 . 2 18 . Impact Corruptions 3 | . . . . . . 3 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . 1 . 1 3 . Heat Transferred 4008 | . . 37 583 50 977 2361 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 14 | . . . 5 1 1 7 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Peak Influence 864 | . 203 220 376 195 314 864 503 Initial 497 | . . . 85 158 129 152 497 Average 280 | . 53 123 245 166 203 565 497 Maximum Alert Level 3 | . 1 1 1 . 1 3 2 Low Security (%) 44 | 100 95 78 33 100 50 10 . Level 1 37 | . 4 21 66 . 49 22 . Level 2 9 | . . . . . . 28 100 Level 3 9 | . . . . . . 38 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . . . 1 . . 7 . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 5 | . . . 1 . . 4 . Assault 3 | . . . . . . 3 . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 2 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Distress Signals 7 | . . . 2 . . 5 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 112 | . 10 8 26 1 10 55 2 Peak Tracking Total 7 | . 2 3 3 1 7 6 . Tactical Retreats 7 | . . . 1 . 1 5 . Traps | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Traps Triggered 6 | . . . . . 2 2 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Mat Gar Machines Disabled 8 | . . . 3 . . 5 . Max in Single Turn 1 | . . . 1 . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Machines Accessed 17 | . 4 . 8 1 . 4 . Terminals 14 | . 4 . 7 . . 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 45 | . 9 . 27 2 . 7 . Successful 22 | . 3 . 16 1 . 2 . Failed 22 | . 5 . 11 1 . 5 . Catastrophic 5 | . . . 4 . . 1 . Database Lockouts 1 | . 1 . . . . . . Manual 38 | . 9 . 23 . . 6 . Terminals 40 | . 9 . 25 . . 6 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access 3 | . . . . 2 . 1 . Terminal Hacks 8 | . 2 . 6 . . . . Robot Analysis 2 | . 1 . 1 . . . . Branch Access Points 1 | . . . 1 . . . . Terminal Index 2 | . 1 . 1 . . . . Locate Traps 2 | . . . 2 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . Unlock Access 2 | . . . . 1 . 1 . Unauthorized Hacks 10 | . 1 . 8 . . 1 . Terminals 10 | . 1 . 8 . . 1 . Track 2 | . . . 2 . . . . Botnet 6 | . . . 5 . . 1 . Operators 2 | . 1 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 3 . 6 1 . 3 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Mat Gar Used RIF Installer 2 | . . . . . 1 . 1 Hotswap 1 | . . . . . . . 1 Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Mat Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Robot Analysis Total 2 | . 1 . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Mat Gar Turns Passed 4969 | 68 919 350 1990 44 251 1244 103 Spaces Moved 2529 | 39 511 187 905 24 127 687 49 Core 3 | 3 . . . . . . . Treads 873 | 36 511 187 139 . . . . Legs . | . . . . . . . . Wheels 1653 | . . . 766 24 127 687 49 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 95 117 112 112 115 Average Speed 151 | 151 160 160 181 117 114 114 115 Slowest Speed 480 | 160 160 160 480 117 126 145 115 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 4 84 52 77 6 39 74 20 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . 1 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 2 | . . 2 . . . . . Spaces Dug 1 | . . . . . . 1 . Terrain Destroyed 72 | . . . 16 8 16 26 6 Melee 1 | . . . . . . 1 . Projectile . | . . . . . . . . AOE 71 | . . . 16 8 16 25 6 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Total 3237 | 45 566 205 1147 35 191 956 92 Wait 297 | . 11 1 129 5 14 119 18 Move 2524 | 38 510 186 904 24 126 687 49 Hop . | . . . . . . . . Pick Up 71 | 1 9 . 37 . . 24 . Fast Attach 19 | 6 5 . 2 1 2 3 . Attach 38 | . . 1 10 2 9 14 2 Detach 3 | . 1 . . 1 . . 1 Swap 15 | . . . 2 . 2 8 3 Drop 31 | . 6 . 13 . 1 11 . Fire 200 | . 24 16 47 2 21 87 3 Melee 3 | . . . . . . 3 . Ram 2 | . . . 2 . . . . Kick . | . . . . . . . . Crush 2 | . . 1 1 . . . . Escape Stasis 32 | . . . . . 16 . 16 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -8/Garrison -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 11) 699 | -10/Materials | Discovered new exit (range 8) 718 | -10/Materials | Central database locked down 903 | -10/Materials | Discovered new exit (range 9) 988 | -10/Materials | Entered Mines 1180 | -10/Mines | Learned 2 Materials zone layouts 1219 | -10/Mines | Discovered new exit (range 7) 1259 | -10/Mines | Core integrity fell below 50% 1338 | -10/Mines | Entered Materials 1338 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1339 | -9/Materials | Identified exit to Materials 1598 | -9/Materials | Discovered new exit (range 14) 1636 | -9/Materials | Build established: Gunner 1927 | -9/Materials | Discovered exit to Materials (range 16) 2070 | -9/Materials | Discovered new exit (range 6) 2284 | -9/Materials | Discovered exit to Materials (range 10) 2448 | -9/Materials | Build established: Scavenger-Tank 3247 | -9/Materials | Identified exit to Mines 3328 | -9/Materials | Entered another Materials area 3328 | -8/Materials | Evolved 2 slots: Propulsion x2 3372 | -8/Materials | Identified exit to Garrison 3372 | -8/Materials | Entered Garrison 3378 | -8/Garrison | Installed Relay Interface Framework 3447 | -8/Garrison | Triggered checkpoint 3520 | -8/Garrison | Triggered checkpoint 3521 | -8/Garrison | Destroyed 7 combat bots 3521 | -8/Garrison | Lost 8 parts (1p2n2u3w) 3613 | -8/Garrison | Discovered new exit (range 10) 3623 | -8/Garrison | Entered Materials 3893 | -8/Materials | Build established: Tank 3998 | -8/Materials | Core integrity fell below 50% 4218 | -8/Materials | Discovered new exit (range 15) 4221 | -8/Materials | Destroyed 9 combat bots 4423 | -8/Materials | First assault squad dispatched 4504 | -8/Materials | Lost 3 parts (1u2w) 4617 | -8/Materials | Core integrity fell below 20% 4675 | -8/Materials | Lost 5 parts (1p1n1u2w) 4679 | -8/Materials | Discovered new exit (range 6) 4867 | -8/Materials | Identified exit to Garrison 4867 | -8/Materials | Entered Garrison 4873 | -8/Garrison | Expanded RIF knowledge: Hotswap 4961 | -8/Garrison | Triggered checkpoint 4970 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04910_ Field strength at 40. 04911_ System corrupted: Matter fused (-9). 04911_ Field strength at 30. 04912_ Field strength at 20. 04913_ Field strength at 10. 04914_ Stasis field depleted. 04914_ Triggered Stasis Trap. 04914_ A bubble of rippling energy engulfs the area. 04914_ Field strength at 90. 04915_ Field strength at 80. 04916_ Field strength at 70. 04917_ Field strength at 60. 04918_ Field strength at 50. 04919_ Field strength at 40. 04920_ Field strength at 30. 04921_ Field strength at 20. 04922_ Field strength at 10. 04923_ Stasis field depleted. 04951_ System corrupted: Matter fused (-7). 04961_ Beams of light sweep through the air. An alarm sounds. 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