Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.22 @ 03:33:14

Player: maxwell

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (107)     535
Value Destroyed (3025)     3025
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (1727)               1727
              TOTAL SCORE: 7787

 Bonus
-------
High Alert Combat Kills    327
Entered Garrisons          400
Used RIF Installer         1000

 Cogmind 
---------
Core Integrity             0/550
Matter                     207/300
Energy                     280/280
System Corruption          4%
Temperature                Cool (9)
Movement                   Treading (320) Ox2
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (4) ---
     Light Treads
     Light Treads
   Armored Huge Wheel
>          --- UTILITY (3) ------
  Advanced Heat Sink
           Disposable Heat Sink
           Huge Storage Unit
>          --- WEAPON (3) -------
  Improved Medium Laser
  Improved Medium Laser
           Grenade Launcher
>          --- INVENTORY (25) ---
   Armored Huge Wheel
   Armored Huge Wheel
           Trap Scanner
     Light Armor Plating
  Improved Medium Laser
           Field Laser
           Field Laser
           Ion Cannon
           EMP Blaster
           Datajack
           Remote Datajack
           Remote Datajack
           Mace
     Heavy Flail

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
   Armored Huge Wheel
   Armored Huge Wheel
>          --- UTILITY ----------
  Advanced Heat Sink
           Huge Storage Unit
  Hardened Medium Armor Plating
>          --- WEAPON -----------
  Improved Medium Laser
  Improved Medium Laser
  Improved Medium Laser
>          --- INVENTORY --------
     Heavy Ion Engine
     Light Treads
   Armored Huge Wheel
   Armored Huge Wheel
           Trap Scanner
     Light Armor Plating
    Medium Armor Plating
  Improved Medium Laser
  Improved Medium Laser
           Field Laser
           Field Laser
     Light EM Pulse Cannon
           Ion Cannon
     Heavy Assault Rifle
  Improved Assault Rifle
           EMP Blaster
           Grenade Launcher
           Datajack
           Remote Datajack
           Remote Datajack
           Mace
[Rating: 43]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Target Analyzer
  Protection               Light Armor Plating
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 EMP Blaster
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Gar 
Slots Evolved              4    | .   .   .   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   
Parts Attached             72   | 6   5   1   14  3   13  25  5   
  Power                    6    | 1   1   .   1   .   1   2   .   
    Engine                 6    | 1   1   .   1   .   1   2   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               14   | 2   .   .   2   2   3   3   2   
    Treads                 4    | 2   .   .   .   .   .   .   2   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  10   | .   .   .   2   2   3   3   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  14   | 1   2   .   3   1   3   4   .   
    Device                 4    | .   1   .   .   .   2   1   .   
    Storage                4    | 1   1   .   2   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   1   .   1   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   2   1   8   .   6   16  3   
    Energy Gun             26   | 1   .   1   6   .   4   13  1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | 1   2   .   2   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   .   2   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   1   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   1   .   2   .   .   2   .   
Parts Lost                 25   | .   .   1   3   .   9   12  .   
  Power                    2    | .   .   .   .   .   1   1   .   
  Propulsion               4    | .   .   .   1   .   2   1   .   
  Utility                  5    | .   .   .   .   .   2   3   .   
  Weapon                   14   | .   .   1   2   .   4   7   .   
  Highest Loss Streak      8    | .   .   1   1   .   8   5   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   94  99  93  100 97  83  81  
  Engine                   11   | .   14  14  11  9   9   9   9   
  Treads                   9    | .   28  28  5   .   .   .   1   
  Wheel                    14   | .   .   .   15  36  34  20  17  
  Device                   10   | .   9   14  11  3   2   10  18  
  Storage                  11   | .   14  14  10  9   9   9   9   
  Protection               5    | .   .   .   6   9   8   7   .   
  Energy Gun               20   | .   1   2   26  27  25  26  22  
  Ballistic Gun            9    | .   25  24  6   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             106  | 13  35  35  101 101 101 106 99  
  Greatest Support         60   | 40  40  40  40  48  60  60  56  
  Greatest Overweight (x)  5    | .   .   .   5   2   2   3   1   
  Average Overweight (x)   1    | .   .   .   4   2   1   1   1   
Largest Inventory Capacity 25   | 8   15  15  25  25  25  25  25  
  Average Capacity         21   | 7   14  15  24  25  25  25  25  
  Most Carried             25   | 1   8   8   20  18  18  25  18  
  Average Carried          12   | .   6   7   10  17  13  19  16  
  Final Capacity           25   | 8   15  15  25  25  25  25  25  
  Final Carried            19   | 1   8   7   19  18  9   16  16  

 Class Distribution 
--------------------
 29% | Mutant
 24% | Scavenger-Tank
 23% | Gunner
 20% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
   Scavenger-Tank | -9/Materials
 Scavenger-Gunner | -8/Materials
           Gunner | -8/Garrison
             Tank | -8/Materials
           Gunner | -8/Garrison

 Resources                      | -11  -10  -10  -9   -8   -8   -8   -8   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Gar  Mat  Gar  
Matter Collected           1302 | 131  312  104  244  .    163  348  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4244 | .    370  170  1367 60   395  1882 .    
  Parts                    220  | .    29   20   90   1    16   64   .    
Haulers Intercepted        5    | .    .    .    2    .    .    3    .    
Recyclers Shooed           1    | .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Gar 
Combat Hostiles Destroyed  80   | .   7   9   21  1   10  32  .   
  Guns                     65   | .   7   9   17  1   7   24  .   
  AOE                      11   | .   .   .   3   .   3   5   .   
Classes Destroyed          13   | .   2   2   6   1   1   1   .   
  Worker                   7    | .   .   .   5   .   .   2   .   
  Builder                  1    | .   .   .   1   .   .   .   .   
  Hauler                   5    | .   .   .   2   .   .   3   .   
  Recycler                 4    | .   .   1   2   .   .   1   .   
  Operator                 1    | .   .   .   1   .   .   .   .   
  Watcher                  9    | .   2   .   4   .   .   3   .   
  Swarmer                  22   | .   .   9   6   .   .   7   .   
  Cutter                   2    | .   .   .   .   .   2   .   .   
  Grunt                    37   | .   7   .   8   .   6   16  .   
  Brawler                  2    | .   .   .   .   .   .   2   .   
  Duelist                  3    | .   .   .   1   .   .   2   .   
  Sentry                   13   | .   .   .   6   .   2   5   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   
Best Kill Streak           11   | .   5   3   7   1   7   11  .   
  Combat Bots Only         9    | .   2   3   6   1   7   9   .   
Max Kills in Single Turn   3    | .   1   2   2   1   3   3   .   
  Gunslinging              1    | .   .   1   1   .   1   1   .   
  Exploded                 3    | .   .   .   1   .   3   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Gar  Mat  Gar  
Damage Taken               4215 | .    339  252  564  22   993  1989 56   
  Core                     720  | .    73   61   33   .    217  280  56   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         79   | 100  .    46   91   .    .    .    .    
Volleys Fired              200  | .    24   16   47   2    21   87   3    
  Largest                  3    | .    2    2    3    3    3    3    1    
  Hottest                  168  | .    60   79   135  135  168  168  56   
Shots Fired                515  | .    48   32   140  6    49   237  3    
  Gun                      505  | .    48   32   140  6    47   231  1    
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 10   | .    .    .    .    .    2    6    2    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  117  | .    47   31   39   .    .    .    .    
  Thermal                  145  | .    .    1    20   .    29   94   1    
  Explosive                4    | .    .    .    .    .    2    .    2    
  Electromagnetic          249  | .    1    .    81   6    18   143  .    
  Robot Hit Streak         25   | .    4    5    25   12   22   13   .    
  Robot Miss Streak        5    | .    3    5    5    .    3    4    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        17   | .    2    2    2    .    4    7    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    1    1    .    
Shots Hit Robots           317  | .    26   16   86   5    31   153  .    
  Core Hits                174  | .    14   9    56   3    27   65   .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    .    .    .    .    3    4    .    
    Burn                   5    | .    .    .    .    .    3    2    .    
    Corrupt                2    | .    .    .    .    .    .    2    .    
Melee Attacks              3    | .    .    .    .    .    .    3    .    
  Impact                   3    | .    .    .    .    .    .    3    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    2    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           6668 | .    428  296  1559 169  936  3229 51   
  Guns                     5087 | .    428  283  1315 113  523  2425 .    
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               1354 | .    .    .    238  56   413  596  51   
  Melee                    208  | .    .    .    .    .    .    208  .    
  Ramming                  19   | .    .    13   6    .    .    .    .    
  Kinetic                  1021 | .    406  268  347  .    .    .    .    
  Thermal                  2015 | .    .    15   372  56   394  1178 .    
  Explosive                324  | .    .    .    .    .    273  .    51   
  Electromagnetic          3081 | .    22   .    834  113  269  1843 .    
  Impact                   208  | .    .    .    .    .    .    208  .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    4    4    
  Average Corruption       3    | .    .    .    .    .    .    3    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  14   | .    .    .    .    .    .    11   3    
    Message Errors         3    | .    .    .    .    .    .    3    .    
    Matter Fused           5    | .    .    .    .    .    .    2    3    
    Heat Flow Errors       2    | .    .    .    .    .    .    2    .    
    Energy Discharges      2    | .    .    .    .    .    .    2    .    
    Weapon Failures        2    | .    .    .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            226  | .    .    .    .    .    30   196  .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               68   | .    .    .    .    .    30   38   .    
  Melee                    158  | .    .    .    .    .    .    158  .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      445  | .    .    .    70   .    103  233  39   
  Shots                    15   | .    .    .    3    .    3    8    1    
  Rammed                   3    | .    .    .    3    .    .    .    .    
Targets Rammed             4    | .    .    1    3    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    .    .    .    
Highest Temperature        549  | .    22   .    66   120  549  308  .    
  Average Temperature      99   | .    8    .    21   65   225  93   .    
  Received Heat Transfer   1500 | .    207  .    105  .    396  783  9    
  Effects                  6    | .    .    .    .    .    6    .    .    
    Shutdowns              3    | .    .    .    .    .    3    .    .    
    Interference           1    | .    .    .    .    .    1    .    .    
    Matter Decay           2    | .    .    .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    1    .    .    3    .    
  Combat Hostiles          4    | .    .    .    1    .    .    3    .    
  Parts Fried              27   | .    1    .    6    .    2    18   .    
  Impact Corruptions       3    | .    .    .    .    .    .    3    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    1    .    1    3    .    
  Heat Transferred         4008 | .    .    37   583  50   977  2361 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      14   | .    .    .    5    1    1    7    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Gar 
Peak Influence             864  | .   203 220 376 195 314 864 503 
  Initial                  497  | .   .   .   85  158 129 152 497 
  Average                  280  | .   53  123 245 166 203 565 497 
Maximum Alert Level        3    | .   1   1   1   .   1   3   2   
  Low Security (%)         44   | 100 95  78  33  100 50  10  .   
  Level 1                  37   | .   4   21  66  .   49  22  .   
  Level 2                  9    | .   .   .   .   .   .   28  100 
  Level 3                  9    | .   .   .   .   .   .   38  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   .   1   .   .   7   .   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   .   .   1   .   .   4   .   
  Assault                  3    | .   .   .   .   .   .   3   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Mat Gar Mat Gar 
Distress Signals           7    | .   .   .   2   .   .   5   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              112  | .   10  8   26  1   10  55  2   
  Peak Tracking Total      7    | .   2   3   3   1   7   6   .   
  Tactical Retreats        7    | .   .   .   1   .   1   5   .   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Gar 
Traps Triggered            6    | .   .   .   .   .   2   2   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  -8  
----------                 Run  | Scr Mat Min Mat Mat Gar Mat Gar 
Machines Disabled          8    | .   .   .   3   .   .   5   .   
  Max in Single Turn       1    | .   .   .   1   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Mat Gar Mat Gar 
Machines Accessed          17   | .   4   .   8   1   .   4   .   
  Terminals                14   | .   4   .   7   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   
Total Hacks                45   | .   9   .   27  2   .   7   .   
  Successful               22   | .   3   .   16  1   .   2   .   
  Failed                   22   | .   5   .   11  1   .   5   .   
    Catastrophic           5    | .   .   .   4   .   .   1   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   
  Manual                   38   | .   9   .   23  .   .   6   .   
  Terminals                40   | .   9   .   25  .   .   6   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   
  Garrison Access          3    | .   .   .   .   2   .   1   .   
Terminal Hacks             8    | .   2   .   6   .   .   .   .   
  Robot Analysis           2    | .   1   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   
  Terminal Index           2    | .   1   .   1   .   .   .   .   
  Locate Traps             2    | .   .   .   2   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   .   1   .   1   .   
Unauthorized Hacks         10   | .   1   .   8   .   .   1   .   
  Terminals                10   | .   1   .   8   .   .   1   .   
    Track                  2    | .   .   .   2   .   .   .   .   
    Botnet                 6    | .   .   .   5   .   .   1   .   
    Operators              2    | .   1   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   3   .   6   1   .   3   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  -8  
------------               Run  | Scr Mat Min Mat Mat Gar Mat Gar 
Used RIF Installer         2    | .   .   .   .   .   1   .   1   
  Hotswap                  1    | .   .   .   .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -8  -8  
--------                   Run  | Scr Mat Min Mat Mat Gar Mat Gar 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Gar 
Robot Analysis Total       2    | .   1   .   1   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -8   -8   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Gar  Mat  Gar  
Turns Passed               4969 | 68   919  350  1990 44   251  1244 103  
Spaces Moved               2529 | 39   511  187  905  24   127  687  49   
  Core                     3    | 3    .    .    .    .    .    .    .    
  Treads                   873  | 36   511  187  139  .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   1653 | .    .    .    766  24   127  687  49   
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  95   117  112  112  115  
  Average Speed            151  | 151  160  160  181  117  114  114  115  
  Slowest Speed            480  | 160  160  160  480  117  126  145  115  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 4    84   52   77   6    39   74   20   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    1    1    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    
Scrap Searched             2    | .    .    2    .    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    1    .    
Terrain Destroyed          72   | .    .    .    16   8    16   26   6    
  Melee                    1    | .    .    .    .    .    .    1    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      71   | .    .    .    16   8    16   25   6    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -8   -8   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Gar  Mat  Gar  
Total                      3237 | 45   566  205  1147 35   191  956  92   
  Wait                     297  | .    11   1    129  5    14   119  18   
  Move                     2524 | 38   510  186  904  24   126  687  49   
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  71   | 1    9    .    37   .    .    24   .    
  Fast Attach              19   | 6    5    .    2    1    2    3    .    
  Attach                   38   | .    .    1    10   2    9    14   2    
  Detach                   3    | .    1    .    .    1    .    .    1    
  Swap                     15   | .    .    .    2    .    2    8    3    
  Drop                     31   | .    6    .    13   .    1    11   .    
  Fire                     200  | .    24   16   47   2    21   87   3    
  Melee                    3    | .    .    .    .    .    .    3    .    
  Ram                      2    | .    .    .    2    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    1    1    .    .    .    .    
  Escape Stasis            32   | .    .    .    .    .    16   .    16   
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-8/Materials
-8/Garrison
-8/Materials (discovered 3 exits: [*Fac x2] / Gar)
-8/Garrison

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   69 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  429 | -10/Materials | Discovered new exit (range 11)
  699 | -10/Materials | Discovered new exit (range 8)
  718 | -10/Materials | Central database locked down
  903 | -10/Materials | Discovered new exit (range 9)
  988 | -10/Materials | Entered Mines
 1180 | -10/Mines     | Learned 2 Materials zone layouts
 1219 | -10/Mines     | Discovered new exit (range 7)
 1259 | -10/Mines     | Core integrity fell below 50%
 1338 | -10/Mines     | Entered Materials
 1338 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1339 | -9/Materials  | Identified exit to Materials
 1598 | -9/Materials  | Discovered new exit (range 14)
 1636 | -9/Materials  | Build established: Gunner
 1927 | -9/Materials  | Discovered exit to Materials (range 16)
 2070 | -9/Materials  | Discovered new exit (range 6)
 2284 | -9/Materials  | Discovered exit to Materials (range 10)
 2448 | -9/Materials  | Build established: Scavenger-Tank
 3247 | -9/Materials  | Identified exit to Mines
 3328 | -9/Materials  | Entered another Materials area
 3328 | -8/Materials  | Evolved 2 slots: Propulsion x2
 3372 | -8/Materials  | Identified exit to Garrison
 3372 | -8/Materials  | Entered Garrison
 3378 | -8/Garrison   | Installed Relay Interface Framework
 3447 | -8/Garrison   | Triggered checkpoint
 3520 | -8/Garrison   | Triggered checkpoint
 3521 | -8/Garrison   | Destroyed 7 combat bots
 3521 | -8/Garrison   | Lost 8 parts (1p2n2u3w)
 3613 | -8/Garrison   | Discovered new exit (range 10)
 3623 | -8/Garrison   | Entered Materials
 3893 | -8/Materials  | Build established: Tank
 3998 | -8/Materials  | Core integrity fell below 50%
 4218 | -8/Materials  | Discovered new exit (range 15)
 4221 | -8/Materials  | Destroyed 9 combat bots
 4423 | -8/Materials  | First assault squad dispatched
 4504 | -8/Materials  | Lost 3 parts (1u2w)
 4617 | -8/Materials  | Core integrity fell below 20%
 4675 | -8/Materials  | Lost 5 parts (1p1n1u2w)
 4679 | -8/Materials  | Discovered new exit (range 6)
 4867 | -8/Materials  | Identified exit to Garrison
 4867 | -8/Materials  | Entered Garrison
 4873 | -8/Garrison   | Expanded RIF knowledge: Hotswap
 4961 | -8/Garrison   | Triggered checkpoint
 4970 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
04910_ Field strength at 40.
04911_ System corrupted: Matter fused (-9).
04911_ Field strength at 30.
04912_ Field strength at 20.
04913_ Field strength at 10.
04914_ Stasis field depleted.
04914_ Triggered Stasis Trap.
04914_ A bubble of rippling energy engulfs the area.
04914_ Field strength at 90.
04915_ Field strength at 80.
04916_ Field strength at 70.
04917_ Field strength at 60.
04918_ Field strength at 50.
04919_ Field strength at 40.
04920_ Field strength at 30.
04921_ Field strength at 20.
04922_ Field strength at 10.
04923_ Stasis field depleted.
04951_ System corrupted: Matter fused (-7).
04961_ Beams of light sweep through the air. An alarm sounds.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????# ########### #######  #??? |
| ???????????????????????#                      #??? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Coolant Potential          50
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                41
Target Analysis            5
Recoil Reduction           2

 Item Schematics 
-----------------
 Huge Storage Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HoverLegScythe
  Manual?         0
Play Time         00:21:32
  Cumulative      268.1 hours
  Start           2022.08.21 @ 04:26:32
  End             2022.08.22 @ 03:33:14
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          378
  Rogue           356
  Adventurer      4
  Explorer        18
Win Type          -
  Total           11
  Types           9/0/0/2/0/0/0/0/0
Lore%             70
Gallery%          89
Achievement%      72
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8346f897-5410-4a91-9682-28ba84c01cc4