Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.01 @ 23:58:12

Player: mix

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (149)     745
Value Destroyed (4850)     4850
Prototype IDs (39)         780
Alien Tech Used (0)        0
Bonus (1310)               1310
              TOTAL SCORE: 11185

 Bonus
-------
High Alert Combat Kills    636
Follower Combat Kills      74
Aligned with FarCom        300
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/700
Matter                     224/300
Energy                     99/100
System Corruption          22%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (6) ------
     Large Storage Unit
  Improved Signal Interpreter
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (15) ---
  Improved Cooling System
           Hacking Suite
           AWS/Thermal
  Improved EM Pulse Cannon
           Gauss Rifle
           Plasma Cutter

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
   Armored Treads
  Advanced Treads
    Medium Treads
>          --- UTILITY ----------
     Large Storage Unit
  Improved Signal Interpreter
  Improved Utility Shielding
  Improved Weapon Shielding
  Improved Medium Armor Plating
           Recalibrator
>          --- WEAPON -----------
           AWS/Thermal
  Advanced EMP Blaster
>          --- INVENTORY --------
  Improved Ion Engine
     Light Nuclear Core
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Cooling System
  Improved Weapon Shielding
     Light Armor Plating
           Hacking Suite
  Improved EM Pulse Cannon
  Improved EM Pulse Cannon
           Gauss Rifle
     Light Cannon
           Plasma Cutter
[Rating: 56]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Carbon-fiber Leg
  Treads                   Armored Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Improved Utility Shielding
Weapon                     Light Cannon
  Energy Gun               AWS/Thermal
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Plasma Cutter
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   2   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             137  | 4   6   3   1   6   57  26  21  8   .   5   
  Power                    13   | 1   1   .   .   1   6   .   2   1   .   1   
    Engine                 10   | 1   1   .   .   1   5   .   .   1   .   1   
    Core                   3    | .   .   .   .   .   1   .   2   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               31   | 1   1   3   .   3   14  1   5   2   .   1   
    Treads                 12   | 1   1   .   .   1   6   .   2   .   .   1   
    Leg                    18   | .   .   3   .   2   8   1   3   1   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  34   | .   1   .   .   .   11  12  7   2   .   1   
    Device                 10   | .   .   .   .   .   2   3   4   .   .   1   
    Storage                2    | .   1   .   .   .   1   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   2   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             19   | .   .   .   .   .   6   8   3   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   59   | 2   3   .   1   2   26  13  7   3   .   2   
    Energy Gun             15   | 1   .   .   1   .   5   3   2   1   .   2   
    Energy Cannon          5    | .   1   .   .   .   1   3   .   .   .   .   
    Ballistic Gun          7    | 1   .   .   .   .   2   2   2   .   .   .   
    Ballistic Cannon       21   | .   2   .   .   1   13  3   1   1   .   .   
    Launcher               9    | .   .   .   .   1   3   2   2   1   .   .   
    Special Weapon         1    | .   .   .   .   .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   3   3   .   .   .   .   
  Corrupted Parts          4    | .   .   .   .   1   .   .   1   .   .   2   
    System Corruption      17   | .   .   .   .   7   .   .   5   .   .   5   
Parts Lost                 34   | .   .   2   .   .   8   2   9   3   .   10  
  Power                    7    | .   .   .   .   .   2   .   2   1   .   2   
  Propulsion               12   | .   .   2   .   .   2   1   3   .   .   4   
  Utility                  10   | .   .   .   .   .   2   1   4   1   .   2   
  Weapon                   5    | .   .   .   .   .   2   .   .   1   .   2   
  Highest Loss Streak      10   | .   .   1   .   .   3   1   5   2   .   10  
  To Critical Strikes      2    | .   .   .   .   .   .   .   1   .   .   1   
Average Slot Usage (%)     83   | .   77  84  77  79  84  92  88  76  84  60  
  Engine                   7    | .   14  14  14  14  8   7   2   4   7   5   
  Core                     1    | .   .   .   .   .   .   .   4   2   .   .   
  Treads                   8    | .   28  8   .   .   3   20  15  .   .   1   
  Leg                      14   | .   .   19  28  27  21  2   5   16  23  12  
  Device                   4    | .   .   .   .   .   5   3   6   7   .   1   
  Storage                  8    | .   6   14  14  14  9   7   7   7   7   7   
  Processor                5    | .   .   .   .   .   8   7   7   7   7   7   
  Protection               10   | .   .   .   .   .   8   25  21  12  15  10  
  Energy Gun               5    | .   8   .   7   2   5   6   5   4   7   4   
  Ballistic Gun            1    | .   6   .   .   .   .   3   1   .   .   .   
  Ballistic Cannon         8    | .   11  28  13  9   11  1   .   4   7   4   
  Launcher                 3    | .   .   .   .   10  .   2   7   6   7   3   
Peak Build Rating          56   | 4   6   9   24  24  46  56  54  50  38  38  
  Average Rating           34   | 2   5   7   17  20  36  51  50  41  38  27  
  On Entrance              26   | .   4   6   9   24  21  46  55  50  38  38  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             60   | 8   51  51  53  59  60  57  57  51  50  50  
  Greatest Support         70   | 20  40  25  25  30  70  70  62  50  50  50  
  Greatest Overweight (x)  14   | .   1   2   2   2   1   1   2   14  .   6   
  Average Overweight (x)   .    | .   .   2   2   1   .   .   .   1   .   .   
Largest Inventory Capacity 20   | 5   20  20  20  20  20  15  15  15  15  15  
  Average Capacity         15   | 5   12  20  20  20  15  15  15  15  15  15  
  Most Carried             20   | 4   7   9   14  20  19  15  13  12  10  10  
  Average Carried          10   | 1   3   7   11  17  13  12  10  8   10  8   
  Final Capacity           20   | 5   20  20  20  20  15  15  15  15  15  15  
  Final Carried            18   | 1   6   8   14  18  14  12  8   10  10  7   

 Class Distribution 
--------------------
 38% | Mutant
 33% | Tank
 22% | Skirmisher
  4% | Scavenger-Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -10/Exiles
         Mutant | -9/Mines
     Skirmisher | -8/Materials
           Tank | -7/Factory
           Tank | -7/Lower Caves
           Tank | -7/Lower Caves
 Scavenger-Tank | -7/Data Miner
         Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Matter Collected           3639 | 240  204  193  .    179  1300 202  772  506  .    43   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5296 | .    427  279  .    220  2290 305  1166 393  .    216  
  Parts                    269  | .    22   16   .    18   132  17   33   10   .    21   
Haulers Intercepted        6    | .    .    .    .    .    6    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    1    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      47   | .    .    .    .    .    .    .    22   4    .    21   
  Prevented                8    | .    .    .    .    .    .    .    6    2    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Combat Hostiles Destroyed  117  | .   11  7   .   8   47  5   19  9   .   11  
  Guns                     40   | .   5   .   .   .   27  2   6   .   .   .   
  Cannons                  38   | .   6   7   .   .   15  3   .   4   .   3   
  AOE                      39   | .   .   .   .   8   5   .   13  5   .   8   
Classes Destroyed          18   | .   2   3   .   2   9   1   1   .   .   .   
  Worker                   9    | .   .   2   .   .   6   1   .   .   .   .   
  Builder                  3    | .   .   .   .   1   1   1   .   .   .   .   
  Tunneler                 2    | .   .   .   .   1   1   .   .   .   .   .   
  Hauler                   6    | .   .   .   .   .   6   .   .   .   .   .   
  Recycler                 4    | .   .   2   .   .   1   1   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  6    | .   1   .   .   .   4   1   .   .   .   .   
  Swarmer                  40   | .   .   5   .   7   14  .   4   1   .   9   
  Grunt                    44   | .   11  2   .   1   16  1   7   4   .   2   
  Brawler                  3    | .   .   .   .   .   1   .   2   .   .   .   
  Duelist                  5    | .   .   .   .   .   2   .   3   .   .   .   
  Sentry                   12   | .   .   .   .   .   8   1   2   1   .   .   
  Specialist               2    | .   .   .   .   .   2   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   3   .   1   .   .   .   
  Programmer               4    | .   .   .   .   .   .   3   .   1   .   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   1   .   .   
  Samaritan                3    | .   .   .   .   .   .   .   3   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   1   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           8    | .   4   3   .   5   8   2   8   3   .   8   
  Combat Bots Only         8    | .   3   3   .   4   8   1   8   3   .   8   
Max Kills in Single Turn   5    | .   1   1   .   5   3   2   3   2   .   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   4   2   .   3   2   .   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Hostile Shots Fired        562   | .    41   40   .    14   164  63   111  32   .    97   
  Missed                   169   | .    12   10   .    3    48   19   41   10   .    26   
Damage Taken               6279  | .    343  254  .    200  1726 686  1239 431  .    1400 
  Core                     1078  | .    58   66   .    62   172  90   78   77   .    475  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  308   | .    .    .    .    .    .    67   168  61   .    12   
  Regen/Repaired (Parts)   109   | .    .    .    .    .    109  .    .    .    .    .    
Core Remaining (%)         64    | 100  .    .    .    25   68   .    .    .    .    .    
Volleys Fired              282   | .    30   21   .    15   102  24   53   28   .    9    
  Largest                  3     | .    2    2    .    1    3    3    2    2    .    2    
  Hottest                  166   | .    110  70   .    39   145  166  72   103  .    103  
Shots Fired                583   | .    60   42   .    15   286  48   72   45   .    15   
  Gun                      222   | .    25   .    .    .    113  29   38   11   .    6    
  Cannon                   283   | .    35   42   .    2    163  10   .    25   .    6    
  Launcher                 78    | .    .    .    .    13   10   9    34   9    .    3    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  320   | .    45   42   .    2    157  20   23   25   .    6    
  Thermal                  174   | .    15   .    .    .    119  15   15   10   .    .    
  Explosive                24    | .    .    .    .    .    1    8    7    5    .    3    
  Electromagnetic          65    | .    .    .    .    13   9    5    27   5    .    6    
  Robot Hit Streak         20    | .    10   5    .    4    15   20   16   6    .    8    
  Robot Miss Streak        5     | .    4    5    .    2    5    2    2    4    .    2    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    
  Autonomous               149   | .    .    .    .    .    103  17   17   12   .    .    
Shots Hit Robots           351   | .    35   20   .    5    182  34   44   24   .    7    
  Core Hits                221   | .    18   12   .    12   92   13   41   17   .    16   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         8     | .    2    .    .    1    3    .    .    2    .    .    
    Burn                   2     | .    2    .    .    .    .    .    .    .    .    .    
    Blast                  6     | .    .    .    .    1    3    .    .    2    .    .    
Melee Attacks              1     | .    .    .    .    .    1    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12323 | .    505  381  .    474  5232 1352 2601 1011 .    767  
  Guns                     4410  | .    187  .    .    .    2771 595  709  118  .    30   
  Cannons                  3182  | .    318  381  .    17   1813 152  .    396  .    105  
  Explosions               4731  | .    .    .    .    457  648  605  1892 497  .    632  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3586  | .    389  381  .    17   1683 288  327  396  .    105  
  Thermal                  4187  | .    116  .    .    39   3126 408  382  116  .    .    
  Explosive                2450  | .    .    .    .    .    49   580  749  440  .    632  
  Electromagnetic          2100  | .    .    .    .    418  374  76   1143 59   .    30   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         22    | .    .    .    .    7    .    4    15   17   17   22   
  Average Corruption       10    | .    .    .    .    7    .    3    6    16   17   18   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  172   | .    .    .    .    12   .    10   62   80   2    6    
    Message Errors         41    | .    .    .    .    .    .    .    16   23   1    1    
    Matter Fused           47    | .    .    .    .    6    .    3    20   16   .    2    
    Heat Flow Errors       26    | .    .    .    .    .    .    3    4    17   1    1    
    Energy Discharges      21    | .    .    .    .    2    .    2    8    9    .    .    
    Parts Fused            3     | .    .    .    .    1    .    .    2    .    .    .    
    Data Loss (minor)      17    | .    .    .    .    1    .    2    5    8    .    1    
    Data Loss (major)      4     | .    .    .    .    2    .    .    1    .    .    1    
    Misfires               5     | .    .    .    .    .    .    .    1    4    .    .    
    Alerts                 5     | .    .    .    .    .    .    .    4    1    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    1    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    1    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            181   | .    .    .    .    8    67   15   46   45   .    .    
  Projectiles              36    | .    .    .    .    .    .    .    .    36   .    .    
  Explosions               145   | .    .    .    .    8    67   15   46   9    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 23    | .    5    4    .    1    10   1    .    2    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  20    | .    3    3    .    1    10   1    .    2    .    .    
  Secondary                3     | .    2    1    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      319   | .    .    .    .    34   28   112  112  33   .    .    
  Shots                    19    | .    .    .    .    4    2    4    7    2    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        543   | .    130  72   .    15   543  271  261  259  163  273  
  Average Temperature      90    | .    41   29   .    5    144  86   76   73   91   122  
  Received Heat Transfer   1758  | .    186  33   .    36   612  69   237  63   .    522  
  Effects                  20    | .    .    .    .    .    18   .    .    1    .    1    
    Shutdowns              3     | .    .    .    .    .    3    .    .    .    .    .    
    Energy Bleed           4     | .    .    .    .    .    2    .    .    1    .    1    
    Matter Decay           3     | .    .    .    .    .    3    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    2    .    .    .    .    .    
    Damage (major)         8     | .    .    .    .    .    8    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    2    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              10    | .    .    .    .    2    .    .    8    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9     | .    1    .    .    .    8    .    .    .    .    .    
  Heat Transferred         5615  | .    481  .    .    50   3974 481  481  148  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1     | .    .    .    .    .    .    .    .    1    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    1    1    .    2    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Peak Influence             1287 | .    220  160  .    262  1287 657  .    .    .    .    
  Initial                  585  | .    .    85   .    .    24   585  .    .    .    .    
  Average                  415  | .    98   114  .    64   603  548  .    .    .    .    
Maximum Alert Level        4    | .    1    .    .    1    4    2    .    .    .    .    
  Low Security (%)         35   | 100  84   100  .    90   6    .    .    .    .    .    
  Level 1                  17   | .    15   .    .    9    29   .    .    .    .    .    
  Level 2                  28   | .    .    .    .    .    24   100  .    .    .    .    
  Level 3                  14   | .    .    .    .    .    29   .    .    .    .    .    
  Level 4                  4    | .    .    .    .    .    8    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          21   | .    5    .    .    1    12   3    .    .    .    .    
  Investigation            8    | .    4    .    .    .    4    .    .    .    .    .    
  Extermination            2    | .    .    .    .    .    .    2    .    .    .    .    
  Reinforcement            6    | .    1    .    .    1    3    1    .    .    .    .    
  Assault                  4    | .    .    .    .    .    4    .    .    .    .    .    
  Garrison                 1    | .    .    .    .    .    1    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    1    .    1    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Distress Signals           .    | .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              141  | .   17  7   .   6   60  7   19  9   .   16  
  Peak Tracking Total      13   | .   4   3   .   4   7   1   9   3   .   13  
  Tactical Retreats        5    | .   .   .   .   1   3   .   1   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Traps Triggered            7    | .   2   .   .   1   2   1   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Machines Disabled          19   | .   .   2   .   2   12  2   .   .   .   1   
  Max in Single Turn       5    | .   .   1   .   1   5   1   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         1    | .   .   .   .   .   1   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Machines Accessed          30   | .   4   .   4   1   14  3   .   .   4   .   
  Terminals                15   | .   3   .   .   .   12  .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   1   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                89   | .   12  .   13  1   31  3   .   .   29  .   
  Successful               73   | .   7   .   13  1   22  1   .   .   29  .   
  Failed                   16   | .   5   .   .   .   9   2   .   .   .   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   28   | .   7   .   1   .   20  .   .   .   .   .   
  Terminals                38   | .   10  .   .   .   28  .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   2   1   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             51   | .   1   .   13  1   7   .   .   .   29  .   
  Record                   24   | .   .   .   12  .   1   .   .   .   11  .   
  Part Schematic           9    | .   .   .   .   .   .   .   .   .   9   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   
  Robot Analysis           3    | .   1   .   .   .   2   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   1   .   .   .   3   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   2   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   1   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         18   | .   5   .   .   .   13  .   .   .   .   .   
  Terminals                17   | .   5   .   .   .   12  .   .   .   .   .   
    Assimilate             2    | .   2   .   .   .   .   .   .   .   .   .   
    Botnet                 11   | .   2   .   .   .   9   .   .   .   .   .   
    Operators              2    | .   1   .   .   .   1   .   .   .   .   .   
    Sabotage               2    | .   .   .   .   .   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   3   .   .   .   9   2   .   .   .   .   
  Full Trace Events        3    | .   2   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   6   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   .   .   .   .   9   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   
  Time                     26   | .   .   .   .   .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   8   .   .   .   .   2   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   4   .   .   .   .   .   
  Machine Destruction      4    | .   .   .   .   .   4   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   2   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Total Allies               5    | .   1   .   .   .   1   .   2   .   .   1   
  Largest Group            2    | .   1   .   .   .   1   .   2   .   .   1   
  Highest-Rated Group      96   | .   10  .   .   .   27  .   62  .   .   96  
  Highest-Rated Ally       96   | .   10  .   .   .   27  .   32  .   .   96  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   .   .   .   6   .   .   4   
  Total Damage             441  | .   .   .   .   .   .   .   246 .   .   195 
  Kills                    2    | .   .   .   .   .   .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Robot Analysis Total       3    | .   1   .   .   .   2   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   1   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Turns Passed               11661 | 62   754  828  829  610  3134 1045 2299 1895 96   109  
Spaces Moved               5636  | 43   336  258  317  258  1863 497  1034 898  79   53   
  Core                     67    | 19   .    .    .    .    .    .    .    45   .    3    
  Treads                   2012  | 24   336  145  .    2    174  497  820  .    .    14   
  Legs                     3557  | .    .    113  317  256  1689 .    214  853  79   36   
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  260  260  190  110  158  161  123  123  123  
  Average Speed            180   | 111  190  293  260  195  128  180  203  202  123  152  
  Slowest Speed            750   | 160  240  320  260  260  190  237  260  750  123  350  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3     | .    .    .    .    3    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54    | 3    47   51   70   54   96   14   93   93   69   12   
  Regions Visited          10
    Branch Regions         7
  Pre-discovered Areas     2     | .    .    .    .    1    .    .    .    .    1    .    
  Known Exits Taken        5     | .    .    .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             5     | .    .    .    .    1    .    .    1    3    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          337   | .    .    .    .    2    95   110  52   50   .    28   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               29    | .    .    .    .    .    12   1    3    11   .    2    
  AOE                      308   | .    .    .    .    2    83   109  49   39   .    26   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Total                      6707 | 57   391  287  324  343  2428 616  1170 944  78   69   
  Wait                     487  | 6    9    .    .    63   338  44   25   2    .    .    
  Move                     5620 | 42   335  257  316  251  1862 496  1033 897  78   53   
  Hop                      3    | .    .    .    .    3    .    .    .    .    .    .    
  Pick Up                  86   | 5    9    5    5    4    34   12   5    6    .    1    
  Fast Attach              5    | .    .    .    .    .    4    1    .    .    .    .    
  Attach                   76   | 4    2    2    1    2    25   12   16   7    .    5    
  Detach                   23   | .    .    .    2    1    6    3    8    2    .    1    
  Swap                     56   | .    4    1    .    4    28   13   5    1    .    .    
  Drop                     38   | .    2    1    .    .    23   11   .    1    .    .    
  Fire                     282  | .    30   21   .    15   102  24   53   28   .    9    
  Melee                    1    | .    .    .    .    .    1    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   25   | .    .    .    .    .    .    .    25   .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            5    | .    .    .    .    .    5    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat] / [*Min x2] / [*Sub])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves

 History 
---------
  Turn | Location           | Event
    16 | -11/Scrapyard      | Discovered new exit (range 15)
    63 | -11/Scrapyard      | Entered Materials
   312 | -10/Materials      | Build established: Mutant
   326 | -10/Materials      | Discovered new exit (range 15)
   473 | -10/Materials      | Discovered new exit (range 15)
   658 | -10/Materials      | Discovered new exit (range 16)
   725 | -10/Materials      | Discovered new exit (range 9)
   817 | -10/Materials      | Entered Mines
   818 | -10/Mines          | Met a Derelict bent on vengeance
  1182 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1182 | -10/Mines          | Discovered new exit (range 5)
  1365 | -10/Mines          | Learned Materials stockpile data
  1645 | -10/Mines          | Entered Exiles
  1719 | -10/Exiles         | Met 8R-AWN
  1760 | -10/Exiles         | Met EX-HEX
  1833 | -10/Exiles         | Met EX-BIN
  1864 | -10/Exiles         | Aligned with FarCom system
  1867 | -10/Exiles         | Given EX-Vault access code
  2018 | -10/Exiles         | Opened EX-Vault
  2033 | -10/Exiles         | Found AWS/Thermal
  2091 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2164 | -10/Exiles         | Met EX-DEC
  2443 | -10/Exiles         | Discovered new exit (range 11)
  2474 | -10/Exiles         | Left Exiles lab with AWS/Thermal
  2474 | -10/Exiles         | Entered Mines
  2499 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  2661 | -9/Mines           | Core integrity fell below 50%
  2724 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2780 | -9/Mines           | Assembled infested the area
  2785 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  2946 | -9/Mines           | Learned location of Zion (-6)
  3072 | -9/Mines           | Discovered new exit (range 6)
  3084 | -9/Mines           | Entered Materials
  3084 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  3359 | -8/Materials       | Garrison activated, responded to threat
  3520 | -8/Materials       | Build established: Skirmisher
  3820 | -8/Materials       | Discovered new exit (range 4)
  4054 | -8/Materials       | Lost 3 parts (2n1u)
  4922 | -8/Materials       | Discovered new exit (range 4)
  4936 | -8/Materials       | Identified exit to Factory
  4982 | -8/Materials       | Repaired Lgt. Cannon
  5484 | -8/Materials       | First assault squad dispatched
  6021 | -8/Materials       | Destroyed 8 combat bots
  6145 | -8/Materials       | Discovered exit to Factory (range 16)
  6218 | -8/Materials       | Entered Factory
  6218 | -7/Factory         | Evolved 2 slots: Utility x2
  6278 | -7/Factory         | Build established: Tank
  6572 | -7/Factory         | Discovered new exit (range 8)
  6577 | -7/Factory         | AWS/Thermal suddenly broke down
  6605 | -7/Factory         | Identified exit to Factory
  7117 | -7/Factory         | AWS/Thermal suddenly broke down
  7244 | -7/Factory         | Discovered new exit (range 7)
  7261 | -7/Factory         | Identified exit to Lower Caves
  7263 | -7/Factory         | Entered Lower Caves
  8084 | -7/Lower Caves     | AWS/Thermal suddenly broke down
  8124 | -7/Lower Caves     | Destroyed 8 combat bots
  8131 | -7/Lower Caves     | Lost 3 parts (1p2u)
  8829 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8855 | -7/Lower Caves     | AWS/Thermal suddenly broke down
  8960 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  9027 | -7/Lower Caves     | System corruption reached 10%
  9068 | -7/Lower Caves     | Lost 5 parts (1p2n2u)
  9466 | -7/Lower Caves     | Discovered new exit (range 15)
  9509 | -7/Lower Caves     | Identified exit to Lower Caves
  9562 | -7/Lower Caves     | Entered another Lower Caves area
  9575 | -7/Lower Caves     | AWS/Thermal suddenly broke down
  9639 | -7/Lower Caves     | Discovered exit to Factory (range 13)
 10314 | -7/Lower Caves     | Learned Factory stockpile data
 10483 | -7/Lower Caves     | Ambushed by wild Derelicts
 10485 | -7/Lower Caves     | AWS/Thermal suddenly broke down
 10558 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10782 | -7/Lower Caves     | Build established: Mutant
 11227 | -7/Lower Caves     | Discovered new exit (range 16)
 11248 | -7/Lower Caves     | Identified exit to Data Miner
 11457 | -7/Lower Caves     | Entered Data Miner
 11457 | -7/Data Miner      | Discovered new exit (range 6)
 11468 | -7/Data Miner      | Build established: Scavenger-Tank
 11481 | -7/Data Miner      | Met Data Miner
 11505 | -7/Data Miner      | Learned location of Section 7 (-3)
 11505 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 11526 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 11552 | -7/Data Miner      | Identified exit to Proximity Caves
 11553 | -7/Data Miner      | Entered Proximity Caves
 11598 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 11627 | -6/Proximity Caves | Core integrity fell below 50%
 11639 | -6/Proximity Caves | Destroyed 8 combat bots
 11657 | -6/Proximity Caves | Core integrity fell below 20%
 11662 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
Complication: Adv. Assault Cannon rejected.
Slug penetrates Wall.
Adv. Heat Sink fries itself beyond repair.
Acquired Broken AWS/Thermal.
Critical hit (Burn: +37).
Penetrated by Slug.
Carbon-fiber Leg fries itself beyond repair.
Imp. Utility Shielding destroyed.
Penetrated by Slug.
Critical hit (Burn: +37). <x2>
Penetrated by Slug.
Critical hit (Destroy).
Imp. Deuterium Engine destroyed.
System corrupted: Matter fused (-5).
G-50 Soldier destroyed.
Lgt. Treads destroyed.
Penetrated by Slug.
System corrupted: Substantial component data
  lost.
Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ????????????????????#########????????????????????? |
| ????????????????????# #     #???????#????????????? |
| ????????????????????##      ###???# #????????????? |
| ?????????????########         #??#  #????????????? |
| ????????????##                #?#   #????????????? |
| ?????????####                 ##   #?????????????? |
| ?????????#      ### ##        #   ???????????????? |
| ?????????#      #?# ####  ##      #??????????????? |
| ?????????##     #?# #??#  ##  #   #####??????????? |
| ??????????#         #?##      ##        ?????????? |
| ??????????#    ######?#       ##         ????????? |
| ??????????######??????#              ##??????????? |
| ??????????????????????##             ;#??????????? |
| ??????????????#???####?#!             #??????????? |
| ????????????### ?##  ##=!!            #??????????? |
| ???????????##   ##    ## %           ##??????????? |
| ??????????##          ##gY        ####???????????? |
| ??????????#             ]          #?????????????? |
| ??????????#            !   %    %  #?????????????? |
| ??????????#      ########@/%#####  #?????????????? |
| ??????????#      ??""""" %   "???  #?????????????? |
| ??????????#      #""         "???? #?????????????? |
| ??????????##     #"          "?????#?????????????? |
| ???????????#    ?#T            ??????????????????? |
| ???????????#    ?#              #????????????????? |
| ???????????#            """""   #????????????????? |
| ???????????#             " "      ???????????????? |
| ???????????###                     ??????????????? |
| ?????????????##     %       % %     ?????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             600
Utility Shielding          66
Weapon Shielding           66
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
     Thermal Defense Suite | -7/Data Miner | Free
        Imp. Lightning Gun | -7/Data Miner | Free
           Antigrav System | -7/Data Miner | Free
     Adv. Shield Generator | -7/Data Miner | Free
             Neutrino Core | -7/Data Miner | Free
             KE Penetrator | -7/Data Miner | Free

 Robot Schematics 
------------------
 R-10 Processor | -7/Data Miner | Free
   G-47 Trooper | -7/Data Miner | Free
  W-25 Informer | -7/Data Miner | Free
   B-60 Warrior | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
  Y-64 Sentinel | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Armchair Analyst

 Challenges 
------------
None

 Game 
------
Seed              HugePrecisionNanovents
  Manual?         0
Play Time         01:28:19
  Cumulative      44.6 hours
  Start           2025.03.01 @ 09:52:35
  End             2025.03.01 @ 23:58:12
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          61
  Rogue           47
  Adventurer      14
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          34
Achievement%      36
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          2%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: df6089a9-96d1-4ae5-87b6-20847c5f78e3