Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.01 @ 23:58:12 Player: mix Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (149) 745 Value Destroyed (4850) 4850 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (1310) 1310 TOTAL SCORE: 11185 Bonus ------- High Alert Combat Kills 636 Follower Combat Kills 74 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 224/300 Energy 99/100 System Corruption 22% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Cooling System Hacking Suite AWS/Thermal Improved EM Pulse Cannon Gauss Rifle Plasma Cutter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Advanced Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Improved Utility Shielding Improved Weapon Shielding Improved Medium Armor Plating Recalibrator > --- WEAPON ----------- AWS/Thermal Advanced EMP Blaster > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Carbon-fiber Leg Improved Carbon-fiber Leg Improved Cooling System Improved Weapon Shielding Light Armor Plating Hacking Suite Improved EM Pulse Cannon Improved EM Pulse Cannon Gauss Rifle Light Cannon Plasma Cutter [Rating: 56] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Armored Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Utility Shielding Weapon Light Cannon Energy Gun AWS/Thermal Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 4 | . . . . . 2 2 . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 137 | 4 6 3 1 6 57 26 21 8 . 5 Power 13 | 1 1 . . 1 6 . 2 1 . 1 Engine 10 | 1 1 . . 1 5 . . 1 . 1 Core 3 | . . . . . 1 . 2 . . . Reactor . | . . . . . . . . . . . Propulsion 31 | 1 1 3 . 3 14 1 5 2 . 1 Treads 12 | 1 1 . . 1 6 . 2 . . 1 Leg 18 | . . 3 . 2 8 1 3 1 . . Wheel 1 | . . . . . . . . 1 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 34 | . 1 . . . 11 12 7 2 . 1 Device 10 | . . . . . 2 3 4 . . 1 Storage 2 | . 1 . . . 1 . . . . . Processor 3 | . . . . . 2 1 . . . . Hackware . | . . . . . . . . . . . Protection 19 | . . . . . 6 8 3 2 . . Artifact . | . . . . . . . . . . . Weapon 59 | 2 3 . 1 2 26 13 7 3 . 2 Energy Gun 15 | 1 . . 1 . 5 3 2 1 . 2 Energy Cannon 5 | . 1 . . . 1 3 . . . . Ballistic Gun 7 | 1 . . . . 2 2 2 . . . Ballistic Cannon 21 | . 2 . . 1 13 3 1 1 . . Launcher 9 | . . . . 1 3 2 2 1 . . Special Weapon 1 | . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . Unidentified Prototypes 6 | . . . . . 3 3 . . . . Corrupted Parts 4 | . . . . 1 . . 1 . . 2 System Corruption 17 | . . . . 7 . . 5 . . 5 Parts Lost 34 | . . 2 . . 8 2 9 3 . 10 Power 7 | . . . . . 2 . 2 1 . 2 Propulsion 12 | . . 2 . . 2 1 3 . . 4 Utility 10 | . . . . . 2 1 4 1 . 2 Weapon 5 | . . . . . 2 . . 1 . 2 Highest Loss Streak 10 | . . 1 . . 3 1 5 2 . 10 To Critical Strikes 2 | . . . . . . . 1 . . 1 Average Slot Usage (%) 83 | . 77 84 77 79 84 92 88 76 84 60 Engine 7 | . 14 14 14 14 8 7 2 4 7 5 Core 1 | . . . . . . . 4 2 . . Treads 8 | . 28 8 . . 3 20 15 . . 1 Leg 14 | . . 19 28 27 21 2 5 16 23 12 Device 4 | . . . . . 5 3 6 7 . 1 Storage 8 | . 6 14 14 14 9 7 7 7 7 7 Processor 5 | . . . . . 8 7 7 7 7 7 Protection 10 | . . . . . 8 25 21 12 15 10 Energy Gun 5 | . 8 . 7 2 5 6 5 4 7 4 Ballistic Gun 1 | . 6 . . . . 3 1 . . . Ballistic Cannon 8 | . 11 28 13 9 11 1 . 4 7 4 Launcher 3 | . . . . 10 . 2 7 6 7 3 Peak Build Rating 56 | 4 6 9 24 24 46 56 54 50 38 38 Average Rating 34 | 2 5 7 17 20 36 51 50 41 38 27 On Entrance 26 | . 4 6 9 24 21 46 55 50 38 38 Naked Turns . | . . . . . . . . . . . Heaviest Build 60 | 8 51 51 53 59 60 57 57 51 50 50 Greatest Support 70 | 20 40 25 25 30 70 70 62 50 50 50 Greatest Overweight (x) 14 | . 1 2 2 2 1 1 2 14 . 6 Average Overweight (x) . | . . 2 2 1 . . . 1 . . Largest Inventory Capacity 20 | 5 20 20 20 20 20 15 15 15 15 15 Average Capacity 15 | 5 12 20 20 20 15 15 15 15 15 15 Most Carried 20 | 4 7 9 14 20 19 15 13 12 10 10 Average Carried 10 | 1 3 7 11 17 13 12 10 8 10 8 Final Capacity 20 | 5 20 20 20 20 15 15 15 15 15 15 Final Carried 18 | 1 6 8 14 18 14 12 8 10 10 7 Class Distribution -------------------- 38% | Mutant 33% | Tank 22% | Skirmisher 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Scavenger-Tank | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Matter Collected 3639 | 240 204 193 . 179 1300 202 772 506 . 43 Remotely . | . . . . . . . . . . . Salvage Created 5296 | . 427 279 . 220 2290 305 1166 393 . 216 Parts 269 | . 22 16 . 18 132 17 33 10 . 21 Haulers Intercepted 6 | . . . . . 6 . . . . . Recyclers Shooed 2 | . . . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . . 22 4 . 21 Prevented 8 | . . . . . . . 6 2 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 117 | . 11 7 . 8 47 5 19 9 . 11 Guns 40 | . 5 . . . 27 2 6 . . . Cannons 38 | . 6 7 . . 15 3 . 4 . 3 AOE 39 | . . . . 8 5 . 13 5 . 8 Classes Destroyed 18 | . 2 3 . 2 9 1 1 . . . Worker 9 | . . 2 . . 6 1 . . . . Builder 3 | . . . . 1 1 1 . . . . Tunneler 2 | . . . . 1 1 . . . . . Hauler 6 | . . . . . 6 . . . . . Recycler 4 | . . 2 . . 1 1 . . . . Mechanic 1 | . . . . . 1 . . . . . Operator 1 | . . . . . 1 . . . . . Watcher 6 | . 1 . . . 4 1 . . . . Swarmer 40 | . . 5 . 7 14 . 4 1 . 9 Grunt 44 | . 11 2 . 1 16 1 7 4 . 2 Brawler 3 | . . . . . 1 . 2 . . . Duelist 5 | . . . . . 2 . 3 . . . Sentry 12 | . . . . . 8 1 2 1 . . Specialist 2 | . . . . . 2 . . . . . Hunter 4 | . . . . . 3 . 1 . . . Programmer 4 | . . . . . . 3 . 1 . . Heavy 1 | . . . . . 1 . . . . . Decomposer 1 | . . . . . . . . 1 . . Samaritan 3 | . . . . . . . 3 . . . Thug 1 | . . . . . . . . 1 . . Savage 1 | . . . . . . . . 1 . . Best Kill Streak 8 | . 4 3 . 5 8 2 8 3 . 8 Combat Bots Only 8 | . 3 3 . 4 8 1 8 3 . 8 Max Kills in Single Turn 5 | . 1 1 . 5 3 2 3 2 . 4 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . . 4 2 . 3 2 . 4 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Hostile Shots Fired 562 | . 41 40 . 14 164 63 111 32 . 97 Missed 169 | . 12 10 . 3 48 19 41 10 . 26 Damage Taken 6279 | . 343 254 . 200 1726 686 1239 431 . 1400 Core 1078 | . 58 66 . 62 172 90 78 77 . 475 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 308 | . . . . . . 67 168 61 . 12 Regen/Repaired (Parts) 109 | . . . . . 109 . . . . . Core Remaining (%) 64 | 100 . . . 25 68 . . . . . Volleys Fired 282 | . 30 21 . 15 102 24 53 28 . 9 Largest 3 | . 2 2 . 1 3 3 2 2 . 2 Hottest 166 | . 110 70 . 39 145 166 72 103 . 103 Shots Fired 583 | . 60 42 . 15 286 48 72 45 . 15 Gun 222 | . 25 . . . 113 29 38 11 . 6 Cannon 283 | . 35 42 . 2 163 10 . 25 . 6 Launcher 78 | . . . . 13 10 9 34 9 . 3 Special . | . . . . . . . . . . . Kinetic 320 | . 45 42 . 2 157 20 23 25 . 6 Thermal 174 | . 15 . . . 119 15 15 10 . . Explosive 24 | . . . . . 1 8 7 5 . 3 Electromagnetic 65 | . . . . 13 9 5 27 5 . 6 Robot Hit Streak 20 | . 10 5 . 4 15 20 16 6 . 8 Robot Miss Streak 5 | . 4 5 . 2 5 2 2 4 . 2 Penetration Max 1 | . . . . . 1 . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Autonomous 149 | . . . . . 103 17 17 12 . . Shots Hit Robots 351 | . 35 20 . 5 182 34 44 24 . 7 Core Hits 221 | . 18 12 . 12 92 13 41 17 . 16 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 8 | . 2 . . 1 3 . . 2 . . Burn 2 | . 2 . . . . . . . . . Blast 6 | . . . . 1 3 . . 2 . . Melee Attacks 1 | . . . . . 1 . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12323 | . 505 381 . 474 5232 1352 2601 1011 . 767 Guns 4410 | . 187 . . . 2771 595 709 118 . 30 Cannons 3182 | . 318 381 . 17 1813 152 . 396 . 105 Explosions 4731 | . . . . 457 648 605 1892 497 . 632 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 3586 | . 389 381 . 17 1683 288 327 396 . 105 Thermal 4187 | . 116 . . 39 3126 408 382 116 . . Explosive 2450 | . . . . . 49 580 749 440 . 632 Electromagnetic 2100 | . . . . 418 374 76 1143 59 . 30 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 22 | . . . . 7 . 4 15 17 17 22 Average Corruption 10 | . . . . 7 . 3 6 16 17 18 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 172 | . . . . 12 . 10 62 80 2 6 Message Errors 41 | . . . . . . . 16 23 1 1 Matter Fused 47 | . . . . 6 . 3 20 16 . 2 Heat Flow Errors 26 | . . . . . . 3 4 17 1 1 Energy Discharges 21 | . . . . 2 . 2 8 9 . . Parts Fused 3 | . . . . 1 . . 2 . . . Data Loss (minor) 17 | . . . . 1 . 2 5 8 . 1 Data Loss (major) 4 | . . . . 2 . . 1 . . 1 Misfires 5 | . . . . . . . 1 4 . . Alerts 5 | . . . . . . . 4 1 . . Misdirections 1 | . . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 181 | . . . . 8 67 15 46 45 . . Projectiles 36 | . . . . . . . . 36 . . Explosions 145 | . . . . 8 67 15 46 9 . . Melee . | . . . . . . . . . . . Knockbacks 23 | . 5 4 . 1 10 1 . 2 . . Impact . | . . . . . . . . . . . Kinetic 20 | . 3 3 . 1 10 1 . 2 . . Secondary 3 | . 2 1 . . . . . . . . Self-Inflicted Damage 319 | . . . . 34 28 112 112 33 . . Shots 19 | . . . . 4 2 4 7 2 . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 543 | . 130 72 . 15 543 271 261 259 163 273 Average Temperature 90 | . 41 29 . 5 144 86 76 73 91 122 Received Heat Transfer 1758 | . 186 33 . 36 612 69 237 63 . 522 Effects 20 | . . . . . 18 . . 1 . 1 Shutdowns 3 | . . . . . 3 . . . . . Energy Bleed 4 | . . . . . 2 . . 1 . 1 Matter Decay 3 | . . . . . 3 . . . . . Damage (minor) 2 | . . . . . 2 . . . . . Damage (major) 8 | . . . . . 8 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 10 | . . . . 2 . . 8 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 9 | . 1 . . . 8 . . . . . Heat Transferred 5615 | . 481 . . 50 3974 481 481 148 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . 1 1 . 2 . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Peak Influence 1287 | . 220 160 . 262 1287 657 . . . . Initial 585 | . . 85 . . 24 585 . . . . Average 415 | . 98 114 . 64 603 548 . . . . Maximum Alert Level 4 | . 1 . . 1 4 2 . . . . Low Security (%) 35 | 100 84 100 . 90 6 . . . . . Level 1 17 | . 15 . . 9 29 . . . . . Level 2 28 | . . . . . 24 100 . . . . Level 3 14 | . . . . . 29 . . . . . Level 4 4 | . . . . . 8 . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 21 | . 5 . . 1 12 3 . . . . Investigation 8 | . 4 . . . 4 . . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement 6 | . 1 . . 1 3 1 . . . . Assault 4 | . . . . . 4 . . . . . Garrison 1 | . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Distress Signals . | . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 141 | . 17 7 . 6 60 7 19 9 . 16 Peak Tracking Total 13 | . 4 3 . 4 7 1 9 3 . 13 Tactical Retreats 5 | . . . . 1 3 . 1 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Traps Triggered 7 | . 2 . . 1 2 1 . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Disabled 19 | . . 2 . 2 12 2 . . . 1 Max in Single Turn 5 | . . 1 . 1 5 1 . . . 1 Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled 1 | . . . . . 1 . . . . . Machines Sabotaged 1 | . . . . . 1 . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Accessed 30 | . 4 . 4 1 14 3 . . 4 . Terminals 15 | . 3 . . . 12 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . 1 1 . . . . Recycling Units 3 | . 1 . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 89 | . 12 . 13 1 31 3 . . 29 . Successful 73 | . 7 . 13 1 22 1 . . 29 . Failed 16 | . 5 . . . 9 2 . . . . Catastrophic 1 | . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 28 | . 7 . 1 . 20 . . . . . Terminals 38 | . 10 . . . 28 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . . 2 1 . . . . Recycling Units 4 | . 2 . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Terminal Hacks 51 | . 1 . 13 1 7 . . . 29 . Record 24 | . . . 12 . 1 . . . 11 . Part Schematic 9 | . . . . . . . . . 9 . Robot Schematic 6 | . . . . . . . . . 6 . Robot Analysis 3 | . 1 . . . 2 . . . . . Prototype ID Bank 4 | . . . . . 1 . . . 3 . Open Door 1 | . . . . 1 . . . . . . Alert Level 1 | . . . . . 1 . . . . . Hauler Manifests 2 | . . . . . 2 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . Scan Component 1 | . . . . . 1 . . . . . Repair 1 | . . . . . 1 . . . . . Recycling Unit Hacks 2 | . 1 . . . . 1 . . . . Retrieve Components 2 | . 1 . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 18 | . 5 . . . 13 . . . . . Terminals 17 | . 5 . . . 12 . . . . . Assimilate 2 | . 2 . . . . . . . . . Botnet 11 | . 2 . . . 9 . . . . . Operators 2 | . 1 . . . 1 . . . . . Sabotage 2 | . . . . . 2 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Reprogram 1 | . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 3 . . . 9 2 . . . . Full Trace Events 3 | . 2 . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . 9 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . Time 26 | . . . . . 26 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . 8 . . . . 2 . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . . Machine Destruction 4 | . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Total Allies 5 | . 1 . . . 1 . 2 . . 1 Largest Group 2 | . 1 . . . 1 . 2 . . 1 Highest-Rated Group 96 | . 10 . . . 27 . 62 . . 96 Highest-Rated Ally 96 | . 10 . . . 27 . 32 . . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 10 | . . . . . . . 6 . . 4 Total Damage 441 | . . . . . . . 246 . . 195 Kills 2 | . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Robot Analysis Total 3 | . 1 . . . 2 . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Turns Passed 11661 | 62 754 828 829 610 3134 1045 2299 1895 96 109 Spaces Moved 5636 | 43 336 258 317 258 1863 497 1034 898 79 53 Core 67 | 19 . . . . . . . 45 . 3 Treads 2012 | 24 336 145 . 2 174 497 820 . . 14 Legs 3557 | . . 113 317 256 1689 . 214 853 79 36 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 260 260 190 110 158 161 123 123 123 Average Speed 180 | 111 190 293 260 195 128 180 203 202 123 152 Slowest Speed 750 | 160 240 320 260 260 190 237 260 750 123 350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 3 | . . . . 3 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 54 | 3 47 51 70 54 96 14 93 93 69 12 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 2 | . . . . 1 . . . . 1 . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 5 | . . . . 1 . . 1 3 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 337 | . . . . 2 95 110 52 50 . 28 Melee . | . . . . . . . . . . . Projectile 29 | . . . . . 12 1 3 11 . 2 AOE 308 | . . . . 2 83 109 49 39 . 26 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Total 6707 | 57 391 287 324 343 2428 616 1170 944 78 69 Wait 487 | 6 9 . . 63 338 44 25 2 . . Move 5620 | 42 335 257 316 251 1862 496 1033 897 78 53 Hop 3 | . . . . 3 . . . . . . Pick Up 86 | 5 9 5 5 4 34 12 5 6 . 1 Fast Attach 5 | . . . . . 4 1 . . . . Attach 76 | 4 2 2 1 2 25 12 16 7 . 5 Detach 23 | . . . 2 1 6 3 8 2 . 1 Swap 56 | . 4 1 . 4 28 13 5 1 . . Drop 38 | . 2 1 . . 23 11 . 1 . . Fire 282 | . 30 21 . 15 102 24 53 28 . 9 Melee 1 | . . . . . 1 . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 25 | . . . . . . . 25 . . . Trap . | . . . . . . . . . . . Miscellaneous 5 | . . . . . 5 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat] / [*Min x2] / [*Sub]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 15) 473 | -10/Materials | Discovered new exit (range 15) 658 | -10/Materials | Discovered new exit (range 16) 725 | -10/Materials | Discovered new exit (range 9) 817 | -10/Materials | Entered Mines 818 | -10/Mines | Met a Derelict bent on vengeance 1182 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1182 | -10/Mines | Discovered new exit (range 5) 1365 | -10/Mines | Learned Materials stockpile data 1645 | -10/Mines | Entered Exiles 1719 | -10/Exiles | Met 8R-AWN 1760 | -10/Exiles | Met EX-HEX 1833 | -10/Exiles | Met EX-BIN 1864 | -10/Exiles | Aligned with FarCom system 1867 | -10/Exiles | Given EX-Vault access code 2018 | -10/Exiles | Opened EX-Vault 2033 | -10/Exiles | Found AWS/Thermal 2091 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2164 | -10/Exiles | Met EX-DEC 2443 | -10/Exiles | Discovered new exit (range 11) 2474 | -10/Exiles | Left Exiles lab with AWS/Thermal 2474 | -10/Exiles | Entered Mines 2499 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2661 | -9/Mines | Core integrity fell below 50% 2724 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2780 | -9/Mines | Assembled infested the area 2785 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2946 | -9/Mines | Learned location of Zion (-6) 3072 | -9/Mines | Discovered new exit (range 6) 3084 | -9/Mines | Entered Materials 3084 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3359 | -8/Materials | Garrison activated, responded to threat 3520 | -8/Materials | Build established: Skirmisher 3820 | -8/Materials | Discovered new exit (range 4) 4054 | -8/Materials | Lost 3 parts (2n1u) 4922 | -8/Materials | Discovered new exit (range 4) 4936 | -8/Materials | Identified exit to Factory 4982 | -8/Materials | Repaired Lgt. Cannon 5484 | -8/Materials | First assault squad dispatched 6021 | -8/Materials | Destroyed 8 combat bots 6145 | -8/Materials | Discovered exit to Factory (range 16) 6218 | -8/Materials | Entered Factory 6218 | -7/Factory | Evolved 2 slots: Utility x2 6278 | -7/Factory | Build established: Tank 6572 | -7/Factory | Discovered new exit (range 8) 6577 | -7/Factory | AWS/Thermal suddenly broke down 6605 | -7/Factory | Identified exit to Factory 7117 | -7/Factory | AWS/Thermal suddenly broke down 7244 | -7/Factory | Discovered new exit (range 7) 7261 | -7/Factory | Identified exit to Lower Caves 7263 | -7/Factory | Entered Lower Caves 8084 | -7/Lower Caves | AWS/Thermal suddenly broke down 8124 | -7/Lower Caves | Destroyed 8 combat bots 8131 | -7/Lower Caves | Lost 3 parts (1p2u) 8829 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8855 | -7/Lower Caves | AWS/Thermal suddenly broke down 8960 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9027 | -7/Lower Caves | System corruption reached 10% 9068 | -7/Lower Caves | Lost 5 parts (1p2n2u) 9466 | -7/Lower Caves | Discovered new exit (range 15) 9509 | -7/Lower Caves | Identified exit to Lower Caves 9562 | -7/Lower Caves | Entered another Lower Caves area 9575 | -7/Lower Caves | AWS/Thermal suddenly broke down 9639 | -7/Lower Caves | Discovered exit to Factory (range 13) 10314 | -7/Lower Caves | Learned Factory stockpile data 10483 | -7/Lower Caves | Ambushed by wild Derelicts 10485 | -7/Lower Caves | AWS/Thermal suddenly broke down 10558 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10782 | -7/Lower Caves | Build established: Mutant 11227 | -7/Lower Caves | Discovered new exit (range 16) 11248 | -7/Lower Caves | Identified exit to Data Miner 11457 | -7/Lower Caves | Entered Data Miner 11457 | -7/Data Miner | Discovered new exit (range 6) 11468 | -7/Data Miner | Build established: Scavenger-Tank 11481 | -7/Data Miner | Met Data Miner 11505 | -7/Data Miner | Learned location of Section 7 (-3) 11505 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11526 | -7/Data Miner | Received God Mode back door access code from Data Miner 11552 | -7/Data Miner | Identified exit to Proximity Caves 11553 | -7/Data Miner | Entered Proximity Caves 11598 | -6/Proximity Caves | Attracted the attention of an 0b10 base 11627 | -6/Proximity Caves | Core integrity fell below 50% 11639 | -6/Proximity Caves | Destroyed 8 combat bots 11657 | -6/Proximity Caves | Core integrity fell below 20% 11662 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- Complication: Adv. Assault Cannon rejected. Slug penetrates Wall. Adv. Heat Sink fries itself beyond repair. Acquired Broken AWS/Thermal. Critical hit (Burn: +37). Penetrated by Slug. Carbon-fiber Leg fries itself beyond repair. Imp. Utility Shielding destroyed. Penetrated by Slug. Critical hit (Burn: +37). Penetrated by Slug. Critical hit (Destroy). Imp. Deuterium Engine destroyed. System corrupted: Matter fused (-5). G-50 Soldier destroyed. Lgt. Treads destroyed. Penetrated by Slug. System corrupted: Substantial component data lost. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#########????????????????????? | | ????????????????????# # #???????#????????????? | | ????????????????????## ###???# #????????????? | | ?????????????######## #??# #????????????? | | ????????????## #?# #????????????? | | ?????????#### ## #?????????????? | | ?????????# ### ## # ???????????????? | | ?????????# #?# #### ## #??????????????? | | ?????????## #?# #??# ## # #####??????????? | | ??????????# #?## ## ?????????? | | ??????????# ######?# ## ????????? | | ??????????######??????# ##??????????? | | ??????????????????????## ;#??????????? | | ??????????????#???####?#! #??????????? | | ????????????### ?## ##=!! #??????????? | | ???????????## ## ## % ##??????????? | | ??????????## ##gY ####???????????? | | ??????????# ] #?????????????? | | ??????????# ! % % #?????????????? | | ??????????# ########@/%##### #?????????????? | | ??????????# ??""""" % "??? #?????????????? | | ??????????# #"" "???? #?????????????? | | ??????????## #" "?????#?????????????? | | ???????????# ?#T ??????????????????? | | ???????????# ?# #????????????????? | | ???????????# """"" #????????????????? | | ???????????# " " ???????????????? | | ???????????### ??????????????? | | ?????????????## % % % ?????????????? | | ??????????????# $ % ???????????? | | ??????????????# # # % ????????????? | | ??????????????# " ? = # ????????????? | | ???????????????? #" # ? ????? ??????????????? | | ??????????????????" #? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Neutrino Core | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Game ------ Seed HugePrecisionNanovents Manual? 0 Play Time 01:28:19 Cumulative 44.6 hours Start 2025.03.01 @ 09:52:35 End 2025.03.01 @ 23:58:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 47 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 34 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 2% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: df6089a9-96d1-4ae5-87b6-20847c5f78e3