Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.12 @ 03:29:34 Player: UberDoot Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (302) 1510 Value Destroyed (11082) 11082 Prototype IDs (60) 1200 Alien Tech Used (8) 1600 Bonus (13720) 13720 TOTAL SCORE: 39812 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2360 Follower Combat Kills 2878 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -218 Cogmind --------- Core Integrity 0/1600 Matter 41/300 Energy 100/100 System Corruption 53% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Mini Fusion Reactor Light Quantum Reactor Armored Heavy Treads Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Electron Diverter Improved Diametric Drive Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Gravity Neutralizer Advanced Visual Processing Unit Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Reaction Control System > --- WEAPON ----------- Vortex Rifle Power Sword Sigix Broadsword Sigix Broadsword > --- INVENTORY -------- Advanced Transmission Jammer Advanced ECM Suite Light Regenerative Plating Point Defense Array Enhanced Nova Cannon [Rating: 215] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Light Regenerative Plating Device Tactical Coordination Suite Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Mapper Protection Light Regenerative Plating Artifact Phase Redirector Weapon Autogun Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Linear Accelerator Launcher Mini Grenade Launcher Special Weapon Welding Torch Impact Weapon Core Stripper Slashing Weapon Sigix Broadsword Piercing Weapon Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Slots Evolved 18 | . . 2 . 2 . . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 5 | . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . Utility 8 | . . 1 . 1 . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . 1 2 . Weapon 4 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . Parts Attached 501 | 7 19 29 10 13 10 23 26 7 2 . 2 35 3 1 8 4 39 . 1 15 3 26 . 6 10 10 10 33 20 60 69 Power 48 | 1 2 3 1 1 . 2 1 2 . . . 3 . . . . 4 . . 3 . 6 . 1 2 1 1 4 2 2 6 Engine 13 | 1 2 3 1 . . 2 . 1 . . . 1 . . . . . . . . . 2 . . . . . . . . . Core 18 | . . . . 1 . . 1 1 . . . 2 . . . . 4 . . 2 . 2 . . 1 . . 3 1 . . Reactor 17 | . . . . . . . . . . . . . . . . . . . . 1 . 2 . 1 1 1 1 1 1 2 6 Propulsion 95 | 2 11 11 3 . 3 12 6 . . . . 5 . . . . 9 . 1 3 . 8 . . . 2 3 5 . 6 5 Treads 27 | 2 2 3 3 . 3 10 . . . . . . . . . . . . . . . . . . . . . . . . 4 Leg 3 | . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 14 | . 7 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 51 | . . . . . . 2 6 . . . . 5 . . . . 9 . 1 3 . 8 . . . 2 3 5 . 6 1 Utility 199 | 2 2 6 1 5 1 4 14 2 2 . . 6 3 1 5 . 18 . . 6 1 4 . 1 4 1 3 16 14 38 39 Device 120 | 1 1 4 . 1 . 1 4 2 1 . . 2 2 1 4 . 13 . . 5 1 2 . 1 3 1 3 5 11 24 27 Storage 8 | 1 1 . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . 1 1 2 . Processor 22 | . . 1 . 1 . . 6 . . . . . . . . . . . . 1 . 1 . . . . . . 1 7 4 Hackware 14 | . . . . . . . 3 . . . . 4 . . . . 1 . . . . 1 . . . . . . . 4 1 Protection 28 | . . 1 1 3 . 3 1 . 1 . . . 1 . 1 . 3 . . . . . . . 1 . . 4 . 1 7 Artifact 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 1 . . Weapon 159 | 2 4 9 5 7 6 5 5 3 . . 2 21 . . 3 4 8 . . 3 2 8 . 4 4 6 3 8 4 14 19 Energy Gun 29 | 1 . 3 2 . . . . . . . . . . . . . 1 . . 1 1 . . . . 1 1 2 2 2 12 Energy Cannon 21 | . 1 3 . . . 1 . . . . . 6 . . 1 . . . . . . . . . . . . . 1 6 2 Ballistic Gun 71 | 1 2 1 1 6 3 2 4 3 . . 1 14 . . 2 2 7 . . 1 1 6 . 2 4 4 1 1 . . 2 Ballistic Cannon 8 | . 1 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Launcher 10 | . . . 2 . 3 . . . . . . 1 . . . 2 . . . . . . . 1 . . . . . . 1 Special Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . Impact Weapon 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Slashing Weapon 10 | . . . . . . . 1 . . . 1 . . . . . . . . . . 2 . 1 . . . 1 . 4 . Piercing Weapon 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 2 . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 47 | . . 1 . . . 4 . . . . . 1 . . 3 . 3 . . 7 . . . 1 3 1 . 9 . 4 10 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 System Corruption 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Parts Lost 61 | . 2 8 1 . 2 1 . . . . . 9 . . 1 . . . . . 2 2 . 1 . 1 2 2 . . 27 Power 11 | . . 2 . . . 1 . . . . . . . . . . . . . . 1 1 . . . . . . . . 6 Propulsion 19 | . 1 5 1 . 2 . . . . . . 4 . . . . . . . . . 1 . . . . 1 1 . . 3 Utility 9 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . 1 . . . 6 Weapon 22 | . 1 1 . . . . . . . . . 4 . . 1 . . . . . . . . 1 . 1 . 1 . . 12 Highest Loss Streak 12 | . 1 3 1 . 1 1 . . . . . 3 . . 1 . . . . . 2 1 . 1 . 1 2 2 . . 12 To Critical Strikes 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 91 94 99 99 87 97 96 100 100 100 100 81 87 93 93 93 91 94 94 93 91 86 89 88 71 88 87 85 82 80 71 Engine 2 | . 14 9 11 2 . 8 . . . . . 1 . . . . . . . . . . . . . . . . . . . Core 4 | . . . . 6 9 . 6 6 7 7 7 4 6 6 6 6 10 11 11 11 8 5 5 5 5 5 4 4 3 1 . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . 3 5 5 5 5 4 4 4 5 6 Treads 7 | . 13 9 21 27 24 25 1 . . . . . . . . . . . . . . . . . . . . . . . 4 Wheel 2 | . 10 13 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 15 | . . . . . . . 28 30 30 30 30 24 26 26 26 26 28 29 29 28 29 27 26 25 25 29 25 27 25 22 12 Device 13 | . 7 9 6 8 . 8 7 20 16 15 15 11 14 20 21 26 22 23 23 22 22 19 21 20 20 21 26 19 19 10 9 Storage 4 | . 14 11 11 9 9 9 . . . . . . . . . . . . . . . . . . . . . . 2 2 . Processor 7 | . . 7 11 9 9 9 19 15 15 15 15 9 6 6 4 . . . . . . 1 5 5 5 3 . . . 12 16 Hackware 1 | . . . . . . . 6 2 . . . 4 4 . . . . . . . . 1 . . . . . . . 6 4 Protection 4 | . . 4 4 8 9 9 . . 6 7 7 1 1 6 6 6 5 5 5 5 5 5 5 5 5 5 4 7 6 3 3 Energy Gun 1 | . 6 4 17 1 . . . . . . . . . . . . . . . . . . . . . . 2 4 . . 2 Energy Cannon 1 | . 6 8 . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 2 . Ballistic Gun 15 | . 12 . 4 25 26 20 21 21 23 23 22 20 26 26 26 25 22 23 23 22 22 19 21 19 3 18 14 9 8 . 1 Ballistic Cannon 1 | . 1 8 . . . 6 . . . . . . . . . . . . . . . . . . . . . . 4 1 1 Slashing Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 3 . . 2 4 6 5 Peak Build Rating 215 | 8 9 15 17 32 46 48 53 52 45 44 44 68 68 63 73 65 86 85 85 110 102 114 114 117 112 130 138 180 181 210 215 Average Rating 76 | 5 7 12 15 22 36 38 49 47 44 44 44 53 66 62 63 65 74 85 85 91 99 101 114 111 102 117 132 161 171 194 182 On Entrance 75 | . 8 9 15 17 32 46 38 51 45 44 44 44 68 62 63 65 65 85 85 85 100 100 114 114 108 112 122 136 174 176 201 Naked Turns 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Heaviest Build 127 | 12 52 56 60 78 118 118 110 20 20 20 20 35 35 30 35 38 42 42 42 42 42 47 46 51 44 44 56 72 73 71 127 Greatest Support 270 | 40 40 30 60 60 90 90 60 29 29 29 29 37 35 35 35 35 45 45 45 51 51 61 61 61 61 69 72 75 73 78 270 Greatest Overweight (x) 16 | . 16 5 5 1 1 2 1 . . . . 1 . . . 1 1 . . 1 . . . . . . . 4 4 4 1 Average Overweight (x) . | . 2 2 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 15 10 10 5 Average Capacity 11 | 7 16 20 20 20 22 25 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 7 5 Most Carried 25 | 6 20 20 20 20 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 5 Average Carried 10 | 4 9 19 19 19 21 24 6 5 4 5 5 4 4 5 4 5 4 5 5 4 4 4 5 5 4 5 5 4 8 7 4 Final Capacity 25 | 8 20 20 20 20 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 5 5 Final Carried 25 | 6 20 20 20 20 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 5 4 Class Distribution -------------------- 28% | Scavenger-Sprinter 13% | Mutant 12% | Sprinter 11% | Gunner 9% | Scavenger-Gunner 9% | Alien-Sprinter 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Sprinter | -6/Factory Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Zion Scavenger-Sprinter | -5/Proximity Caves Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Warlord Sprinter | -4/Proximity Caves Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -4/Upper Caves Scavenger-Sprinter | -4/Upper Caves Scavenger-Sprinter | -4/Zhirov Scavenger-Sprinter | -3/Proximity Caves Scavenger-Sprinter | -3/Research Alien-Sprinter | -3/Quarantine Alien-Sprinter | -2/Research Alien-Sprinter | -1/Access Commander-Sprinter | -1/Command Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Matter Collected 11116 | 283 536 414 215 240 843 1141 545 270 75 . 42 617 157 153 100 229 882 16 28 . 214 892 15 229 120 283 227 471 275 539 1065 Remotely 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . Salvage Created 12086 | 144 833 697 254 431 781 1198 382 194 75 . 20 715 70 30 . 241 584 12 113 . 248 647 . 204 299 209 124 174 403 1701 1303 Parts 686 | 9 48 44 20 24 41 82 21 13 6 . 2 35 2 1 . 16 37 2 6 . 20 30 . 13 10 17 13 15 12 87 60 Haulers Intercepted 10 | . 2 . . 2 . 2 . . . . . . . . . . . . . . . 2 . . . . . . . 2 . Recyclers Shooed 4 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 109 | . . . . . . . . 12 5 . 2 . 2 . . 17 . 1 5 . 19 . . 19 7 20 . . . . . Prevented 5 | . . . . . . . . . . . . . . . . 1 . 4 . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Combat Hostiles Destroyed 213 | . 19 15 12 4 21 16 6 5 1 . 2 13 . . . 12 16 . 3 . 8 9 . 6 . 5 2 2 . 19 17 Melee 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 19 5 Guns 130 | . 11 2 5 4 14 16 6 5 1 . 2 8 . . . 4 16 . 3 . 8 9 . 2 . 5 2 1 . . 6 Cannons 25 | . 8 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 AOE 31 | . . . 7 . 7 . . . . . . 5 . . . 8 . . . . . . . 4 . . . . . . . Classes Destroyed 22 | 2 5 3 . 1 . 1 1 . . . 1 1 1 . . . . . . . . . . . . . . . . . 6 Worker 20 | . 2 4 1 . . 2 . . . . . 1 . . . . 2 . . . . 1 . . . . . . . 4 3 Builder 8 | . . 1 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 3 . Tunneler 7 | 3 . 1 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler 10 | . 2 . . 2 . 2 . . . . . . . . . . . . . . . 2 . . . . . . . 2 . Recycler 13 | 1 2 . . 1 . 2 2 . . . . 1 . . . . . . . . . 1 . . . . . . 2 1 . Minesweeper 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Mechanic 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 2 Operator 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Drone 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 Watcher 22 | . 3 5 . 1 . 3 . . . . . . . . . . 2 . . . . . . . . . . 1 2 3 2 Swarmer 88 | . 9 3 8 . . . 5 3 . . . 5 . . . 10 12 . 2 . 7 6 . 4 . 3 1 . . 10 . Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Grunt 52 | . 10 6 2 2 9 9 . 1 . . . 4 . . . 2 . . . . . . . . . . . . . 3 4 Brawler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Duelist 5 | . . 1 . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Sentry 25 | . . 5 2 1 2 5 . . 1 . . 3 . . . . 1 . . . 1 . . . . . 1 . . 2 1 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hunter 12 | . . . . 1 8 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . Programmer 19 | . . . . . . . 1 1 . . . 1 . . . . 3 . . . . 3 . 1 . 2 . 2 . 3 2 M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Decomposer 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 11 | 2 4 4 5 2 7 9 5 3 1 . 1 11 1 . . 5 4 1 3 . 6 5 . 4 . 3 1 1 3 5 4 Combat Bots Only 9 | . 4 4 5 2 7 5 4 3 1 . 1 9 . . . 5 4 . 3 . 6 4 . 4 . 3 1 1 . 5 3 Max Kills in Single Turn 4 | 1 2 2 3 2 2 2 3 1 1 . 1 2 1 . . 4 2 1 2 . 2 2 . 4 . 2 1 1 1 1 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . . 1 . . . . . Exploded 4 | . . . 3 . 2 . . . . . . 2 . . . 3 . . . . . . . 4 . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Hostile Shots Fired 1767 | . 107 90 42 21 82 94 42 21 27 . 8 224 4 . . 12 29 . 18 . 64 51 . 19 . 51 12 85 27 153 484 Missed 663 | . 23 21 10 8 27 37 21 7 16 . 5 124 3 . . 3 16 . 6 . 32 25 . 9 . 26 3 36 15 65 125 Intercepted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Damage Taken 20010 | . 871 965 346 204 755 894 295 174 95 . 59 1057 21 . . 150 284 . 232 . 512 985 . 283 . 551 334 929 308 1920 7786 Core 3219 | . 195 208 117 20 12 134 79 19 6 . 20 126 . . . 19 37 . 22 . 12 256 . . . 77 29 216 . 118 1497 Absorbed by Shields 3045 | . . . . . 36 . . . . . . . . . . . . . . . . . . . . . . . . 39 2970 Reduced by Siege Mode 732 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 732 Redirected to Core 122 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122 . . . Redirected to Shielding 38 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 Ignored by Resistances 588 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 287 28 . 273 Regen/Repaired (Parts) 3378 | . . . . 151 . 85 . . . . . 58 . . 5 . 167 . 8 39 1 329 31 57 20 66 59 323 116 1350 513 Core Remaining (%) 71 | 100 22 . 18 . . 69 . . . . 82 . . . . 82 . . . . 92 . . . . 71 . 74 100 . . Volleys Fired 613 | 13 79 52 16 31 55 68 16 12 5 . 2 59 8 4 1 10 31 1 3 . 13 27 . 12 . 16 8 12 7 10 42 Largest 5 | 2 2 2 2 3 3 3 3 3 3 . 3 4 4 4 1 4 4 4 4 . 4 4 . 4 . 4 4 4 1 1 5 Hottest 350 | 70 95 112 112 102 81 95 84 84 74 . 74 104 111 111 30 124 144 126 126 . 126 126 . 114 . 108 167 189 66 120 350 Shots Fired 1621 | 26 158 104 28 93 119 198 47 36 15 . 6 106 33 10 1 34 124 4 12 . 46 101 . 40 . 59 32 32 7 10 140 Gun 1352 | 26 111 22 24 93 107 168 47 36 15 . 6 86 33 10 . 31 124 4 12 . 46 101 . 39 . 59 32 32 . . 88 Cannon 246 | . 47 82 . . . 30 . . . . . 17 . . 1 . . . . . . . . . . . . . 7 10 52 Launcher 23 | . . . 4 . 12 . . . . . . 3 . . . 3 . . . . . . . 1 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1306 | 13 79 41 . 88 107 198 47 36 15 . 6 86 33 10 . 31 123 4 12 . 44 101 . 39 . 57 30 22 7 2 75 Thermal 248 | 13 79 63 24 5 . . . . . . . 17 . . 1 . . . . . . . . . . . 2 7 . 7 30 Explosive 23 | . . . 4 . 12 . . . . . . 3 . . . 3 . . . . . . . 1 . . . . . . . Electromagnetic 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 24 Entropic 18 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . 3 . . 11 Phasic 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Robot Hit Streak 43 | 8 12 13 31 43 20 23 7 6 7 . 6 15 3 4 . 8 16 2 5 . 8 8 . 5 . 6 13 11 . . 19 Robot Miss Streak 11 | 2 5 2 . 5 2 4 2 2 1 . 1 11 4 1 . 3 5 1 1 . 4 5 . 8 . 4 4 1 . . 4 Penetration Max 2 | . . . . 1 . 1 1 . . . . 1 . . . . . . 1 . 1 1 . . . . . . . . 2 Secondary Targets 19 | . 2 . 1 . . 3 2 1 . . . 1 . . . . 2 . 1 . . 2 . 1 . 3 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 1 1 . . . 1 . . . . 1 . 1 . . 1 . 1 . 1 . . . . . Shots Hit Robots 1071 | 16 94 73 21 56 62 125 29 23 13 . 2 62 13 5 . 19 64 2 8 . 20 63 . 20 5 31 23 32 7 61 122 Core Hits 529 | 6 39 29 22 20 49 49 12 7 3 . 2 46 3 1 . 17 33 1 5 . 11 23 . 11 3 15 9 11 3 29 70 Critical Kills 11 | . 1 2 . . 1 . . 1 . . . . . . . . 2 . . . . 1 . . . . . . . . 3 Critical Parts Destroyed 22 | 1 1 . . . 2 1 1 . . . . 1 1 . . . 2 . . . . . . . . . . 1 . . 11 Critical Strikes 55 | 2 5 4 2 . 3 1 1 1 . . . 1 1 . . . 5 . . . . 1 . . . . . 2 . 8 18 Burn 7 | 1 2 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Meltdown 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 29 | 1 2 . . . 3 1 1 1 . . . 1 1 . . . 5 . . . . 1 . . . . . 1 . . 11 Blast 4 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sever 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Impale 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Detonate 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Melee Attacks 224 | . . . . 1 . . 5 . . . 1 . . . . . . . . . . 10 . 9 5 . 2 16 18 123 34 Impact 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 215 | . . . . . . . 5 . . . 1 . . . . . . . . . . 10 . 9 5 . . 10 18 123 34 Piercing 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 . . . Sneak Attacks 24 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 3 14 5 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Follow-up Attacks 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 5 Damage Inflicted 34411 | 170 1177 1391 772 866 2200 2306 674 408 207 . 32 1907 241 85 . 1124 1306 45 193 . 491 1508 . 690 395 660 587 1019 803 6873 6281 Guns 16607 | 170 655 215 303 866 1002 2095 674 408 207 . 32 1190 241 85 . 372 1306 45 193 . 491 1298 . 402 . 660 514 679 . . 2504 Cannons 3051 | . 522 1040 . . . 211 . . . . . . . . . . . . . . . . . . . . . . . . 1278 Explosions 3802 | . . 136 468 . 1198 . . . . . . 717 . . . 752 . . . . . . . 288 . . . . . . 243 Melee 10933 | . . . . . . . . . . . . . . . . . . . . . . 210 . . 395 . 73 340 803 6873 2239 Ramming 18 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Kinetic 15907 | 45 415 497 . 793 1002 2306 674 408 207 . 32 1190 241 85 . 372 1273 45 193 . 491 1298 . 402 . 660 484 437 . . 2357 Thermal 3343 | 125 762 894 303 73 . . . . . . . . . . . . . . . . . . . . . . 30 198 . . 958 Explosive 3423 | . . . 468 . 1198 . . . . . . 717 . . . 752 . . . . . . . 288 . . . . . . . Electromagnetic 190 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 10742 | . . . . . . . . . . . . . . . . . . . . . . 210 . . 395 . . 222 803 6873 2239 Piercing 191 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 118 . . . Entropic 564 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 . . 520 Phasic 33 | . . . . . . . . . . . . . . . . . 33 . . . . . . . . . . . . . . Highest Corruption 53 | . . . . . . 5 . . . . . 1 1 1 1 . . . . . . 8 8 8 8 10 . 10 . 5 53 Average Corruption 6 | . . . . . . 5 . . . . . 1 1 1 1 . . . . . . 6 8 8 8 9 . 8 . 4 12 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Effects 144 | . . . . . . 21 . . . . . 2 4 3 . . . . . . . 19 7 4 4 9 . 4 . 17 50 Message Errors 31 | . . . . . . 4 . . . . . . . 1 . . . . . . . 5 3 1 1 2 . . . 4 10 Matter Fused 44 | . . . . . . 9 . . . . . 1 1 1 . . . . . . . 8 2 2 1 . . 2 . 6 11 Heat Flow Errors 11 | . . . . . . 3 . . . . . . . . . . . . . . . 2 . . . . . . . 2 4 Energy Discharges 22 | . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . 1 . 2 . . . 4 12 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Data Loss (minor) 10 | . . . . . . 1 . . . . . 1 1 . . . . . . . . . 1 . 1 1 . . . . 4 Data Loss (major) 5 | . . . . . . 1 . . . . . . . 1 . . . . . . . 1 . . 1 . . . . . 1 Misfires 5 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . 2 . 1 . . . Alerts 5 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 2 . . . . 1 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 7 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . 5 Overload Shots 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Overflow Damage 2684 | . . 113 41 . 13 3 . . . . . 114 . . . 46 . . . . . . . . 138 . . 15 211 1589 401 Projectiles 115 | . . 24 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 88 Explosions 303 | . . 89 41 . 13 . . . . . . 114 . . . 46 . . . . . . . . . . . . . . . Melee 2266 | . . . . . . . . . . . . . . . . . . . . . . . . . 138 . . 15 211 1589 313 Knockbacks 11 | . 1 2 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 5 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic 10 | . 1 2 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 4 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 173 | . . 114 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 Shots 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Rammed 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 410 | 80 299 162 90 21 208 249 106 124 115 . 9 140 151 44 . 211 410 . 7 . 181 234 . 68 . 28 46 28 85 236 204 Average Temperature 69 | 32 68 42 32 7 69 115 47 51 70 . 5 35 64 30 . 87 105 . 4 . 58 51 . 30 . 13 21 19 50 61 73 Received Heat Transfer 2362 | . 258 273 84 90 222 324 9 33 36 . 27 282 . . . 12 18 . 27 . 63 36 . . . . 45 72 18 93 340 Effects 7 | . . . . . . 3 . . . . . . . . . . 4 . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Interference 5 | . . . . . . 3 . . . . . . . . . . 2 . . . . . . . . . . . . . . Siege Activations 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Total Turns 52 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 Longest Duration 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 16 | . 2 7 5 . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Heat Transferred 6504 | 444 2035 1876 925 185 . . . . . . . . . . . . . . . . . . . . . . 37 222 . . 780 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Peak Influence 3216 | 20 231 314 319 132 817 780 475 . . . . 701 . . . . 595 . . . . 812 . . . . 357 648 511 1165 3216 Initial 594 | . 13 59 70 62 28 397 242 . . . . 165 . . . . 60 . . . . 179 . . . . 108 200 372 186 594 Average 465 | 8 104 165 144 72 476 594 304 . . . . 314 . . . . 355 . . . . 573 . . . . 255 379 434 651 1732 Maximum Alert Level 5 | . 1 1 1 . 3 3 2 . . . . 3 . . . . 2 . . . . 3 . . . . 1 2 2 4 5 Low Security (%) 34 | 100 96 67 84 100 11 . . . . . . 36 . . . . 21 . . . . 11 . . . . 32 . . 8 . Level 1 23 | . 3 32 15 . 26 8 86 . . . . 31 . . . . 32 . . . . 10 . . . . 67 65 12 26 . Level 2 24 | . . . . . 27 83 13 . . . . 29 . . . . 45 . . . . 46 . . . . . 34 87 11 7 Level 3 12 | . . . . . 34 7 . . . . . 2 . . . . . . . . . 31 . . . . . . . 47 26 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 11 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 High Security 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 71 | . 5 4 1 . . 2 4 . . . . 10 . . . . 3 . 1 . . 4 . . . . . 3 . 8 26 Investigation 17 | . 2 . . . . . 3 . . . . 5 . . . . 2 . . . . 2 . . . . . . . 2 1 Extermination 9 | . . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . . . . 1 . 2 1 Reinforcement 17 | . 3 4 1 . . 1 . . . . . 3 . . . . . . . . . 1 . . . . . . . 2 2 Assault 26 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . 2 22 Garrison 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Data Miner Redirects 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Distress Signals 14 | . 1 1 . . . 3 1 . . . . 1 . . . . 2 . . . . 1 . . . . . 1 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 524 | . 28 27 12 9 21 25 13 9 1 . 7 43 3 . . 10 31 . 7 4 19 26 . 10 . 11 4 29 9 69 97 Peak Tracking Total 30 | . 4 5 5 4 4 5 5 5 1 . 5 9 3 . . 5 6 . 7 8 13 8 . 5 . 9 5 7 5 11 30 Tactical Retreats 62 | . . . . . 2 . 2 2 . . 1 5 1 . . . 4 . 1 . 3 3 . . . 2 1 5 2 19 9 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Traps Triggered 26 | . 5 4 . . 3 2 1 . . . . 2 . . . . 2 . . . . 1 . . . . . 3 . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . 1 . . . . 2 . . 1 . 1 . 3 . . . 1 . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Machines Disabled 27 | . . 2 . . 4 1 1 . . . . . . . . . . . . . . 8 . . . 1 . 7 . 1 2 Max in Single Turn 2 | . . 2 . . 1 1 1 . . . . . . . . . . . . . . 1 . . . 1 . 1 . 1 1 Garrison Access 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . Garrison Relay 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Machines Accessed 85 | . 4 4 . 4 2 6 10 . 1 4 . 14 . 1 . . 7 . . 7 . 4 . . 5 . 1 5 2 1 3 Terminals 32 | . 3 4 . 2 2 3 5 . . . . 8 . . . . . . . . . . . . . . . 3 . . 2 Fabricators 8 | . . . . . . . 3 . . . . 2 . . . . 2 . . . . . . . . . . . 1 . . Repair Stations 12 | . . . . 1 . 1 . . . . . 2 . . . . 2 . . . . 3 . . . . . 1 . 1 1 Recycling Units 4 | . 1 . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzers 6 | . . . . . . 1 1 . . . . 1 . . . . 2 . . . . . . . . . . . 1 . . Garrison Access 5 | . . . . 1 . . . . . . . 1 . . . . 1 . . . . . . . . . 1 1 . . . Total Hacks 254 | . 13 14 . 13 2 13 36 . 1 30 . 46 . 1 . . 18 . . 15 . 11 . . 18 . 1 7 3 3 9 Successful 171 | . 6 11 . 7 1 7 18 . 1 30 . 25 . 1 . . 13 . . 15 . 7 . . 18 . 1 2 1 2 5 Failed 83 | . 7 3 . 6 1 6 18 . . . . 21 . . . . 5 . . . . 4 . . . . . 5 2 1 4 Catastrophic 17 | . 1 . . 3 . 2 3 . . . . 2 . . . . 1 . . . . 2 . . . . . 2 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 198 | . 7 9 . 2 . 6 19 . . . . 14 . . . . 28 . . 2 . 22 . . . 1 10 28 7 34 9 Terminals 89 | . 11 14 . 6 2 7 20 . . . . 21 . . . . . . . . . . . . . . . 5 . . 3 Fabricators 37 | . . . . . . . 13 . . . . 15 . . . . 8 . . . . . . . . . . . 1 . . Repair Stations 39 | . . . . 6 . 2 . . . . . 6 . . . . 5 . . . . 10 . . . . . 1 . 3 6 Recycling Units 7 | . 2 . . . . 2 2 . . . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzers 12 | . . . . . . 2 1 . . . . 3 . . . . 4 . . . . . . . . . . . 2 . . Garrison Access 5 | . . . . 1 . . . . . . . 1 . . . . 1 . . . . . . . . . 1 1 . . . Terminal Hacks 93 | . 4 6 . 1 1 2 5 . 1 30 . 5 . 1 . . . . . 15 . . . . 18 . . 2 . . 2 Record 31 | . . . . . . . . . . 11 . . . . . . . . . 13 . . . . 6 . . 1 . . . Part Schematic 21 | . 1 1 . . . . 2 . . 13 . . . . . . . . . . . . . . 4 . . . . . . Robot Schematic 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 7 | . . . . . . . . . . 3 . . . . . . . . . . . . . . 4 . . . . . . Open Door 5 | . . . . . . . . . 1 . . . . 1 . . . . . 2 . . . . . . . 1 . . . Open DSF 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 4 | . 1 . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Registry 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 22 | . . . . . . . 8 . . . . 9 . . . . 5 . . . . . . . . . . . . . . Network Status 3 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . Load Schematic 13 | . . . . . . . 5 . . . . 5 . . . . 3 . . . . . . . . . . . . . . Build 6 | . . . . . . . 2 . . . . 3 . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks 22 | . . . . 4 . 2 . . . . . 2 . . . . 2 . . . . 7 . . . . . . . 2 3 Scan Component 13 | . . . . 2 . 1 . . . . . 1 . . . . 2 . . . . 4 . . . . . . . 1 2 Repair 9 | . . . . 2 . 1 . . . . . 1 . . . . . . . . . 3 . . . . . . . 1 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . 2 . . . . . 2 . . . . 2 . . . . . . . . . . . 1 . . Insert Component 4 | . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . Analyze 3 | . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . Unauthorized Hacks 23 | . 2 5 . 1 . 1 5 . . . . 6 . . . . 3 . . . . . . . . . . . . . . Terminals 14 | . 2 5 . 1 . 1 2 . . . . 3 . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Botnet 11 | . 2 3 . 1 . 1 2 . . . . 2 . . . . . . . . . . . . . . . . . . . Operators 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . . 3 . . . . 2 . . . . 3 . . . . . . . . . . . . . . Prioritize 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Recompile 6 | . . . . . . . 3 . . . . 1 . . . . 2 . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Patch 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 52 | . 4 4 . 4 1 6 6 . . . . 12 . . . . 4 . . . . 4 . . . . . 3 2 1 1 Full Trace Events 4 | . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . 1 Feedback Events 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Corruption 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . 3 . . . . 2 . . . . . . . . . . . . 5 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 82 | . 1 1 . . . 1 2 . . 13 . 1 . . 15 . 29 . . . . . . . 4 . . 15 . . . Parts Built 7 | . . . . . . . 3 . . . . 3 . . . . 1 . . . . . . . . . . . . . . Authchips 6 | . . . . . . . 2 . . . . 3 . . . . 1 . . . . . . . . . . . . . . Time 440 | . . . . . . . 189 . . . . 175 . . . . 76 . . . . . . . . . . . . . . Total Part Build Rating 31 | . . . . . . . 9 . . . . 17 . . . . 5 . . . . . . . . . . . . . . Parts Repaired 9 | . . . . 2 . 1 . . . . . 1 . . . . . . . . . 3 . . . . . . . 1 1 Time 427 | . . . . 64 . 44 . . . . . 56 . . . . . . . . . 196 . . . . . . . 36 31 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 13 | . . . . . 8 . . . . . . . . . . . 2 . . . . . . . . . . 3 . . . Machine Destruction 10 | . . . . . 8 . . . . . . . . . . . 2 . . . . . . . . . . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Total Allies 86 | . . 1 . . . . . . . . . . . . 4 . 6 . . . . 8 . . . . 1 . 1 7 58 Largest Group 33 | . . 1 1 . . . . . . . . . . . 4 4 4 . . . . 5 2 2 . . 1 1 1 3 33 Highest-Rated Group 3843 | . . 10 10 . . . . . . . . . . . 154 154 170 . . . . 304 192 192 . . 269 269 27 271 3843 Highest-Rated Ally 269 | . . 10 10 . . . . . . . . . . . 40 40 85 . . . . 96 96 96 . . 269 269 27 122 269 Zionite Dispatches 13 | . . . . . . . . . . . . . . . . . 3 . . . . 2 . . . . 2 . 1 5 . Heavy 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 3 . Light 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Fire 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hacking Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Total Orders 31 | . . . . . . . . . . . . 3 . . . . 8 . . . . . . . . . 2 4 2 8 4 STAY 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . DROP 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . EXPLORE 14 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . 1 2 . 4 3 RETURN 11 | . . . . . . . . . . . . 3 . . . . 2 . . . . . . . . . 1 2 . 2 1 Ally Attacks 510 | . . . . . . . . . . . . 20 . . . 11 25 . . . . 19 . 24 . . 3 19 . 6 383 Total Damage 25979 | . . . . . . . . . . . . 408 . . . 133 1088 . . . . 1047 . 769 . . 252 1601 . 381 20300 Kills 118 | . . . . . . . . . . . . 1 . . . 1 10 . . . . 9 . 3 . . 3 9 . . 82 Allies Corrupted 6 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 4 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 18 | . . . 3 . . . . 1 1 . 1 . 1 1 1 3 . 2 2 . 1 . . 1 . . . . . . . Drone Launches 14 | . . . . . . . . . . . . 3 . . . . 3 . . . . . . . . . 1 1 . 3 3 Drone Recoveries 11 | . . . . . . . . . . . . 3 . . . . 2 . . . . . . . . . 1 1 . 2 2 Zionite Intel Received 25 | . . . . . . . . . . . . . . . . . 4 . . . . 4 . . . . 1 8 1 5 2 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Guard Positions 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Component Schematics 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Turns Passed 17966 | 225 1372 1102 658 967 1201 1255 674 238 153 21 211 997 235 249 599 431 1243 263 141 259 164 737 171 257 88 260 225 666 400 1284 1220 Spaces Moved 22894 | 110 680 651 432 311 422 389 1254 489 407 78 591 1624 505 760 1249 801 1694 824 411 577 416 1051 460 681 212 606 323 994 552 1926 1414 Core 141 | 5 20 . . . . . . . . . . . . . . . . . . . . . . . . . . 9 8 5 94 Treads 1639 | 105 126 . 162 311 422 389 14 . . . . . . . . . . . . . . . . . . . . . . . 110 Legs 142 | . 39 103 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1313 | . 495 548 270 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 19659 | . . . . . . . 1240 489 407 78 591 1624 505 760 1249 801 1694 824 411 577 416 1051 460 681 212 606 323 985 544 1921 1210 Fastest Speed 20 | 50 80 105 110 160 240 240 27 27 27 27 27 27 27 27 27 27 24 26 26 24 24 20 25 25 25 22 22 20 25 22 28 Average Speed 47 | 155 153 129 132 238 240 242 30 27 27 27 27 27 27 27 27 27 26 26 26 25 24 23 25 25 25 22 23 25 28 26 41 Slowest Speed 850 | 160 850 190 160 240 240 320 243 27 27 27 27 100 27 27 27 104 104 26 26 106 24 32 25 25 25 25 26 250 250 250 177 Overloaded Moves 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 4 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 105 | . . . . . . . 10 7 1 . . 10 1 2 . . 26 1 1 . 2 13 1 . . . 1 9 4 15 1 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 57 | 5 93 56 86 39 60 43 24 53 62 68 75 38 66 89 90 88 26 87 57 76 65 23 58 74 62 82 11 91 19 46 38 Regions Visited 31 Branch Regions 19 Pre-discovered Areas 19 | . . . . . . . . 1 1 1 1 . . . 1 1 . 1 1 . . 5 . 1 3 . . . . 2 . Known Exits Taken 11 | . . . . 1 . . 1 1 . . . 1 . . . . 1 . 1 . . 1 . . . 1 1 . 1 1 . Unknown Exits Taken 19 | 1 1 1 1 . . 1 . . 1 1 1 . 1 1 1 1 . 1 . 1 1 . 1 1 1 . . 1 . . . Scrap Searched 34 | . . . 2 . . . . 4 3 . . . 3 4 4 1 . 4 . . 1 . 2 4 . 2 . . . . . Spaces Dug 97 | . . . . 1 . . 5 . . . 1 7 . . . . . . . . 1 6 . 9 . 1 1 6 9 43 7 Terrain Destroyed 320 | . . 12 15 1 13 12 8 . . . 2 42 1 1 . 42 6 5 . . 3 19 . 21 . 10 1 6 15 56 29 Melee 80 | . . . . 1 . . 5 . . . 1 . . . . . . . . . . 6 . 9 . . 1 5 8 38 6 Projectile 108 | . . . . . 3 12 3 . . . 1 15 1 1 . . 6 5 . . 3 13 . . . 10 . 1 7 8 19 AOE 132 | . . 12 15 . 10 . . . . . . 27 . . . 42 . . . . . . . 12 . . . . . 10 4 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Total 28497 | 138 864 808 494 476 527 560 1512 565 441 77 635 2075 586 795 1507 992 2409 868 436 689 450 1472 514 735 241 706 452 1338 749 2500 1886 Wait 3812 | 3 66 38 18 91 14 56 171 57 22 . 40 324 66 30 242 178 635 45 22 78 20 355 56 25 1 69 103 250 132 328 277 Move 22666 | 109 679 650 431 311 421 388 1233 475 404 77 590 1605 502 755 1248 800 1645 821 408 576 412 1027 457 680 211 605 320 975 543 1896 1412 Hop 93 | . . . . . . . 10 6 1 . . 8 1 2 . . 22 1 1 . 1 10 1 . . . 1 9 4 14 1 Pick Up 122 | 6 10 16 7 11 13 7 9 . 2 . . 5 2 1 1 . 6 . . 2 1 1 . . 2 . 1 1 4 8 6 Fast Attach 341 | 7 9 13 2 8 1 13 11 6 2 . . 21 . 1 6 . 27 . . 13 . 18 . 3 10 7 9 33 17 47 57 Attach 63 | . 3 10 . 2 2 3 13 . . . . 6 3 . . . 1 . . 1 1 . . . 1 . . 1 1 9 6 Detach 81 | . 6 5 1 1 2 1 12 1 1 . . 8 1 . 1 . 1 . . 1 . 1 . . . 1 . 1 7 17 12 Swap 105 | . 7 6 8 3 7 7 2 1 . . 2 8 . . 3 4 11 . 1 1 2 8 . 4 . 3 1 3 2 5 6 Drop 350 | . 5 18 10 17 9 17 30 5 4 . . 13 1 2 5 . 30 . 1 17 . 15 . 2 11 5 7 28 14 51 33 Fire 613 | 13 79 52 16 31 55 68 16 12 5 . 2 59 8 4 1 10 31 1 3 . 13 27 . 12 . 16 8 12 7 10 42 Melee 194 | . . . . 1 . . 5 . . . 1 . . . . . . . . . . 10 . 9 5 . 2 16 18 103 24 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Escape Stasis 50 | . . . . . 3 . . . . . . 18 . . . . . . . . . . . . . . . 9 . 12 8 Rewire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Trap 4 | . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -8/Materials (discovered 3 exits: *Fac / Sto / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res / *Qua x2) -3/Quarantine -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 2 exits: [*Sur] / *Com) -1/Command History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 226 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 1010 | -10/Materials | Discovered new exit (range 15) 1289 | -10/Materials | Core integrity fell below 50% 1424 | -10/Materials | Discovered new exit (range 16) 1598 | -10/Materials | Entered another Materials area 1598 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1775 | -9/Materials | Discovered new exit (range 8) 1889 | -9/Materials | Lost 3 parts (3n) 2122 | -9/Materials | Discovered new exit (range 7) 2479 | -9/Materials | Discovered new exit (range 15) 2629 | -9/Materials | Core integrity fell below 50% 2700 | -9/Materials | Entered Mines 2700 | -9/Mines | Accompanied by 1 ally 2705 | -9/Mines | Learned Materials security intel 2912 | -9/Mines | Build established: Scavenger-Mutant 3105 | -9/Mines | Core integrity fell below 20% 3314 | -9/Mines | Learned Materials emergency access door positions 3342 | -9/Mines | Discovered new exit (range 8) 3358 | -9/Mines | Entered Materials 3358 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3359 | -8/Materials | Identified exit to Storage 3674 | -8/Materials | Build established: Scavenger-Gunner 3774 | -8/Materials | Repaired Hrd. Light Armor Plating 3807 | -8/Materials | Repaired Hrd. Light Armor Plating 4241 | -8/Materials | Discovered new exit (range 10) 4325 | -8/Materials | Identified exit to Garrison 4325 | -8/Materials | Entered Garrison 4351 | -8/Garrison | Triggered checkpoint 4442 | -8/Garrison | Garrison Relay disabled 4464 | -8/Garrison | Garrison Relay disabled 4528 | -8/Garrison | Discovered new exit (range 64) 4528 | -8/Garrison | Discovered new exit (range 58) 4528 | -8/Garrison | Discovered new exit (range 34) 4528 | -8/Garrison | Discovered new exit (range 37) 4557 | -8/Garrison | Build established: Gunner 4723 | -8/Garrison | Triggered checkpoint 4753 | -8/Garrison | Triggered checkpoint 4811 | -8/Garrison | Destroyed 7 combat bots 4839 | -8/Garrison | Triggered checkpoint 4979 | -8/Garrison | Triggered checkpoint 5526 | -8/Garrison | Entered Materials 6439 | -8/Materials | Repaired Gauss Rifle 6726 | -8/Materials | First assault squad dispatched 6747 | -8/Materials | Discovered new exit (range 13) 6781 | -8/Materials | Entered Factory 6781 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6923 | -7/Factory | Identified exit to DSF 6983 | -7/Factory | Discovered new exit (range 5) 7099 | -7/Factory | Identified exit to Lower Caves 7101 | -7/Factory | Build established: Sprinter 7248 | -7/Factory | Fabricated Recoil Stabilizer (x2) 7368 | -7/Factory | Fabricated Imp. VTOL Module (x1) 7455 | -7/Factory | Entered Lower Caves 7461 | -7/Lower Caves | Met a Warlord Commander 7462 | -7/Lower Caves | Learned location of Warlord (-5) 7463 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 7489 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7523 | -7/Lower Caves | Identified exit to Lower Caves 7645 | -7/Lower Caves | Found DCF Scrap (15 items) 7693 | -7/Lower Caves | Entered another Lower Caves area 7700 | -7/Lower Caves | Discovered new exit (range 6) 7702 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7765 | -7/Lower Caves | Learned location of Zion (-6) 7822 | -7/Lower Caves | Discovered new exit (range 5) 7846 | -7/Lower Caves | Entered Data Miner 7846 | -7/Data Miner | Discovered new exit (range 6) 7852 | -7/Data Miner | Met Data Miner 7856 | -7/Data Miner | Learned location of Section 7 (-2) 7856 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7861 | -7/Data Miner | Received God Mode back door access code from Data Miner 7867 | -7/Data Miner | Entered Proximity Caves 7914 | -6/Proximity Caves | Spotted B-75 Beast 7974 | -6/Proximity Caves | Spotter reported a threat 8076 | -6/Proximity Caves | Discovered new exit (range 12) 8078 | -6/Proximity Caves | Entered Factory 8078 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8110 | -6/Factory | Discovered new exit (range 13) 8169 | -6/Factory | Incoming investigation squad redirected 8253 | -6/Factory | Discovered new exit (range 15) 8420 | -6/Factory | Destroyed 9 combat bots 8428 | -6/Factory | Search patrols dispatched 8473 | -6/Factory | Fabricated Nuclear Pulse Array (x1) 8563 | -6/Factory | Fabricated Combat Drone Bay (x1) 8572 | -6/Factory | Discovered new exit (range 18) 8586 | -6/Factory | Lost 3 parts (2n1w) 8686 | -6/Factory | Repaired Nuclear Pulse Array 8727 | -6/Factory | Identified exit to Lower Caves 9036 | -6/Factory | Fabricated Lgt. Regenerative Plating? 9075 | -6/Factory | Entered Lower Caves 9172 | -6/Lower Caves | Learned 12 Factory zone layouts 9230 | -6/Lower Caves | Discovered new exit (range 6) 9244 | -6/Lower Caves | Encountered a Warlord checkpoint 9310 | -6/Lower Caves | Entered another Lower Caves area 9322 | -6/Lower Caves | Discovered new exit (range 6) 9332 | -6/Lower Caves | Build established: Scavenger-Sprinter 9338 | -6/Lower Caves | Encountered a Warlord checkpoint 9358 | -6/Lower Caves | Learned Factory non-interactive machine intel 9409 | -6/Lower Caves | Spotted B-75 Beast 9421 | -6/Lower Caves | Discovered new exit (range 6) 9559 | -6/Lower Caves | Entered Zion 9570 | -6/Zion | System corruption cleaned by Quarantine Array 9577 | -6/Zion | Discovered new exit (range 14) 9621 | -6/Zion | Given the Hacking Drone Bay 9749 | -6/Zion | Learned 8 Factory zone layouts 9766 | -6/Zion | Received a visual enhancement algorithm 9789 | -6/Zion | Found Prototype Device 9789 | -6/Zion | Identified Phasing AFG 9878 | -6/Zion | Met Imprinter 9883 | -6/Zion | Imprinted 9885 | -6/Zion | Declared Zion's savior 10076 | -6/Zion | Found Prototype Device 10076 | -6/Zion | Identified Hacking Drone Bay 10158 | -6/Zion | Entered Proximity Caves 10158 | -5/Proximity Caves | Accompanied by 4 allies 10161 | -5/Proximity Caves | Learned Factory stockpile data 10377 | -5/Proximity Caves | Learned Factory security intel 10584 | -5/Proximity Caves | Discovered new exit (range 8) 10589 | -5/Proximity Caves | Entered Factory 10589 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 10590 | -5/Factory | Identified exit to Upper Caves 10592 | -5/Factory | Lost 3 allies 10593 | -5/Factory | Loaded intel: 203 non-interactive machine locations 10843 | -5/Factory | Retrieved Zion intel report: Guard Positions 10844 | -5/Factory | Zion Heavy squad teleported in 10971 | -5/Factory | Discovered new exit (range 47) 11005 | -5/Factory | Retrieved Zion intel report: Component Schematics 11091 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 11163 | -5/Factory | Found Prototype Protection 11163 | -5/Factory | Identified Zio. Weapon Casing 11417 | -5/Factory | Retrieved Zion intel report: Component Schematics 11418 | -5/Factory | Zion Melee Resupply teleported in 11490 | -5/Factory | Zion Fire squad teleported in 11598 | -5/Factory | Fabricated Gravity Neutralizer (x1) 11711 | -5/Factory | Spotted B-75 Beast 11832 | -5/Factory | Entered Upper Caves 11840 | -5/Upper Caves | Encountered a Warlord checkpoint 11959 | -5/Upper Caves | Learned 4 Factory zone layouts 11997 | -5/Upper Caves | Spotted B-75 Beast 12028 | -5/Upper Caves | Discovered new exit (range 10) 12095 | -5/Upper Caves | Entered another Upper Caves area 12112 | -5/Upper Caves | Discovered new exit (range 3) 12211 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 12232 | -5/Upper Caves | Identified exit to Warlord 12236 | -5/Upper Caves | Entered Warlord 12243 | -5/Warlord | Discovered new exit (range 14) 12302 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 12324 | -5/Warlord | Visited the Vortex Lab 12329 | -5/Warlord | Found Prototype Piercing Weapon 12329 | -5/Warlord | Identified Vortex Lance 12331 | -5/Warlord | Found Prototype Energy Gun 12331 | -5/Warlord | Identified Vortex Rifle 12346 | -5/Warlord | Warlord's base attacked by MAIN.C 12363 | -5/Warlord | Learned Testing trap positions 12364 | -5/Warlord | Learned 4 Research zone layouts 12364 | -5/Warlord | Learned 4 Access zone layouts 12364 | -5/Warlord | Learned 4 Command zone layouts 12364 | -5/Warlord | Learned 4 Command zone layouts 12364 | -5/Warlord | Learned Armory security intel 12364 | -5/Warlord | Learned Factory recycling unit intel 12364 | -5/Warlord | Learned Armory fabricator intel 12372 | -5/Warlord | Rebuked by Warlord 12375 | -5/Warlord | Opened Warlord's prototype stash 12395 | -5/Warlord | Found Prototype Device 12395 | -5/Warlord | Identified Exp. Phase Shifter 12402 | -5/Warlord | Found Prototype Reactor 12402 | -5/Warlord | Identified Vortex Chain Reactor 12415 | -5/Warlord | Found Prototype Hackware 12417 | -5/Warlord | Found Prototype Device 12417 | -5/Warlord | Identified Exp. Focal Shield 12424 | -5/Warlord | Found Prototype Processor 12424 | -5/Warlord | Identified Spectral Analyzer 12488 | -5/Warlord | Opened side exit 12495 | -5/Warlord | Entered Proximity Caves 12514 | -4/Proximity Caves | Learned location of 1 exit from Research 12535 | -4/Proximity Caves | Spotted B-86 Titan 12576 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12657 | -4/Proximity Caves | Discovered new exit (range 10) 12659 | -4/Proximity Caves | Entered Factory 12659 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12660 | -4/Factory | Identified exit to Research 12660 | -4/Factory | Identified exit to Armory 12660 | -4/Factory | Identified exit to Upper Caves 12661 | -4/Factory | Loaded intel: 6 recycling unit locations 12694 | -4/Factory | Build established: Sprinter 12697 | -4/Factory | Crushed by falling debris 12733 | -4/Factory | Repaired Imp. VTOL Module 12765 | -4/Factory | Retrieved Zion intel report: Active Terminals 12766 | -4/Factory | Zion Hacker squad teleported in 12842 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 12877 | -4/Factory | Lost 3 allies 12943 | -4/Factory | Discovered exit to Upper Caves (range 6) 12976 | -4/Factory | Retrieved Zion intel report: Active Garrisons 13111 | -4/Factory | Repaired Gravity Neutralizer 13169 | -4/Factory | Repaired Adv. Cooling System 13210 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 13211 | -4/Factory | Zion Light squad teleported in 13213 | -4/Factory | Noticed a derelict Sapper rigging charges 13396 | -4/Factory | Entered Upper Caves 13396 | -4/Upper Caves | Accompanied by 2 allies 13401 | -4/Upper Caves | Build established: Scavenger-Sprinter 13543 | -4/Upper Caves | Discovered new exit (range 9) 13567 | -4/Upper Caves | Entered another Upper Caves area 13567 | -4/Upper Caves | Accompanied by 2 allies 13579 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13590 | -4/Upper Caves | Discovered exit to Research (range 16) 13685 | -4/Upper Caves | Spotted B-86 Titan 13763 | -4/Upper Caves | Discovered new exit (range 5) 13813 | -4/Upper Caves | Found Alien Artifact 13813 | -4/Upper Caves | Identified Core Expander 13813 | -4/Upper Caves | Installed Core Expander, added new Propulsion slot 13824 | -4/Upper Caves | Entered Zhirov 13824 | -4/Zhirov | Discovered new exit (range 3) 13830 | -4/Zhirov | Met Zhirov 13835 | -4/Zhirov | Learned location of Quarantine (-3) 13835 | -4/Zhirov | Learned location of Testing (-2) 13835 | -4/Zhirov | Learned location of Command (-1) 13840 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13846 | -4/Zhirov | Found Alien Artifact 13846 | -4/Zhirov | Identified Integrated Dissipator 13846 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13896 | -4/Zhirov | Found Alien Artifact 13912 | -4/Zhirov | Entered Proximity Caves 14030 | -3/Proximity Caves | System corruption reached 10% 14049 | -3/Proximity Caves | Discovered exit to Research (range 8) 14125 | -3/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 14127 | -3/Proximity Caves | Found Prototype Special Weapon 14127 | -3/Proximity Caves | Identified Molecular Deconstructor 14172 | -3/Proximity Caves | Entered Research 14172 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 14173 | -3/Research | Identified exit to Quarantine 14180 | -3/Research | Zion Experimental squad teleported in 14214 | -3/Research | Discovered new exit (range 16) 14267 | -3/Research | Retrieved Zion intel report: Active Garrisons 14268 | -3/Research | Zion Recon squad teleported in 14337 | -3/Research | Discovered exit to Quarantine (range 14) 14397 | -3/Research | Entered Quarantine 14397 | -3/Quarantine | Accompanied by 1 ally 14407 | -3/Quarantine | Found Alien Artifact 14407 | -3/Quarantine | Identified Phase Redirector 14454 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 14464 | -3/Quarantine | Found Alien Artifact 14464 | -3/Quarantine | Identified Subatomic Replicator 14481 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 14488 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 14505 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 14506 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 14633 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 14648 | -3/Quarantine | Found Alien Impact Weapon 14648 | -3/Quarantine | Identified Core Stripper 14675 | -3/Quarantine | Found Alien Artifact 14675 | -3/Quarantine | Identified Core Reset Matrix 14675 | -3/Quarantine | Identified Transdimensional Reconstructor 14675 | -3/Quarantine | Used Core Reset Matrix 14679 | -3/Quarantine | Detected hypermatrix surge 14679 | -3/Quarantine | Sensed 14 artifacts in vicinity 14687 | -3/Quarantine | Found Prototype Protection 14687 | -3/Quarantine | Identified Zio. Shade Armor 14704 | -3/Quarantine | Found Sigix Broadsword 14894 | -3/Quarantine | Garrison activated, responded to threat 14973 | -3/Quarantine | Met incapacitated Sigix Warrior 14973 | -3/Quarantine | Lockdown squad dispatched 14987 | -3/Quarantine | Warped through subspace 14987 | -3/Quarantine | Spotted Lightning 14987 | -3/Quarantine | Spotted Lightning 14988 | -3/Quarantine | System corruption reached 10% 14997 | -3/Quarantine | Spotted Lightning 15004 | -3/Quarantine | Found Zio. Shade Armor 15009 | -3/Quarantine | Found Prototype Protection 15009 | -3/Quarantine | Identified Zio. Weapon Casing 15045 | -3/Quarantine | Discovered new exit (range 14) 15050 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 15061 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 15063 | -3/Quarantine | Entered Research 15063 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 15079 | -2/Research | Identified System Mapper 15264 | -2/Research | Retrieved Zion intel report: Main Access 15264 | -2/Research | Identified exit to Access 15265 | -2/Research | Zion Hacking Resupply teleported in 15296 | -2/Research | Build established: Alien-Sprinter 15463 | -2/Research | Entered Access 15463 | -1/Access | Evolved 2 slots: Utility x2 15632 | -1/Access | Repaired Imp. Diametric Drive 15658 | -1/Access | Energy Cycler disabled 15770 | -1/Access | Retrieved Zion intel report: Active Terminals 15801 | -1/Access | Used Subatomic Replicator to replicate Sigix Broadsword 15848 | -1/Access | Incoming investigation squad redirected 15981 | -1/Access | Discovered new exit (range 6) 16007 | -1/Access | Spotted B-99 Colossus 16133 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/-1 16134 | -1/Access | Zion Hacking Resupply teleported in 16213 | -1/Access | First assault squad dispatched 16254 | -1/Access | Found Prototype Device 16254 | -1/Access | Identified Adv. EM Disruption Field 16256 | -1/Access | Found Prototype Device 16256 | -1/Access | Identified Exp. Thermal Defense Suite 16291 | -1/Access | Zion Heavy squad teleported in 16351 | -1/Access | Zion Recon squad teleported in 16462 | -1/Access | Zion Heavy squad teleported in 16588 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 16663 | -1/Access | Retrieved Zion intel report: Guard Positions 16694 | -1/Access | Retrieved Zion intel report: Branch Access 16694 | -1/Access | Identified exit to Command 16695 | -1/Access | Zion Heavy squad teleported in 16713 | -1/Access | Search patrols dispatched 16747 | -1/Access | Entered Command 16795 | -1/Command | Repaired Broken Impulse Thruster Array 17003 | -1/Command | Disengaged cave seal 17003 | -1/Command | Zionites emerged from the dark tunnel 17202 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/-0 17208 | -1/Command | Retrieved Zion intel report: Emergency Access 17250 | -1/Command | Spotted B-99 Colossus 17282 | -1/Command | Disengaged cave seal 17321 | -1/Command | High security lockdown imminent 17362 | -1/Command | Spotted M Guard 17364 | -1/Command | Spotted Combat Programmer 17368 | -1/Command | Spotted M Guard 17368 | -1/Command | Spotted Combat Programmer 17376 | -1/Command | Allies destroyed Combat Programmer 17396 | -1/Command | System corruption reached 10% 17401 | -1/Command | High security lockdown engaged 17421 | -1/Command | Lost 4 parts (2p2w) 17476 | -1/Command | Lost 11 allies 17480 | -1/Command | Lost 6 parts (1p3u2w) 17498 | -1/Command | Destroyed M Guard 17525 | -1/Command | Crushed by falling debris 17525 | -1/Command | Core integrity fell below 50% 17573 | -1/Command | Lost 12 parts (2p3n1u6w) 17631 | -1/Command | Found Prototype Ballistic Gun 17631 | -1/Command | Identified Multirail 17636 | -1/Command | Spotted Investigator 17647 | -1/Command | Found Multirail 17653 | -1/Command | Allies destroyed Investigator 17685 | -1/Command | Lost 4 allies 17696 | -1/Command | Found Zio. Shade Armor 17707 | -1/Command | Found Prototype Launcher 17707 | -1/Command | Identified Containment Facilitator 17785 | -1/Command | Spotted Executioner 17793 | -1/Command | Destroyed Executioner 17812 | -1/Command | Spotted Executioner 17842 | -1/Command | Found Prototype Device 17842 | -1/Command | Identified Adv. Kinecellerator 17847 | -1/Command | Destroyed Executioner 17857 | -1/Command | Spotted Striker 17866 | -1/Command | Destroyed Striker 17930 | -1/Command | Spotted Striker 17935 | -1/Command | Spotted Investigator 17937 | -1/Command | Spotted Executioner 17938 | -1/Command | Spotted Executioner 17938 | -1/Command | Scanned by Researcher 17941 | -1/Command | Destroyed Investigator 17949 | -1/Command | Spotted Executioner 17951 | -1/Command | System corruption reached 30% 17961 | -1/Command | Released all parts (13) 17962 | -1/Command | Emitted hypermatrix ping 17964 | -1/Command | Core integrity fell below 20% 17967 | -1/Command | Assembled emerged from beneath the floor 17967 | -1/Command | Destroyed by Executioner with Helical Railgun Last Messages --------------- 17964_ M-36 Artificer repairs G-73 Enforcer. 17965_ K-01 Serf collects debris. 17965_ G-73 Enforcer stasis bubble strength at 154. 17965_ H-88 Terminator stasis bubble strength at 154. 17965_ Stasis bubble strength at 176. 17965_ G-73 Enforcer stasis bubble strength at 131. 17966_ Penetrated by Slug. 17966_ G-73 Enforcer stasis bubble strength at 131. 17966_ Slug penetrates B-74 Champion. 17966_ H-88 Terminator stasis bubble strength at 131. 17966_ Stasis bubble strength at 170. 17966_ G-73 Enforcer stasis bubble strength at 108. 17966_ Knocked back. 17967_ Assembled emerge from beneath the floor. 17967_ B-74 Champion shuts down. 17967_ Slug penetrates B-74 Champion. 17967_ as-09284 sneak attacks. 17967_ P-80 Master system corrupted by crushing effect. 17967_ P-80 Master knocked back. 17967_ P-80 Master destroyed. Map ----- +----------------------------------------------------+ | ??????????????# !!# # | | ??????????????# *%! +#####+######## # | | ??????????????# [* # # # | | ??????????????# " = * ! # # + + | | ??????????????# "R %!= # "" # ! # # | | ?????????????## "" != # """" # # # | | ????????????## "" %! """" # # # | | ????????????# ! "" + # # | | ?????????????# # # # | | ?????????????# # # ##### | | ??????????????# [] % = # # #???? | | ????????????#### ###!% # #### ####### # #???? | | ????????????# ! #???# + ???? | | ????????????# ! # = #???# ###???? | | ???????????## = !% "" #???#######?????? | | ???????????# # ! #== """ ##??????????????? | | ??????????## # = T" ;#??????????????? | | ??????????# # "" ###############?? | | #####?????# # # "" ## #?? | | ## ###??# # #### ## #?? | | ### # ##??# g # #?? | | # # # ### ## ######pl;#; #?? | | E[gi=!%E % #?? | | g=a/p/==hip!# #?? | | % h pEbbKp%hggm]%= #?? | | % %=aba@apm[g |%# ### | | %%p =ga]a! g %# # | | # # #### ##;#########%%% % ! # | | # # # # ???# """ %; k # | | ####### # #????# ""T" # ] * # | | ???????##### #????# ### # #=# | | ????????????# ###### ## # | | ?????????????# + ## # # | | ?????????????# # ## # ## # | | ?????????????# %/ ### # # # | | ?????????????# # #?# # #### | | ????#######??# % # "" ## ##### ##### | | ????# ??# ##### ### """" ###??# # | | ????# ??# ????# #?# """" +????+ # | | ????# ??#+##### #?# "" #????# [# | | ????# ??# ## #?# * #????# [[ # | | ????# ??# ## #?# * #????#! ^ # | | ????# ??#%! ## #?# #????# + | | ????# ?#[*[ ## #?# #????# # | | ????# ?#==![+ #?###########????# # | | ????# ?# ]%=## ################?### ####### | | ????# ?# ! ## ## #???# # | | ????# ?# ## ## #????# # | | ?????? [## ## ## !! #????# = + | | ??????##+### # ## "" !! #????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Energy Generation 47 Energy Capacity 575 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Power Amplification 40 Additional Mass Support 16 Corruption Block 20 Armor Coverage 1650 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 160 Weapon Cycling 20 Melee Speed Boost 20 Evasion (%) 78 Targeting Accuracy 22 Melee Accuracy 32 Target Analysis 12 Core Analysis 6 Recoil Reduction 8 Energy Filtering 30 Kinecelleration 50 Salvage Targeting 2 Offensive Hacking 34 Defensive Hacking 14 Authchip Count 2 Item Schematics ----------------- Exp. Matter Compressor | -3/Quarantine | Archive Imp. Matter Neutralizer | -3/Quarantine | Archive Robot Schematics ------------------ B-74 Champion | -3/Quarantine | Archive O-32 Director | -3/Quarantine | Z-intel S-43 Plague | -3/Quarantine | Z-intel R-10 Processor | -3/Quarantine | Z-intel R-06 Scavenger | -3/Quarantine | Z-intel Fabricated ------------ Recoil Stabilizer | x2 | -7/Factory | Authchip Imp. VTOL Module | x1 | -7/Factory | Authchip Nuclear Pulse Array | x1 | -6/Factory | Authchip Combat Drone Bay | x1 | -6/Factory | Authchip Lgt. Regenerative Plating | x1 | -6/Factory | Authchip Gravity Neutralizer | x1 | -5/Factory | Authchip Alien Tech Used ----------------- Core Expander Integrated Dissipator Phase Redirector Subatomic Replicator Core Stripper Core Reset Matrix Sigix Broadsword Transdimensional Reconstructor Achievements -------------- Beloved False Reunion Freeware Friend Of Zion No Explosion For You Challenges ------------ None Game ------ Seed SensorOpticalNetwork Manual? 0 Play Time 05:25:16 Cumulative 151.1 hours Start 2025.03.11 @ 16:03:00 End 2025.03.12 @ 03:29:34 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 85 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 69 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f4fa3ee-e465-4304-a4b9-32a4730e1f38