Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.06 @ 17:17:17 Player: Demise Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (69) 345 Value Destroyed (1613) 1613 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (135) 135 TOTAL SCORE: 3313 Bonus ------- High Alert Combat Kills 135 Cogmind --------- Core Integrity 0/400 Matter 217/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Rolling (155) Ox5 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Wheel > --- UTILITY (4) ------ High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY (20) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Cooling System Structural Scanner Improved Signal Interpreter Seismic Detector Trap Extractor (0/4) Heavy EM Pulse Gun Heavy Assault Rifle Grenade Launcher Improved Datajack Katana Blade Saw Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Wheel Improved Flight Unit > --- UTILITY ---------- High-capacity Storage Unit Core Shielding Hardened Light Armor Plating Reflective Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Wheel Wheel Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Cooling System Structural Scanner Improved Signal Interpreter Seismic Detector Heavy EM Pulse Gun Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Grenade Launcher Improved Datajack Katana Blade Saw [Rating: 24] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Wheel Wheel Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Protection Core Shielding Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 46 | 7 2 3 34 Power 4 | 1 . 1 2 Engine 4 | 1 . 1 2 Core . | . . . . Reactor . | . . . . Propulsion 12 | 2 . 1 9 Treads . | . . . . Leg . | . . . . Wheel 11 | 2 . 1 8 Hover . | . . . . Flight 1 | . . . 1 Utility 17 | 2 2 1 12 Device 3 | 1 . 1 1 Storage 4 | 1 2 . 1 Processor . | . . . . Hackware . | . . . . Protection 10 | . . . 10 Artifact . | . . . . Weapon 13 | 2 . . 11 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 12 | 2 . . 10 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . . 3 Parts Lost 16 | . 1 1 14 Power 3 | . 1 . 2 Propulsion 4 | . . . 4 Utility 4 | . . . 4 Weapon 5 | . . 1 4 Highest Loss Streak 7 | . 1 1 7 To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 92 96 94 Engine 11 | . 13 12 10 Wheel 21 | . 28 28 19 Device 4 | . 7 11 3 Storage 11 | . 14 14 11 Protection 20 | . . . 28 Ballistic Gun 22 | . 28 28 20 Naked Turns . | . . . . Heaviest Build 64 | 12 47 47 64 Greatest Support 22 | 20 20 20 22 Greatest Overweight (x) 6 | . 2 2 6 Average Overweight (x) 2 | . 1 2 3 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 19 | 5 18 20 19 Most Carried 20 | 5 11 15 20 Average Carried 16 | 4 8 12 18 Final Capacity 20 | 8 20 20 20 Final Carried 16 | 5 11 15 16 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 1588 | 338 96 46 1108 Remotely . | . . . . Salvage Created 2434 | 185 210 26 2013 Parts 166 | 13 26 6 121 Haulers Intercepted 6 | . 1 . 5 Recyclers Shooed 2 | . . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 44 | . 7 . 37 Guns 43 | . 7 . 36 AOE 1 | . . . 1 Classes Destroyed 10 | 2 4 . 4 Worker 4 | . 2 . 2 Tunneler 9 | 5 1 2 1 Hauler 6 | . 1 . 5 Recycler 2 | 1 . . 1 Watcher 4 | . . . 4 Swarmer 9 | . 6 . 3 Grunt 23 | . 1 . 22 Brawler 1 | . . . 1 Duelist 3 | . . . 3 Sentry 8 | . . . 8 Best Kill Streak 7 | 6 4 1 7 Combat Bots Only 7 | . 4 . 7 Max Kills in Single Turn 2 | 1 2 1 1 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 2876 | . 269 75 2532 Core 507 | . 100 7 400 Absorbed by Shields . | . . . . Redirected to Shielding 51 | . . . 51 Core Remaining (%) 78 | 100 . 57 . Volleys Fired 199 | 17 19 4 159 Largest 2 | 2 2 2 2 Hottest 46 | 40 40 40 46 Shots Fired 388 | 34 38 8 308 Gun 384 | 34 38 8 304 Cannon . | . . . . Launcher 4 | . . . 4 Special . | . . . . Kinetic 384 | 34 38 8 304 Thermal . | . . . . Explosive 4 | . . . 4 Electromagnetic . | . . . . Robot Hit Streak 27 | 10 11 5 27 Robot Miss Streak 6 | 2 6 1 3 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 273 | 23 19 5 226 Core Hits 105 | 8 12 2 83 Critical Kills 3 | . 1 1 1 Critical Parts Destroyed . | . . . . Critical Strikes 3 | . 1 1 1 Destroy 3 | . 1 1 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4185 | 246 269 54 3616 Guns 4019 | 246 261 54 3458 Cannons . | . . . . Explosions 158 | . . . 158 Melee . | . . . . Ramming 8 | . 8 . . Kinetic 4019 | 246 261 54 3458 Thermal . | . . . . Explosive 158 | . . . 158 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 4 | . 4 . . Shots . | . . . . Rammed 1 | . 1 . . Targets Rammed 1 | . 1 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 111 | . 12 . 111 Average Temperature 26 | . 8 . 26 Received Heat Transfer 1071 | . 48 . 1023 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 693 | 30 322 131 693 Initial 121 | . 19 121 46 Average 273 | 13 118 127 343 Maximum Alert Level 2 | . 1 . 2 Low Security (%) 42 | 100 67 100 25 Level 1 31 | . 32 . 37 Level 2 26 | . . . 36 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . 2 1 7 Investigation 8 | . 1 1 6 Extermination . | . . . . Reinforcement 1 | . 1 . . Assault 1 | . . . 1 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 6 | . 2 . 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 76 | . 17 5 54 Peak Tracking Total 6 | . 5 5 6 Tactical Retreats 4 | . 2 . 2 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 4 | . 1 . 3 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 13 | . 4 1 8 Terminals 10 | . 4 . 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 39 | . 12 1 26 Successful 20 | . 6 1 13 Failed 18 | . 6 . 12 Catastrophic 2 | . 1 . 1 Database Lockouts 1 | . . . 1 Manual 30 | . 8 . 22 Terminals 33 | . 12 . 21 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 5 | . . . 5 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 5 1 3 Robot Analysis 5 | . 3 . 2 Prototype ID Bank 2 | . 1 . 1 Open Door 1 | . . 1 . Terminal Index 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . . . 2 Retrieve Components 2 | . . . 2 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 9 | . 1 . 8 Terminals 7 | . 1 . 6 Botnet 6 | . 1 . 5 Operators 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . . 2 Tunnel 2 | . . . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 4 . 6 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 12 | . . . 12 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 5 | . 3 . 2 Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 2487 | 93 387 255 1752 Spaces Moved 1372 | 46 306 210 810 Core 28 | 28 . . . Treads . | . . . . Legs . | . . . . Wheels 1344 | 18 306 210 810 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 110 95 Average Speed 121 | 61 105 110 134 Slowest Speed 170 | 80 110 110 170 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 51 | 3 57 60 85 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 3 | . . 1 2 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 9 | . . . 9 Melee . | . . . . Projectile . | . . . . AOE 9 | . . . 9 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1811 | 77 336 226 1172 Wait 121 | . 5 4 112 Move 1369 | 45 305 209 810 Hop . | . . . . Pick Up 52 | 8 3 5 36 Fast Attach 13 | 4 . 1 8 Attach 15 | 3 . 1 11 Detach 1 | . 1 . . Swap 18 | . 2 1 15 Drop 22 | . . 1 21 Fire 199 | 17 19 4 159 Melee . | . . . . Ram 1 | . 1 . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x3] / [*Min]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 16) 321 | -10/Materials | Build established: Mutant 481 | -10/Materials | Entered Mines 522 | -10/Mines | Discovered new exit (range 9) 649 | -10/Mines | Learned location of Zion (-7) 661 | -10/Mines | Met a Derelict shopkeep closing up shop 712 | -10/Mines | Discovered new exit (range 15) 728 | -10/Mines | Assembled infested the area 736 | -10/Mines | Entered Materials 736 | -9/Materials | Evolved 2 slots: Utility x2 793 | -9/Materials | Build established: Scavenger-Mutant 822 | -9/Materials | Discovered new exit (range 16) 1460 | -9/Materials | Discovered new exit (range 6) 1632 | -9/Materials | Discovered new exit (range 15) 1730 | -9/Materials | Central database locked down 1775 | -9/Materials | Build established: Mutant 1842 | -9/Materials | Destroyed 7 combat bots 2260 | -9/Materials | Discovered new exit (range 16) 2336 | -9/Materials | First assault squad dispatched 2419 | -9/Materials | Core integrity fell below 50% 2449 | -9/Materials | Core integrity fell below 20% 2488 | -9/Materials | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 02461_ U-05 Engineer lays Concrete. 02462_ Acquired 42 matter. 02463_ U-05 Engineer lays Concrete. 02464_ U-05 Engineer builds a Wall. 02466_ U-05 Engineer lays Concrete. 02471_ U-05 Engineer builds a Wall. 02471_ U-05 Engineer lays Concrete. 02473_ L-31 Rogue destroyed. 02473_ U-05 Engineer lays Concrete. 02475_ U-05 Engineer builds a Wall. 02475_ K-01 Serf collects debris. 02477_ U-05 Engineer lays Concrete. 02478_ Acquired 51 matter. 02478_ U-05 Engineer lays Concrete. 02479_ U-05 Engineer builds a Wall. 02481_ U-05 Engineer lays Concrete. 02484_ U-05 Engineer builds a Wall. 02484_ U-05 Engineer lays Concrete. 02484_ K-01 Serf collects debris. 02485_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ##???????????????????# """ "" # """" #??????????? | | ####?????????"""?????# """ "" # """" #??????????? | | ####?????????"""?????# """ T" # """" #??????????? | | "##????????? ?????# "" # #??????????? | | T"##????????? ?????# """ "" # #??????????? | | ""##????????? ?????# """ ########??????????? | | ####???????? ????# """ #?????????????????? | | ####?#####??##+##????# #?????????????????? | | ############## ##??????########?????????????????? | | ####### ###### ##???????????????????????????????? | | #### ! [ ## ##???????????????????????????????? | | %[### ! [ ## ###????"?????????????????????????? | | [#### ! ## ### ?""""????????????????????????? | | [+ + * # ## """""????????????????????????? | | #### = #% + """ ? ##########????????????? | | #### % +% ## # #????????????? | | #############%% #######+### / #????????????? | | ### == ####! k # #????????????? | | ??# == #### # ########?????? | | ???? = + + ## #?????? | | ?????????### # ## #?????? | | ??????????## # ## #?????? | | ##????????## [[ """ g# ## ######? | | ##+####### %m[! ! " # ## # # | | [ k u #######+### # """ # | | %= @####### #?# # """ # | | u !=/ #?###+### """ # | | ??##+##### ##### +######### #?# # # | | ??# # ###+#### ???????#!### # """ # | | ??# # # % ## ???????#[%![ < + """ # | | ### # # """ ## "??????#!### # """ # | | # = # # """ ## "??????#=#?# # # | | # [[=[# + """ ]## ?????#*#?###+### # | | # = *=# # ## ""?????#*#?? # # | | #####+## # """ !## """????#%## ! # # | | #???#% % # """ ## ""?????#*## ####### | | *#???#% % # """ ## ??????#*## """ #?????? | | ##### # ########??????#[## """ #?????? | | + # "" #?????????????#*## """ #?????? | | ##### # S"" ?????????????#!#########?????? | | #???# # "" ##????????????# #?????????????? | | #???# # ??#?????????????# #?????????????? | | ####### #####????????????????# #?????????????? | | ?# # #T#################### #?????????????? | | ?# + [ #?????????????? | | ## # =% #?????????????? | | #= # = %* #?????????????? | | !# # [ =% = #?????????????? | | # # [= ! #?????????????? | | |# # [ #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Core Shielding 20 Evasion (%) 44 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScatterLargeBeamcaster Manual? 0 Play Time 00:22:45 Cumulative 661.9 hours Start 2022.07.06 @ 09:41:31 End 2022.07.06 @ 17:17:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 548 Rogue 548 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0 Lore% 75 Gallery% 86 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 733f0802-0ae5-4463-b9df-c9a3577fb0bb