Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.02 @ 09:04:09

Player: Wyvric

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (30)      150
Value Destroyed (714)      714
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (52)                 52
              TOTAL SCORE: 3356

 Bonus
-------
Follower Combat Kills      52

 Cogmind 
---------
Core Integrity             542/550
Matter                     274/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (105) Ox1
Location                   -8/Materials

 Parts 
-------
>            --- POWER (1) --------
       Light Nuclear Core
>            --- PROPULSION (4) ---
    Improved Aluminum Leg
     Armored Wheel
     Armored Wheel
     Armored Wheel
>            --- UTILITY (4) ------
    Improved Heat Sink
    Advanced Heat Sink
       Large Storage Unit
             Core Shielding
>            --- WEAPON (2) -------
             Spread Laser
             Flak Cannon
>            --- INVENTORY (15) ---
     Armored Wheel
     Armored Wheel
     Armored Wheel
     Armored Wheel
     Armored Wheel
             Signal Interpreter
  Long-range Tractor Beam
             Spread Laser
             Spread Laser
             Field Laser
       Heavy Laser
             Ion Cannon
             Ion Cannon
             Grenade Launcher
             Rocket Launcher

 Peak State 
------------
>            --- POWER ------------
       Light Nuclear Core
>            --- PROPULSION -------
    Improved Aluminum Leg
     Armored Wheel
     Armored Wheel
     Armored Wheel
>            --- UTILITY ----------
    Improved Heat Sink
    Advanced Heat Sink
       Large Storage Unit
             Core Shielding
>            --- WEAPON -----------
             Spread Laser
             Flak Cannon
>            --- INVENTORY --------
     Armored Wheel
     Armored Wheel
     Armored Wheel
     Armored Wheel
     Armored Wheel
             Signal Interpreter
  Long-range Tractor Beam
             Spread Laser
             Spread Laser
             Field Laser
       Heavy Laser
             Ion Cannon
             Grenade Launcher
             Rocket Launcher
[Rating: 29]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Protection               Core Shielding
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   
  Utility                  2    | .   .   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             33   | 7   8   1   4   2   .   9   2   
  Power                    5    | 1   .   1   1   .   .   2   .   
    Engine                 3    | 1   .   1   1   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               12   | 2   4   .   2   .   .   2   2   
    Treads                 2    | .   2   .   .   .   .   .   .   
    Leg                    5    | 2   2   .   .   .   .   .   1   
    Wheel                  5    | .   .   .   2   .   .   2   1   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  8    | 1   2   .   1   2   .   2   .   
    Device                 5    | .   1   .   1   1   .   2   .   
    Storage                2    | 1   1   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   8    | 3   2   .   .   .   .   3   .   
    Energy Gun             5    | 1   2   .   .   .   .   2   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 3    | .   .   .   .   .   .   3   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   
  Utility                  1    | .   .   .   .   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   
  Highest Loss Streak      2    | .   .   .   .   .   .   2   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   96  100 87  98  100 99  98  
  Engine                   9    | .   14  14  11  11  11  .   .   
  Core                     2    | .   .   .   .   .   .   10  9   
  Treads                   11   | .   19  28  18  .   .   .   .   
  Leg                      1    | .   8   .   .   .   .   .   9   
  Wheel                    11   | .   .   .   2   22  22  21  25  
  Device                   18   | .   11  14  22  22  22  21  18  
  Storage                  12   | .   14  14  11  11  11  11  9   
  Protection               5    | .   .   .   .   9   11  11  9   
  Energy Gun               22   | .   18  28  22  22  22  19  9   
  Ballistic Gun            1    | .   9   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             37   | 12  30  30  31  32  32  37  37  
  Greatest Support         40   | 20  40  40  40  24  24  24  36  
  Greatest Overweight (x)  2    | 2   .   .   2   1   1   2   1   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  
  Average Capacity         14   | 7   10  15  15  15  15  15  15  
  Most Carried             15   | 6   14  15  15  15  15  15  15  
  Average Carried          13   | 3   9   14  14  15  15  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  
  Final Carried            15   | 6   14  15  15  15  15  15  15  

 Class Distribution 
--------------------
 98% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat 
Matter Collected           606  | 241 190 13  10  50  .   90  12  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            596  | .   190 69  41  104 .   180 12  
  Parts                    47   | .   12  12  .   13  .   9   1   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  29   | .   7   6   1   8   .   6   1   
  Guns                     28   | .   7   6   1   8   .   6   .   
  Cannons                  1    | .   .   .   .   .   .   .   1   
Classes Destroyed          5    | .   2   .   1   1   .   1   .   
  Builder                  1    | .   .   .   .   1   .   .   .   
  Swarmer                  17   | .   3   6   .   8   .   .   .   
  Grunt                    10   | .   4   .   .   .   .   5   1   
  Duelist                  1    | .   .   .   .   .   .   1   .   
  Sentry                   1    | .   .   .   1   .   .   .   .   
Best Kill Streak           5    | .   5   3   1   4   .   3   1   
  Combat Bots Only         5    | .   5   3   1   4   .   3   1   
Max Kills in Single Turn   2    | .   1   2   1   1   .   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat 
Hostile Shots Fired        96   | .   33  12  4   21  .   21  5   
  Missed                   28   | .   14  1   2   6   .   3   2   
Damage Taken               841  | .   220 90  31  111 .   352 37  
  Core                     149  | .   24  25  14  26  .   52  8   
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   
  Redirected to Shielding  16   | .   .   .   .   4   .   10  2   
Core Remaining (%)         85   | 100 .   80  .   .   .   77  .   
Volleys Fired              58   | .   20  6   2   10  .   17  3   
  Largest                  2    | .   2   2   2   2   .   2   2   
  Hottest                  130  | .   130 130 130 130 .   130 109 
Shots Fired                116  | .   40  12  4   20  .   34  6   
  Gun                      113  | .   40  12  4   20  .   34  3   
  Cannon                   3    | .   .   .   .   .   .   .   3   
  Launcher                 .    | .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   
  Kinetic                  31   | .   28  .   .   .   .   .   3   
  Thermal                  85   | .   12  12  4   20  .   34  3   
  Explosive                .    | .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   
  Robot Hit Streak         19   | .   12  4   19  5   .   17  19  
  Robot Miss Streak        5    | .   5   3   2   4   .   5   4   
  Penetration Max          .    | .   .   .   .   .   .   .   .   
  Secondary Targets        3    | .   .   1   .   1   .   1   .   
    Max Gunslinging Chain  1    | .   .   1   .   1   .   1   .   
Shots Hit Robots           97   | .   28  12  4   16  .   32  5   
  Core Hits                123  | .   19  17  6   23  .   52  6   
  Critical Kills           .    | .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   
Damage Inflicted           1280 | .   334 114 70  178 .   484 100 
  Guns                     1201 | .   334 107 70  178 .   484 28  
  Cannons                  72   | .   .   .   .   .   .   .   72  
  Explosions               .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ramming                  7    | .   .   7   .   .   .   .   .   
  Kinetic                  289  | .   217 .   .   .   .   .   72  
  Thermal                  984  | .   117 107 70  178 .   484 28  
  Explosive                .    | .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   .   
  Rammed                   1    | .   .   1   .   .   .   .   .   
Targets Rammed             1    | .   .   1   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   
Highest Temperature        81   | .   75  81  .   .   .   72  .   
  Average Temperature      30   | .   31  42  .   .   .   17  .   
  Received Heat Transfer   261  | .   99  .   9   .   .   135 18  
Siege Activations          .    | .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   
  Heat Transferred         1235 | .   140 145 80  225 .   615 30  
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Peak Influence             226  | .   208 73  121 226 .   71  58  
  Initial                  46   | .   .   3   .   46  .   .   23  
  Average                  70   | .   105 45  69  117 .   41  33  
Maximum Alert Level        1    | .   1   .   .   1   .   .   .   
  Low Security (%)         92   | 100 96  100 100 69  .   100 100 
  Level 1                  7    | .   3   .   .   30  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   .   .   .   .   2   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Distress Signals           .    | .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              39   | .   8   6   6   8   .   6   5   
  Peak Tracking Total      5    | .   5   3   4   4   .   3   5   
  Tactical Retreats        1    | .   1   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Machines Accessed          9    | .   4   1   2   .   .   1   1   
  Terminals                9    | .   4   1   2   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                17   | .   7   1   4   .   .   3   2   
  Successful               8    | .   4   .   2   .   .   1   1   
  Failed                   9    | .   3   1   2   .   .   2   1   
    Catastrophic           3    | .   1   1   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   20   | .   10  2   3   .   .   3   2   
  Terminals                17   | .   7   1   4   .   .   3   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   4   .   2   .   .   1   1   
  Part Schematic           2    | .   2   .   .   .   .   .   .   
  Robot Analysis           3    | .   2   .   .   .   .   1   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   4   1   2   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   2   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat 
Total Allies               1    | .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   1   1   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   6   .   .   .   .   
  Total Damage             107  | .   .   .   107 .   .   .   .   
  Kills                    2    | .   .   .   2   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       3    | .   2   .   .   .   .   1   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  
-------------              Run  | Yrd Mat Min Mat Min Exi Min Mat 
Turns Passed               3343 | 88  476 830 236 643 366 638 66  
Spaces Moved               2410 | 54  254 502 132 569 349 513 37  
  Core                     10   | 10  .   .   .   .   .   .   .   
  Treads                   798  | .   185 502 111 .   .   .   .   
  Legs                     113  | 44  69  .   .   .   .   .   .   
  Wheels                   1489 | .   .   .   21  569 349 513 37  
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 160 105 105 105 105 105 
  Average Speed            124  | 133 149 160 151 105 105 105 105 
  Slowest Speed            240  | 190 160 160 240 105 105 120 105 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       54   | 4   50  98  17  100 61  98  9   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     2    | .   .   2   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   .   1   1   1   .   
Scrap Searched             3    | .   .   1   .   1   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Total                      2642 | 67  314 517 166 594 348 578 58  
  Wait                     79   | .   7   4   10  13  .   31  14  
  Move                     2403 | 53  253 501 131 568 348 512 37  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  39   | 7   15  2   9   .   .   4   2   
  Fast Attach              12   | 5   2   .   2   2   .   1   .   
  Attach                   6    | 1   .   .   1   .   .   2   2   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     15   | 1   6   1   1   .   .   6   .   
  Drop                     29   | .   11  2   10  1   .   5   .   
  Fire                     58   | .   20  6   2   10  .   17  3   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    1    | .   .   1   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   89 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  511 | -10/Materials | Discovered new exit (range 16)
  565 | -10/Materials | Entered Mines
  566 | -10/Mines     | Assembled infested the area
  572 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  967 | -10/Mines     | Discovered new exit (range 13)
 1113 | -10/Mines     | Learned location of Zion (-6)
 1183 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1295 | -10/Mines     | Discovered new exit (range 8)
 1395 | -10/Mines     | Entered Materials
 1395 | -9/Materials  | Accompanied by 1 ally
 1395 | -9/Materials  | Evolved 2 slots: Utility x2
 1436 | -9/Materials  | Identified exit to Mines
 1631 | -9/Materials  | Entered Mines
 1675 | -9/Mines      | Met a Derelict bent on vengeance
 1698 | -9/Mines      | Learned Materials garrison access intel
 1926 | -9/Mines      | Discovered new exit (range 15)
 1996 | -9/Mines      | Discovered new exit (range 8)
 2127 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2128 | -9/Mines      | Discovered new exit (range 5)
 2165 | -9/Mines      | Learned 2 Materials zone layouts
 2179 | -9/Mines      | Found a hidden stash of uninstalled traps
 2274 | -9/Mines      | Entered Exiles
 2300 | -9/Exiles     | Met 8R-AWN
 2318 | -9/Exiles     | Met EX-HEX
 2372 | -9/Exiles     | Met EX-DEC
 2436 | -9/Exiles     | Discovered new exit (range 14)
 2562 | -9/Exiles     | Discovered new exit (range 14)
 2640 | -9/Exiles     | Entered Mines
 2956 | -8/Mines      | Discovered new exit (range 16)
 3257 | -8/Mines      | Discovered new exit (range 8)
 3278 | -8/Mines      | Entered Materials
 3278 | -8/Materials  | Evolved 2 slots: Propulsion x2
 3279 | -8/Materials  | Identified exit to Factory
 3280 | -8/Materials  | Loaded intel: 1 garrison access location
 3316 | -8/Materials  | Garrison activated, responded to threat
 3344 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03257_ EXIT=FOUND
PARAMETERS=PROPULSION+2
LOCATION=UNKNOWN
GOAL=ESCAPE
Loading 2 Materials zones...
Loading Materials garrison access intel (x1)...
03285_ Acquired Ion Cannon. <x2>
03316_ G-47 Trooper calls for garrison
  reinforcements.
03316_ ALERT: Activating Garrison Access M001.
03319_ G-47 Trooper destroyed.
03323_ Acquired 12 matter.
03325_ K-01 Serf collects debris. <x2>
03334_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M006.
03336_ K-01 Serf collects debris. <x3>
03344_ Connecting with Terminal...
03344_ Current location identified: Materials
>>Access(Branch)
No branch access points found.

 Map 
-----
+----------------------------------------------------+
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| ????###        w         @   #?????????????        |
| ????+            #######     #?????????????        |
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| ??????## ####+####????????? #??????????????        |
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| ???????????????????????????????????????????        |
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| ???????????????????????????????????????????        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          14
Energy Capacity            240
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
 Cargo Storage Unit | -10/Materials | Hacked
  Huge Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiocellAblativePerforator
  Manual?         0
Play Time         00:18:11
  Cumulative      275.6 hours
  Start           2024.05.02 @ 08:47:04
  End             2024.05.02 @ 09:04:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          74
  Rogue           74
  Adventurer      0
  Explorer        0
Win Type          -
  Total           16
  Types           8/3/3/1/1/0/0/0/0
Lore%             56
Gallery%          78
Achievement%      69
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4c50f769-360f-4a4c-b7e9-7022d4a4b45a