Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 20:48:52

Player: Flex Pexico

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (15)       3000
Robots Destroyed (134)     670
Value Destroyed (4326)     4326
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (1016)               1016
              TOTAL SCORE: 13472

 Bonus
-------
High Alert Combat Kills    234
Follower Combat Kills      35
Entered DSFs               500
Met Data Miner             300
Friendly Fire              -53

 Cogmind 
---------
Core Integrity             0/1450
Matter                     4/300
Energy                     99/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -2/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (7) ---
               (None)
>          --- UTILITY (12) -----
  Advanced Signal Interpreter
           System Shield
>          --- WEAPON (2) -------
   Compact Mass Driver
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>              --- POWER ------------
         Heavy Antimatter Reactor
               Particle Reactor
>              --- PROPULSION -------
               Gyrokinetic Inverter
      Improved Linear Gravjet
               Antigrav Array
>              --- UTILITY ----------
  Experimental Heat Sink
      Advanced Weight Redist. System
      Advanced Signal Interpreter
               Hacking Suite
      Improved Hacking Suite
               System Shield
>              --- WEAPON -----------
               Force Lance
>              --- INVENTORY --------
               KE Penetrator
               Railgun
         Heavy Missile Launcher
[Rating: 79]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Particle Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Light Armored Exoskeleton
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Cesium-ion Thruster
Utility                    Hacking Suite
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Impact Mace
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res 
Slots Evolved              16   | .   .   .   2   2   2   .   .   .   .   2   2   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               5    | .   .   .   1   .   1   .   .   .   .   1   1   .   .   .   1   
  Utility                  10   | .   .   .   1   2   1   .   .   .   .   .   1   2   .   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             204  | 6   11  2   24  39  73  1   .   .   .   12  7   3   6   11  9   
  Power                    25   | 1   1   .   2   4   10  .   .   .   .   .   2   .   2   1   2   
    Engine                 7    | 1   .   .   2   1   2   .   .   .   .   .   .   .   .   .   1   
    Core                   15   | .   1   .   .   3   8   .   .   .   .   .   2   .   1   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Propulsion               62   | 2   7   .   7   4   25  .   .   .   .   6   1   2   3   4   1   
    Treads                 13   | 2   3   .   6   1   1   .   .   .   .   .   .   .   .   .   .   
    Leg                    8    | .   .   .   .   2   6   .   .   .   .   .   .   .   .   .   .   
    Wheel                  11   | .   4   .   1   1   3   .   .   .   .   .   .   1   .   .   1   
    Hover                  10   | .   .   .   .   .   4   .   .   .   .   .   .   .   3   3   .   
    Flight                 20   | .   .   .   .   .   11  .   .   .   .   6   1   1   .   1   .   
  Utility                  46   | 2   1   .   8   10  15  .   .   .   .   5   2   .   1   1   1   
    Device                 20   | 1   .   .   2   6   6   .   .   .   .   3   1   .   .   1   .   
    Storage                3    | 1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Processor              6    | .   .   .   1   1   2   .   .   .   .   .   .   .   1   .   1   
    Hackware               5    | .   .   .   .   1   3   .   .   .   .   1   .   .   .   .   .   
    Protection             12   | .   .   .   5   1   4   .   .   .   .   1   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   71   | 1   2   2   7   21  23  1   .   .   .   1   2   1   .   5   5   
    Energy Gun             22   | .   1   .   4   5   12  .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          18   | 1   .   1   2   6   4   1   .   .   .   .   .   .   .   2   1   
    Ballistic Cannon       10   | .   1   .   .   5   .   .   .   .   .   .   .   .   .   .   4   
    Launcher               11   | .   .   1   .   4   3   .   .   .   .   .   1   .   .   2   .   
    Special Weapon         3    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   2   .   .   .   .   1   1   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   2   1   6   .   .   .   .   .   .   .   .   2   2   
Parts Lost                 58   | .   .   .   1   8   19  .   .   .   .   .   4   .   9   11  6   
  Power                    10   | .   .   .   .   3   3   .   .   .   .   .   .   .   1   2   1   
  Propulsion               22   | .   .   .   1   1   6   .   .   .   .   .   4   .   4   3   3   
  Utility                  13   | .   .   .   .   3   4   .   .   .   .   .   .   .   3   3   .   
  Weapon                   13   | .   .   .   .   1   6   .   .   .   .   .   .   .   1   3   2   
  Highest Loss Streak      11   | .   .   .   1   4   4   .   .   .   .   .   4   .   5   11  5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   98  100 96  83  89  92  92  92  92  85  68  62  51  35  19  
  Engine                   3    | .   7   .   10  1   .   .   .   .   .   .   .   .   .   .   .   
  Core                     4    | .   6   14  .   5   6   7   7   7   7   6   6   10  5   .   .   
  Treads                   8    | .   18  14  19  9   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      3    | .   .   .   .   6   8   .   .   .   .   .   .   .   .   .   .   
  Wheel                    4    | .   9   14  11  3   2   .   .   .   .   .   .   2   3   .   2   
  Hover                    1    | .   .   .   .   .   4   .   .   .   .   .   .   .   3   7   2   
  Flight                   6    | .   .   .   .   .   9   30  30  30  30  33  20  11  3   .   .   
  Device                   6    | .   14  14  3   2   8   7   7   7   7   7   12  15  8   2   .   
  Storage                  8    | .   14  14  11  14  5   .   .   .   .   .   .   .   .   .   .   
  Processor                4    | .   .   .   4   6   9   .   .   .   .   .   .   .   3   4   4   
  Hackware                 8    | .   .   .   .   4   14  23  23  23  23  20  17  15  15  9   4   
  Protection               6    | .   .   .   13  9   3   15  15  15  15  11  5   5   .   .   .   
  Energy Gun               4    | .   7   .   10  1   6   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            6    | .   14  13  11  5   3   7   7   7   7   .   .   .   .   1   3   
  Ballistic Cannon         3    | .   5   14  .   10  1   .   .   .   .   .   .   .   .   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             43   | 12  30  32  40  43  43  18  18  18  18  18  19  22  22  42  26  
  Greatest Support         69   | 40  40  10  46  69  60  20  20  20  20  30  36  28  45  56  24  
  Greatest Overweight (x)  4    | 1   2   3   3   3   4   .   .   .   .   .   1   .   .   3   1   
  Average Overweight (x)   .    | .   1   2   2   1   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  5   5   5   5   5   5   5   5   5   5   
  Average Capacity         11   | 7   14  15  15  15  9   5   5   5   5   5   5   5   5   5   5   
  Most Carried             15   | 6   9   9   15  15  15  5   5   4   4   5   5   5   5   5   3   
  Average Carried          7    | 1   6   8   12  12  6   4   4   4   4   3   3   3   4   2   .   
  Final Capacity           15   | 8   15  15  15  15  5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            12   | 1   8   9   12  11  3   5   4   4   4   4   4   3   4   .   .   

 Class Distribution 
--------------------
 59% | Mutant
 16% | Hacker-Sprinter
 12% | Hacker-Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
  Hacker-Sprinter | -7/Lower Caves
  Hacker-Sprinter | -7/Lower Caves
  Hacker-Sprinter | -7/Data Miner
  Hacker-Sprinter | -6/Proximity Caves
  Hacker-Sprinter | -6/Factory
    Hacker-Mutant | -5/Factory
    Hacker-Mutant | -4/Factory
    Hacker-Mutant | -4/DSF
    Hacker-Mutant | -3/Research
           Mutant | -2/Research

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -3   -2   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  DSF  Res  Res  
Matter Collected           3361 | 125  209  195  563  880  1096 73   .    .    7    126  .    .    64   .    23   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4504 | 10   242  149  910  1419 1363 30   .    .    .    12   .    .    140  224  5    
  Parts                    241  | 1    13   8    54   74   73   .    .    .    .    .    .    .    2    13   3    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           13   | .    .    .    .    5    5    .    .    .    .    .    .    .    .    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      6    | .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    
  Prevented                1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res 
Combat Hostiles Destroyed  97   | .   6   5   24  25  23  2   .   .   .   .   .   .   5   7   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Guns                     54   | .   6   1   22  9   14  2   .   .   .   .   .   .   .   .   .   
  Cannons                  23   | .   .   4   1   14  4   .   .   .   .   .   .   .   .   .   .   
  AOE                      11   | .   .   .   .   2   2   .   .   .   .   .   .   .   .   7   .   
Classes Destroyed          13   | 1   1   .   6   2   2   .   .   .   .   .   .   .   1   .   .   
  Worker                   6    | .   .   .   1   2   3   .   .   .   .   .   .   .   .   .   .   
  Builder                  10   | .   .   .   .   4   3   .   .   .   .   1   .   .   .   1   1   
  Tunneler                 5    | 1   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   
  Recycler                 8    | .   .   .   1   5   2   .   .   .   .   .   .   .   .   .   .   
  Operator                 7    | .   .   .   3   2   2   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  17   | .   .   .   10  .   .   2   .   .   .   .   .   .   .   5   .   
  Cutter                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Grunt                    51   | .   6   5   8   17  13  .   .   .   .   .   .   .   .   2   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   16   | .   .   .   6   6   4   .   .   .   .   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 1   2   2   6   8   4   2   .   .   .   1   .   .   2   8   1   
  Combat Bots Only         7    | .   2   2   5   5   3   2   .   .   .   .   .   .   2   7   .   
Max Kills in Single Turn   4    | 1   1   1   2   4   2   1   .   .   .   1   .   .   1   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   3   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -3   -2   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  DSF  Res  Res  
Hostile Shots Fired        1033  | .    34   22   102  130  289  55   1    .    2    1    7    .    68   132  190  
  Missed                   362   | .    5    7    23   35   113  24   1    .    .    1    3    .    29   52   69   
Damage Taken               11361 | .    363  208  921  1647 2055 387  .    .    26   .    406  .    1105 1938 2305 
  Core                     3532  | .    76   36   91   104  260  93   .    .    13   .    76   .    374  952  1457 
  Absorbed by Shields      60    | .    .    .    .    .    .    .    .    .    .    .    .    .    60   .    .    
  Redirected to Shielding  264   | .    .    .    .    .    51   120  .    .    8    .    .    .    85   .    .    
  Regen/Repaired (Parts)   88    | .    .    .    .    .    .    .    .    .    .    88   .    .    .    .    .    
Core Remaining (%)         71    | 100  .    55   77   81   .    .    .    .    47   100  92   .    67   26   .    
Volleys Fired              327   | 25   30   9    64   79   98   8    .    .    .    .    .    .    .    5    9    
  Largest                  2     | 1    2    2    2    2    2    1    .    .    .    .    .    .    .    1    2    
  Hottest                  149   | 20   60   65   110  148  149  28   .    .    .    .    .    .    .    46   99   
Shots Fired                548   | 25   52   18   122  153  149  8    .    .    .    .    .    .    .    5    16   
  Gun                      382   | 25   48   6    117  47   120  8    .    .    .    .    .    .    .    .    11   
  Cannon                   141   | .    4    9    4    99   20   .    .    .    .    .    .    .    .    .    5    
  Launcher                 15    | .    .    3    .    4    3    .    .    .    .    .    .    .    .    5    .    
  Special                  10    | .    .    .    1    3    6    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  320   | 25   34   15   34   129  59   8    .    .    .    .    .    .    .    .    16   
  Thermal                  195   | .    18   .    88   18   71   .    .    .    .    .    .    .    .    .    .    
  Explosive                15    | .    .    3    .    4    3    .    .    .    .    .    .    .    .    5    .    
  Electromagnetic          18    | .    .    .    .    2    16   .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20    | 4    7    5    8    8    20   3    .    .    .    .    .    .    .    3    5    
  Robot Miss Streak        11    | 3    2    1    3    5    8    11   .    .    .    .    .    .    .    1    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           376   | 16   36   10   80   87   112  6    .    .    .    1    .    .    6    11   11   
  Core Hits                224   | 5    15   9    41   55   71   6    .    .    .    .    .    .    .    17   5    
  Critical Kills           2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    2    
  Critical Strikes         23    | .    .    .    7    6    3    .    .    .    .    .    .    .    4    1    2    
    Burn                   8     | .    .    .    6    1    1    .    .    .    .    .    .    .    .    .    .    
    Destroy                4     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    2    
    Blast                  5     | .    .    .    1    3    1    .    .    .    .    .    .    .    .    .    .    
    Corrupt                1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Smash                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              78    | .    .    .    .    .    22   .    .    .    .    14   10   .    12   20   .    
  Impact                   58    | .    .    .    .    .    22   .    .    .    .    14   10   .    12   .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    
  Sneak Attacks            4     | .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10286 | 124  348  443  1455 2575 2945 92   .    .    .    161  .    .    338  1570 235  
  Guns                     4436  | 124  321  24   1404 723  1595 92   .    .    .    .    .    .    .    .    153  
  Cannons                  2070  | .    16   136  51   1449 336  .    .    .    .    .    .    .    .    .    82   
  Explosions               2200  | .    .    283  .    403  282  .    .    .    .    .    .    .    .    1232 .    
  Melee                    1542  | .    .    .    .    .    720  .    .    .    .    161  .    .    338  323  .    
  Ramming                  38    | .    11   .    .    .    12   .    .    .    .    .    .    .    .    15   .    
  Kinetic                  3974  | 124  180  160  407  1905 871  92   .    .    .    .    .    .    .    .    235  
  Thermal                  2652  | .    157  .    1048 515  932  .    .    .    .    .    .    .    .    .    .    
  Explosive                1918  | .    .    283  .    121  282  .    .    .    .    .    .    .    .    1232 .    
  Electromagnetic          162   | .    .    .    .    34   128  .    .    .    .    .    .    .    .    .    .    
  Impact                   1219  | .    .    .    .    .    720  .    .    .    .    161  .    .    338  .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 323   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    323  .    
Highest Corruption         28    | .    .    .    .    .    3    4    4    4    4    1    20   .    .    28   6    
  Average Corruption       8     | .    .    .    .    .    3    3    4    4    4    1    16   .    .    23   2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  35    | .    .    .    .    .    1    7    1    1    2    2    9    .    .    12   .    
    Message Errors         6     | .    .    .    .    .    .    1    .    .    .    .    2    .    .    3    .    
    Matter Fused           11    | .    .    .    .    .    1    3    .    .    1    1    2    .    .    3    .    
    Heat Flow Errors       4     | .    .    .    .    .    .    1    .    1    .    1    1    .    .    .    .    
    Energy Discharges      5     | .    .    .    .    .    .    1    1    .    1    .    1    .    .    1    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      3     | .    .    .    .    .    .    1    .    .    .    .    1    .    .    1    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            909   | .    .    4    .    141  227  .    .    .    .    121  .    .    272  144  .    
  Projectiles              11    | .    .    .    .    10   1    .    .    .    .    .    .    .    .    .    .    
  Explosions               220   | .    .    4    .    131  .    .    .    .    .    .    .    .    .    85   .    
  Melee                    678   | .    .    .    .    .    226  .    .    .    .    121  .    .    272  59   .    
Knockbacks                 26    | .    .    1    .    14   9    .    .    .    .    .    .    .    2    .    .    
  Impact                   7     | .    .    .    .    .    5    .    .    .    .    .    .    .    2    .    .    
  Kinetic                  16    | .    .    1    .    11   4    .    .    .    .    .    .    .    .    .    .    
  Secondary                3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      336   | .    5    23   .    236  5    .    .    .    .    .    .    .    .    67   .    
  Shots                    7     | .    .    1    .    4    .    .    .    .    .    .    .    .    .    2    .    
  Rammed                   10    | .    1    .    .    .    3    .    .    .    .    .    .    .    .    6    .    
Targets Rammed             10    | .    1    .    .    .    3    .    .    .    .    .    .    .    .    6    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        587   | .    138  66   587  307  410  200  .    261  .    197  257  .    .    19   225  
  Average Temperature      100   | .    57   24   147  103  109  116  .    141  .    17   56   .    .    12   127  
  Received Heat Transfer   2267  | .    192  105  237  612  609  21   .    .    .    .    9    .    102  326  54   
  Effects                  17    | .    .    .    13   2    2    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              3     | .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           5     | .    .    .    3    1    1    .    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          2     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              19    | .    .    .    .    1    6    .    .    .    .    3    .    .    9    .    .    
  Impact Corruptions       18    | .    .    .    .    .    8    .    .    .    .    2    .    .    8    .    .    
Robots Melted              1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             11    | .    .    .    5    2    4    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         5503  | .    350  .    2479 718  1956 .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res 
Peak Influence             654  | 5   166 154 501 654 588 .   .   .   .   180 124 50  150 494 381 
  Initial                  277  | .   3   6   59  176 210 .   .   .   .   28  88  50  45  84  277 
  Average                  249  | 2   70  124 309 400 283 .   .   .   .   67  97  50  101 195 283 
Maximum Alert Level        2    | .   .   .   2   2   2   .   .   .   .   .   .   .   .   2   1   
  Low Security (%)         45   | 100 100 100 23  6   33  .   .   .   .   100 100 100 100 69  .   
  Level 1                  34   | .   .   .   48  52  46  .   .   .   .   .   .   .   .   23  100 
  Level 2                  19   | .   .   .   28  40  20  .   .   .   .   .   .   .   .   7   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          31   | .   2   .   3   7   7   .   .   .   .   3   2   .   2   4   1   
  Investigation            10   | .   .   .   .   3   4   .   .   .   .   1   1   .   .   1   .   
  Extermination            3    | .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   
  Reinforcement            18   | .   2   .   3   4   2   .   .   .   .   1   .   .   2   3   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Construction Impeded       2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -3  -2  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res 
Distress Signals           19   | .   2   .   7   3   3   .   .   .   .   1   .   .   .   1   2   
Communications Jammed      5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Distress Signals         5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
Times Spotted              236  | .   13  6   49  47  38  10  3   .   1   13  2   1   12  23  18  
  Peak Tracking Total      13   | .   3   3   5   7   5   6   3   .   3   10  2   1   7   13  11  
  Tactical Retreats        36   | .   2   .   2   3   4   5   1   .   1   3   1   .   5   7   2   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res 
Traps Triggered            7    | .   1   .   .   1   2   .   .   .   .   .   2   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -3  -2  
----------                 Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res 
Machines Disabled          6    | .   .   .   2   3   .   .   .   .   .   .   .   .   .   1   .   
  Max in Single Turn       3    | .   .   .   1   3   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -3  -2  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res 
Machines Accessed          36   | .   3   .   3   6   11  2   .   4   .   2   2   1   .   2   .   
  Terminals                25   | .   3   .   3   6   8   1   .   .   .   1   1   1   .   1   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Total Hacks                123  | .   13  .   12  22  24  2   .   30  .   7   7   1   .   5   .   
  Successful               74   | .   3   .   2   11  16  2   .   30  .   3   3   1   .   3   .   
  Failed                   49   | .   10  .   10  11  8   .   .   .   .   4   4   .   .   2   .   
    Catastrophic           10   | .   .   .   1   5   2   .   .   .   .   1   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   48   | .   11  .   12  10  8   1   .   .   .   2   4   .   .   .   .   
  Terminals                78   | .   13  .   12  22  19  1   .   .   .   4   3   1   .   3   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   2   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             62   | .   3   .   1   11  11  2   .   30  .   1   1   1   .   1   .   
  Record                   18   | .   .   .   .   6   .   1   .   11  .   .   .   .   .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open DSF                 4    | .   .   .   .   .   2   .   .   .   .   .   .   1   .   1   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           5    | .   1   .   1   1   1   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    3    | .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   3   .   3   6   6   .   .   .   .   2   2   .   .   2   .   
  Full Trace Events        14   | .   1   .   1   5   4   .   .   .   .   1   1   .   .   1   .   
  Feedback Events          2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   228  | .   .   .   .   .   .   .   .   .   .   .   76  .   .   152 .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   5   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Time                     19   | .   .   .   .   .   .   .   .   .   .   19  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          40   | .   .   .   .   .   40  .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -3  -2  
------------               Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -3  -2  
--------                   Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res 
Total Allies               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               12   | .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             104  | .   .   104 .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   .   .   3   .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -3   -2   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  DSF  Res  Res  
Turns Passed               9438 | 286  932  360  1626 2087 1974 289  55   22   102  547  258  63   226  372  239  
Spaces Moved               8497 | 105  524  292  938  664  1927 952  209  83   392  764  496  145  228  485  293  
  Core                     311  | 35   .    .    .    .    3    .    .    .    .    .    .    .    18   71   184  
  Treads                   313  | 70   66   .    4    173  .    .    .    .    .    .    .    .    .    .    .    
  Legs                     442  | .    .    .    .    285  157  .    .    .    .    .    .    .    .    .    .    
  Wheels                   2274 | .    458  292  934  206  283  .    .    .    .    .    .    .    14   .    87   
  Hover                    1004 | .    .    .    .    .    427  .    .    .    .    .    .    .    155  400  22   
  Flight                   4153 | .    .    .    .    .    1057 952  209  83   392  764  496  145  41   14   .    
  Fastest Speed            23   | 50   95   110  125  125  26   26   26   26   26   23   25   37   39   45   50   
  Average Speed            71   | 135  115  110  125  187  60   26   26   26   26   26   31   39   47   54   66   
  Slowest Speed            320  | 160  160  125  240  250  320  26   26   26   26   28   117  42   90   200  110  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            5    | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Exploration Rate (%)       42   | 6    55   49   61   53   46   82   44   68   62   18   10   5    95   14   12   
  Regions Visited          15
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    .    .    .    .    .    .    .    1    .    .    1    .    1    .    
  Unknown Exits Taken      10   | 1    .    1    1    1    1    1    1    1    .    1    1    .    .    .    .    
Scrap Searched             7    | .    .    .    .    .    .    3    2    .    2    .    .    .    .    .    .    
Spaces Dug                 61   | .    .    .    1    13   13   .    .    .    .    12   10   .    .    9    3    
Terrain Destroyed          214  | .    .    25   1    95   29   .    .    .    .    12   10   .    .    38   4    
  Melee                    41   | .    .    .    .    .    10   .    .    .    .    12   10   .    .    9    .    
  Projectile               42   | .    .    .    1    33   4    .    .    .    .    .    .    .    .    .    4    
  AOE                      131  | .    .    25   .    62   15   .    .    .    .    .    .    .    .    29   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -3   -2   
---------                  Run   | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  DSF  Res  Res  
Total                      11182 | 231  801  312  1273 1343 2544 985  209  82   391  1088 581  151  323  545  323  
  Wait                     1789  | 81   222  9    198  529  318  21   .    .    .    279  60   .    64   8    .    
  Move                     8470  | 104  523  291  937  663  1915 951  208  82   391  763  494  144  227  484  293  
  Hop                      5     | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  150   | 11   10   1    26   15   49   3    .    .    .    9    3    3    6    8    6    
  Fast Attach              20    | .    .    .    .    4    12   .    .    .    .    .    2    .    2    .    .    
  Attach                   132   | 6    3    .    15   19   51   1    .    .    .    5    5    3    4    11   9    
  Detach                   31    | .    2    .    4    7    11   .    .    .    .    .    4    .    .    .    3    
  Swap                     53    | .    8    2    9    16   11   .    .    .    .    7    .    .    .    .    .    
  Drop                     100   | 4    2    .    20   11   40   1    1    .    .    11   2    1    1    3    3    
  Fire                     327   | 25   30   9    64   79   98   8    .    .    .    .    .    .    .    5    9    
  Melee                    78    | .    .    .    .    .    22   .    .    .    .    14   10   .    12   20   .    
  Ram                      10    | .    1    .    .    .    3    .    .    .    .    .    .    .    .    6    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            17    | .    .    .    .    .    9    .    .    .    .    .    1    .    7    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x2 / Low x2)
-5/Factory (discovered 2 exits: *Fac / Ext)
-4/Factory
-4/DSF
-3/Research
-2/Research (discovered 1 exit: [*Acc])

 History 
---------
 Turn | Location           | Event
    4 | -11/Scrapyard      | Discovered new exit (range 16)
  287 | -11/Scrapyard      | Entered Materials
  309 | -10/Materials      | Build established: Mutant
  329 | -10/Materials      | Discovered new exit (range 13)
  391 | -10/Materials      | Discovered new exit (range 11)
  752 | -10/Materials      | Identified exit to Mines
  886 | -10/Materials      | Discovered new exit (range 13)
 1219 | -10/Materials      | Entered Mines
 1240 | -10/Mines          | Escorted by a lone wolf Derelict
 1260 | -10/Mines          | Learned location of Storage (-7)
 1451 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
 1470 | -10/Mines          | Learned Materials stockpile data
 1478 | -10/Mines          | Discovered new exit (range 9)
 1579 | -10/Mines          | Entered Materials
 1579 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 2003 | -9/Materials       | Discovered new exit (range 13)
 2424 | -9/Materials       | Discovered new exit (range 16)
 3205 | -9/Materials       | Entered another Materials area
 3205 | -8/Materials       | Evolved 2 slots: Utility x2
 4683 | -8/Materials       | Lost 4 parts (1p1n1u1w)
 5250 | -8/Materials       | Discovered new exit (range 14)
 5292 | -8/Materials       | Entered Factory
 5292 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5418 | -7/Factory         | Build established: Scavenger-Mutant
 5733 | -7/Factory         | Build established: Hacker-Mutant
 5772 | -7/Factory         | Hacking Suite fried by hacking feedback
 6255 | -7/Factory         | Build established: Scavenger-Mutant
 6614 | -7/Factory         | Lost 4 parts (3n1w)
 6743 | -7/Factory         | Discovered new exit (range 4)
 6865 | -7/Factory         | Identified exit to Factory
 6933 | -7/Factory         | Discovered new exit (range 7)
 7058 | -7/Factory         | Build established: Hacker-Sprinter
 7124 | -7/Factory         | Lost 4 parts (1p1n1u1w)
 7266 | -7/Factory         | Entered Lower Caves
 7301 | -7/Lower Caves     | Learned Factory garrison access intel
 7342 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 7373 | -7/Lower Caves     | Core integrity fell below 50%
 7392 | -7/Lower Caves     | Learned Factory trap positions
 7491 | -7/Lower Caves     | Learned location of 2 exits from Factory
 7552 | -7/Lower Caves     | Discovered new exit (range 14)
 7555 | -7/Lower Caves     | Entered another Lower Caves area
 7607 | -7/Lower Caves     | Discovered new exit (range 14)
 7610 | -7/Lower Caves     | Entered Data Miner
 7610 | -7/Data Miner      | Discovered new exit (range 6)
 7616 | -7/Data Miner      | Met Data Miner
 7621 | -7/Data Miner      | Learned location of Section 7 (-2)
 7621 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 7626 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 7632 | -7/Data Miner      | Entered Proximity Caves
 7733 | -6/Proximity Caves | Discovered exit to Factory (range 5)
 7734 | -6/Proximity Caves | Entered Factory
 7734 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 7735 | -6/Factory         | Identified exit to Lower Caves
 7736 | -6/Factory         | Loaded intel: 102 trap records
 7737 | -6/Factory         | Loaded intel: 4 garrison access locations
 8176 | -6/Factory         | Repaired Imp. Utility Shielding
 8222 | -6/Factory         | Discovered new exit (range 16)
 8281 | -6/Factory         | Discovered new exit (range 3)
 8281 | -6/Factory         | Entered another Factory area
 8281 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 8282 | -5/Factory         | Identified exit to Extension
 8288 | -5/Factory         | Discovered new exit (range 7)
 8341 | -5/Factory         | Spotted B-75 Beast
 8379 | -5/Factory         | Crushed by falling debris
 8379 | -5/Factory         | System corruption reached 10%
 8401 | -5/Factory         | Fabricated Biomechanical Wings?
 8405 | -5/Factory         | Crushed by falling debris
 8436 | -5/Factory         | Lost 4 parts (4n)
 8539 | -5/Factory         | Entered another Factory area
 8539 | -4/Factory         | Evolved 2 slots: Utility x2
 8602 | -4/Factory         | Identified exit to DSF
 8602 | -4/Factory         | Entered DSF
 8619 | -4/DSF             | Additional patrols routed to DSF
 8655 | -4/DSF             | Build established: Hacker-Mutant
 8666 | -4/DSF             | Lost 4 parts (2n2u)
 8800 | -4/DSF             | Discovered new exit (range 14)
 8807 | -4/DSF             | Lost 5 parts (1p2n1u1w)
 8828 | -4/DSF             | Identified exit to Research
 8828 | -4/DSF             | Entered Research
 8828 | -3/Research        | Evolved 2 slots: Utility x2
 8963 | -3/Research        | Incoming investigation squad redirected
 9041 | -3/Research        | System corruption reached 10%
 9098 | -3/Research        | Fabricated Biomechanical Wings?
 9104 | -3/Research        | Core integrity fell below 50%
 9127 | -3/Research        | Destroyed 7 combat bots
 9146 | -3/Research        | Found Powered Armor
 9155 | -3/Research        | Lost 11 parts (2p3n3u3w)
 9195 | -3/Research        | Discovered new exit (range 9)
 9199 | -3/Research        | Identified exit to Research
 9200 | -3/Research        | Entered another Research area
 9200 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 9330 | -2/Research        | Build established: Mutant
 9361 | -2/Research        | Lost 5 parts (3n2w)
 9374 | -2/Research        | Core integrity fell below 50%
 9411 | -2/Research        | Discovered new exit (range 12)
 9428 | -2/Research        | Core integrity fell below 20%
 9439 | -2/Research        | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
Slug penetrates Wall.
O-24 Administrator sends out distress signal.
Penetrated by Slug. <x3>
Slug penetrates Wall.
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal R012.
Slug penetrates Wall. <x3>
Penetrated by Slug.
Slug penetrates K-01 Serf.
K-01 Serf destroyed.
Slug penetrates Wall.
Acquired 23 matter.
Acquired Lgt. Ion Engine.
EXIT=FOUND
Lgt. Ion Engine destroyed.
Penetrated by Slug.
Slug penetrates Wall. <x4>
P-80 Master resets P-80 Master, system
  corruption cleaned.
Slug penetrates Wall. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????#########????????????????????????????? |
| ????????????  !      ????????????????????????????? |
| ????????????      !  ????????????????????????????? |
| ?????????????        ????????????????????????????? |
| ???????????#""        ???????????????????????????? |
| ???????????#""      """??????????????????????????? |
| #??????????#""      """"#????????????????????????? |
| #??????????#S       """"#????????????????????????? |
| #??????????#""      """"#????????????????????????? |
| #??????????#""          #????????????????????????? |
| #???????????""          #????????????????????????? |
| #?????????????         ??????????????????????????? |
| #???????????????     ????????????????????????????? |
| ##############?###+##########   #????????????????? |
|       #       ?#     g       =< #????????????????? |
|       #        #    ##/######   #????????????????? |
|       #  """   #    #Ypp  ;"#????????????????????? |
|       #  """   +    #     ##      ???????????????? |
|       +  """   #    #     #?????  #??????????????? |
|       #        #    #     #??????????????????????? |
| #######       ?#    #     #??????????????????????? |
| ??????#       ?#    #     #??????????????????????? |
| ??????#      ??#    #   !@#??????????????????????? |
| ??????#######??#    #######??????????????????????? |
| #########??????+   !#????????????????????????????? |
|         #??????#    #????????????????????????????? |
|         #??????#    #????????????????????????????? |
|     """"???????#    #????????????????????????????? |
| *   """"#??????#    #????????????????????????????? |
|     """"#??????#    #????????????????????????????? |
|     """"#??????#    #????????????????????????????? |
|         #??????#    #????????????????????????????? |
|         #??????#    #????????####????????????????? |
|         #??????#    #????????#""#????????????????? |
| #########??????#    ##########T"###??????????????? |
| ???????????????#                  #??????????????? |
| ???????????????#                  #??????????????? |
| ???????????????#                  #??########????? |
| ???????????????#                  #?        #????? |
| ?????########??#    ##########    #?        #????? |
| ?????#       ??#   *#    [ ??#    #        ??????? |
| ?????#        ?#  =%#        #    #  """""???????? |
| ?????#        ?#   =#        +    +  """""???????? |
| ?????#         #    #        #    #  """""???????? |
| ?????#         #    #      ??#    #        ??????? |
| ??????? "" ""  +  ^ #####????#    #? [      #????? |
| ??????? ""S""  #    #????????##+#+#?#########????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          43
Energy Capacity            580
Matter Stores              449
Matter Capacity            450
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    9
Armor Coverage             375
Propulsion Shielding       66
Utility Shielding          66
Evasion (%)                72
Targeting Accuracy         5
Core Analysis              9
Recoil Reduction           3
Offensive Hacking          22
Defensive Hacking          10

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
         Antimatter Cannon | -7/Data Miner | Free
       Cmb. Gravmag System | -7/Data Miner | Free
       Imp. Thermal Shield | -7/Data Miner | Free
        Lrn. Proton Cannon | -7/Data Miner | Free
      Adv. Terrain Scanner | -7/Data Miner | Free
                  Wave Gun | -7/Data Miner | Free
          Disruptor Cannon | -7/Data Miner | Free

 Robot Schematics 
------------------
 M-22 Extractor | -7/Data Miner | Free
   G-47 Trooper | -7/Data Miner | Free
       E-15 Imp | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
  Y-64 Sentinel | -7/Data Miner | Free

 Fabricated
------------
 Biomechanical Wings | x1 | -5/Factory  
 Biomechanical Wings | x1 | -3/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me
Dangerous Findings
Just What I Needed

 Challenges 
------------
None

 Game 
------
Seed              CombatResetAmplifier
  Manual?         0
Play Time         02:42:39
  Cumulative      38.9 hours
  Start           2024.04.06 @ 17:41:15
  End             2024.04.06 @ 20:48:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          44
  Rogue           44
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          37
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7966f0d6-c709-42d4-b3d2-19221d34b8da