Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.12.19 @ 16:03:38 Player: Jezoensis Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (364) 1820 Value Destroyed (19800) 19800 Prototype IDs (44) 880 Alien Tech Used (1) 200 Bonus (32102) 32102 TOTAL SCORE: 63902 Bonus ------- High Alert Combat Kills 3737 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1598 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Win 3000 Friendly Fire -33 Cogmind --------- Core Integrity 1130/1600 Matter 790/800 Energy 336/350 System Corruption 0% Temperature Cool (7) Movement Treading (152) Location 0b11 Command Parts ------- > --- POWER (1) -------- Quantum Reactor > --- PROPULSION (4) --- Biometal Heavy Treads High-density Centrium Heavy Treads > --- UTILITY (15) ----- Experimental Cooling System Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Experimental Matter Compressor Experimental Optical Array Advanced Sensor Array Experimental Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Salvage Targeting Computer Experimental Target Analyzer Advanced Armor Integrity Analyzer Advanced Transmission Jammer > --- WEAPON (5) ------- Helical Railgun Multirail Multirail Hardcell Cannon Linear Accelerator > --- INVENTORY (28) --- Biometal Heavy Treads Biometal Heavy Treads Experimental Cooling System Experimental Cooling System Matter Compressor (250) Improved Matter Compressor (300) Advanced Sensor Array Improved Kinecellerator Weapon Cycler Improved Weapon Cycler EM Dispersion Field Improved System Restoration Module Long-range Tractor Beam Nova Cannon KE Penetrator KE Penetrator Railgun Railgun Railgun Railgun Railgun Helical Railgun Helical Railgun Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Experimental Cooling System Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Experimental Matter Compressor Experimental Optical Array Advanced Sensor Array Experimental Signal Interpreter Advanced Terrain Scan Processor Advanced Salvage Targeting Computer Experimental Target Analyzer Advanced Armor Integrity Analyzer Improved Weapon Cycler EM Dispersion Field > --- WEAPON ----------- Helical Railgun Multirail Multirail Hardcell Cannon Linear Accelerator > --- INVENTORY -------- Biometal Heavy Treads Biometal Heavy Treads Experimental Cooling System Experimental Cooling System Matter Compressor Improved Matter Compressor Advanced Sensor Array Advanced Terrain Scanner Improved Kinecellerator Weapon Cycler Advanced Transmission Jammer Improved System Restoration Module Long-range Tractor Beam Nova Cannon KE Penetrator KE Penetrator Railgun Railgun Railgun Railgun Railgun Helical Railgun Helical Railgun Micro-nuke Launcher [Rating: 192] Favorites ----------- Power Fission Core Engine Improved Deuterium Engine Power Core Fission Core Reactor Quantum Reactor Propulsion Advanced Treads Treads Advanced Treads Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon KE Penetrator Energy Gun Heavy EM Shotgun Energy Cannon Neutron Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hardcell Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Makeshift Sword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Slots Evolved 18 | . . . . . 4 2 . . 2 2 . . . . 2 . . . . 2 2 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . Utility 13 | . . . . . 2 2 . . 1 2 . . . . 1 . . . . 2 1 2 . Weapon 3 | . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . Parts Attached 801 | 7 23 2 1 7 39 40 3 6 22 44 . 7 28 5 83 3 16 7 1 94 83 78 202 Power 29 | 1 2 . . . 2 3 . . 2 1 . . 1 . 3 . . 2 . 2 4 1 5 Engine 7 | 1 1 . . . 1 3 . . 1 . . . . . . . . . . . . . . Core 8 | . 1 . . . 1 . . . 1 1 . . 1 . 2 . . 1 . . . . . Reactor 14 | . . . . . . . . . . . . . . . 1 . . 1 . 2 4 1 5 Propulsion 67 | 2 . . . . 5 7 1 2 2 3 . . 7 . 7 . . . 1 12 6 2 10 Treads 67 | 2 . . . . 5 7 1 2 2 3 . . 7 . 7 . . . 1 12 6 2 10 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 465 | 2 12 . 1 5 15 14 . 1 11 29 . 4 11 4 54 . 11 3 . 53 50 52 133 Device 408 | 1 11 . . 4 11 11 . . 7 27 . 4 8 3 53 . 11 2 . 47 43 46 119 Storage 28 | 1 1 . 1 1 1 . . 1 2 1 . . 1 1 . . . . . 3 3 4 7 Processor 20 | . . . . . 2 1 . . 1 1 . . 2 . 1 . . . . 3 4 1 4 Hackware 6 | . . . . . 1 . . . 1 . . . . . . . . . . . . 1 3 Protection 3 | . . . . . . 2 . . . . . . . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 240 | 2 9 2 . 2 17 16 2 3 7 11 . 3 9 1 19 3 5 2 . 27 23 23 54 Energy Gun 22 | 1 2 . . . 5 4 . 1 1 2 . 1 1 . 4 . . . . . . . . Energy Cannon 56 | . 2 1 . 1 1 . . . . 4 . . . . 7 2 2 1 . 9 5 9 12 Ballistic Gun 118 | 1 2 . . . 4 6 2 2 1 5 . 1 5 1 7 1 1 1 . 17 18 14 29 Ballistic Cannon 13 | . . . . . . . . . . . . . 1 . 1 . 1 . . . . . 10 Launcher 14 | . . 1 . 1 3 1 . . 1 . . 1 2 . . . 1 . . 1 . . 2 Special Weapon 7 | . 3 . . . 3 . . . . . . . . . . . . . . . . . 1 Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . 5 . . 4 . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 38 | . . . . . 2 1 . . . 3 . . 7 . 1 . . 4 . 4 4 2 10 Parts Lost 21 | . . . . . . . . . . . . . 1 . 1 . . . . . 7 2 10 Power 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 Propulsion 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 Utility 5 | . . . . . . . . . . . . . . . 1 . . . . . 1 . 3 Weapon 12 | . . . . . . . . . . . . . . . . . . . . . 5 2 5 Highest Loss Streak 3 | . . . . . . . . . . . . . 1 . 1 . . . . . 3 1 2 Average Slot Usage (%) 96 | . 99 100 100 100 98 99 99 100 99 99 100 100 99 100 98 94 93 89 94 94 92 91 91 Engine 1 | . 8 . . . 4 4 7 7 3 . . . . . . . . . . . . . . Core 2 | . 5 14 14 14 4 2 . . 2 4 5 5 5 5 3 5 5 4 5 1 . . . Reactor 1 | . . . . . . . . . . . . . . . 1 . . . . 2 3 4 3 Treads 17 | . 28 28 28 28 26 23 23 23 26 23 23 23 23 23 19 15 15 15 15 13 10 8 8 Device 14 | . 14 14 14 10 9 17 15 15 12 16 17 17 16 17 14 15 14 10 15 13 12 16 14 Storage 17 | . 14 14 14 18 17 15 15 15 13 17 17 17 17 17 15 15 15 15 15 19 21 20 20 Processor 17 | . . . . . 9 11 15 15 19 17 17 17 17 17 20 21 21 21 21 23 21 23 23 Energy Gun 1 | . 2 . . . 3 1 7 7 . 1 . 4 3 . 1 . . . . . . . . Energy Cannon 1 | . 2 14 14 11 5 . . . . 2 5 . . . 1 2 2 2 5 1 . 1 1 Ballistic Gun 16 | . 20 14 14 14 16 18 14 15 14 11 11 11 11 15 16 17 16 15 15 17 20 18 17 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 144 | 11 21 21 29 44 51 63 58 74 76 84 84 79 99 100 105 100 101 106 101 130 134 137 144 Greatest Support 165 | 40 40 40 40 40 60 66 72 72 94 94 94 94 103 103 119 119 119 119 124 143 155 150 165 Greatest Overweight (x) 1 | . . . . 1 . 1 . 1 . . . . . . 1 . . . . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 36 | 6 8 8 10 16 16 16 16 18 24 22 22 22 24 24 24 24 24 24 24 36 34 34 34 Average Capacity 24 | 5 6 8 8 11 15 16 16 17 18 22 22 22 22 24 24 24 24 24 24 30 34 34 33 Most Carried 34 | 4 8 8 10 11 16 16 16 18 19 22 22 22 23 23 24 24 24 24 24 34 34 34 34 Average Carried 24 | 2 5 8 8 10 14 15 16 17 17 21 22 22 22 22 23 24 24 23 23 29 32 33 33 Final Capacity 34 | 6 8 8 10 16 16 16 16 18 22 22 22 22 24 24 24 24 24 24 24 34 34 34 28 Final Carried 34 | 4 8 8 10 11 16 16 16 18 19 22 22 22 23 23 24 24 24 24 24 34 34 34 26 Class Distribution -------------------- 35% | Scavenger-Skirmisher 15% | Scavenger-Mutant 13% | Hauler-Skirmisher 9% | Mutant 8% | Skirmisher 6% | Hauler-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Assassin | -6/Factory Hauler-Skirmisher | -5/Factory Hauler-Mutant | -5/Upper Caves Hauler-Skirmisher | -5/Upper Caves Hauler-Skirmisher | -5/Warlord Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Skirmisher | -3/Proximity Caves Hauler-Skirmisher | -3/Research Scavenger-Skirmisher | -2/Research Scavenger-Skirmisher | -1/Access Scavenger-Skirmisher | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Matter Collected 22987 | 297 516 161 . 124 575 1121 79 17 593 927 18 223 573 74 1801 116 418 . 164 2743 3206 1885 7356 Remotely 10990 | . . . . . . . . . . 368 . . 113 . 1016 . 321 . . 1100 1751 1272 5049 Salvage Created 25700 | 177 502 21 . 131 1292 1164 . . 288 943 . 134 669 51 2343 149 296 . 171 2348 3324 3098 8599 Parts 1344 | 12 35 4 . 6 65 64 . . 11 50 . 5 40 6 119 . 10 . . 175 142 173 427 Haulers Intercepted 16 | . 2 . . . 4 2 . . 1 1 . . . . . . . . . 2 1 3 . Recyclers Shooed 11 | . 1 . . . 1 . . . . 1 . . . . 3 . . . . 1 . 4 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 119 | . . . . . . . . . . . . . 96 6 . . 17 . . . . . . Prevented 17 | . . . . . . . . . . . . 5 9 1 . . 2 . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Combat Hostiles Destroyed 265 | . 9 3 . 6 17 10 . . 2 9 . 2 15 1 28 . 8 . . 18 34 27 76 Guns 216 | . 9 . . 1 7 7 . . 1 8 . . 7 1 27 . 5 . . 18 34 27 64 Cannons 14 | . . . . 3 4 . . . . 1 . . . . . . . . . . . . 6 AOE 32 | . . 3 . 2 6 2 . . 1 . . . 8 . 1 . 3 . . . . . 6 Classes Destroyed 24 | 2 5 . . 1 3 2 . . . 1 . 1 3 . . . 1 . . . 2 1 2 Worker 16 | . 1 . . . . 2 . . 1 . . . . . 3 . . . . 3 . 2 4 Builder 12 | . . . . . 1 1 . . . 1 . . . . 2 . . . . 5 . 2 . Tunneler 8 | 4 . . . . 1 1 . . . 1 . . . . 1 . . . . . . . . Hauler 16 | . 2 . . . 4 2 . . 1 1 . . . . . . . . . 2 1 3 . Recycler 17 | 1 1 . . . 1 6 . . . 1 . . . . 3 . . . . 1 . 1 2 Operator 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Watcher 33 | . 3 . . . 3 4 . . 2 1 . . . . 2 . . . . 7 1 5 5 Swarmer 30 | . 6 3 . . . 3 . . . . . . 3 . 5 . 5 . . . . . 5 Saboteur 3 | . . . . . . . . . . . . . 2 . . . . . . . . . 1 Grunt 74 | . 3 . . 2 12 2 . . . . . . 4 . 6 . 1 . . 1 10 5 28 Brawler 6 | . . . . . 1 . . . . . . . 1 . . . . . . . . . 4 Duelist 4 | . . . . . . 1 . . . . . . . . . . . . . . . 1 2 Protector 4 | . . . . . . . . . . . . . 2 . . . . . . . . 1 1 Sentry 37 | . . . . . 4 3 . . 2 3 . . . . 7 . 1 . . 7 2 4 4 Demolisher 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Hunter 25 | . . . . . . . . . . . . 2 . . 4 . . . . 2 8 4 5 Programmer 53 | . . . . . . 1 . . . 6 . . 2 1 6 . . . . 8 . 11 18 Behemoth 2 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 8 | . . . . . . . . . . . . . . . . . . . . . 7 . 1 Executioner 5 | . . . . . . . . . . . . . 1 . . . . . . . 3 . 1 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Packrat 4 | . . . . . . . . . . . . . . . . 2 . . 2 . . . . Assembled 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . Troll 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 10 | 4 5 3 . 3 6 5 . . 3 4 . 2 8 1 6 . 4 . . 4 7 10 10 Combat Bots Only 10 | . 3 3 . 3 5 3 . . 1 2 . 2 8 1 5 . 4 . . 3 7 5 10 Max Kills in Single Turn 4 | 1 2 3 . 2 3 4 . . 1 1 . 1 4 1 3 1 2 . 1 2 2 3 3 Gunslinging 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . 2 2 Exploded 4 | . . 3 . 2 3 2 . . 1 . . . 4 . 1 . 2 . . . . . 3 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Damage Taken 19984 | . 243 28 . 87 450 602 . . 237 575 . 348 885 . 1511 53 739 . . 1278 4363 1271 7314 Core 1329 | . 26 . . . 35 68 . . 12 30 . 16 109 . 174 18 39 . . 60 272 95 375 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 1454 | . . . . . . . . . . . . . . . . . 29 . . 69 282 55 1019 Core Remaining (%) 87 | 100 . . . 89 93 . . 90 98 . . . . 84 . . . . 79 95 81 . 70 Volleys Fired 823 | 9 42 1 . 7 41 52 . . 15 45 . 5 23 2 81 7 25 . 6 101 85 73 203 Largest 5 | 2 2 1 . 2 3 3 . . 3 3 . 3 3 3 4 3 4 . 3 4 5 5 5 Hottest 263 | 60 100 30 . 79 135 96 . . 106 153 . 113 96 96 189 123 150 . 123 192 178 171 263 Shots Fired 2839 | 18 78 1 . 13 104 154 . . 44 107 . 15 65 6 253 14 72 . 11 329 383 308 864 Gun 2541 | 18 65 . . 6 74 153 . . 41 89 . 12 59 6 227 10 56 . 7 302 373 294 749 Cannon 261 | . 7 . . 5 23 . . . . 18 . . . . 26 4 13 . 4 26 10 14 111 Launcher 26 | . . 1 . 2 2 1 . . 3 . . 3 6 . . . 3 . . 1 . . 4 Special 11 | . 6 . . . 5 . . . . . . . . . . . . . . . . . . Kinetic 2547 | 9 61 . . 6 61 132 . . 36 79 . 10 59 6 212 10 62 . 7 302 373 294 828 Thermal 159 | 9 6 . . . 5 . . . . 18 . . . . 24 4 7 . 4 26 10 14 32 Explosive 16 | . . 1 . 2 1 1 . . . . . . 3 . . . 3 . . 1 . . 4 Electromagnetic 117 | . 11 . . 5 37 21 . . 8 10 . 5 3 . 17 . . . . . . . . Robot Hit Streak 77 | 14 12 8 . 13 34 27 . . 15 29 . 22 22 2 74 10 12 . 6 41 52 77 36 Robot Miss Streak 3 | . 3 . . 1 2 2 . . 2 1 . 2 1 1 2 . 1 . . 2 3 2 3 Penetration Max 2 | . . . . . . 1 . . . 1 . . 1 . 2 . . . 1 1 1 1 2 Secondary Targets 59 | . . . . . . 2 . . . 1 . . 2 . 10 . 1 . . 4 17 8 14 Max Gunslinging Chain 2 | . . . . . . 1 . . . 1 . . 1 . 1 . 1 . . 1 1 2 2 Shots Hit Robots 2095 | 14 52 1 . 8 75 119 . . 33 78 . 14 56 3 176 8 46 . 5 230 301 228 648 Core Hits 953 | 6 18 3 . 10 45 50 . . 11 35 . 3 39 2 87 3 17 . 3 79 111 110 321 Critical Hits 253 | . . . . . 1 3 . . 4 3 . . 4 . 11 3 2 . 1 21 24 37 139 Critical Kills 74 | . . . . . . 2 . . . . . . 1 . 4 1 . . 1 5 10 9 41 Critical Parts Destroyed 143 | . . . . . 1 . . . 4 3 . . 3 . 7 2 2 . . 14 13 25 69 Melee Attacks 26 | . . . . . 1 11 . . 11 3 . . . . . . . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Slashing 25 | . . . . . . 11 . . 11 3 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . 1 1 . . 1 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 60932 | 166 868 131 . 298 2245 2414 . . 815 2326 . 353 2880 96 5312 184 1373 . 225 6034 7393 6726 21093 Guns 52890 | 166 704 . . 50 1032 1992 . . 653 2102 . 157 1520 96 4851 184 907 . 190 5897 7393 6688 18308 Cannons 3164 | . 163 . . 107 468 . . . . 217 . . . . 101 . 189 . 35 40 . . 1844 Explosions 4326 | . . 131 . 125 612 284 . . 65 . . 196 1360 . 352 . 277 . . 70 . . 854 Melee 335 | . . . . . 108 130 . . 97 . . . . . . . . . . . . . . Ramming 217 | . 1 . . 16 25 8 . . . 7 . . . . 8 . . . . 27 . 38 87 Kinetic 53163 | 68 626 . . 50 627 1566 . . 562 1877 . 127 1520 96 4484 184 1096 . 190 5897 7393 6688 20112 Thermal 1380 | 98 . . . . 332 . . . . 217 . . 192 . 426 . . . 35 40 . . 40 Explosive 2557 | . . 131 . 125 118 284 . . . . . . 698 . . . 277 . . 70 . . 854 Electromagnetic 3280 | . 241 . . 107 1035 426 . . 156 225 . 226 470 . 394 . . . . . . . . Impact 108 | . . . . . 108 . . . . . . . . . . . . . . . . . . Slashing 227 | . . . . . . 130 . . 97 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . . 1 1 2 2 . 1 . . . . 2 . . 3 Average Corruption 1 | . . . . . . . . . . 1 1 1 2 . 1 . . . . 1 . . 1 Corruption Purged 11 | . . . . . . . . . . . . . . . 4 . . . . 2 . . 5 Effects 7 | . . . . . . . . . . . 1 . 1 . 1 . . . . 1 . . 3 Message Errors 5 | . . . . . . . . . . . 1 . 1 . 1 . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 439 | . . . . . 97 65 . . 57 8 . . 4 . 60 . 37 . 15 . . . 96 Projectiles 56 | . . . . . 19 . . . . 8 . . . . . . . . 15 . . . 14 Explosions 171 | . . . . . . . . . . . . . 4 . 60 . 37 . . . . . 70 Melee 212 | . . . . . 78 65 . . 57 . . . . . . . . . . . . . 12 Knockbacks 16 | . . . . . 2 . . . . 1 . . . . . . . . . 1 . 2 10 Impact 6 | . . . . . 2 . . . . 1 . . . . . . . . . 1 . 2 . Kinetic 8 | . . . . . . . . . . . . . . . . . . . . . . . 8 Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 229 | . . 16 . 15 63 . . . . . . 40 27 . . . 12 . . . . . 56 Shots 10 | . . 1 . 1 2 . . . . . . 3 1 . . . 1 . . . . . 1 Rammed 16 | . 1 . . 2 3 1 . . . 1 . . . . 1 . . . . 2 . 2 3 Targets Rammed 19 | . 1 . . 2 3 1 . . . 1 . . . . 1 . . . . 4 . 3 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . . . . . . . . . . . . . . . . . 2 . 1 . Highest Temperature 261 | . 132 . . 42 135 200 . . 68 84 . 2 60 . 146 . 84 . . 261 153 42 200 Average Temperature 33 | . 27 . . 22 36 56 . . 29 25 . 1 22 . 27 . 30 . . 27 52 31 39 Received Heat Transfer 2367 | . 75 . . 33 219 228 . . 42 36 . . 81 . 150 . 117 . . 153 324 117 792 Siege Activations 45 | . . . . . . . . . . . . . . . 1 . 2 . . 8 8 8 18 Total Turns 772 | . . . . . . . . . . . . . . . 11 . 32 . . 84 124 112 409 Longest Duration 100 | . . . . . . . . . . . . . . . 11 . 16 . . 19 43 30 100 Robots Corrupted 4 | . 1 . . . . 1 . . . . . 2 . . . . . . . . . . . Combat Hostiles 3 | . . . . . . 1 . . . . . 2 . . . . . . . . . . . Parts Fried 21 | . 4 . . . 9 2 . . 1 . . 3 . . 2 . . . . . . . . Impact Corruptions 3 | . . . . . 2 . . . . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1287 | 225 . . . . 400 . . . . 125 . . 250 . 200 . . . 25 25 . . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . 4 . . . 1 . . . 2 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Peak Influence 1086 | 25 181 88 . 80 670 317 . . 145 165 . . . . 674 . . . . 552 599 831 1086 Initial 362 | . 13 18 . . 26 183 . . 12 17 . . . . . . . . . . 150 218 362 Average 335 | 10 51 86 . 66 242 227 . . 59 58 . . . . 289 . . . . 208 305 457 792 Maximum Alert Level 4 | . . . . . 2 1 . . . . . . . . 2 . . . . 2 2 3 4 Low Security (%) 42 | 100 100 100 . 100 48 29 . . 100 100 . . . . 40 . . . . 56 35 . . Level 1 21 | . . . . . 36 70 . . . . . . . . 24 . . . . 29 24 48 5 Level 2 17 | . . . . . 15 . . . . . . . . . 34 . . . . 13 39 31 20 Level 3 17 | . . . . . . . . . . . . . . . . . . . . . . 20 71 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . 3 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 63 | . 3 . . . 4 7 . . 2 9 . . . . 7 . . . . 4 2 8 17 Investigation 13 | . 3 . . . 2 1 . . 1 1 . . . . . . . . . . 1 1 3 Extermination 21 | . . . . . . 1 . . 1 3 . . . . 3 . . . . 3 . 3 7 Reinforcement 11 | . . . . . 1 2 . . . 2 . . . . 2 . . . . 1 1 . 2 Assault 9 | . . . . . 1 . . . . . . . . . 2 . . . . . . 1 5 Garrison 9 | . . . . . . 3 . . . 3 . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . 1 . . . . 1 . . . . 1 1 . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Distress Signals 45 | . . . . . 2 1 . . . . . . . . 2 . . . . . 11 1 28 Communications Jammed 178 | . . . . . . . . . . . . . 44 . 6 . . . . 30 . 35 63 Distress Signals 178 | . . . . . . . . . . . . . 44 . 6 . . . . 30 . 35 63 Times Spotted 386 | . 14 3 . 6 23 16 . . 6 11 . 2 42 1 40 2 9 . . 27 45 36 103 Peak Tracking Total 13 | . 3 3 . 2 4 5 . . 3 2 . 2 13 1 5 2 3 . . 5 6 6 9 Tactical Retreats 15 | . 1 . . . 1 . . . 1 . . . 2 . 2 . 1 . . 1 . 2 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Traps Triggered 8 | . 3 . . . . . . . . 1 . . . . 2 . . . . 2 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 16 | . . . . . . . 2 . . . . . 12 1 . . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Machines Disabled 16 | . 1 . . . 2 . . . . 1 . . . . 5 . . . . . 1 . 6 Max in Single Turn 2 | . 1 . . . 1 . . . . 1 . . . . 2 . . . . . 1 . 2 Garrison Access 7 | . . . . . 1 . . . 2 . . . . . . . . . . 1 2 1 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Machines Accessed 84 | . 10 . . . 8 9 1 1 7 5 . . 7 . 2 . 1 4 . 10 1 9 9 Terminals 53 | . 8 . . . 7 6 . . 4 4 . . . . 2 . . . . 4 1 8 9 Fabricators 4 | . . . . . . 1 . . 1 1 . . . . . . . . . 1 . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . . . 1 1 . . . . . . . . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . 2 . . . . . . . . . . 3 . 1 . Total Hacks 205 | . 23 . . . 26 22 1 1 18 12 . . 13 . 5 . 1 17 . 22 2 22 20 Successful 122 | . 16 . . . 15 10 1 1 11 5 . . 13 . 3 . 1 17 . 11 . 10 8 Failed 82 | . 7 . . . 10 12 . . 7 7 . . . . 2 . . . . 11 2 12 12 Catastrophic 11 | . . . . . 1 1 . . . 1 . . . . . . . . . 5 . 1 2 Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Manual 123 | . 22 . . . 25 17 . . 12 10 . . . . 4 . . . . 13 . 6 14 Terminals 142 | . 20 . . . 25 16 . . 13 11 . . . . 5 . . . . 10 2 20 20 Fabricators 8 | . . . . . . 2 . . 3 1 . . . . . . . . . 2 . . . Repair Stations 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Recycling Units 10 | . 3 . . . 1 2 . . . . . . . . . . . . . 4 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . . . . 2 . . . . . . . . . . 6 . 2 . Terminal Hacks 67 | . 6 . . . 7 3 1 1 2 2 . . 13 . 2 . 1 17 . 3 . 7 2 Record 19 | . . . . . . . . . . . . . 12 . . . . 5 . . . 2 . Part Schematic 6 | . . . . . 1 . . . . . . . . . 1 . . 4 . . . . . Robot Analysis 12 | . 4 . . . 3 . . . . 1 . . . . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . Open Door 8 | . . . . . . . 1 1 . . . . 1 . . . 1 . . . . 3 1 Level Access Points 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . Branch Access Points 4 | . . . . . . . . . 1 1 . . . . 1 . . . . . . 1 . Terminal Index 3 | . 1 . . . . 1 . . 1 . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Locate Traps 6 | . 1 . . . 2 2 . . . . . . . . . . . . . . . 1 . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 3 | . . . . . . . . . 1 . . . . . . . . . . 2 . . . Network Status 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . 2 . . . . . . . . . . 1 . 1 . Seal Access 4 | . . . . . . . . . 2 . . . . . . . . . . 1 . 1 . Unauthorized Hacks 46 | . 10 . . . 8 5 . . 6 3 . . . . 1 . . . . 5 . 2 6 Terminals 35 | . 7 . . . 7 3 . . 5 2 . . . . 1 . . . . 2 . 2 6 Track 10 | . 5 . . . 3 . . . . . . . . . . . . . . . . . 2 Assimilate 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Botnet 18 | . 2 . . . 3 2 . . 2 1 . . . . 1 . . . . 2 . 2 3 Operators 6 | . . . . . 1 1 . . 2 1 . . . . . . . . . . . . 1 Fabricators 2 | . . . . . . . . . 1 1 . . . . . . . . . . . . . Haulers 2 | . . . . . . . . . 1 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . 3 . . . 1 2 . . . . . . . . . . . . . 3 . . . Reject 3 | . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . Recyclers 3 | . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . Mask 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Tunnel 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Used 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Hacking Detections 62 | . 9 . . . 7 8 . . 4 4 . . . . 2 . . . . 10 1 9 8 Full Trace Events 9 | . . . . . 1 1 . . 1 1 . . . . . . . . . . 1 1 3 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . 1 . . . . . . . . . 1 . . 4 . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Matter 318 | . . . . . . . . . . . . . . . . . . . . 318 . . . Time 169 | . . . . . . . . . . . . . . . . . . . . 169 . . . Total Part Build Rating 6 | . . . . . . . . . . . . . . . . . . . . 6 . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Time 19 | . . . . . . 19 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 1 . . . . . . . . . . . . . . . 2 . . Machine Destruction 3 | . . . . . 1 . . . . . . . . . . . . . . . 2 . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Total Allies 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Largest Group 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Highest-Rated Group 10 | . . . . . . . . . 10 . . . . . . . . . . . . . . Highest-Rated Ally 10 | . . . . . . . . . 10 . . . . . . . . . . . . . . Total Orders 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . STAY 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Robot Analysis Total 12 | . 4 . . . 3 . . . . 1 . . . . . . . 4 . . . . . Derelict Logs Recovered 7 | . . 1 . . . . 2 . . . . . . 1 . 1 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Turns Passed 19722 | 95 1158 97 233 283 829 1226 390 237 727 1025 248 179 1204 446 1415 469 854 214 311 1898 1637 1263 3284 Spaces Moved 9924 | 44 615 58 144 151 387 632 259 149 408 528 161 101 696 266 607 282 466 127 179 869 757 604 1434 Core 16 | 16 . . . . . . . . . . . . . . . . . . . . . . . Treads 9908 | 28 615 58 144 151 387 632 259 149 408 528 161 101 696 266 607 282 466 127 179 869 757 604 1434 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 145 145 150 148 148 155 155 155 163 158 158 158 158 158 155 152 145 145 Average Speed 157 | 120 160 160 160 165 160 154 148 150 150 152 155 155 156 163 165 158 158 158 164 158 160 145 158 Slowest Speed 190 | 160 160 160 160 180 160 180 150 170 151 155 155 155 163 163 183 158 158 158 166 180 163 157 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 3 97 13 51 45 49 22 53 25 18 18 44 28 85 54 25 59 69 61 46 28 32 20 56 Regions Visited 23 Branch Regions 14 Pre-discovered Areas 5 | . 1 . . . 1 . . . . . . . . . . . . 3 . . . . . Known Exits Taken 18 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 19 | . . 1 . 1 . . 3 1 . . 1 1 . 2 . 2 3 . 4 . . . . Spaces Dug 156 | . 6 . . . 5 9 . . 10 15 . . . . 23 4 6 . 3 23 9 12 31 Terrain Destroyed 644 | . 6 7 . 18 33 16 . . 16 21 . 2 18 5 128 6 44 . 4 44 35 20 221 Melee 22 | . . . . . . 9 . . 10 3 . . . . . . . . . . . . . Projectile 330 | . 6 . . . 5 . . . 3 18 . 2 . 5 58 6 12 . 4 36 35 20 120 AOE 292 | . . 7 . 18 28 7 . . 3 . . . 18 . 70 . 32 . . 8 . . 101 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Total 12231 | 66 704 60 147 167 511 767 266 163 474 663 160 113 770 273 833 291 536 140 187 1155 1004 800 1981 Wait 193 | . 1 . . . 6 2 . . 9 6 . . 3 . 29 . 29 . . 20 12 15 61 Move 9901 | 43 614 57 143 150 387 631 258 148 407 527 160 100 695 265 606 281 465 126 178 868 756 603 1433 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 175 | 7 11 . 2 1 17 10 1 4 6 16 . . 2 1 15 . . . 1 29 26 7 19 Fast Attach 130 | 4 2 . . . 6 4 2 1 2 7 . 1 14 . 5 . 1 6 . 18 12 11 34 Attach 95 | 3 3 . . . 8 8 . 1 3 5 . . . 1 7 . . 1 1 8 21 7 18 Detach 38 | . 1 . . . 2 2 . 1 . 2 . . 3 . . . . 1 . 7 5 3 11 Swap 577 | . 18 2 1 7 25 28 1 4 17 32 . 6 14 4 71 3 15 1 . 68 50 60 150 Drop 255 | . 11 . 1 . 16 18 4 4 4 19 . 1 16 . 18 . 1 5 1 32 37 18 49 Fire 823 | 9 42 1 . 7 41 52 . . 15 45 . 5 23 2 81 7 25 . 6 101 85 73 203 Melee 26 | . . . . . 1 11 . . 11 3 . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush 18 | . 1 . . 2 2 1 . . . 1 . . . . 1 . . . . 4 . 3 3 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc / *Tes x2) -1/Access -1/Command (discovered 2 exits: *Sur x2) 0b11 Command History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 96 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 15) 326 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 9) 493 | -10/Materials | Discovered new exit (range 8) 682 | -10/Materials | Discovered new exit (range 16) 960 | -10/Materials | Discovered new exit (range 16) 1254 | -10/Materials | Entered Mines 1320 | -10/Mines | Learned Materials interactive machine intel 1344 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1344 | -10/Mines | Discovered new exit (range 5) 1351 | -10/Mines | Entered Exiles 1377 | -10/Exiles | Discovered new exit (range 15) 1395 | -10/Exiles | Met 8R-AWN 1415 | -10/Exiles | Met EX-HEX 1505 | -10/Exiles | Met EX-DEC 1571 | -10/Exiles | Discovered new exit (range 10) 1584 | -10/Exiles | Entered Mines 1585 | -9/Mines | Assembled infested the area 1858 | -9/Mines | Discovered new exit (range 6) 1867 | -9/Mines | Entered Materials 1867 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1868 | -8/Materials | Loaded intel: 19 interactive machine locations 2132 | -8/Materials | Central database locked down 2144 | -8/Materials | Identified exit to Factory 2696 | -8/Materials | Entered Factory 2696 | -7/Factory | Evolved 2 slots: Utility x2 2762 | -7/Factory | Garrison activated, responded to threat 3168 | -7/Factory | Build established: Skirmisher 3722 | -7/Factory | Discovered new exit (range 20) 3768 | -7/Factory | Identified exit to Lower Caves 3824 | -7/Factory | Repaired Adv. Sensor Array 3922 | -7/Factory | Entered Lower Caves 3967 | -7/Lower Caves | Encountered a Warlord checkpoint 3969 | -7/Lower Caves | Learned Factory emergency access door positions 3979 | -7/Lower Caves | Identified exit to Lower Caves 4312 | -7/Lower Caves | Entered another Lower Caves area 4354 | -7/Lower Caves | Encountered a Warlord checkpoint 4489 | -7/Lower Caves | Discovered new exit (range 11) 4508 | -7/Lower Caves | Identified exit to Factory 4549 | -7/Lower Caves | Entered Factory 4549 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5127 | -6/Factory | Identified exit to Lower Caves 5138 | -6/Factory | Discovered new exit (range 13) 5176 | -6/Factory | Identified exit to Factory 5276 | -6/Factory | Entered another Factory area 5276 | -5/Factory | Evolved 2 slots: Utility x2 5346 | -5/Factory | Found Prototype Processor 5346 | -5/Factory | Identified Exp. Signal Interpreter 5969 | -5/Factory | Discovered new exit (range 19) 5990 | -5/Factory | Garrison activated, responded to threat 6038 | -5/Factory | Identified exit to Factory 6062 | -5/Factory | Identified exit to Upper Caves 6062 | -5/Factory | Identified exit to Extension 6297 | -5/Factory | Build established: Hauler-Skirmisher 6301 | -5/Factory | Entered Upper Caves 6532 | -5/Upper Caves | Discovered new exit (range 12) 6548 | -5/Upper Caves | Identified exit to Upper Caves 6549 | -5/Upper Caves | Entered another Upper Caves area 6569 | -5/Upper Caves | Discovered new exit (range 11) 6600 | -5/Upper Caves | Identified exit to Warlord 6728 | -5/Upper Caves | Entered Warlord 6770 | -5/Warlord | Discovered new exit (range 15) 6829 | -5/Warlord | System corruption cleaned by Quarantine Array 7028 | -5/Warlord | Found Prototype Device 7028 | -5/Warlord | Identified Minesniffer Drone Bay 7340 | -5/Warlord | Met Warlord 7365 | -5/Warlord | Warlord's base attacked by MAIN.C 7493 | -5/Warlord | Spotted B-75 Beast 7597 | -5/Warlord | Found Prototype Ballistic Cannon 7597 | -5/Warlord | Identified Hvy. Autocannon 7712 | -5/Warlord | Spotted Striker 7715 | -5/Warlord | Warlord forces counterattacked 7723 | -5/Warlord | P-80 Master assimilated allied VS-JS5(g) 7823 | -5/Warlord | Spotted Executioner 7827 | -5/Warlord | Spotted Executioner 7839 | -5/Warlord | Destroyed Executioner 7865 | -5/Warlord | Found Prototype Device 7865 | -5/Warlord | Identified Adv. Kinecellerator 7872 | -5/Warlord | Spotted Executioner 7873 | -5/Warlord | Found Prototype Processor 7879 | -5/Warlord | Spotted Striker 7891 | -5/Warlord | Identified Exp. Targeting Computer 7908 | -5/Warlord | Destroyed 8 combat bots 7930 | -5/Warlord | Identified exit to Proximity Caves 7932 | -5/Warlord | Entered Proximity Caves 8032 | -4/Proximity Caves | Learned Research machine intel 8053 | -4/Proximity Caves | Build established: Scavenger-Skirmisher 8360 | -4/Proximity Caves | Discovered exit to Factory (range 12) 8378 | -4/Proximity Caves | Entered Factory 8378 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8575 | -4/Factory | Discovered new exit (range 9) 8596 | -4/Factory | Identified exit to Research 8679 | -4/Factory | Identified exit to Upper Caves 8679 | -4/Factory | Identified exit to Armory 9178 | -4/Factory | Spotted B-86 Titan 9378 | -4/Factory | First assault squad dispatched 9793 | -4/Factory | Entered Upper Caves 9967 | -4/Upper Caves | Identified exit to Upper Caves 10262 | -4/Upper Caves | Entered another Upper Caves area 10264 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10307 | -4/Upper Caves | Learned 4 Research zone layouts 10619 | -4/Upper Caves | Encountered a Warlord checkpoint 10639 | -4/Upper Caves | Spotted B-86 Titan 10661 | -4/Upper Caves | Destroyed B-86 Titan 11090 | -4/Upper Caves | Discovered new exit (range 17) 11114 | -4/Upper Caves | Identified exit to Zhirov 11116 | -4/Upper Caves | Entered Zhirov 11116 | -4/Zhirov | Discovered new exit (range 3) 11145 | -4/Zhirov | Met Zhirov 11180 | -4/Zhirov | Found Alien Artifact 11180 | -4/Zhirov | Identified Integrated Reactor 11180 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11276 | -4/Zhirov | Learned location of Quarantine (-3) 11276 | -4/Zhirov | Learned location of Testing (-2) 11276 | -4/Zhirov | Learned location of Command (-1) 11284 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11328 | -4/Zhirov | Identified exit to Proximity Caves 11330 | -4/Zhirov | Entered Proximity Caves 11456 | -3/Proximity Caves | Spotted B-86 Titan 11638 | -3/Proximity Caves | Discovered exit to Research (range 3) 11641 | -3/Proximity Caves | Entered Research 11641 | -3/Research | Evolved 2 slots: Utility x2 11643 | -3/Research | Loaded intel: 132 machine locations 12549 | -3/Research | Found Prototype Device 12549 | -3/Research | Identified EM Dispersion Field 12630 | -3/Research | Spotted B-86 Titan 12642 | -3/Research | Found Prototype Processor 12642 | -3/Research | Identified Exp. Melee Analysis Suite 12757 | -3/Research | Local fabrication network quarantined 12810 | -3/Research | Spotted B-86 Titan 12910 | -3/Research | Fabricated Exp. Optical Array? 13173 | -3/Research | Identified exit to Research 13539 | -3/Research | Entered another Research area 13539 | -2/Research | Warlord forces began assault on 0b10 13539 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 13540 | -2/Research | Identified exit to Testing 13649 | -2/Research | Research machine network offline 13774 | -2/Research | Discovered exit to Testing (range 10) 13908 | -2/Research | Borebot progress halted 13949 | -2/Research | Spotted Striker 13964 | -2/Research | Destroyed Striker 14039 | -2/Research | Lost 3 parts (1n2w) 14050 | -2/Research | Borebot progress halted 14098 | -2/Research | Spotted Striker 14128 | -2/Research | Destroyed Striker 14283 | -2/Research | Borebot progress halted 14436 | -2/Research | Spotted Striker 14436 | -2/Research | Spotted Striker 14441 | -2/Research | Destroyed Striker 14450 | -2/Research | Destroyed Striker 14573 | -2/Research | Spotted Striker 14609 | -2/Research | Spotted Executioner 14612 | -2/Research | Spotted Executioner 14615 | -2/Research | Destroyed Executioner 14618 | -2/Research | Destroyed Executioner 14644 | -2/Research | Found Prototype Processor 14644 | -2/Research | Identified Exp. Core Analyzer 14662 | -2/Research | Spotted Striker 14870 | -2/Research | Spotted Striker 14885 | -2/Research | Destroyed Striker 14890 | -2/Research | Spotted Executioner 14892 | -2/Research | Spotted Striker 14900 | -2/Research | Destroyed Executioner 14907 | -2/Research | Destroyed Striker 14927 | -2/Research | Spotted Striker 14941 | -2/Research | Destroyed 7 combat bots 14942 | -2/Research | Destroyed Striker 15036 | -2/Research | Spotted Striker 15153 | -2/Research | Discovered new exit (range 12) 15172 | -2/Research | Identified exit to Access 15172 | -2/Research | Spotted Executioner 15176 | -2/Research | Entered Access 15176 | -1/Access | Evolved 2 slots: Utility x2 15233 | -1/Access | Garrison activated, responded to threat 15798 | -1/Access | Identified exit to Command 15852 | -1/Access | Spotted OU-H1F(L) 15861 | -1/Access | Destroyed OU-H1F(L) 15926 | -1/Access | First assault squad dispatched 16439 | -1/Access | Entered Command 17279 | -1/Command | Phase Generator disabled 17326 | -1/Command | Spotted B-99 Colossus 17379 | -1/Command | Destroyed B-99 Colossus 17428 | -1/Command | Found Prototype Ballistic Gun 17428 | -1/Command | Identified Multirail 17433 | -1/Command | Found Multirail 17439 | -1/Command | First assault squad dispatched 17602 | -1/Command | Found Prototype Processor 17602 | -1/Command | Identified Exp. Target Analyzer 17604 | -1/Command | Destroyed 9 combat bots 17894 | -1/Command | Spotted Striker 17896 | -1/Command | Spotted Alpha 7 17906 | -1/Command | Destroyed Striker 17911 | -1/Command | Spotted Executioner 17925 | -1/Command | Destroyed Alpha 7 17937 | -1/Command | Destroyed Executioner 17947 | -1/Command | Found Prototype Device 17947 | -1/Command | Identified Exp. ECM Suite 17961 | -1/Command | Found Exp. Target Analyzer 18190 | -1/Command | Discovered new exit (range 20) 18529 | -1/Command | Destroyed 7 combat bots 18697 | -1/Command | Found Prototype Device 18697 | -1/Command | Identified Exp. Shield Generator 18782 | -1/Command | Disengaged cave seal 18782 | -1/Command | Welcomed Warlord to Command 18841 | -1/Command | Build established: Scavenger-Mutant 19026 | -1/Command | Spotted M Guard 19031 | -1/Command | Warlord commented on Warlord statues 19034 | -1/Command | Spotted M Guard 19034 | -1/Command | Spotted Combat Programmer 19034 | -1/Command | Spotted Combat Programmer 19051 | -1/Command | Combat Programmer assimilated allied EW-1UU(l) 19068 | -1/Command | Destroyed Combat Programmer 19073 | -1/Command | All MAIN.C guards destroyed 19361 | -1/Command | Met MAIN.C 19363 | -1/Command | Warlord shut down involuntarily 19396 | -1/Command | Destroyed MAIN.C Shell 19396 | -1/Command | 0b10 Conduit disabled 19399 | -1/Command | MAIN.C activated Command garrisons 19464 | -1/Command | Destroyed MAIN.C 19615 | -1/Command | Discovered new exit (range 17) 19664 | -1/Command | P-80 Master assimilated allied X-82 Rainmaker 19704 | -1/Command | Build established: Scavenger-Skirmisher 19722 | -1/Command | Destroyed 10 combat bots 19722 | -1/Command | Identified exit to Surface 19723 | *** | Establishing 0b11! Last Messages --------------- 19701_ Slug penetrates G-73 Enforcer. 19701_ Slug penetrates Wall. 19701_ Slug penetrates G-73 Enforcer. 19701_ G-73 Enforcer destroyed. 19701_ Slug penetrates Wall. 19705_ Acquired 50 matter. 19705_ Acquired 47 matter. 19705_ Acquired 100 matter. 19705_ Acquired 35 matter. 19705_ Acquired 22 matter. 19705_ Acquired 8 matter. 19705_ Acquired 28 matter. 19705_ Acquired 13 matter. 19705_ Acquired 3 matter. 19705_ Acquired 14 matter. 19705_ Acquired 95 matter. 19705_ Acquired 31 matter. 19709_ Ended siege mode. 19714_ The unstable cave ceiling collapses. 19722_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ????????????????? ?????????????????"???? ????????? | | ???????????????????? ? ???????????"??????????????? | | ????????????????? ?? ???? ????????"???? ????????? | | ?????????????? ?? ??? ?? ????#??##??????????????? | | ???????????????????? ?k ? ?###????????????????? | | ????????????????? ??? ? ? ? ?????? ? ??????#????? | | ?????????????#?### ? ? ? ? ? ? ##???##????? | | ???????????? ??#? ? ? ? ??????#??????? | | ?????????? ?? ? ??#?##?##?##??#???? #?????#????? | | ??????????? ?? ############?######? ?# ?? #????## | | ?????????? ? ?#?#####?######?###? #??"??#??#??? | | ?????? ??##?##??#######?#?###?#?###? #??? ?#???##? | | ?????? ???"?"?##??##?#####?###?#?## ##?? #???###? | | ????????? ???"#####?#####?#######?# ### *##??#### | | ????????? ""?####?############### =!"#????## | | ???????? ?"""###?###### !%"#?#??#? | | ?? ????#?""?""##?#??#### =[##?##### | | ?? ???####?####??####### @ # = ####?#?# | | ?????##??############### # = = " ##### | | ??????#?##?####### ##### * * **[ !%*" ###?## | | ###+############ ! # = !!%=! !! # ###### | | %%* %*=[[ [ = = =[! !*%! " ##??# | | =! =%=!! != != !*!% "######## | | ???############# ## |#=* ### #= %######?## | | ?????###########"* # # ![ # # ## ##?#?##?# | | #?####### " # # !# # ######### | | # ?? # " + "!!# # #?##?#### | | # #?##### #[ # # # # ######?## | | ? ??#############%[# # # # ####### # | | #???#?#?#########! # # # # ##?##?# # | | ???? #########?# # " # ] # ######### | | ? ? #######?### [#!===# # # #####?### | | ? ?######?####!|#[== # # # ######### | | ? ?? # ? ? #!*%!== #=*# # | | ? ???#?? ? ##=*#"####* # + | | # ???# "" ##!=## ###[!# # | | # ?? ?# ? """## ### ## !# # " ######### | | # ? ?# ?? T"?# #### #=[# ## " ###?###### | | ???? ?# """## ######* # ## #######?## | | ?? ??# "" ## ######[[# ## #######?## | | # ?? ? ? ## ###### # [ ## ########## | | ??? ??#? ? ?# ######! ########## #########? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Energy Generation 39 Energy Capacity 350 Matter Stores 790 Matter Capacity 800 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 95 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 30 Evasion (%) 50 Target Analysis 12 Armor Integrity Analysis 66 Recoil Reduction 4 Kinecelleration 40 Salvage Targeting 3 Offensive Hacking 22 Defensive Hacking 14 Item Schematics ----------------- Adv. Terrain Scanner | -8/Materials | Hacked Adv. Salvage Targeting Computer | -4/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Exp. Optical Array | x1 | -3/Research Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed NeutronStormRay Manual? 0 Play Time 05:40:47 Cumulative 432.2 hours Start 2021.12.18 @ 21:39:36 End 2021.12.19 @ 16:03:38 Sessions 13 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 205 Rogue 81 Adventurer 122 Explorer 2 Win Type 1 Total 36 Types 30/3/1/0/1/0/0/0/1 Lore% 58 Gallery% 83 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a424749-aa6e-48e2-b2af-e62d12158e79