Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.19 @ 16:59:39 Player: lsend Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (6) 30 Value Destroyed (206) 206 Prototype IDs (35) 700 Alien Tech Used (1) 200 Bonus (2892) 2892 TOTAL SCORE: 11928 Bonus ------- Pacifist 862 High Alert Combat Kills 63 Follower Combat Kills 641 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -474 Cogmind --------- Core Integrity 0/1600 Matter 260/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- Advanced Corruption Screen Advanced Corruption Screen Advanced Corruption Screen > --- WEAPON (2) ------- Power Maul > --- INVENTORY (5) ---- Layered Heavy Armor Plating Experimental Force Field Nova Cannon Peak State ------------ > --- POWER ------------ Compact Particle Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Impulse Thruster Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Experimental Power Amplifier Experimental Energy Well Advanced Weight Redist. System Advanced Weight Redist. System Improved Power Shielding Improved Utility Shielding Layered Heavy Armor Plating Experimental Force Field Advanced Corruption Screen Advanced Corruption Screen Advanced Corruption Screen Advanced Corruption Screen > --- WEAPON ----------- Nova Cannon Power Maul > --- INVENTORY -------- Light Quantum Reactor Medium Storage Unit Experimental Force Field Enhanced Quantum Rifle [Rating: 156] Favorites ----------- Power Light Nuclear Core Engine Makeshift Power Source Power Core Light Nuclear Core Reactor Compact Particle Reactor Propulsion VTOL Module Treads Light Treads Flight Unit VTOL Module Utility Advanced Corruption Screen Device Advanced Weight Redist. System Storage Small Storage Unit Processor Advanced Corruption Screen Hackware System Shield Protection Improved Light Armor Plating Artifact Phase Armor Weapon Phasing Sabre Energy Gun Enhanced Quantum Rifle Energy Cannon Nova Cannon Launcher Vortex Catalyst Activator Impact Weapon Power Maul Slashing Weapon Phasing Sabre Piercing Weapon Spear Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Gar Res Res Qua Acc Slots Evolved 18 | . . 2 . . . 6 2 . . . . 2 . 2 2 . 2 Power 1 | . . . . . . 1 . . . . . . . . . . . Propulsion 6 | . . 1 . . . 2 1 . . . . . . . . . 2 Utility 11 | . . 1 . . . 3 1 . . . . 2 . 2 2 . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 102 | 2 . 4 . . 6 9 8 . 2 14 6 4 . 7 6 4 30 Power 9 | . . . . . 2 1 1 . 1 . 1 . . 1 . . 2 Engine 3 | . . . . . 1 . . . 1 . 1 . . . . . . Core 3 | . . . . . 1 1 1 . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . 1 . . 2 Propulsion 37 | 2 . 1 . . 3 3 4 . 1 5 3 . . 3 1 1 10 Treads 7 | 2 . 1 . . . . . . . . . . . 3 . 1 . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 30 | . . . . . 3 3 4 . 1 5 3 . . . 1 . 10 Utility 42 | . . 3 . . . 5 2 . . 4 2 2 . 3 5 2 14 Device 17 | . . 1 . . . . 1 . . 2 1 1 . 1 . 1 9 Storage 3 | . . . . . . 1 . . . 1 . . . . . . 1 Processor 12 | . . . . . . 3 1 . . 1 . 1 . 1 5 . . Hackware 2 | . . 1 . . . . . . . . 1 . . . . . . Protection 7 | . . 1 . . . 1 . . . . . . . 1 . . 4 Artifact 1 | . . . . . . . . . . . . . . . . 1 . Weapon 14 | . . . . . 1 . 1 . . 5 . 2 . . . 1 4 Energy Gun 2 | . . . . . . . . . . 1 . . . . . 1 . Energy Cannon 2 | . . . . . . . . . . . . . . . . . 2 Ballistic Gun . | . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . . . 2 Slashing Weapon 5 | . . . . . 1 . 1 . . 2 . 1 . . . . . Piercing Weapon 2 | . . . . . . . . . . 1 . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . . . . . . . 6 1 1 . 1 1 2 3 Parts Lost 45 | . . . . . . . 4 6 . 2 11 3 . . . . 19 Power 7 | . . . . . . . 1 2 . 2 . . . . . . 2 Propulsion 21 | . . . . . . . 2 2 . . 7 1 . . . . 9 Utility 15 | . . . . . . . 1 2 . . 3 1 . . . . 8 Weapon 2 | . . . . . . . . . . . 1 1 . . . . . Highest Loss Streak 13 | . . . . . . . 3 3 . 2 11 3 . . . . 13 To Critical Strikes 1 | . . . . . . . . 1 . . . . . . . . . Average Slot Usage (%) 57 | . 28 45 66 66 67 79 87 66 52 65 48 37 . 8 40 47 55 Core 1 | . . . . . 2 10 8 3 . . . . . . . . . Treads 10 | . 28 31 33 33 25 . . . . . . . . 6 8 12 3 Flight 10 | . . . . . 5 28 27 21 12 19 13 4 . . 2 4 12 Device 7 | . . 5 11 11 11 6 6 9 5 7 3 4 . . 4 4 11 Storage 2 | . . . . . . 3 5 5 5 6 9 4 . . . . 2 Processor 8 | . . . . . . 5 15 11 11 12 12 13 . 1 20 21 18 Hackware 3 | . . 3 11 11 11 4 . . . . 1 4 . . . . . Protection 5 | . . 5 11 11 11 10 10 . . . . . . . 4 4 4 Slashing Weapon 2 | . . . . . . 6 8 11 11 8 . . . . . . . Naked Turns 125 | . . . . . . . . . . . . 13 71 41 . . . Heaviest Build 58 | . . 3 3 3 12 25 29 29 15 32 29 5 . 2 2 8 58 Greatest Support 65 | 3 3 3 3 3 17 25 34 30 17 37 41 7 3 3 3 8 65 Greatest Overweight (x) 1 | . . . . . . . . . . 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 5 5 8 8 8 8 8 8 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 6 8 8 8 8 7 5 5 5 5 5 5 Most Carried 8 | 1 2 5 5 5 5 8 8 7 7 8 8 5 4 5 5 5 5 Average Carried 5 | . 1 3 5 4 4 6 7 7 7 7 6 4 4 4 5 4 4 Final Capacity 8 | 5 5 5 5 5 5 8 8 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 1 2 5 5 5 5 8 7 7 7 8 5 4 4 5 5 5 4 Class Distribution -------------------- 60% | Mutant 17% | Scavenger-Sprinter 13% | Sprinter 8% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -5/Factory Sprinter | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Mutant | -4/Garrison Mutant | -3/Research Mutant | -2/Research Mutant | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Gar Res Res Qua Acc Matter Collected 988 | 220 . . . 38 62 70 . 2 75 120 25 30 . . . . 346 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 376 | . . . . . . 97 . . 91 . . 120 . . . . 68 Parts 9 | . . . . . . 3 . . 1 . . . . . . . 5 Haulers Intercepted 2 | . . . . . . 1 . . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . 14 . . . 3 . . . . . . . . Prevented 6 | . . . . . 3 . . 3 . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Gar Res Res Qua Acc Combat Hostiles Destroyed 4 | . . . . . . . . . 1 . . . . . . . 3 Melee 1 | . . . . . . . . . 1 . . . . . . . . AOE 3 | . . . . . . . . . . . . . . . . . 3 Classes Destroyed 3 | . . . . . . 1 . . 2 . . . . . . . . Hauler 2 | . . . . . . 1 . . . . . 1 . . . . . Swarmer 4 | . . . . . . . . . 1 . . . . . . . 3 Packrat 1 | . . . . . . . . . 1 . . . . . . . . Best Kill Streak 3 | . . . . . . 1 . . 1 . . 1 . . . . 3 Combat Bots Only 3 | . . . . . . . . . 1 . . . . . . . 3 Max Kills in Single Turn 3 | . . . . . . 1 . . 1 . . 1 . . . . 3 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . . . . . . 3 Melee 1 | . . . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Gar Res Res Qua Acc Damage Taken 8266 | . 33 . . . 196 96 353 477 17 147 1025 624 651 164 131 720 3632 Core 3556 | . 11 . . . 17 10 . 145 . 48 460 473 651 . . 137 1604 Absorbed by Shields 716 | . . . . . . . 28 76 . . . . 47 . . . 565 Redirected to Shielding 221 | . . . . . . . . . . . . . . . . . 221 Regen/Repaired (Parts) 2 | . . . . . . . . . . 2 . . . . . . . Core Remaining (%) 76 | 100 95 . . . 95 98 . . . . 34 . 2 100 . 90 . Volleys Fired 6 | . . . . . . . . . . 1 . . . . . 3 2 Largest 1 | . . . . . . . . . . 1 . . . . . 1 1 Hottest 113 | . . . . . . . . . . 20 . . . . . 65 113 Shots Fired 6 | . . . . . . . . . . 1 . . . . . 3 2 Gun 3 | . . . . . . . . . . . . . . . . 3 . Cannon 2 | . . . . . . . . . . . . . . . . . 2 Launcher 1 | . . . . . . . . . . 1 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal 5 | . . . . . . . . . . . . . . . . 3 2 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Entropic 1 | . . . . . . . . . . 1 . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 14 | . . . . . . 4 1 . 2 . . 7 . . . . . Core Hits 10 | . . . . . . 1 . . 1 1 . 1 . . . . 6 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 4 | . . . . . . . 1 . . . . 3 . . . . . Sever 1 | . . . . . . . 1 . . . . . . . . . . Impale 3 | . . . . . . . . . . . . 3 . . . . . Melee Attacks 71 | . . . . . . 15 9 5 3 . 10 28 . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . . 1 Slashing 33 | . . . . . . 15 9 5 3 . . 1 . . . . . Piercing 37 | . . . . . . . . . . . 10 27 . . . . . Sneak Attacks 4 | . . . . . . 1 1 . 1 . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 1050 | . . . . . . 214 74 . 96 162 . 314 . . . . 190 Guns . | . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions 348 | . . . . . . . . . . 158 . . . . . . 190 Melee 688 | . . . . . . 214 74 . 96 . . 304 . . . . . Ramming 14 | . . . . . . . . . . 4 . 10 . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal 190 | . . . . . . . . . . . . . . . . . 190 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 384 | . . . . . . 214 74 . 96 . . . . . . . . Piercing 304 | . . . . . . . . . . . . 304 . . . . . Entropic 158 | . . . . . . . . . . 158 . . . . . . . Highest Corruption 3 | . . . . . . . 2 2 2 3 3 1 1 2 . . . Average Corruption 2 | . . . . . . . 2 2 2 2 3 1 1 1 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked 12 | . . . . . . . . . . . . . . . . 3 9 Effects 12 | . . . . . . . 1 2 3 . 2 2 1 1 . . . Message Errors 5 | . . . . . . . 1 1 1 . 1 1 . . . . . Matter Fused 2 | . . . . . . . . 1 . . . . 1 . . . . Heat Flow Errors 2 | . . . . . . . . . . . 1 1 . . . . . Energy Discharges 1 | . . . . . . . . . 1 . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 121 | . . . . . . . . . 39 . . 82 . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee 121 | . . . . . . . . . 39 . . 82 . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 6 | . . . . . . . . . . 2 . 4 . . . . . Shots . | . . . . . . . . . . . . . . . . . . Rammed 4 | . . . . . . . . . . 1 . 3 . . . . . Targets Rammed 4 | . . . . . . . . . . 1 . 3 . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 257 | . . . . . . 16 21 3 . . 202 220 . . . . 257 Average Temperature 32 | . . . . . . 4 14 3 . . 89 155 . . . . 89 Received Heat Transfer 626 | . . . . . 12 24 30 75 . 27 75 30 91 . . 99 163 Effects 1 | . . . . . . . . . . . . 1 . . . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 100 | . . . . . . . . . . . . . . . . . 100 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Gar Res Res Qua Acc Peak Influence 931 | . 30 31 12 . . 615 822 . . . . 167 150 144 96 204 931 Initial 264 | . . 12 12 . . 264 232 . . . . 34 105 84 81 54 122 Average 230 | . 12 25 12 . . 420 361 . . . . 103 128 112 82 99 310 Maximum Alert Level 3 | . . . . . . 2 3 . . . . . . . . 1 3 Low Security (%) 60 | 100 100 100 100 . . . . . . . . 100 100 100 100 96 51 Level 1 18 | . . . . . . 31 70 . . . . . . . . 3 22 Level 2 16 | . . . . . . 68 25 . . . . . . . . . 13 Level 3 4 | . . . . . . . 4 . . . . . . . . . 13 Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 2 1 . . . 3 1 . . . . 1 . . . 5 5 Investigation 2 | . . . . . . . . . . . . . . . . 2 . Extermination 4 | . . . . . . . 1 . . . . . . . . 1 2 Reinforcement 8 | . 2 1 . . . 2 . . . . . 1 . . . 2 . Assault . | . . . . . . . . . . . . . . . . . . Garrison 4 | . . . . . . 1 . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Gar Res Res Qua Acc Distress Signals 8 | . . . . . . 2 1 . . . . 1 . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 251 | . 3 3 1 . 12 21 30 23 4 21 11 7 10 7 5 15 78 Peak Tracking Total 20 | . 2 2 3 . 4 11 15 13 4 19 8 5 8 8 6 10 20 Tactical Retreats 42 | . . . . . . 6 6 6 2 . 3 1 1 . 1 2 14 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Gar Res Res Qua Acc Traps Triggered 9 | . 1 . . . . 3 2 . . . . . 1 . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . 1 . 7 1 . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Gar Res Res Qua Acc Machines Disabled 5 | . . . . . . . . . . 3 . . . . . 1 1 Max in Single Turn 3 | . . . . . . . . . . 3 . . . . . 1 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Gar Res Res Qua Acc Machines Accessed 24 | . . 1 . . . 1 3 1 1 9 . 3 . 2 . 1 2 Terminals 2 | . . 1 . . . . . . . . . 1 . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . 1 . 1 1 Recycling Units 5 | . . . . . . 1 1 . . . . 1 . 1 . . 1 Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . Total Hacks 52 | . . 3 . . . 1 7 1 1 27 . 6 . 3 . 1 2 Successful 37 | . . 2 . . . 1 3 1 1 27 . 2 . . . . . Failed 15 | . . 1 . . . . 4 . . . . 4 . 3 . 1 2 Catastrophic 5 | . . . . . . . 1 . . . . . . 1 . 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 49 | . . . . . . 14 5 . . . . 6 . . . 8 16 Terminals 5 | . . 3 . . . . . . . . . 2 . . . . . Fabricators 2 | . . . . . . . 2 . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . 1 . 1 1 Recycling Units 9 | . . . . . . 1 2 . . . . 3 . 2 . . 1 Scanalyzers 3 | . . . . . . . 3 . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . Terminal Hacks 32 | . . 2 . . . . . 1 1 27 . 1 . . . . . Record 19 | . . . . . . . . . . 19 . . . . . . . Prototype ID Bank 6 | . . . . . . . . . . 6 . . . . . . . Open Door 4 | . . . . . . . . 1 1 2 . . . . . . . Open DSF 1 | . . . . . . . . . . . . 1 . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . . . . Unlock Access 1 | . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 9 | . . . . . . . 3 . . . . 1 . 2 . 1 2 Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . . . . . . . 5 5 Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . 14 1 . . . . . . . . 10 . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . 1 . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Gar Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Gar Res Res Qua Acc Total Allies 20 | . . . . 7 . 6 1 . . . . . . . . . 6 Largest Group 7 | . . . . 7 7 5 1 . . . . . . . . . 4 Highest-Rated Group 372 | . . . . 230 230 289 35 . . . . . . . . . 372 Highest-Rated Ally 122 | . . . . 42 42 70 35 . . . . . . . . . 122 Zionite Dispatches 6 | . . . . . . 2 1 . . . . . . . . . 3 Heavy 1 | . . . . . . . . . . . . . . . . . 1 Light 2 | . . . . . . 1 . . . . . . . . . . 1 Fire 1 | . . . . . . 1 . . . . . . . . . . . Demo 1 | . . . . . . . 1 . . . . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . 1 Total Orders 1 | . . . . . . . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . . . . . . 1 Ally Attacks 97 | . . . . . 44 28 5 . . . . . . . . . 20 Total Damage 3179 | . . . . . 1066 404 403 . . . . . . . . . 1306 Kills 25 | . . . . . 14 4 1 . . . . . . . . . 6 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Gar Res Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 1 1 1 . . 1 1 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 9 | . . . . . . 3 1 . . . . 1 . . . 2 2 Branch Access 1 | . . . . . . . 1 . . . . . . . . . . Emergency Access 2 | . . . . . . 1 . . . . . . . . . . 1 Guard Positions 1 | . . . . . . . . . . . . 1 . . . . . Component Schematics 1 | . . . . . . 1 . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . 1 . Unaware Schematics 2 | . . . . . . . . . . . . . . . . 1 1 Trap Installations 1 | . . . . . . 1 . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Gar Res Res Qua Acc Turns Passed 4771 | 17 58 57 23 621 726 380 261 155 191 309 152 365 71 246 90 290 759 Spaces Moved 9545 | 25 113 96 45 901 698 793 815 433 526 849 364 913 126 470 160 356 1862 Core 3343 | 25 113 96 45 901 541 . . . . . . 41 126 470 160 270 555 Treads . | . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 6202 | . . . . . 157 793 815 433 526 849 364 872 . . . 86 1307 Fastest Speed 25 | 50 50 50 50 50 32 26 26 30 34 28 25 30 50 50 50 50 25 Average Speed 38 | 50 50 50 50 50 45 27 27 31 34 33 30 30 50 50 50 76 36 Slowest Speed 160 | 50 50 50 50 50 50 35 30 34 34 110 34 50 50 50 50 160 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 55 | . . . . . . 2 10 6 . 3 5 1 . . . . 28 Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 41 | 3 28 8 18 88 78 31 23 77 61 96 66 14 39 12 4 43 55 Regions Visited 17 Branch Regions 8 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . . . . 1 1 1 1 1 1 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . . . . . . . 1 1 1 . Scrap Searched 8 | . . . . 2 2 . . 1 1 . 2 . . . . . . Spaces Dug 76 | . . . . . . 11 7 4 . 25 9 19 . . . . 1 Terrain Destroyed 87 | . . . . . . 11 7 4 . 25 9 19 . . . . 12 Melee 51 | . . . . . . 11 7 4 . . 9 19 . . . . 1 Projectile 1 | . . . . . . . . . . . . . . . . . 1 AOE 35 | . . . . . . . . . . 25 . . . . . . 10 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Gar Res Res Qua Acc Total 10446 | 27 113 102 44 1071 1102 928 829 440 531 870 385 949 133 478 166 370 1908 Wait 652 | . . . . 169 394 52 1 10 1 . 7 . . . . 3 15 Move 9428 | 24 112 95 44 900 697 788 794 421 525 844 355 911 125 469 159 355 1810 Hop 47 | . . . . . . 2 10 5 . 2 3 1 . . . . 24 Pick Up 24 | 1 1 3 . 1 1 5 3 . . 2 1 1 . 1 . . 4 Fast Attach 67 | 2 . 4 . . 5 6 3 . 2 6 1 2 . 6 6 4 20 Attach 29 | . . . . . 1 2 5 . . 4 5 2 . 1 . . 9 Detach 19 | . . . . . . . 2 . . 3 3 . . 1 . 2 8 Swap 6 | . . . . . . 1 . . . 4 . . . . . . 1 Drop 34 | . . . . 1 4 3 3 . . 4 . 1 . . 1 3 14 Fire 6 | . . . . . . . . . . 1 . . . . . 3 2 Melee 69 | . . . . . . 15 8 4 3 . 10 28 . . . . 1 Ram 3 | . . . . . . . . . . . . 3 . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 62 | . . . . . . 54 . . . . . . 8 . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: Ext / Gar) -4/Garrison -3/Research -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine -1/Access History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 7 | -11/Junkyard | Discovered new exit (range 16) 18 | -11/Junkyard | Entered Materials 66 | -10/Materials | Discovered new exit (range 11) 76 | -10/Materials | Entered another Materials area 76 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 129 | -9/Materials | Discovered new exit (range 8) 133 | -9/Materials | Entered Mines 150 | -9/Mines | Learned location of 2 exits from Materials 153 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 156 | -9/Mines | Entered Zion 183 | -7/Zion | Discovered new exit (range 15) 249 | -7/Zion | Learned 4 Factory zone layouts 311 | -7/Zion | Build established: Mutant 360 | -7/Zion | Gained Derelict followers 404 | -7/Zion | Given the Hacking Drone Bay 531 | -7/Zion | Imprinted 533 | -7/Zion | Declared Zion's savior 777 | -7/Zion | Entered Proximity Caves 777 | -6/Proximity Caves | Accompanied by 7 allies 779 | -6/Proximity Caves | Spotter reported a threat 1107 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1277 | -6/Proximity Caves | Learned Factory stockpile data 1458 | -6/Proximity Caves | Discovered new exit (range 12) 1503 | -6/Proximity Caves | Entered Factory 1503 | -6/Factory | Accompanied by 3 allies 1503 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 1577 | -6/Factory | Zion Light squad teleported in 1725 | -6/Factory | Build established: Scavenger-Sprinter 1734 | -6/Factory | Retrieved Zion intel report: Trap Installations 1745 | -6/Factory | Retrieved Zion intel report: Emergency Access 1746 | -6/Factory | Garrison activated, responded to threat 1828 | -6/Factory | Retrieved Zion intel report: Component Schematics 1829 | -6/Factory | Zion Fire squad teleported in 1853 | -6/Factory | Search patrols dispatched 1881 | -6/Factory | Discovered new exit (range 12) 1883 | -6/Factory | Identified exit to Factory 1883 | -6/Factory | Entered another Factory area 1883 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2060 | -5/Factory | Spotted B-75 Beast 2065 | -5/Factory | Retrieved Zion intel report: Branch Access 2065 | -5/Factory | Identified exit to Upper Caves 2066 | -5/Factory | Zion Demo squad teleported in 2077 | -5/Factory | Lost 3 parts (1p2n) 2144 | -5/Factory | Entered Upper Caves 2163 | -5/Upper Caves | Spotted B-75 Beast 2248 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2295 | -5/Upper Caves | Discovered new exit (range 9) 2296 | -5/Upper Caves | Lost 3 parts (1p1n1u) 2298 | -5/Upper Caves | Learned 8 Factory zone layouts 2299 | -5/Upper Caves | Identified exit to Upper Caves 2299 | -5/Upper Caves | Entered another Upper Caves area 2357 | -5/Upper Caves | Learned 4 Factory zone layouts 2419 | -5/Upper Caves | Encountered a Warlord checkpoint 2485 | -5/Upper Caves | Discovered new exit (range 8) 2487 | -5/Upper Caves | Identified exit to Warlord 2490 | -5/Upper Caves | Entered Warlord 2506 | -5/Warlord | Discovered new exit (range 15) 2516 | -5/Warlord | System corruption cleaned by Quarantine Array 2569 | -5/Warlord | Build established: Mutant 2577 | -5/Warlord | Visited the Vortex Lab 2598 | -5/Warlord | Warlord's base attacked by MAIN.C 2635 | -5/Warlord | Rebuked by Warlord 2658 | -5/Warlord | Learned 4 Armory zone layouts 2658 | -5/Warlord | Learned 4 Research zone layouts 2658 | -5/Warlord | Learned 4 Command zone layouts 2658 | -5/Warlord | Learned Testing emergency access door positions 2658 | -5/Warlord | Learned Quarantine emergency access door positions 2696 | -5/Warlord | Found Prototype Energy Gun 2696 | -5/Warlord | Identified Vortex Rail 2700 | -5/Warlord | Found Prototype Launcher 2700 | -5/Warlord | Identified Vortex Catalyst Activator 2734 | -5/Warlord | Found Prototype Hackware 2735 | -5/Warlord | Found Prototype Processor 2735 | -5/Warlord | Identified Spectral Analyzer 2776 | -5/Warlord | Opened side exit 2792 | -5/Warlord | Identified exit to Proximity Caves 2799 | -5/Warlord | Entered Proximity Caves 2811 | -4/Proximity Caves | Spotted B-86 Titan 2824 | -4/Proximity Caves | Learned Research terminal intel 2827 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2874 | -4/Proximity Caves | Lost 11 parts (2p6n2u1w) 2915 | -4/Proximity Caves | Core integrity fell below 50% 2916 | -4/Proximity Caves | Identified System Mapper 2946 | -4/Proximity Caves | Discovered new exit (range 10) 2950 | -4/Proximity Caves | Identified exit to Factory 2950 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 2951 | -4/Proximity Caves | Entered Factory 2951 | -4/Factory | Evolved 2 slots: Utility x2 2952 | -4/Factory | Identified exit to Extension 3064 | -4/Factory | Spotted B-86 Titan 3067 | -4/Factory | Retrieved Zion intel report: Guard Positions 3209 | -4/Factory | Build established: Hacker-Sprinter 3274 | -4/Factory | Crushed by falling debris 3316 | -4/Factory | Identified exit to Garrison 3316 | -4/Factory | Entered Garrison 3320 | -4/Garrison | Lost 3 parts (1n1u1w) 3328 | -4/Garrison | Triggered checkpoint 3338 | -4/Garrison | Spotted B-86 Titan 3340 | -4/Garrison | Triggered checkpoint 3341 | -4/Garrison | Core integrity fell below 50% 3362 | -4/Garrison | Triggered checkpoint 3371 | -4/Garrison | Core integrity fell below 20% 3383 | -4/Garrison | Discovered new exit (range 10) 3387 | -4/Garrison | Entered Research 3387 | -3/Research | Evolved 2 slots: Utility x2 3389 | -3/Research | Loaded intel: 20 terminal locations 3610 | -3/Research | Build established: Mutant 3628 | -3/Research | Discovered new exit (range 9) 3633 | -3/Research | Entered another Research area 3633 | -2/Research | Evolved 2 slots: Utility x2 3657 | -2/Research | Discovered new exit (range 16) 3683 | -2/Research | Discovered new exit (range 7) 3688 | -2/Research | Found Prototype Processor 3688 | -2/Research | Identified Exp. Core Analyzer 3723 | -2/Research | Entered Quarantine 3822 | -2/Quarantine | Found Alien Artifact 3822 | -2/Quarantine | Identified Phase Armor 3928 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 3946 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 4005 | -2/Quarantine | Discovered new exit (range 16) 4013 | -2/Quarantine | Entered Access 4013 | -1/Access | Evolved 2 slots: Propulsion x2 4444 | -1/Access | Retrieved Zion intel report: Emergency Access 4445 | -1/Access | Zion Heavy squad teleported in 4504 | -1/Access | Zion Light squad teleported in 4511 | -1/Access | Zion Defense Resupply teleported in 4515 | -1/Access | Found Prototype Device 4515 | -1/Access | Identified Exp. Force Field 4515 | -1/Access | Garrison activated, responded to threat 4517 | -1/Access | Found Prototype Device 4517 | -1/Access | Identified Exp. EM Disruption Field 4519 | -1/Access | Found Exp. Force Field 4521 | -1/Access | Found Prototype Device 4521 | -1/Access | Identified Exp. Shield Generator 4575 | -1/Access | Retrieved Zion intel report: Unaware Schematics 4620 | -1/Access | Spotted B-99 Colossus 4681 | -1/Access | Energy Cycler disabled 4702 | -1/Access | Core integrity fell below 50% 4729 | -1/Access | Core integrity fell below 20% 4733 | -1/Access | Lost 13 parts (2p6n5u) 4771 | -1/Access | Spotted B-99 Colossus 4772 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 04694_ Slug penetrates Wall. 04694_ Penetrated by Slug. 04696_ P-80 Master resets H-88 Terminator, system corruption cleaned. 04696_ Adv. Weight Redist. System destroyed. 04696_ Dropped Exp. Power Amplifier. 04697_ Dropped Exp. Energy Well. 04698_ P-80 Master resets H-88 Terminator, system corruption cleaned. 04698_ Lgt. Quantum Reactor destroyed. 04698_ Slug penetrates Wall. 04698_ Impulse Thruster Array destroyed. 04702_ Adv. Corruption Screen destroyed. 04702_ Critical hit (Burn: +37). 04709_ Detecting system override signal. 04712_ Adv. Corruption Screen intercepted 1% system corruption. 04713_ U-05 Engineer destroyed. 04720_ Terminal disabled. 04725_ S-43 Plague destroyed. 04755_ Detecting system override signal. 04763_ ALERT: Rogue bot located, Programmers report to Access Zone 2L. 04772_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????+?+??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ????????????????????? | | ????????????????????? o #??????????????????? | | ??????????????????? ####???????????????? | | ??????????????????? ?????????????? | | ??????????????????? ?????????????? | | ???????????????????? ??????????????? | | ????????????????????# ???????????????? | | ????????????????????# ????????????????? | | ????????????????????# #????????????????? | | ????????????????????# #????????????????? | | ????????????????????# #????????????????? | | ????????????????????# #????????????????? | | ????????????????????# #????????????????? | | ????????????????????# #????????????????? | | ???????????????# k # #????????????????? | | ? #?????????# ! u/ @ +????????????????? | | #?????????# ##BB;## #????????????????? | | "" #???????????????#BB#?# #????????????????? | | R #???????????????###??### #????????????????? | | "" #??????????????????????# #????????????????? | | "" ??????????############## #????????????????? | | ????????????# " # #????????????????? | | ??????????????# """ # #????????????????? | | ####+#?????????# """ # ####?????????????? | | #???####### " # #?????????????? | | ######???# # # #?????????????? | | ########## / / #?????????????? | | # # # #?????????????? | | # # # #?????????????? | | + # ! # #?????????????? | | # # # #?????????????? | | # != # # #?????????????? | | ########## != # # #?????????????? | | ?????????###+####+########### #?????????????? | | ????????????????????????????# #?????????????? | | ????????????????????????????? #?????????????? | | ????????????????????????????? #?????????????? | | ????????????????????????????? #?????????????? | | ????????????????????????????? #?????????????? | | ????????????????????????????? ?#?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 30 Energy Capacity 790 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 Power Amplification 40 Additional Mass Support 9 Corruption Block 80 Armor Coverage 600 Power Shielding 66 Utility Shielding 66 Evasion (%) 65 Melee Accuracy 14 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -6/Factory | Z-intel Imp. VSS Leg | -6/Factory | Z-intel Hpw. Shock Rifle | -6/Factory | Z-intel Power Sword | -6/Factory | Z-intel Imp. Utility Shielding | -6/Factory | Z-intel Phase Cannon | -6/Factory | Z-intel Adv. Melee Analysis Suite | -6/Factory | Z-intel Terrain Scan Processor | -6/Factory | Z-intel Adv. Heat Sink | -6/Factory | Z-intel Missile Launcher | -6/Factory | Z-intel Weight Redist. System | -6/Factory | Z-intel Nuclear Core | -6/Factory | Z-intel Imp. Reaction Control System | -6/Factory | Z-intel Imp. Targeting Computer | -6/Factory | Z-intel Biomechanical Wings | -5/Factory | Scanalyzed Exp. Melee Analysis Suite | -2/Quarantine | Z-intel Adv. Micro-nuke Launcher | -2/Quarantine | Z-intel Prc. Matter Filter | -2/Quarantine | Z-intel Tiamat Missile Launcher | -2/Quarantine | Z-intel Diametric Drive | -2/Quarantine | Z-intel Exp. Energy Well | -2/Quarantine | Z-intel Prc. Phase Gun | -2/Quarantine | Z-intel Exp. Heat Sink | -2/Quarantine | Z-intel Com. Linear Accelerator | -2/Quarantine | Z-intel Imp. Matter Neutralizer | -2/Quarantine | Z-intel Robot Schematics ------------------ A-27 Freighter | -2/Quarantine | Z-intel G-67 Veteran | -2/Quarantine | Z-intel R-10 Processor | -2/Quarantine | Z-intel T-07 Excavator | -2/Quarantine | Z-intel R-06 Scavenger | -2/Quarantine | Z-intel A-02 Transporter | -1/Access | Z-intel B-74 Champion | -1/Access | Z-intel A-15 Conveyor | -1/Access | Z-intel K-01 Serf | -1/Access | Z-intel D-83 Annihilator | -1/Access | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Phase Armor Achievements -------------- None Challenges ------------ None Game ------ Seed StasisAluminumFemtoactuators Manual? 0 Play Time 01:49:10 Cumulative 659.0 hours Start 2023.09.18 @ 14:04:54 End 2023.09.19 @ 16:59:39 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 501 Rogue 501 Adventurer 0 Explorer 0 Win Type - Total 169 Types 94/9/49/6/3/2/4/1/1 Lore% 95 Gallery% 93 Achievement% 84 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Smallcaps Map View 184x79 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 840fb52f-71b0-445a-9ea0-2d201689c6f8