Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.07 @ 03:37:03 Player: MORONI274 Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (25) 125 Value Destroyed (807) 807 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (125) 125 TOTAL SCORE: 3077 Bonus ------- Follower Combat Kills 125 Cogmind --------- Core Integrity 0/550 Matter 265/300 Energy 79/100 System Corruption 0% Temperature Cool (28) Movement Flying (250) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Faulty Improved Flight Unit Improved Flight Unit Xenon Bombardment Thruster > --- UTILITY (4) ------ Large Storage Unit Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Structural Scanner Visual Processing Unit Improved Terrain Scanner Seismic Detector Actuator Array Core Shielding Improved Datajack Hammer Hammer Hammer Hammer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Melee Analysis Suite Actuator Array Improved Medium Armor Plating > --- WEAPON ----------- Hammer Heavy Hammer Katana > --- INVENTORY -------- Light Nuclear Core Improved Flight Unit Improved Flight Unit Xenon Bombardment Thruster Structural Scanner Visual Processing Unit Sensor Array Improved Terrain Scanner Seismic Detector Core Shielding Improved Datajack Hammer Hammer Hammer Maul [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Flight Unit Improved Flight Unit Utility Sensor Array Device Sensor Array Storage Large Storage Unit Processor Melee Analysis Suite Protection Improved Medium Armor Plating Weapon Hammer Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Impact Weapon Hammer Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 . 1 Weapon 1 | . . . . . 1 Parts Attached 32 | 7 2 1 9 3 10 Power 3 | 1 . 1 . . 1 Engine 2 | 1 . 1 . . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 9 | 2 . . 3 . 4 Treads 6 | 2 . . 3 . 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 3 | . . . . . 3 Utility 9 | 1 1 . 2 2 3 Device 2 | . . . 1 . 1 Storage 3 | 1 . . . 1 1 Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 3 | . 1 . 1 1 . Artifact . | . . . . . . Weapon 11 | 3 1 . 4 1 2 Energy Gun 2 | 2 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 6 | . 1 . 3 1 1 Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 11 | . . 1 . . 10 Power 3 | . . 1 . . 2 Propulsion 3 | . . . . . 3 Utility 2 | . . . . . 2 Weapon 3 | . . . . . 3 Highest Loss Streak 10 | . . 1 . . 10 To Critical Strikes . | . . . . . . Average Backups 10 | 4 7 8 7 10 14 Power . | . 1 1 . . . Propulsion 3 | 2 3 2 2 3 3 Utility 2 | . . 1 . 2 5 Weapon 3 | 1 2 4 2 3 3 Tool/Special . | . . . . . . Unused Backups 13 | . 2 . 4 . 7 Power . | . . . . . . Propulsion 4 | . 2 . 2 . . Utility 7 | . . . . . 7 Weapon 1 | . . . 1 . . Tool/Special 1 | . . . 1 . . Average Slot Usage (%) 97 | . 97 95 99 100 94 Engine 10 | . 14 10 11 11 7 Treads 29 | . 28 28 32 33 24 Device 9 | . . . 11 11 8 Storage 10 | . 14 14 11 11 9 Processor 2 | . . . . . 9 Protection 10 | . 11 14 11 11 8 Ballistic Gun 2 | . 14 14 2 . . Impact Weapon 18 | . 10 14 19 22 17 Slashing Weapon 2 | . . . . . 8 Peak Build Rating 30 | 6 7 7 18 22 30 Average Rating 18 | 4 6 6 15 18 27 On Entrance 9 | . 6 7 7 16 22 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 44 | 12 13 15 18 38 44 Greatest Support 66 | 40 40 40 66 66 66 Greatest Overweight (x) 8 | . . . . . 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 Average Capacity 11 | 7 8 8 8 14 15 Most Carried 15 | 7 8 8 8 14 15 Average Carried 10 | 4 7 7 7 10 14 Final Capacity 15 | 8 8 8 8 15 15 Final Carried 14 | 6 8 7 8 14 11 Class Distribution -------------------- 75% | Mutant 24% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gladiator | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 504 | 234 56 6 118 30 60 Remotely . | . . . . . . Salvage Created 835 | . . 107 276 212 240 Parts 30 | . . 2 9 9 10 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 21 | . . 3 7 8 3 Melee 10 | . . . 3 5 2 Guns 1 | . . . 1 . . Classes Destroyed 8 | . . 3 1 1 3 Operator 1 | . . . . . 1 Watcher 3 | . . . . . 3 Swarmer 5 | . . 1 . 4 . Grunt 9 | . . 1 5 2 1 Duelist 2 | . . . . 2 . Sentry 2 | . . . 2 . . Demolisher 1 | . . 1 . . . Hunter 2 | . . . . . 2 Best Kill Streak 3 | . . 3 3 2 3 Combat Bots Only 3 | . . 3 3 2 2 Max Kills in Single Turn 1 | . . 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 249 | . . 37 46 47 119 Missed 63 | . . 10 11 12 30 Hits 186 | . . 27 35 35 89 Melee 1 | . . . . 1 . Projectile 185 | . . 27 35 34 89 AOE 13 | . . 2 . . 11 Critical Strikes 5 | . . . 2 . 3 Damage Taken 2798 | . . 361 442 362 1633 Core 713 | . . 14 95 41 563 Absorbed by Shields . | . . . . . . Redirected to Shielding 27 | . . 24 3 . . Core Remaining (%) 86 | 100 . 94 . 66 . Volleys Fired 8 | . . 2 6 . . Largest 1 | . . 1 1 . . Hottest 20 | . . 20 20 . . Shots Fired 8 | . . 2 6 . . Gun 8 | . . 2 6 . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 8 | . . 2 6 . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 3 | . . 1 3 . . Robot Miss Streak 1 | . . 1 1 . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 68 | . . 11 28 15 14 Core Hits 15 | . . 1 4 4 6 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 9 | . . 2 5 2 . Critical Strikes 12 | . . 2 5 3 2 Smash 10 | . . 2 5 3 . Sever 2 | . . . . . 2 Melee Attacks 85 | . . 14 30 19 22 Impact 72 | . . 14 29 19 10 Slashing 12 | . . . . . 12 Piercing . | . . . . . . Sneak Attacks 2 | . . . 1 . 1 Combat Hostiles 1 | . . . 1 . . Follow-up Attacks 8 | . . . 3 2 3 Damage Inflicted 1979 | . . 258 562 638 521 Guns 75 | . . 11 64 . . Cannons . | . . . . . . Explosions . | . . . . . . Melee 1904 | . . 247 498 638 521 Ramming . | . . . . . . Kinetic 75 | . . 11 64 . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 1550 | . . 247 498 638 167 Slashing 354 | . . . . . 354 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 377 | . . 64 117 174 22 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 377 | . . 64 117 174 22 Knockbacks 8 | . . . 3 3 2 Impact 8 | . . . 3 3 2 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 14 | . . . 14 . 12 Average Temperature 8 | . . . 7 . 12 Received Heat Transfer 960 | . . 63 213 90 594 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 10 | . . 3 3 3 1 Combat Hostiles 10 | . . 3 3 3 1 Parts Fried 19 | . . 5 8 5 1 Impact Corruptions 19 | . . 4 6 7 2 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level 1 | . . . . . 1 Low Security (%) 98 | 100 100 100 100 100 95 Level 1 1 | . . . . . 4 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 234 | . . 75 80 99 234 Initial 38 | . . . 13 11 38 Average 27 | . . 37 22 21 49 Influence Increases 969 | . . 95 180 269 425 Destroy 0b10 Robot/C 520 | . . 60 140 200 120 Destroy 0b10 Robot/NC 20 | . . . . . 20 Destroy Leader 156 | . . 20 40 40 56 Allied During Kill 23 | . . . . 14 9 Successful Hack 10 | . . . . . 10 Lose Combat Pursuer 240 | . . 15 . 15 210 Influence Decreases 821 | . . 60 185 200 376 Entered New Map 102 | . . . 22 19 61 Time Decay 581 | . . 50 163 181 187 Lost Part 110 | . . 10 . . 100 Lost Ally 28 | . . . . . 28 Squads Dispatched 10 | . . . 3 1 6 Investigation 4 | . . . 1 1 2 Extermination . | . . . . . . Reinforcement 4 | . . . 2 . 2 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | . . 13 8 16 26 Peak Tracking Total 11 | . 1 5 3 4 11 Tactical Retreats 8 | . . 3 . 1 4 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 4 | . . . 1 1 2 Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers 2 | . . . 1 . 1 Garrison Access . | . . . . . . Total Hacks 11 | . . . 3 1 7 Successful 7 | . . . 2 1 4 Failed 4 | . . . 1 . 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . . . . 3 Scanalyzers 7 | . . . 3 . 4 Garrison Access . | . . . . . . Terminal Hacks 1 | . . . . 1 . Open Door 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . . 1 Recycle Component 1 | . . . . . 1 Scanalyzer 5 | . . . 2 . 3 Insert Component 2 | . . . 1 . 1 Analyze 2 | . . . 1 . 1 Retrieve Study 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . 1 . 1 Full Trace Events 2 | . . . 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . . . 1 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . . . . 1 Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 1 . 1 Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . 1 . . Non-combat . | . . . . . . Combat 1 | . . . 1 . . Robot Hacks Applied 1 | . . . 1 . . parse_system 1 | . . . 1 . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 3 Highest-Rated Group 40 | . . . . 40 40 Highest-Rated Ally 16 | . . . . 16 16 Total Orders . | . . . . . . Ally Attacks 36 | . . . . 8 28 Total Damage 383 | . . . . 57 326 Kills 5 | . . . . 2 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 1569 | . . . 439 796 334 Sensors 1569 | . . . 439 796 334 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 2153 | 120 144 103 439 796 551 Spaces Moved 1236 | 69 86 38 230 504 309 Core 8 | 7 . . . . 1 Treads 1226 | 62 86 38 230 504 306 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 2 | . . . . . 2 Fastest Speed 50 | 50 160 160 145 145 145 Average Speed 147 | 148 160 160 145 145 148 Slowest Speed 450 | 160 160 160 160 145 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 4 22 19 17 89 33 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1436 | 84 93 54 290 538 377 Wait 43 | . . . 1 9 33 Move 1231 | 68 85 37 229 503 309 Hop . | . . . . . . Pick Up 34 | 9 4 . 9 5 7 Fast Attach 6 | 3 1 . 2 . . Attach 11 | 3 . 1 1 . 6 Detach . | . . . . . . Swap 15 | 1 1 . 6 3 4 Drop 19 | . 2 . 12 1 4 Fire 8 | . . 2 6 . . Melee 69 | . . 14 24 17 14 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 8) 265 | -10/Materials | Entered Mines 265 | -10/Mines | Discovered new exit (range 5) 266 | -10/Mines | Assembled infested the area 271 | -10/Mines | Assisted by a Guerilla fighting off Assembled 301 | -10/Mines | Build established: Mutant 353 | -10/Mines | Discovered new exit (range 11) 368 | -10/Mines | Entered Materials 368 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 418 | -9/Materials | Discovered new exit (range 16) 807 | -9/Materials | Entered Mines 830 | -9/Mines | Met a Derelict bent on vengeance 1271 | -9/Mines | Met a Derelict shopkeep closing up shop 1439 | -9/Mines | Learned location of Storage (-7) 1541 | -9/Mines | Discovered new exit (range 7) 1548 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1576 | -9/Mines | Discovered new exit (range 6) 1603 | -9/Mines | Entered Materials 1603 | -8/Materials | Accompanied by 3 allies 1603 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1919 | -8/Materials | Build established: Gladiator 2039 | -8/Materials | Garrison activated, responded to threat 2137 | -8/Materials | Core integrity fell below 50% 2145 | -8/Materials | Core integrity fell below 20% 2154 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 02144_ U-05 Engineer lays Concrete. 02146_ G-47 Trooper destroyed. 02147_ The unstable cave ceiling collapses. 02147_ U-05 Engineer lays Concrete. 02147_ U-05 Engineer builds a Wall. 02148_ U-05 Engineer lays Concrete. 02148_ U-05 Engineer builds a Wall. 02148_ R-06 Scavenger collects Imp. Heat Sink. 02149_ Identified Imp. Flight Unit. 02149_ U-05 Engineer lays Concrete. 02150_ Xenon Bombardment Thruster broken. 02150_ Faulty integration triggers power surge. 02150_ U-05 Engineer lays Concrete. 02151_ U-05 Engineer builds a Wall. 02151_ Lgt. Nuclear Core destroyed. 02151_ U-05 Engineer lays Concrete. 02153_ U-05 Engineer builds a Wall. 02153_ U-05 Engineer lays Concrete. 02154_ The unstable cave ceiling collapses. 02154_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ????????????????? "" #?????????????????????? | | ????????????????? " #??????#?? ??????????? | | ????????????????? 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"T # @ # #+#?#???????????????? | | ????# """ ### #?????????????????? | | ????# =%##### % # #???????????????? | | ??? u + +???????????????? | | ???###################### ###???????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????########?????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 33 Evasion (%) 40 Melee Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Imp. Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Katana | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Item+ Challenges ------------ None Game ------ Seed FireBiocellFlakker Manual? 0 Play Time 00:22:26 Cumulative 14.5 hours Start 2026.09.07 @ 03:17:32 End 2026.09.07 @ 03:37:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 16 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b07913ea-0c27-47eb-a340-d6d87922fcea