Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.21 @ 07:38:56 Player: sweetandcool Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (144) 720 Value Destroyed (4600) 4600 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (1267) 1267 TOTAL SCORE: 10347 Bonus ------- High Alert Combat Kills 967 Aligned with FarCom 300 Cogmind --------- Core Integrity 283/700 Matter 265/300 Energy 300/300 System Corruption 15% Temperature Cool (0) Movement Treading (165) Location -7/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- Armored Treads Armored Treads Medium Treads Medium Treads > --- UTILITY (6) ------ Improved Cooling System Lightpack 2.0 Advanced Signal Interpreter Improved Terrain Scan Processor Improved Medium Armor Plating > --- WEAPON (2) ------- Cooled Pulse Rifle Advanced Assault Cannon > --- INVENTORY (24) --- Heavy Ion Engine Enhanced Nuclear Core Micro Nuclear Core Armored Treads Flying Fortress v7 Improved Cooling System Superbattery (2000) Enhanced Optical Array Advanced Sensor Array Long-range Terrain Scanner Improved Powered Armor Improved Force Field Component Analysis Suite System Backup Module Recalibrator Cooled Pulse Rifle Gauss Cannon Advanced EMP Blaster Advanced EMP Blaster Improved Grenade Launcher Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Improved Cooling System Lightpack 2.0 Long-range Terrain Scanner Improved Terrain Scan Processor Hardened Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Armored Treads Armored Treads Armored Treads Medium Treads Improved Cooling System Improved Cooling System Improved Cooling System Superbattery Enhanced Optical Array Advanced Sensor Array Improved Powered Armor Improved Force Field Component Analysis Suite Recalibrator Advanced Beam Rifle Heavy Laser Gatling Laser Improved EM Pulse Cannon Advanced Assault Cannon Gauss Cannon Advanced EMP Blaster Advanced EMP Blaster Improved Grenade Launcher [Rating: 86] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Flight Unit Flying Fortress v7 Utility Lightpack 2.0 Device Improved Cooling System Storage Lightpack 2.0 Processor Improved Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . . . . 4 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . . . 2 . . . Utility 4 | . . . . . 2 2 . . Weapon . | . . . . . . . . . Parts Attached 115 | 7 5 5 1 . 16 16 1 64 Power 14 | 1 1 1 . . 3 1 . 7 Engine 5 | 1 1 1 . . 1 . . 1 Core 9 | . . . . . 2 1 . 6 Reactor . | . . . . . . . . . Propulsion 32 | 2 . 1 . . 5 6 . 18 Treads 31 | 2 . 1 . . 5 5 . 18 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . 1 . . Utility 30 | 2 3 . 1 . 4 5 . 15 Device 14 | 1 . . . . 2 3 . 8 Storage 5 | 1 1 . 1 . . . . 2 Processor 2 | . . . . . . 1 . 1 Hackware . | . . . . . . . . . Protection 9 | . 2 . . . 2 1 . 4 Artifact . | . . . . . . . . . Weapon 39 | 2 1 3 . . 4 4 1 24 Energy Gun 14 | 1 1 2 . . 1 2 1 6 Energy Cannon 4 | . . . . . 1 . . 3 Ballistic Gun 9 | 1 . 1 . . 1 1 . 5 Ballistic Cannon 4 | . . . . . 1 . . 3 Launcher 8 | . . . . . . 1 . 7 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . . . . 1 3 . 4 Parts Lost 25 | . 1 2 . . 10 1 . 11 Power 5 | . . . . . 3 1 . 1 Propulsion 8 | . . 1 . . 4 . . 3 Utility 3 | . . . . . 1 . . 2 Weapon 9 | . 1 1 . . 2 . . 5 Highest Loss Streak 4 | . 1 2 . . 4 1 . 3 Average Slot Usage (%) 84 | . 99 99 92 85 71 84 69 85 Engine 3 | . 13 14 14 14 1 . . . Core 5 | . . . . . 7 7 7 6 Treads 23 | . 28 27 28 28 18 23 . 24 Device 9 | . . . . . 7 15 15 14 Storage 9 | . 14 14 14 14 9 7 7 7 Processor 4 | . . . . . . 7 7 7 Protection 7 | . 13 14 6 . 8 6 7 6 Energy Gun 9 | . 14 4 28 28 6 6 7 6 Ballistic Gun 5 | . 14 23 . . 1 7 7 3 Ballistic Cannon 2 | . . . . . 5 . . 2 Naked Turns . | . . . . . . . . . Heaviest Build 41 | 14 28 29 28 12 29 25 23 41 Greatest Support 96 | 40 40 40 40 40 68 88 72 96 Greatest Overweight (x) 2 | 2 . 1 . . 1 . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 24 | 6 10 10 24 24 24 24 24 24 Average Capacity 21 | 5 7 10 17 24 24 24 24 24 Most Carried 24 | 6 10 10 17 22 24 24 24 24 Average Carried 20 | 2 6 9 12 20 22 23 23 23 Final Capacity 24 | 6 10 10 24 24 24 24 24 24 Final Carried 24 | 2 10 10 17 22 24 23 24 24 Class Distribution -------------------- 82% | Hauler-Mutant 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Hauler-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Matter Collected 3088 | 270 164 78 . 10 626 191 . 1749 Remotely . | . . . . . . . . . Salvage Created 5989 | 101 347 119 . . 937 484 . 4001 Parts 269 | 4 25 10 . . 41 17 . 172 Haulers Intercepted 10 | . 1 . . . 3 . . 6 Recyclers Shooed 8 | . 2 1 . . 1 . . 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 90 | . 6 4 . . 17 6 . 57 Guns 55 | . 6 4 . . 6 5 . 34 Cannons 19 | . . . . . 10 . . 9 AOE 14 | . . . . . . 1 . 13 Classes Destroyed 13 | 3 5 . . . 3 1 . 1 Worker 13 | 1 1 1 . . 1 . . 9 Builder 4 | . 1 . . . 2 . . 1 Tunneler 1 | 1 . . . . . . . . Hauler 10 | . 1 . . . 3 . . 6 Recycler 13 | 1 1 . . . . 2 . 9 Operator 4 | . . . . . 2 . . 2 Watcher 9 | . 3 . . . 1 . . 5 Swarmer 15 | . 5 3 . . . . . 7 Grunt 52 | . 1 1 . . 13 4 . 33 Duelist 1 | . . . . . . . . 1 Sentry 15 | . . . . . 3 1 . 11 Hunter 2 | . . . . . 1 . . 1 Programmer 5 | . . . . . . 1 . 4 Best Kill Streak 8 | 1 8 3 . . 3 3 . 6 Combat Bots Only 4 | . 3 3 . . 3 3 . 4 Max Kills in Single Turn 4 | 1 1 1 . . 2 2 . 4 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . 1 . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Damage Taken 7182 | . 565 164 . . 1575 296 . 4582 Core 576 | . 47 26 . . 86 13 . 404 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 84 | 100 . . . 70 84 . . . Volleys Fired 442 | 10 48 10 . . 107 15 . 252 Largest 2 | 1 2 2 . . 2 2 . 2 Hottest 149 | 50 70 90 . . 136 89 . 149 Shots Fired 755 | 10 87 20 . . 189 27 . 422 Gun 536 | 10 87 20 . . 66 25 . 328 Cannon 203 | . . . . . 123 . . 80 Launcher 16 | . . . . . . 2 . 14 Special . | . . . . . . . . . Kinetic 349 | . 43 11 . . 88 13 . 194 Thermal 284 | 10 44 6 . . 58 12 . 154 Explosive 2 | . . . . . . . . 2 Electromagnetic 120 | . . 3 . . 43 2 . 72 Robot Hit Streak 50 | 9 12 6 . . 12 21 . 50 Robot Miss Streak 9 | 1 4 3 . . 5 2 . 9 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 3 | . 1 1 . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . . 1 Shots Hit Robots 485 | 9 42 10 . . 122 21 . 281 Core Hits 250 | 4 18 6 . . 42 16 . 164 Critical Hits 2 | . . . . . 1 . . 1 Critical Kills 2 | . . . . . 1 . . 1 Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11931 | 110 599 146 . . 2795 607 . 7674 Guns 6526 | 110 595 146 . . 733 471 . 4471 Cannons 3226 | . . . . . 1984 . . 1242 Explosions 2175 | . . . . . 78 136 . 1961 Melee . | . . . . . . . . . Ramming 4 | . 4 . . . . . . . Kinetic 4575 | . 297 85 . . 1343 221 . 2629 Thermal 4889 | 110 298 37 . . 1048 250 . 3146 Explosive 177 | . . . . . . . . 177 Electromagnetic 2286 | . . 24 . . 404 136 . 1722 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 17 | . . . . . 2 1 15 17 Average Corruption 13 | . . . . . 2 1 6 16 Corruption Purged 2 | . . . . . . . . 2 Effects 282 | . . . . . 7 . 3 272 Message Errors 48 | . . . . . 2 . . 46 Matter Fused 39 | . . . . . . . . 39 Heat Flow Errors 19 | . . . . . . . . 19 Energy Discharges 25 | . . . . . 1 . 1 23 Parts Rejected 7 | . . . . . . . 1 6 Data Loss (minor) 15 | . . . . . 2 . 1 12 Data Loss (major) 3 | . . . . . . . . 3 Misfires 8 | . . . . . . . . 8 Alerts 4 | . . . . . . . . 4 Misdirections 26 | . . . . . . . . 26 Targeting Errors 73 | . . . . . 2 . . 71 Weapon Failures 15 | . . . . . . . . 15 Overload Shots 11 | . . . . . . . . 11 Overflow Damage 304 | . . . . . 11 . . 293 Projectiles 51 | . . . . . 11 . . 40 Explosions 253 | . . . . . . . . 253 Melee . | . . . . . . . . . Knockbacks 13 | . . . . . 6 . . 7 Impact . | . . . . . . . . . Kinetic 13 | . . . . . 6 . . 7 Secondary . | . . . . . . . . . Self-Inflicted Damage 70 | . . . . . . 27 . 43 Shots 4 | . . . . . . 2 . 2 Rammed 2 | . 2 . . . . . . . Targets Rammed 2 | . 2 . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 267 | 70 257 141 . . 267 . . 250 Average Temperature 78 | 28 96 57 . . 73 . . 76 Received Heat Transfer 2661 | . 18 6 . . 828 75 . 1734 Effects 2 | . 2 . . . . . . . Interference 2 | . 2 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . . 1 Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 2 | . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 8 | . . . . . 1 1 . 6 Heat Transferred 8712 | 333 888 111 . . 1617 407 . 5356 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . . . . . 1 1 . 5 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Peak Influence 1643 | 15 275 116 . . 290 230 51 1643 Initial 80 | . 9 31 . . . 80 21 35 Average 423 | 3 120 85 . . 148 141 47 729 Maximum Alert Level 5 | . 1 . . . 1 1 . 5 Low Security (%) 49 | 100 81 100 . 100 66 84 100 18 Level 1 13 | . 18 . . . 33 15 . 9 Level 2 7 | . . . . . . . . 14 Level 3 20 | . . . . . . . . 39 Level 4 7 | . . . . . . . . 14 Level 5 1 | . . . . . . . . 3 High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 29 | . 1 1 . . 5 1 . 21 Investigation 5 | . 1 1 . . . . . 3 Extermination 5 | . . . . . . 1 . 4 Reinforcement 11 | . . . . . 4 . . 7 Assault 1 | . . . . . . . . 1 Garrison 7 | . . . . . 1 . . 6 Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 4 | . . . . . . . . 4 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Distress Signals 6 | . . . . . 4 . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 151 | . 14 5 . . 32 7 8 85 Peak Tracking Total 8 | . 3 3 . . 5 4 6 8 Tactical Retreats 17 | . . 1 . . 7 1 1 7 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Traps Triggered 7 | . 1 . . . 1 1 . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . . . . . 1 . . 3 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Machines Disabled 16 | . . . . . 4 . . 12 Max in Single Turn 4 | . . . . . 1 . . 4 Garrison Access 4 | . . . . . 1 1 . 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Machines Accessed 34 | . 3 1 1 1 3 2 . 23 Terminals 14 | . 2 . . . 1 1 . 10 Fabricators 4 | . . . . . . . . 4 Repair Stations 4 | . . . . . . . . 4 Recycling Units 2 | . 1 . . . . . . 1 Scanalyzers 2 | . . . . . 1 . . 1 Garrison Access 5 | . . . . . 1 1 . 3 Total Hacks 69 | . 9 1 1 1 9 2 . 46 Successful 30 | . 5 1 1 1 6 1 . 15 Failed 39 | . 4 . . . 3 1 . 31 Catastrophic 12 | . 3 . . . 1 . . 8 Database Lockouts . | . . . . . . . . . Manual 23 | . 6 . 2 . 2 1 . 12 Terminals 29 | . 8 . . . 2 1 . 18 Fabricators 8 | . . . . . . . . 8 Repair Stations 10 | . . . . . . . . 10 Recycling Units 2 | . 1 . . . . . . 1 Scanalyzers 8 | . . . . . 6 . . 2 Garrison Access 9 | . . . . . 1 1 . 7 Terminal Hacks 9 | . 5 1 1 1 . . . 1 Part Schematic 3 | . 2 . . . . . . 1 Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 2 | . . 1 . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks 5 | . . . . . . . . 5 Load Schematic 3 | . . . . . . . . 3 Build 2 | . . . . . . . . 2 Repair Station Hacks 8 | . . . . . . . . 8 Scan Component 4 | . . . . . . . . 4 Repair 4 | . . . . . . . . 4 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 5 | . . . . . 5 . . . Insert Component 2 | . . . . . 2 . . . Analyze 3 | . . . . . 3 . . . Garrison Access Hacks 3 | . . . . . 1 1 . 1 Seal Access 3 | . . . . . 1 1 . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used . | . . . . . . . . . Hacking Detections 28 | . 3 . . . 1 1 . 23 Full Trace Events 2 | . . . . . . . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter 219 | . . . . . . . . 219 Time 116 | . . . . . . . . 116 Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . 1 . . . 2 . . 1 Parts Built 2 | . . . . . . . . 2 Matter 168 | . . . . . . . . 168 Time 42 | . . . . . . . . 42 Total Part Build Rating 8 | . . . . . . . . 8 Parts Repaired 4 | . . . . . . . . 4 Time 181 | . . . . . . . . 181 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . Part Schematics Acquired 2 | . . . . . 2 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . 3 Robots Rewired 2 | . . . . . . . . 2 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Total Allies 5 | . . . . 3 . . . 2 Largest Group 3 | . . . . 3 3 . . 1 Highest-Rated Group 40 | . . . . 40 40 . . 32 Highest-Rated Ally 32 | . . . . 16 16 . . 32 Total Orders . | . . . . . . . . . Ally Attacks 16 | . . . . . 14 . . 2 Total Damage 241 | . . . . . 152 . . 89 Kills 2 | . . . . . 1 . . 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Turns Passed 7433 | 107 557 448 373 338 1358 559 136 3557 Spaces Moved 3729 | 52 250 253 226 208 557 301 258 1624 Core 22 | 22 . . . . . . . . Treads 3371 | 30 250 253 226 208 557 275 . 1572 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 336 | . . . . . . 26 258 52 Fastest Speed 50 | 50 160 160 160 160 160 50 50 50 Average Speed 153 | 140 160 160 160 160 165 154 50 161 Slowest Speed 180 | 160 160 180 160 160 180 167 50 170 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 47 | 5 57 57 61 46 47 7 97 51 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 11 | . . . . . 11 . . . Terrain Destroyed 81 | . . . . . 35 . . 46 Melee . | . . . . . . . . . Projectile 44 | . . . . . 33 . . 11 AOE 37 | . . . . . 2 . . 35 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Total 4733 | 75 319 277 238 213 808 376 265 2162 Wait 284 | . . . . 1 103 19 . 161 Move 3722 | 51 249 252 225 207 556 301 257 1624 Hop . | . . . . . . . . . Pick Up 100 | 7 11 6 10 5 19 13 4 25 Fast Attach 16 | 2 2 . 1 . 1 . 1 9 Attach 44 | 5 1 2 . . 13 7 . 16 Detach 1 | . . . . . 1 . . . Swap 55 | . 2 3 . . 2 9 . 39 Drop 53 | . 4 4 2 . 6 12 3 22 Fire 442 | 10 48 10 . . 107 15 . 252 Melee . | . . . . . . . . . Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush 2 | . 2 . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 13 | . . . . . . . . 13 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 108 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 301 | -10/Materials | Identified exit to Mines 488 | -10/Materials | Discovered new exit (range 11) 554 | -10/Materials | Discovered new exit (range 15) 665 | -10/Materials | Entered Mines 865 | -10/Mines | Learned Materials security intel 888 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1019 | -10/Mines | Met a Derelict shopkeep closing up shop 1085 | -10/Mines | Discovered new exit (range 6) 1105 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1105 | -10/Mines | Discovered new exit (range 5) 1113 | -10/Mines | Entered Exiles 1155 | -10/Exiles | Met 8R-AWN 1182 | -10/Exiles | Met EX-HEX 1229 | -10/Exiles | Met EX-BIN 1248 | -10/Exiles | Aligned with FarCom system 1249 | -10/Exiles | Given EX-Vault access code 1286 | -10/Exiles | Opened EX-Vault 1299 | -10/Exiles | Found Lightpack 2.0 1303 | -10/Exiles | Found Flying Fortress v7 1312 | -10/Exiles | Found Superbattery 1364 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1412 | -10/Exiles | Met EX-DEC 1472 | -10/Exiles | Discovered new exit (range 11) 1486 | -10/Exiles | Stole three prototypes: Lightpack 2.0, Flying Fortress v7, Superbattery 1486 | -10/Exiles | Entered Mines 1512 | -9/Mines | Learned location of Zion (-7) 1564 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1605 | -9/Mines | Build established: Hauler-Mutant 1736 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1813 | -9/Mines | Discovered new exit (range 7) 1824 | -9/Mines | Entered Materials 1824 | -8/Materials | Accompanied by 3 allies 1824 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2388 | -8/Materials | Lost 4 parts (2n1u1w) 2865 | -8/Materials | Garrison activated, responded to threat 2874 | -8/Materials | Discovered new exit (range 16) 3182 | -8/Materials | Entered Factory 3182 | -7/Factory | Evolved 2 slots: Utility x2 3184 | -7/Factory | FarCom data flow suspended 3741 | -7/Factory | Manually triggered Chute Trap 3741 | -7/Factory | Sucked down chute 3741 | -7/Factory | Entered Waste 3746 | -7/Waste | Spotted C-40 Crusher 3746 | -7/Waste | Spotted C-40 Crusher 3756 | -7/Waste | EMP discharged 3764 | -7/Waste | Spotted C-40 Crusher 3771 | -7/Waste | Spotted C-40 Crusher 3772 | -7/Waste | Spotted C-40 Crusher 3774 | -7/Waste | Found Broken Imp. Powered Armor 3856 | -7/Waste | EMP discharged 3856 | -7/Waste | System corruption reached 10% 3865 | -7/Waste | Discovered new exit (range 11) 3872 | -7/Waste | Spotted C-40 Crusher 3877 | -7/Waste | Entered Factory 4205 | -7/Factory | Discovered new exit (range 24) 4555 | -7/Factory | Repaired Broken Imp. Powered Armor 4669 | -7/Factory | Garrison activated, responded to threat 4785 | -7/Factory | Garrison activated, responded to threat 5258 | -7/Factory | Lost 3 parts (2n1w) 5853 | -7/Factory | Discovered new exit (range 22) 5896 | -7/Factory | Repaired Imp. Force Field 6199 | -7/Factory | Fabricated Med. Treads (x2) 6237 | -7/Factory | Discovered new exit (range 24) 6390 | -7/Factory | Discovered new exit (range 24) 6431 | -7/Factory | Repaired Imp. Powered Armor 6748 | -7/Factory | Core integrity fell below 50% 6829 | -7/Factory | Repaired Imp. Medium Armor Plating? 7036 | -7/Factory | Discovered new exit (range 18) 7431 | -7/Factory | Identified exit to Factory 7434 | -7/Factory | Self-destructed Last Messages --------------- 07341_ K-01 Serf collects debris. 07345_ U-05 Engineer lays Concrete. 07348_ CP0G>&I1 07354_ K-01 Serf collects debris. 07354_ U-05 Engineer lays Concrete. 07357_ K-01 Serf collects debris. 07357_ Acquired 38 matter. 07357_ U-05 Engineer lays Concrete. 07357_ K-01 Serf collects debris. 07358_ U-05 Engineer lays Concrete. 07360_ K-01 Serf collects debris. 07361_ U-05 Engineer lays Concrete. 07369_ System Backup Module purges 1% of system corruption (16%). 07380_ System corrupted: Matter fused (-6). 07382_ System Backup Module purges 1% of system corruption (15%). 07402_ U-05 Engineer lays Concrete. 07412_ System corrupted: Energy discharge (-75). 07431_ EXIT=IDENTIFIED: FACTORY Map ----- +----------------------------------------------------+ | """ """ ! ####### ########???#???? | | """ ""% = = + #######??#?#???? | | % [ ########## ##?##?#??????##? | | ] #| # ##?###???#?????# | | ########### # """ =# ####?#?#???##?#? | | #?######### # """"" # ######???#?????? | | ###?####?## # """"" ###########?##?###?##???? | | ########### # ##?#### ?#######?###??#?? | | ########### # # ? ? ###########????#? | | ##/// + + "" "" #######?#######?#???????# | | ##/// " # ""S"" #############?#??#??#?#?? | | ##// ]# # """" ###########?##?#?#????#?? | | ## # ###############?##?####?#?#??##??? | | ## # = #?#######???#??????? | | # ! #= ! #####?#?####????#??? | | ## # ! ########???????#?#?? | | ## # ;##??##?#????????#?? | | ## ! # ###?#???#?#?#?#????? | | ############ ""######### ############???????? | | ####?###### = ! #?##?# # ##????????? | | ########?##" " #?#### # """ #?#???????? | | #########?#"T ! ###### #[ """ ##?#??????? | | ?##########""" ###### # """ #?????????? | | ######?#### ###### + #?????????? | | ########### """ ###### < # """ #?????????? | | ########### """ #?#??#@ # """ #?????????? | | ####?###### """ ##?### # """ #?????????? | | ####??##### *#?#?######## ! #?????????? | | ###?#?###?##########?#######?###########?????????? | | ##??#?####?######?##?###?###?####????????????????? | | #?########??#?#?#?###########??###???????????????? | | ???#?#########?###?####??#??#?##?????????????????? | | #??##?#?#??######???#??#?????#???????????????????? | | ##?##????#?#?####?##?#??#??#??#??????????????????? | | #??#?##???##?#??#??#?#?###???#???????????????????? | | ???#???##?#?????##??#???#????????????????????????? | | ?####???##?#??#?#??#???#??##?????????????????????? | | ?#??????#?#?#??#???#??#?##????#??????????????????? | | ?????#???#????#?#?????????#??????????????????????? | | ????#???????????#???????##??#????????????????????? | | ?#??#?????##????#?##????????#????????????????????? | | ?????????#?#???#?????#?##????????????????????????? | | ??????#?#????##??????#??#????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????##????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 17 Energy Capacity 2160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 110 Armor Coverage 400 Evasion (%) 60 Recoil Reduction 4 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Adv. Terrain Scanner | -8/Materials | Scanalyzed Med. Treads | -8/Materials | Scanalyzed Gatling Laser | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Med. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Wheee! Challenges ------------ None Game ------ Seed mappinglightningengine Manual? 1 Play Time 01:36:07 Cumulative 113.1 hours Start 2020.12.18 @ 13:31:53 End 2020.12.21 @ 07:38:56 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 61 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c12db54f-1c18-4194-8312-875d06e4eca3