Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.20 @ 11:48:12 Player: Miniluz Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (67) 335 Value Destroyed (2098) 2098 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (495) 495 TOTAL SCORE: 5528 Bonus ------- Follower Combat Kills 95 Entered Garrisons 400 Cogmind --------- Core Integrity 0/550 Matter 57/300 Energy 100/100 System Corruption 9% Temperature Warning (309) Movement Treading (152) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Advanced Treads > --- UTILITY (3) ------ Large Storage Unit Armor Integrity Analyzer Hardened Light Armor Plating > --- WEAPON (3) ------- Flak Gun Flak Gun Flak Gun > --- INVENTORY (15) --- Improved Ion Engine Improved Heat Sink Improved Terrain Scanner Terrain Scan Processor Improved Targeting Computer Particle Charger Hacking Suite Relay Coupler [Sentry] (18) Beam Rifle Heavy Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Armor Integrity Analyzer Improved Light Armor Plating > --- WEAPON ----------- Flak Gun Flak Gun Flak Gun > --- INVENTORY -------- Improved Ion Engine Micro Nuclear Core Light Treads Improved Heat Sink Improved Terrain Scanner Terrain Scan Processor Improved Targeting Computer Particle Charger Hardened Light Armor Plating Hacking Suite Relay Coupler [Sentry] Beam Rifle Heavy Assault Rifle Flak Gun Datajack [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Armor Integrity Analyzer Protection Light Armor Plating Weapon Flak Gun Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Flak Gun Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Slots Evolved 4 | . . . 2 . 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 1 | . . . . . 1 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 67 | 7 4 1 13 . 3 22 14 3 Power 10 | 1 1 1 1 . . 3 2 1 Engine 7 | 1 1 1 1 . . 3 . . Core 3 | . . . . . . . 2 1 Reactor . | . . . . . . . . . Propulsion 22 | 2 . . 7 . . 8 5 . Treads 14 | 2 . . 6 . . 2 4 . Leg 8 | . . . 1 . . 6 1 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 14 | 2 1 . 2 . . 5 3 1 Device 4 | 2 . . . . . 2 . . Storage 2 | . 1 . . . . . 1 . Processor 1 | . . . . . . . 1 . Hackware . | . . . . . . . . . Protection 7 | . . . 2 . . 3 1 1 Artifact . | . . . . . . . . . Weapon 21 | 2 2 . 3 . 3 6 4 1 Energy Gun 4 | . . . . . . 4 . . Energy Cannon 2 | . . . 2 . . . . . Ballistic Gun 11 | 2 . . 1 . 1 2 4 1 Ballistic Cannon . | . . . . . . . . . Launcher 2 | . 1 . . . 1 . . . Special Weapon 1 | . 1 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 32 | . . 2 5 . . 20 . 5 Power 3 | . . 1 . . . 2 . . Propulsion 12 | . . 1 . . . 8 . 3 Utility 6 | . . . 1 . . 4 . 1 Weapon 11 | . . . 4 . . 6 . 1 Highest Loss Streak 13 | . . 2 3 . . 13 . 5 To Critical Strikes 2 | . . . 1 . . 1 . . Average Backups 8 | 3 6 7 7 7 7 7 12 13 Power 1 | . 1 . . . 1 . 1 1 Propulsion . | 1 1 1 1 . . . . . Utility 5 | . 2 5 4 5 5 5 6 7 Weapon . | . 1 1 . . . . 1 2 Tool/Special . | . . . . . . . . . Unused Backups 17 | . 2 . . 1 . 2 4 8 Power 4 | . 1 . . . . . 2 1 Propulsion 2 | . . . . 1 . . 1 . Utility 10 | . 1 . . . . 2 1 6 Weapon . | . . . . . . . . . Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 89 | . 100 97 76 100 96 87 87 91 Engine 8 | . 14 14 11 11 9 8 4 . Core 1 | . . . . . . . 5 9 Treads 21 | . 28 25 23 44 36 5 22 30 Leg 8 | . . . 1 . . 24 5 . Device 6 | . 14 14 5 7 9 8 1 . Storage 10 | . 14 14 11 11 9 9 9 9 Processor 2 | . . . . . . . 8 9 Protection 5 | . . . 5 3 6 7 9 7 Energy Gun 4 | . . . . . . 13 3 . Energy Cannon 3 | . . . 3 22 11 3 . . Ballistic Gun 10 | . 15 14 7 . 6 2 20 26 Launcher 2 | . 11 3 2 . 5 2 . . Special Weapon 1 | . 1 10 5 . . . . . Peak Build Rating 35 | 9 9 9 13 13 19 30 35 35 Average Rating 17 | 5 7 8 9 13 17 22 26 31 On Entrance 13 | . 9 9 8 13 13 19 13 34 Avg Prop Armor Cover (%) 4 | . . . 5 . . 6 4 . Naked Turns . | . . . . . . . . . Heaviest Build 45 | 10 18 18 24 24 31 31 45 42 Greatest Support 86 | 40 40 40 86 86 86 86 84 84 Greatest Overweight (x) 5 | 2 . . 1 . . 5 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 5 8 8 8 8 8 8 15 15 Average Capacity 9 | 5 8 8 8 8 8 8 12 15 Most Carried 15 | 5 8 8 8 8 8 8 15 15 Average Carried 8 | 4 6 7 7 7 7 7 12 13 Final Capacity 15 | 5 8 8 8 8 8 8 15 15 Final Carried 15 | 4 8 8 6 8 8 8 15 11 Class Distribution -------------------- 46% | Mutant 16% | Gunner 15% | Scavenger-Mutant 13% | Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Tank | -8/Garrison Gunner | -8/Materials Gunner | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Matter Collected 1753 | 349 53 90 360 55 . 474 372 . Remotely . | . . . . . . . . . Salvage Created 2328 | 221 95 90 356 . . 973 386 207 Parts 141 | 18 9 1 25 . . 55 24 9 Haulers Intercepted 1 | . . . . . . . 1 . Recyclers Shooed 2 | . . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Combat Hostiles Destroyed 48 | . 2 2 11 . . 21 6 6 Guns 29 | . 2 2 1 . . 12 6 6 Cannons 7 | . . . 3 . . 4 . . AOE 12 | . . . 7 . . 5 . . Classes Destroyed 15 | 3 2 . 4 . . 2 3 1 Worker 3 | 2 1 . . . . . . . Builder 3 | . 1 . 2 . . . . . Tunneler 6 | 6 . . . . . . . . Hauler 1 | . . . . . . . 1 . Recycler 4 | 1 . . 2 . . . 1 . Operator 1 | . . . . . . . 1 . Watcher 1 | . . . 1 . . . . . Swarmer 7 | . . . 7 . . . . . Grunt 15 | . 2 2 1 . . 6 2 2 Brawler 2 | . . . 1 . . 1 . . Duelist 2 | . . . . . . 2 . . Sentry 18 | . . . 2 . . 11 3 2 Demolisher 1 | . . . . . . 1 . . Hunter 1 | . . . . . . . 1 . Programmer 2 | . . . . . . . . 2 Best Kill Streak 7 | 6 3 1 6 . . 7 5 3 Combat Bots Only 7 | . 2 1 5 . . 7 4 3 Max Kills in Single Turn 3 | 1 2 1 3 . . 2 1 1 Gunslinging 1 | . . . . . . 1 . . Exploded 3 | . . . 3 . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Hostile Shots Fired 520 | . 5 18 149 . . 187 23 138 Missed 154 | . 2 5 51 . . 52 6 38 Hits 366 | . 3 13 98 . . 135 17 100 Melee 8 | . . . . . . 8 . . Projectile 358 | . 3 13 98 . . 127 17 100 AOE 5 | . . . . . . 5 . . Critical Strikes 15 | . . 2 1 . . 9 . 3 Damage Taken 5754 | . 35 435 1169 . . 2349 249 1517 Core 817 | . . 133 120 . . 364 31 169 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 55 | . . . . . 55 . . . Core Remaining (%) 72 | 100 . 46 . 70 . . . . Volleys Fired 178 | 25 21 23 26 . . 47 19 17 Largest 3 | 2 2 2 2 . . 3 3 3 Hottest 240 | 40 100 120 120 . . 240 102 84 Shots Fired 329 | 50 24 27 37 . . 93 56 42 Gun 255 | 50 16 23 14 . . 54 56 42 Cannon 28 | . . . 3 . . 25 . . Launcher 26 | . 3 . 9 . . 14 . . Special 20 | . 5 4 11 . . . . . Kinetic 211 | 50 16 23 14 . . 20 46 42 Thermal 92 | . 5 4 14 . . 59 10 . Explosive 12 | . 3 . 9 . . . . . Electromagnetic 14 | . . . . . . 14 . . Robot Hit Streak 13 | 7 5 6 3 . . 13 8 7 Robot Miss Streak 8 | 4 2 3 7 . . 5 8 5 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . . . . . . 4 1 3 Max Gunslinging Chain 1 | . . . . . . 1 1 1 Shots Hit Robots 238 | 29 12 14 12 . . 92 37 42 Core Hits 173 | 13 6 5 23 . . 45 43 38 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks 20 | . . . . . . 20 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . . . 6 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4716 | 290 299 171 715 . . 1867 531 843 Guns 2924 | 290 137 171 56 . . 896 531 843 Cannons 385 | . . . 36 . . 349 . . Explosions 1283 | . 162 . 503 . . 618 . . Melee . | . . . . . . . . . Ramming 4 | . . . . . . 4 . . Kinetic 2209 | 290 137 171 56 . . 254 458 843 Thermal 1354 | . . . 156 . . 1125 73 . Explosive 665 | . 162 . 503 . . . . . Electromagnetic 484 | . . . . . . 484 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . 7 5 5 . 4 4 9 Average Corruption 4 | . . 7 5 5 . 4 4 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 38 | . . 1 6 3 . 7 15 6 Message Errors 3 | . . . 1 . . 1 1 . Matter Fused 10 | . . . 3 1 . 2 4 . Heat Flow Errors 2 | . . . . . . 1 1 . Energy Discharges 3 | . . . . 1 . . 2 . Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 3 | . . 1 . 1 . . 1 . Data Loss (major) 3 | . . . . . . . 2 1 Misfires 6 | . . . 2 . . 1 3 . Alerts 2 | . . . . . . . 1 1 Weapon Failures 4 | . . . . . . 2 . 2 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 115 | . . . 40 . . 75 . . Shots 8 | . . . 1 . . 7 . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . . . 1 . . Kicked 1 | . . . . . . 1 . . Crushed . | . . . . . . . . . Highest Temperature 460 | . 72 46 216 . . 460 174 278 Average Temperature 130 | . 33 24 92 . . 190 61 121 Received Heat Transfer 1680 | . 18 150 81 . . 873 54 504 Effects 12 | . . . . . . 9 . 3 Energy Bleed 1 | . . . . . . 1 . . Interference 3 | . . . . . . . . 3 Matter Decay 1 | . . . . . . 1 . . Short Circuit 1 | . . . . . . 1 . . Damage (minor) 3 | . . . . . . 3 . . Damage (major) 3 | . . . . . . 3 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . . . . 6 . . Heat Transferred 2816 | . . . 324 . . 2307 185 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Maximum Alert Level 1 | . . . 1 . . 1 . . Low Security (%) 78 | 100 100 100 85 100 100 22 100 100 Level 1 21 | . . . 14 . . 77 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 308 | 10 90 37 222 72 . 308 155 129 Initial 150 | . . 27 . 72 . . 150 39 Average 91 | 1 13 10 90 31 . 218 84 72 Influence Increases 1522 | 45 121 58 411 . . 528 229 130 Destroy 0b10 Robot/C 1020 | . 40 40 240 . . 460 120 120 Destroy 0b10 Robot/NC 95 | 45 10 . 25 . . . 15 . Destroy Leader 154 | . 10 10 52 . . 20 52 10 Allied During Kill 16 | . . 6 6 . . 4 . . Successful Hack 32 | . 14 . 7 . . . 11 . Disable Machine 75 | . . . 30 . . 15 30 . Destroy Structure 85 | . 17 2 51 . . 14 1 . Lose Combat Pursuer 45 | . 30 . . . . 15 . . Influence Decreases 1403 | 45 51 128 226 185 . 220 476 72 Entered New Map 336 | . . 43 . 113 . . 158 22 Time Decay 707 | 45 51 65 156 72 . . 318 . Lost Part 320 | . . 20 50 . . 200 . 50 Lost Ally 40 | . . . 20 . . 20 . . Squads Dispatched 5 | . 2 . 1 . . . 2 . Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 4 | . 2 . 1 . . . 1 . Assault . | . . . . . . . . . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Distress Signals 5 | . 1 . 3 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 73 | . 4 2 21 . . 24 11 11 Peak Tracking Total 8 | . 2 2 6 . . 8 4 8 Tactical Retreats 2 | . 1 . . . . 1 . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Traps Triggered 2 | . . . . . . 2 . . Indirectly 1 | . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . 6 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Machines Disabled 6 | . . . 3 . . 1 2 . Max in Single Turn 1 | . . . 1 . . 1 1 . Garrison Relay 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Machines Accessed 11 | . 3 . 1 . 2 1 3 1 Terminals 8 | . 3 . 1 . . 1 2 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 26 | . 11 . 2 . 5 1 6 1 Successful 15 | . 7 . 2 . 3 . 3 . Failed 11 | . 4 . . . 2 1 3 1 Catastrophic 5 | . 1 . . . . 1 2 1 Database Lockouts . | . . . . . . . . . Manual 7 | . 1 . 1 . . 1 3 1 Terminals 20 | . 11 . 2 . . 1 5 1 Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . 3 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 2 . 1 . Terminal Hacks 11 | . 7 . 2 . . . 2 . Record 1 | . . . . . . . 1 . Branch Access Points 3 | . 1 . 1 . . . 1 . Terminal Index 2 | . 1 . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . Disarm Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . Assault Status 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 10 | . 3 . 1 . 2 1 2 1 Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 26 | . . . . . 26 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . Non-combat 1 | . . . . . . 1 . . Combat . | . . . . . . . . . Robot Hacks Applied 2 | . . . . . . 2 . . parse_system 1 | . . . . . . 1 . . no_distress 1 | . . . . . . 1 . . Relay Couplers Released 7 | . . . . . . 3 . 4 Machine Destruction 3 | . . . . . . 3 . . Programmers 4 | . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Total Allies 3 | . . 2 . . . 1 . . Largest Group 2 | . . 2 2 . . 1 . . Highest-Rated Group 46 | . . 46 46 . . 21 . . Highest-Rated Ally 31 | . . 31 31 . . 21 . . Initial Warlord ECA Mod 1 | . . . . . . . 1 1 Total Orders . | . . . . . . . . . Ally Attacks 15 | . . . 7 . . 8 . . Total Damage 264 | . . . 83 . . 181 . . Kills 3 | . . . 1 . . 2 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Active Infowar (turns) 1502 | 95 395 254 233 137 104 276 8 . Terrain 22 | 14 . . . . . . 8 . Seismic 1494 | 95 395 254 233 137 104 276 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Turns Passed 3308 | 244 395 254 470 185 104 812 714 130 Spaces Moved 1571 | 114 198 119 161 113 41 439 337 49 Core 42 | 35 . . . . . 7 . . Treads 1165 | 79 198 119 161 113 41 75 330 49 Legs 364 | . . . . . . 357 7 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 120 152 152 Average Speed 154 | 140 160 160 161 160 160 131 179 152 Slowest Speed 300 | 160 160 160 240 160 160 300 240 155 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 2 | . . 1 1 . . . . . Exploration Rate (%) 23 | 5 48 25 13 37 6 37 25 14 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 4 | . 1 . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 . 1 . 1 . . . . Scrap Searched 2 | . . . . 2 . . . . Spaces Dug 9 | . 5 4 . . . . . . Terrain Destroyed 80 | . 17 4 51 . . 8 . . Melee . | . . . . . . . . . Projectile 9 | . 5 4 . . . . . . AOE 71 | . 12 . 51 . . 8 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Total 2099 | 151 242 146 312 117 78 575 408 70 Wait 167 | . 8 . 101 . 26 21 11 . Move 1564 | 113 197 118 160 112 41 438 336 49 Hop . | . . . . . . . . . Pick Up 41 | 6 7 1 1 3 2 9 12 . Fast Attach 39 | 5 . . 7 . 4 18 5 . Attach 12 | 2 . 1 2 . . 3 . 4 Detach 3 | . . . 1 . 1 . 1 . Swap 35 | . 5 3 7 1 1 8 10 . Drop 38 | . 4 . 7 1 3 9 14 . Fire 178 | 25 21 23 26 . . 47 19 17 Melee 20 | . . . . . . 20 . . Ram . | . . . . . . . . . Kick 1 | . . . . . . 1 . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . 1 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Min / Sto x2) -9/Mines -8/Materials -8/Garrison -8/Materials -8/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 245 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Met a group of wandering Federalists 272 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Mutant 640 | -10/Materials | Entered Mines 645 | -10/Mines | Learned Materials non-interactive machine intel 821 | -10/Mines | Discovered new exit (range 7) 850 | -10/Mines | Crushed by falling debris 850 | -10/Mines | Core integrity fell below 50% 894 | -10/Mines | Entered Materials 894 | -9/Materials | Accompanied by 2 allies 894 | -9/Materials | Evolved 2 slots: Propulsion x2 895 | -9/Materials | Loaded intel: 44 non-interactive machine locations 898 | -9/Materials | Identified exit to Mines 898 | -9/Materials | Identified exit to Storage 899 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1159 | -9/Materials | Crushed by falling debris 1257 | -9/Materials | Lost 3 parts (1u2w) 1364 | -9/Materials | Entered Mines 1379 | -9/Mines | Met a Derelict bent on vengeance 1467 | -9/Mines | Learned location of Zion (-6) 1472 | -9/Mines | Discovered new exit (range 10) 1521 | -9/Mines | Assembled infested the area 1549 | -9/Mines | Entered Materials 1549 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1617 | -8/Materials | Repaired Lgt. Armor Plating 1653 | -8/Materials | Identified exit to Garrison 1653 | -8/Materials | Entered Garrison 1736 | -8/Garrison | Destroyed 7 combat bots 1746 | -8/Garrison | Lost 3 parts (3n) 1939 | -8/Garrison | Lost 4 parts (1p1u2w) 2127 | -8/Garrison | Triggered checkpoint 2197 | -8/Garrison | Build established: Tank 2211 | -8/Garrison | Triggered checkpoint 2244 | -8/Garrison | Triggered checkpoint 2269 | -8/Garrison | Triggered checkpoint 2298 | -8/Garrison | Garrison Relay disabled 2341 | -8/Garrison | Core integrity fell below 50% 2355 | -8/Garrison | Destroyed 7 combat bots 2389 | -8/Garrison | Lost 13 parts (1p5n3u4w) 2437 | -8/Garrison | Discovered new exit (range 14) 2465 | -8/Garrison | Entered Materials 2591 | -8/Materials | Build established: Scavenger-Mutant 2919 | -8/Materials | Garrison activated, responded to threat 3042 | -8/Materials | Build established: Gunner 3117 | -8/Materials | Identified exit to Garrison 3179 | -8/Materials | Entered Garrison 3217 | -8/Garrison | Triggered checkpoint 3221 | -8/Garrison | Triggered checkpoint 3248 | -8/Garrison | Core integrity fell below 20% 3309 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03253_ Imp. Light Armor Plating destroyed. 03265_ Flak Gun destroyed. 03269_ Lgt. Treads destroyed. 03274_ System corrupted: Substantial component data lost. 03284_ P-60 Hacker destroyed. 03284_ Switching to secondary target: G-47 Trooper. 03288_ ALERT: Dispatching investigation squad to Factory. 03291_ System corrupted: Flak Gun jammed. 03294_ Critical hit (Burn: +37). 03294_ P-60 Hacker destroyed. 03294_ Switching to secondary target: G-47 Trooper. 03297_ G-47 Trooper destroyed. 03298_ Lgt. Treads destroyed. 03300_ Overheating: System interference. 03300_ Flak Gun temporarily disabled. 03300_ Armor Integrity Analyzer temporarily disabled. 03302_ Overheating: System interference. 03302_ Flak Gun temporarily disabled. 03309_ System corrupted: Mic. Nuclear Core rejected. 03309_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????######?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????### #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ?????????????????###### ##### #?????????????????? | | ?????????????# g@ %g! ########??????????? | | ?????????????????######g#####[ g #??????????? | | ????????????????????????????# #??????????? | | ????????????????????????????####T### #??????????? | | ???????????????????????????????###?# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #######???#? | | ???????????????????????????????????# ##!%[%#?? #? | | ??????????????????????????????????## ##!!=!## ## | | ??????????????????????????????????# !!! = # | | ??????????????????????????????????# !!%! # | | ??????????????????????????????????# =%* # | | ??????????????????????????????????# ## ## # | | ??????????????????????????????????# ## #??? # | | ????????????????????????????????? ??? | | ????????????????????????????????# " | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????### ## ## # | | ??????????????????????????????????# ## #? # | | ?????????????????????????????????? ?? | | ?????????????????????????????????? ??? | | ??????????????????????????????????# ???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Armor Integrity Analysis 30 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 38% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A New Friend Deductive Reasoning Ghost 'Em Junior Dev Just Shoot The Terminal Maybe Next Time I'll Detach My Launcher More Dakka Please Resistances Are Futile Unlikely Earthworm Challenges ------------ None Game ------ Seed StealthMakeshiftCoupler Manual? 0 Play Time 00:41:34 Cumulative 4.6 hours Start 2026.09.20 @ 11:07:57 End 2026.09.20 @ 11:48:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e09f69be-915f-4494-b4d5-6375cb36cf6b