Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.18 @ 10:19:38 Player: Occam Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (312) 1560 Value Destroyed (12078) 12078 Prototype IDs (260) 5200 Alien Tech Used (0) 0 Bonus (7769) 7769 TOTAL SCORE: 32307 Bonus ------- High Alert Combat Kills 2045 Follower Combat Kills 314 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -190 Cogmind --------- Core Integrity 174/1000 Matter 200/300 Energy 201/1600 System Corruption 39% Temperature Cool (0) Movement Core (1400) Ox27 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Assembled Alloy Leg > --- UTILITY (10) ----- Huge Storage Unit Advanced Energy Well Assembled Biocell Array Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Zionite Biocell (600) Zionite Biocell (600) Zionite Biocell (0) Seismic Detector Weapon Mount Weapon Mount Improved Focal Shield Experimental Thermal Shield Force Field Makeshift Hacking Suite System Mapper Deep Network Scanner Quantum Router Authchip [Power] Authchip [Power] GOLEM Unit GOLEM Unit Latent Energy Streamer Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Huge Storage Unit Assembled Biocell Array Improved Signal Interpreter Weapon Mount Assembled Alloy Armor Experimental Thermal Shield Makeshift System Shield GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Advanced Energy Well Zionite Biocell Zionite Biocell Zionite Biocell Seismic Detector Weapon Mount Hardened Heavy Armor Plating Layered Medium Armor Plating Improved Focal Shield Force Field Makeshift Hacking Suite System Mapper Deep Network Scanner Quantum Router Authchip [Power] Authchip [Power] GOLEM Unit GOLEM Unit Latent Energy Streamer Heavy Missile Launcher [Rating: 141] Favorites ----------- Power Assembled Flux Generator Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Light Treads Leg Assembled Alloy Leg Wheel Compact Wheel Utility Huge Storage Unit Device GOLEM Unit Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Assembled Focal Cannon Energy Gun Advanced Beam Rifle Energy Cannon Assembled Focal Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Mace Piercing Weapon Makeshift Spear Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . . . 4 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . 1 . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 8 | . . . . . 3 2 . . . . 1 . . . . 2 Weapon 1 | . . . . . 1 . . . . . . . . . . . Parts Attached 276 | 1 12 1 2 7 71 68 5 4 44 5 19 6 2 8 7 14 Power 10 | . 2 . . 1 2 1 . 1 1 1 1 . . . . . Engine 8 | . 2 . . 1 2 . . 1 1 1 . . . . . . Core 1 | . . . . . . 1 . . . . . . . . . . Reactor 1 | . . . . . . . . . . . 1 . . . . . Propulsion 72 | . 4 . . 1 30 27 2 . 8 . . . . . . . Treads 43 | . 4 . . 1 18 15 1 . 4 . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel 29 | . . . . . 12 12 1 . 4 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 118 | 1 2 1 . 2 17 28 2 . 18 3 18 6 2 4 6 8 Device 57 | 1 1 1 . 1 6 19 . . 8 1 5 5 1 2 4 2 Storage 8 | . 1 . . 1 3 . . . 1 . . . . . 1 1 Processor 6 | . . . . . 2 1 . . 1 . 2 . . . . . Hackware 7 | . . . . . 1 2 . . . . 2 . . . . 2 Protection 40 | . . . . . 5 6 2 . 8 2 9 1 1 2 1 3 Artifact . | . . . . . . . . . . . . . . . . . Weapon 76 | . 4 . 2 3 22 12 1 3 17 1 . . . 4 1 6 Energy Gun 14 | . 1 . . 1 8 2 . . 2 . . . . . . . Energy Cannon 9 | . . . . 1 2 . . . 3 . . . . . . 3 Ballistic Gun 26 | . 3 . 1 1 9 5 1 1 5 . . . . . . . Ballistic Cannon 1 | . . . . . 1 . . . . . . . . . . . Launcher 13 | . . . . . . 1 . 1 6 1 . . . . 1 3 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 10 | . . . . . 2 4 . 1 1 . . . . 2 . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . . Special Melee Weapon 2 | . . . 1 . . . . . . . . . . 1 . . Unidentified Prototypes 11 | . . 1 . . 5 . . . 5 . . . . . . . Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 . System Corruption 1 | . . . . . . . . . . . . . . . 1 . Parts Lost 46 | . 4 . . 2 4 6 1 . 6 1 3 1 . 1 1 16 Power 3 | . 1 . . . . . . . . . 1 . . . . 1 Propulsion 7 | . 1 . . . 2 1 . . 1 . . . . . . 2 Utility 20 | . 1 . . . . 3 1 . 4 1 1 1 . . 1 7 Weapon 16 | . 1 . . 2 2 2 . . 1 . 1 . . 1 . 6 Highest Loss Streak 14 | . 2 . . 2 3 2 1 . 4 1 3 1 . 1 1 14 To Critical Strikes 1 | . . . . . 1 . . . . . . . . . . . Average Slot Usage (%) 91 | . 98 100 100 99 98 99 99 93 92 91 83 82 86 82 85 82 Engine 5 | . 13 14 14 14 9 6 . 4 7 7 . . . . . . Reactor 2 | . . . . . . . . . . . 6 6 6 6 6 4 Treads 6 | . 16 28 28 28 11 7 7 7 3 . . . . . . . Leg 7 | . 11 . . . . . . . 7 15 13 13 13 13 12 10 Wheel 2 | . . . . . 6 6 6 7 3 . . . . . . . Device 13 | . 13 14 14 14 12 11 15 15 8 7 11 14 20 16 19 14 Storage 11 | . 14 14 14 14 9 7 7 7 10 15 13 12 13 13 13 11 Processor 5 | . . . . . 5 11 7 7 11 6 . 6 6 6 6 5 Hackware 3 | . . . . . 8 13 . . . . 4 . . . . 8 Protection 9 | . . . . . 8 7 22 23 14 14 12 6 6 6 5 6 Energy Gun 3 | . 13 . . 3 12 11 . . . . . . . . . . Energy Cannon 10 | . . . . 5 1 . . . 11 16 19 20 20 17 19 15 Ballistic Gun 6 | . 13 28 17 18 12 10 18 5 7 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 197 | 12 20 20 20 36 112 122 123 128 153 153 196 191 180 191 180 197 Greatest Support 60 | 20 40 40 40 40 40 40 16 16 60 60 60 60 60 60 60 60 Greatest Overweight (x) 34 | . . . . . 6 10 7 7 8 2 3 3 2 5 2 34 Average Overweight (x) 3 | . . . . . 5 6 7 6 4 2 2 2 2 2 2 2 Largest Inventory Capacity 25 | 8 10 10 10 15 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 8 8 10 10 11 23 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 7 10 10 10 12 25 25 22 25 25 25 25 25 25 25 25 24 Average Carried 21 | 6 7 9 10 10 22 24 21 24 22 23 24 24 25 24 24 22 Final Capacity 25 | 8 10 10 10 15 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 10 10 10 12 25 23 22 25 25 25 24 25 25 25 25 20 Class Distribution -------------------- 38% | Golem 23% | Mutant 13% | Tank 6% | Scavenger-Tank 4% | Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Hacker-Gunner | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Zion Tank | -7/Deep Caves Tank | -6/Proximity Caves Golem | -6/Factory Golem | -6/Lower Caves Golem | -6/Lower Caves Golem | -6/Data Miner Golem | -5/Proximity Caves Hacker-Golem | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Matter Collected 5733 | 228 353 108 160 226 1501 1133 299 54 1002 137 215 60 20 80 49 108 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 16431 | 135 885 72 . 346 2961 2127 41 . 1610 336 4756 82 55 380 389 2256 Parts 745 | 12 69 10 . 16 159 89 3 . 23 15 202 6 5 16 15 105 Haulers Intercepted 13 | . 2 . . . 6 1 . . . . 2 . . . . 2 Recyclers Shooed 10 | . 2 1 . 1 3 1 . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . 10 . . 12 . 7 . . 12 . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 259 | . 18 3 . 5 37 38 1 . 34 9 63 3 1 4 8 35 Guns 87 | . 18 3 . 5 32 28 1 . . . . . . . . . Cannons 107 | . . . . . 4 . . . . 6 63 3 1 4 3 23 AOE 44 | . . . . . . 6 . . 25 3 . . . . 5 5 Classes Destroyed 25 | 2 7 . . 2 3 2 . . 4 1 2 . . . 1 1 Worker 18 | . 3 . . 1 5 4 . . . . 2 . . . . 3 Builder 12 | . 1 . . . 2 6 . . . . 2 . . . . 1 Tunneler 6 | 3 1 1 . . 1 . . . . . . . . . . . Hauler 13 | . 2 . . . 6 1 . . . . 2 . . . . 2 Recycler 23 | 1 1 . . 2 9 5 . . . . 4 . . . . 1 Minesweeper 1 | . . . . . . . . . . 1 . . . . . . Operator 5 | . 2 . . . 2 . . . . . . . . . . 1 Watcher 14 | . 1 . . . 5 . . . . . 7 . . . . 1 Swarmer 31 | . 6 3 . . 4 3 . . . 2 2 3 . . . 8 Saboteur 1 | . . . . . . . . . . . 1 . . . . . Grunt 107 | . 12 . . 3 21 18 . . . 4 37 . . . 2 10 Brawler 7 | . . . . 1 . . . . . 1 2 . . . 3 . Duelist 10 | . . . . . 1 1 . . . . 7 . . . 1 . Protector 2 | . . . . . . . . . . . 1 . . . . 1 Sentry 23 | . . . . . 9 3 . . . 1 6 . . . 1 3 Demolisher 1 | . . . . 1 . . . . . . . . . . . . Specialist 2 | . . . . . . 2 . . . . . . . . . . Hunter 13 | . . . . . 2 3 . . . . 1 . . . . 7 Programmer 21 | . . . . . . 8 1 . . 1 6 . . . . 5 Heavy 1 | . . . . . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . . . . . 1 . Enhanced Grunt 4 | . . . . . . . . . . . . . . 4 . . Z-Technician 5 | . . . . . . . . . 5 . . . . . . . Z-Light 1 | . . . . . . . . . 1 . . . . . . . Assembler 1 | . . . . . . . . . 1 . . . . . . . Assembled 24 | . . . . . . . . . 24 . . . . . . . Golem 9 | . . . . . . . . . 9 . . . . . . . Thug 2 | . . . . . . . . . 1 . . . 1 . . . Best Kill Streak 25 | 2 4 3 . 2 5 15 1 . 25 8 9 3 1 2 7 10 Combat Bots Only 24 | . 4 3 . 2 4 8 1 . 24 8 7 3 1 2 7 9 Max Kills in Single Turn 24 | 1 2 2 . 1 2 4 1 . 24 2 5 1 1 1 2 5 Gunslinging 1 | . . . . . 1 1 . . . . . . . . . . Exploded 24 | . . . . . . 3 . . 24 2 . . . . 2 4 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . 1 . . . . 1 . . Z-Imprinter (-7/Deep Caves) Data Miner (-6/Data Miner) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Hostile Shots Fired 1469 | . 106 2 13 14 152 288 11 . 73 39 294 21 1 25 31 399 Missed 433 | . 24 . 6 . 54 88 . . 14 13 82 5 1 10 6 130 Damage Taken 17708 | . 863 17 116 465 1389 2663 164 . 2413 466 3117 239 . 697 598 4501 Core 2034 | . 168 10 12 36 90 270 14 . 215 43 216 . . 134 . 826 Absorbed by Shields 550 | . . . . . . 201 . . . . . . . . . 349 Redirected to Shielding 42 | . . . . . . . . . 42 . . . . . . . Ignored by Resistances 1049 | . . . . . . . . . . . 522 . . . . 527 Regen/Repaired (Parts) 2022 | . 139 . . . 126 159 . 843 . . 393 . . . . 362 Core Remaining (%) 54 | 100 . . . 9 83 . . . . 22 . . . . 58 . Volleys Fired 760 | 6 99 4 4 37 136 100 5 . 96 24 141 5 1 12 31 59 Largest 3 | 2 2 2 1 2 3 3 3 . 3 3 3 3 3 3 3 3 Hottest 183 | 60 60 40 20 80 183 147 81 . 132 75 75 75 75 75 75 75 Shots Fired 1786 | 12 198 8 4 60 400 286 15 . 144 37 361 15 3 30 84 129 Gun 986 | 12 198 8 4 54 370 282 15 . 43 . . . . . . . Cannon 763 | . . . . 6 30 . . . 85 29 361 15 3 30 81 123 Launcher 37 | . . . . . . 4 . . 16 8 . . . . 3 6 Special . | . . . . . . . . . . . . . . . . . Kinetic 553 | 6 99 8 4 51 200 146 15 . 24 . . . . . . . Thermal 1112 | 6 99 . . 9 200 136 . . 24 29 361 15 3 30 81 119 Explosive 33 | . . . . . . 4 . . 16 8 . . . . 3 2 Electromagnetic 69 | . . . . . . . . . 61 . . . . . . 8 Phasic 19 | . . . . . . . . . 19 . . . . . . . Robot Hit Streak 81 | 6 15 3 . 12 19 23 7 . 36 5 18 6 7 36 44 81 Robot Miss Streak 6 | 2 5 1 . 2 5 5 2 . 3 2 6 4 . . 1 1 Penetration Max 1 | . . . . . 1 1 . . . . . . . . . . Secondary Targets 18 | . 3 . . 2 6 7 . . . . . . . . . . Max Gunslinging Chain 2 | . 1 . . 1 2 2 . . . . . . . . . . Shots Hit Robots 1120 | 8 126 5 6 44 244 210 10 . 99 17 213 7 2 32 19 78 Core Hits 602 | 5 50 5 . 15 97 101 2 . 93 13 107 2 1 15 22 74 Critical Kills 4 | . . . . 1 1 2 . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . . 1 . . . . . . . . . Critical Strikes 33 | . 1 . . 1 10 18 1 . 2 . . . . . . . Burn 25 | . . . . . 9 16 . . . . . . . . . . Destroy 6 | . 1 . . 1 1 2 1 . . . . . . . . . Corrupt 1 | . . . . . . . . . 1 . . . . . . . Intensify 1 | . . . . . . . . . 1 . . . . . . . Melee Attacks 44 | . . . 6 . 2 8 . 12 1 . . . . 15 . . Impact 36 | . . . . . 2 8 . 12 1 . . . . 13 . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 1 | . . . . . . . . . . . . . . 1 . . Sneak Attacks 8 | . . . 6 . . . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 40344 | 91 1607 77 . 605 4940 5650 238 . 4632 1227 11329 308 109 1030 1871 6630 Guns 12010 | 91 1607 77 . 553 4538 4280 238 . 626 . . . . . . . Cannons 19881 | . . . . 52 402 . . . 1664 544 10916 308 109 925 962 3999 Explosions 8287 | . . . . . . 1370 . . 2342 683 352 . . . 909 2631 Melee 105 | . . . . . . . . . . . . . . 105 . . Ramming 61 | . . . . . . . . . . . 61 . . . . . Kinetic 6112 | 37 793 77 . 539 2248 1950 238 . 230 . . . . . . . Thermal 25248 | 54 814 . . 66 2692 2330 . . 658 544 11268 308 109 925 962 4518 Explosive 5570 | . . . . . . 1370 . . 2153 683 . . . . 909 455 Electromagnetic 2852 | . . . . . . . . . 1195 . . . . . . 1657 Impact 32 | . . . . . . . . . . . . . . 32 . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 73 | . . . . . . . . . . . . . . 73 . . Phasic 396 | . . . . . . . . . 396 . . . . . . . Highest Corruption 39 | . . . . . . 8 9 9 . . . . . . 1 39 Average Corruption 4 | . . . . . . 3 8 9 . . . . . . 1 20 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 64 | . . . . . . 34 21 5 . . . . . . . 4 Message Errors 22 | . . . . . . 11 6 4 . . . . . . . 1 Matter Fused 17 | . . . . . . 7 8 1 . . . . . . . 1 Heat Flow Errors 5 | . . . . . . 4 1 . . . . . . . . . Energy Discharges 6 | . . . . . . 5 1 . . . . . . . . . Data Loss (minor) 7 | . . . . . . 2 4 . . . . . . . . 1 Data Loss (major) 3 | . . . . . . 1 1 . . . . . . . . 1 Misfires 1 | . . . . . . 1 . . . . . . . . . . Weapon Failures 3 | . . . . . . 3 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1494 | . . . . . . 7 . . 232 108 762 31 . 15 25 314 Projectiles 1213 | . . . . . . . . . 101 101 738 31 . 15 24 203 Explosions 281 | . . . . . . 7 . . 131 7 24 . . . 1 111 Melee . | . . . . . . . . . . . . . . . . . Knockbacks 3 | . . . . . 2 . . . . . 1 . . . . . Impact 1 | . . . . . . . . . . . 1 . . . . . Kinetic 2 | . . . . . 2 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 202 | . . . . . . . . . 44 80 . . . . . 78 Shots 5 | . . . . . . . . . 1 2 . . . . . 2 Rammed 1 | . . . . 1 . . . . . . . . . . . . Targets Rammed 7 | . . . . 1 . . . . . . 6 . . . . . Kicked 6 | . . . . . . . . . . . 6 . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 528 | . 51 . . . 255 528 209 . 416 9 346 6 3 89 15 36 Average Temperature 63 | . 23 . . . 39 126 102 . 101 5 64 3 2 45 4 10 Received Heat Transfer 3617 | . 315 . . 12 576 711 9 . 447 135 1126 . . . 18 268 Effects 4 | . . . . . . 2 . . 2 . . . . . . . Interference 1 | . . . . . . . . . 1 . . . . . . . Matter Decay 2 | . . . . . . 1 . . 1 . . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 16 | . . . . . . . . . 9 . . . . . . 7 Combat Hostiles 16 | . . . . . . . . . 9 . . . . . . 7 Parts Fried 15 | . . . . . . . . . . . . . . 2 . 13 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . 1 4 . . . . . . . . . . Combat Hostiles 5 | . . . . . 1 4 . . . . . . . . . . Parts Melted 47 | 1 . . . 1 8 28 . . . . 4 1 . 2 1 1 Heat Transferred 23291 | 125 1800 . . 148 5624 5180 . . 375 300 5989 175 50 725 450 2350 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 2 . . . . . . 1 Latent Energy Used 470 | . . . . . . . . . . . . . . . . 470 LE Corruption 8 | . . . . . . . . . . . . . . . . 8 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Peak Influence 1709 | 20 292 86 . 115 469 815 . . . . 1709 . . . . 954 Initial 212 | . 13 16 . . . 212 . . . . . . . . . . Average 280 | 10 145 42 . 16 223 325 . . . . 523 . . . . 233 Maximum Alert Level 5 | . 1 . . . 2 3 . . . . 5 . . . . 3 Low Security (%) 49 | 100 55 100 . 100 41 38 . . . . 25 . . . . 66 Level 1 32 | . 44 . . . 47 35 . . . . 36 . . . . 16 Level 2 7 | . . . . . 11 12 . . . . 7 . . . . 6 Level 3 5 | . . . . . . 13 . . . . 11 . . . . 10 Level 4 4 | . . . . . . . . . . . 16 . . . . . Level 5 . | . . . . . . . . . . . 2 . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 49 | . 5 . . . 5 11 . . . . 19 . . . . 9 Investigation 15 | . 3 . . . 2 5 . . . . 4 . . . . 1 Extermination 11 | . . . . . . 3 . . . . 5 . . . . 3 Reinforcement 13 | . 2 . . . 3 2 . . . . 3 . . . . 3 Assault 4 | . . . . . . . . . . . 4 . . . . . Garrison 6 | . . . . . . 1 . . . . 3 . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . 1 2 . . . . 2 . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Distress Signals 10 | . 3 . . . 1 3 . . . . 1 . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 381 | . 42 1 5 8 54 60 5 . 54 9 82 3 1 5 8 44 Peak Tracking Total 37 | . 5 1 9 3 5 10 4 . 37 7 7 3 1 2 7 15 Tactical Retreats 20 | . 2 . . 1 . 4 1 . 3 . 6 . . 1 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Traps Triggered 9 | . 3 . . . 3 . . . . . 3 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . 1 . . Traps Extracted 1 | . . . . . . . . . . . . 1 . . . . Installed 3 | . . . . . . . . . . . . . . 3 . . Triggered . | . . . . . . . . . . . . . . . . . Most Traps Carried 3 | . . . . . . . . . . 2 2 3 3 3 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Machines Disabled 47 | . 1 . 2 . 4 1 . . 1 . 21 . . . . 17 Max in Single Turn 14 | . 1 . 1 . 1 1 . . 1 . 14 . . . . 8 Garrison Access 3 | . . . . . 1 1 . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Machines Accessed 55 | . 7 1 2 . 14 10 . . . . 12 . 1 3 . 5 Terminals 27 | . 6 . . . 10 4 . . . . 7 . . . . . Fabricators 5 | . . . . . . 3 . . . . 1 . . . . 1 Repair Stations 9 | . 1 . . . 2 2 . . . . 2 . . . . 2 Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 . . . . . 1 . . . . 1 Garrison Access 4 | . . . . . 1 1 . . . . 1 . . . . 1 Total Hacks 166 | . 24 1 2 . 44 24 . . . . 35 . 1 24 . 11 Successful 101 | . 13 1 2 . 24 16 . . . . 14 . 1 24 . 6 Failed 64 | . 10 . . . 20 8 . . . . 21 . . . . 5 Catastrophic 10 | . 3 . . . 3 2 . . . . 2 . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . Manual 73 | . 14 . 1 . 23 16 . . . . 18 . . . . 1 Terminals 82 | . 19 . . . 31 13 . . . . 19 . . . . . Fabricators 15 | . . . . . . 6 . . . . 5 . . . . 4 Repair Stations 20 | . 5 . . . 4 4 . . . . 4 . . . . 3 Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 13 | . . . . . 8 . . . . . 3 . . . . 2 Garrison Access 8 | . . . . . 1 1 . . . . 4 . . . . 2 Terminal Hacks 46 | . 6 1 2 . 8 3 . . . . 1 . 1 24 . . Record 7 | . . . 1 . . . . . . . . . . 6 . . Part Schematic 12 | . 1 . . . . 1 . . . . . . . 10 . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . Robot Analysis 4 | . 2 . . . 2 . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . . Open Door 2 | . . 1 . . . . . . . . . . 1 . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . Terminal Index 4 | . 1 . . . 1 1 . . . . 1 . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . Unreport Threat 2 | . 1 . . . 1 . . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . 3 . . . . 4 . . . . 1 Network Status 1 | . . . . . . . . . . . 1 . . . . . Load Schematic 6 | . . . . . . 3 . . . . 2 . . . . 1 Build 1 | . . . . . . . . . . . 1 . . . . . Repair Station Hacks 18 | . 4 . . . 4 4 . . . . 4 . . . . 2 Scan Component 9 | . 2 . . . 2 2 . . . . 2 . . . . 1 Repair 9 | . 2 . . . 2 2 . . . . 2 . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 12 | . . . . . 7 . . . . . 3 . . . . 2 Insert Component 6 | . . . . . 4 . . . . . 1 . . . . 1 Analyze 6 | . . . . . 3 . . . . . 2 . . . . 1 Garrison Access Hacks 3 | . . . . . 1 1 . . . . . . . . . 1 Seal Access 3 | . . . . . 1 1 . . . . . . . . . 1 Unauthorized Hacks 14 | . 3 . . . 4 5 . . . . 2 . . . . . Terminals 11 | . 3 . . . 4 2 . . . . 2 . . . . . Botnet 9 | . 2 . . . 3 2 . . . . 2 . . . . . Operators 2 | . 1 . . . 1 . . . . . . . . . . . Fabricators 3 | . . . . . . 3 . . . . . . . . . . Recompile 3 | . . . . . . 3 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 5 . . . 13 5 . . . . 11 . . . . 4 Full Trace Events 9 | . . . . . 2 2 . . . . 4 . . . . 1 Feedback Events 1 | . . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . 1 . . . 3 1 . . . . 1 . . 10 . 1 Parts Built 2 | . . . . . . . . . . . 2 . . . . . Authchips 1 | . . . . . . . . . . . 1 . . . . . Time 47 | . . . . . . . . . . . 47 . . . . . Total Part Build Rating 10 | . . . . . . . . . . . 10 . . . . . Parts Repaired 9 | . 2 . . . 2 2 . . . . 2 . . . . 1 Time 454 | . 52 . . . 152 152 . . . . 76 . . . . 22 Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . 3 . . . . . 1 . . . . 1 Part Schematics Acquired 5 | . . . . . 3 . . . . . 1 . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . 4 . . . . . . . . . . 1 . . Non-combat 3 | . . . 3 . . . . . . . . . . . . . Combat 2 | . . . 1 . . . . . . . . . . 1 . . Robot Hacks Applied 6 | . . . 5 . . . . . . . . . . 1 . . parse_system 6 | . . . 5 . . . . . . . . . . 1 . . Relay Couplers Released 3 | . . . . . . . . . . . 3 . . . . . Machine Destruction 3 | . . . . . . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Total Allies 18 | . . . . 2 . . . 4 . . 12 . . . . . Largest Group 4 | . . . . 2 . . . 4 4 . 4 . . . . . Highest-Rated Group 101 | . . . . 52 . . . 101 101 . 96 . . . . . Highest-Rated Ally 31 | . . . . 31 . . . 31 31 . 31 . . . . . Total Orders 2 | . . . . . . . . . 2 . . . . . . . RETURN 2 | . . . . . . . . . 2 . . . . . . . Ally Attacks 114 | . . . . 10 . . . . 51 . 53 . . . . . Total Damage 1796 | . . . . 147 . . . . 560 . 1089 . . . . . Kills 14 | . . . . 2 . . . . 4 . 8 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Robot Analysis Total 138 | . 2 . . . 2 . . . . . . . . 134 . . Derelict Logs Recovered 9 | . . 1 . 1 . . 2 2 . . . . 1 . 2 . Drone Launches 22 | . . . . . . . . . 22 . . . . . . . Drone Recoveries 6 | . . . . . . . . . 6 . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Turns Passed 28167 | 67 1392 820 671 1311 3596 2394 501 1784 3608 1687 3701 1389 913 1077 2162 1094 Spaces Moved 11181 | 18 642 503 407 653 1408 924 218 870 1361 665 1279 325 408 334 776 390 Core 2 | . . . . . . . . . . . . . . . . 2 Treads 2254 | . 407 503 407 653 265 19 . . . . . . . . . . Legs 5082 | 18 235 . . . . . . . 654 665 1279 325 408 334 776 388 Wheels 3843 | . . . . . 1143 905 218 870 707 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 160 160 160 160 190 205 190 180 210 210 210 210 210 210 210 Average Speed 198 | 120 145 160 160 160 197 196 205 200 206 210 227 223 210 223 210 225 Slowest Speed 1750 | 120 160 160 160 160 560 330 205 205 220 210 240 240 210 300 210 1750 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . 2 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 61 | 3 95 81 70 94 90 27 33 82 89 65 39 45 59 80 76 13 Regions Visited 16 Branch Regions 11 Pre-discovered Areas 28 | . . 1 1 . . . 1 2 . . . . . 23 . . Known Exits Taken 11 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . Scrap Searched 27 | . . 1 . 4 . . 1 3 . 3 . 2 10 . 3 . Spaces Dug 95 | . . . . . 2 5 . 2 1 4 25 . . . 42 14 Terrain Destroyed 517 | . . . . . 6 30 . 2 82 78 129 8 1 1 80 100 Melee 10 | . . . . . 2 5 . 2 1 . . . . . . . Projectile 212 | . . . . . 4 1 . . 5 17 99 8 1 1 49 27 AOE 295 | . . . . . . 24 . . 76 61 30 . . . 31 73 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Total 15691 | 51 906 511 422 860 1926 1274 262 889 2039 924 1802 981 464 622 1249 509 Wait 2971 | 25 130 . . 154 231 141 34 . 442 219 249 633 49 224 419 21 Move 11161 | 17 641 502 406 652 1407 923 217 865 1360 664 1278 324 407 333 775 390 Hop 2 | . . . . . . . . 2 . . . . . . . . Pick Up 176 | 1 13 1 2 4 35 15 1 3 38 3 38 2 1 10 1 8 Fast Attach 60 | 1 3 1 . 2 24 5 . . 6 1 10 . 2 1 4 . Attach 82 | . 4 . . 2 9 17 2 3 12 4 6 2 . 4 3 14 Detach 93 | . 1 . . 1 5 9 . 3 13 7 14 10 1 6 11 12 Swap 134 | . 5 . 2 3 38 46 3 1 26 . 3 4 . 3 . . Drop 183 | 1 10 3 2 4 39 10 . . 45 2 42 1 3 11 5 5 Fire 760 | 6 99 4 4 37 136 100 5 . 96 24 141 5 1 12 31 59 Melee 44 | . . . 6 . 2 8 . 12 1 . . . . 15 . . Ram . | . . . . . . . . . . . . . . . . . Kick 6 | . . . . . . . . . . . 6 . . . . . Crush 1 | . . . . 1 . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . 15 . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap 3 | . . . . . . . . . . . . . . 3 . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Zion -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 68 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 8) 517 | -10/Materials | Discovered new exit (range 14) 573 | -10/Materials | Repaired Assault Rifle 647 | -10/Materials | Core integrity fell below 50% 687 | -10/Materials | Discovered new exit (range 7) 958 | -10/Materials | Discovered new exit (range 16) 1076 | -10/Materials | Discovered new exit (range 8) 1339 | -10/Materials | Repaired Assault Rifle 1367 | -10/Materials | Central database locked down 1460 | -10/Materials | Entered Mines 1628 | -10/Mines | Discovered new exit (range 7) 1639 | -10/Mines | Found the Drone Emporium 1645 | -10/Mines | Found Prototype Device 1726 | -10/Mines | Discovered new exit (range 10) 1838 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1842 | -10/Mines | Found Prototype Device 1842 | -10/Mines | Identified Exp. Sensor Array 1894 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1894 | -10/Mines | Discovered new exit (range 5) 1987 | -10/Mines | Found a hidden stash of uninstalled traps 2017 | -10/Mines | Learned location of Storage (-7) 2280 | -10/Mines | Entered Exiles 2319 | -10/Exiles | Met 8R-AWN 2362 | -10/Exiles | Met EX-HEX 2476 | -10/Exiles | Met EX-DEC 2525 | -10/Exiles | Learned location of Zion (-7) 2552 | -10/Exiles | Met EX-BIN 2596 | -10/Exiles | Aligned with FarCom system 2597 | -10/Exiles | Given EX-Vault access code 2634 | -10/Exiles | Opened EX-Vault 2669 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2834 | -10/Exiles | Discovered new exit (range 14) 2907 | -10/Exiles | Attacked by the Exiles 2951 | -10/Exiles | Entered Mines 2961 | -9/Mines | Learned 8 Materials zone layouts 3059 | -9/Mines | Discovered new exit (range 10) 3453 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3478 | -9/Mines | Assembled infested the area 3483 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3690 | -9/Mines | Core integrity fell below 20% 3922 | -9/Mines | Discovered new exit (range 10) 4262 | -9/Mines | Entered Materials 4262 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 4263 | -8/Materials | Identified exit to Factory 4282 | -8/Materials | Identified Bomb Drone Bay 4695 | -8/Materials | Build established: Scavenger-Tank 4962 | -8/Materials | Lost 3 parts (2n1w) 5418 | -8/Materials | Repaired Exp. Sensor Array 5876 | -8/Materials | Repaired Gauss Rifle 6314 | -8/Materials | Build established: Scavenger-Gunner 6870 | -8/Materials | Discovered exit to Factory (range 12) 7290 | -8/Materials | Build established: Gunner 7858 | -8/Materials | Entered Factory 7858 | -7/Factory | Evolved 2 slots: Utility x2 8205 | -7/Factory | Garrison activated, responded to threat 8420 | -7/Factory | Discovered new exit (range 6) 8430 | -7/Factory | Identified exit to Lower Caves 8516 | -7/Factory | Build established: Hacker-Gunner 8674 | -7/Factory | Discovered new exit (range 5) 8682 | -7/Factory | Identified exit to Factory 8683 | -7/Factory | Discovered exit to Factory (range 16) 9268 | -7/Factory | Repaired Exp. Sensor Array 9622 | -7/Factory | Repaired Imp. Medium Armor Plating 9624 | -7/Factory | Cargo convoy interrupted 9673 | -7/Factory | Destroyed 8 combat bots 10252 | -7/Factory | Entered Lower Caves 10253 | -7/Lower Caves | Encountered a Warlord checkpoint 10539 | -7/Lower Caves | Build established: Scavenger-Mutant 10540 | -7/Lower Caves | Learned Factory security intel 10611 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 10626 | -7/Lower Caves | Identified exit to Zion 10753 | -7/Lower Caves | Entered Zion 10860 | -7/Zion | System corruption cleaned by Quarantine Array 10957 | -7/Zion | Identified exit to Deep Caves 10959 | -7/Zion | Visited the Megawrench Repair Shop 11073 | -7/Zion | Build established: Mutant 11218 | -7/Zion | Learned location of Recycling (-7) 11567 | -7/Zion | Learned Factory non-interactive machine intel 11817 | -7/Zion | Gained Derelict followers 11854 | -7/Zion | Gained Derelict followers 12182 | -7/Zion | Megawrench repaired 11 parts 12526 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 12537 | -7/Zion | Entered Deep Caves 12537 | -7/Deep Caves | Accompanied by 4 allies 12891 | -7/Deep Caves | Attacked by Z-Imprinter 12914 | -7/Deep Caves | Core integrity fell below 50% 12919 | -7/Deep Caves | Allies destroyed Z-Imprinter 12952 | -7/Deep Caves | Lost 3 allies 13134 | -7/Deep Caves | Lost 4 allies 13135 | -7/Deep Caves | Build established: Tank 13200 | -7/Deep Caves | Found Prototype Protection 13200 | -7/Deep Caves | Identified Zio. Weapon Casing 13231 | -7/Deep Caves | Found Zio. Weapon Casing 13291 | -7/Deep Caves | Found Prototype Protection 13296 | -7/Deep Caves | Found Prototype Protection 13417 | -7/Deep Caves | Lost 5 allies 13833 | -7/Deep Caves | Discovered new exit (range 7) 13913 | -7/Deep Caves | Identified Zio. Heavy Carapace (x2) 13950 | -7/Deep Caves | Spotted AG-91601 13986 | -7/Deep Caves | Destroyed AG-91601 14060 | -7/Deep Caves | Spotted AG-69236 14103 | -7/Deep Caves | Destroyed AG-69236 14129 | -7/Deep Caves | Lost 4 parts (3u1w) 14146 | -7/Deep Caves | Found GOLEM Unit 14634 | -7/Deep Caves | Triggered Deep Caves wall 14634 | -7/Deep Caves | Spotted AS-90784 14634 | -7/Deep Caves | Spotted AS-03265 14634 | -7/Deep Caves | Exposed GOLEM chamber 14638 | -7/Deep Caves | Destroyed AS-03265 14656 | -7/Deep Caves | Destroyed 24 combat bots 14668 | -7/Deep Caves | Lost 4 allies 14779 | -7/Deep Caves | Found GOLEM Unit 14922 | -7/Deep Caves | Found GOLEM Unit 14925 | -7/Deep Caves | Found GOLEM Unit 14931 | -7/Deep Caves | Found GOLEM Unit 14959 | -7/Deep Caves | Found Latent Energy Streamer 15051 | -7/Deep Caves | Build established: Golem 15279 | -7/Deep Caves | Z-Facility disabled 15498 | -7/Deep Caves | Found Zio. Weapon Casing 15501 | -7/Deep Caves | Found Zio. Heavy Carapace 15504 | -7/Deep Caves | Found Zio. Heavy Carapace 16047 | -7/Deep Caves | Build established: Tank 16142 | -7/Deep Caves | Identified exit to Proximity Caves 16145 | -7/Deep Caves | Entered Proximity Caves 16264 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16324 | -6/Proximity Caves | Destroyed 8 combat bots 17619 | -6/Proximity Caves | Discovered exit to Factory (range 3) 17832 | -6/Proximity Caves | Entered Factory 17832 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 17834 | -6/Factory | Loaded intel: 239 non-interactive machine locations 17971 | -6/Factory | Build established: Golem 18299 | -6/Factory | Discovered new exit (range 16) 18531 | -6/Factory | Lost 9 allies 19599 | -6/Factory | Found Hvy. Insulated Plating 19794 | -6/Factory | Discovered new exit (range 11) 20054 | -6/Factory | Repaired Hrd. Medium Armor Plating 20701 | -6/Factory | Fabricated Weapon Mount (x2) 20733 | -6/Factory | Garrison activated, responded to threat 20982 | -6/Factory | First assault squad dispatched 21054 | -6/Factory | Identified exit to Factory 21341 | -6/Factory | Repaired Hrd. Medium Armor Plating 21512 | -6/Factory | Lost 3 parts (1p1u1w) 21514 | -6/Factory | Destroyed 7 combat bots 21531 | -6/Factory | Identified exit to Lower Caves 21533 | -6/Factory | Entered Lower Caves 22574 | -6/Lower Caves | Discovered new exit (range 4) 22578 | -6/Lower Caves | Identified exit to Lower Caves 22922 | -6/Lower Caves | Entered another Lower Caves area 23564 | -6/Lower Caves | Learned Factory security intel 23754 | -6/Lower Caves | Discovered new exit (range 10) 23833 | -6/Lower Caves | Identified exit to Data Miner 23835 | -6/Lower Caves | Entered Data Miner 23835 | -6/Data Miner | Discovered new exit (range 6) 23875 | -6/Data Miner | Met Data Miner 23943 | -6/Data Miner | Learned location of Section 7 (-2) 23943 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 23974 | -6/Data Miner | Received God Mode back door access code from Data Miner 24125 | -6/Data Miner | Destroyed Data Miner 24128 | -6/Data Miner | Found Quantum Router 24129 | -6/Data Miner | Interfaced with the Data Conduit 24491 | -6/Data Miner | Found System Mapper 24494 | -6/Data Miner | Found Deep Network Scanner 24594 | -6/Data Miner | Found Exp. Thermal Shield 24908 | -6/Data Miner | Identified exit to Proximity Caves 24912 | -6/Data Miner | Entered Proximity Caves 25532 | -5/Proximity Caves | Learned Factory emergency access door positions 25587 | -5/Proximity Caves | Learned Factory terminal intel 25840 | -5/Proximity Caves | Spotted B-75 Beast 26032 | -5/Proximity Caves | Destroyed B-75 Beast 26436 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 26477 | -5/Proximity Caves | Destroyed 7 combat bots 26615 | -5/Proximity Caves | Discovered exit to Factory (range 11) 27074 | -5/Proximity Caves | Entered Factory 27074 | -5/Factory | Evolved 2 slots: Utility x2 27077 | -5/Factory | Loaded intel: 267 machine locations 27078 | -5/Factory | Loaded intel: 26 terminal locations 27285 | -5/Factory | Repaired Hrd. Heavy Armor Plating 27324 | -5/Factory | Discovered new exit (range 11) 27345 | -5/Factory | Identified exit to Upper Caves 27431 | -5/Factory | Build established: Hacker-Golem 28060 | -5/Factory | Cargo convoy interrupted 28067 | -5/Factory | Garrison activated, responded to threat 28090 | -5/Factory | System corruption reached 10% 28104 | -5/Factory | Destroyed 9 combat bots 28139 | -5/Factory | Core integrity fell below 50% 28139 | -5/Factory | System corruption reached 30% 28165 | -5/Factory | Core integrity fell below 20% 28168 | -5/Factory | Self-destructed Last Messages --------------- 28150_ P-70 Sage resets P-70 Sage, system corruption cleaned. 28151_ Gui. EMP Blaster destroyed. 28152_ P-70 Sage resets U-05 Engineer, system corruption cleaned. 28153_ System corrupted: Component data lost. 28153_ K-01 Serf collects debris. 28154_ Lyr. Medium Armor Plating destroyed. 28154_ P-70 Sage resets P-70 Sage, system corruption cleaned. 28156_ P-70 Sage resets M-28 Smith, system corruption cleaned. 28157_ K-01 Serf collects debris. 28161_ U-05 Engineer lays Concrete. 28161_ K-01 Serf collects debris. 28162_ U-05 Engineer lays Concrete. 28164_ U-05 Engineer builds a Wall. 28164_ M-28 Smith repairs P-70 Sage. 28164_ K-01 Serf collects debris. 28165_ U-05 Engineer builds a Wall. 28167_ K-01 Serf collects debris. 28168_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????# #############+###"" ""??? | | ??????####+### ?? | | ??????? ! ^ ? | | ??????? | | ??????? = " | | ??????? *==!% "T | | ???????? 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[ """" | | """ S"#????????? ??????"""??????????????=%[???? | | """ #????????? ?????????????????????????????? | | ########????????? ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 45 Energy Capacity 1600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 1825 Resistance: KI 15 Resistance: TH 30 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 20 Launcher Accuracy 20 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 30 Defensive Hacking 11 Authchip Count 3 Trap Extractor Capacity 6 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Ion Engine | -8/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Datajack | -8/Materials | Scanalyzed Weapon Mount | -7/Factory | Hacked Hrd. Medium Armor Plating | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Imp. Phase Shifter | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Adv. Recalibrator | -6/Data Miner | Free Force Field | -5/Factory | Scanalyzed Robot Schematics ------------------ M-22 Extractor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Weapon Mount | x2 | -6/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BottomlessBarrageNullifier Manual? 0 Play Time 03:49:30 Cumulative 312.1 hours Start 2024.05.13 @ 01:55:39 End 2024.05.18 @ 10:19:38 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 186 Rogue 42 Adventurer 144 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0 Lore% 64 Gallery% 77 Achievement% 64 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: b3d96428-9ea3-4957-8416-1596e267bb33