Cogmind - Beta 9.3 *** ADVENTURER MODE // 2020.01.02 @ 15:46:48 Player: Rev Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (209) 1045 Value Destroyed (6531) 6531 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (3104) 3104 TOTAL SCORE: 16440 Bonus ------- High Alert Combat Kills 6 Aligned with FarCom 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1798 Cogmind --------- Core Integrity 0/1000 Matter 496/550 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (650) Ox12 Location -5/Warlord Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Matter Compressor Advanced Terrain Scan Processor Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- 0b10 Decoder Chip [Generic] Improved Kinecellerator Component Analysis Suite System Backup Module Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Medium Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Long-range Terrain Scanner Advanced Terrain Scan Processor Core Analyzer Matter Filter Improved Kinecellerator Layered Medium Armor Plating > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- Matter Compressor Component Analysis Suite System Backup Module Plasma Storm KE Penetrator Gauss Cannon Long-range Missile Launcher Long-range Missile Launcher [Rating: 103] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Heavy Treads Leg Improved Aluminum Leg Wheel Compact Wheel Hover Unit Improved Airjet Utility High-capacity Storage Unit Device Long-range Terrain Scanner Storage High-capacity Storage Unit Processor Core Analyzer Protection Layered Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Long-range Missile Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Slots Evolved 10 | . . . 2 . . . 2 2 . . 2 2 . . . Power 1 | . . . . . . . . 1 . . . . . . . Propulsion 1 | . . . . . . . . . . . . 1 . . . Utility 6 | . . . 2 . . . . 1 . . 2 1 . . . Weapon 2 | . . . . . . . 2 . . . . . . . . Parts Attached 108 | 6 14 1 15 4 . 6 4 20 4 3 10 7 . 1 13 Power 16 | 1 1 . 2 1 . 2 . 2 2 1 2 2 . . . Engine 8 | 1 1 . 1 . . 1 . 1 1 . 2 . . . . Core 8 | . . . 1 1 . 1 . 1 1 1 . 2 . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 20 | 2 3 . 3 2 . 3 . 2 . . 2 2 . 1 . Treads 5 | . . . . . . . . . . . 2 2 . 1 . Leg 8 | . 2 . 3 . . 2 . 1 . . . . . . . Wheel 6 | 2 1 . . 2 . 1 . . . . . . . . . Hover 1 | . . . . . . . . 1 . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 50 | 1 4 1 3 1 . 1 3 16 2 2 6 3 . . 7 Device 34 | . 3 1 1 1 . 1 2 14 1 1 3 2 . . 4 Storage 5 | 1 1 . . . . . . 1 . 1 . . . . 1 Processor 6 | . . . 1 . . . 1 1 1 . 1 1 . . . Hackware . | . . . . . . . . . . . . . . . . Protection 5 | . . . 1 . . . . . . . 2 . . . 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 22 | 2 6 . 7 . . . 1 . . . . . . . 6 Energy Gun 3 | 1 . . . . . . . . . . . . . . 2 Energy Cannon 1 | . . . 1 . . . . . . . . . . . . Ballistic Gun 16 | 1 6 . 6 . . . 1 . . . . . . . 2 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 . . . 1 1 . . . . . . . Parts Lost 29 | . . . 3 1 . 3 . 1 4 . . . . . 17 Power 5 | . . . 1 . . 1 . . 1 . . . . . 2 Propulsion 5 | . . . 2 . . 1 . . . . . . . . 2 Utility 12 | . . . . 1 . 1 . 1 3 . . . . . 6 Weapon 7 | . . . . . . . . . . . . . . . 7 Highest Loss Streak 16 | . . . 2 1 . 2 . 1 3 . . . . . 16 Average Slot Usage (%) 83 | . 98 100 98 100 100 99 72 72 74 74 76 77 76 76 75 Engine 5 | . 14 14 7 8 . 2 . 3 10 7 6 8 . . . Core 6 | . . . 3 2 11 8 9 7 3 7 5 2 11 11 10 Treads 2 | . . . . . . . . . . . 2 12 11 11 10 Leg 11 | . 12 28 20 16 . 3 18 15 15 15 10 . . . . Wheel 2 | . 14 . . 5 22 18 . . . . . . . . . Device 16 | . 13 14 11 11 11 13 20 14 10 20 14 23 23 23 22 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 12 5 5 5 5 Processor 10 | . . . 10 11 11 11 6 15 17 7 10 11 11 11 11 Protection 3 | . . . 11 11 11 8 . . . . 5 5 5 5 4 Ballistic Gun 12 | . 23 28 22 22 22 22 9 7 7 7 6 5 5 5 4 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 96 | 12 44 44 46 46 46 47 57 65 68 68 82 85 77 77 96 Greatest Support 98 | 26 26 20 20 32 32 32 26 26 26 26 44 92 92 98 98 Greatest Overweight (x) 21 | 2 13 2 4 2 1 3 2 2 2 2 3 1 . 1 21 Average Overweight (x) 1 | . 1 2 2 1 1 1 2 2 2 2 1 . . . . Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 11 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Most Carried 12 | 2 12 12 12 12 11 12 12 12 12 12 12 12 12 12 12 Average Carried 11 | 1 9 12 11 11 10 11 10 11 11 10 11 11 12 12 11 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Final Carried 12 | 2 12 12 12 11 11 12 12 11 11 10 12 12 12 12 4 Class Distribution -------------------- 28% | Scavenger-Skirmisher 21% | Mutant 18% | Skirmisher 18% | Gunner 9% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Skirmisher | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Gunner | -5/Warlord Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Matter Collected 5623 | 139 465 144 465 133 . 172 435 1408 427 389 429 267 323 220 207 Remotely 1160 | . 465 . . . . . 233 462 . . . . . . . Salvage Created 7306 | . 249 143 842 110 . 263 562 1751 470 464 575 267 327 748 535 Parts 386 | . 18 14 61 . . 22 31 88 22 18 28 12 18 37 17 Haulers Intercepted 2 | . . . . . . . 1 1 . . . . . . . Recyclers Shooed 2 | . 1 . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 210 | . . . . . . . . . 23 17 . . 18 39 113 Prevented 8 | . . . . . . . . . . . . . . . 8 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Combat Hostiles Destroyed 177 | . 6 9 17 8 . 9 8 42 10 11 7 6 11 16 17 Guns 162 | . 6 9 16 8 . 9 8 42 10 11 7 6 11 16 3 AOE 15 | . . . 1 . . . . . . . . . . . 14 Classes Destroyed 17 | . 4 . 1 1 . 2 2 4 2 . . . . . 1 Worker 7 | . . . . . . 2 2 3 . . . . . . . Builder 5 | . . . . . . . . 5 . . . . . . . Hauler 2 | . . . . . . . 1 1 . . . . . . . Recycler 5 | . 1 . 1 . . . . 2 . . 1 . . . . Operator 3 | . . . . . . . 1 1 . . 1 . . . . Watcher 10 | . 1 . 5 . . . 1 2 . . 1 . . . . Swarmer 65 | . 3 9 4 . . 6 . 10 5 5 . 4 10 8 1 Grunt 47 | . 3 . 7 . . 2 6 9 1 2 . . . 4 13 Brawler 4 | . . . . . . . . . 1 1 . . . 2 . Duelist 3 | . . . . . . 1 1 . . 1 . . . . . Protector 2 | . . . . . . . . . . . . . . . 2 Sentry 18 | . . . 6 . . . 1 1 2 1 3 2 1 1 . Demolisher 2 | . . . . . . . . 2 . . . . . . . Hunter 3 | . . . . . . . . 1 . . . . . 1 1 Programmer 10 | . . . . . . . . 5 . 1 4 . . . . Behemoth 1 | . . . . . . . . . 1 . . . . . . Assembled 22 | . . . . 8 . . . 14 . . . . . . . Best Kill Streak 18 | . 3 3 5 2 . 4 3 18 4 9 2 3 4 8 13 Combat Bots Only 16 | . 3 3 5 2 . 3 2 16 4 9 2 3 4 8 13 Max Kills in Single Turn 6 | . 1 2 3 2 . 2 2 3 2 1 1 1 2 1 6 Gunslinging 1 | . . 1 . 1 . 1 . . . . . . . . . Exploded 6 | . . . 1 . . . . . . . . . . . 6 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Damage Taken 5909 | . 83 164 497 144 . 222 35 483 310 209 134 209 180 263 2976 Core 1316 | . 15 20 62 27 . 50 9 61 . 50 20 28 . . 974 Absorbed by Shields 546 | . . . . . . 10 12 75 34 . . . . . 415 Core Remaining (%) 88 | 100 . 86 . . . 65 98 . . 84 97 . . . . Volleys Fired 379 | . 23 15 55 20 . 20 25 86 22 24 22 14 13 21 19 Largest 4 | . 2 2 2 2 . 2 1 1 1 1 1 1 1 1 4 Hottest 164 | . 60 46 46 46 . 46 60 60 60 60 60 60 60 60 164 Shots Fired 530 | . 46 30 110 40 . 40 25 86 22 24 22 14 13 21 37 Gun 514 | . 46 30 110 40 . 40 25 86 22 24 22 14 13 21 21 Cannon . | . . . . . . . . . . . . . . . . Launcher 16 | . . . . . . . . . . . . . . . 16 Special . | . . . . . . . . . . . . . . . . Kinetic 492 | . 38 30 110 40 . 40 25 86 22 24 22 14 13 21 7 Thermal . | . . . . . . . . . . . . . . . . Explosive 16 | . . . . . . . . . . . . . . . 16 Electromagnetic 8 | . 8 . . . . . . . . . . . . . . Entropic 14 | . . . . . . . . . . . . . . . 14 Robot Hit Streak 32 | . 12 7 18 15 . 6 18 21 17 21 14 31 32 26 32 Robot Miss Streak 6 | . 4 2 6 3 . 2 4 2 2 3 3 3 3 4 1 Penetration Max 1 | . . . . . . . . . . . . . . . 1 Secondary Targets 9 | . 1 3 1 1 . 3 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . . . . . . . . . Shots Hit Robots 426 | . 31 18 81 24 . 24 22 82 22 24 22 14 13 20 29 Core Hits 343 | . 10 9 35 13 . 15 20 74 18 16 19 11 13 27 63 Critical Hits 7 | . . . 2 1 . 1 . . . . . . . . 3 Critical Kills 2 | . . . 1 1 . . . . . . . . . . . Critical Parts Destroyed 5 | . . . 1 . . 1 . . . . . . . . 3 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 19150 | . 365 256 1352 290 . 374 1421 4541 1521 679 1368 1002 672 1274 4035 Guns 15635 | . 365 256 1112 290 . 374 1421 4206 1521 679 1293 1002 672 1274 1170 Cannons . | . . . . . . . . . . . . . . . . Explosions 3515 | . . . 240 . . . . 335 . . 75 . . . 2865 Melee . | . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . Kinetic 14767 | . 290 256 1112 290 . 374 1421 4206 1521 679 1293 1002 672 1274 377 Thermal 74 | . . . . . . . . 74 . . . . . . . Explosive 3441 | . . . 240 . . . . 261 . . 75 . . . 2865 Electromagnetic 75 | . 75 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Entropic 793 | . . . . . . . . . . . . . . . 793 Highest Corruption 4 | . . . 1 1 1 1 . 1 4 4 . . . . . Average Corruption 1 | . . . 1 1 1 1 . 1 3 2 . . . . . Corruption Purged 6 | . . . . . . . . 2 . 4 . . . . . Effects 22 | . . . . 2 2 4 . 4 1 9 . . . . . Message Errors 8 | . . . . . . 3 . 3 1 1 . . . . . Matter Fused 2 | . . . . . . . . . . 2 . . . . . Heat Flow Errors 3 | . . . . . . . . . . 3 . . . . . Energy Discharges 5 | . . . . 2 1 1 . 1 . . . . . . . Data Loss (minor) 3 | . . . . . 1 . . . . 2 . . . . . Targeting Errors 1 | . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 125 | . . . 32 . . . . 52 . . . . . . 41 Projectiles . | . . . . . . . . . . . . . . . . Explosions 125 | . . . 32 . . . . 52 . . . . . . 41 Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 65 | . . . 28 . . . . 26 . . . . . . 11 Shots 3 | . . . 1 . . . . 1 . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 350 | . 32 . 3 12 . 10 258 350 298 335 48 128 95 225 47 Average Temperature 84 | . 15 . 1 8 . 4 75 102 114 93 21 49 39 85 22 Received Heat Transfer 1013 | . 36 . 186 60 . 63 12 99 75 30 30 18 9 63 332 Effects 3 | . . . . . . . . 3 . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . Interference 2 | . . . . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 50 | . . . . . . . . 50 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Peak Influence 325 | . 113 149 325 33 . 129 230 312 . . 164 236 . . . Average Influence 77 | . 56 35 194 10 . 56 107 87 . . 60 79 . . . Maximum Alert Level 1 | . . . 1 . . . 1 1 . . . 1 . . . Low Security (%) 87 | 100 100 100 38 100 . 100 79 83 . . 100 90 . . . Level 1 12 | . . . 61 . . . 20 16 . . . 9 . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 15 | . . . 3 1 . . . 8 . . 3 . . . . Investigation 1 | . . . . 1 . . . . . . . . . . . Extermination 7 | . . . . . . . . 4 . . 3 . . . . Reinforcement 4 | . . . 3 . . . . 1 . . . . . . . Assault . | . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Distress Signals 7 | . . . 3 2 . . 1 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 224 | . 11 9 26 16 . 9 9 44 11 11 10 7 9 16 36 Peak Tracking Total 12 | . 3 3 5 8 . 3 3 5 5 6 2 4 4 7 12 Tactical Retreats 7 | . . . 1 2 . . 1 . . . . 1 . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Traps Triggered 8 | . 4 . 1 . . . . 2 . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 21 | . . . . . . . . . . . . . . . 21 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Machines Disabled 24 | . . 1 2 . . 1 . 11 1 . 5 1 . 1 1 Max in Single Turn 7 | . . 1 1 . . 1 . 7 1 . 1 1 . 1 1 Garrison Access 2 | . . . . . . . 1 . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Machines Accessed 32 | . 5 . 4 1 4 . 4 2 1 . 1 . . . 10 Terminals 9 | . 4 . 3 . . . 2 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 3 | . 1 . . . . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . 1 . . . . Total Hacks 104 | . 11 . 14 1 48 . 10 4 1 . 1 . . . 14 Successful 100 | . 11 . 12 1 48 . 10 2 1 . 1 . . . 14 Failed 4 | . . . 2 . . . . 2 . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . . . . . . Terminals 26 | . 9 . 10 . . . 7 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 6 | . 2 . . . . . . 4 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 4 . . . 2 . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . 1 . . . . Terminal Hacks 88 | . 9 . 8 1 48 . 7 . 1 . . . . . 14 Record 72 | . 6 . 3 . 48 . 3 . . . . . . . 12 Prototype ID Bank 1 | . . . . . . . 1 . . . . . . . . Open Door 4 | . . . . 1 . . . . 1 . . . . . 2 Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . Investigation Status 2 | . . . 1 . . . 1 . . . . . . . . Reinforcement Status 1 | . . . . . . . 1 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . 2 . . . . . . 2 . . . . . . . Scan Component 2 | . 1 . . . . . . 1 . . . . . . . Repair 2 | . 1 . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . 4 . . . 2 . . . . . . . . Insert Component 3 | . . . 2 . . . 1 . . . . . . . . Analyze 3 | . . . 2 . . . 1 . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . 1 . . . . Seal Access 2 | . . . . . . . 1 . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 9 | . 2 . 3 . . . 2 2 . . . . . . . Full Trace Events 1 | . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . . 1 . . . . . . . Time 76 | . 32 . . . . . . 44 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . . 1 . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Total Allies 4 | . . 1 . 3 . . . . . . . . . . . Largest Group 3 | . . 1 . 3 . . . . . . . . . . . Highest-Rated Group 40 | . . 31 . 40 . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 . 16 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 8 | . . . . 8 . . . . . . . . . . . Total Damage 89 | . . . . 89 . . . . . . . . . . . Kills 2 | . . . . 2 . . . . . . . . . . . Allies Corrupted 1 | . . . . 1 . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . . . . . . 3 . . . 2 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Turns Passed 13894 | 47 783 1152 860 679 606 718 775 2456 1025 444 1134 527 631 335 1722 Spaces Moved 7233 | 46 455 607 362 286 549 494 350 1036 537 125 542 298 399 190 957 Core 18 | 12 1 . . . . . . . . . . . . . 5 Treads 1978 | . . . . . . . . . . . 139 298 399 190 952 Legs 3801 | . 139 607 362 178 . 64 350 1036 537 125 403 . . . . Wheels 1436 | 34 315 . . 108 549 430 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 180 180 110 110 100 180 180 180 180 165 152 152 152 160 Average Speed 159 | 80 124 180 181 153 110 112 180 180 180 180 176 164 152 158 163 Slowest Speed 1100 | 150 700 180 240 180 110 210 180 180 180 180 205 170 152 180 1100 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 3 64 99 34 54 94 96 25 25 70 19 11 5 74 35 93 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 . . . . . . . 1 1 1 1 1 . Scrap Searched 11 | . . 1 . 1 . 1 . . 3 1 . . 2 2 . Spaces Dug 3 | . . . . . . . . 2 . . . . . . 1 Terrain Destroyed 295 | . . . 25 . . . 13 63 2 5 25 4 28 20 110 Melee . | . . . . . . . . . . . . . . . . Projectile 112 | . . . . . . . 13 13 2 5 6 4 28 20 21 AOE 183 | . . . 25 . . . . 50 . . 19 . . . 89 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp War Total 9280 | 53 624 638 455 488 553 614 496 1623 595 344 723 336 424 225 1089 Wait 1424 | . 110 11 10 164 . 88 105 470 29 192 135 6 13 13 78 Move 7218 | 45 454 606 361 285 548 493 349 1035 536 124 541 297 398 189 957 Hop . | . . . . . . . . . . . . . . . . Pick Up 70 | 2 15 2 4 6 1 3 8 6 3 . 5 4 . . 11 Fast Attach 42 | 6 9 1 4 3 . 5 . 2 1 . 6 4 . 1 . Attach 24 | . 1 . 3 1 . 1 1 3 2 1 2 1 . . 8 Detach 4 | . 1 . 1 . . . . . . . 2 . . . . Swap 42 | . 4 . 8 . . . 3 15 1 2 2 2 . . 5 Drop 77 | . 7 3 9 9 4 4 5 6 1 1 8 8 . 1 11 Fire 379 | . 23 15 55 20 . 20 25 86 22 24 22 14 13 21 19 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: [*Fac] / [*Low]) -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 13) 330 | -10/Materials | Discovered new exit (range 15) 336 | -10/Materials | Build established: Mutant 510 | -10/Materials | Discovered new exit (range 16) 649 | -10/Materials | Discovered new exit (range 6) 757 | -10/Materials | Repaired Hvy. Assault Rifle 831 | -10/Materials | Entered Mines 934 | -10/Mines | Discovered new exit (range 10) 940 | -10/Mines | Received a Mining Laser from a helpful Derelict 967 | -10/Mines | Met a Derelict bent on vengeance 1056 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1062 | -10/Mines | Found Prototype Device 1062 | -10/Mines | Identified Exp. Sensor Array 1172 | -10/Mines | Learned Materials stockpile data 1175 | -10/Mines | Learned Materials stockpile data 1292 | -10/Mines | Discovered new exit (range 9) 1983 | -10/Mines | Entered Materials 1983 | -9/Materials | Evolved 2 slots: Utility x2 2378 | -9/Materials | Discovered new exit (range 16) 2395 | -9/Materials | Build established: Scavenger-Mutant 2602 | -9/Materials | Discovered new exit (range 16) 2737 | -9/Materials | Identified exit to Materials 2837 | -9/Materials | Identified exit to Mines 2843 | -9/Materials | Entered Mines 2861 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2962 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2971 | -9/Mines | Assembled infested the area 2976 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2987 | -9/Mines | Build established: Mutant 3154 | -9/Mines | Discovered exit to Materials (range 13) 3241 | -9/Mines | Met a Derelict shopkeep closing up shop 3488 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3518 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3518 | -9/Mines | Discovered new exit (range 5) 3521 | -9/Mines | Identified exit to Exiles 3522 | -9/Mines | Entered Exiles 3539 | -9/Exiles | Discovered new exit (range 15) 3553 | -9/Exiles | Identified exit to Mines 3575 | -9/Exiles | Met 8R-AWN 3597 | -9/Exiles | Met EX-HEX 3647 | -9/Exiles | Met EX-DEC 3659 | -9/Exiles | Build established: Scavenger-Mutant 3680 | -9/Exiles | Visited The Gauntlet 3914 | -9/Exiles | Met EX-BIN 3929 | -9/Exiles | Aligned with FarCom system 3931 | -9/Exiles | Given EX-Vault access code 3988 | -9/Exiles | Opened EX-Vault 3994 | -9/Exiles | Found Prototype Ballistic Gun 4016 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4059 | -9/Exiles | Learned location of Zion (-6) 4114 | -9/Exiles | Discovered exit to Mines (range 14) 4128 | -9/Exiles | Left Exiles lab with XL Autogun Array 4128 | -9/Exiles | Entered Mines 4434 | -8/Mines | Build established: Scavenger-Skirmisher 4500 | -8/Mines | Discovered exit to Materials (range 11) 4846 | -8/Mines | Entered Materials 4846 | -8/Materials | Evolved 2 slots: Weapon x2 4848 | -8/Materials | Identified XL Autogun Array 5153 | -8/Materials | Build established: Skirmisher 5531 | -8/Materials | Discovered new exit (range 6) 5568 | -8/Materials | Identified exit to Factory 5621 | -8/Materials | Entered Factory 5621 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5773 | -7/Factory | Discovered new exit (range 24) 6979 | -7/Factory | Build established: Scavenger-Skirmisher 7278 | -7/Factory | Repaired Lrn. Terrain Scanner 7350 | -7/Factory | Assembled infested ambush trap array 7442 | -7/Factory | Destroyed 16 combat bots 7502 | -7/Factory | Garrison activated, responded to threat 8076 | -7/Factory | Identified exit to Lower Caves 8077 | -7/Factory | Entered Lower Caves 8149 | -7/Lower Caves | Learned Factory stockpile data 8169 | -7/Lower Caves | Spotted B-75 Beast 8177 | -7/Lower Caves | Destroyed B-75 Beast 8364 | -7/Lower Caves | Build established: Scavenger-Gunner 8543 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8572 | -7/Lower Caves | Learned Factory interactive machine intel 8952 | -7/Lower Caves | Build established: Scavenger-Skirmisher 9011 | -7/Lower Caves | Discovered new exit (range 9) 9024 | -7/Lower Caves | Identified exit to Lower Caves 9054 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9089 | -7/Lower Caves | Lost 3 parts (1p2u) 9102 | -7/Lower Caves | Entered another Lower Caves area 9104 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9112 | -7/Lower Caves | Discovered new exit (range 22) 9148 | -7/Lower Caves | Destroyed 9 combat bots 9546 | -7/Lower Caves | Entered Factory 9546 | -6/Factory | Evolved 2 slots: Utility x2 9548 | -6/Factory | Loaded intel: 46 interactive machine locations 10447 | -6/Factory | Discovered new exit (range 22) 10616 | -6/Factory | Discovered new exit (range 15) 10680 | -6/Factory | Entered another Factory area 10680 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10780 | -5/Factory | Build established: Skirmisher 10896 | -5/Factory | Discovered new exit (range 21) 11207 | -5/Factory | Entered Upper Caves 11209 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11454 | -5/Upper Caves | Learned Factory stockpile data 11503 | -5/Upper Caves | Build established: Gunner 11610 | -5/Upper Caves | Learned 4 Factory zone layouts 11801 | -5/Upper Caves | Discovered new exit (range 23) 11838 | -5/Upper Caves | Entered another Upper Caves area 11920 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 11949 | -5/Upper Caves | Destroyed 7 combat bots 12020 | -5/Upper Caves | Destroyed 8 combat bots 12133 | -5/Upper Caves | Discovered new exit (range 13) 12173 | -5/Upper Caves | Entered Warlord 12283 | -5/Warlord | Discovered new exit (range 18) 12563 | -5/Warlord | Opened side exit 12755 | -5/Warlord | Found Prototype Energy Gun 12797 | -5/Warlord | Identified Plasma Storm 12873 | -5/Warlord | Warlord's base attacked by MAIN.C 13106 | -5/Warlord | Found Prototype Energy Gun 13112 | -5/Warlord | Found Prototype Energy Gun 13118 | -5/Warlord | Identified Vortex Rail (x2) 13223 | -5/Warlord | Warlord forces counterattacked 13250 | -5/Warlord | Met Warlord 13781 | -5/Warlord | Destroyed 13 combat bots 13784 | -5/Warlord | Spotted Executioner 13819 | -5/Warlord | Spotted Striker 13826 | -5/Warlord | Spotted Striker 13866 | -5/Warlord | Core integrity fell below 50% 13884 | -5/Warlord | Core integrity fell below 20% 13895 | -5/Warlord | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Acquired 49 matter. Hvy. Treads destroyed. KE Penetrator destroyed. Adv. Shield Generator destroyed. KE Penetrator destroyed. ANNOUNCEMENT: MAIN.C reinforcements approaching through caves, arriving soon. Penetrated by Slug. Slug penetrates Striker. Penetrated by Slug. Mic. Fission Core destroyed. Slug penetrates Earth. Imp. Cooling System destroyed. ANNOUNCEMENT: Detected 1 Programmer squad, 1 Saboteur squad, 2 Grunt squads. Mic. Fission Core destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ###?#?#######?#################################### | | ####################?#######################?##### | | ###########?####################################?# | | ################################################## | | #####?#################################X########## | | ####?####################### ^ | | ############################ | | ###################### #### #################### | | ####################;#"##### #################### | | ################### ##### #################### | | ################### g ##############?##### | | ################### K@ #################### | | ################### ######+#################### | | #################### ##### ################## | | #################### ##### ################# | | #################### ##### ################# | | #################### ##### ################# | | #################### ########################## | | ########## # ########################### | | ########## # ############################ | | ########## # ####"####################### | | ########## + ### #################### | | ########## # #### ############### | | ########## """ """ # # "# " ################# | | ########## """ """ # #"## #################### | | ########## """ """ # "##" ######""############ | | ################"#"#+"" ## #######""############ | | ######### #### #######""############ | | ######### % " " " """############ | | ####### " #### #######""############ | | ######### # # ####""############ | | ###### [== " # "" "######## | | ### ! "" """"""""" | | ### ## ### %[ % "" """""""" | | ###### # # # === %% | | ## # ! %]%%= % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 31 Energy Capacity 350 Matter Stores 496 Matter Capacity 550 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Imp. Heat Sink | -9/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Quick And Dirty Challenges ------------ None Game ------ Seed GammaBarrageKinecellerator Manual? 0 Play Time 02:12:41 Cumulative 28.0 hours Start 2020.01.02 @ 13:19:01 End 2020.01.02 @ 15:46:48 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 22 Rogue 12 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 29 Gallery% 29 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a50a976c-e28f-4ab4-aed7-5108023a585a