Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.02 @ 00:51:44 Player: Naughtyusername Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (147) 735 Value Destroyed (5324) 5324 Prototype IDs (37) 740 Alien Tech Used (1) 200 Bonus (1850) 1850 TOTAL SCORE: 15949 Bonus ------- High Alert Combat Kills 17 Follower Combat Kills 749 Awakened Behemoth Slayer 1000 Met Imprinter 300 Was Imprinted 300 Friendly Fire -516 Cogmind --------- Core Integrity 0/1300 Matter 270/300 Energy 70/100 System Corruption 13% Temperature Cool (0) Movement Flying (40) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Xenon Bombardment Thruster > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Experimental Sensor Array Seismic Detector Advanced Transmission Jammer Improved Cloaking Device Advanced Point Defense System Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Medium Armored Exoskeleton Myomer Leg Myomer Leg Enhanced Biometal Leg > --- UTILITY ---------- High-capacity Storage Unit Experimental Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Experimental Terrain Scan Processor Advanced Melee Analysis Suite Core Analyzer Improved Phase Shifter Improved Cloaking Device Layered Medium Armor Plating Graphene Brace > --- WEAPON ----------- Chainsword Chainsword Chainsword > --- INVENTORY -------- Hybrid Fission Core Antimatter Reactor Thunder Leg Medium Armored Exoskeleton Seismic Detector Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Nanoactuators Advanced Actuator Array Advanced Transmission Jammer Layered Light Armor Plating Layered Light Armor Plating Advanced Hardlight Generator Advanced Remote Force Field Advanced Point Defense System Thunder Hammer CR-A16's Behemoth Slayer [Rating: 144] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Hybrid Fission Core Reactor Antimatter Reactor Propulsion Armored Leg Leg Armored Leg Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Spear Impact Weapon Heavy Hammer Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Fac Fac Res Slots Evolved 14 | . . . 2 . 2 2 . . 2 . . . . 2 . . 2 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . Propulsion 4 | . . . 1 . 1 1 . . . . . . . . . . 1 . Utility 9 | . . . 1 . 1 1 . . 1 . . . . 2 . . 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 167 | 4 11 4 14 4 17 13 8 2 23 2 1 . 5 5 1 . 38 15 Power 22 | 1 1 1 4 . 1 2 1 . 5 . . . . . 1 . 3 2 Engine 10 | 1 1 1 2 . 1 1 1 . 2 . . . . . . . . . Core 7 | . . . 2 . . 1 . . 3 . . . . . . . 1 . Reactor 5 | . . . . . . . . . . . . . . . 1 . 2 2 Propulsion 43 | 2 3 2 6 1 5 4 1 1 4 . . . . 1 . . 9 4 Treads . | . . . . . . . . . . . . . . . . . . . Leg 41 | 2 3 2 6 1 5 4 1 1 4 . . . . 1 . . 9 2 Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . . . . 2 Utility 78 | 1 5 1 3 2 8 7 5 1 9 2 . . 3 4 . . 18 9 Device 38 | . 1 . 1 . 1 4 3 . 6 1 . . 3 2 . . 13 3 Storage 2 | 1 1 . . . . . . . . . . . . . . . . . Processor 12 | . . . . . . 2 1 . . 1 . . . 2 . . 1 5 Hackware . | . . . . . . . . . . . . . . . . . . . Protection 26 | . 3 1 2 2 7 1 1 1 3 . . . . . . . 4 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 24 | . 2 . 1 1 3 . 1 . 5 . 1 . 2 . . . 8 . Energy Gun . | . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 11 | . 2 . 1 1 1 . 1 . 4 . . . . . . . 1 . Slashing Weapon 5 | . . . . . 2 . . . . . . . . . . . 3 . Piercing Weapon 8 | . . . . . . . . . 1 . 1 . 2 . . . 4 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . 1 . 1 . 1 . . . . . 2 1 Corrupted Parts 1 | . . . 1 . . . . . . . . . . . . . . . System Corruption 3 | . . . 3 . . . . . . . . . . . . . . . Parts Lost 79 | . 3 4 11 4 10 6 4 5 7 . . . 1 2 . . 3 19 Power 12 | . 1 1 3 . . . 1 . 1 . . . . . . . . 5 Propulsion 27 | . 1 2 5 1 4 2 1 3 2 . . . 1 . . . . 5 Utility 34 | . 1 1 2 2 6 3 2 2 3 . . . . 2 . . 3 7 Weapon 6 | . . . 1 1 . 1 . . 1 . . . . . . . . 2 Highest Loss Streak 19 | . 2 2 5 1 3 2 3 5 3 . . . 1 1 . . 1 19 To Critical Strikes 1 | . . 1 . . . . . . . . . . . . . . . . Average Backups 16 | 1 7 9 11 12 17 17 17 16 18 20 19 19 19 17 19 20 16 16 Power 1 | . . 1 . . . 1 . . 1 1 1 1 1 1 3 3 2 1 Propulsion 1 | . . . 1 1 2 1 1 . . 3 3 3 3 3 4 4 2 1 Utility 10 | . 2 3 4 7 11 13 13 13 14 14 14 14 14 10 11 12 10 10 Weapon 2 | . 3 4 3 3 2 2 2 1 1 2 1 1 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 32 | . . . . . 4 2 2 . 7 . . . . . 4 . 10 3 Power 7 | . . . . . 2 1 . . 1 . . . . . 1 . 2 . Propulsion 6 | . . . . . 1 . . . 1 . . . . . 1 . 3 . Utility 17 | . . . . . 1 1 1 . 5 . . . . . 1 . 5 3 Weapon 2 | . . . . . . . 1 . . . . . . . 1 . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 96 99 96 100 99 97 91 90 93 100 99 100 99 99 100 100 90 85 Engine 6 | . 13 13 5 11 9 6 7 7 5 6 6 6 6 5 2 . . . Core 3 | . . . 4 . . . . . 7 6 6 6 6 5 5 5 3 . Reactor 1 | . . . . . . . . . . . . . . . 2 5 6 8 Leg 29 | . 28 28 30 33 35 37 37 33 27 33 32 31 31 27 27 27 20 16 Device 9 | . 2 . 4 1 1 6 7 5 14 13 12 12 12 16 15 16 16 20 Storage 7 | . 13 14 11 11 9 7 7 7 6 6 6 6 6 5 5 5 5 3 Processor 11 | . . . . . . 13 22 18 13 13 12 12 12 17 22 22 20 17 Protection 8 | . 10 14 17 20 25 8 . 4 4 6 6 6 5 3 . . 2 3 Impact Weapon 9 | . 26 28 22 22 16 . . 4 7 6 6 6 5 5 5 5 4 . Slashing Weapon 2 | . . . . . 1 13 7 7 . . . . . . . . 2 12 Piercing Weapon 4 | . . . . . . . . . 4 6 7 12 12 11 11 11 8 . Peak Build Rating 144 | 3 10 10 23 22 33 43 49 45 72 71 75 75 81 85 86 90 129 144 Average Rating 58 | 1 9 9 19 21 30 39 43 41 63 70 71 75 74 80 84 88 110 132 On Entrance 50 | . 2 10 10 21 22 32 38 45 37 69 71 75 75 73 85 86 90 125 Avg Prop Armor Cover (%) 1 | 38 1 . . . . 1 9 . . . . . . . . . . 1 Naked Turns 39 | . . . . . . . . . . . . . . . . . . 39 Heaviest Build 118 | 5 54 54 59 57 63 66 64 67 78 70 72 72 77 80 74 79 99 118 Greatest Support 130 | 10 20 20 51 51 61 68 64 72 86 84 84 84 84 79 79 79 125 130 Greatest Overweight (x) 21 | 1 2 2 5 1 1 21 1 1 2 . . . 1 1 . . 1 1 Average Overweight (x) . | . . 2 1 1 . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 5 14 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 3 10 10 17 15 20 20 20 19 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 1 7 9 11 12 18 18 18 16 19 20 19 19 19 17 19 20 19 18 Final Capacity 20 | 5 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 3 9 8 10 15 17 20 19 15 20 20 19 20 19 20 20 20 20 5 Class Distribution -------------------- 37% | Assassin 37% | Mutant 20% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Assassin | -7/Lower Caves Assassin | -7/Lower Caves Assassin | -6/Factory Assassin | -6/Lower Caves Assassin | -6/Lower Caves Assassin | -6/Zion Assassin | -5/Proximity Caves Gladiator | -5/Factory Gladiator | -5/Waste Scientist-Gladiator | -5/Factory Gladiator | -4/Factory Gladiator | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Fac Fac Res Matter Collected 3463 | 235 156 70 146 65 160 231 154 . 414 150 27 64 200 245 30 40 761 315 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 6160 | . 505 301 608 234 510 413 178 . 652 57 . . 249 374 122 25 1362 570 Parts 233 | . 12 12 16 9 9 27 6 . 22 . . . 7 9 8 1 52 43 Haulers Intercepted 5 | . 2 . . . 2 1 . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . 6 1 . 3 . . 11 . . . . . Prevented 7 | . . . . . . . . 3 . 3 . . 1 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Fac Fac Res Combat Hostiles Destroyed 119 | . 13 10 12 5 13 8 5 . 12 . . . 4 7 . 1 20 9 Melee 88 | . 10 7 6 4 7 8 5 . 8 . . . 2 5 . 1 16 9 Classes Destroyed 17 | . 6 1 2 . 2 2 . . . 1 . . 1 1 1 . . . Worker 6 | . . 1 2 1 2 . . . . . . . . . . . . . Builder 2 | . . . 1 . . . . . . . . . . . . . . 1 Tunneler 3 | . 1 . . 1 . . . . . . . . . . . . . 1 Hauler 5 | . 2 . . . 2 1 . . . . . . . . . . . . Recycler 6 | . 2 1 2 1 . . . . . . . . . . . . . . Operator 2 | . . . . . . 1 . . . . . . . . . . 1 . Watcher 2 | . 1 . 1 . . . . . . . . . . . . . . . Swarmer 38 | . 9 6 3 3 5 2 4 . . . . . . 2 . 1 . 3 Cutter 1 | . . . . . 1 . . . . . . . . . . . . . Grunt 41 | . 4 4 4 1 3 3 . . 7 . . . 3 3 . . 9 . Brawler 1 | . . . . . . . . . . . . . . 1 . . . . Sentry 15 | . . . 5 1 3 . 1 . 1 . . . . 1 . . 2 1 Hunter 6 | . . . . . 1 1 . . . . . . . . . . 4 . Programmer 16 | . . . . . . 2 . . 4 . . . . . . . 5 5 Behemoth 1 | . . . . . . . . . . . . . 1 . . . . . Samaritan 1 | . . . . . . . . . . 1 . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . 2 . . . Best Kill Streak 8 | . 4 4 3 2 5 2 3 . 5 . . . 3 3 . 1 5 8 Combat Bots Only 7 | . 3 3 3 2 5 2 3 . 5 . . . 3 3 . 1 4 7 Max Kills in Single Turn 2 | . 1 1 1 1 1 1 1 . 1 1 . . 1 1 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . Melee 2 | . 1 1 1 1 1 1 1 . 1 . . . 1 1 . 1 1 2 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Fac Fac Res Hostile Shots Fired 1538 | . 94 75 138 49 178 69 76 53 133 . . . 28 48 . . 198 399 Missed 497 | . 27 18 32 9 47 21 22 16 30 . . . 10 16 . . 92 157 Hits 1041 | . 67 57 106 40 131 48 54 37 103 . . . 18 32 . . 106 242 Melee 23 | . . . . 4 12 . . 2 . . . . . . . . . 5 Projectile 1018 | . 67 57 106 36 119 48 54 35 103 . . . 18 32 . . 106 237 AOE 3 | . . . . . 2 . . . . . . . . . . . 1 . Critical Strikes 33 | . . 1 3 1 14 3 . . 2 . . . . . . . 4 5 Actively Blocked 10 | . . . 1 . 4 . . . . . . . . . . . . 5 Part Disruptions 2 | . . . . . . . . . . . . . . . . . 1 1 Damage Taken 15777 | . 625 621 1316 506 1721 548 554 580 1217 . . . 315 479 . 31 2374 4890 Core 2769 | . 135 97 186 124 151 13 149 88 238 . . . 91 47 . . 146 1304 Absorbed by Shields 779 | . . . 20 . 58 72 117 87 134 . . . 63 118 . 4 . 106 Redirected to Shielding 465 | . 33 8 89 5 258 72 . . . . . . . . . . . . Regen/Repaired (Parts) 194 | . . . . . . . . . . . . . . . 80 34 80 . Core Remaining (%) 63 | 100 . 7 . 22 72 . . 64 . . . . 61 . . 95 87 . Volleys Fired . | . . . . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots 437 | . 47 23 61 21 51 23 8 1 38 1 . . 14 28 5 1 84 31 Core Hits 118 | . 5 6 7 3 5 10 6 . 13 . . . 4 10 2 . 35 12 Critical Kills 6 | . . 2 1 2 . . . . . . . . . . . . 1 . Critical Parts Destroyed 35 | . 4 1 4 3 10 . . . 2 1 . . 1 2 . . 6 1 Critical Strikes 74 | . 4 3 6 5 11 2 2 . 5 1 . . 1 6 1 1 19 7 Smash 43 | . 4 3 6 5 10 . . . 2 1 . . 1 2 . . 8 1 Sever 17 | . . . . . 1 2 2 . . . . . . . . . 6 6 Impale 14 | . . . . . . . . . 3 . . . . 4 1 1 5 . Melee Attacks 850 | . 83 30 87 30 103 61 30 4 75 15 14 . 50 37 6 4 155 66 Impact 452 | . 83 30 87 30 93 . . 3 33 11 10 . 27 7 1 1 35 1 Slashing 207 | . . . . . 10 61 30 1 1 . . . . . . . 39 65 Piercing 191 | . . . . . . . . . 41 4 4 . 23 30 5 3 81 . Sneak Attacks 40 | . 6 2 7 5 7 2 . . . 1 . . 1 . 5 . 2 2 Combat Hostiles 5 | . . . . 1 . . . . . . . . 1 . . . 2 1 Follow-up Attacks 99 | . 10 1 7 2 10 3 . . 6 . . . 6 10 2 . 32 10 Damage Inflicted 17503 | . 2145 1027 2295 843 2197 814 259 62 1313 108 . . 504 952 316 26 3314 1328 Guns . | . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee 17480 | . 2145 1027 2295 843 2192 814 259 62 1313 108 . . 504 952 316 26 3314 1310 Ramming 23 | . . . . . 5 . . . . . . . . . . . . 18 Kinetic . | . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact 11045 | . 2145 1027 2295 843 2039 . . 62 709 108 . . 308 262 57 . 1137 53 Slashing 3419 | . . . . . 153 814 259 . . . . . . . . . 936 1257 Piercing 3016 | . . . . . . . . . 604 . . . 196 690 259 26 1241 . Highest Corruption 13 | . 1 1 3 8 . 3 3 3 3 3 3 3 . . . . 4 13 Average Corruption 2 | . 1 1 3 5 . 2 3 3 2 3 3 3 . . . . 1 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 111 | . 7 7 3 10 . 13 17 1 13 7 12 3 . . . . 12 6 Message Errors 19 | . 1 . 2 1 . 1 5 . 1 1 3 1 . . . . 3 . Matter Fused 33 | . 4 2 1 2 . 4 5 1 2 4 3 1 . . . . 4 . Heat Flow Errors 18 | . . . . 3 . 1 4 . 4 1 1 1 . . . . 2 1 Energy Discharges 16 | . 1 2 . 1 . 4 1 . 2 1 1 . . . . . 2 1 Parts Rejected 3 | . . . . 1 . . . . 1 . . . . . . . . 1 Parts Fused 2 | . 1 . . . . . . . 1 . . . . . . . . . Data Loss (minor) 12 | . . . . 2 . 2 1 . 1 . 4 . . . . . 1 1 Data Loss (major) 4 | . . 2 . . . 1 . . 1 . . . . . . . . . Alerts 2 | . . 1 . . . . 1 . . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 3648 | . 692 243 491 244 756 30 . . 227 108 . . 134 147 2 27 433 114 Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee 3648 | . 692 243 491 244 756 30 . . 227 108 . . 134 147 2 27 433 114 Knockbacks 30 | . 5 3 8 1 3 . . 1 2 . . . 1 1 . . 4 1 Impact 28 | . 4 3 8 1 3 . . 1 2 . . . 1 1 . . 3 1 Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary 2 | . 1 . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 4 | . . . . . 1 . . 2 . . . . . . . . . 1 Kicked 4 | . . . . . 1 . . 2 . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 266 | . . . 9 243 10 209 266 . 255 215 171 263 . . . . 203 83 Average Temperature 103 | . . . 9 108 6 104 110 . 109 114 85 134 . . . . 79 26 Received Heat Transfer 2645 | . 132 171 398 72 473 72 42 195 417 . . . 69 112 . 9 243 240 Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 43 | . 8 4 8 3 8 . . . 4 1 . . 1 2 . . 4 . Combat Hostiles 30 | . 3 3 6 1 6 . . . 4 . . . 1 2 . . 4 . Parts Fried 52 | . 9 4 7 8 11 . . . 6 2 . . 1 1 . . 2 1 Impact Corruptions 126 | . 28 12 18 9 25 . . . 8 9 . . 4 3 1 . 8 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Fac Fac Res Maximum Alert Level 2 | . . . . . . . . . . . . . . . . 1 2 1 Low Security (%) 92 | 100 100 100 100 100 100 100 . . 100 . . . . 100 100 39 67 95 Level 1 6 | . . . . . . . . . . . . . . . . 60 29 4 Level 2 . | . . . . . . . . . . . . . . . . . 3 . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 418 | . 123 112 119 50 175 80 . . 130 . . . . 107 36 266 418 213 Initial 213 | . . 6 21 45 . 56 . . . . . . . . 26 . 110 213 Average 55 | . 41 41 25 12 58 24 . . 27 . . . . 31 11 144 122 94 Influence Increases 4869 | . 378 280 407 141 557 387 110 . 398 . . . 342 225 84 308 764 488 Destroy 0b10 Robot/C 2680 | . 260 200 240 100 260 160 100 . 240 . . . 180 140 . 120 460 220 Destroy 0b10 Robot/NC 160 | . 30 10 30 15 20 10 . . . . . . . . . 5 10 30 Destroy Leader 580 | . 56 40 52 10 74 42 10 . 60 . . . 30 30 . 22 100 54 Allied During Kill 269 | . . . . . . . . . . . . . 42 . . 142 38 47 Successful Hack 218 | . 19 . 32 . 29 78 . . 34 . . . . . . 2 12 12 Disable Machine 75 | . . . . . . 30 . . . . . . . . . . 30 15 Destroy Structure 317 | . 13 . 8 1 24 22 . . 19 . . . . 10 84 2 84 50 Partial Spotted 15 | . . . . . . 15 . . . . . . . . . . . . Lose Combat Pursuer 555 | . . 30 45 15 150 30 . . 45 . . . 90 45 . 15 30 60 Influence Decreases 4786 | . 361 242 344 259 432 482 132 8 278 120 . . 342 148 161 82 582 813 Entered New Map 608 | . . 11 34 73 . 69 12 2 . 45 . . . . 51 . 116 195 Time Decay 3373 | . 341 191 270 156 352 371 90 . 248 75 . . 245 138 110 82 336 368 Lost Part 548 | . 20 40 40 30 80 42 30 6 30 . . . . 10 . . 30 190 Lost Ally 257 | . . . . . . . . . . . . . 97 . . . 100 60 Squads Dispatched 35 | . 1 . 2 . 2 9 . 1 7 . . . . 1 . 1 8 3 Investigation 10 | . . . 2 . . 3 . . 2 . . . . . . . 3 . Extermination 12 | . . . . . . 3 . . 3 . . . . 1 . . 3 2 Reinforcement 12 | . 1 . . . 2 3 . . 2 . . . . . . 1 2 1 Assault 1 | . . . . . . . . 1 . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Fac Fac Res Distress Signals 10 | . 1 . 2 1 2 1 . . 1 . . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 264 | . 21 12 24 8 34 16 6 10 22 . . . 15 14 5 6 29 42 Peak Tracking Total 21 | . 4 3 5 3 9 3 4 10 5 . . . 3 7 3 5 8 21 Tactical Retreats 33 | . . 1 3 1 8 2 . . 3 . . . 7 2 . 1 2 3 ECM-based Alert Blocks 9 | . . . . . . . . . . . . . 6 3 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Fac Fac Res Traps Triggered 11 | . 2 1 . . . 1 . . 1 . . . . 1 . . 2 3 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Fac Fac Res Machines Disabled 5 | . . . . . . 2 . . . . . . . . . . 2 1 Max in Single Turn 1 | . . . . . . 1 . . . . . . . . . . 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Fac Fac Res Machines Accessed 50 | . 8 1 6 . 4 10 1 . 6 1 . . 1 2 . 2 6 2 Terminals 22 | . 6 . 4 . 3 5 . . 3 . . . 1 . . . . . Fabricators 2 | . . . . . . 2 . . . . . . . . . . . . Repair Stations 4 | . . . 1 . . . . . . . . . . . . . 2 1 Recycling Units 11 | . 2 . 1 . 1 2 . . 2 . . . . 1 . . 2 . Scanalyzers 5 | . . . . . . 1 . . 1 . . . . . . 1 1 1 Garrison Access 3 | . . . . . . . . . . . . . . 1 . 1 1 . Total Hacks 129 | . 21 1 19 . 12 32 1 . 14 1 . . 1 3 . 6 12 6 Successful 57 | . 8 1 7 . 8 12 1 . 4 1 . . 1 1 . 6 5 2 Failed 72 | . 13 . 12 . 4 20 . . 10 . . . . 2 . . 7 4 Catastrophic 10 | . 1 . 2 . . 3 . . 4 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 24 | . . . . . . . . . . . . . . 3 . . 14 7 Terminals 70 | . 18 . 14 . 10 19 . . 8 . . . 1 . . . . . Fabricators 5 | . . . . . . 5 . . . . . . . . . . . . Repair Stations 13 | . . . 3 . . . . . . . . . . . . . 6 4 Recycling Units 20 | . 3 . 2 . 2 5 . . 4 . . . . 1 . . 3 . Scanalyzers 14 | . . . . . . 3 . . 2 . . . . . . 5 2 2 Garrison Access 4 | . . . . . . . . . . . . . . 2 . 1 1 . Terminal Hacks 37 | . 7 1 6 . 7 10 1 . 3 1 . . 1 . . . . . Record 2 | . 1 . . . . . . . . . . . 1 . . . . . Part Schematic 1 | . . . . . . 1 . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 9 | . 1 . 2 . 2 4 . . . . . . . . . . . . Open Door 3 | . . 1 . . . . 1 . . 1 . . . . . . . . Level Access Points 2 | . . . . . . 1 . . 1 . . . . . . . . . Branch Access Points 3 | . . . 1 . 1 . . . 1 . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . . 2 . . . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . . . . . . Reinforcement Status 1 | . . . . . 1 . . . . . . . . . . . . . Hauler Manifests 4 | . 1 . 2 . 1 . . . . . . . . . . . . . Registered Components 2 | . . . . . 1 . . . 1 . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 3 | . . . 1 . . . . . . . . . . . . . 1 1 Scan Component 3 | . . . 1 . . . . . . . . . . . . . 1 1 Recycling Unit Hacks 4 | . 1 . . . 1 . . . . . . . . 1 . . 1 . Retrieve Components 4 | . 1 . . . 1 . . . . . . . . 1 . . 1 . Scanalyzer 10 | . . . . . . 1 . . 1 . . . . . . 5 2 1 Retrieve Study 10 | . . . . . . 1 . . 1 . . . . . . 5 2 1 Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . 1 1 . Seal Access 2 | . . . . . . . . . . . . . . . . 1 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 7 . 6 . 1 10 . . 6 . . . 1 2 . . 4 2 Full Trace Events 8 | . 1 . 2 . . 3 . . 1 . . . . . . . 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . 1 . . . . . . . . . . 12 . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired 9 | . . . . . . 1 . . 1 . . . . . . 4 2 1 Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 21 | . 10 . . . 3 . . . . . . . . 2 . . 6 . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Fac Fac Res Total Allies 47 | . . . . . . 12 . . . . . 6 . . 19 . 3 7 Largest Group 19 | . . . . . . 4 . . . . . 6 6 . 19 13 10 4 Highest-Rated Group 669 | . . . . . . 90 . . . . . 211 211 . 669 469 388 243 Highest-Rated Ally 96 | . . . . . . 31 . . . . . 39 39 . 50 46 96 81 Zionite Dispatches 3 | . . . . . . . . . . . . . . . . . 1 2 Light 1 | . . . . . . . . . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 220 | . . . . . . . . . . . . . 16 . 93 39 27 45 Total Damage 5901 | . . . . . . . . . . . . . 589 . 2934 699 680 999 Kills 31 | . . . . . . . . . . . . . 5 . 8 7 5 6 Allies Corrupted 6 | . . . . . . . . . . . . . 1 . . . 4 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Fac Fac Res Active Infowar (turns) 10550 | . 237 . 72 75 119 1337 995 17 1107 789 514 886 1142 318 365 248 1667 662 Optics 2135 | . . . . . . 1123 995 17 . . . . . . . . . . Sensors 8212 | . . . . . . . 925 4 1033 774 511 886 1071 237 365 229 1526 651 IFF 74 | . . . . . . . . . 51 11 . . 12 . . . . . Terrain 7707 | . 237 . 72 75 119 738 3 . 1104 789 514 886 859 142 364 93 1054 658 Seismic 1871 | . . . . . . . . . . . . . . 126 363 95 1177 110 Triangulation 131 | . . . . . . . . . . . . . . 131 . . . . Cloaking 520 | . . . . . . . . . . . . . . . . . 68 452 Jamming 1226 | . . . . . . 37 . . . . . . . 70 . 153 966 . ECM 169 | . . . . . . . . . . . . . 133 36 . . . . Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . . . . 1 . . 1 . 2 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . . . . . . 3 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Fac Fac Res Turns Passed 15798 | 38 1285 689 934 593 1357 1338 995 49 1328 789 514 886 1222 410 365 248 1908 850 Spaces Moved 9532 | 57 602 232 344 253 597 838 601 24 682 678 438 737 923 274 297 176 1214 565 Core 155 | 55 21 . . . . 1 . . . . . . . . . . . 78 Treads . | . . . . . . . . . . . . . . . . . . . Legs 9370 | 2 581 232 344 253 597 837 601 24 682 678 438 737 923 274 297 176 1214 480 Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 7 | . . . . . . . . . . . . . . . . . . 7 Fastest Speed 40 | 50 50 260 130 200 127 95 86 93 110 110 110 110 110 108 108 105 105 40 Average Speed 132 | 53 174 260 197 200 166 129 142 130 132 110 110 110 110 112 108 106 114 112 Slowest Speed 1100 | 120 260 260 470 200 197 1100 177 184 265 110 110 110 175 178 108 108 250 235 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . . 2 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 48 | 3 96 64 42 46 56 37 58 12 24 85 73 87 82 8 96 4 33 16 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 7 | . . 1 . . . . . . . . . 6 . . . . . . Known Exits Taken 10 | . . . 1 . . . 1 1 1 1 1 1 1 . . 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . . . . . . . Scrap Searched 16 | . . 1 . 3 . . 4 . . 3 1 2 2 . . . . . Spaces Dug 202 | . 13 . 8 1 24 22 17 . 19 9 10 . 23 5 . 1 34 16 Terrain Destroyed 202 | . 13 . 8 1 24 22 17 . 19 9 10 . 23 5 . 1 34 16 Melee 202 | . 13 . 8 1 24 22 17 . 19 9 10 . 23 5 . 1 34 16 Projectile . | . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Fac Fac Res Total 11580 | 63 715 269 463 294 809 1011 694 36 1005 697 451 812 1055 331 339 231 1586 719 Wait 805 | . 14 3 15 2 72 89 43 1 170 . . 73 73 1 24 50 120 55 Move 9511 | 56 601 231 343 252 596 837 600 23 681 677 437 736 922 274 296 175 1213 561 Hop 2 | . . . . . . . . . . . . . . . . . . 2 Pick Up 137 | 1 13 2 13 9 20 10 5 . 22 . . 2 . 6 6 . 22 6 Fast Attach 63 | 4 4 . 3 1 5 4 1 . 6 2 2 . . . . . 22 9 Attach 89 | . 6 4 10 4 13 7 4 4 8 . 1 . 2 5 . . 7 14 Detach 10 | 2 . . . . . 1 . 1 . . . . 2 . . . 2 2 Swap 181 | . 4 1 3 1 6 8 7 1 37 3 . . 20 19 3 4 48 16 Drop 108 | . 6 . 1 . 11 6 4 . 15 2 1 1 . . 7 . 49 5 Fire . | . . . . . . . . . . . . . . . . . . . Melee 665 | . 67 28 75 25 85 49 30 4 66 13 10 . 36 26 3 2 102 44 Ram . | . . . . . . . . . . . . . . . . . . . Kick 4 | . . . . . 1 . . 2 . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 5 | . . . . . . . . . . . . . . . . . 1 4 Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: Fac x4 / *Low) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory -4/Factory (discovered 2 exits: *Res x2) -3/Research History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 39 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 6) 174 | -10/Materials | Discovered new exit (range 13) 316 | -10/Materials | Build established: Mutant 550 | -10/Materials | Discovered new exit (range 12) 744 | -10/Materials | Discovered new exit (range 14) 933 | -10/Materials | Discovered new exit (range 8) 1137 | -10/Materials | Core integrity fell below 50% 1324 | -10/Materials | Entered Mines 1325 | -10/Mines | Learned location of Storage (-7) 1370 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1909 | -10/Mines | Core integrity fell below 20% 1956 | -10/Mines | Discovered new exit (range 15) 2013 | -10/Mines | Entered Materials 2013 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2014 | -9/Materials | Identified exit to Mines 2411 | -9/Materials | Discovered new exit (range 9) 2622 | -9/Materials | Lost 5 parts (1p2n1u1w) 2947 | -9/Materials | Entered Mines 3062 | -9/Mines | Core integrity fell below 50% 3170 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3319 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3323 | -9/Mines | Found Prototype Device 3387 | -9/Mines | Assembled infested the area 3520 | -9/Mines | Discovered new exit (range 10) 3540 | -9/Mines | Entered Materials 3540 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3908 | -8/Materials | Discovered new exit (range 3) 4536 | -8/Materials | Lost 3 parts (1n2u) 4665 | -8/Materials | Discovered new exit (range 3) 4897 | -8/Materials | Entered Factory 4897 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4915 | -7/Factory | Lost 3 parts (2n1u) 5287 | -7/Factory | Identified exit to Factory 5545 | -7/Factory | Allied Derelicts emerged from ambush trap array 5811 | -7/Factory | Discovered new exit (range 17) 6235 | -7/Factory | Entered Lower Caves 6280 | -7/Lower Caves | Lost 3 parts (1n2u) 6282 | -7/Lower Caves | Identified Exp. Sensor Array 6571 | -7/Lower Caves | Build established: Assassin 6728 | -7/Lower Caves | Encountered a Warlord checkpoint 6730 | -7/Lower Caves | Learned Factory emergency access door positions 7165 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7204 | -7/Lower Caves | Discovered new exit (range 2) 7205 | -7/Lower Caves | Identified exit to Lower Caves 7230 | -7/Lower Caves | Entered another Lower Caves area 7236 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7240 | -7/Lower Caves | Discovered exit to Factory (range 16) 7279 | -7/Lower Caves | Entered Factory 7279 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7310 | -6/Factory | Lost 5 parts (3n2u) 7376 | -6/Factory | Identified exit to Factory 8093 | -6/Factory | Identified exit to Lower Caves 8436 | -6/Factory | Lost 3 parts (1p2u) 8607 | -6/Factory | Entered Lower Caves 8608 | -6/Lower Caves | Encountered a Warlord checkpoint 8864 | -6/Lower Caves | Identified exit to Lower Caves 9396 | -6/Lower Caves | Entered another Lower Caves area 9746 | -6/Lower Caves | Found Alien Artifact 9746 | -6/Lower Caves | Identified Core Expander 9746 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 9852 | -6/Lower Caves | Discovered new exit (range 15) 9909 | -6/Lower Caves | Identified exit to Zion 9910 | -6/Lower Caves | Entered Zion 9926 | -6/Zion | Received a visual enhancement algorithm 9987 | -6/Zion | Learned location of Extension (-5) 10012 | -6/Zion | Discovered new exit (range 14) 10026 | -6/Zion | Identified exit to Proximity Caves 10062 | -6/Zion | System corruption cleaned by Quarantine Array 10196 | -6/Zion | Learned location of Warlord (-5) 10279 | -6/Zion | Met Imprinter 10296 | -6/Zion | Imprinted 10298 | -6/Zion | Declared Zion's savior 10358 | -6/Zion | Learned location of Quarantine (-2) 10388 | -6/Zion | Found CR-A16's Pointy Stick 10449 | -6/Zion | Gained Derelict followers 10467 | -6/Zion | Given A8's code to call for help 10517 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 10796 | -6/Zion | Entered Proximity Caves 10796 | -5/Proximity Caves | Accompanied by 6 allies 11083 | -5/Proximity Caves | Learned Factory emergency access door positions 11214 | -5/Proximity Caves | Lost 4 allies 11698 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11779 | -5/Proximity Caves | Build established: Mutant 11782 | -5/Proximity Caves | Spotted B-75 Beast 11790 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 11794 | -5/Proximity Caves | Destroyed B-75 Beast 11844 | -5/Proximity Caves | Discovered exit to Factory (range 14) 12018 | -5/Proximity Caves | Entered Factory 12018 | -5/Factory | Evolved 2 slots: Utility x2 12019 | -5/Factory | Identified exit to Upper Caves 12079 | -5/Factory | Build established: Assassin 12428 | -5/Factory | Sucked down chute 12428 | -5/Factory | Entered Waste 12429 | -5/Waste | Met a frightened Derelict 12446 | -5/Waste | Found Gamma Bomb Array 12447 | -5/Waste | Warlord forces began an assault 12469 | -5/Waste | Build established: Gladiator 12546 | -5/Waste | Spotted C-40 Crusher 12552 | -5/Waste | Allies destroyed C-40 Crusher 12552 | -5/Waste | Spotted C-40 Crusher 12554 | -5/Waste | Spotted C-40 Crusher 12562 | -5/Waste | Allies destroyed C-40 Crusher 12565 | -5/Waste | Allies destroyed C-40 Crusher 12599 | -5/Waste | Lost 3 allies 12605 | -5/Waste | Spotted C-40 Crusher 12612 | -5/Waste | Allies destroyed C-40 Crusher 12642 | -5/Waste | Spotted C-40 Crusher 12647 | -5/Waste | Allies destroyed C-40 Crusher 12674 | -5/Waste | Discovered new exit (range 15) 12734 | -5/Waste | Identified exit to Factory 12793 | -5/Waste | Entered Factory 12793 | -5/Factory | Accompanied by 13 allies 12799 | -5/Factory | Discovered new exit (range 10) 12837 | -5/Factory | Identified exit to Factory 13041 | -5/Factory | Entered another Factory area 13041 | -4/Factory | Accompanied by 10 allies 13041 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13107 | -4/Factory | Lost 4 allies 13136 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 13440 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 13686 | -4/Factory | Crushed by falling debris 13825 | -4/Factory | Lost 6 allies 13958 | -4/Factory | Found Prototype Processor 13958 | -4/Factory | Identified Exp. Terrain Scan Processor 14284 | -4/Factory | Retrieved Zion intel report: Trap Installations 14285 | -4/Factory | Zion Light squad teleported in 14347 | -4/Factory | Lost 3 allies 14397 | -4/Factory | Discovered new exit (range 22) 14423 | -4/Factory | Identified exit to Research 14613 | -4/Factory | Terminal network hard line cut 14772 | -4/Factory | Discovered exit to Research (range 23) 14949 | -4/Factory | Entered Research 14949 | -3/Research | Evolved 2 slots: Utility x2 15497 | -3/Research | Zion Hacker squad teleported in 15676 | -3/Research | Lost 3 allies 15692 | -3/Research | System corruption reached 10% 15716 | -3/Research | Cargo convoy interrupted 15716 | -3/Research | Spotted Striker 15716 | -3/Research | Spotted Executioner 15729 | -3/Research | Destroyed 7 combat bots 15754 | -3/Research | Released all parts (13) 15771 | -3/Research | Core integrity fell below 50% 15778 | -3/Research | Core integrity fell below 20% 15795 | -3/Research | Zion Fire squad teleported in 15799 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- corruption cleaned. 15788_ Detecting system override signal. 15794_ System corrupted: Energy discharge (-27). 15794_ Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Infowar Resupply ] [ 2 : Defense Resupply ] [ 3 : Kinetic Resupply ] [ 4 : 08-2SQ(i)/Fire(4) ] >>\\ZION-DISPATCH-4 [ Target locked, reinforcements inbound... ] 15795_ 08-2SQ(i): "For Zion!" 15795_ S-43 Plague destroyed. 15795_ S-43 Plague suffers critical hit (Burn). 15795_ S-43 Plague overheating. 15796_ Acquired Xenon Bombardment Thruster. 15797_ S-43 Plague overheating. Map ----- +----------------------------------------------------+ | ######### # ?? ???? # #### | | ##?##??## + ??? ??????? #####+########### | | ??#??#?##?##?##? ? ????????? | | #?#?#??##?##### ????????????? | | ?#?#?????????#??????????????? | | ??????#????????????????????? ?? | | ???????????????????????????? ########## ####### | | ?????????????????????????????#?######## ####### | | ??????????????????????????????######### ####### | | ???????????????????????????????##?##### | | ????????????????????????? ???##?##### | | ????????????????????????? #?######## | | ????????????????????????? #????##### | | ????????????????????????# #???############# | | ????????????????????????# #??##?########### | | ????????????????????????# #???###?######### | | ????????????????????????# #???????######### | | ????????????????????????# #?????########### | | ???????????????########## #??????#### # = | | ???????????????# # #????????## # !!! | | ???????????????# # #????????## # !/= | | ???????????????# # #?????????? # !! | | ???????????????# # #?????????? # / | | ???????????????# *% # #???????????? # | | ???????????????# # #???????????? + | | ???????????????# #@ #?????????????? # | | ???????????????# + +???????????????# | | ???????????????# # #???????????????# | | ???????????????##########p #???????????????# | | ????????????????????????# #???????????????# | | ????????????????????????# #?############??# | | ????????????????????????# p# #??# | | ????????????????????????# p # #??# | | ????????????????????????+ + #??# | | ????????????????????????# # ] #??# | | ????????????????????????# # #??# | | ????????????????????????# ###############?# = | | ????????????????????????# = ### % | | ????????????????????????# %* =%! = | | ????????????????????????# | | ????????????????????????+ ### | | ????????????????????????# ###########+#+#?##### | | ????????????????????????# #???????? ?????? | | ????????????????????????# #?????? ????? | | ????????????????????????# #???? ??? | | ????????????????????????# ??? ? | | ????????????????????????# ??# # | | ????????????????????????# ??# # | | ????????????????????????# ??# ! # | | ????????????????????????# ??################### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Coolant Potential 100 Energy Generation 37 Energy Capacity 1125 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 1135 ECM Strength 2 Jamming Range 16 Cloak Strength 3 Armor Coverage 450 Resistance: KI 20 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 66 Melee Speed Boost 40 Phase Shifting 10 Evasion (%) 80 Melee Accuracy 24 Target Analysis 8 Core Analysis 6 Authchip Count 1 Item Schematics ----------------- Triangulator | -7/Factory | Hacked Imp. KE Penetrator | -4/Factory | Z-intel Prc. Energy Filter | -4/Factory | Z-intel Lrn. Phase Cannon | -4/Factory | Z-intel Cld. Field Propulsion Drive | -4/Factory | Z-intel Imp. Energy Well | -4/Factory | Z-intel Exp. Heat Sink | -4/Factory | Z-intel Hvy. Antimatter Reactor | -4/Factory | Z-intel Lgt. Neutrino Core | -4/Factory | Z-intel Fusion Reactor | -4/Factory | Z-intel Enh. Coil Gun | -4/Factory | Z-intel Exp. Cooling System | -4/Factory | Z-intel Gravity Flail | -4/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- VSS Leg | -7/Factory | Hacked Arm. Leg | -6/Factory | Hacked Hyb. Fission Core | -5/Factory | Hacked Spear | -5/Factory | Hacked Carbon-fiber Leg | -5/Factory | Hacked Lgt. Fission Core | -5/Factory | Hacked Thunder Leg | -4/Factory | Hacked Med. Armored Exoskeleton | -4/Factory | Hacked Myomer Leg | -3/Research | Hacked Alien Tech Used ----------------- Core Expander Achievements -------------- Hammer Time Melee Specialist Challenges ------------ None Game ------ Seed BackupCargoSink Manual? 0 Play Time 02:17:35 Cumulative 207.5 hours Start 2025.09.01 @ 21:20:16 End 2025.09.02 @ 00:51:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type - Total 7 Types 4/0/3/0/0/0/0/0/0/0 Lore% 80 Gallery% 72 Achievement% 58 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/Cog Map View 50x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c555d328-39d4-4f6e-b998-01bb992a46e9