Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.08 @ 18:11:55 Player: lazy_engineer Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (71) 355 Value Destroyed (1789) 1789 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 3977 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/550 Matter 282/300 Energy 99/100 System Corruption 16% Temperature Cool (9) Movement Treading (320) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (4) ------ Huge Storage Unit Hacking Suite System Shield > --- WEAPON (2) ------- Missile Launcher Great Maul > --- INVENTORY (25) --- Subdweller Power Source Hover Unit Flight Unit Weight Redist. System Light Armor Plating Light Assault Rifle Light Assault Rifle Improved Datajack Mining Laser SUBCON Basin (Full) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Light Armor Plating System Shield > --- WEAPON ----------- Slug Cannon Great Maul > --- INVENTORY -------- Subdweller Power Source Hover Unit Flight Unit Weight Redist. System Light Armor Plating Light Assault Rifle Light Assault Rifle Missile Launcher Datajack Mining Laser SUBCON Basin [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Hackware System Shield Protection Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Missile Launcher Impact Weapon Great Maul Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 61 | 8 14 2 13 24 Power 6 | 1 1 . 1 3 Engine 5 | 1 1 . 1 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 24 | 3 6 . 4 11 Treads 17 | 2 3 . 3 9 Leg 2 | . . . . 2 Wheel 5 | 1 3 . 1 . Hover . | . . . . . Flight . | . . . . . Utility 15 | 2 2 . 5 6 Device 8 | 1 . . 5 2 Storage 3 | 1 2 . . . Processor . | . . . . . Hackware 2 | . . . . 2 Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 16 | 2 5 2 3 4 Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 6 | 1 4 . 1 . Ballistic Cannon 5 | . 1 2 . 2 Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon 2 | . . . 1 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 2 | . . . . 2 System Corruption 15 | . . . . 15 Parts Lost 16 | . . . . 16 Power 4 | . . . . 4 Propulsion 7 | . . . . 7 Utility 2 | . . . . 2 Weapon 3 | . . . . 3 Highest Loss Streak 5 | . . . . 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 99 100 100 80 Engine 11 | . 13 14 14 7 Treads 20 | . 16 14 20 28 Wheel 7 | . 11 14 7 . Device 11 | . 14 14 14 7 Storage 12 | . 14 14 14 9 Hackware 1 | . . . . 4 Protection 1 | . . . . 4 Energy Gun 1 | . 7 . . . Ballistic Gun 9 | . 19 9 4 2 Ballistic Cannon 9 | . . 18 17 7 Impact Weapon 3 | . . . 3 7 Peak Build Rating 45 | 8 10 16 30 45 Average Rating 20 | 5 9 13 20 37 On Entrance 12 | . 8 10 16 30 Naked Turns . | . . . . . Heaviest Build 105 | 14 91 98 98 105 Greatest Support 82 | 40 40 10 40 82 Greatest Overweight (x) 33 | 1 9 9 9 33 Average Overweight (x) 5 | . 5 8 6 1 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 23 | 7 20 25 25 25 Most Carried 25 | 7 25 25 25 25 Average Carried 22 | 3 16 24 24 24 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 7 25 25 25 24 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 1691 | 368 340 108 132 743 Remotely . | . . . . . Salvage Created 2103 | 236 499 43 130 1195 Parts 109 | 17 32 6 2 52 Haulers Intercepted 5 | . 2 . . 3 Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 8 | . . . 8 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 49 | . 11 3 3 32 Melee 8 | . . . . 8 Guns 14 | . 11 3 . . Cannons 10 | . . . 1 9 AOE 5 | . . . 1 4 Classes Destroyed 12 | 3 5 . 2 2 Worker 5 | 2 . . . 3 Builder 2 | . . . . 2 Tunneler 5 | 5 . . . . Hauler 5 | . 2 . . 3 Recycler 1 | 1 . . . . Mechanic 1 | . 1 . . . Watcher 3 | . 2 . . 1 Swarmer 17 | . 6 3 . 8 Grunt 21 | . 5 . . 16 Sentry 7 | . . . 1 6 Hunter 2 | . . . . 2 Subdweller 2 | . . . 2 . Best Kill Streak 7 | 7 3 3 1 6 Combat Bots Only 4 | . 3 3 1 4 Max Kills in Single Turn 3 | 1 2 1 1 3 Gunslinging . | . . . . . Exploded 2 | . . . 1 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 358 | . 54 9 16 279 Missed 88 | . 9 2 3 74 Damage Taken 3505 | . 481 54 154 2816 Core 690 | . 51 7 70 562 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 135 | . 57 . . 78 Core Remaining (%) 74 | 100 . . 48 . Volleys Fired 112 | 18 51 3 3 37 Largest 2 | 2 2 2 2 2 Hottest 92 | 60 60 40 92 92 Shots Fired 226 | 36 102 6 6 76 Gun 144 | 36 102 6 . . Cannon 79 | . . . 4 75 Launcher 3 | . . . 2 1 Special . | . . . . . Kinetic 169 | 18 66 6 4 75 Thermal 54 | 18 36 . . . Explosive 3 | . . . 2 1 Electromagnetic . | . . . . . Robot Hit Streak 9 | 4 9 7 2 6 Robot Miss Streak 6 | 4 6 1 3 4 Penetration Max 1 | . . . . 1 Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 186 | 19 67 4 4 92 Core Hits 67 | 9 26 3 2 27 Critical Kills 4 | . . . . 4 Critical Parts Destroyed 12 | . . . 1 11 Critical Strikes 16 | . . . 1 15 Destroy 2 | . . . . 2 Smash 14 | . . . 1 13 Melee Attacks 79 | . . . 5 74 Impact 79 | . . . 5 74 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 4 | . . . 1 3 Combat Hostiles 1 | . . . 1 . Follow-up Attacks . | . . . . . Damage Inflicted 5063 | 226 810 62 280 3685 Guns 1097 | 226 809 62 . . Cannons 967 | . . . 26 941 Explosions 598 | . . . 108 490 Melee 2397 | . . . 146 2251 Ramming 4 | . 1 . . 3 Kinetic 1682 | 127 526 62 26 941 Thermal 382 | 99 283 . . . Explosive 598 | . . . 108 490 Electromagnetic . | . . . . . Impact 2397 | . . . 146 2251 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 16 | . . . . 16 Average Corruption 15 | . . . . 15 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 58 | . . . . 58 Message Errors 16 | . . . . 16 Matter Fused 14 | . . . . 14 Heat Flow Errors 6 | . . . . 6 Energy Discharges 6 | . . . . 6 Data Loss (minor) 5 | . . . . 5 Data Loss (major) 3 | . . . . 3 Misfires 5 | . . . . 5 Alerts 1 | . . . . 1 Misdirections 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 1059 | . . . 96 963 Projectiles 48 | . . . . 48 Explosions 83 | . . . . 83 Melee 928 | . . . 96 832 Knockbacks 20 | . . . . 20 Impact 6 | . . . . 6 Kinetic 11 | . . . . 11 Secondary 3 | . . . . 3 Self-Inflicted Damage 72 | . . . . 72 Shots 1 | . . . . 1 Rammed 1 | . 1 . . . Targets Rammed 2 | . 1 . . 1 Kicked . | . . . . . Crushed 1 | . . . . 1 Highest Temperature 195 | . 45 . 17 195 Average Temperature 50 | . 23 . 12 63 Received Heat Transfer 1329 | . 168 . 72 1089 Siege Activations . | . . . . . Robots Corrupted 14 | . . . 1 13 Combat Hostiles 12 | . . . 1 11 Parts Fried 17 | . . . 1 16 Impact Corruptions 36 | . . . 2 34 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 875 | 225 650 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Peak Influence 466 | 40 162 87 . 466 Initial 26 | . 26 17 . . Average 124 | 18 61 17 . 264 Maximum Alert Level 2 | . . . . 2 Low Security (%) 73 | 100 100 100 . 29 Level 1 22 | . . . . 60 Level 2 3 | . . . . 9 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 2 1 . 4 Investigation 5 | . 2 1 . 2 Extermination . | . . . . . Reinforcement 2 | . . . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals 3 | . 1 . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 68 | . 24 3 3 38 Peak Tracking Total 5 | . 5 2 1 5 Tactical Retreats 2 | . 1 . . 1 Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled 4 | . . . . 4 Max in Single Turn 1 | . . . . 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 13 | . 4 1 2 6 Terminals 6 | . 3 . . 3 Fabricators . | . . . . . Repair Stations 2 | . 1 . . 1 Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access 1 | . . . . 1 Total Hacks 33 | . 14 1 2 16 Successful 17 | . 7 1 2 7 Failed 16 | . 7 . . 9 Catastrophic 3 | . 1 . . 2 Database Lockouts . | . . . . . Manual 14 | . 8 . . 6 Terminals 17 | . 9 . . 8 Fabricators . | . . . . . Repair Stations 8 | . 5 . . 3 Recycling Units . | . . . . . Scanalyzers 2 | . . . . 2 Garrison Access 3 | . . . . 3 Terminal Hacks 7 | . 2 1 2 2 Robot Analysis 2 | . 1 . . 1 Open Door 2 | . . 1 1 . Unreport Threat 1 | . . . . 1 Hauler Manifests 1 | . 1 . . . Release Object 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 4 . . 2 Scan Component 3 | . 2 . . 1 Repair 3 | . 2 . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 1 | . 1 . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Mechanics 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 4 . . 5 Full Trace Events 3 | . 1 . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 2 . . 1 Time 78 | . 52 . . 26 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Robot Analysis Total 2 | . 1 . . 1 Derelict Logs Recovered 3 | . . 2 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 6048 | 190 1587 1335 1044 1892 Spaces Moved 2309 | 111 708 606 346 538 Core 7 | 6 . . . 1 Treads 795 | 20 128 . 120 527 Legs 10 | . . . . 10 Wheels 1497 | 85 580 606 226 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 95 200 215 235 Average Speed 212 | 104 172 212 251 260 Slowest Speed 1700 | 160 215 215 320 1700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 51 | 4 84 100 27 43 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 2 | . . . . 2 Terrain Destroyed 67 | . . . 14 53 Melee 2 | . . . . 2 Projectile 24 | . . . 1 23 AOE 41 | . . . 13 28 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 3077 | 146 970 652 507 802 Wait 421 | 1 159 28 121 112 Move 2305 | 110 707 605 345 538 Hop . | . . . . . Pick Up 51 | 9 26 7 3 6 Fast Attach 27 | 5 3 . . 19 Attach 6 | 2 1 . . 3 Detach . | . . . . . Swap 28 | 1 10 2 13 2 Drop 46 | . 12 7 17 10 Fire 112 | 18 51 3 3 37 Melee 79 | . . . 5 74 Ram 1 | . 1 . . . Kick . | . . . . . Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 191 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 15) 555 | -10/Materials | Repaired Assault Rifle 583 | -10/Materials | Repaired Ion Engine 820 | -10/Materials | Discovered new exit (range 12) 1010 | -10/Materials | Discovered new exit (range 14) 1571 | -10/Materials | Discovered new exit (range 10) 1778 | -10/Materials | Entered Mines 1908 | -10/Mines | Learned location of Storage (-9) 2001 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2447 | -10/Mines | Met a Derelict shopkeep closing up shop 2534 | -10/Mines | Discovered new exit (range 7) 2594 | -10/Mines | Discovered new exit (range 10) 3105 | -10/Mines | Discovered new exit (range 5) 3113 | -10/Mines | Entered Subcaves 3139 | -10/Subcaves | Learned 4 Materials zone layouts 3486 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 3700 | -10/Subcaves | Discovered new exit (range 15) 3731 | -10/Subcaves | Core integrity fell below 50% 3836 | -10/Subcaves | Found SUBCON Basin 4157 | -10/Subcaves | Entered Materials 4157 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4158 | -8/Materials | Identified exit to Factory 4781 | -8/Materials | System corruption reached 10% 4836 | -8/Materials | Repaired Lgt. Armor Plating 5014 | -8/Materials | Core integrity fell below 50% 5417 | -8/Materials | Build established: Scavenger-Mutant 6041 | -8/Materials | Core integrity fell below 20% 6049 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 06024_ Imp. Ion Engine destroyed. 06038_ QSG3XEXCPC L 5Z|K# ES|I5YS:SKRXBYN| 06039_ Lgt. Treads destroyed. 06042_ Connecting with Garrison Access... >>Seal Access door sealed. 06043_ Destroyed Flight Unit. 06043_ S-10 Pest destroyed. 06043_ K-01 Serf destroyed. 06043_ S-10 Pest destroyed. 06046_ Adv. Treads destroyed. 06048_ Destroyed Lgt. Ion Engine. 06048_ S-10 Pest system corrupted by crushing effect. 06049_ Nuclear Reactor explodes. 06049_ Destroyed Lgt. Assault Rifle. 06049_ S-10 Pest destroyed. 06049_ Flight Unit fried. 06049_ S-10 Pest destroyed. 06049_ U-05 Engineer destroyed. 06049_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##########?????????????????? | | ??????????????????????# ##????????????????? | | ??????????????????????# " ##???????????????? | | ??????????????????????# "G" #???????????????? | | ??????????????????????# "@" #??????????????? | | ??????????????????????# [ ????????? | | ??????????????????????# ####???????????? | | ??????????????????????# #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# #??????????????? | | ?????????????############ Y%* ##### ??????? | | ???????????? = = % ??????? | | ???????????? =%*u ??????? | | ???????????? * u t / ??????? | | ?????????????#######/##### + #### ### ??????? | | ############## ##? ????# #??? #????????????? | | # ! ##??????# #??????????????????? | | """ # #???????# k %#??????????????????? | | """ # !! #???????# #??????????????????? | | """ # !! #???????# ""#??????????????????? | | #! #???????# ""#??????????????????? | | ! # #???????# ""#??????????????????? | | ##### % #???????# ""#??????????????????? | | #??####+########???????# """#??????????????????? | | ##### #????????????# #??????????????????? | | ############## #??????????????????? | | % % + "T" #??????????????????? | | ######### ##########??????????????????? | | ##### #???????# #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 50 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 41 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Missile Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlphaAssembledPendant Manual? 0 Play Time 00:31:59 Cumulative 90.5 hours Start 2025.02.08 @ 17:41:26 End 2025.02.08 @ 18:11:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 172 Rogue 172 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 51 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 97190bdd-40ef-4a16-93f1-8d40f98242e1