Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.04.04 @ 19:03:13 // Winter2019/RPGLIKE

Player: Willow

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (64)      320
Value Destroyed (1630)     1630
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4030

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             448/600
Matter                     290/300
Energy                     276/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>                 --- POWER (1+1) ------
           Cooled Ion Engine
>                 --- PROPULSION (3+1) -
                  Flightbrick (+)
>                 --- UTILITY (5+4) ----
         Improved Signal Interpreter
         Improved Terrain Scanner
                  Reaction Control System
        Makeshift Light Armor Plating
                  Rainbow Chip
>                 --- WEAPON (2+1) -----
  Faulty Improved Medium Laser
            Heavy Ion Cannon
>                 --- INVENTORY (3) ----
                  Protomatter-35

 Peak State 
------------
>           --- POWER ------------
     Cooled Ion Engine
>           --- PROPULSION -------
            Flightbrick
>           --- UTILITY ----------
   Improved Signal Interpreter
   Improved Terrain Scanner
            Reaction Control System
  Makeshift Light Armor Plating
            Rainbow Chip
>           --- WEAPON -----------
   Improved Medium Laser
      Heavy Ion Cannon
>           --- INVENTORY --------
            Protomatter
[Rating: 72]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Processor                Improved Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Subdweller Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Slots Evolved              7    | 2   2   .   2   1   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   1   .   1   .   
  Utility                  4    | 1   1   .   1   1   
  Weapon                   1    | 1   .   .   .   .   
Parts Attached             29   | 7   5   7   6   4   
  Power                    4    | 2   .   1   .   1   
    Engine                 4    | 2   .   1   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 1   2   3   1   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    1    | 1   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  1    | .   1   .   .   .   
    Flight                 5    | .   1   3   1   .   
  Utility                  9    | 2   2   2   2   1   
    Device                 3    | 2   .   .   .   1   
    Storage                .    | .   .   .   .   .   
    Processor              2    | .   .   1   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   2   1   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   9    | 2   1   1   3   2   
    Energy Gun             2    | .   .   .   1   1   
    Energy Cannon          4    | .   .   1   2   1   
    Ballistic Gun          2    | 2   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   
Parts Lost                 1    | .   1   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      1    | .   1   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Backups            .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   
Unused Backups             .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   
Average Slot Usage (%)     78   | .   79  93  69  46  
  Engine                   11   | .   13  12  7   5   
  Leg                      5    | .   10  .   .   .   
  Hover                    1    | .   2   .   .   .   
  Flight                   9    | .   2   24  17  5   
  Device                   11   | .   14  12  7   6   
  Processor                3    | .   .   6   10  11  
  Protection               7    | .   7   12  7   5   
  Energy Cannon            5    | .   .   9   15  11  
  Ballistic Gun            17   | .   27  14  .   .   
Peak Build Rating          72   | 8   9   12  63  72  
  Average Rating           16   | 4   7   10  37  67  
  On Entrance              18   | .   8   9   12  63  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             25   | 9   11  12  19  25  
  Greatest Support         34   | 15  15  13  34  34  
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 3    | 1   1   1   1   3   
  Average Capacity         1    | 1   1   1   1   2   
  Most Carried             1    | .   1   1   1   1   
  Average Carried          .    | .   .   .   .   1   
  Final Capacity           3    | 1   1   1   1   3   
  Final Carried            1    | .   1   1   1   1   

 Class Distribution 
--------------------
 86% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Subcaves
 Hacker-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -8  
-----------                Run  | Yrd Mat Min Sub Mat 
Matter Collected           1372 | 318 767 178 79  30  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2065 | 114 868 435 501 147 
  Parts                    139  | 7   62  23  41  6   
Haulers Intercepted        2    | .   1   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      11   | .   .   .   11  .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Combat Hostiles Destroyed  46   | .   18  13  14  1   
  Guns                     26   | .   18  8   .   .   
  Cannons                  20   | .   .   5   14  1   
Classes Destroyed          11   | 2   7   .   2   .   
  Worker                   5    | .   4   1   .   .   
  Builder                  1    | .   1   .   .   .   
  Tunneler                 4    | 2   2   .   .   .   
  Hauler                   2    | .   1   .   .   1   
  Recycler                 1    | 1   .   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  4    | .   3   .   .   1   
  Swarmer                  11   | .   3   8   .   .   
  Grunt                    22   | .   15  5   2   .   
  Sentry                   2    | .   .   .   1   1   
  Subdweller               11   | .   .   .   11  .   
Best Kill Streak           8    | 2   8   5   3   3   
  Combat Bots Only         8    | .   8   5   3   1   
Max Kills in Single Turn   2    | 1   2   2   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  
Hostile Shots Fired        226  | .    126  38   58   4    
  Missed                   75   | .    38   14   22   1    
Damage Taken               1889 | .    944  213  689  43   
  Core                     1454 | .    708  150  560  36   
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Core       941  | .    499  110  309  23   
  Ignored by Resistances   167  | .    88   24   52   3    
Core Remaining (%)         90   | 100  .    .    80   .    
Volleys Fired              217  | 8    118  25   61   5    
  Largest                  2    | 2    2    2    2    2    
  Hottest                  140  | 40   40   80   140  125  
Shots Fired                421  | 16   235  50   110  10   
  Gun                      289  | 16   234  36   3    .    
  Cannon                   131  | .    .    14   107  10   
  Launcher                 1    | .    1    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  289  | 16   234  36   3    .    
  Thermal                  131  | .    .    14   107  10   
  Explosive                1    | .    1    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         18   | 4    10   8    18   5    
  Robot Miss Streak        7    | 2    7    3    2    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           269  | 8    150  30   74   7    
  Core Hits                100  | 4    49   18   25   4    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 2    | .    1    1    .    .    
  Critical Strikes         2    | .    1    1    .    .    
    Destroy                2    | .    1    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4452 | 100  2030 473  1666 183  
  Guns                     2389 | 100  1989 290  10   .    
  Cannons                  2022 | .    .    183  1656 183  
  Explosions               41   | .    41   .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  2389 | 100  1989 290  10   .    
  Thermal                  2022 | .    .    183  1656 183  
  Explosive                41   | .    41   .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        177  | .    17   54   177  111  
  Average Temperature      54   | .    7    20   68   51   
  Received Heat Transfer   867  | .    555  72   231  9    
Siege Activations          .    | .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             6    | .    .    .    4    2    
  Heat Transferred         3441 | .    .    370  2775 296  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Maximum Alert Level        1    | .   1   1   .   .   
  Low Security (%)         81   | 100 88  47  .   100 
  Level 1                  18   | .   11  52  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Peak Influence             307  | 5   245 307 .   72  
  Initial                  57   | .   .   57  .   17  
  Average                  137  | 1   136 199 .   26  
Influence Increases        1172 | 15  622 370 70  95  
  Destroy 0b10 Robot/C     700  | .   360 260 60  20  
  Destroy 0b10 Robot/NC    90   | 15  60  5   .   10  
  Destroy Leader           172  | .   88  60  10  14  
  Successful Hack          17   | .   11  .   .   6   
  Select Force Hacks       90   | .   60  .   .   30  
  Disable Machine          60   | .   30  15  .   15  
  Destroy Structure        13   | .   13  .   .   .   
  Lose Combat Pursuer      30   | .   .   30  .   .   
Influence Decreases        876  | 15  474 206 141 40  
  Time Decay               866  | 15  464 206 141 40  
  Lost Part                10   | .   10  .   .   .   
Squads Dispatched          7    | .   5   1   .   1   
  Investigation            6    | .   4   1   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Mat 
Distress Signals           2    | .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              61   | .   29  16  14  2   
  Peak Tracking Total      7    | .   7   3   2   1   
  Tactical Retreats        1    | .   .   1   .   .   

 Traps                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Traps Triggered            3    | .   2   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  
----------                 Run  | Yrd Mat Min Sub Mat 
Machines Disabled          5    | .   2   1   1   1   
  Max in Single Turn       1    | .   1   1   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Mat 
Machines Accessed          17   | .   10  1   3   3   
  Terminals                9    | .   7   .   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                41   | .   26  1   3   11  
  Successful               23   | .   13  1   3   6   
  Failed                   18   | .   13  .   .   5   
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   36   | .   26  .   .   10  
  Terminals                33   | .   23  .   .   10  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   2   1   3   1   
  Robot Analysis           3    | .   2   .   .   1   
  Open Door                2    | .   .   1   1   .   
  Proto ID Catalog         1    | .   .   .   1   .   
  Release Object           1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         16   | .   11  .   .   5   
  Terminals                12   | .   8   .   .   4   
    Botnet                 4    | .   2   .   .   2   
    Skim                   7    | .   5   .   .   2   
    Search                 1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
    Patch                  1    | .   1   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
    Tunnel                 2    | .   2   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   
    Extract                1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         9    | .   7   .   .   2   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   9   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  
------------               Run  | Yrd Mat Min Sub Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  
--------                   Run  | Yrd Mat Min Sub Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11  -10  -10  -10  -8   
-------                    Run  | Yrd  Mat  Min  Sub  Mat  
Active Infowar (turns)     2745 | 57   1516 427  653  92   
  Terrain                  2717 | 29   1516 427  653  92   
  Seismic                  126  | 57   69   .    .    .    
Robot Analysis Total       3    | .    2    .    .    1    
Derelict Logs Recovered    2    | .    .    1    1    .    
Drone Launches             .    | .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    

 Exploration                    | -11  -10  -10  -10  -8   
-------------              Run  | Yrd  Mat  Min  Sub  Mat  
Turns Passed               2805 | 117  1516 427  653  92   
Spaces Moved               3290 | 72   999  879  1180 160  
  Core                     5    | 5    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     795  | 67   728  .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    275  | .    271  4    .    .    
  Flight                   2215 | .    .    875  1180 160  
  Fastest Speed            34   | 50   60   37   34   40   
  Average Speed            59   | 115  103  37   36   40   
  Slowest Speed            120  | 120  120  60   40   40   
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            16   | .    .    16   .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       54   | 4    94   93   68   13   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     5    | .    4    .    1    .    
  Known Exits Taken        2    | .    .    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    
Scrap Searched             8    | .    .    2    6    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          15   | .    11   .    4    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               4    | .    .    .    4    .    
  AOE                      11   | .    11   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   
---------                  Run  | Yrd  Mat  Min  Sub  Mat  
Total                      3704 | 87   1242 913  1285 177  
  Wait                     99   | .    83   8    3    5    
  Move                     3256 | 71   998  848  1179 160  
  Hop                      14   | .    .    14   .    .    
  Pick Up                  5    | .    4    .    1    .    
  Fast Attach              22   | 7    3    2    6    4    
  Attach                   2    | .    1    .    1    .    
  Detach                   1    | .    .    .    1    .    
  Swap                     7    | .    2    5    .    .    
  Drop                     20   | 1    4    5    7    3    
  Fire                     217  | 8    118  25   61   5    
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            61   | .    29   6    26   .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub)
-10/Mines (discovered 4 exits: *Mat x2 / *Exi / *Sub)
-10/Subcaves (discovered 2 exits: *Mat / Rec)
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Utility slot (x1)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x1)
    4 | -11/Scrapyard | Discovered new exit (range 16)
  118 | -11/Scrapyard | Entered Materials
  237 | -10/Materials | Discovered new exit (range 13)
  303 | -10/Materials | Build established: Mutant
  417 | -10/Materials | Destroyed 8 combat bots
  540 | -10/Materials | Reached level 2
  556 | -10/Materials | Upgraded with Propulsion slot (x1)
  556 | -10/Materials | Upgraded with Utility slot (x1)
  657 | -10/Materials | Discovered new exit (range 14)
  795 | -10/Materials | Discovered new exit (range 8)
  848 | -10/Materials | Discovered new exit (range 17)
  965 | -10/Materials | Discovered new exit (range 8)
 1048 | -10/Materials | Discovered new exit (range 9)
 1089 | -10/Materials | Loaded intel: 7 trap records
 1131 | -10/Materials | Learned 4 Recycling zone layouts
 1137 | -10/Materials | Learned 4 Recycling zone layouts
 1156 | -10/Materials | Learned location of 2 exits from Subcaves
 1634 | -10/Materials | Entered Mines
 1636 | -10/Mines     | Reached level 3
 1659 | -10/Mines     | Discovered new exit (range 7)
 1689 | -10/Mines     | Met a Derelict bent on vengeance
 1694 | -10/Mines     | Learned 2 Materials zone layouts
 1730 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1742 | -10/Mines     | Discovered new exit (range 13)
 1772 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1790 | -10/Mines     | Discovered new exit (range 14)
 1827 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1862 | -10/Mines     | Reached level 4
 1918 | -10/Mines     | Discovered new exit (range 6)
 1919 | -10/Mines     | Identified exit to Subcaves
 1970 | -10/Mines     | Identified exit to Exiles
 1994 | -10/Mines     | Identified exit to Materials
 2061 | -10/Mines     | Entered Subcaves
 2062 | -10/Subcaves  | Identified exit to Recycling
 2062 | -10/Subcaves  | Identified exit to Materials
 2092 | -10/Subcaves  | Upgraded with Propulsion slot (x1)
 2092 | -10/Subcaves  | Upgraded with Utility slot (x1)
 2149 | -10/Subcaves  | Learned location of Zion (-6)
 2149 | -10/Subcaves  | Met a Zionite searching for "candidates"
 2173 | -10/Subcaves  | Released subatomizers from SUBCON Basin
 2276 | -10/Subcaves  | Learned Materials terminal intel
 2282 | -10/Subcaves  | A Subdweller sparked back to life
 2323 | -10/Subcaves  | A Subdweller sparked back to life
 2377 | -10/Subcaves  | Visited 4L-MR0's lab
 2382 | -10/Subcaves  | Found Rainbow Chip
 2384 | -10/Subcaves  | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon
 2398 | -10/Subcaves  | Found Flightbrick
 2399 | -10/Subcaves  | Attached Flightbrick, gained temporary slots: Utility x3
 2535 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 2537 | -10/Subcaves  | Shifting Twisted Machinery released Scrap Shield
 2671 | -10/Subcaves  | Reached level 5
 2714 | -10/Subcaves  | Entered Materials
 2715 | -8/Materials  | Identified exit to Factory
 2716 | -8/Materials  | Loaded intel: 12 terminal locations
 2716 | -8/Materials  | Reached level 6
 2721 | -8/Materials  | Upgraded with Utility slot (x1)
 2806 | -8/Materials  | Self-destructed

 Last Messages 
---------------
  EXTRACTED[Shield Generator]
  EXTRACTED[Hvy. Ion Engine]
  EXTRACTED[Scythe]
  EXTRACTED[Lgt. Treads]
  EXTRACTED[Disposable Heat Sink]
02773_ ALERT: Suspicious activity at Scanalyzer M002. Dispatching
  Investigation squad.
02778_ Heat Sink melted.
02778_ Y-45 Defender destroyed.
02785_ Acquired 10 matter.
02790_ K-01 Serf collects debris.
02793_ Imp. Signal Interpreter melted.
02793_ W-25 Informer destroyed.
02795_ K-01 Serf collects debris.
02800_ A-02 Transporter destroyed.
02804_ Dropped Beam Cannon.
02805_ Acquired Prototype Energy Gun.
02805_ Identified Imp. Medium Laser.
02805_ Flightbrick broken.
02805_ Faulty integration triggers power surge.

 Map 
-----
+----------------------------------------------------+
| #####??????????????????????????????#  #???##?????? |
|      ????????????????????????????  #  ########???# |
|      ????????????????????????????? #  #      #???? |
| ???????????????????????????????????#  #   """#???? |
| ??????????????????????????#????#####  #   """#???? |
| ???????????????????????????#???#//    +   """#???# |
| ????????????????????????##????##//    #      #???# |
| ???????????????????#??#???????##]]    #      #???? |
| ?????????????????????????????###] ]   ######+#???? |
| ??????????????????????#?##?????#==    ####?# #???? |
| ???????????????????##????#?##?##==    #???## #?### |
| ?????????????#??????##??#?##??######  ##?#?# #?# T |
| ??????????????????#?????##?#???????#  ###### #?#   |
| ??????????????#?##??###??#??##????##         ###   |
| ?????????#??###?##????##?###?###?###         #?#   |
| ???????????#???#?#?##?##############         ###   |
| ???????????#??????#???#      #                 # " |
| ????????????#?#???#??##[  "" #                 + " |
| ???????#????#??#??#??##  ""S #                 # " |
| ?????????#?#??####?#?##  ""  #         ####### #   |
| ????????????###########=     #***      ##?#??# # " |
| ????????????# """ """ #      #***  *    #???## # " |
| ?????????? ?# """ """ ####+###**    =  ####### # " |
| ????????????# """ """ #   *        =        ## #   |
| ??#??????? ?#         +  [[[    ]           ## ### |
| ????????#??##         # ]@%[=               ## ### |
| ???????#?# ##[        #  !#[     ############# #?# |
| ????????#??#%%[       #   #      ##?###?#??#?# ##? |
| ???????### ##*        #   #%    %###?##?#??###+### |
| ????????############### ^ ##%%%%##???##?????#   %  |
| ??#?????#             # ^ #######??##??##??##      |
| ????????#             #   #????#?#??#####???# """  |
| ????????# """ """ """ #   #????###?###????#?# """  |
| ????????# """ """ """ #   #??##??#??#?##?#??# """  |
| ?T??????# """ """ """ #   #??##?#?#????#???##      |
| ????????#             #   ##????###?#??#?#??###### |
| ????????#######+#######   #?#####??#?????????????? |
| ????????#???##            ###???#?###????????????? |
| ????###?#????#            ####?#?????#???????????? |
| ?????????????#    """     #   ???????????????????? |
| ????????????##   """"" %  #   ?????????????#?????? |
| ?????????????#   """""    #   ?????????????#?????? |
| ?????????????#   """""    #   ???????????????????? |
| ?????#########    """     +   ???????????????????# |
| ?????                     #   ???????????????????? |
| ?????                     #   ???????????????????? |
| ?????            """""""  #   ???????????????????? |
| ?????#########   """""""  ####???????????????????? |
| ?????????????#   """""""  #   ???????????????????? |
| ?????????????#   """""""  #   ???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          19
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                17
Robot Scan Range           2
Terrain Scan Range         16
Terrain Scan Density       110
Armor Coverage             150
Resistance: KI             5
Resistance: TH             5
Evasion (%)                70
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
                Com. Battery | -8/Materials | Extracted
 Adv. Visual Processing Unit | -8/Materials | Extracted
           Hvy. EM Pulse Gun | -8/Materials | Extracted
                 Field Laser | -8/Materials | Extracted
            Shield Generator | -8/Materials | Extracted
             Hvy. Ion Engine | -8/Materials | Extracted
                      Scythe | -8/Materials | Extracted
                 Lgt. Treads | -8/Materials | Extracted
        Disposable Heat Sink | -8/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -10  -8   
---------                  Run   | Yrd  Mat  Min  Sub  Mat  
Levels Raised              5     | .    1    2    1    1    
  XP Earned                11033 | 3000 2650 2175 1303 1905 
  XP Spent                 10420 | 3000 1300 .    2500 3620 
Upgrades                   25    | 14   2    .    3    6    
  Propulsion Slot          2     | .    1    .    1    .    
  Utility Slot             4     | 1    1    .    1    1    
  Weapon Slot              1     | 1    .    .    .    .    
  Heat Dissipation         2     | 1    .    .    .    1    
  Energy Generation        1     | 1    .    .    .    .    
  Mass Support             2     | 1    .    .    1    .    
  Inventory Capacity       3     | 1    .    .    .    2    
  Sight Range              1     | 1    .    .    .    .    
  Sensor Range             1     | 1    .    .    .    .    
  Terrain Scan Density     1     | 1    .    .    .    .    
  Ranged Accuracy          1     | 1    .    .    .    .    
  Hack Attack %            2     | 1    .    .    .    1    
  Hack Defense %           2     | 1    .    .    .    1    
  KI Resistance %          1     | 1    .    .    .    .    
  TH Resistance %          1     | 1    .    .    .    .    
Protomatter Created        527   | .    226  32   269  .    
  Integrity Restored       1302  | .    627  120  555  .    
    Core                   1302  | .    627  120  555  .    
Protomatter Decayed        124   | .    .    .    124  .    

 Game 
------
Seed              BlastMicroSteel
  Manual?         0
Play Time         00:34:37
  Cumulative      263.2 hours
  Start           2025.04.04 @ 13:14:32
  End             2025.04.04 @ 19:03:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          117
  Rogue           73
  Adventurer      40
  Explorer        4
Win Type          -
  Total           8
  Types           2/2/0/1/1/1/0/1/0/0
Lore%             69
Gallery%          66
Achievement%      69
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b6e355c6-b982-433c-b58c-56df5687c590