Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.20 @ 10:24:20 // AFD2020/Player2 Player: Jamuson Result: Destroyed by Player 2 with Light Cannon Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (14) 70 Value Destroyed (392) 392 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (242) 242 TOTAL SCORE: 1144 Bonus ------- Follower Combat Kills 284 Friendly Fire -42 Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Rolling (100) Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Compact Wheel Compact Wheel > --- UTILITY (2) ------ Large Storage Unit Structural Scanner > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (15) --- Light Ion Engine Light Treads Light Treads Improved Heat Sink High-capacity Matter Pod (200) Light Assault Rifle Light Assault Rifle Mining Claw Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Structural Scanner > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Improved Heat Sink High-capacity Matter Pod Light Assault Rifle Light Assault Rifle Mining Claw [Rating: 8] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Slashing Weapon Mining Claw Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 10 | . 5 5 Power 2 | . 2 . Engine 2 | . 2 . Core . | . . . Reactor . | . . . Propulsion 2 | . 1 1 Treads . | . . . Leg . | . . . Wheel 2 | . 1 1 Hover . | . . . Flight . | . . . Utility 2 | . 2 . Device 1 | . 1 . Storage 1 | . 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 4 | . . 4 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 3 | . . 3 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon 1 | . . 1 Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 2 | . 1 1 Power 1 | . 1 . Propulsion . | . . . Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 1 | . 1 1 To Critical Strikes . | . . . Average Slot Usage (%) 87 | . 84 97 Engine 14 | . 14 14 Leg 16 | . 22 . Wheel 8 | . 2 25 Device 5 | . 2 14 Storage 14 | . 14 14 Ballistic Gun 27 | . 28 27 Naked Turns . | . . . Heaviest Build 29 | 10 28 29 Greatest Support 32 | 20 20 32 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . . Largest Inventory Capacity 15 | . 15 15 Average Capacity 13 | . 12 15 Most Carried 8 | . 7 8 Average Carried 5 | . 4 7 Final Capacity 15 | 8 15 15 Final Carried 8 | 6 6 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 609 | 200 319 90 Remotely . | . . . Salvage Created 535 | . 419 116 Parts 32 | . 19 13 Haulers Intercepted 2 | . 2 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 11 | . 7 4 Guns 11 | . 7 4 Classes Destroyed 4 | . 3 1 Hauler 2 | . 2 . Watcher 1 | . 1 . Swarmer 2 | . . 2 Grunt 9 | . 7 2 Best Kill Streak 3 | . 3 1 Combat Bots Only 2 | . 2 1 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 607 | . 432 175 Core 167 | . 110 57 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 59 | . 37 22 Largest 2 | . 2 2 Hottest 40 | . 40 40 Shots Fired 118 | . 74 44 Gun 118 | . 74 44 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 118 | . 74 44 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 9 | . 9 9 Robot Miss Streak 5 | . 4 5 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 68 | . 44 24 Core Hits 34 | . 23 11 Critical Kills 1 | . 1 . Critical Parts Destroyed . | . . . Critical Strikes 1 | . 1 . Destroy 1 | . 1 . Melee Attacks 2 | . . 2 Impact . | . . . Slashing 2 | . . 2 Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 628 | . 389 239 Guns 628 | . 389 239 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 628 | . 389 239 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 18 | . 18 12 Average Temperature 8 | . 8 7 Received Heat Transfer 213 | . 177 36 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . 1 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 440 | . 397 440 Initial 119 | . . 119 Average 261 | . 228 352 Maximum Alert Level 2 | . 1 2 Low Security (%) 26 | . 35 2 Level 1 62 | . 64 56 Level 2 11 | . . 41 Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 5 | . 5 . Investigation 3 | . 3 . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 30 | . 18 12 Peak Tracking Total 3 | . 3 3 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled 2 | . 1 1 Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 8 | . 8 . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 28 | . 28 . Successful 16 | . 16 . Failed 12 | . 12 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 20 | . 20 . Terminals 26 | . 26 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 9 | . 9 . Robot Analysis 3 | . 3 . Prototype ID Bank 1 | . 1 . Branch Access Points 1 | . 1 . Terminal Index 1 | . 1 . Alert Level 1 | . 1 . Locate Traps 1 | . 1 . Recall Investigation 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 1 | . 1 . Refit 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 6 | . 6 . Terminals 5 | . 5 . Botnet 4 | . 4 . Operators 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Tunnel 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 6 | . 6 . Full Trace Events 3 | . 3 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies 1 | . 1 . Largest Group 1 | . 1 1 Highest-Rated Group 58 | . 58 58 Highest-Rated Ally 58 | . 58 58 Total Orders . | . . . Ally Attacks 57 | . 35 22 Total Damage 966 | . 625 341 Kills 20 | . 12 8 Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total 3 | . 3 . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 1518 | . 1111 407 Spaces Moved 981 | 1 655 325 Core . | . . . Treads . | . . . Legs 475 | 1 474 . Wheels 506 | . 181 325 Hover . | . . . Flight . | . . . Fastest Speed 100 | 120 115 100 Average Speed 131 | 120 147 101 Slowest Speed 190 | 120 190 115 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 57 | 2 92 77 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . 1 . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 1105 | . 745 360 Wait 45 | . 39 6 Move 979 | . 654 325 Hop . | . . . Pick Up 3 | . 3 . Fast Attach 4 | . 3 1 Attach 1 | . 1 . Detach . | . . . Swap 5 | . 1 4 Drop 7 | . 7 . Fire 59 | . 37 22 Melee 2 | . . 2 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 3) 308 | -10/Materials | Build established: Mutant 689 | -10/Materials | Identified exit to Mines 689 | -10/Materials | Discovered new exit (range 16) 845 | -10/Materials | Core integrity fell below 50% 1112 | -10/Materials | Entered Mines 1121 | -10/Mines | Met a Derelict bent on vengeance 1203 | -10/Mines | Found a hidden stash of uninstalled traps 1254 | -10/Mines | Core integrity fell below 20% 1291 | -10/Mines | Excavation squad dispatched 1291 | -10/Mines | A large section of the Mines collapsed 1357 | -10/Mines | Learned location of 1 exit from Materials 1358 | -10/Mines | Discovered new exit (range 10) 1519 | -10/Mines | Destroyed by Player 2 with Light Cannon Last Messages --------------- 01377_ Player 2 drops Ion Engine. 01377_ Player 2 attaches Ion Engine. 01388_ An audio recording is triggered: "If you're looking for Megawrench, sorry but we're not in our cave right now, after essentially being evicted by all these Unaware tunnelers." 01391_ "Blame H1-IDC, who apparently didn't care about the consequences of repeatedly making a mess in Materials. Shooting at robots and generally destroying stuff raised the alert level high enough to trigger assault squads over in the main complex, and they later decided the best way to defend their interests would be to start expanding in this direction." 01442_ T-07 Excavator is excavating. 01445_ G-34 Mercenary destroyed. 01448_ Acquired 6 matter. 01453_ T-07 Excavator is excavating. 01457_ K-01 Serf collects debris. 01464_ U-05 Engineer lays Concrete. 01464_ T-07 Excavator is excavating. 01470_ K-01 Serf collects debris. 01518_ Player 2 attaches Lgt. Assault Rifle. 01519_ Lgt. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????########################???????????????????? | | ???#########################???????????????????? | | ??#### ##???????????????????? | | ??### ##???????????????????? | | ??## ############# ##???????????????????? | | ??## ############# ##???????????????????? | | ##### ##???## ##??###??????????????? | | ###### ##???## ##?? ##??????????????? | | ##### ##### ##???## ##? ###?????????????? | | ##### ##### ##???## @# ###?????????????? | | ##### ###??????### @ ##?###?????????? | | #### ##??????## % ##?????????? | | # ## ##???? ???????? | | ## ##????#### ???????? | | ## ##????#### ???????? | | ## ## ###??????### t ????????? | | ### #########??????###### #???????? | | ### ########????????###### ##???????? | | ### ##########??????????##g ###???????? | | ### ######### ??????????# ####????????? | | ## ????????? #####????????? | | # ?????????? ####??????????? | | ######## ?????????? ####???????????? | | ##########????????????? #########???????? | | ######????????????#####?? ###########??????? | | ######?????#####??#######?## ##??### ####?????? | | ####??????#######?### ###### ###### ########? | | ####?????### ##### ##### ###### ######## | | # ########## #### ##### ### | | # ######### ## ####### ##### # ## | | " # #### ######## ### &&## | | # #### ###???######## #### & ## | | ## " ## ######## ###???######## #####&### | | ## " ########### ##?????????## ######### | | # "############ ##??######### ##?#####? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 ---------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 21 | . 15 6 Parts Lost 4 | . . 4 Damage Taken 630 | . 235 395 Core 91 | . 49 42 Player 2/Cogmind (%) 35 | . 30 42 Absorbed by Shields . | . . . Damage Inflicted 966 | . 625 341 Player 2/Cogmind (%) 60 | . 61 58 Combat Hostiles Destroyed 17 | . 9 8 Player 2/Cogmind (%) 60 | . 56 66 Game ------ Seed CombatSchematicUnit Manual? 0 Play Time 00:15:37 Cumulative 183.6 hours Start 2022.05.20 @ 10:01:28 End 2022.05.20 @ 10:24:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 75 Rogue 68 Adventurer 0 Explorer 7 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 61 Gallery% 58 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 35488d0f-9230-4ee8-8c28-ab229f7d12f9