Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.21 @ 17:11:37 Player: leek.801 Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (124) 620 Value Destroyed (3840) 3840 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (38) 38 TOTAL SCORE: 7058 Bonus ------- High Alert Combat Kills 38 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 80/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Wheel Improved Targeting Computer Improved Shield Generator Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Seismic Detector Improved Targeting Computer Layered Light Armor Plating Layered Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Heavy Ion Cannon Heavy Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Wheel Wheel Medium Storage Unit High-capacity Storage Unit Compact Matter Pod Improved Sensor Array Improved Signal Interpreter Seismic Detector Layered Light Armor Plating Component Analysis Suite Heavy Ion Cannon Flak Gun Proton Missile Launcher Heavy Hammer [Rating: 45] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Wheel Treads Improved Treads Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Light Cannon Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 4 | . . 1 2 1 . Weapon 1 | . . . . 1 . Parts Attached 89 | 7 13 12 19 37 1 Power 10 | 1 3 1 1 4 . Engine 7 | 1 2 1 1 2 . Core 3 | . 1 . . 2 . Reactor . | . . . . . . Propulsion 26 | 2 4 5 8 7 . Treads 6 | . 2 . 4 . . Leg . | . . . . . . Wheel 20 | 2 2 5 4 7 . Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 2 2 2 6 10 1 Device 7 | 1 . . 2 4 . Storage 3 | 1 1 . . 1 . Processor 3 | . . . 1 1 1 Hackware 1 | . . . 1 . . Protection 9 | . 1 2 2 4 . Artifact . | . . . . . . Weapon 30 | 2 4 4 4 16 . Energy Gun 6 | . . 2 2 2 . Energy Cannon 4 | . . . . 4 . Ballistic Gun 10 | 2 2 1 1 4 . Ballistic Cannon 5 | . 1 1 1 2 . Launcher 4 | . 1 . . 3 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . Parts Lost 36 | . 1 4 4 26 1 Power 3 | . 1 . . 2 . Propulsion 12 | . . 3 1 8 . Utility 11 | . . . 1 9 1 Weapon 10 | . . 1 2 7 . Highest Loss Streak 6 | . 1 2 1 6 1 To Critical Strikes 2 | . . 1 . 1 . Average Backups 11 | 4 12 13 14 11 5 Power 1 | . . 1 1 1 1 Propulsion 3 | 2 6 4 4 2 1 Utility 4 | . 1 4 5 5 2 Weapon 2 | . 3 3 3 2 1 Tool/Special . | . . . . . . Unused Backups 19 | . . 5 2 9 3 Power 4 | . . 1 . 3 . Propulsion 5 | . . 1 1 2 1 Utility 6 | . . . 1 3 2 Weapon 4 | . . 3 . 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 83 | . 99 98 99 82 12 Engine 6 | . 12 7 9 2 . Core 2 | . 1 3 . 4 . Treads 4 | . 7 2 9 3 . Wheel 16 | . 20 29 16 11 . Device 8 | . 7 . 7 15 12 Storage 8 | . 14 11 9 8 . Processor 4 | . . . 9 6 . Hackware 1 | . . . 6 . . Protection 11 | . 6 21 13 9 . Energy Gun 4 | . . 9 7 3 . Ballistic Gun 5 | . 14 6 3 2 . Ballistic Cannon 6 | . 13 5 6 6 . Peak Build Rating 45 | 7 11 16 28 45 10 Average Rating 20 | 4 8 14 23 33 4 On Entrance 10 | . 7 11 16 27 2 Avg Prop Armor Cover (%) 6 | . . 3 . 7 . Naked Turns 36 | . . . . 20 16 Heaviest Build 62 | 12 32 40 48 62 5 Greatest Support 69 | 26 40 42 69 66 3 Greatest Overweight (x) 5 | 2 1 1 4 5 1 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 5 Average Capacity 13 | 7 14 15 15 14 5 Most Carried 15 | 6 15 15 15 15 5 Average Carried 12 | 4 12 13 14 12 4 Final Capacity 15 | 8 15 15 15 5 5 Final Carried 15 | 6 15 15 14 5 5 Class Distribution -------------------- 69% | Mutant 8% | Gunner 7% | Tank 7% | Scavenger-Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 3531 | 285 431 477 896 1252 190 Remotely . | . . . . . . Salvage Created 3914 | 28 487 933 968 1498 . Parts 255 | 1 43 72 63 76 . Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed 9 | . 3 4 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . . 2 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 84 | . 13 20 23 28 . Guns 28 | . 3 10 10 5 . Cannons 43 | . 8 8 11 16 . AOE 10 | . 2 2 2 4 . Classes Destroyed 15 | 1 4 5 2 3 . Worker 12 | . 2 3 2 5 . Builder 7 | . . . 4 3 . Tunneler 3 | 1 1 . . 1 . Hauler 2 | . . 2 . . . Recycler 10 | . 2 1 4 3 . Operator 1 | . . 1 . . . Watcher 5 | . . 3 1 1 . Swarmer 16 | . 6 4 6 . . Grunt 40 | . 7 8 10 15 . Duelist 3 | . . 1 . 2 . Sentry 15 | . . 7 5 3 . Specialist 2 | . . . . 2 . Hunter 2 | . . . 2 . . Programmer 5 | . . . . 5 . Heavy 1 | . . . . 1 . Best Kill Streak 9 | 1 7 6 6 9 . Combat Bots Only 6 | . 3 6 6 6 . Max Kills in Single Turn 2 | 1 2 2 2 2 . Gunslinging 1 | . . . 1 . . Exploded 2 | . 2 1 1 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 608 | . 51 63 136 352 6 Missed 183 | . 13 12 34 123 1 Hits 425 | . 38 51 102 229 5 Melee 9 | . . . . 9 . Projectile 416 | . 38 51 102 220 5 AOE 2 | . 2 . . . . Critical Strikes 19 | . . 3 3 12 1 Damage Taken 6459 | . 468 613 1307 4001 70 Core 1006 | . 86 98 120 653 49 Absorbed by Shields 411 | . . . . 411 . Redirected to Shielding 155 | . . 11 28 116 . Ignored by Resistances 26 | . . . 26 . . Regen/Repaired (Parts) 229 | . . 85 144 . . Core Remaining (%) 79 | 100 65 75 78 . . Volleys Fired 320 | 7 38 62 99 114 . Largest 3 | 2 2 2 2 3 . Hottest 182 | 40 53 95 99 182 . Shots Fired 598 | 14 71 115 180 218 . Gun 304 | 14 35 68 102 85 . Cannon 259 | . 33 43 67 116 . Launcher 35 | . 3 4 11 17 . Special . | . . . . . . Kinetic 390 | 14 68 73 107 128 . Thermal 173 | . . 38 62 73 . Explosive 18 | . 3 4 11 . . Electromagnetic 17 | . . . . 17 . Robot Hit Streak 20 | 5 9 9 20 12 . Robot Miss Streak 10 | 3 4 9 10 8 . Penetration Max 1 | . . . . 1 . Secondary Targets 3 | . . . 2 1 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 410 | 7 43 77 135 148 . Core Hits 262 | 2 25 85 77 73 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 10 | . . . 2 8 . Burn 2 | . . . 1 1 . Meltdown 1 | . . . . 1 . Blast 7 | . . . 1 6 . Melee Attacks 4 | . . . . 4 . Impact 4 | . . . . 4 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9871 | 104 898 1521 2327 5021 . Guns 3770 | 104 288 764 1336 1278 . Cannons 4139 | . 391 454 739 2555 . Explosions 1860 | . 211 220 245 1184 . Melee . | . . . . . . Ramming 102 | . 8 83 7 4 . Kinetic 5443 | 104 679 678 1231 2751 . Thermal 2783 | . . 540 844 1399 . Explosive 816 | . 211 220 245 140 . Electromagnetic 727 | . . . . 727 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . . . 9 9 Average Corruption 6 | . . . . 5 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 67 | . . . . 40 27 Message Errors 18 | . . . . 9 9 Matter Fused 17 | . . . . 11 6 Heat Flow Errors 7 | . . . . 4 3 Energy Discharges 10 | . . . . 6 4 Parts Rejected 1 | . . . . 1 . Parts Fused 1 | . . . . 1 . Data Loss (minor) 8 | . . . . 5 3 Data Loss (major) 3 | . . . . 1 2 Misfires 1 | . . . . 1 . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 458 | . 46 . 17 395 . Projectiles 271 | . . . 17 254 . Explosions 187 | . 46 . . 141 . Melee . | . . . . . . Knockbacks 40 | . 6 3 16 15 . Impact 1 | . 1 . . . . Kinetic 37 | . 5 3 15 14 . Secondary 2 | . . . 1 1 . Self-Inflicted Damage 656 | . 28 39 3 586 . Shots 13 | . 1 . . 12 . Rammed 12 | . 1 9 1 1 . Targets Rammed 12 | . 1 9 1 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 527 | . 6 246 228 527 202 Average Temperature 80 | . 3 60 62 103 94 Received Heat Transfer 2006 | . 108 231 477 1190 . Effects 9 | . . . . 9 . Shutdowns 2 | . . . . 2 . Energy Bleed 1 | . . . . 1 . Interference 4 | . . . . 4 . Damage (minor) 1 | . . . . 1 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Robots Corrupted 2 | . . . . 2 . Combat Hostiles 2 | . . . . 2 . Parts Fried 3 | . . . . 3 . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 5 | . . . 2 3 . Heat Transferred 4517 | . . 655 1620 2242 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . 3 . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Maximum Alert Level 2 | . . 1 1 2 . Low Security (%) 66 | 100 100 48 71 59 . Level 1 28 | . . 51 28 26 . Level 2 4 | . . . . 13 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 686 | 5 159 290 284 686 . Initial 89 | . . 50 89 89 . Average 177 | . 61 189 167 234 . Influence Increases 3304 | 5 394 733 717 1455 . Destroy 0b10 Robot/C 1680 | . 260 400 460 560 . Destroy 0b10 Robot/NC 200 | 5 25 50 55 65 . Destroy Leader 444 | . 60 120 122 142 . Successful Hack 78 | . 13 . 23 42 . Disable Machine 255 | . . 30 . 225 . Anti-Garrison Action 150 | . . . . 150 . Destroy Structure 167 | . 21 28 27 91 . Partial Spotted 30 | . . 15 15 . . Lose Combat Pursuer 300 | . 15 90 15 180 . Influence Decreases 3253 | 5 274 640 732 981 621 Entered New Map 552 | . . 70 124 109 249 Time Decay 2341 | 5 264 530 568 612 362 Lost Part 360 | . 10 40 40 260 10 Squads Dispatched 19 | . 3 1 3 12 . Investigation 6 | . 2 . 2 2 . Extermination 4 | . . . . 4 . Reinforcement 6 | . 1 1 1 3 . Assault 3 | . . . . 3 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 15 | . 4 5 5 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 143 | . 23 34 37 48 1 Peak Tracking Total 7 | . 5 4 5 7 1 Tactical Retreats 16 | . 1 5 1 9 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 6 | . 1 . 2 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 18 | . . 2 . 16 . Max in Single Turn 4 | . . 1 . 4 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 35 | . 7 9 9 9 1 Terminals 29 | . 7 7 7 8 . Fabricators . | . . . . . . Repair Stations 2 | . . 1 1 . . Recycling Units . | . . . . . . Scanalyzers 3 | . . 1 1 1 . Garrison Access . | . . . . . . Total Hacks 78 | . 15 16 24 22 1 Successful 52 | . 11 10 18 12 1 Failed 24 | . 4 5 6 9 . Catastrophic 5 | . 3 1 1 . . Database Lockouts 2 | . . 1 . 1 . Manual 68 | . 14 12 21 20 1 Terminals 67 | . 15 12 19 21 . Fabricators . | . . . . . . Repair Stations 5 | . . 2 3 . . Recycling Units . | . . . . . . Scanalyzers 5 | . . 2 2 1 . Garrison Access . | . . . . . . Terminal Hacks 15 | . 3 1 5 5 1 Record 2 | . . . . 2 . Robot Analysis 4 | . 1 . 2 1 . Open Door 1 | . . . . . 1 Level Access Points 2 | . . . 1 1 . Terminal Index 1 | . . . 1 . . Alert Level 1 | . . 1 . . . Locate Traps 2 | . 1 . . 1 . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . 2 3 . . Scan Component 3 | . . 1 2 . . Repair 2 | . . 1 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 1 1 . . Retrieve Study 2 | . . 1 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 28 | . 7 6 8 7 . Terminals 28 | . 7 6 8 7 . Assimilate 2 | . . . . 2 . Botnet 8 | . 3 1 2 2 . Skim 18 | . 4 5 6 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 21 | . 4 5 5 7 . Full Trace Events 6 | . 1 . 3 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . 1 1 . . Parts Repaired 2 | . . 1 1 . . Time 83 | . . 51 32 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . 1 . Machine Destruction 1 | . . . . 1 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Active Infowar (turns) 3792 | 41 474 46 548 1879 804 Sensors 90 | . . . . 90 . Seismic 3742 | 41 474 46 548 1829 804 Robot Analysis Total 4 | . 1 . 2 1 . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 7005 | 111 859 1489 1719 2007 820 Spaces Moved 5272 | 74 629 1104 1108 1332 1025 Core 1193 | 20 . . . 148 1025 Treads 535 | . 114 58 278 85 . Legs . | . . . . . . Wheels 3544 | 54 515 1046 830 1099 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 85 85 50 50 Average Speed 98 | 100 110 99 104 104 78 Slowest Speed 240 | 150 160 240 240 240 100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 58 | 4 82 83 62 29 93 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 6 | . . 3 3 . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched 4 | . . . . . 4 Spaces Dug 3 | . . . . 3 . Terrain Destroyed 189 | . 18 31 35 105 . Melee 3 | . . . . 3 . Projectile 16 | . . . . 16 . AOE 170 | . 18 31 35 86 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 6432 | 94 718 1382 1474 1720 1044 Wait 540 | . 20 151 205 151 13 Move 5267 | 73 628 1103 1107 1331 1025 Hop . | . . . . . . Pick Up 69 | 7 8 16 6 31 1 Fast Attach 32 | 6 2 5 9 9 1 Attach 47 | 1 1 5 6 33 1 Detach 11 | . . 1 1 8 1 Swap 77 | . 14 13 29 21 . Drop 51 | . 6 15 11 17 2 Fire 320 | 7 38 62 99 114 . Melee 4 | . . . . 4 . Ram 11 | . 1 8 1 1 . Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire 2 | . . 2 . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory (discovered 5 exits: Fac x4 / *Low) -7/Lower Caves (discovered 1 exit: *Low) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 12) 511 | -10/Materials | Discovered new exit (range 16) 712 | -10/Materials | Derelicts attacked the area 847 | -10/Materials | Discovered new exit (range 16) 971 | -10/Materials | Entered another Materials area 971 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1828 | -9/Materials | Identified exit to Materials 1850 | -9/Materials | Discovered exit to Materials (range 7) 1875 | -9/Materials | Learned location of Zion (-6) 1911 | -9/Materials | Loaded intel: 22 trap records 1939 | -9/Materials | Learned Storage security intel 1957 | -9/Materials | Learned Storage garrison access intel 1963 | -9/Materials | Loaded intel: 2 repair station locations 1992 | -9/Materials | Discovered new exit (range 7) 2194 | -9/Materials | Discovered exit to Materials (range 16) 2347 | -9/Materials | Repaired Hvy. Ion Engine 2369 | -9/Materials | Central database locked down 2460 | -9/Materials | Entered another Materials area 2460 | -8/Materials | Evolved 2 slots: Utility x2 2626 | -8/Materials | Discovered new exit (range 15) 3438 | -8/Materials | Identified exit to Factory 3549 | -8/Materials | Learned Factory security intel 3608 | -8/Materials | Learned Factory emergency access door positions 3734 | -8/Materials | Learned location of 1 exit from Lower Caves 3774 | -8/Materials | Learned Storage stockpile data 3810 | -8/Materials | Repaired Imp. Treads 3829 | -8/Materials | Learned location of Lower Caves (-6) 3871 | -8/Materials | Learned Storage security intel 4179 | -8/Materials | Entered Factory 4179 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4377 | -7/Factory | Lost 3 parts (1n1u1w) 4426 | -7/Factory | Discovered new exit (range 16) 4657 | -7/Factory | Build established: Scavenger-Tank 4758 | -7/Factory | Lost 6 parts (2n2u2w) 4844 | -7/Factory | Identified exit to Factory 5021 | -7/Factory | Lost 6 parts (2n2u2w) 5231 | -7/Factory | Central database locked down 5263 | -7/Factory | Build established: Gunner 5510 | -7/Factory | Core integrity fell below 50% 5831 | -7/Factory | Build established: Tank 6055 | -7/Factory | Core integrity fell below 20% 6091 | -7/Factory | Released all parts (8) 6120 | -7/Factory | Lost 4 parts (1p1n2u) 6179 | -7/Factory | First assault squad dispatched 6186 | -7/Factory | Entered Lower Caves 6187 | -7/Lower Caves | Identified exit to Lower Caves 6395 | -7/Lower Caves | Build established: Mutant 6427 | -7/Lower Caves | Encountered a Warlord checkpoint 6595 | -7/Lower Caves | Learned Factory security intel 6990 | -7/Lower Caves | Spotted B-75 Beast 7006 | -7/Lower Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 06957_ Searching scrap... 06957_ Found Adv. Terrain Scan Processor. 06957_ Found Flak Cannon. 06957_ Found 39 Matter. 06958_ Acquired 39 matter. 06961_ Acquired Adv. Terrain Scan Processor. 06962_ System corrupted: Matter fused (-8). 06962_ Discarded Adv. Terrain Scan Processor. 06963_ Dropped Hcp. Storage Unit. 06986_ System corrupted: Energy discharge (-25). 06990_ Knocked back. 06990_ Seismic Detector destroyed. 06992_ Searching scrap... 06992_ Found Lrg. Battery. 06992_ Found Targeting Computer. 06992_ Found Mak. Axe. 06992_ Found Hardlight Generator. 06992_ Found 30 Matter. 06993_ Acquired 22 matter. 07001_ System corrupted: Energy discharge (-34). Map ----- +----------------------------------------------------+ | ????????????## #?## # #####??????????####????# | | ????????????# #### ## #??????????# ##???? | | ????????????# ! #??????????# #???? | | ???????????# # ] ######?????# ##??? | | ???????????# # ##### ##????## ##?? | | ???????????# ##???#### #????## ##? | | ???????????### #????????## #????# ## | | ?????????????# ??????????# ###### # | | ?????????????# ??????????## ## | | ?????????????# ???????????######## ## | | ?????????????# ??????????????????### ### | | ?????????????# ????????????????????## ### | | ?????????????#??????????????????????#### ## | | ???????????????????????????????????????## | | ????????????????????????????????????????## | | ???????????????????????????????########### | | ??????????????????????????????##!% BB ## | | ??????????????????##?????????## !/!BB ##?## # | | ????????????????### #####?## ;;# #????### | | ??????????????? ## #?# #??????? | | ????????????????# ### % "#??????? | | ?????????????????# ## ##?## ### ?????? | | ??????????????????##?# ??# ##???# #?? ???? | | ?????????????????????# ### ##???# ?? ??? | | ?????????????????##### #???## ?? #?? | | ????????????????# @ #????? ?? ? #?? | | ???????????????# ## ## ###### #?? | | ???????????????# ??# ## ####?? | | ????????????# ## ???# ## ##### #?????? | | ???????????# ???# ## ## ##??? ??? ??????? | | ???????????? ?????# "" ;# ### #?????? | | ???????????????????????#" &&% #?????? | | ???????????????????????#" &%& ###### #?????? | | ???????????????????????## && "#???????????????? | | ????????????????????????###"% ;##???????????????? | | ?????????????????????????# """;;#????????????????? | | ?????????????????????????# ##????????????????? | | ?????????????????????????#######?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Core Shielding 20 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Ion Engine | 22% | -9/Materials Imp. Treads | 7% | -8/Materials Studied --------- Wheel | -9/Materials | Hacked Imp. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupersonicIntegratedOptics Manual? 0 Play Time 03:38:33 Cumulative 174.1 hours Start 2026.07.31 @ 21:32:20 End 2026.08.21 @ 17:11:37 Sessions 27 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 150 Rogue 150 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 26 Achievement% 19 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bdc6f0d0-d6a4-4123-a8d4-f06ef18af7bb