Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.26 @ 18:10:25

Player: cptwinky

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (210)     1050
Value Destroyed (7651)     7651
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (7890)               7890
              TOTAL SCORE: 21691

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    3338
Follower Combat Kills      3293
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -341

 Cogmind 
---------
Core Integrity             0/850
Matter                     179/300
Energy                     100/100
System Corruption          14%
Temperature                Cool (347)
Movement                   Core (1100) Ox21
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (8) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
                Matter Compressor (0)
   Experimental Sensor Array
                Phasing Sabre

 Peak State 
------------
>               --- POWER ------------
                F-cell Engine
>               --- PROPULSION -------
          Heavy Treads
          Heavy Treads
>               --- UTILITY ----------
                Coolant Injector
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Signal Interpreter
                Tactical Coordination Suite
                Damper Plating
>               --- WEAPON -----------
                Bore Cannon
                Bore Cannon
>               --- INVENTORY --------
                Antimatter Reactor
          Heavy Treads
          Heavy Treads
                Matter Compressor
       Enhanced Optical Array
   Experimental Sensor Array
       Improved Propulsion Shielding
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
  Hypervelocity Gauss Cannon
  Hypervelocity Gauss Cannon
  Hypervelocity Gauss Cannon
  Hypervelocity Gauss Cannon
       Improved Proton Missile Launcher
           Mini Grenade Launcher
                Phasing Sabre
[Rating: 80]

 Favorites 
-----------
Power                      F-cell Engine
  Engine                   F-cell Engine
  Power Core               Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Heavy Treads
  Treads                   Heavy Treads
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Coolant Injector
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Bore Cannon
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Bore Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Shock Maul
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac 
Slots Evolved              8    | .   .   .   2   .   .   4   .   .   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Utility                  6    | .   .   .   2   .   .   3   .   .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             196  | 7   18  2   27  41  1   32  10  2   3   .   1   2   50  
  Power                    12   | 1   2   1   2   3   .   .   .   .   .   .   .   .   3   
    Engine                 10   | 1   2   1   1   3   .   .   .   .   .   .   .   .   2   
    Core                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               37   | 2   6   1   2   13  .   4   1   1   .   .   .   .   7   
    Treads                 26   | 1   4   1   1   7   .   3   1   1   .   .   .   .   7   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  9    | 1   2   .   1   4   .   1   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Utility                  57   | 2   3   .   7   7   1   12  5   1   1   .   1   .   17  
    Device                 11   | .   .   .   1   1   1   2   1   .   1   .   1   .   3   
    Storage                7    | 2   .   .   5   .   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   
    Hackware               4    | .   .   .   1   .   .   2   .   .   .   .   .   .   1   
    Protection             33   | .   3   .   .   6   .   7   4   1   .   .   .   .   12  
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   90   | 2   7   .   16  18  .   16  4   .   2   .   .   2   23  
    Energy Gun             30   | 2   3   .   10  13  .   2   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          14   | .   4   .   2   .   .   8   .   .   .   .   .   .   .   
    Ballistic Cannon       20   | .   .   .   .   .   .   .   4   .   1   .   .   1   14  
    Launcher               12   | .   .   .   4   .   .   3   .   .   .   .   .   .   5   
    Special Weapon         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   2   .   2   .   .   .   .   .   1   .   
    Slashing Weapon        8    | .   .   .   .   3   .   .   .   .   1   .   .   .   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   1   4   .   1   .   .   .   .   .   .   .   
Parts Lost                 50   | .   3   .   1   12  .   4   .   .   .   .   .   .   30  
  Power                    4    | .   1   .   .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               10   | .   .   .   .   3   .   1   .   .   .   .   .   .   6   
  Utility                  21   | .   .   .   1   4   .   3   .   .   .   .   .   .   13  
  Weapon                   15   | .   2   .   .   5   .   .   .   .   .   .   .   .   8   
  Highest Loss Streak      13   | .   2   .   1   4   .   3   .   .   .   .   .   .   13  
Average Slot Usage (%)     93   | .   99  100 99  98  100 94  89  92  92  92  92  92  82  
  Engine                   7    | .   13  14  8   8   11  7   7   7   7   7   7   7   5   
  Treads                   15   | .   26  28  17  11  11  18  10  15  15  15  15  15  13  
  Wheel                    2    | .   1   .   4   10  11  2   3   .   .   .   .   .   .   
  Device                   10   | .   .   .   10  6   11  7   9   7   14  15  15  15  12  
  Storage                  16   | .   22  14  15  22  22  15  15  15  15  15  15  15  13  
  Processor                4    | .   .   .   .   .   .   7   7   7   7   7   7   7   4   
  Hackware                 3    | .   .   .   10  4   .   8   3   .   .   .   .   .   4   
  Protection               11   | .   5   14  6   9   11  9   13  23  15  15  15  15  12  
  Energy Gun               6    | .   16  .   17  19  22  1   .   .   .   .   .   .   .   
  Ballistic Gun            3    | .   10  28  4   .   .   11  10  .   .   .   .   .   .   
  Ballistic Cannon         6    | .   .   .   .   .   .   .   4   15  15  15  15  14  10  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             145  | 15  17  16  82  88  89  98  113 113 113 112 116 116 145 
  Greatest Support         140  | 10  40  40  40  40  10  60  90  90  90  90  90  90  140 
  Greatest Overweight (x)  13   | 1   1   .   8   13  8   9   3   1   1   1   1   1   1   
  Average Overweight (x)   2    | .   .   .   2   6   8   2   1   1   1   1   1   1   .   
Largest Inventory Capacity 20   | 8   8   6   20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         17   | 5   7   6   10  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 4   6   6   20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          17   | 2   5   5   9   19  19  18  18  19  20  20  19  19  18  
  Final Capacity           20   | 8   6   6   20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 4   6   6   20  20  20  15  20  20  20  20  20  20  3   

 Class Distribution 
--------------------
 37% | Commander-Mutant
 22% | Messiah-Mutant
 19% | Hauler-Mutant
 16% | Mutant
  3% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
    Hauler-Mutant | -9/Storage
 Commander-Mutant | -9/Recycling
    Hauler-Mutant | -7/Factory
 Commander-Mutant | -7/Waste
 Commander-Mutant | -7/Factory
 Commander-Mutant | -7/Lower Caves
 Commander-Mutant | -7/Lower Caves
 Commander-Mutant | -7/Zion
   Messiah-Mutant | -6/Proximity Caves
   Messiah-Mutant | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   -7   -6   -6   
-----------                Run  | Scr  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           4386 | 270  270  66   392  385  10   692  220  20   30   .    10   .    2021 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8664 | 64   1217 .    1275 1531 166  1175 .    .    .    .    .    84   3152 
  Parts                    430  | 2    78   .    88   88   4    50   .    .    .    .    .    2    118  
Haulers Intercepted        9    | .    2    .    4    3    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           6    | .    1    .    .    .    .    2    .    .    .    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      63   | .    .    .    .    .    .    .    .    .    9    24   .    30   .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    1    .    1    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  157  | .   21  .   26  27  2   24  .   .   .   .   .   1   56  
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Guns                     69   | .   17  .   15  19  2   16  .   .   .   .   .   .   .   
  Cannons                  38   | .   .   .   .   .   .   .   .   .   .   .   .   1   37  
  AOE                      43   | .   3   .   11  5   .   7   .   .   .   .   .   .   17  
Classes Destroyed          18   | 1   6   .   3   .   1   3   .   .   .   .   .   1   3   
  Worker                   12   | .   3   .   4   2   .   1   .   .   .   .   .   .   2   
  Builder                  8    | .   .   .   2   4   .   .   .   .   .   .   .   .   2   
  Hauler                   9    | .   2   .   4   3   .   .   .   .   .   .   .   .   .   
  Recycler                 9    | 1   1   .   1   .   2   1   .   .   .   .   .   .   3   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Operator                 3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   3   .   2   1   .   .   .   .   .   .   .   .   1   
  Swarmer                  23   | .   3   .   7   4   .   6   .   .   .   .   .   .   3   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    79   | .   18  .   12  12  .   11  .   .   .   .   .   1   25  
  Brawler                  11   | .   .   .   1   .   .   1   .   .   .   .   .   .   9   
  Duelist                  5    | .   .   .   .   .   .   1   .   .   .   .   .   .   4   
  Sentry                   26   | .   .   .   6   11  .   1   .   .   .   .   .   .   8   
  Hunter                   5    | .   .   .   .   .   .   2   .   .   .   .   .   .   3   
  Programmer               5    | .   .   .   .   .   .   2   .   .   .   .   .   .   3   
  Thug                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           12   | 1   9   .   11  8   2   4   .   .   .   .   .   1   12  
  Combat Bots Only         11   | .   4   .   6   7   1   3   .   .   .   .   .   1   11  
Max Kills in Single Turn   5    | 1   2   .   5   3   2   2   .   .   .   .   .   1   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   2   .   3   2   .   2   .   .   .   .   .   .   5   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   -7   -6   -6   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  
Damage Taken               11568 | .    462  33   636  1535 .    1621 .    .    165  .    .    47   7069 
  Core                     1458  | .    67   18   61   245  .    144  .    .    71   .    .    .    852  
  Absorbed by Shields      188   | .    .    .    87   .    .    .    .    .    24   .    .    46   31   
  Reduced by Siege Mode    6     | .    .    .    .    .    .    .    .    .    .    .    .    .    6    
Core Remaining (%)         64    | 100  .    66   .    .    23   .    .    .    .    .    .    69   .    
Volleys Fired              418   | 4    70   .    62   70   3    89   .    .    .    .    .    3    117  
  Largest                  2     | 2    2    .    2    2    2    2    .    .    .    .    .    2    2    
  Hottest                  122   | 80   80   .    90   90   90   50   .    .    .    .    .    114  122  
Shots Fired                773   | 8    128  .    119  140  6    167  .    .    .    .    .    6    199  
  Gun                      553   | 8    128  .    114  140  6    157  .    .    .    .    .    .    .    
  Cannon                   195   | .    .    .    .    .    .    .    .    .    .    .    .    6    189  
  Launcher                 24    | .    .    .    5    .    .    9    .    .    .    .    .    .    10   
  Special                  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  421   | .    47   .    22   .    .    157  .    .    .    .    .    6    189  
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                9     | .    .    .    5    .    .    .    .    .    .    .    .    .    4    
  Electromagnetic          342   | 8    81   .    92   140  6    9    .    .    .    .    .    .    6    
  Robot Hit Streak         24    | 4    10   .    24   13   1    16   .    .    .    .    .    7    23   
  Robot Miss Streak        6     | 1    3    .    5    6    2    4    .    .    .    .    .    3    6    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Secondary Targets        8     | .    1    .    1    4    .    2    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           578   | 6    91   .    100  118  1    130  .    .    .    .    .    3    129  
  Core Hits                360   | 2    46   .    68   67   4    54   .    .    .    .    .    2    117  
  Critical Hits            75    | .    .    .    .    .    .    1    .    .    .    .    .    3    71   
  Critical Kills           36    | .    .    .    .    .    .    .    .    .    .    .    .    2    34   
  Critical Parts Destroyed 35    | .    .    .    .    .    .    1    .    .    .    .    .    1    33   
Melee Attacks              30    | .    .    .    .    12   .    8    .    .    .    .    .    2    8    
  Impact                   12    | .    .    .    .    2    .    8    .    .    .    .    .    2    .    
  Slashing                 18    | .    .    .    .    10   .    .    .    .    .    .    .    .    8    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17413 | 77   1394 .    2917 2495 84   2652 .    13   .    .    .    88   7693 
  Guns                     6441  | 77   1230 .    1410 1731 84   1909 .    .    .    .    .    .    .    
  Cannons                  2901  | .    .    .    .    .    .    .    .    .    .    .    .    88   2813 
  Explosions               7868  | .    164  .    1507 764  .    553  .    .    .    .    .    .    4880 
  Melee                    190   | .    .    .    .    .    .    190  .    .    .    .    .    .    .    
  Ramming                  13    | .    .    .    .    .    .    .    .    13   .    .    .    .    .    
  Kinetic                  5449  | .    442  .    197  .    .    1909 .    .    .    .    .    88   2813 
  Thermal                  2923  | .    164  .    766  475  .    160  .    .    .    .    .    .    1358 
  Explosive                3750  | .    .    .    741  289  .    .    .    .    .    .    .    .    2720 
  Electromagnetic          5088  | 77   788  .    1213 1731 84   393  .    .    .    .    .    .    802  
  Impact                   190   | .    .    .    .    .    .    190  .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14    | .    .    .    2    2    2    1    1    1    1    1    1    .    14   
  Average Corruption       1     | .    .    .    2    2    2    1    1    1    1    1    1    .    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  77    | .    .    .    2    21   5    4    4    1    5    .    .    .    35   
    Message Errors         25    | .    .    .    .    9    1    2    3    1    4    .    .    .    5    
    Matter Fused           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Heat Flow Errors       5     | .    .    .    1    .    3    .    .    .    .    .    .    .    1    
    Energy Discharges      8     | .    .    .    .    3    .    1    .    .    .    .    .    .    4    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      12    | .    .    .    1    5    1    1    1    .    1    .    .    .    2    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       18    | .    .    .    .    4    .    .    .    .    .    .    .    .    14   
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            431   | .    12   .    156  100  .    14   .    3    .    .    .    .    146  
  Projectiles              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Explosions               424   | .    12   .    156  100  .    14   .    .    .    .    .    .    142  
  Melee                    3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    
Knockbacks                 25    | .    .    .    .    .    .    1    .    .    .    .    .    1    23   
  Impact                   1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  23    | .    .    .    .    .    .    .    .    .    .    .    .    1    22   
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      305   | .    .    .    21   139  .    .    .    .    .    .    .    .    145  
  Shots                    11    | .    .    .    1    3    .    .    .    .    .    .    .    .    7    
  Rammed                   1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        349   | 54   216  .    349  265  115  58   .    .    .    .    .    96   345  
  Average Temperature      78    | 25   48   .    82   89   52   17   .    .    .    .    .    48   98   
  Received Heat Transfer   3067  | .    210  18   260  528  .    330  .    .    .    .    .    8    1713 
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Total Turns              107   | .    .    .    .    .    .    .    .    .    .    .    .    .    107  
  Longest Duration         107   | .    .    .    .    .    .    .    .    .    .    .    .    .    107  
Robots Corrupted           5     | .    1    .    .    3    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          5     | .    1    .    .    3    .    .    .    .    .    .    .    .    1    
  Parts Fried              17    | 1    3    .    5    7    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2750  | .    200  .    750  650  .    100  .    .    .    .    .    .    1050 
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      19    | .    3    .    5    7    .    3    .    .    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   -7   -6   -6   
-------                    Run  | Scr  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  
Peak Influence             2546 | 5    441  35   442  602  436  1829 1100 772  .    .    .    .    2546 
  Average Influence        634  | 1    232  35   195  337  188  1003 1009 624  .    .    .    .    1090 
Maximum Alert Level        5    | .    2    .    2    2    2    5    4    3    .    .    .    .    5    
  Low Security (%)         18   | 100  32   100  51   11   62   .    .    .    .    .    .    .    .    
  Level 1                  23   | .    64   .    44   57   23   .    .    .    .    .    .    .    3    
  Level 2                  21   | .    3    .    3    31   13   7    .    88   .    .    .    .    37   
  Level 3                  17   | .    .    .    .    .    .    55   44   11   .    .    .    .    15   
  Level 4                  13   | .    .    .    .    .    .    24   55   .    .    .    .    .    26   
  Level 5                  1    | .    .    .    .    .    .    8    .    .    .    .    .    .    1    
  High Security            4    | .    .    .    .    .    .    3    .    .    .    .    .    .    15   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          71   | .    6    1    4    7    .    20   .    3    .    .    .    .    30   
  Investigation            17   | .    3    1    1    4    .    5    .    .    .    .    .    .    3    
  Extermination            9    | .    .    .    .    .    .    3    .    2    .    .    .    .    4    
  Reinforcement            14   | .    3    .    3    3    .    2    .    1    .    .    .    .    2    
  Assault                  27   | .    .    .    .    .    .    7    .    .    .    .    .    .    20   
  Garrison                 4    | .    .    .    .    .    .    3    .    .    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac 
Distress Signals           14   | .   2   .   3   3   .   4   .   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              365  | .   35  1   45  45  17  56  .   8   7   3   .   16  132 
  Peak Tracking Total      22   | .   6   1   5   6   3   6   .   2   4   1   .   4   22  
  Tactical Retreats        24   | .   3   .   2   .   .   5   .   .   .   .   .   .   14  

 Traps                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac 
Traps Triggered            12   | .   3   .   2   .   .   5   .   1   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Reprogrammed             14   | .   4   .   .   10  .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   3   .   .   .   .   .   4   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac 
Machines Disabled          66   | .   3   .   5   8   .   24  .   2   1   .   .   2   21  
  Max in Single Turn       8    | .   1   .   3   2   .   .   .   .   .   .   .   1   8   
  Garrison Access          4    | .   .   .   .   .   .   1   .   .   .   .   .   .   3   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac 
Machines Accessed          77   | .   6   1   10  13  15  14  .   5   .   .   1   1   11  
  Terminals                38   | .   4   .   7   11  6   7   .   3   .   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   1   .   .   .   .   .   .   5   
  Repair Stations          4    | .   .   .   .   1   .   2   .   1   .   .   .   .   .   
  Recycling Units          20   | .   2   .   2   1   9   2   .   1   .   .   .   1   2   
  Scanalyzers              4    | .   .   .   1   .   .   1   .   .   .   .   .   .   2   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   
Total Hacks                220  | .   19  1   29  44  44  35  .   10  .   .   5   3   30  
  Successful               135  | .   11  1   16  28  29  18  .   6   .   .   5   1   20  
  Failed                   85   | .   8   .   13  16  15  17  .   4   .   .   .   2   10  
    Catastrophic           10   | .   1   .   3   4   1   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   115  | .   14  .   12  28  21  15  .   4   .   .   .   2   19  
  Terminals                118  | .   14  .   22  36  21  18  .   7   .   .   .   .   .   
  Fabricators              19   | .   .   .   .   .   .   3   .   .   .   .   .   .   16  
  Repair Stations          12   | .   .   .   .   6   .   5   .   1   .   .   .   .   .   
  Recycling Units          44   | .   5   .   3   2   23  2   .   2   .   .   .   3   4   
  Scanalyzers              11   | .   .   .   4   .   .   2   .   .   .   .   .   .   5   
  Garrison Access          10   | .   .   .   .   .   .   5   .   .   .   .   .   .   5   
Terminal Hacks             51   | .   7   1   8   13  9   4   .   4   .   .   5   .   .   
  Part Schematic           6    | .   .   .   .   .   1   .   .   .   .   .   5   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   3   .   .   .   2   .   .   1   .   .   .   .   .   
  Prototype ID Bank        6    | .   1   .   2   .   2   1   .   .   .   .   .   .   .   
  Open Door                4    | .   .   1   .   3   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          15   | .   2   .   4   3   4   .   .   2   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Reprogram Traps          4    | .   1   .   .   3   .   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           10   | .   .   .   .   .   .   2   .   .   .   .   .   .   8   
  Load Schematic           5    | .   .   .   .   .   .   1   .   .   .   .   .   .   4   
  Build                    5    | .   .   .   .   .   .   1   .   .   .   .   .   .   4   
Repair Station Hacks       9    | .   .   .   .   6   .   3   .   .   .   .   .   .   .   
  Scan Component           5    | .   .   .   .   3   .   2   .   .   .   .   .   .   .   
  Repair                   4    | .   .   .   .   3   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       19   | .   2   .   2   1   9   1   .   1   .   .   .   1   2   
  Retrieve Components      19   | .   2   .   2   1   9   1   .   1   .   .   .   1   2   
Scanalyzer                 10   | .   .   .   4   .   .   2   .   .   .   .   .   .   4   
  Insert Component         5    | .   .   .   2   .   .   1   .   .   .   .   .   .   2   
  Analyze                  5    | .   .   .   2   .   .   1   .   .   .   .   .   .   2   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         36   | .   2   .   2   8   11  6   .   1   .   .   .   .   6   
  Terminals                16   | .   .   .   2   7   2   4   .   1   .   .   .   .   .   
    Track                  4    | .   .   .   1   2   .   1   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Botnet                 8    | .   .   .   1   2   2   2   .   1   .   .   .   .   .   
    Operators              2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Siphon                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          13   | .   2   .   .   1   9   .   .   .   .   .   .   .   1   
    Mask                   2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   
    Tunnel                 11   | .   2   .   .   .   9   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   2   .   .   .   .   .   .   3   
    Reprogram              3    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   
    Jam                    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         59   | .   4   .   9   11  8   11  .   5   .   .   .   1   10  
  Full Trace Events        15   | .   1   .   1   4   4   3   .   .   .   .   .   .   2   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Matter                 252  | .   .   .   .   .   .   252 .   .   .   .   .   .   .   
    Time                   67   | .   .   .   .   .   .   67  .   .   .   .   .   .   .   
  Total Robot Build Rating 8    | .   .   .   .   .   .   8   .   .   .   .   .   .   .   
Part Schematics Acquired   22   | .   .   .   2   .   1   1   .   .   .   .   5   .   13  
  Parts Built              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   
    Matter                 795  | .   .   .   .   .   .   .   .   .   .   .   .   .   795 
    Time                   265  | .   .   .   .   .   .   .   .   .   .   .   .   .   265 
  Total Part Build Rating  48   | .   .   .   .   .   .   .   .   .   .   .   .   .   48  
Parts Repaired             4    | .   .   .   .   3   .   1   .   .   .   .   .   .   .   
  Time                     194  | .   .   .   .   144 .   50  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     80   | .   13  .   12  10  32  3   .   .   .   .   .   2   8   
Parts Scanalyzed           5    | .   .   .   2   .   .   1   .   .   .   .   .   .   2   
  Part Schematics Acquired 5    | .   .   .   2   .   .   1   .   .   .   .   .   .   2   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Robots Rewired             8    | .   .   .   .   1   .   .   .   .   .   .   .   7   .   
Allies Hacked              10   | .   .   .   .   .   .   9   .   1   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   -7   -6   -6   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  
Total Allies               66    | .    .    .    .    12   .    13   21   1    .    .    4    7    8    
  Largest Group            27    | .    .    .    .    11   6    7    27   27   24   23   24   23   15   
  Highest-Rated Group      761   | .    .    .    .    98   58   177  761  761  689  674  728  699  529  
  Highest-Rated Ally       42    | .    .    .    .    16   16   38   37   37   37   37   40   41   42   
Zionite Dispatches         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Hacker                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               4     | .    .    .    .    3    .    .    .    .    .    .    1    .    .    
  STAY                     1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  GOTO                     2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Ally Attacks               721   | .    .    .    .    83   161  102  .    72   27   36   .    147  93   
  Total Damage             16977 | .    .    .    .    691  921  2166 .    1758 1530 818  .    4832 4261 
  Kills                    152   | .    .    .    .    17   29   16   .    13   13   11   .    25   28   
Allies Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac 
Robot Analysis Total       6    | .   3   .   .   .   2   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   .   .   .   .   .   1   1   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   -7   -6   -6   
-------------              Run   | Scr  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               16291 | 75   1189 280  1465 1828 865  2241 726  695  1226 788  1553 795  2565 
Spaces Moved               8063  | 57   621  167  757  797  506  1113 318  332  633  405  833  339  1185 
  Core                     2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   5557  | .    473  167  388  14   .    615  173  332  633  405  833  339  1185 
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2503  | 55   148  .    369  782  506  498  145  .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   160  110  140  160  130  130  185  185  185  185  185  160  
  Average Speed            165   | 84   143  164  150  153  160  163  159  185  185  185  185  185  162  
  Slowest Speed            965   | 90   160  165  165  965  160  205  185  185  185  185  185  185  185  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       61    | 4    94   45   78   98   97   37   96   13   82   53   88   45   30   
  Regions Visited          13
    Branch Regions         7
  Pre-discovered Areas     12    | .    2    .    .    .    9    .    .    .    .    .    1    .    .    
  Known Exits Taken        6     | .    .    .    1    .    .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    .    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             15    | .    .    1    .    .    .    .    .    .    2    4    5    3    .    
Spaces Dug                 18    | .    .    .    .    9    .    2    .    .    .    .    .    .    7    
Terrain Destroyed          295   | .    10   .    82   59   .    15   .    .    .    .    .    1    128  
  Melee                    18    | .    .    .    .    9    .    2    .    .    .    .    .    .    7    
  Projectile               30    | .    .    .    .    .    .    .    .    .    .    .    .    1    29   
  AOE                      247   | .    10   .    82   50   .    13   .    .    .    .    .    .    92   

 Actions                         | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   -7   -6   -6   
---------                  Run   | Scr  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  
Total                      10255 | 71   789  173  964  1248 557  1409 541  413  688  444  845  499  1614 
  Wait                     1270  | .    68   .    91   268  45   117  187  76   51   40   10   100  217  
  Move                     8051  | 56   620  166  756  796  505  1113 317  331  632  404  832  338  1185 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  101   | 4    6    2    14   24   1    19   10   1    .    .    1    2    17   
  Fast Attach              66    | 7    9    .    10   11   .    6    7    1    2    .    .    .    13   
  Attach                   42    | .    3    .    .    9    .    7    2    .    .    .    .    1    20   
  Detach                   9     | .    1    .    1    2    .    1    2    .    .    .    .    .    2    
  Swap                     88    | .    6    2    17   21   1    19   1    1    1    .    1    1    17   
  Drop                     118   | .    6    3    13   28   2    26   15   2    2    .    1    2    18   
  Fire                     418   | 4    70   .    62   70   3    89   .    .    .    .    .    3    117  
  Melee                    30    | .    .    .    .    12   .    8    .    .    .    .    .    2    8    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Escape Stasis            4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    
  Rewire                   57    | .    .    .    .    7    .    .    .    .    .    .    .    50   .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 3 exits: [*Min] / *Sto x2)
-9/Storage (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling
-7/Factory (discovered 3 exits: *Fac x2 / *Low)
-7/Waste
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves (discovered 2 exits: *Low / *Zio)
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac x2)

 History 
---------
  Turn | Location           | Event
    24 | -11/Scrapyard      | Discovered new exit (range 15)
    76 | -11/Scrapyard      | Entered Materials
   310 | -10/Materials      | Build established: Mutant
   338 | -10/Materials      | Discovered new exit (range 8)
   471 | -10/Materials      | Discovered new exit (range 11)
   887 | -10/Materials      | Discovered new exit (range 16)
  1064 | -10/Materials      | Discovered new exit (range 10)
  1265 | -10/Materials      | Entered Mines
  1277 | -10/Mines          | Met a Derelict bent on vengeance
  1279 | -10/Mines          | Met a Derelict shopkeep closing up shop
  1533 | -10/Mines          | Discovered new exit (range 5)
  1537 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1540 | -10/Mines          | Found Prototype Device
  1545 | -10/Mines          | Entered Materials
  1545 | -9/Materials       | Evolved 2 slots: Utility x2
  1546 | -9/Materials       | Identified exit to Storage
  2753 | -9/Materials       | Discovered exit to Storage (range 8)
  2791 | -9/Materials       | Identified Exp. Sensor Array
  2946 | -9/Materials       | Discovered new exit (range 16)
  2990 | -9/Materials       | Build established: Hauler-Mutant
  3010 | -9/Materials       | Entered Storage
  3335 | -9/Storage         | Used back door to open Recycling access
  3335 | -9/Storage         | Discovered new exit (range 5)
  3402 | -9/Storage         | Lost 4 parts (1n1u2w)
  3503 | -9/Storage         | Repaired Imp. Signal Interpreter
  3584 | -9/Storage         | Repaired Exp. Sensor Array
  3754 | -9/Storage         | Core integrity fell below 50%
  3800 | -9/Storage         | Lost 4 parts (1n1u2w)
  3805 | -9/Storage         | Destroyed 7 combat bots
  4157 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  4450 | -9/Storage         | Build established: Commander-Mutant
  4528 | -9/Storage         | Discovered new exit (range 11)
  4688 | -9/Storage         | Repaired EMP Blaster
  4838 | -9/Storage         | Entered Recycling
  4838 | -9/Recycling       | Accompanied by 6 allies
  4877 | -9/Recycling       | Spotter reported a threat
  4910 | -9/Recycling       | Spotter reported a threat
  4920 | -9/Recycling       | Spotter reported a threat
  4920 | -9/Recycling       | Spotter reported a threat
  4930 | -9/Recycling       | Spotter reported a threat
  4943 | -9/Recycling       | Spotter reported a threat
  4956 | -9/Recycling       | Spotter reported a threat
  4963 | -9/Recycling       | Spotter reported a threat
  4996 | -9/Recycling       | Spotter reported a threat
  5026 | -9/Recycling       | Spotter reported a threat
  5029 | -9/Recycling       | Spotter reported a threat
  5030 | -9/Recycling       | Spotter reported a threat
  5042 | -9/Recycling       | Spotter reported a threat
  5049 | -9/Recycling       | Spotter reported a threat
  5054 | -9/Recycling       | Spotter reported a threat
  5106 | -9/Recycling       | Spotter reported a threat
  5106 | -9/Recycling       | Spotter reported a threat
  5107 | -9/Recycling       | Spotter reported a threat
  5146 | -9/Recycling       | Spotter reported a threat
  5157 | -9/Recycling       | Spotter reported a threat
  5159 | -9/Recycling       | Spotter reported a threat
  5170 | -9/Recycling       | Spotter reported a threat
  5185 | -9/Recycling       | Discovered new exit (range 9)
  5212 | -9/Recycling       | Spotter reported a threat
  5215 | -9/Recycling       | Spotter reported a threat
  5250 | -9/Recycling       | Spotter reported a threat
  5254 | -9/Recycling       | Spotter reported a threat
  5254 | -9/Recycling       | Spotter reported a threat
  5254 | -9/Recycling       | Spotter reported a threat
  5307 | -9/Recycling       | Spotter reported a threat
  5311 | -9/Recycling       | Spotter reported a threat
  5311 | -9/Recycling       | Spotter reported a threat
  5311 | -9/Recycling       | Spotter reported a threat
  5360 | -9/Recycling       | Spotter reported a threat
  5361 | -9/Recycling       | Spotter reported a threat
  5363 | -9/Recycling       | Spotter reported a threat
  5364 | -9/Recycling       | Spotter reported a threat
  5414 | -9/Recycling       | Spotter reported a threat
  5416 | -9/Recycling       | Spotter reported a threat
  5417 | -9/Recycling       | Spotter reported a threat
  5440 | -9/Recycling       | Spotter reported a threat
  5462 | -9/Recycling       | Spotter reported a threat
  5469 | -9/Recycling       | Spotter reported a threat
  5470 | -9/Recycling       | Spotter reported a threat
  5515 | -9/Recycling       | Spotter reported a threat
  5515 | -9/Recycling       | Spotter reported a threat
  5516 | -9/Recycling       | Spotter reported a threat
  5516 | -9/Recycling       | Spotter reported a threat
  5589 | -9/Recycling       | Spotter reported a threat
  5589 | -9/Recycling       | Spotter reported a threat
  5619 | -9/Recycling       | Spotter reported a threat
  5624 | -9/Recycling       | Spotter reported a threat
  5625 | -9/Recycling       | Spotter reported a threat
  5664 | -9/Recycling       | Spotter reported a threat
  5664 | -9/Recycling       | Spotter reported a threat
  5672 | -9/Recycling       | Spotter reported a threat
  5691 | -9/Recycling       | Spotter reported a threat
  5703 | -9/Recycling       | Entered Factory
  5703 | -7/Factory         | Accompanied by 4 allies
  5703 | -7/Factory         | Evolved 4 slots: Propulsion x1, Utility x3
  5812 | -7/Factory         | Found Hvy. Insulated Plating
  5959 | -7/Factory         | Build established: Hauler-Mutant
  6070 | -7/Factory         | Discovered new exit (range 15)
  6356 | -7/Factory         | Discovered new exit (range 15)
  6382 | -7/Factory         | Identified exit to Lower Caves
  6390 | -7/Factory         | Build established: Hacker-Mutant
  6655 | -7/Factory         | Repaired Hvy. Insulated Plating?
  6674 | -7/Factory         | Lost 3 parts (3u)
  6903 | -7/Factory         | First assault squad dispatched
  6928 | -7/Factory         | Build established: Hauler-Mutant
  7067 | -7/Factory         | Garrison activated, responded to threat
  7588 | -7/Factory         | Fabricated P-60 Hacker (x2)
  7682 | -7/Factory         | Hacker 4a assimilated hostile G-47 Trooper
  7684 | -7/Factory         | Hacker 4a assimilated hostile G-47 Trooper
  7780 | -7/Factory         | Hacker 4a assimilated hostile G-47 Trooper
  7784 | -7/Factory         | Hacker 4a assimilated hostile I-36 Angel
  7786 | -7/Factory         | Hacker 4a assimilated hostile G-47 Trooper
  7789 | -7/Factory         | Hacker 4a assimilated hostile G-47 Trooper
  7841 | -7/Factory         | Hacker 4a assimilated hostile G-47 Trooper
  7842 | -7/Factory         | Garrison activated, responded to threat
  7849 | -7/Factory         | Hacker 4a assimilated hostile G-50 Soldier
  7856 | -7/Factory         | Hacker 4a assimilated hostile Y-54 Guardian
  7867 | -7/Factory         | High security lockdown imminent
  7888 | -7/Factory         | Discovered new exit (range 14)
  7944 | -7/Factory         | Sucked down chute
  7944 | -7/Factory         | Entered Waste
  7944 | -7/Waste           | Met up with 1 ally sucked down the chute earlier
  7945 | -7/Waste           | Joined by Warlord forces that had cleared the area
  8160 | -7/Waste           | 6 allies followed down the chute
  8192 | -7/Waste           | Found Damper Plating
  8304 | -7/Waste           | Discovered new exit (range 16)
  8351 | -7/Waste           | Build established: Commander-Mutant
  8656 | -7/Waste           | Identified exit to Factory
  8670 | -7/Waste           | Entered Factory
  8670 | -7/Factory         | Accompanied by 27 allies
  9091 | -7/Factory         | Hacker 4c assimilated hostile O-24 Administrator
  9365 | -7/Factory         | Entered Lower Caves
  9365 | -7/Lower Caves     | Accompanied by 24 allies
  9396 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  9410 | -7/Lower Caves     | Crushed by falling debris
  9838 | -7/Lower Caves     | Learned Factory interactive machine intel
  9880 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  9884 | -7/Lower Caves     | Identified exit to Zion
 10443 | -7/Lower Caves     | Discovered new exit (range 9)
 10461 | -7/Lower Caves     | Identified exit to Lower Caves
 10591 | -7/Lower Caves     | Entered another Lower Caves area
 10591 | -7/Lower Caves     | Accompanied by 23 allies
 10652 | -7/Lower Caves     | Discovered new exit (range 5)
 10660 | -7/Lower Caves     | Identified exit to Factory
 10842 | -7/Lower Caves     | Encountered a Warlord checkpoint
 11020 | -7/Lower Caves     | Learned Factory stockpile data
 11177 | -7/Lower Caves     | Discovered exit to Zion (range 12)
 11379 | -7/Lower Caves     | Entered Zion
 11379 | -7/Zion            | Accompanied by 20 allies
 11452 | -7/Zion            | Discovered new exit (range 15)
 11546 | -7/Zion            | System corruption cleaned by Quarantine Array
 11596 | -7/Zion            | Learned location of 1 exit from Factory
 11685 | -7/Zion            | Learned location of Data Miner (-6)
 12295 | -7/Zion            | Learned Factory trap positions
 12563 | -7/Zion            | Imprinted
 12565 | -7/Zion            | Declared Zion's savior
 12850 | -7/Zion            | Build established: Messiah-Mutant
 12915 | -7/Zion            | Identified exit to Proximity Caves
 12932 | -7/Zion            | Entered Proximity Caves
 12932 | -6/Proximity Caves | Accompanied by 23 allies
 13246 | -6/Proximity Caves | Spotted B-75 Beast
 13317 | -6/Proximity Caves | Spotted B-75 Beast
 13318 | -6/Proximity Caves | Entered a huge 0b10 base via the front door
 13330 | -6/Proximity Caves | Allies destroyed B-75 Beast
 13560 | -6/Proximity Caves | Discovered exit to Factory (range 16)
 13727 | -6/Proximity Caves | Entered Factory
 13727 | -6/Factory         | Accompanied by 12 allies
 13727 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 13728 | -6/Factory         | Identified exit to Factory
 13729 | -6/Factory         | Loaded intel: 112 trap records
 13731 | -6/Factory         | Loaded intel: 46 interactive machine locations
 13929 | -6/Factory         | Fabricated Hvy. Treads (x2)
 13983 | -6/Factory         | Zion Hacker squad teleported in
 14008 | -6/Factory         | Fabricated Hvy. Treads (x2)
 14565 | -6/Factory         | Retrieved Zion intel report: Prototype Schematics
 14777 | -6/Factory         | First assault squad dispatched
 15130 | -6/Factory         | Fabricated Hyp. Gauss Cannon (x2)
 15188 | -6/Factory         | Fabricated Hyp. Gauss Cannon?
 15230 | -6/Factory         | Garrison activated, responded to threat
 15294 | -6/Factory         | Terminal network hard line cut
 15811 | -6/Factory         | Discovered exit to Factory (range 11)
 15887 | -6/Factory         | High security lockdown imminent
 15901 | -6/Factory         | Lost 3 parts (3u)
 15908 | -6/Factory         | Destroyed 8 combat bots
 15967 | -6/Factory         | High security lockdown engaged
 16049 | -6/Factory         | System corruption reached 10%
 16142 | -6/Factory         | Lost 13 parts (2p2n6u3w)
 16211 | -6/Factory         | Core integrity fell below 50%
 16219 | -6/Factory         | Destroyed 11 combat bots
 16286 | -6/Factory         | Core integrity fell below 20%
 16292 | -6/Factory         | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
16288_ M-28 Smith destroyed.
16288_ G-50 Soldier destroyed.
16288_ P-60 Hacker destroyed.
16288_ L-41 Fighter suffers critical hit.
16289_ Penetrated by Slug. <x2>
16290_ C-30 ARC bursts open, deploying its payload.
16290_ H-66 Slayer unfolds itself. <x2>
16290_ P-60 Hacker unfolds itself.
16290_ M-28 Smith unfolds itself.
16290_ Slug penetrates M-28 Smith.
16290_ Damper Plating destroyed.
16290_ System corrupted: Mni. Grenade Launcher targeting data glitched.
16290_ H-66 Slayer destroyed. <x2>
16290_ Imp. Heat Sink destroyed.
16290_ Lgt. Treads destroyed.
16291_ P-60 Hacker resets L-41 Fighter, system corruption cleaned.
16291_ Slug penetrates Wall. <x2>
16291_ Mni. Grenade Launcher destroyed.
16292_ System corrupted: Heat flow error (+261).
16292_ Rnf. Deuterium Engine destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????^^??^????????? |
| ??????""?????????????????????????????????????????? |
| ?????S""?????????????????????????????????????????? |
| ?????""??????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????########??????????? |
| ???????????????????????????????#  """ #??????????? |
| ???????????????????????????????#! "R" #??????????? |
| ???????????????????????????????#  " " #??????????? |
| ???????????????????????????????#/==   #??????????? |
| ???????????????????????????????#[%=*  #########??? |
| ?????????????  ############????# %%%!       "  #?? |
| ?????????????             ###### /#=        #????? |
| ????????????              ##! ===/%[=       #????? |
| ????????????              ## %=![%%%=       #????? |
| ????????????              ##!%= ==!#        #????? |
| ????????????              ###/######        #????? |
| ???????????               #?#%#????#        #????? |
| ??????????????            #?#=#????#       %###### |
| ?????????????????         ###/#????#  *  "="       |
| ????????????????????#       #*###### =%="%% "      |
| ????????????????????#    @  #%  !/!%! /  "!"%"  [  |
| ????????????????????#  p%l  m!==%=%*      "%"   =% |
| ????????????????????#  =%  [*%=h  ![       "       |
| ???????????### ?????#  %g p gg/ =                  |
| ??????????         #   %   ! pb       *            |
| ???????????                        m /%!         " |
| ???????????        ##             g   =          " |
| ????????????##    ??####          g%               |
| ??????????????## ??????#          g                |
| ???????????????#???????#  p                        |
| ???????????????????????#; m                        |
| ?????????????????#######;              ###### #### |
| ?????????????????+                     #????? #??? |
| ?????????????????#######;              #??????#??? |
| ???????????????????????#;%             #?????????? |
| ???????????????????????#;              #?????????? |
| ?????????????????????###               #???????"?? |
| ?????????????????????#                 #???????T?? |
| ?????????????????????#          ^ """  #???????"?? |
| ?????????????????????#     """^   """  #?????????? |
| ?????????????????????#     """     R"  ??????????? |
| ??????????  ?????????#            """  #?????????? |
| ??????????  ?????????#                 #?????????? |
| ???????####"##########                 +?????????? |
| ????????     #       #     #####       #?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Coolant Potential          65
Energy Generation          21
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Armor Coverage             2400
Resistance: EM             90
Core Shielding             20
Propulsion Shielding       66
Weapon Cycling             15
Evasion (%)                44
Recoil Reduction           4
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
        Exp. Sensor Array | -9/Materials | Scanalyzed
  Imp. Signal Interpreter | -9/Materials | Scanalyzed
        Hcp. Storage Unit | -9/Recycling | Hacked
          Arm. Huge Wheel | -7/Factory   | Scanalyzed
               Beamcaster | -7/Zion      | Free
                 Riot Gun | -7/Zion      | Free
             Battle Rifle | -7/Zion      | Free
            Battle Cannon | -7/Zion      | Free
              Bore Cannon | -7/Zion      | Free
              Hvy. Treads | -6/Factory   | Scanalyzed
         Cld. VTOL Module | -6/Factory   | Z-intel
         Cld. Pulse Rifle | -6/Factory   | Z-intel
          Com. Ion Cannon | -6/Factory   | Z-intel
     Cld. Particle Cannon | -6/Factory   | Z-intel
        Enh. Nuclear Core | -6/Factory   | Z-intel
               Shock Maul | -6/Factory   | Z-intel
     Exp. Power Shielding | -6/Factory   | Z-intel
  Exp. Targeting Computer | -6/Factory   | Z-intel
         Adv. EMP Blaster | -6/Factory   | Z-intel
        Cld. Aerolev Unit | -6/Factory   | Z-intel
 Imp. Cesium-ion Thruster | -6/Factory   | Z-intel
        Hyp. Gauss Cannon | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
 P-60 Hacker | -7/Factory | Hacked

 Fabricated
------------
       P-60 Hacker | x2 | -7/Factory 
       Hvy. Treads | x2 | -6/Factory 
       Hvy. Treads | x2 | -6/Factory 
 Hyp. Gauss Cannon | x2 | -6/Factory 
 Hyp. Gauss Cannon | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FactoryLegLoader
  Manual?         0
Play Time         01:40:35
  Cumulative      509.8 hours
  Start           2020.04.26 @ 16:30:11
  End             2020.04.26 @ 18:10:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          392
  Rogue           388
  Adventurer      4
  Explorer        0
Win Type          -
  Total           58
  Types           50/3/1/2/2/0/0
Lore%             93
Gallery%          95
Achievement%      96
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 27c6c50d-b0f9-4dee-9d40-e7c6f7d67d63