Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 16:20:54 Player: Red Box Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (124) 620 Value Destroyed (3831) 3831 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (901) 901 TOTAL SCORE: 7432 Bonus ------- High Alert Combat Kills 725 Follower Combat Kills 176 Cogmind --------- Core Integrity 0/550 Matter 93/300 Energy 265/265 System Corruption 1% Temperature Critical (2495) Movement Core (850) Ox16 Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (2) --- Improved Treads Armored Treads > --- UTILITY (5) ------ Cryofiber Web Improved Heat Sink Large Storage Unit Advanced Targeting Computer Hardlight Generator > --- WEAPON (3) ------- Improved Light Cannon Improved Light Cannon Flak Cannon > --- INVENTORY (15) --- High-capacity Matter Pod (200) Improved Signal Interpreter Matter Filter Weapon Cycler Weapon Cycler Improved Propulsion Shielding Hardlight Generator Hardlight Generator Ion Cannon Heavy Battle Rifle Assault Cannon Assault Cannon Flak Cannon Advanced EMP Blaster Heavy Hammer Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Weapon Cycler Hardened Medium Armor Plating Shield Generator > --- WEAPON ----------- High-powered Field Laser High-powered Field Laser Improved Assault Rifle > --- INVENTORY -------- Improved Treads Improved Treads Armored Treads High-capacity Matter Pod Shield Generator Decoy Drone Bay Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Heavy Battle Rifle Mini Grenade Launcher Heavy Hammer [Rating: 36] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . . 1 2 Weapon 1 | . . . 1 . Parts Attached 121 | 6 8 6 47 54 Power 7 | 1 . 1 5 . Engine 6 | 1 . . 5 . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 17 | 2 2 2 4 7 Treads 13 | . . 2 4 7 Leg 2 | 2 . . . . Wheel 2 | . 2 . . . Hover . | . . . . . Flight . | . . . . . Utility 28 | 1 4 1 8 14 Device 10 | . . . . 10 Storage 6 | 1 2 . 2 1 Processor 5 | . 2 1 2 . Hackware . | . . . . . Protection 7 | . . . 4 3 Artifact . | . . . . . Weapon 69 | 2 2 2 30 33 Energy Gun 9 | . . . 5 4 Energy Cannon 2 | . . . . 2 Ballistic Gun 29 | 2 2 . 17 8 Ballistic Cannon 14 | . . 2 . 12 Launcher 5 | . . . 1 4 Special Weapon . | . . . . . Impact Weapon 10 | . . . 7 3 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . 1 . . 4 Parts Lost 8 | . . 2 1 5 Power 1 | . . 1 . . Propulsion 2 | . . . . 2 Utility 3 | . . 1 . 2 Weapon 2 | . . . 1 1 Highest Loss Streak 2 | . . 2 1 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 98 99 98 98 Engine 8 | . 14 1 7 9 Core 2 | . . 11 3 . Treads 16 | . . 11 21 17 Leg 3 | . 26 . . . Wheel 1 | . 1 16 . . Device 5 | . . . . 16 Storage 10 | . 14 14 10 9 Processor 10 | . 12 13 11 9 Protection 8 | . . . 10 10 Energy Gun 2 | . . . 5 . Ballistic Gun 15 | . 27 . 23 4 Ballistic Cannon 9 | . . 27 . 21 Impact Weapon 1 | . . . 3 . Naked Turns . | . . . . . Heaviest Build 57 | 14 31 31 48 57 Greatest Support 46 | 20 20 40 43 46 Greatest Overweight (x) 16 | 1 1 1 1 16 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 11 15 14 15 Most Carried 15 | 5 15 15 15 15 Average Carried 13 | 2 9 14 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 5 15 14 15 15 Class Distribution -------------------- 44% | Mutant 30% | Gunner 25% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 3992 | 202 375 417 1023 1975 Remotely . | . . . . . Salvage Created 4562 | . 333 372 1609 2248 Parts 246 | . 31 23 86 106 Haulers Intercepted 12 | . 1 . 6 5 Recyclers Shooed 2 | . 1 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 98 | . 10 9 26 53 Melee 1 | . . . . 1 Guns 43 | . 10 . 23 10 Cannons 40 | . . 9 . 31 AOE 11 | . . . 3 8 Classes Destroyed 12 | . 4 1 3 4 Worker 1 | . . 1 . . Builder 2 | . . . . 2 Hauler 12 | . 1 . 6 5 Recycler 6 | . . . 3 3 Watcher 10 | . 3 . 2 5 Swarmer 18 | . 6 . 5 7 Grunt 53 | . 4 9 11 29 Brawler 3 | . . . 1 2 Duelist 3 | . . . . 3 Protector 1 | . . . . 1 Sentry 18 | . . . 9 9 Hunter 2 | . . . . 2 Best Kill Streak 5 | . 3 4 3 5 Combat Bots Only 5 | . 3 4 3 5 Max Kills in Single Turn 3 | . 2 2 3 3 Gunslinging 1 | . 1 . 1 . Exploded 3 | . . . 3 3 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 3567 | . 297 206 795 2269 Core 727 | . 14 . 124 589 Absorbed by Shields 593 | . . . . 593 Redirected to Shielding 116 | . . . . 116 Regen/Repaired (Parts) 553 | . . . 296 257 Core Remaining (%) 87 | 100 . 94 69 . Volleys Fired 246 | . 46 16 59 125 Largest 3 | . 2 2 3 3 Hottest 163 | . 46 70 128 163 Shots Fired 640 | . 92 32 151 365 Gun 325 | . 92 . 150 83 Cannon 308 | . . 32 . 276 Launcher 7 | . . . 1 6 Special . | . . . . . Kinetic 572 | . 92 32 106 342 Thermal 17 | . . . . 17 Explosive 3 | . . . 1 2 Electromagnetic 48 | . . . 44 4 Robot Hit Streak 28 | . 9 22 28 22 Robot Miss Streak 5 | . 4 1 3 5 Penetration Max . | . . . . . Secondary Targets 3 | . 2 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 430 | . 57 26 125 222 Core Hits 199 | . 20 14 51 114 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 7 | . . . . 7 Blast 5 | . . . . 5 Smash 2 | . . . . 2 Melee Attacks 53 | . . . 39 14 Impact 53 | . . . 39 14 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 7 | . . . 6 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9913 | . 804 470 2754 5885 Guns 3965 | . 804 . 2051 1110 Cannons 3952 | . . 470 . 3482 Explosions 1124 | . . . 187 937 Melee 872 | . . . 516 356 Ramming . | . . . . . Kinetic 7066 | . 804 470 1464 4328 Thermal 395 | . . . 82 313 Explosive 562 | . . . 105 457 Electromagnetic 1018 | . . . 587 431 Impact 872 | . . . 516 356 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . 5 1 Average Corruption 4 | . . . 4 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 112 | . . . 103 9 Message Errors 19 | . . . 16 3 Matter Fused 30 | . . . 28 2 Heat Flow Errors 13 | . . . 11 2 Energy Discharges 14 | . . . 14 . Parts Rejected 1 | . . . 1 . Data Loss (minor) 16 | . . . 16 . Data Loss (major) 8 | . . . 7 1 Misfires 3 | . . . 3 . Alerts 5 | . . . 5 . Weapon Failures 3 | . . . 2 1 Overload Shots . | . . . . . Overflow Damage 308 | . . . 137 171 Projectiles 36 | . . . . 36 Explosions 15 | . . . . 15 Melee 257 | . . . 137 120 Knockbacks 46 | . . 5 1 40 Impact 3 | . . . 1 2 Kinetic 37 | . . 5 . 32 Secondary 6 | . . . . 6 Self-Inflicted Damage 20 | . . . 6 14 Shots 2 | . . . 1 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 2495 | . 2 74 343 2495 Average Temperature 212 | . 2 39 92 286 Received Heat Transfer 1523 | . 120 120 363 920 Effects 68 | . . . 1 67 Shutdowns 6 | . . . . 6 Energy Bleed 9 | . . . . 9 Interference 11 | . . . . 11 Matter Decay 9 | . . . . 9 Short Circuit 6 | . . . . 6 Damage (minor) 13 | . . . 1 12 Damage (major) 10 | . . . . 10 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 12 | . . . 7 5 Impact Corruptions 8 | . . . 3 5 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 507 | . . . 50 457 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . 2 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 1279 | . 154 258 420 1279 Initial 170 | . . . 9 170 Average 384 | . 54 96 259 749 Maximum Alert Level 4 | . . 1 2 4 Low Security (%) 36 | 100 100 76 35 2 Level 1 23 | . . 23 43 9 Level 2 23 | . . . 20 41 Level 3 7 | . . . . 23 Level 4 7 | . . . . 22 Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Sterilizations 1 | . . . . 1 Squads Dispatched 17 | . 2 . 4 11 Investigation 5 | . . . 3 2 Extermination . | . . . . . Reinforcement 6 | . 2 . 1 3 Assault 4 | . . . . 4 Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 5 | . . . 2 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 158 | . 18 13 42 85 Peak Tracking Total 8 | . 3 4 4 8 Tactical Retreats 6 | . . 1 2 3 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 4 | . 1 . 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 7 | . . . . 7 Max in Single Turn 3 | . . . . 3 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 37 | . 10 2 16 9 Terminals 24 | . 7 1 10 6 Fabricators . | . . . . . Repair Stations 4 | . 1 . 2 1 Recycling Units 4 | . 2 . 2 . Scanalyzers 3 | . . . 2 1 Garrison Access 1 | . . . . 1 Total Hacks 142 | . 31 4 72 35 Successful 93 | . 20 2 55 16 Failed 47 | . 11 2 16 18 Catastrophic 8 | . 2 . 1 5 Database Lockouts 2 | . . . 1 1 Manual 71 | . 19 3 34 15 Terminals 93 | . 25 3 41 24 Fabricators . | . . . . . Repair Stations 22 | . 2 . 15 5 Recycling Units 10 | . 4 . 6 . Scanalyzers 13 | . . . 10 3 Garrison Access 3 | . . . . 3 Terminal Hacks 30 | . 9 1 12 8 Record 1 | . . . 1 . Robot Analysis 5 | . 1 . 2 2 Prototype ID Bank 7 | . 3 . 3 1 Open Door 1 | . . 1 . . Branch Access Points 2 | . . . 1 1 Terminal Index 1 | . 1 . . . Alert Level 2 | . . . 1 1 Unreport Threat 2 | . . . 1 1 Locate Traps 7 | . 3 . 2 2 Recall Investigation 1 | . 1 . . . Registered Components 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 19 | . 1 . 14 4 Scan Component 10 | . 1 . 7 2 Repair 9 | . . . 7 2 Recycling Unit Hacks 3 | . 2 . 1 . Retrieve Components 3 | . 2 . 1 . Scanalyzer 12 | . . . 10 2 Insert Component 6 | . . . 5 1 Analyze 6 | . . . 5 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks 29 | . 8 1 18 2 Terminals 24 | . 6 1 15 2 Track 6 | . . 1 5 . Assimilate 2 | . 1 . 1 . Botnet 13 | . 4 . 7 2 Detonate 1 | . . . 1 . Operators 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 2 . 3 . Reject 4 | . 2 . 2 . Tunnel 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 30 | . 8 1 14 7 Full Trace Events 4 | . . . 2 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . . 4 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 9 | . . . 7 2 Time 345 | . . . 281 64 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 21 | . 11 . 10 . Parts Scanalyzed 5 | . . . 4 1 Part Schematics Acquired 5 | . . . 4 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Machine Destruction 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 6 | . . 5 1 . Largest Group 5 | . . 5 5 1 Highest-Rated Group 79 | . . 79 79 10 Highest-Rated Ally 31 | . . 31 31 10 Total Orders 3 | . . 2 1 . STAY 2 | . . 1 1 . FOLLOW 1 | . . 1 . . Ally Attacks 72 | . . 16 56 . Total Damage 828 | . . 194 634 . Kills 15 | . . 4 11 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total 5 | . 1 . 2 2 Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 12356 | 52 1731 1027 5293 4253 Spaces Moved 5268 | 34 909 823 2055 1447 Core 11 | 6 . . . 5 Treads 3743 | . . 246 2055 1442 Legs 876 | 28 848 . . . Wheels 638 | . 61 577 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 95 95 160 160 Average Speed 195 | 109 158 114 212 244 Slowest Speed 850 | 120 190 160 240 850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 76 | 3 93 97 98 89 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 16 | . . . 13 3 Terrain Destroyed 134 | . . . 29 105 Melee 15 | . . . 13 2 Projectile 19 | . . . 2 17 AOE 100 | . . . 14 86 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 6715 | 46 1112 876 2799 1882 Wait 875 | 2 121 25 545 182 Move 5264 | 33 908 822 2054 1447 Hop . | . . . . . Pick Up 73 | 5 18 3 25 22 Fast Attach 46 | 6 3 1 15 21 Attach 21 | . . 1 11 9 Detach 7 | . . . 5 2 Swap 54 | . 5 4 21 24 Drop 76 | . 11 4 25 36 Fire 246 | . 46 16 59 125 Melee 53 | . . . 39 14 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: [*Fac] / Sto) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 13) 314 | -10/Materials | Build established: Mutant 554 | -10/Materials | Discovered new exit (range 13) 776 | -10/Materials | Discovered new exit (range 12) 1151 | -10/Materials | Discovered new exit (range 10) 1784 | -10/Materials | Entered Mines 1854 | -10/Mines | Discovered new exit (range 7) 2035 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2096 | -10/Mines | Learned Materials terminal intel 2224 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2225 | -10/Mines | Discovered new exit (range 5) 2359 | -10/Mines | Discovered new exit (range 10) 2365 | -10/Mines | Found the Drone Emporium 2376 | -10/Mines | Found Prototype Device 2408 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2811 | -10/Mines | Entered Materials 2811 | -9/Materials | Accompanied by 5 allies 2811 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2812 | -9/Materials | Loaded intel: 11 terminal locations 2816 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2902 | -9/Materials | Central database locked down 2913 | -9/Materials | Identified Decoy Drone Bay 3406 | -9/Materials | Build established: Gunner 4283 | -9/Materials | Identified exit to Mines 4882 | -9/Materials | Build established: Mutant 4917 | -9/Materials | Discovered new exit (range 11) 6335 | -9/Materials | Discovered new exit (range 14) 6576 | -9/Materials | Discovered new exit (range 13) 6886 | -9/Materials | Repaired Imp. Treads 7127 | -9/Materials | Repaired Imp. Assault Rifle 7154 | -9/Materials | Repaired Lrg. Storage Unit 7236 | -9/Materials | Repaired Rnf. Ion Engine 7295 | -9/Materials | Build established: Gunner 7317 | -9/Materials | Repaired Imp. EM Shotgun 7502 | -9/Materials | Repaired Hrd. Medium Armor Plating 7555 | -9/Materials | Repaired Imp. Assault Rifle 8104 | -9/Materials | Entered another Materials area 8104 | -8/Materials | Accompanied by 1 ally 8104 | -8/Materials | Evolved 2 slots: Utility x2 8117 | -8/Materials | Identified exit to Storage 8391 | -8/Materials | Garrison activated, responded to threat 8498 | -8/Materials | Garrison activated, responded to threat 8874 | -8/Materials | Build established: Tank 10479 | -8/Materials | Discovered new exit (range 3) 10693 | -8/Materials | Central database locked down 10904 | -8/Materials | First assault squad dispatched 11409 | -8/Materials | Core integrity fell below 50% 11417 | -8/Materials | Sterilization system engaged 11417 | -8/Materials | Non-combat units ordered to evacuate 11509 | -8/Materials | Repaired Imp. Light Cannon 11517 | -8/Materials | Combat units ordered to evacuate 11543 | -8/Materials | Repaired Imp. Light Cannon 11717 | -8/Materials | Ambient heat levels rising (+10) 11830 | -8/Materials | Build established: Gunner 11867 | -8/Materials | Ambient heat levels rising (+10) 12017 | -8/Materials | Ambient heat levels rising (+10) 12167 | -8/Materials | Ambient heat levels rising (+10) 12317 | -8/Materials | Ambient heat levels rising (+10) 12346 | -8/Materials | Core integrity fell below 20% 12358 | -8/Materials | Core destroyed Last Messages --------------- 12323_ Power failure averted by Cryofiber Web. 12330_ Overheating: Broken Imp. Light Cannon damaged (-46). 12331_ Power failure averted by Cryofiber Web. 12332_ Overheating: System interference. 12332_ Cryofiber Web temporarily disabled. 12333_ Power failure, Rnf. Ion Engine shutdown. 12333_ Overheating: Energy bleed (-29). 12334_ Overheating: Cryofiber Web damaged (-21). 12334_ Overheating: Lrg. Storage Unit damaged (-203). 12335_ Overheating: Imp. Light Cannon damaged (-3). 12336_ Overheating: Core damaged (-88). 12339_ Overheating: Matter decay (-45). 12341_ Overheating: Matter decay (-20). 12342_ Overheating: Hardlight Generator damaged (-2). 12344_ Power failure, Rnf. Ion Engine shutdown. 12346_ Overheating: Core damaged (-71). 12348_ Overheating: Core damaged (-77). 12350_ Overheating: Matter decay (-31). 12352_ Power failure, Rnf. Ion Engine shutdown. 12358_ Overheating: Core damaged (-55). 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Battle Rifle | -9/Materials | Scanalyzed Shield Generator | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Reflective Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScanDiametricWheel Manual? 0 Play Time 01:27:47 Cumulative 167.2 hours Start 2022.03.20 @ 14:44:42 End 2022.03.20 @ 16:20:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 161 Rogue 161 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 46 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33e83963-337d-4629-8ce5-e971b8eb9d5b