Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.04 @ 00:18:24

Player: McSaucyNugget

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (25)       5000
Robots Destroyed (202)     1010
Value Destroyed (5576)     5576
Prototype IDs (368)        7360
Alien Tech Used (4)        800
Bonus (36886)              36886
              TOTAL SCORE: 61132

 Bonus
-------
High Alert Combat Kills    391
Follower Combat Kills      4437
Network Hubs Disabled      400
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Found Hidden Lab           3000
Used Core Reset Matrix     3000
Pursued by Intercept       1000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Win                        3000
Friendly Fire              -342

 Cogmind 
---------
Core Integrity             1255/1600
Matter                     300/300
Energy                     180/185
System Corruption          20%
Temperature                Cool (68)
Movement                   Hovering (41)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (3) --------
       Zionite Heavy DM Reactor
         Micro Antimatter Reactor (fused)
       Compact Particle Reactor
>              --- PROPULSION (8) ---
        Cooled Antigrav System
        Cooled Antigrav System
        Combat Antigrav System
               Antigrav Array
               Antigrav Array
        Combat Linear Gravjet
>              --- UTILITY (12) -----
      Advanced Heat Sink
         Large Storage Unit
      Advanced Quantum Shading Machine
      Enhanced Optical Array
  Experimental Targeting Computer
      Improved Melee Analysis Suite
               Femtoactuators
       Zionite Weapon Casing
               Graphene Brace
      Advanced Force Field
      Improved Hacking Suite
>              --- WEAPON (3) -------
               Ionic Axe
               Nanosword
               Kinetic Spear (fused)
>              --- INVENTORY (15) ---
      Improved Antigrav System
        Medium Storage Unit
  Experimental Matter Compressor (500)
               Beamcaster
       Zionite Alpha Cannon
               Potential Cannon
      Improved Heavy Machine Gun
      Improved Heavy Machine Gun
               Graviton Cannon
          Mini Smartbomb Launcher

 Peak State 
------------
>          --- POWER ------------
     Micro Antimatter Reactor
   Compact Particle Reactor
           Quantum Reactor
>          --- PROPULSION -------
    Cooled Antigrav System
    Cooled Antigrav System
    Cooled Antigrav System
    Cooled Antigrav System
    Cooled Antigrav System
    Combat Antigrav System
    Cooled Linear Gravjet
    Combat Linear Gravjet
>          --- UTILITY ----------
     Large Storage Unit
           Machine Analyzer
  Enhanced Optical Array
  Advanced Signal Interpreter
  Improved Melee Analysis Suite
           Femtoactuators
  Improved Transmission Jammer
           Centrium Medium Armor Plating
    Medium Regenerative Plating
           Graphene Brace
  Improved Hacking Suite
  Advanced System Shield
>          --- WEAPON -----------
           Ionic Axe
           Nanosword
           Kinetic Spear
>          --- INVENTORY --------
           Antigrav Array
           Antigrav Array
  Improved Thermal Generator
  Advanced Phase Shifter
           Centrium Medium Armor Plating
  Advanced Force Field
           Hacking Suite
           Potential Cannon
      Mini Smartbomb Launcher
[Rating: 198]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Cooled Antigrav System
  Treads                   Medium Treads
  Leg                      Thunder Leg
  Wheel                    Wheel
  Hover Unit               Cooled Antigrav System
  Flight Unit              Cooled VTOL Module
Utility                    Improved Signal Interpreter
  Device                   Improved Sensor Array
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Lance
  Energy Gun               Heavy Wave Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Mini Smartbomb Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Nanosword
  Piercing Weapon          Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com 
Slots Evolved              18   | .   .   .   2   .   2   2   .   .   .   4   .   .   .   .   2   .   .   .   .   2   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   
  Utility                  10   | .   .   .   1   .   1   2   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             204  | 6   5   1   6   5   15  16  11  .   3   20  14  .   2   1   13  1   .   5   .   10  10  1   10  15  34  
  Power                    28   | 1   .   .   1   .   2   3   .   .   .   1   5   .   .   .   2   .   .   .   .   4   1   .   1   2   5   
    Engine                 4    | 1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Core                   11   | .   .   .   .   .   2   3   .   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Reactor                13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   1   .   .   2   5   
  Propulsion               53   | 2   .   .   2   1   4   5   2   .   1   7   3   .   .   .   4   .   .   3   .   2   7   .   1   3   6   
    Treads                 6    | .   .   .   1   .   1   2   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Wheel                  13   | 2   .   .   1   1   3   3   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  21   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   3   .   .   6   .   1   3   6   
    Flight                 12   | .   .   .   .   .   .   .   .   .   .   5   2   .   .   .   2   .   .   .   .   2   1   .   .   .   .   
  Utility                  85   | 1   3   1   .   2   5   4   4   .   1   9   2   .   2   1   5   1   .   2   .   3   2   1   5   8   23  
    Device                 37   | .   .   1   .   1   1   2   1   .   .   2   1   .   .   1   3   .   .   .   .   2   1   .   2   5   14  
    Storage                6    | 1   2   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Processor              10   | .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   1   .   .   .   .   .   .   2   .   2   
    Hackware               12   | .   .   .   .   .   .   .   .   .   .   2   1   .   2   .   1   .   .   1   .   .   .   .   .   1   4   
    Protection             20   | .   1   .   .   .   2   2   3   .   1   2   .   .   .   .   .   .   .   1   .   .   1   1   1   2   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   2   .   3   2   4   4   5   .   1   3   4   .   .   .   2   .   .   .   .   1   .   .   3   2   .   
    Energy Gun             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          5    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
    Ballistic Gun          8    | 2   2   .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       9    | .   .   .   .   2   .   4   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   1   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  26   | .   .   .   .   1   .   .   1   .   .   1   2   .   .   .   2   .   .   3   .   .   3   2   4   4   3   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    System Corruption      16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  
Parts Lost                 48   | .   1   .   .   .   4   2   3   .   .   1   5   3   .   4   2   .   .   .   .   2   .   1   2   6   12  
  Power                    12   | .   .   .   .   .   .   1   .   .   .   1   2   1   .   1   1   .   .   .   .   1   .   .   1   1   2   
  Propulsion               16   | .   .   .   .   .   1   .   2   .   .   .   1   2   .   1   .   .   .   .   .   .   .   .   .   3   6   
  Utility                  16   | .   .   .   .   .   1   1   1   .   .   .   2   .   .   2   1   .   .   .   .   1   .   1   .   2   4   
  Weapon                   4    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Highest Loss Streak      7    | .   1   .   .   .   1   2   2   .   .   1   3   3   .   3   2   .   .   .   .   1   .   1   2   4   7   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            15   | 1   11  5   4   8   21  24  24  24  25  18  4   5   5   4   4   5   5   4   5   5   10  12  12  10  10  
  Power                    .    | .   1   .   .   .   .   .   1   1   1   .   .   1   1   .   .   .   .   .   .   .   1   1   .   .   .   
  Propulsion               3    | .   3   2   .   1   3   5   5   5   5   4   .   .   .   .   .   .   .   .   .   .   2   6   4   2   1   
  Utility                  6    | .   .   .   1   2   7   9   10  11  12  7   3   2   2   2   2   2   2   2   2   1   3   2   4   5   5   
  Weapon                   4    | .   4   2   2   5   7   7   6   6   6   4   1   1   1   1   2   3   2   2   2   1   2   2   3   2   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             62   | .   .   14  .   .   7   8   .   3   .   7   2   .   .   .   1   .   .   1   .   1   4   1   4   .   9   
  Power                    6    | .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Propulsion               14   | .   .   4   .   .   .   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   2   1   2   .   1   
  Utility                  19   | .   .   .   .   .   3   2   .   2   .   4   2   .   .   .   .   .   .   .   .   .   2   .   2   .   2   
  Weapon                   21   | .   .   7   .   .   3   4   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   5   
  Tool/Special             2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   88  18  38  94  93  98  94  92  92  87  98  72  74  70  74  83  84  83  84  82  86  90  97  96  97  
  Engine                   1    | .   14  .   2   11  .   .   .   .   .   .   2   .   .   .   2   5   5   5   5   .   .   .   .   .   .   
  Core                     4    | .   .   .   .   .   8   6   7   7   7   5   7   5   5   5   4   .   .   .   .   .   .   .   1   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   5   8   9   9   9   10  10  
  Treads                   7    | .   .   .   5   11  14  15  15  15  15  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    7    | .   28  1   6   19  16  15  10  7   7   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   4   27  28  28  28  
  Flight                   4    | .   .   .   .   .   .   .   .   .   .   9   28  12  11  8   8   15  15  13  15  16  15  .   .   .   .   
  Device                   13   | .   .   12  11  21  11  18  16  15  15  9   8   11  11  11  17  21  21  17  15  17  19  14  10  11  10  
  Storage                  5    | .   14  .   .   8   9   7   7   7   7   3   .   .   .   .   .   .   .   .   .   1   4   4   4   3   3   
  Processor                9    | .   .   .   .   .   8   7   7   7   7   15  17  17  17  17  16  20  21  21  21  19  19  18  17  14  7   
  Hackware                 5    | .   .   .   .   .   .   .   .   .   .   5   14  11  15  17  13  10  10  10  10  9   9   9   8   7   15  
  Protection               6    | .   3   .   .   .   6   10  11  15  15  8   3   .   .   .   .   .   .   2   5   4   .   1   4   6   5   
  Energy Cannon            1    | .   .   .   .   .   4   3   3   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            3    | .   27  1   11  12  5   .   .   .   5   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         4    | .   .   .   .   5   7   11  10  7   7   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   3   5   5   2   .   .   .   .   .   .   .   .   1   6   6   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   2   5   .   .   4   5   5   5   5   5   4   4   4   10  3   3   
Peak Build Rating          198  | 6   8   8   8   18  32  50  58  59  63  74  75  75  70  74  87  92  98  98  98  127 138 141 176 198 193 
  Average Rating           74   | 4   6   .   4   16  23  44  51  58  61  69  70  64  67  66  75  91  92  92  98  118 124 137 167 190 184 
  On Entrance              69   | .   6   8   1   8   17  27  50  58  59  63  66  74  63  70  46  87  92  92  98  98  114 131 140 159 191 
Naked Turns                15   | .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             121  | 13  93  52  12  101 111 120 119 119 119 121 24  20  15  15  22  22  22  22  22  43  51  58  72  89  95  
  Greatest Support         140  | 20  20  20  10  20  20  20  28  28  28  38  33  29  18  18  34  34  34  34  37  48  78  78  90  140 133 
  Greatest Overweight (x)  11   | .   4   2   1   5   10  10  11  4   4   4   1   .   .   .   3   .   .   7   .   .   3   .   .   2   .   
  Average Overweight (x)   1    | .   3   .   .   3   5   4   4   4   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  20  5   25  25  25  25  25  25  25  5   5   5   5   5   5   5   5   5   15  15  15  15  15  15  
  Average Capacity         17   | 7   24  5   5   20  25  25  25  25  25  18  5   5   5   5   5   5   5   5   5   8   15  15  15  15  15  
  Most Carried             25   | 4   18  17  5   13  25  25  25  25  25  25  5   5   5   5   5   5   5   5   5   9   15  15  15  15  15  
  Average Carried          15   | 1   11  5   4   9   21  24  24  24  25  18  4   5   5   4   4   5   4   4   5   5   11  13  14  13  13  
  Final Capacity           25   | 8   20  5   5   25  25  25  25  25  25  5   5   5   5   5   5   5   5   5   5   15  15  15  15  15  15  
  Final Carried            25   | 4   17  5   4   13  25  25  25  25  25  5   5   5   5   5   5   5   5   5   5   8   14  15  15  11  11  

 Class Distribution 
--------------------
 55% | Mutant
 17% | Hacker-Ninja
  7% | Wizard-Sprinter
  3% | Commander-Ninja

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
          Mutant | -9/Mines
          Mutant | -8/Materials
          Mutant | -7/Factory
          Mutant | -7/Lower Caves
          Mutant | -6/Zion
          Mutant | -5/Proximity Caves
    Hacker-Scout | -5/Factory
 Commander-Scout | -5/Extension
 Commander-Ninja | -5/Cetus
    Hacker-Ninja | -5/Archives
    Hacker-Ninja | -5/Hub_04(d)
    Hacker-Ninja | -4/Factory
    Hacker-Ninja | -4/Upper Caves
    Hacker-Ninja | -4/Upper Caves
    Hacker-Ninja | -4/Zhirov
    Hacker-Ninja | -3/Proximity Caves
    Hacker-Ninja | -3/Research
    Hacker-Ninja | -3/Armory
    Hacker-Ninja | -3/Lab
    Hacker-Ninja | -2/Research
    Hacker-Ninja | -1/Access
 Wizard-Sprinter | -1/Command

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Acc  Com  
Matter Collected           6398 | 175  354  57   116  345  504  437  518  15   74   325  727  95   135  54   158  .    77   .    .    320  .    .    415  317  1180 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7147 | .    445  .    121  154  632  508  508  .    77   316  587  22   205  331  250  .    36   .    .    189  .    .    430  981  1355 
  Parts                    391  | .    39   .    5    16   46   27   22   .    6    19   35   2    11   11   9    .    4    .    .    19   .    .    19   38   63   
Haulers Intercepted        3    | .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      21   | .    .    .    .    .    .    .    15   .    4    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com 
Combat Hostiles Destroyed  101  | .   12  .   6   10  10  7   18  .   1   6   7   .   1   .   .   .   4   .   .   .   .   .   .   10  9   
  Melee                    15   | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   4   9   
  Guns                     18   | .   12  .   3   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  23   | .   .   .   .   2   9   7   3   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      45   | .   .   .   3   6   .   .   15  .   .   5   6   .   .   .   .   .   4   .   .   .   .   .   .   6   .   
Classes Destroyed          16   | .   7   .   .   1   3   2   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   41   | .   2   .   .   1   4   2   .   .   .   1   4   .   .   .   2   .   .   .   .   2   .   .   8   7   8   
  Builder                  12   | .   1   .   .   .   3   2   .   .   .   1   1   .   .   .   1   .   .   .   .   3   .   .   .   .   .   
  Tunneler                 3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 15   | .   .   .   .   1   .   .   .   .   .   1   2   .   .   2   1   .   .   .   .   1   .   .   1   3   3   
  Mechanic                 4    | .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 11   | .   .   .   .   .   .   1   .   .   .   .   3   .   4   .   .   .   .   .   .   .   .   .   .   .   3   
  Watcher                  12   | .   3   .   .   .   1   1   .   .   .   2   .   1   .   .   1   .   .   .   .   1   .   .   1   1   .   
  Swarmer                  49   | .   9   .   3   10  2   .   4   .   .   5   4   .   .   .   .   .   4   .   .   .   .   .   .   7   1   
  Grunt                    25   | .   3   .   3   .   5   2   11  .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   7    | .   .   .   .   .   2   2   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Programmer               7    | .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tracker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Combat Programmer        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Z-Courier                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           8    | .   5   .   6   5   8   4   5   .   1   5   5   1   5   1   3   .   4   .   .   6   .   .   8   6   4   
  Combat Bots Only         6    | .   3   .   6   4   2   2   5   .   1   5   4   .   1   .   .   .   4   .   .   .   .   .   .   6   2   
Max Kills in Single Turn   6    | .   2   .   1   2   2   1   2   .   1   2   3   1   1   1   1   .   2   .   .   2   .   .   1   6   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   .   .   1   2   .   .   2   .   .   2   3   .   .   .   .   .   2   .   .   .   .   .   .   6   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Acc  Com  
Hostile Shots Fired        726   | .    59   3    19   18   70   75   100  .    10   24   38   12   1    13   16   .    .    .    3    32   2    24   21   97   89   
  Missed                   243   | .    16   2    3    9    21   28   30   .    2    14   13   4    .    5    11   .    .    .    1    13   1    13   10   23   24   
  Intercepted              5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Hits                     483   | .    43   1    16   9    49   47   70   .    8    10   25   8    1    8    5    .    .    .    2    19   1    11   11   74   65   
    Melee                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Projectile             481   | .    43   1    16   9    49   47   70   .    8    10   25   8    1    8    5    .    .    .    2    19   1    11   9    74   65   
    AOE                    9     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Critical Strikes         17    | .    .    .    .    .    1    1    .    .    .    1    5    2    .    1    .    .    .    .    .    .    .    .    2    4    .    
    Actively Blocked       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    
  Part Disruptions         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Damage Taken               10274 | .    362  11   222  72   667  692  792  .    187  267  814  190  21   255  110  .    .    .    .    457  23   280  290  1744 2818 
  Core                     1168  | .    23   11   39   22   68   21   98   .    21   47   171  76   .    88   48   .    .    .    .    59   .    26   5    72   273  
  Absorbed by Shields      373   | .    .    .    .    .    .    .    .    .    .    .    116  26   .    .    .    .    .    .    .    .    .    .    .    .    231  
  Redirected to Shielding  233   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    166  .    .    .    .    67   
  Ignored by Resistances   49    | .    .    .    .    .    15   34   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   608   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   148  448  
Core Remaining (%)         85    | 100  .    86   .    84   87   .    .    .    80   .    .    .    .    61   .    .    .    .    95   .    .    88   99   .    78   
Volleys Fired              271   | .    47   .    11   17   52   42   23   3    6    16   23   4    .    .    .    .    2    .    .    13   .    .    .    5    7    
  Largest                  2     | .    2    .    2    2    2    2    2    1    2    2    1    1    .    .    .    .    1    .    .    1    .    .    .    1    1    
  Hottest                  200   | .    40   .    46   56   138  109  124  80   120  73   80   80   .    .    .    .    80   .    .    98   .    .    .    98   200  
Shots Fired                426   | .    92   .    18   24   93   71   31   3    12   28   23   4    .    .    .    .    2    .    .    13   .    .    .    5    7    
  Gun                      147   | .    92   .    14   7    17   3    .    .    2    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   211   | .    .    .    .    12   72   68   15   3    10   12   .    .    .    .    .    .    .    .    .    10   .    .    .    3    6    
  Launcher                 68    | .    .    .    4    5    4    .    16   .    .    4    23   4    .    .    .    .    2    .    .    3    .    .    .    2    1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  275   | .    92   .    14   19   58   50   10   .    8    24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  31    | .    .    .    .    .    .    .    5    3    4    .    .    .    .    .    .    .    .    .    .    10   .    .    .    3    6    
  Explosive                68    | .    .    .    4    5    4    .    16   .    .    4    23   4    .    .    .    .    2    .    .    3    .    .    .    2    1    
  Electromagnetic          52    | .    .    .    .    .    31   21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         16    | .    11   .    16   12   12   13   5    .    8    12   6    .    .    .    .    .    .    .    .    .    .    .    .    2    5    
  Robot Miss Streak        4     | .    4    .    2    2    3    4    4    .    2    4    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           397   | .    52   .    15   12   53   39   16   .    10   19   29   .    10   7    6    .    .    .    .    7    .    .    12   43   67   
  Core Hits                316   | .    28   .    10   14   32   20   46   .    2    15   40   13   3    4    4    .    5    .    .    19   .    .    6    29   26   
  Critical Kills           1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         27    | .    2    .    1    .    1    4    .    .    1    3    3    .    .    1    .    .    .    .    .    1    .    .    1    5    4    
    Destroy                3     | .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  8     | .    .    .    .    .    .    4    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  10    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    3    4    
    Impale                 5     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    1    2    .    
Melee Attacks              372   | .    .    .    .    .    .    .    2    .    .    9    65   .    11   22   25   .    1    .    1    24   7    7    25   77   96   
  Impact                   2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 204   | .    .    .    .    .    .    .    .    .    .    .    26   .    11   8    .    .    .    .    .    .    .    .    10   65   84   
  Piercing                 159   | .    .    .    .    .    .    .    .    .    .    9    32   .    .    14   25   .    1    .    1    24   7    7    15   12   12   
  Sneak Attacks            68    | .    .    .    .    .    .    .    1    .    .    1    13   .    7    3    4    .    .    .    .    1    .    .    11   11   16   
    Combat Hostiles        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    
  Follow-up Attacks        32    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    11   18   
Damage Inflicted           24494 | .    648  .    411  619  1296 1238 2050 .    268  917  3538 470  925  351  442  .    230  .    .    1064 .    .    1170 3428 5429 
  Guns                     1558  | .    648  .    227  105  266  29   .    .    53   230  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  3514  | .    .    .    .    116  966  1175 278  .    215  208  .    .    .    .    .    .    .    .    .    .    .    .    .    63   493  
  Explosions               7247  | .    .    .    184  398  64   34   1608 .    .    267  2440 470  .    .    .    .    230  .    .    760  .    .    .    516  276  
  Melee                    12082 | .    .    .    .    .    .    .    164  .    .    212  1005 .    925  351  442  .    .    .    .    304  .    .    1170 2849 4660 
  Ramming                  93    | .    .    .    .    .    .    .    .    .    .    .    93   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3196  | .    648  .    227  221  571  704  193  .    194  438  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  977   | .    .    .    .    .    .    .    85   .    74   .    .    .    .    .    .    .    .    .    .    .    .    .    .    63   755  
  Explosive                6985  | .    .    .    184  398  64   34   1608 .    .    267  2440 470  .    .    .    .    230  .    .    760  .    .    .    516  14   
  Electromagnetic          1161  | .    .    .    .    .    661  500  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   164   | .    .    .    .    .    .    .    164  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 8768  | .    .    .    .    .    .    .    .    .    .    .    624  .    925  91   .    .    .    .    .    .    .    .    321  2538 4269 
  Piercing                 3150  | .    .    .    .    .    .    .    .    .    .    212  381  .    .    260  442  .    .    .    .    304  .    .    849  311  391  
Highest Corruption         20    | .    5    5    .    .    .    2    2    2    .    .    4    4    4    7    5    5    5    5    5    .    .    1    1    8    20   
  Average Corruption       4     | .    3    5    .    .    .    1    2    2    .    .    4    4    4    4    5    5    5    5    5    .    .    1    1    3    8    
  Corruption Purged        7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  141   | .    27   3    .    .    .    8    15   4    .    .    5    5    1    4    10   1    5    1    3    .    .    .    .    5    44   
    Message Errors         37    | .    12   .    .    .    .    2    4    1    .    .    .    .    .    .    2    1    1    1    .    .    .    .    .    3    10   
    Matter Fused           28    | .    4    2    .    .    .    1    2    .    .    .    2    .    .    4    4    .    1    .    .    .    .    .    .    .    8    
    Heat Flow Errors       15    | .    1    .    .    .    .    1    2    .    .    .    1    2    .    .    .    .    .    .    1    .    .    .    .    1    6    
    Energy Discharges      23    | .    2    .    .    .    .    2    4    3    .    .    2    1    1    .    1    .    1    .    .    .    .    .    .    1    5    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      14    | .    1    .    .    .    .    .    2    .    .    .    .    1    .    .    2    .    2    .    1    .    .    .    .    .    5    
    Data Loss (major)      13    | .    3    1    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    7    
    Misfires               4     | .    2    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2544  | .    .    .    15   11   40   80   .    .    .    54   127  .    361  .    131  .    .    .    .    122  .    .    433  393  777  
  Projectiles              63    | .    .    .    .    .    10   39   .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Explosions               169   | .    .    .    15   11   30   41   .    .    .    .    29   .    .    .    .    .    .    .    .    39   .    .    .    4    .    
  Melee                    2312  | .    .    .    .    .    .    .    .    .    .    44   98   .    361  .    131  .    .    .    .    83   .    .    433  385  777  
Knockbacks                 14    | .    .    .    .    1    1    10   .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12    | .    .    .    .    1    1    8    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      521   | .    .    .    63   .    38   192  56   .    .    .    122  .    .    .    .    .    .    .    .    .    .    .    .    .    50   
  Shots                    10    | .    .    .    3    .    1    2    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        378   | .    225  .    1    .    270  167  201  60   378  99   289  203  .    .    .    .    64   .    253  180  19   .    .    191  312  
  Average Temperature      74    | .    84   .    1    .    97   69   58   34   143  41   54   84   .    .    .    .    33   .    123  52   9    .    .    45   102  
  Received Heat Transfer   1188  | .    30   .    63   .    243  180  180  .    27   12   164  26   .    27   33   .    .    .    .    69   .    .    18   36   80   
  Effects                  6     | .    .    .    .    .    3    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         496   | .    .    .    .    .    .    .    150  .    150  .    .    .    .    .    .    .    .    .    .    .    .    .    .    100  96   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Acc  Com  
Maximum Alert Level        4    | .    .    .    .    .    .    .    .    .    .    .    4    3    2    2    .    .    .    .    .    2    .    .    .    1    4    
  Low Security (%)         68   | 100  100  100  100  100  100  100  .    .    .    100  8    .    .    7    100  .    .    .    .    77   100  .    100  47   4    
  Level 1                  10   | .    .    .    .    .    .    .    .    .    .    .    39   .    19   87   .    .    .    .    .    7    .    .    .    52   11   
  Level 2                  7    | .    .    .    .    .    .    .    .    .    .    .    24   .    80   5    .    .    .    .    .    14   .    .    .    .    21   
  Level 3                  6    | .    .    .    .    .    .    .    .    .    .    .    21   100  .    .    .    .    .    .    .    .    .    .    .    .    16   
  Level 4                  7    | .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    45   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             1542 | .    127  32   146  149  105  116  .    .    .    152  1314 886  519  454  123  .    .    .    .    452  191  .    127  355  1542 
  Initial                  732  | .    .    31   .    52   37   20   .    .    .    .    60   732  310  174  123  .    .    .    .    .    186  .    .    61   221  
  Average                  242  | .    50   11   31   78   26   25   .    .    .    34   519  825  464  290  41   .    .    .    .    103  129  .    25   195  893  
Influence Increases        9877 | .    361  32   181  257  376  395  450  .    70   260  2090 204  279  499  178  .    90   .    .    595  66   .    214  608  2672 
  Destroy 0b10 Robot/C     4060 | .    240  20   120  200  200  160  360  .    40   120  800  80   80   160  .    .    80   .    .    140  .    .    .    200  1060 
  Destroy 0b10 Robot/NC    550  | .    45   .    .    10   50   40   5    .    .    25   75   5    20   15   25   .    .    .    .    40   .    .    50   55   90   
  Destroy Leader           754  | .    46   10   20   20   64   72   40   .    10   24   66   .    .    52   2    .    10   .    .    32   .    .    2    42   242  
  Allied During Kill       2119 | .    .    2    .    .    .    2    .    .    20   19   804  71   100  227  .    .    .    .    .    110  .    .    .    2    762  
  Successful Hack          49   | .    .    .    .    .    10   27   .    .    .    .    5    .    .    .    3    .    .    .    .    .    .    .    .    .    4    
  Select Force Hacks       60   | .    30   .    .    .    .    .    .    .    .    .    30   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Disable Machine          360  | .    .    .    15   .    15   75   .    .    .    30   45   .    45   .    15   .    .    .    .    15   15   .    15   .    75   
  Destroy Structure        995  | .    .    .    11   27   37   19   .    .    .    42   250  48   4    30   28   .    .    .    .    78   6    .    27   114  274  
  Partial Spotted          465  | .    .    .    15   .    .    .    .    .    .    .    15   .    30   15   30   .    .    .    .    60   45   .    105  75   75   
  Lose Combat Pursuer      465  | .    .    .    .    .    .    .    45   .    .    .    .    .    .    .    75   .    .    .    .    120  .    .    15   120  90   
Influence Decreases        8320 | .    281  110  47   298  426  440  288  162  70   136  906  736  556  745  370  44   37   70   .    239  330  92   111  364  1462 
  Entered New Map          2469 | .    .    49   2    84   58   25   .    162  .    .    64   576  466  325  130  24   4    70   .    .    170  92   .    42   126  
  Time Decay               3800 | .    271  30   45   214  265  368  258  .    70   96   422  130  50   140  220  20   33   .    .    159  140  .    91   222  556  
  Lost Part                470  | .    10   .    .    .    40   20   30   .    .    10   50   30   .    40   20   .    .    .    .    20   .    .    20   60   120  
  Lost Ally                1518 | .    .    31   .    .    .    27   .    .    .    30   370  .    40   240  .    .    .    .    .    60   20   .    .    40   660  
  Purge Threat             63   | .    .    .    .    .    63   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          51   | .    2    .    .    .    3    6    .    .    .    3    4    .    .    4    2    .    .    .    .    3    2    .    5    7    10   
  Investigation            8    | .    2    .    .    .    .    .    .    .    .    1    2    .    .    .    1    .    .    .    .    .    1    .    1    .    .    
  Extermination            19   | .    .    .    .    .    .    4    .    .    .    2    .    .    .    1    1    .    .    .    .    1    1    .    .    2    7    
  Reinforcement            15   | .    .    .    .    .    3    2    .    .    .    .    1    .    .    3    .    .    .    .    .    1    .    .    1    2    2    
  Assault                  3    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com 
Distress Signals           24   | .   .   .   1   .   3   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   1   .   .   3   13  
Communications Jammed      25   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   .   .   .   5   2   .   .   13  .   
  Distress Signals         19   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   .   .   .   5   2   .   .   7   .   
Times Spotted              307  | .   21  17  9   11  27  12  19  .   2   10  43  5   5   14  10  .   1   .   1   21  6   1   14  21  37  
  Peak Tracking Total      20   | .   4   20  5   4   5   3   5   .   1   4   10  5   1   7   6   .   2   .   1   9   3   1   14  9   5   
  Tactical Retreats        17   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   5   .   .   1   5   3   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com 
Traps Triggered            13   | .   4   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   2   1   .   1   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com 
Machines Disabled          28   | .   .   .   1   .   1   5   .   .   .   2   5   .   3   .   1   .   .   .   .   1   1   2   1   .   5   
  Max in Single Turn       2    | .   .   .   1   .   1   2   .   .   .   1   2   .   .   .   1   .   .   .   .   1   1   1   1   .   2   
  Garrison Access          4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   
  Network Hub              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com 
Machines Accessed          51   | .   4   .   .   1   5   6   3   .   .   3   4   1   .   1   1   .   1   9   1   2   .   2   1   3   3   
  Terminals                22   | .   3   .   .   .   5   4   .   .   .   .   3   1   .   .   .   .   .   .   1   .   .   .   .   3   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          4    | .   1   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   1   .   .   
Total Hacks                119  | .   5   .   .   1   9   10  6   .   .   4   6   1   .   1   2   .   1   48  1   7   .   6   1   3   7   
  Successful               95   | .   3   .   .   1   4   6   6   .   .   3   3   1   .   1   2   .   1   48  1   1   .   6   1   3   4   
  Failed                   24   | .   2   .   .   .   5   4   .   .   .   1   3   .   .   .   .   .   .   .   .   6   .   .   .   .   3   
    Catastrophic           2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   146  | .   1   .   .   .   .   .   .   .   .   9   24  1   .   14  7   .   .   .   .   18  15  1   5   9   42  
  Terminals                33   | .   4   .   .   .   9   5   .   .   .   .   5   1   .   .   .   .   .   .   1   .   .   .   .   3   5   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Recycling Units          4    | .   1   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          11   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   7   .   .   1   .   .   
Terminal Hacks             79   | .   2   .   .   1   4   2   6   .   .   .   2   1   .   .   .   .   1   48  1   .   .   6   .   3   2   
  Record                   48   | .   1   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   36  1   .   .   6   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Open Door                10   | .   .   .   .   1   .   .   2   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   3   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   
  Seal Access              4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   
Unauthorized Hacks         2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   2   .   .   .   4   5   .   .   .   2   1   .   .   .   1   .   .   .   .   1   .   .   .   .   2   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   44   | .   .   .   .   .   .   1   .   16  .   .   .   .   .   12  .   .   .   4   .   .   .   .   .   .   11  
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   303  | .   .   .   .   .   .   .   .   .   .   134 .   .   .   .   169 .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Time                     36   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   36  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             23   | .   .   .   .   .   .   1   .   .   .   .   21  .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Allies Hacked              11   | .   .   .   .   .   .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   1   .   .   .   .   6   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11   -10   -10   -9    -9    -8    -7    -7    -6    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -3    -3    -2    -1    -1    
--------                   Run   | Yrd   Mat   Min   Mat   Min   Mat   Fac   Low   Zio   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   Zhi   Pro   Res   Arm   Lab   Res   Acc   Com   
Total Allies               112   | .     .     4     .     1     .     1     .     4     .     .     33    5     .     5     .     .     .     .     .     5     1     .     1     5     47    
  Largest Group            25    | .     .     3     .     1     1     1     .     4     4     4     20    14    13    12    .     .     .     .     .     5     1     .     1     5     25    
  Highest-Rated Group      1886  | .     .     40    .     31    31    32    .     156   156   153   981   915   887   781   .     .     .     .     .     291   42    .     29    589   1886  
  Highest-Rated Ally       269   | .     .     31    .     31    31    32    .     40    40    40    159   159   152   96    .     .     .     .     .     135   42    .     29    122   269   
Zionite Dispatches         12    | .     .     .     .     .     .     .     .     .     .     .     4     .     .     2     .     .     .     .     .     2     .     .     1     3     .     
  Heavy                    3     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     1     .     
  Light                    3     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     1     .     
  Recon                    1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Fire                     2     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Hero                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Explosive Resupply       1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee Resupply           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Total Orders               18    | .     .     .     .     1     .     1     .     .     .     1     1     .     .     .     .     .     .     .     .     2     1     .     .     .     11    
  STAY                     5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
  FOLLOW                   6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
  DROP                     1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  EXPLORE                  2     | .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  RETURN                   4     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     
Ally Attacks               681   | .     .     12    .     1     .     5     .     .     30    17    222   35    25    39    .     .     .     .     .     14    .     .     .     3     278   
  Total Damage             25706 | .     .     138   .     .     .     201   .     .     446   146   5305  944   655   1297  .     .     .     .     .     376   .     .     .     147   16051 
  Kills                    119   | .     .     2     .     .     .     1     .     .     1     .     41    4     4     8     .     .     .     .     .     7     .     .     .     .     51    
Allies Corrupted           11    | .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     2     7     
Allies Melted              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     

 Intel                           | -11  -10  -10  -9   -9   -8   -7   -7   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   
-------                    Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Acc  Com  
Active Infowar (turns)     13755 | .    .    125  141  448  899  1865 1439 1497 405  698  1031 264  118  287  725  53   220  98   93   558  296  75   257  463  1700 
  Optics                   6896  | .    .    .    .    .    .    .    .    .    .    658  1031 264  118  287  725  53   220  98   93   558  296  75   257  463  1700 
  Sensors                  10056 | .    .    .    .    .    .    1865 1439 1497 405  698  1031 264  118  284  675  53   220  98   93   558  296  36   145  281  .    
  Terrain                  779   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    458  53   220  45   .    .    .    .    .    3    .    
  Structural               2390  | .    .    .    .    .    .    .    .    .    .    179  325  .    .    .    543  53   220  98   93   518  296  65   .    .    .    
  Seismic                  1613  | .    .    125  141  448  899  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machine Analysis         5053  | .    .    .    .    .    .    .    .    .    .    579  1031 264  118  287  725  53   220  98   93   558  296  75   257  399  .    
  Jamming                  3433  | .    .    .    .    .    .    .    .    .    .    .    228  264  118  287  547  53   220  90   93   558  291  .    174  459  51   
  ECM                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Robot Analysis Total       4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
Derelict Logs Recovered    7     | .    .    2    .    1    .    .    2    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Drone Launches             8     | .    .    .    .    1    .    3    .    .    .    1    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    
  Drone Recoveries         5     | .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    
Zionite Intel Received     26    | .    .    .    .    .    .    .    .    .    .    2    3    .    .    2    1    .    .    .    .    3    4    .    .    1    10   
  Main Access              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    
  Branch Access            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Emergency Access         3     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
  Guard Positions          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
  Component Stockpiles     1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prototype Stockpiles     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    
  Prototype Schematics     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
  Unaware Schematics       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Unaware Analyses         5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    4    
  Trap Installations       3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
  Active Terminals         1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Active Garrisons         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Depthwide Sectors/-1     2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Acc  Com  
Turns Passed               15372 | 51   979  142  141  448  1397 1937 1439 1497 405  698  1031 264  118  287  725  53   220  98   93   558  296  75   257  463  1700 
Spaces Moved               16679 | 49   604  274  144  295  749  1116 824  922  240  777  1295 203  126  398  1006 160  312  217  229  1118 634  133  625  959  3270 
  Core                     377   | 2    .    273  100  .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   5149  | 47   604  1    44   295  749  1116 824  922  240  307  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    5072  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    81   133  625  959  3270 
  Flight                   6081  | .    .    .    .    .    .    .    .    .    .    470  1295 203  126  398  1005 160  312  212  229  1118 553  .    .    .    .    
  Fastest Speed            14    | 50   80   50   50   80   140  140  145  160  160  25   15   28   34   34   32   32   32   32   28   27   27   30   27   14   28   
  Average Speed            68    | 78   136  50   60   129  156  154  155  160  160  70   25   32   34   36   39   32   32   34   31   32   31   30   27   26   30   
  Slowest Speed            400   | 80   140  110  100  155  230  230  245  160  160  160  117  34   34   40   200  32   32   400  32   39   200  30   30   181  47   
  Overloaded Moves         77    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    10   10   46   .    .    8    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            41    | .    .    .    .    .    .    .    .    .    .    1    7    .    .    7    8    .    .    .    .    18   .    .    .    .    .    
  Potential Cave-ins       3     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       51    | 4    93   73   13   71   48   30   81   89   47   19   89   82   81   39   17   41   42   63   46   30   41   96   21   28   60   
  Regions Visited          25
    Branch Regions         16
  Pre-discovered Areas     16    | .    1    2    .    1    .    .    .    1    .    .    5    .    .    .    .    .    1    3    .    2    .    .    .    .    .    
  Known Exits Taken        20    | .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             13    | .    .    1    .    3    .    .    2    4    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Spaces Dug                 118   | .    .    .    .    6    .    .    .    .    .    6    17   .    .    7    14   .    1    .    1    19   3    .    10   20   14   
Terrain Destroyed          576   | .    .    .    11   36   32   22   74   .    .    19   175  40   .    7    14   .    17   .    1    44   3    .    10   52   19   
  Melee                    104   | .    .    .    .    .    .    .    .    .    .    4    17   .    .    7    14   .    1    .    1    13   3    .    10   20   14   
  Projectile               34    | .    .    .    .    .    3    18   .    .    .    3    .    .    .    .    .    .    .    .    .    8    .    .    .    1    1    
  AOE                      438   | .    .    .    11   36   29   4    74   .    .    12   158  40   .    .    .    .    16   .    .    23   .    .    .    31   4    
Terrain Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Acc  Com  
Total                      19882 | 58   671  278  178  336  884  1263 942  944  250  885  1866 394  182  504  1289 160  428  238  246  1247 727  154  698  1137 3923 
  Wait                     1841  | .    .    .    14   4    25   27   69   6    .    42   345  186  42   87   243  .    110  .    17   64   22   3    2    63   470  
  Move                     16578 | 48   603  273  143  294  748  1115 823  921  239  774  1281 202  125  386  991  159  311  216  228  1082 633  132  624  958  3269 
  Hop                      34    | .    .    .    .    .    .    .    .    .    .    1    6    .    .    4    6    .    .    .    .    17   .    .    .    .    .    
  Pick Up                  164   | 4    13   2    1    12   22   17   2    7    .    9    4    .    .    1    3    .    1    1    .    6    19   1    12   7    20   
  Fast Attach              114   | 6    3    1    3    1    7    2    2    .    .    4    7    1    2    .    11   1    .    10   .    4    9    5    12   7    16   
  Attach                   73    | .    .    .    3    2    4    5    2    .    .    6    3    .    .    1    2    .    1    .    .    9    4    1    3    12   15   
  Detach                   47    | .    1    .    1    .    3    .    2    .    .    2    .    .    .    1    3    .    1    .    .    6    6    1    4    6    10   
  Swap                     134   | .    2    .    2    4    9    14   13   .    3    12   15   1    1    2    1    .    .    1    .    5    4    2    2    10   31   
  Drop                     165   | .    2    2    .    2    14   23   4    7    2    10   10   .    1    3    4    .    1    10   .    7    20   2    16   7    18   
  Fire                     271   | .    47   .    11   17   52   42   23   3    6    16   23   4    .    .    .    .    2    .    .    13   .    .    .    5    7    
  Melee                    316   | .    .    .    .    .    .    .    2    .    .    9    60   .    11   19   25   .    1    .    1    24   7    7    23   60   67   
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            29    | .    .    .    .    .    .    8    .    .    .    .    9    .    .    .    .    .    .    .    .    10   .    .    .    2    .    
  Rewire                   115   | .    .    .    .    .    .    10   .    .    .    .    102  .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory (discovered 4 exits: *Fac x3 / *Low)
-7/Lower Caves (discovered 2 exits: [*Low] / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: [*Upp] / *Ext)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus
-5/Archives (discovered 3 exits: *Fac / *Hub x2)
-5/Hub_04(d)
-4/Factory (discovered 6 exits: *Res x4 / *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: *Res / *Arm)
-3/Armory (discovered 3 exits: Res x2 / *Lab)
-3/Lab
-2/Research
-1/Access
-1/Command (discovered 2 exits: [*Sur x2])
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
    16 | -11/Scrapyard      | Discovered new exit (range 16)
    52 | -11/Scrapyard      | Entered Materials
    53 | -10/Materials      | Met a group of wandering Federalists
   314 | -10/Materials      | Build established: Mutant
   578 | -10/Materials      | Discovered new exit (range 16)
   665 | -10/Materials      | Discovered new exit (range 15)
   814 | -10/Materials      | Discovered new exit (range 10)
   928 | -10/Materials      | Discovered new exit (range 15)
  1031 | -10/Materials      | Entered Mines
  1032 | -10/Mines          | Assembled infested the area
  1033 | -10/Mines          | Released all parts (7)
  1034 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1037 | -10/Mines          | Learned location of Zion (-6)
  1069 | -10/Mines          | Met a Derelict testing a Signal Generator
  1077 | -10/Mines          | Lost 3 allies
  1106 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  1145 | -10/Mines          | Discovered new exit (range 7)
  1166 | -10/Mines          | Found a Scrap Suit stashed away for nefarious purposes
  1173 | -10/Mines          | Entered Materials
  1173 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1222 | -9/Materials       | Discovered new exit (range 14)
  1314 | -9/Materials       | Entered Mines
  1324 | -9/Mines           | Found the Drone Emporium
  1327 | -9/Mines           | Found Prototype Device
  1338 | -9/Mines           | Identified Splice Drone Bay
  1741 | -9/Mines           | Discovered new exit (range 9)
  1753 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  1762 | -9/Mines           | Entered Materials
  1762 | -8/Materials       | Accompanied by 1 ally
  1762 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2879 | -8/Materials       | Discovered new exit (range 3)
  2893 | -8/Materials       | Identified exit to Factory
  3159 | -8/Materials       | Entered Factory
  3159 | -7/Factory         | Evolved 2 slots: Utility x2
  4186 | -7/Factory         | Discovered new exit (range 5)
  4192 | -7/Factory         | Identified exit to Factory
  4380 | -7/Factory         | Discovered exit to Factory (range 38)
  4384 | -7/Factory         | Discovered new exit (range 14)
  4404 | -7/Factory         | Identified exit to Lower Caves
  4472 | -7/Factory         | Discovered exit to Factory (range 78)
  5096 | -7/Factory         | Entered Lower Caves
  5127 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5715 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6042 | -7/Lower Caves     | Learned Factory emergency access door positions
  6103 | -7/Lower Caves     | Entered an active Warlord outpost
  6126 | -7/Lower Caves     | Learned Factory emergency access door positions
  6126 | -7/Lower Caves     | Learned Armory stockpile data
  6126 | -7/Lower Caves     | Learned Armory terminal intel
  6341 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  6363 | -7/Lower Caves     | Identified exit to Zion
  6469 | -7/Lower Caves     | Discovered new exit (range 15)
  6535 | -7/Lower Caves     | Entered Zion
  6548 | -6/Zion            | Learned 8 Factory zone layouts
  6630 | -6/Zion            | Discovered new exit (range 16)
  6707 | -6/Zion            | System corruption cleaned by Quarantine Array
  7057 | -6/Zion            | Met Imprinter
  7084 | -6/Zion            | Imprinted
  7086 | -6/Zion            | Declared Zion's savior
  7518 | -6/Zion            | Given the Hacking Drone Bay
  7518 | -6/Zion            | Found Prototype Device
  8024 | -6/Zion            | Identified exit to Proximity Caves
  8032 | -6/Zion            | Entered Proximity Caves
  8032 | -5/Proximity Caves | Accompanied by 4 allies
  8095 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8140 | -5/Proximity Caves | Spotted B-75 Beast
  8163 | -5/Proximity Caves | Destroyed B-75 Beast
  8391 | -5/Proximity Caves | Discovered new exit (range 16)
  8413 | -5/Proximity Caves | Identified exit to Factory
  8437 | -5/Proximity Caves | Entered Factory
  8437 | -5/Factory         | Accompanied by 4 allies
  8437 | -5/Factory         | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
  8438 | -5/Factory         | Identified exit to Extension
  8903 | -5/Factory         | Fabricated Cld. VTOL Module (x1)
  8914 | -5/Factory         | Identified Hacking Drone Bay
  8952 | -5/Factory         | Retrieved Zion intel report: Active Terminals
  9071 | -5/Factory         | Retrieved Zion intel report: Trap Installations
  9090 | -5/Factory         | Discovered new exit (range 5)
  9135 | -5/Factory         | Entered Extension
  9144 | -5/Extension       | Zion Heavy squad teleported in
  9147 | -5/Extension       | Zion Fire squad teleported in
  9156 | -5/Extension       | Retrieved Zion intel report: Depthwide Sectors/-4
  9205 | -5/Extension       | Retrieved Zion intel report: Emergency Access
  9206 | -5/Extension       | Zion Explosive Resupply teleported in
  9252 | -5/Extension       | Found Prototype Launcher
  9252 | -5/Extension       | Identified Mni. Smartbomb Launcher
  9691 | -5/Extension       | Build established: Commander-Scout
  9703 | -5/Extension       | Spotted B-75 Beast
  9717 | -5/Extension       | Allies destroyed B-75 Beast
  9718 | -5/Extension       | Spotted B-75 Beast
  9749 | -5/Extension       | Allies destroyed B-75 Beast
  9772 | -5/Extension       | Lost 5 allies
  9793 | -5/Extension       | Retrieved Zion intel report: Component Stockpiles
  9932 | -5/Extension       | Rescued A7
  9941 | -5/Extension       | Lost 3 allies
  9954 | -5/Extension       | Rescued a captive Derelict
  9958 | -5/Extension       | Zion Light squad teleported in
  9983 | -5/Extension       | Rescued a captive Derelict
 10035 | -5/Extension       | First assault squad dispatched
 10086 | -5/Extension       | P-70 Sage assimilated allied 14-XH5(g)
 10107 | -5/Extension       | Discovered new exit (range 10)
 10108 | -5/Extension       | Discovered new exit (range 6)
 10117 | -5/Extension       | Lost 3 parts (1p1n1u)
 10124 | -5/Extension       | Lost 9 allies
 10145 | -5/Extension       | Identified exit to Cetus
 10166 | -5/Extension       | Entered Cetus
 10166 | -5/Cetus           | Accompanied by 9 allies (A7)
 10171 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 10173 | -5/Cetus           | Spotted Cetus Guard
 10177 | -5/Cetus           | Spotted Cetus Guard
 10177 | -5/Cetus           | Spotted Cetus Guard
 10179 | -5/Cetus           | Spotted Cetus Guard
 10192 | -5/Cetus           | Allies destroyed Cetus Guard
 10199 | -5/Cetus           | Allies destroyed Cetus Guard
 10201 | -5/Cetus           | Allies destroyed Cetus Guard
 10205 | -5/Cetus           | Allies destroyed Cetus Guard
 10214 | -5/Cetus           | Build established: Commander-Ninja
 10234 | -5/Cetus           | Lost 3 parts (1p2n)
 10235 | -5/Cetus           | Started Cetus Manufacturing Module
 10260 | -5/Cetus           | Manufactured an Enhanced Grunt
 10285 | -5/Cetus           | Manufactured an Enhanced Grunt
 10310 | -5/Cetus           | Manufactured an Enhanced Grunt
 10335 | -5/Cetus           | Manufactured an Enhanced Grunt
 10336 | -5/Cetus           | Escorted A7 to Cetus Mainframe
 10344 | -5/Cetus           | Discovered new exit (range 22)
 10360 | -5/Cetus           | Manufactured an Enhanced Grunt
 10391 | -5/Cetus           | Identified exit to Archives
 10430 | -5/Cetus           | Entered Archives
 10430 | -5/Archives        | Accompanied by 14 allies (A7)
 10435 | -5/Archives        | Received a hacking code to weaken MAIN.C
 10454 | -5/Archives        | Discovered new exit (range 22)
 10475 | -5/Archives        | Discovered new exit (range 17)
 10477 | -5/Archives        | Discovered new exit (range 15)
 10480 | -5/Archives        | Lost 3 allies
 10520 | -5/Archives        | Identified exit to Hub_04(d)
 10548 | -5/Archives        | Entered Hub_04(d)
 10548 | -5/Hub_04(d)       | Accompanied by 10 allies
 10564 | -5/Hub_04(d)       | Zion Heavy squad teleported in
 10611 | -5/Hub_04(d)       | Retrieved Zion intel report: Prototype Stockpiles
 10638 | -5/Hub_04(d)       | Retrieved Zion intel report: Prototype Schematics
 10765 | -5/Hub_04(d)       | Build established: Hacker-Ninja
 10817 | -5/Hub_04(d)       | Zion Light squad teleported in
 10821 | -5/Hub_04(d)       | Network Hub disabled
 10821 | -5/Hub_04(d)       | Network Hub disabled
 10829 | -5/Hub_04(d)       | Spotted Lightning
 10829 | -5/Hub_04(d)       | Spotted Lightning
 10832 | -5/Hub_04(d)       | Spotted Lightning
 10832 | -5/Hub_04(d)       | Discovered new exit (range 8)
 10835 | -5/Hub_04(d)       | Identified exit to Factory
 10835 | -5/Hub_04(d)       | Entered Factory
 10835 | -4/Factory         | Evolved 2 slots: Utility x2
 10840 | -4/Factory         | Discovered new exit (range 7)
 10844 | -4/Factory         | Identified exit to Upper Caves
 10866 | -4/Factory         | Lost 3 parts (1p2u)
 10885 | -4/Factory         | Discovered new exit (range 8)
 10890 | -4/Factory         | Identified exit to Research
 10956 | -4/Factory         | Spotted B-86 Titan
 11075 | -4/Factory         | Retrieved Zion intel report: Main Access
 11274 | -4/Factory         | Fabricated Cld. Nuclear Pulse Thruster?
 11286 | -4/Factory         | Discovered exit to Upper Caves (range 9)
 11560 | -4/Factory         | Entered Upper Caves
 11561 | -4/Upper Caves     | Encountered a Warlord checkpoint
 11607 | -4/Upper Caves     | Discovered new exit (range 18)
 11611 | -4/Upper Caves     | Identified exit to Upper Caves
 11613 | -4/Upper Caves     | Entered another Upper Caves area
 11824 | -4/Upper Caves     | Learned location of Testing (-2)
 11829 | -4/Upper Caves     | Discovered new exit (range 14)
 11833 | -4/Upper Caves     | Identified exit to Zhirov
 11833 | -4/Upper Caves     | Entered Zhirov
 11833 | -4/Zhirov          | Discovered new exit (range 3)
 11839 | -4/Zhirov          | Met Zhirov
 11845 | -4/Zhirov          | Learned location of Quarantine (-3)
 11845 | -4/Zhirov          | Learned location of Command (-1)
 11854 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 11861 | -4/Zhirov          | Found Alien Artifact
 11861 | -4/Zhirov          | Identified Integrated Reactor
 11861 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 11869 | -4/Zhirov          | Found Alien Artifact
 11930 | -4/Zhirov          | Identified exit to Proximity Caves
 11931 | -4/Zhirov          | Entered Proximity Caves
 11981 | -3/Proximity Caves | Spotted B-86 Titan
 12022 | -3/Proximity Caves | Discovered exit to Research (range 7)
 12024 | -3/Proximity Caves | Entered Research
 12024 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 12080 | -3/Research        | Discovered new exit (range 22)
 12256 | -3/Research        | Retrieved Zion intel report: Emergency Access
 12416 | -3/Research        | Identified exit to Research
 12446 | -3/Research        | Zion hero teleported in (AD-0RF)
 12452 | -3/Research        | Zion Fire squad teleported in
 12461 | -3/Research        | P-80 Master assimilated allied QT-6CF(i)
 12524 | -3/Research        | First assault squad dispatched
 12550 | -3/Research        | Retrieved Zion intel report: Prototype Stockpiles
 12569 | -3/Research        | Retrieved Zion intel report: Depthwide Sectors/-2
 12575 | -3/Research        | Discovered new exit (range 21)
 12582 | -3/Research        | Identified exit to Armory
 12582 | -3/Research        | Entered Armory
 12584 | -3/Armory          | Loaded intel: 13 terminal locations
 12675 | -3/Armory          | Retrieved Zion intel report: Guard Positions
 12696 | -3/Armory          | Retrieved Zion intel report: Trap Installations
 12708 | -3/Armory          | Retrieved Zion intel report: Main Access
 12780 | -3/Armory          | Retrieved Zion intel report: Unaware Analyses
 12877 | -3/Armory          | Identified Transdimensional Reconstructor
 12877 | -3/Armory          | Warped through subspace to slip node
 12877 | -3/Armory          | Discovered new exit (range 1)
 12877 | -3/Armory          | Identified exit to Lab
 12878 | -3/Armory          | Entered Lab
 12878 | -3/Lab             | Discovered exit to Research (range 9)
 12883 | -3/Lab             | Unable to decrypt terminal
 12884 | -3/Lab             | Unable to decrypt terminal
 12884 | -3/Lab             | Opened the door to a hidden lab
 12885 | -3/Lab             | Gained access to the hidden lab's interior
 12887 | -3/Lab             | Detected by scanners
 12896 | -3/Lab             | Confronted by A5
 12900 | -3/Lab             | Found Alien Artifact
 12900 | -3/Lab             | Identified Core Reset Matrix
 12900 | -3/Lab             | Used Core Reset Matrix
 12904 | -3/Lab             | Sensed 3 artifacts in vicinity
 12907 | -3/Lab             | Found Integrated Reactor
 12907 | -3/Lab             | Installed Integrated Reactor, increased core energy generation (+10)
 12915 | -3/Lab             | Found Core Expander
 12915 | -3/Lab             | Installed Core Expander, added new Power slot
 12922 | -3/Lab             | Found Prototype Protection
 12922 | -3/Lab             | Identified Med. Regenerative Plating
 12925 | -3/Lab             | Found Prototype Energy Cannon
 12929 | -3/Lab             | Unable to decrypt terminal
 12950 | -3/Lab             | Discovered exit to Research (range 7)
 12950 | -3/Lab             | Unable to decrypt terminal
 12953 | -3/Lab             | Entered Research
 12953 | -2/Research        | Evolved 2 slots: Propulsion x1, Weapon x1
 12959 | -2/Research        | Zion Melee Resupply teleported in
 12969 | -2/Research        | Found Prototype Device
 12969 | -2/Research        | Identified Femtoactuators
 13141 | -2/Research        | Discovered new exit (range 15)
 13155 | -2/Research        | Identified exit to Access
 13196 | -2/Research        | Intercept squad dispatched
 13198 | -2/Research        | Spotted B-90 Cyclops
 13206 | -2/Research        | Spotted Tracker
 13209 | -2/Research        | Spotted Tracker
 13210 | -2/Research        | Entered Access
 13210 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 13215 | -1/Access          | Identified Potential Cannon
 13283 | -1/Access          | Spotted B-99 Colossus
 13289 | -1/Access          | Spotted B-99 Colossus
 13325 | -1/Access          | Zion Recon squad teleported in
 13456 | -1/Access          | Intercept squad dispatched
 13483 | -1/Access          | Spotted Tracker
 13487 | -1/Access          | Spotted Tracker
 13490 | -1/Access          | Destroyed Tracker
 13507 | -1/Access          | Spotted Combat Programmer
 13530 | -1/Access          | Destroyed Combat Programmer
 13531 | -1/Access          | Spotted Combat Programmer
 13542 | -1/Access          | Lost 4 parts (1p2n1u)
 13542 | -1/Access          | Destroyed Combat Programmer
 13594 | -1/Access          | Retrieved Zion intel report: Branch Access
 13594 | -1/Access          | Identified exit to Command
 13595 | -1/Access          | Zion Heavy squad teleported in
 13618 | -1/Access          | Zion Light squad teleported in
 13673 | -1/Access          | Entered Command
 13673 | -1/Command         | Accompanied by 2 allies
 13692 | -1/Command         | Retrieved Zion intel report: Unaware Analyses
 13703 | -1/Command         | Retrieved Zion intel report: Guard Positions
 13738 | -1/Command         | Disengaged cave seal
 13944 | -1/Command         | Found Prototype Protection
 13944 | -1/Command         | Identified Zio. Weapon Casing
 13966 | -1/Command         | Lost 5 allies
 13980 | -1/Command         | Retrieved Zion intel report: Active Garrisons
 14018 | -1/Command         | Build established: Wizard-Sprinter
 14042 | -1/Command         | System corruption reached 10%
 14057 | -1/Command         | Retrieved Zion intel report: Emergency Access
 14105 | -1/Command         | Repaired Cld. Antigrav System
 14110 | -1/Command         | Lost 3 allies
 14394 | -1/Command         | Retrieved Zion intel report: Prototype Schematics
 14545 | -1/Command         | Retrieved Zion intel report: Unaware Analyses
 14548 | -1/Command         | Retrieved Zion intel report: Trap Installations
 14589 | -1/Command         | Retrieved Zion intel report: Unaware Schematics
 14834 | -1/Command         | Retrieved Zion intel report: Unaware Analyses
 14894 | -1/Command         | Retrieved Zion intel report: Unaware Analyses
 14983 | -1/Command         | Disengaged cave seal
 14983 | -1/Command         | Zionites emerged from the dark tunnel
 15107 | -1/Command         | Terminal network hard line cut
 15109 | -1/Command         | Spotted M Guard
 15109 | -1/Command         | Spotted M Guard
 15109 | -1/Command         | Spotted Combat Programmer
 15110 | -1/Command         | Spotted Combat Programmer
 15140 | -1/Command         | Destroyed Combat Programmer
 15142 | -1/Command         | Allies destroyed Combat Programmer
 15166 | -1/Command         | Allies destroyed M Guard
 15171 | -1/Command         | Allies destroyed M Guard
 15171 | -1/Command         | All MAIN.C guards destroyed
 15173 | -1/Command         | First assault squad dispatched
 15195 | -1/Command         | Lost 7 parts (1p3n3u)
 15200 | -1/Command         | Lost 5 allies
 15282 | -1/Command         | Met MAIN.C
 15283 | -1/Command         | 0b10 Conduit disabled
 15293 | -1/Command         | Allies destroyed MAIN.C Shell
 15295 | -1/Command         | MAIN.C activated Command garrisons
 15324 | -1/Command         | Destroyed MAIN.C
 15325 | -1/Command         | Discovered new exit (range 32)
 15325 | -1/Command         | Discovered new exit (range 108)
 15325 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 15334 | -1/Command         | Lost 5 parts (1p3n1u)
 15337 | -1/Command         | Found Exp. Targeting Computer
 15345 | -1/Command         | Found Corrupted Prototype Energy Cannon
 15373 | ***                | Heading to fleet!

 Last Messages 
---------------
15325_ Acquired data core, extracted map data and part IDs.
15327_ Acquired Cld. Antigrav System.
15329_ Acquired 10 matter.
15330_ Acquired Adv. Quantum Shading Machine.
15331_ Acquired 10 matter.
15332_ Acquired Imp. Heavy Machine Gun. <x2>
15335_ Acquired Exp. Matter Compressor.
15337_ Acquired Exp. Targeting Computer.
15338_ Acquired 208 matter.
15343_ Acquired Corrupted Zio. Heavy DM Reactor.
15343_ Integrated Corrupted Zio. Heavy DM Reactor (+8).
15345_ Acquired Corrupted Prototype Energy Cannon.
15346_ Acquired 65 matter.
15350_ System corrupted: Energy discharge (-51).
15351_ Acquired 247 matter.
15356_ Acquired Imp. Antigrav System.
15365_ K-01 Serf destroyed.
15370_ System corrupted: Energy discharge (-49).
[Achievement: Back For More]
[Achievement: Derelict Escape]

 Map 
-----
+----------------------------------------------------+
|                  ##+###            #      ####"""# |
|    """"T""""     #    #            #      #]]]   = |
|   """""""""""    #    #    """     #      #][[ [ = |
|   ############   #    #   ""T""    #      #!!!   = |
|   #??????????#   #  % #   "" ""    #      #!!!**== |
|   ############   +    #            #      ######## |
|   ##     !  ##   #    #            +      #??????? |
|   ##        ##   #[   #            #  !== ##?????? |
|   ##        ##   #    #  ###########  !==  #?????? |
|   ##   ""   ##   #    #  #         #  !=  ##?????? |
|   ##  """"  ##   ######  #         #      #??????? |
|   ##  """"  ##   #????#  #         +      #??????? |
|   ##   ""   ##   #????#  #         #      #??????? |
| ####        ##   #????#  #   """"  #     [#?###### |
|   ##        ##   ##???#  "   """"  ###+####?#????? |
|   ########+##     #???#  #   """"  #?# #????#?#### |
|                   #???#  #]  """"  #?# #????#?#""" |
|                   #???#  #=%       #?# #????#?#""  |
|                   #???#  #         #?# #????#?#""" |
|       #######     #???#  #   =     ### #????#?#""" |
|       #?????##   ##???#  #   %     +   #????#?#"   |
|       ########   #????#  "####+#########????#?#""  |
|       #      #   #????#  ##??# #??????#####?#?#""  |
|       #      #   #????#  ###?#!#??????#   #?#?# "  |
|       #      #   #????#    ###%########   #?#?# "  |
|       #      #   #????#  @ ##==       +   #?#?# "  |
|       #      #   #????#    ##        ##   #?#?#""" |
|    **!#  !   +   #????#######        ##*  #?#?#""  |
|    *!!#      #   #??????????#        ##   #?#?#    |
|    *!!########   ############        ##   #?#?#    |
|                     %                ###+######    |
|                                             !%     |
|                                              *     |
|                                                    |
|                                  ##############    |
|                                  ####???????#?#    |
|                                    ^#???????#?#    |
| #########   ###                   ^^#???????#?#### |
| ?############?#                   ^^#???????#????? |
| ##""""""#  ####+##+##############+#####?????###### |
|  #"""   +  ##             #?#         #??????????? |
|  #"""   +  ##             ###         #??????????? |
|  #"""   +  ##   ""   """  + +         #??????????? |
|  #""""""#  ##  """"  """  ###         #??????????? |
|  ########  ##  """"   R"  ####+######+###????????? |
| #########  ##   ""   """  ##            #????????? |
|        ##  ##        ""   ##            #????????? |
|        ##  ##             ##        ""  #????????? |
|   ""   ##  ##             ##        ""  #????????? |
|  """"  #    #######/######## !      T"  #????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          87
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              14
Additional Mass Support    25
Armor Coverage             675
Resistance: KI             20
Resistance: EX             50
Resistance: EM             15
Propulsion Shielding       90
Weapon Shielding           100
Point Defense Rating       160
Melee Speed Boost          50
Phase Shifting             15
Evasion (%)                78
Targeting Accuracy         12
Melee Accuracy             12
Recoil Reduction           3
Matter Filtering           30
Energy Filtering           50
Offensive Hacking          54
Defensive Hacking          26

 Item Schematics 
-----------------
   Exp. Matter Compressor | -1/Command | Z-intel
       Exp. System Shield | -1/Command | Z-intel
 Com. Tesla Bomb Launcher | -1/Command | Z-intel
        Lrn. Phase Cannon | -1/Command | Z-intel
          Adv. Myomer Leg | -1/Command | Z-intel
           Exp. Heat Sink | -1/Command | Z-intel
             Plasma Sword | -1/Command | Z-intel
        Exp. Focal Shield | -1/Command | Z-intel
   Lgt. Antimatter Cannon | -1/Command | Z-intel
        Exp. Biometal Leg | -1/Command | Z-intel
          Exp. Q-thruster | -1/Command | Z-intel

 Robot Schematics 
------------------
 T-07 Excavator | -1/Command | Z-intel
      K-01 Serf | -1/Command | Z-intel
 R-06 Scavenger | -1/Command | Z-intel
  B-74 Champion | -1/Command | Z-intel

 Fabricated
------------
            Cld. VTOL Module | x1 | -5/Factory 
 Cld. Nuclear Pulse Thruster | x1 | -4/Factory 

 Repaired
----------
 Cld. Antigrav System | 20% | -1/Command 

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor
Core Reset Matrix
Core Expander

 Achievements 
--------------
Anyone Home?
Back For More
Derelict Escape
Friend Of Zion
Heroic Deeds
Max Potential
More Power To You
Whoosh!

 Challenges 
------------
None

 Game 
------
Seed              DynamicCoilDirector
  Manual?         0
Play Time         04:24:19
  Cumulative      70.9 hours
  Start           2025.06.03 @ 18:17:22
  End             2025.06.04 @ 00:18:24
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          50
  Rogue           50
  Adventurer      0
  Explorer        0
Win Type          2
  Total           6
  Types           2/0/2/0/1/0/0/0/0/1
Lore%             54
Gallery%          52
Achievement%      58
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4f9873f8-c191-4e95-bb28-78a46af2b6d8