Cogmind - Beta 11 X3 @@@ ROGUE MODE // 2021.04.02 @ 18:52:22 Player: Amy! Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (105) 525 Value Destroyed (3429) 3429 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (922) 922 TOTAL SCORE: 8616 Bonus ------- High Alert Combat Kills 111 Follower Combat Kills 132 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -21 Cogmind --------- Core Integrity 0/850 Matter 266/300 Energy 153/265 System Corruption 0% Temperature Critical (657) Movement Core (300) Ox5 Location -6/Factory Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON (4) ------- Autogun > --- INVENTORY (5) ---- Huge Storage Unit High-capacity Battery (250) Large Matter Pod (47) Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Visual Processing Unit Targeting Computer Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Laser Advanced Beam Cannon Heavy Assault Rifle > --- INVENTORY -------- Reinforced Ion Engine Nuclear Core Nuclear Core Nuclear Core Improved Deuterium Engine Advanced Heat Sink Huge Storage Unit High-capacity Battery High-capacity Matter Pod Targeting Computer Shock Rifle Heavy Laser Heavy Flail [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Targeting Computer Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . Utility 4 | . . 1 . 1 1 1 . . Weapon 2 | . . . . 1 1 . . . Parts Attached 95 | 6 11 7 15 18 10 2 17 9 Power 14 | 1 3 1 2 1 1 . 4 1 Engine 9 | 1 3 1 2 . . . 1 1 Core 5 | . . . . 1 1 . 3 . Reactor . | . . . . . . . . . Propulsion 31 | 2 4 2 5 8 2 1 5 2 Treads 19 | . 4 2 3 6 2 1 1 . Leg 9 | 2 . . . 2 . . 4 1 Wheel 3 | . . . 2 . . . . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 1 2 2 2 2 3 1 1 3 Device 8 | . 1 1 2 . 2 . 1 1 Storage 3 | 1 1 . . . 1 . . . Processor 4 | . . 1 . 2 . . . 1 Hackware . | . . . . . . . . . Protection 2 | . . . . . . 1 . 1 Artifact . | . . . . . . . . . Weapon 33 | 2 2 2 6 7 4 . 7 3 Energy Gun 14 | 1 . . 3 4 3 . 2 1 Energy Cannon 2 | . . . . 1 . . . 1 Ballistic Gun 16 | 1 2 2 3 2 1 . 4 1 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . Parts Lost 46 | . 1 1 12 6 . . 22 4 Power 8 | . . 1 2 . . . 5 . Propulsion 15 | . . . 4 4 . . 6 1 Utility 5 | . . . 2 . . . 2 1 Weapon 18 | . 1 . 4 2 . . 9 2 Highest Loss Streak 14 | . 1 1 9 2 . . 14 4 Average Slot Usage (%) 89 | . 96 100 84 98 100 98 57 35 Engine 7 | . 14 11 10 . . . . 4 Core 2 | . . . . 8 7 6 4 . Treads 20 | . 24 33 18 17 23 26 10 . Leg 1 | . 4 . . . . . 2 5 Wheel 2 | . . . 4 7 . . . 1 Device 6 | . 10 11 6 . 7 6 2 4 Storage 9 | . 14 11 11 9 7 6 4 . Processor 13 | . . 11 11 26 23 20 14 5 Energy Gun 5 | . 2 . 3 8 12 13 5 3 Energy Cannon 1 | . . . . 2 7 6 1 . Ballistic Gun 16 | . 25 22 18 15 9 6 4 3 Naked Turns 32 | . . . . . . . 25 7 Heaviest Build 49 | 12 29 32 33 38 44 49 49 31 Greatest Support 80 | 20 40 60 60 60 60 80 80 20 Greatest Overweight (x) 9 | 3 . . 9 1 . . 9 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 Average Capacity 13 | 7 10 15 15 15 15 15 11 5 Most Carried 15 | 4 15 15 15 15 15 14 14 3 Average Carried 11 | 1 9 14 10 14 14 13 9 2 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 Final Carried 15 | 4 15 14 15 15 15 13 3 3 Class Distribution -------------------- 64% | Mutant 17% | Gunner 17% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -6/Garrison Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Matter Collected 2306 | 210 345 440 314 440 237 . 177 143 Remotely . | . . . . . . . . . Salvage Created 3948 | . 691 571 206 1109 625 . 365 381 Parts 217 | . 45 44 11 47 23 . 27 20 Haulers Intercepted 2 | . 1 . . 1 . . . . Recyclers Shooed 2 | . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Combat Hostiles Destroyed 89 | . 15 14 14 22 11 . 8 5 Guns 79 | . 15 14 14 19 6 . 6 5 Cannons 7 | . . . . 2 4 . 1 . AOE 2 | . . . . 1 1 . . . Classes Destroyed 15 | . 7 2 1 1 1 . 2 1 Worker 7 | . 1 . 1 3 1 . . 1 Builder 5 | . 2 2 . . 1 . . . Hauler 2 | . 1 . . 1 . . . . Recycler 3 | . 1 . . . 1 . . 1 Mechanic 1 | . . . . . 1 . . . Operator 1 | . . 1 . . . . . . Watcher 5 | . 2 2 . . 1 . . . Swarmer 23 | . 3 4 6 3 . . 4 3 Grunt 48 | . 12 9 . 15 10 . 1 1 Brawler 1 | . . . . 1 . . . . Duelist 1 | . . . . . . . . 1 Sentry 5 | . . 1 . 3 1 . . . Hunter 2 | . . . . . . . 2 . Behemoth 1 | . . . . . . . 1 . Assembled 8 | . . . 8 . . . . . Best Kill Streak 9 | . 9 6 4 5 5 . 5 3 Combat Bots Only 6 | . 6 6 4 5 3 . 5 3 Max Kills in Single Turn 4 | . 4 2 2 3 4 . 1 1 Gunslinging 1 | . . 1 1 1 . . . . Exploded 1 | . . . . 1 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Damage Taken 7373 | . 541 497 1203 970 284 . 3139 739 Core 1337 | . 120 104 158 59 31 . 785 80 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 74 | 100 52 . 34 89 95 . . . Volleys Fired 258 | . 57 40 39 45 29 . 29 19 Largest 4 | . 2 2 2 3 4 . 4 3 Hottest 229 | . 60 46 120 173 229 . 229 193 Shots Fired 598 | . 112 80 72 134 99 . 67 34 Gun 554 | . 112 80 72 127 71 . 61 31 Cannon 44 | . . . . 7 28 . 6 3 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 376 | . 91 80 45 82 37 . 29 12 Thermal 203 | . 21 . 16 52 62 . 30 22 Explosive . | . . . . . . . . . Electromagnetic 19 | . . . 11 . . . 8 . Robot Hit Streak 38 | . 8 16 13 38 10 . 15 16 Robot Miss Streak 6 | . 4 5 6 5 4 . 2 3 Penetration Max . | . . . . . . . . . Secondary Targets 21 | . 2 3 3 8 . . 4 1 Max Gunslinging Chain 2 | . 1 1 1 2 . . 1 1 Shots Hit Robots 408 | . 66 59 47 102 64 . 51 19 Core Hits 209 | . 39 26 31 48 31 . 19 15 Critical Hits 10 | . 1 3 . 2 3 . . 1 Critical Kills 4 | . . 1 . . 2 . . 1 Critical Parts Destroyed 5 | . . 2 . 2 1 . . . Melee Attacks 3 | . . . . . . . 3 . Impact 3 | . . . . . . . 3 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7839 | . 1367 902 730 1946 1535 . 927 432 Guns 5744 | . 651 880 730 1570 740 . 802 371 Cannons 636 | . . . . 81 369 . 125 61 Explosions 1417 | . 708 . . 283 426 . . . Melee . | . . . . . . . . . Ramming 42 | . 8 22 . 12 . . . . Kinetic 3789 | . 488 880 535 1006 369 . 377 134 Thermal 3870 | . 871 . 137 928 1166 . 470 298 Explosive . | . . . . . . . . . Electromagnetic 138 | . . . 58 . . . 80 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 22 | . . . 22 . . . . . Average Corruption 21 | . . . 21 . . . . . Corruption Purged . | . . . . . . . . . Effects 33 | . . . 33 . . . . . Message Errors 4 | . . . 4 . . . . . Matter Fused 10 | . . . 10 . . . . . Heat Flow Errors 2 | . . . 2 . . . . . Energy Discharges 3 | . . . 3 . . . . . Parts Rejected 1 | . . . 1 . . . . . Data Loss (minor) 4 | . . . 4 . . . . . Data Loss (major) 2 | . . . 2 . . . . . Misfires 2 | . . . 2 . . . . . Alerts 1 | . . . 1 . . . . . Misdirections 3 | . . . 3 . . . . . Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 303 | . 202 . . . 91 . 10 . Projectiles 31 | . . . . . 21 . 10 . Explosions 272 | . 202 . . . 70 . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 11 | . 3 3 . 5 . . . . Targets Rammed 11 | . 3 3 . 5 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 627 | . 112 . 305 390 291 . 101 627 Average Temperature 94 | . 49 . 125 100 81 . 37 152 Received Heat Transfer 2042 | . 279 225 80 450 144 . 624 240 Effects 7 | . . . 1 3 . . . 3 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 2 | . . . 1 . . . . 1 Interference 3 | . . . . 3 . . . . Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 6 | . . . . 3 2 . 1 . Heat Transferred 6154 | . 875 . 333 1747 1867 . 888 444 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Peak Influence 500 | . 325 205 186 500 483 236 336 415 Initial 236 | . . 45 76 25 191 236 175 139 Average 184 | . 147 105 83 234 358 236 256 282 Maximum Alert Level 2 | . 1 1 . 2 2 1 1 2 Low Security (%) 63 | 100 76 95 100 44 23 . 9 39 Level 1 27 | . 23 4 . 37 27 100 90 60 Level 2 8 | . . . . 17 48 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 4 3 1 1 2 1 . 1 Investigation 4 | . 2 . 1 . . 1 . . Extermination . | . . . . . . . . . Reinforcement 8 | . 2 3 . 1 2 . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Distress Signals 7 | . 1 2 1 2 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 163 | . 24 23 26 32 19 . 26 13 Peak Tracking Total 10 | . 5 5 10 6 4 . 10 6 Tactical Retreats 10 | . 1 . 3 1 3 . 2 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Traps Triggered 5 | . 1 1 . 1 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Machines Disabled 24 | . 8 1 1 7 5 . . 2 Max in Single Turn 8 | . 8 1 1 6 5 . . 1 Garrison Access 2 | . . . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Machines Accessed 17 | . 7 3 1 3 2 1 . . Terminals 14 | . 7 3 . 2 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . Total Hacks 58 | . 25 14 1 12 4 2 . . Successful 34 | . 15 9 1 7 1 1 . . Failed 24 | . 10 5 . 5 3 1 . . Catastrophic 3 | . 2 . . . . 1 . . Database Lockouts . | . . . . . . . . . Manual 37 | . 14 11 . 9 3 . . . Terminals 54 | . 25 14 . 11 4 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 1 . 2 . . Terminal Hacks 16 | . 9 4 1 2 . . . . Prototype ID Bank 3 | . 2 1 . . . . . . Open Door 1 | . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . Alert Level 8 | . 4 2 . 2 . . . . Unreport Threat 2 | . 1 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . Unlock Access 1 | . . . . . . 1 . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 16 | . 6 5 . 4 1 . . . Terminals 16 | . 6 5 . 4 1 . . . Assimilate 4 | . . 2 . 2 . . . . Botnet 12 | . 6 3 . 2 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used 1 | . . 1 . . . . . . Hacking Detections 12 | . 6 1 . 2 2 1 . . Full Trace Events 2 | . 1 . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Used RIF Installer 1 | . . . . . . . 1 . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . 1 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Total Allies 5 | . . . 2 . 3 . . . Largest Group 3 | . . . 2 . 3 3 3 . Highest-Rated Group 93 | . . . 41 . 93 93 93 . Highest-Rated Ally 31 | . . . 31 . 31 31 31 . Total Orders . | . . . . . . . . . Ally Attacks 36 | . . . 12 . 8 . 16 . Total Damage 545 | . . . 124 . 107 . 314 . Kills 7 | . . . 2 . 1 . 4 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Turns Passed 4883 | 57 972 774 877 963 545 58 370 267 Spaces Moved 2646 | 36 497 383 453 596 270 35 228 148 Core 149 | 12 . . 1 . . . 124 12 Treads 1738 | . 411 383 282 284 270 35 73 . Legs 257 | 24 86 . . . . . 31 116 Wheels 502 | . . . 170 312 . . . 20 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 95 95 160 160 50 50 Average Speed 145 | 124 153 160 162 127 160 160 110 137 Slowest Speed 500 | 200 160 160 500 260 160 160 500 210 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 3 91 42 88 44 14 2 50 4 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 72 | . 33 . . 38 . . . 1 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . . 1 AOE 71 | . 33 . . 38 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Total 3178 | 45 610 466 525 707 331 37 280 177 Wait 68 | . 15 25 1 22 2 . 3 . Move 2639 | 35 496 382 452 595 269 35 227 148 Hop . | . . . . . . . . . Pick Up 55 | 4 17 3 13 8 8 . 1 1 Fast Attach 43 | 6 1 2 5 10 1 . 10 8 Attach 32 | . 2 3 9 5 3 2 7 1 Detach 3 | . . 1 . 2 . . . . Swap 20 | . 8 2 1 3 6 . . . Drop 46 | . 11 5 5 12 13 . . . Fire 258 | . 57 40 39 45 29 . 29 19 Melee 3 | . . . . . . . 3 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 11 | . 3 3 . 5 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / Low) -6/Factory -6/Garrison -6/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 16) 573 | -10/Materials | Discovered new exit (range 13) 738 | -10/Materials | Discovered new exit (range 12) 748 | -10/Materials | Identified exit to Mines 948 | -10/Materials | Discovered new exit (range 16) 1030 | -10/Materials | Entered another Materials area 1030 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1718 | -9/Materials | Discovered new exit (range 11) 1804 | -9/Materials | Entered Mines 1937 | -9/Mines | Met a Derelict shopkeep closing up shop 2041 | -9/Mines | Assembled infested the area 2131 | -9/Mines | System corruption reached 10% 2176 | -9/Mines | Core integrity fell below 50% 2215 | -9/Mines | Lost 9 parts (2p1n2u4w) 2407 | -9/Mines | Learned Materials non-interactive machine intel 2629 | -9/Mines | Discovered new exit (range 3) 2634 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2681 | -9/Mines | Entered Materials 2681 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2682 | -8/Materials | Loaded intel: 36 non-interactive machine locations 2970 | -8/Materials | Build established: Gunner 3580 | -8/Materials | Discovered new exit (range 15) 3644 | -8/Materials | Entered Factory 3644 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3645 | -7/Factory | Identified exit to Lower Caves 3920 | -7/Factory | Build established: Scavenger-Gunner 4099 | -7/Factory | Allied Derelicts emerged from ambush trap array 4135 | -7/Factory | Discovered new exit (range 20) 4189 | -7/Factory | Entered another Factory area 4189 | -6/Factory | Accompanied by 3 allies 4189 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4247 | -6/Factory | Identified exit to Garrison 4247 | -6/Factory | Entered Garrison 4247 | -6/Garrison | Accompanied by 3 allies 4255 | -6/Garrison | Installed Relay Interface Framework 4276 | -6/Garrison | Triggered checkpoint 4327 | -6/Garrison | Spotted B-75 Beast 4336 | -6/Garrison | Triggered checkpoint 4345 | -6/Garrison | Triggered checkpoint 4434 | -6/Garrison | Destroyed B-75 Beast 4463 | -6/Garrison | Lost 14 parts (1p4n2u7w) 4484 | -6/Garrison | Core integrity fell below 50% 4502 | -6/Garrison | Released all parts (5) 4533 | -6/Garrison | Lost 5 parts (2p1n2w) 4544 | -6/Garrison | Triggered checkpoint 4557 | -6/Garrison | Core integrity fell below 20% 4606 | -6/Garrison | Released all parts (5) 4611 | -6/Garrison | Discovered new exit (range 14) 4617 | -6/Garrison | Entered Factory 4884 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 04863_ R-10 Processor collects VTOL Module. 04866_ G-50 Soldier destroyed. 04866_ Switching to secondary target: G-50 Soldier. 04866_ K-01 Serf collects debris. 04867_ C-30 ARC bursts open, deploying its payload. 04867_ G-50 Soldier unfolds itself. 04870_ K-01 Serf collects debris. 04871_ Acquired Phase Cannon. 04872_ K-01 Serf collects debris. 04879_ Power failure, Rnf. Ion Engine shutdown. 04879_ K-01 Serf collects debris. 04880_ Imp. Titanium Leg severed. 04880_ K-01 Serf collects debris. 04881_ L-41 Fighter destroyed. 04882_ Force Rifle destroyed. 04882_ Wheel destroyed. 04883_ Overheating: Hrd. Light Armor Plating damaged (-23). 04883_ K-01 Serf collects debris. 04884_ Overheating: Energy bleed (-50). 04884_ Phase Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????###+###########???? | | ?????####?####+####????????????# ???? | | ?????# ?? #????????????# #??? | | ?????# """"""" #????????????# #??? | | ?????# """"""" #???########## ????? | | ?????# """"""" #???# + #???????????? | | ?????# """"""" #???# # #???????????? | | ?????# #???# """ # #???????????? | | ?????# #???# """ # #???????????? | | ?????# #???# """ # #???####+#??? | | ?????# " " #???# "" + #??? ???? | | ?????# "Y" #???# "" # #?? ???? | | ?????# """ #???# # #?? ????? | | ?????# #???# # #? """ ????? | | ?????#######+#############+##### #? 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"" #???????????? | | ??????# """"""" # + gg = #???????????? | | ??????# """"""" # # gkk** #???????????? | | ??????# # ## g! k== #???????????? | | ??????# """"" #????####;/## % #???????????? | | ??????# """"" #????????!%=# ^^^#???????????? | | ??????# """ #????????"" # #???????????? | | ??????# #?????????" + +???????????? | | ??????# #?????????? # #???????????? | | ??????# #???????????? #???????????? | | ??????##############?????????????? ????????????? | | ?????????????????????????????????? ????????????? | | ??????????????????????????????????? ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 58 Targeting Accuracy 10 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ColdMissileNanovents Manual? 0 Play Time 00:59:04 Cumulative 50.3 hours Start 2021.04.02 @ 17:47:19 End 2021.04.02 @ 18:52:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 41 Achievement% 37 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 67x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b995e3cf-d334-41e3-bbe4-ec8ad24730c7