Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 16:54:58

Player: opdo

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (23)      115
Value Destroyed (518)      518
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1993

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     295/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
           Hacking Suite
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
     Light Ion Engine
  Improved Ion Engine
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Sensor Array
           Terrain Scanner
  Improved Terrain Scan Processor
           Hacking Suite
           Hacking Suite
           Hacking Suite
           EM Pulse Cannon
     Light Assault Rifle
     Heavy Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
  Advanced Treads
  Advanced Treads
>          --- UTILITY ----------
     Large Storage Unit
           Hacking Suite
           Hacking Suite
           Splice Drone Bay
>          --- WEAPON -----------
           EM Pulse Cannon
           EM Pulse Cannon
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
  Improved Ion Engine
           Aluminum Leg
           Aluminum Leg
           Sensor Array
  Improved Terrain Scan Processor
           Hacking Suite
           Hacking Suite
           Hacking Suite
           EM Pulse Cannon
           EM Pulse Cannon
     Light Assault Rifle
     Heavy Assault Rifle
           Rocket Launcher
[Rating: 30]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
Utility                    Hacking Suite
  Device                   Splice Drone Bay
  Storage                  Large Storage Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     EM Pulse Cannon
  Energy Gun               Small Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             33   | 7   1   .   20  5   
  Power                    1    | 1   .   .   .   .   
    Engine                 1    | 1   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   .   .   7   .   
    Treads                 4    | .   .   .   4   .   
    Leg                    5    | 2   .   .   3   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 2   .   .   5   .   
    Device                 2    | 1   .   .   1   .   
    Storage                2    | 1   .   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               2    | .   .   .   2   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 2   1   .   8   5   
    Energy Gun             5    | 2   1   .   2   .   
    Energy Cannon          7    | .   .   .   4   3   
    Ballistic Gun          4    | .   .   .   2   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   .   
Parts Lost                 10   | .   .   .   3   7   
  Power                    1    | .   .   .   .   1   
  Propulsion               3    | .   .   .   1   2   
  Utility                  2    | .   .   .   1   1   
  Weapon                   4    | .   .   .   1   3   
  Highest Loss Streak      4    | .   .   .   2   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   100 100 97  79  
  Engine                   10   | .   14  14  11  5   
  Treads                   10   | .   .   .   12  16  
  Leg                      12   | .   28  28  9   .   
  Device                   14   | .   14  14  16  3   
  Storage                  11   | .   14  14  11  11  
  Hackware                 10   | .   .   .   11  22  
  Protection               2    | .   .   .   3   .   
  Energy Gun               9    | .   28  28  5   .   
  Energy Cannon            8    | .   .   .   11  11  
  Ballistic Gun            4    | .   .   .   5   9   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             44   | 13  13  12  44  43  
  Greatest Support         44   | 20  20  20  44  42  
  Greatest Overweight (x)  6    | 3   .   .   1   6   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  
  Average Capacity         11   | 7   8   8   12  15  
  Most Carried             15   | 3   4   7   15  15  
  Average Carried          9    | 1   3   5   10  14  
  Final Capacity           15   | 8   8   8   15  15  
  Final Carried            15   | 2   4   7   15  14  

 Class Distribution 
--------------------
 52% | Mutant
 47% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Min 
Matter Collected           531  | 191 48  .   224 68  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            859  | 127 48  37  597 50  
  Parts                    48   | 7   .   3   38  .   
Haulers Intercepted        1    | .   .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  19   | .   1   1   14  3   
  Guns                     11   | .   1   1   7   2   
  Cannons                  5    | .   .   .   4   1   
  AOE                      2    | .   .   .   2   .   
Classes Destroyed          9    | 2   1   .   5   1   
  Tunneler                 3    | 3   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   
  Recycler                 1    | 1   .   .   .   .   
  Operator                 1    | .   .   .   1   .   
  Watcher                  1    | .   .   .   1   .   
  Swarmer                  6    | .   .   .   6   .   
  Grunt                    6    | .   1   1   4   .   
  Sentry                   4    | .   .   .   4   .   
  Assembled                3    | .   .   .   .   3   
Best Kill Streak           4    | 4   1   1   4   2   
  Combat Bots Only         4    | .   1   1   4   2   
Max Kills in Single Turn   2    | 1   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  
Hostile Shots Fired        153  | .    14   6    67   66   
  Missed                   41   | .    4    2    21   14   
Damage Taken               1897 | .    126  42   616  1113 
  Core                     452  | .    11   10   70   361  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         95   | 100  .    91   .    .    
Volleys Fired              66   | 8    8    4    36   10   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  126  | 90   90   90   126  126  
Shots Fired                132  | 16   16   8    72   20   
  Gun                      106  | 16   16   8    48   18   
  Cannon                   26   | .    .    .    24   2    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  40   | .    .    .    22   18   
  Thermal                  58   | 8    16   8    26   .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          34   | 8    .    .    24   2    
  Robot Hit Streak         19   | 4    6    3    19   5    
  Robot Miss Streak        6    | 3    2    1    6    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    .    1    1    
    Max Gunslinging Chain  1    | .    .    .    1    1    
Shots Hit Robots           86   | 9    11   5    48   13   
  Core Hits                37   | 6    3    2    19   7    
  Critical Kills           1    | .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         5    | 2    1    .    2    .    
    Burn                   2    | 1    1    .    .    .    
    Destroy                1    | .    .    .    1    .    
    Corrupt                2    | 1    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1389 | 135  130  56   884  184  
  Guns                     825  | 128  130  56   348  163  
  Cannons                  492  | .    .    .    471  21   
  Explosions               65   | .    .    .    65   .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  7    | 7    .    .    .    .    
  Kinetic                  296  | .    .    .    133  163  
  Thermal                  514  | 48   130  56   280  .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          572  | 80   .    .    471  21   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      40   | .    .    .    40   .    
  Shots                    1    | .    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | 1    .    .    .    .    
  Kicked                   1    | 1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        174  | 120  174  144  69   57   
  Average Temperature      42   | 53   73   80   25   31   
  Received Heat Transfer   204  | .    66   24   114  .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Fried              7    | 1    .    .    6    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         1305 | 222  397  149  537  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             283  | 20  89  54  283 63  
  Initial                  63   | .   13  34  20  63  
  Average                  89   | 7   29  35  128 40  
Maximum Alert Level        1    | .   .   .   1   .   
  Low Security (%)         89   | 100 100 100 82  100 
  Level 1                  10   | .   .   .   17  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   .   .   2   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           3    | .   .   .   2   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              44   | .   8   2   26  8   
  Peak Tracking Total      6    | .   4   2   6   5   
  Tactical Retreats        4    | .   1   .   2   1   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          5    | .   2   1   2   .   
  Terminals                3    | .   2   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                12   | .   7   1   4   .   
  Successful               5    | .   2   1   2   .   
  Failed                   7    | .   5   .   2   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   10   | .   7   .   3   .   
  Terminals                10   | .   7   .   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   .   1   .   .   
  Open Door                1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   
  Retrieve Components      1    | .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         3    | .   2   .   1   .   
  Terminals                3    | .   2   .   1   .   
    Botnet                 2    | .   1   .   1   .   
    Operators              1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   2   .   2   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     10   | .   .   .   10  .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               1    | .   .   .   1   .   
  Largest Group            1    | .   .   .   1   .   
  Highest-Rated Group      8    | .   .   .   8   .   
  Highest-Rated Ally       8    | .   .   .   8   .   
Total Orders               5    | .   .   .   3   2   
  ROAM                     1    | .   .   .   1   .   
  EXPLORE                  4    | .   .   .   2   2   
Ally Attacks               19   | .   .   .   8   11  
  Total Damage             83   | .   .   .   34  49  
  Kills                    1    | .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   
Drone Launches             19   | .   .   .   8   11  
  Drone Recoveries         19   | .   .   .   8   11  

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Yrd Mat Min Mat Min 
Turns Passed               1571 | 105 148 152 941 225 
Spaces Moved               733  | 52  101 108 388 84  
  Core                     13   | 12  .   .   .   1   
  Treads                   285  | .   .   .   202 83  
  Legs                     435  | 40  101 108 186 .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 152 
  Average Speed            161  | 124 120 120 175 224 
  Slowest Speed            350  | 200 120 120 232 350 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       23   | 4   26  16  34  35  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   .   1   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          3    | .   .   .   3   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      3    | .   .   .   3   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Total                      999  | 76  111 122 587 103 
  Wait                     115  | .   .   8   103 4   
  Move                     730  | 52  100 107 387 84  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  41   | 9   2   3   27  .   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   20   | 7   .   .   12  1   
  Detach                   .    | .   .   .   .   .   
  Swap                     13   | .   1   .   8   4   
  Drop                     14   | .   .   .   14  .   
  Fire                     66   | 8   8   4   36  10  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
  106 | -11/Scrapyard | Entered Materials
  213 | -10/Materials | Discovered new exit (range 8)
  254 | -10/Materials | Discovered new exit (range 15)
  254 | -10/Materials | Entered Mines
  259 | -10/Mines     | Found the Drone Emporium
  264 | -10/Mines     | Found Prototype Device
  276 | -10/Mines     | Learned Materials stockpile data
  302 | -10/Mines     | Build established: Mutant
  346 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  383 | -10/Mines     | Discovered new exit (range 8)
  406 | -10/Mines     | Entered Materials
  406 | -9/Materials  | Evolved 2 slots: Utility x2
  409 | -9/Materials  | Identified Splice Drone Bay
 1122 | -9/Materials  | Build established: Hacker-Mutant
 1322 | -9/Materials  | Discovered new exit (range 10)
 1347 | -9/Materials  | Entered Mines
 1348 | -9/Mines      | Assembled infested the area
 1348 | -9/Mines      | Learned location of Storage (-7)
 1431 | -9/Mines      | Learned 2 Materials zone layouts
 1490 | -9/Mines      | Lost 4 parts (1p1n1u1w)
 1558 | -9/Mines      | Core integrity fell below 50%
 1569 | -9/Mines      | Core integrity fell below 20%
 1572 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01505_ U-05 Engineer builds a Wall. <x2>
01516_ U-05 Engineer lays Concrete.
01517_ U-05 Engineer builds a Wall. <x2>
01531_ Acquired 41 matter.
01534_ U-05 Engineer builds a Wall.
01552_ The unstable cave ceiling collapses. <x2>
01552_ K-01 Serf crushed by falling debris.
01553_ K-01 Serf collects debris.
01553_ K-01 Serf destroyed.
01554_ U-05 Engineer lays Concrete.
01555_ U-05 Engineer builds a Wall.
01560_ The unstable cave ceiling collapses.
01560_ U-05 Engineer lays Concrete. <x3>
01562_ U-05 Engineer builds a Wall.
01563_ U-05 Engineer lays Concrete.
01564_ U-05 Engineer builds a Wall.
01565_ U-05 Engineer destroyed. <x2>
01566_ EM Pulse Cannon destroyed. <x2>
01569_ K-01 Serf collects debris.
01572_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
|          #???????????????????????????????????????? |
|     ###  #???????????????????????????????????????? |
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|            #######?#   #   ??????????????????????? |
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| ??#   ##????????###### ###  ##     ##????????   ?? |
| ??#   #?????????         #  #       ###???   #???? |
| ??#   #?????????"" ""    #            ##     #???? |
| ??#   ##???????""" ""    #                  #????? |
| ??#    ###??#  """ "   k          d      ####????? |
| ??#      ##??                           ##???????? |
| ??##      ##???"""                    k##????????? |
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| #######    #???"""      d@             #?????????? |
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| ?????##  =   !#????     # #### #??#  ##??????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Release The Drones!

 Challenges 
------------
None

 Game 
------
Seed              ThermalImprinterJammer
  Manual?         0
Play Time         00:12:46
  Cumulative      24.7 hours
  Start           2024.04.06 @ 16:43:50
  End             2024.04.06 @ 16:54:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          68
  Rogue           66
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          37
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c1948bf9-fc08-441c-8327-ebecb6756c8e