Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.15 @ 15:26:53 Player: ZLD1 Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (63) 315 Value Destroyed (1567) 1567 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (516) 516 TOTAL SCORE: 7918 Bonus ------- High Alert Combat Kills 84 Follower Combat Kills 432 Cogmind --------- Core Integrity 0/1150 Matter 285/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Transport Network Coupler > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine Light Antimatter Reactor Thermal Generator Improved Signal Interpreter Reaction Control System Peak State ------------ > --- POWER ------------ Cooled Ion Engine Angular Momentum Engine > --- PROPULSION ------- VTOL Module VTOL Module Improved VTOL Module Xenon Bombardment Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Thermal Generator Small Storage Unit Weight Redist. System Transport Network Coupler > --- WEAPON ----------- Powered Hammer Scythe > --- INVENTORY -------- Improved Signal Interpreter Advanced ECM Suite Reaction Control System Improved Utility Shielding Assault Cannon Slug Cannon [Rating: 51] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion VTOL Module Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Transport Network Coupler Device Weight Redist. System Storage Small Storage Unit Processor Transport Network Coupler Weapon Scythe Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Powered Hammer Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 . 2 . . 2 2 . . 2 Power 1 | . . . . . 1 . . . . . . . Propulsion 7 | . . 2 1 . 1 . . 1 1 . . 1 Utility 4 | . . . 1 . . . . 1 1 . . 1 Weapon . | . . . . . . . . . . . . . Parts Attached 88 | 6 5 13 10 15 18 . . 6 . 8 2 5 Power 16 | 1 1 5 4 1 2 . . . . 1 . 1 Engine 14 | 1 1 5 4 1 1 . . . . 1 . . Core 1 | . . . . . 1 . . . . . . . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 36 | 2 2 6 5 8 9 . . 1 . 2 . 1 Treads . | . . . . . . . . . . . . . Leg 4 | 2 2 . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . Flight 31 | . . 6 5 8 9 . . 1 . 2 . . Utility 8 | 1 . 1 1 . 2 . . 1 . . 1 1 Device 5 | . . . 1 . 2 . . 1 . . . 1 Storage 1 | 1 . . . . . . . . . . . . Processor 2 | . . 1 . . . . . . . . 1 . Hackware . | . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 28 | 2 2 1 . 6 5 . . 4 . 5 1 2 Energy Gun 3 | 1 . . . 1 . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 5 | 1 1 1 . 1 1 . . . . . . . Ballistic Cannon 6 | . 1 . . . 1 . . 1 . 2 . 1 Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 4 | . . . . . 1 . . . . 2 1 . Slashing Weapon 10 | . . . . 4 2 . . 3 . 1 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 2 . 3 1 . . . . . . . Parts Lost 36 | . 5 . 1 6 4 . . . 1 13 . 6 Power 3 | . 1 . . . . . . . 1 1 . . Propulsion 20 | . 2 . . 6 3 . . . . 8 . 1 Utility 3 | . . . . . . . . . . 2 . 1 Weapon 10 | . 2 . 1 . 1 . . . . 2 . 4 Highest Loss Streak 9 | . 4 . 1 3 4 . . . 1 9 . 3 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 72 | . 67 90 100 95 86 100 100 93 80 42 15 18 Engine 7 | . 10 11 9 9 8 15 15 13 9 2 . . Leg 2 | . 19 4 . . . . . . . . . . Flight 27 | . . 35 45 41 39 46 46 40 35 17 . . Device 5 | . . . 9 9 7 7 7 13 11 4 . 2 Storage 6 | . 14 11 9 9 7 7 7 6 5 2 . . Processor 6 | . . 5 9 9 7 7 7 6 5 5 6 10 Ballistic Gun 3 | . 14 11 9 . 1 . . . . . . . Ballistic Cannon 2 | . 1 11 9 1 . . . . . . . . Impact Weapon 2 | . . . . . 2 7 7 6 5 4 7 2 Slashing Weapon 4 | . . . . 15 10 7 7 6 5 2 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 33 | 12 14 14 17 18 26 26 26 33 33 33 6 8 Greatest Support 39 | 20 20 20 23 23 37 33 28 39 33 39 3 10 Greatest Overweight (x) 1 | . 1 . . 1 1 . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 8 6 5 5 Most Carried 8 | 5 8 8 8 8 8 8 8 8 8 8 5 5 Average Carried 6 | 1 5 7 7 7 7 8 8 7 8 6 5 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 1 8 8 8 7 8 8 8 8 8 5 5 5 Class Distribution -------------------- 45% | Sprinter 35% | Mutant 11% | Scavenger-Sprinter 6% | Commander-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -8/Storage Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -6/Factory Sprinter | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac Matter Collected 1371 | 111 213 82 42 415 111 101 . 65 . 183 23 25 Remotely . | . . . . . . . . . . . . . Salvage Created 2128 | . 334 176 26 607 239 44 . 310 . 248 74 70 Parts 121 | . 21 15 2 40 15 3 . 13 . 10 2 . Haulers Intercepted 9 | . 1 2 1 1 2 . . 2 . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . 1 . . . 7 . . Prevented 5 | . . . . . . 2 . . . 3 . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac Combat Hostiles Destroyed 42 | . 9 4 . 11 4 1 . 2 . 9 1 1 Melee 15 | . . . . 9 1 1 . 1 . 3 . . Guns 11 | . 8 3 . . . . . . . . . . Cannons 11 | . 1 1 . 2 3 . . 1 . 3 . . Classes Destroyed 13 | . 4 1 . 5 . 1 . . . . 1 1 Worker 2 | . . . . 1 1 . . . . . . . Builder 2 | . . . . 1 1 . . . . . . . Hauler 9 | . 1 2 1 1 2 . . 2 . . . . Recycler 2 | . 1 . . 1 . . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . Watcher 4 | . . 2 . 1 . . . 1 . . . . Swarmer 23 | . 6 4 . 4 4 . . . . 5 . . Grunt 9 | . 3 . . 3 . . . . . 3 . . Sentry 6 | . . . . 4 . . . 2 . . . . Hunter 1 | . . . . . . . . . . . . 1 Programmer 2 | . . . . . . 1 . . . 1 . . Mutant 1 | . . . . . . . . . . . 1 . Best Kill Streak 7 | . 6 5 1 5 4 1 . 2 . 7 1 1 Combat Bots Only 7 | . 6 4 . 4 4 1 . 1 . 7 1 1 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 . 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . . 1 1 1 . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac Damage Taken 5486 | . 798 49 158 460 282 47 . 180 100 1681 14 1717 Core 2621 | . 227 . 42 122 109 17 . 61 24 831 10 1178 Absorbed by Shields 31 | . . . . . . . . . . . . 31 Regen/Repaired (Parts) 16 | . . . . 16 . . . . . . . . Core Remaining (%) 66 | 100 9 100 . 70 . . 82 92 . . 13 . Volleys Fired 122 | . 43 18 12 11 8 . . 1 . 21 . 8 Largest 2 | . 2 2 2 1 1 . . 1 . 1 . 1 Hottest 88 | . 70 55 55 35 44 . . 48 . 48 . 88 Shots Fired 173 | . 64 36 24 11 8 . . 1 . 21 . 8 Gun 100 | . 62 18 12 . 3 . . . . . . 5 Cannon 73 | . 2 18 12 11 5 . . 1 . 21 . 3 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 149 | . 45 36 24 11 8 . . 1 . 21 . 3 Thermal 24 | . 19 . . . . . . . . . . 5 Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 12 | . 8 8 11 3 9 . . 10 . 12 . 4 Robot Miss Streak 4 | . 3 2 3 2 . . . . . 4 . 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 187 | . 43 23 17 38 15 2 . 12 2 24 1 10 Core Hits 75 | . 20 9 5 15 9 . . 6 1 7 . 3 Critical Kills 3 | . . . . . 1 . . 1 . 1 . . Critical Parts Destroyed 8 | . . . . . . . . 1 . 6 1 . Critical Strikes 18 | . 2 1 . 2 1 . . 2 1 7 1 1 Burn 2 | . 2 . . . . . . . . . . . Destroy 4 | . . . . . . . . 1 . 3 . . Blast 2 | . . 1 . . . . . . . . . 1 Smash 7 | . . . . . 1 . . 1 . 4 1 . Sever 3 | . . . . 2 . . . . 1 . . . Melee Attacks 115 | . . . . 46 11 2 . 17 3 27 2 7 Impact 45 | . . . . . 3 2 . 9 . 22 2 7 Slashing 70 | . . . . 46 8 . . 8 3 5 . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 15 | . . . . 10 3 . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 14 | . . . . 5 . . . 5 . 4 . . Damage Inflicted 5037 | . 487 301 205 1516 521 123 . 514 64 944 26 336 Guns 752 | . 431 108 65 . 40 . . . . . . 108 Cannons 966 | . 33 193 140 122 116 . . 30 . 284 . 48 Explosions . | . . . . . . . . . . . . . Melee 3296 | . . . . 1394 365 123 . 484 64 660 26 180 Ramming 23 | . 23 . . . . . . . . . . . Kinetic 1484 | . 338 301 205 122 156 . . 30 . 284 . 48 Thermal 234 | . 126 . . . . . . . . . . 108 Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact 1321 | . . . . . 122 123 . 241 . 629 26 180 Slashing 1975 | . . . . 1394 243 . . 243 64 31 . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . 5 5 . Average Corruption 4 | . . . . . . . . . . 4 5 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 14 | . . . . . . . . . . 13 1 . Message Errors 2 | . . . . . . . . . . 1 1 . Matter Fused 5 | . . . . . . . . . . 5 . . Heat Flow Errors 2 | . . . . . . . . . . 2 . . Energy Discharges 1 | . . . . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . . . . 1 . . Data Loss (major) 2 | . . . . . . . . . . 2 . . Alerts 1 | . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 447 | . . . . 87 14 56 . 76 . 121 26 67 Projectiles 6 | . . . . . . . . . . 6 . . Explosions . | . . . . . . . . . . . . . Melee 441 | . . . . 87 14 56 . 76 . 115 26 67 Knockbacks 12 | . 1 2 1 1 . 1 . . . 4 . 2 Impact 5 | . 1 . . . . 1 . . . 2 . 1 Kinetic 6 | . . 2 1 1 . . . . . 1 . 1 Secondary 1 | . . . . . . . . . . 1 . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 11 | . 11 . . . . . . . . . . . Kicked 11 | . 11 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 273 | . 56 32 18 19 185 25 . 7 . 273 . 10 Average Temperature 29 | . 22 16 9 4 87 13 . 2 . 50 . 5 Received Heat Transfer 696 | . 240 . 18 90 . 9 . 54 9 237 . 39 Effects 2 | . . . . . . . . . . 2 . . Interference 2 | . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 9 | . . . . . . . . . . 4 5 . Impact Corruptions 12 | . . . . . 1 2 . 1 . 5 1 2 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . . . . Heat Transferred 666 | . 518 . . . . . . . . . . 148 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac Peak Influence 1072 | . 197 262 177 1072 610 . . 389 235 . . 191 Initial 401 | . . 83 110 70 401 . . 233 190 . . 56 Average 304 | . 107 137 147 653 493 . . 303 199 . . 125 Maximum Alert Level 3 | . . 1 . 3 2 . . 1 1 . . . Low Security (%) 52 | 100 100 75 100 6 . . . . 70 . . 100 Level 1 19 | . . 24 . 23 . . . 100 29 . . . Level 2 18 | . . . . 17 100 . . . . . . . Level 3 10 | . . . . 52 . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 19 | . 1 . 3 8 2 . . 3 . . . 2 Investigation 4 | . . . 1 3 . . . . . . . . Extermination 1 | . . . . . . . . 1 . . . . Reinforcement 11 | . 1 . 2 2 2 . . 2 . . . 2 Assault 1 | . . . . 1 . . . . . . . . Garrison 2 | . . . . 2 . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . 1 . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac Distress Signals 4 | . . . . 2 1 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 109 | . 10 7 8 27 9 4 . 4 3 21 1 15 Peak Tracking Total 9 | . 6 5 6 6 4 3 . 2 3 9 1 8 Tactical Retreats 13 | . . . 1 2 1 1 . 1 . 4 . 3 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac Traps Triggered 2 | . . . 1 . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac Machines Disabled 3 | . . . 1 1 . . . . . . 1 . Max in Single Turn 1 | . . . 1 1 . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac Machines Accessed 8 | . 1 . . 6 . 1 . . . . . . Terminals 6 | . 1 . . 5 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 13 | . 1 . . 9 . 3 . . . . . . Successful 10 | . . . . 7 . 3 . . . . . . Failed 3 | . 1 . . 2 . . . . . . . . Catastrophic 1 | . . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 7 | . 1 . . 6 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . . 3 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 8 | . . . . 5 . 3 . . . . . . Record 3 | . . . . . . 3 . . . . . . Open Door 3 | . . . . 3 . . . . . . . . Zone Layout 2 | . . . . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 2 | . . . . 2 . . . . . . . . Full Trace Events 2 | . . . . 2 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . Time 38 | . . . . 38 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac Total Allies 13 | . . . . 10 . 2 . . . 1 . . Largest Group 10 | . . . . 10 . 2 . . . 1 . . Highest-Rated Group 173 | . . . . 173 . 62 . . . 127 . . Highest-Rated Ally 127 | . . . . 29 . 31 . . . 127 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 94 | . . . . 94 . . . . . . . . Total Damage 1306 | . . . . 1306 . . . . . . . . Kills 17 | . . . . 17 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 . . . 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac Turns Passed 3025 | 42 374 195 242 424 314 236 7 251 51 565 72 252 Spaces Moved 6008 | 36 163 293 560 792 1019 767 27 845 180 961 101 264 Core 567 | 18 2 . . . . . . . . 305 101 141 Treads . | . . . . . . . . . . . . . Legs 205 | 18 161 26 . . . . . . . . . . Wheels 123 | . . . . . . . . . . . . 123 Hover . | . . . . . . . . . . . . . Flight 5113 | . . 267 560 792 1019 767 27 845 180 656 . . Fastest Speed 20 | 50 100 29 24 24 20 23 26 20 23 20 50 50 Average Speed 35 | 85 146 38 27 25 23 25 26 22 23 45 63 70 Slowest Speed 190 | 120 190 120 29 109 102 26 26 23 23 115 100 100 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 24 | . . . 8 8 3 . . 5 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 33 | 3 23 27 40 81 30 84 12 23 7 83 18 10 Regions Visited 12 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . . 2 . . . 3 1 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 8 | . . . . . . . . . . 8 . . Melee . | . . . . . . . . . . . . . Projectile 8 | . . . . . . . . . . 8 . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Upp Upp Fac Total 6566 | 47 228 344 622 934 1067 801 26 873 184 1027 104 309 Wait 175 | . . 1 32 75 2 31 . 11 2 10 . 11 Move 5950 | 35 162 292 544 775 1012 766 26 835 179 960 100 264 Hop 22 | . . . 7 8 3 . . 4 . . . . Pick Up 48 | 6 7 10 7 7 5 1 . 2 . . . 3 Fast Attach 22 | 1 5 1 1 2 7 . . . . 1 2 2 Attach 34 | 5 . 5 2 7 3 . . 3 . 6 . 3 Detach 8 | . . . . 1 1 . . 1 . 5 . . Swap 32 | . . 7 7 6 8 . . 3 . 1 . . Drop 37 | . . 10 10 4 9 1 . 1 . 1 . 1 Fire 122 | . 43 18 12 11 8 . . 1 . 21 . 8 Melee 95 | . . . . 38 9 2 . 12 3 22 2 7 Ram . | . . . . . . . . . . . . . Kick 11 | . 11 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . 10 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 43 | -11/Junkyard | Entered Materials 232 | -10/Materials | Core integrity fell below 50% 257 | -10/Materials | Lost 4 parts (2n2w) 285 | -10/Materials | Discovered new exit (range 14) 315 | -10/Materials | Build established: Mutant 395 | -10/Materials | Core integrity fell below 20% 417 | -10/Materials | Entered another Materials area 417 | -9/Materials | Evolved 2 slots: Propulsion x2 603 | -9/Materials | Discovered new exit (range 6) 612 | -9/Materials | Entered another Materials area 612 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 787 | -8/Materials | Discovered new exit (range 7) 814 | -8/Materials | Discovered new exit (range 7) 854 | -8/Materials | Entered Storage 1005 | -8/Storage | Build established: Sprinter 1041 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1046 | -8/Storage | Lost 3 parts (3n) 1122 | -8/Storage | Garrison activated, responded to threat 1138 | -8/Storage | Discovered new exit (range 16) 1243 | -8/Storage | Repaired Cesium-ion Thruster 1254 | -8/Storage | First assault squad dispatched 1278 | -8/Storage | Entered Factory 1278 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1433 | -7/Factory | Lost 4 parts (3n1w) 1589 | -7/Factory | Discovered new exit (range 7) 1592 | -7/Factory | Entered Lower Caves 1614 | -7/Lower Caves | Learned Factory emergency access door positions 1709 | -7/Lower Caves | A Commander dispatched an escort 1710 | -7/Lower Caves | Learned Extension security intel 1807 | -7/Lower Caves | Encountered a Warlord checkpoint 1825 | -7/Lower Caves | Discovered new exit (range 8) 1828 | -7/Lower Caves | Entered another Lower Caves area 1830 | -7/Lower Caves | Encountered a Warlord checkpoint 1833 | -7/Lower Caves | Discovered new exit (range 8) 1835 | -7/Lower Caves | Entered Factory 1835 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2085 | -6/Factory | Discovered new exit (range 5) 2086 | -6/Factory | Entered another Factory area 2086 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2125 | -5/Factory | Discovered new exit (range 7) 2137 | -5/Factory | Entered Upper Caves 2244 | -5/Upper Caves | Learned 8 Factory zone layouts 2257 | -5/Upper Caves | Encountered a Warlord checkpoint 2405 | -5/Upper Caves | Core integrity fell below 50% 2407 | -5/Upper Caves | Lost 9 parts (1p5n2u1w) 2425 | -5/Upper Caves | Destroyed 7 combat bots 2648 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2687 | -5/Upper Caves | Discovered new exit (range 6) 2694 | -5/Upper Caves | Attracted the attention of an 0b10 base 2695 | -5/Upper Caves | Core integrity fell below 20% 2702 | -5/Upper Caves | Entered another Upper Caves area 2722 | -5/Upper Caves | Discovered new exit (range 9) 2724 | -5/Upper Caves | Build established: Mutant 2738 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 2774 | -5/Upper Caves | Entered Factory 2774 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2862 | -4/Factory | Core integrity fell below 50% 2882 | -4/Factory | Lost 3 parts (3w) 3005 | -4/Factory | Core integrity fell below 20% 3021 | -4/Factory | Lost 3 parts (1n1u1w) 3026 | -4/Factory | Spotted B-86 Titan 3026 | -4/Factory | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- 03012_ Field strength at 94. 03013_ Field strength at 88. 03014_ Field strength at 82. 03015_ Field strength at 76. 03015_ Penetrated by Slug. 03016_ Field strength at 55. 03017_ Field strength at 49. 03018_ Field strength at 43. 03018_ M-36 Artificer repairs H-77 Assassin. 03019_ Slug penetrates Wall. 03019_ K-01 Serf destroyed. 03019_ Field strength at 25. 03019_ K-01 Serf collects debris. 03020_ Field strength at 19. 03020_ R-10 Processor collects Sml. Matter Pod. 03021_ Field strength at 13. 03022_ Field strength at 7. 03022_ M-36 Artificer repairs H-77 Assassin. 03022_ Slug penetrates Wall. 03023_ Stasis field depleted. 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"""" ???????????# ##??""" #?? #?????? | | # """" ????????#### #????""???? #?????? | | / """" ????????+ ^#?????"???? #?????? | | % # """??????????# ^^ #?????????# #?????? | | % #???""???""" # #?????????# #?????? | | #????? + k% #?????????# #?????? | | % #????????############R#?????????# #?????? | | #????????????# ## #?????????# +?????? | | #????????????# ##h##???????## #?????? | | ############## """ # ########## #?????? | | # + """ / T #?????? | | # """ """ # """ # ########## #?????? | | # """ """ # #####????????# +?????? | | # """ """ # """ #????????????# #?????? | | # # """ #????????????# #?????? | | # """ """ # """ #????????????# #?????? | | + """ """ ""# #???????????? *????? | | # """ """ ""# #???????????? #???? | | # G# "T" #???????????? #???? | | # ""#######???????????? #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 6 Phase Shifting 10 Evasion (%) 66 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed XenonSupersonicMallet Manual? 0 Play Time 01:06:24 Cumulative 35.6 hours Start 2023.04.15 @ 11:02:23 End 2023.04.15 @ 15:26:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 37 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 64x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b9ace86f-cac7-48d9-87c2-cbbd04335a86